Dude your content is VERY impressive. Informative, simple, concise but also easy to follow/learn from. I appreciate all the paintings in your test map and the overall editing consistency as well! Just made my first nih core bc of you!
@AustinKlailaGames5 ай бұрын
Thank you!
@ChullsterOG7 ай бұрын
I'm glad to see the usual progress with new electrical/indy stuff, concept, make it, make it cheaper and simpler. The cheaper and simpler bit is where the real expertise comes in.
@WhyYouAskingMeАй бұрын
On Pickle monthly wipe US vanilla server. One glitch I encountered was that on some server restarts. For no apparent reason, all of my industrial crafters would be "turned off" Once the servers came back up. After this happened for the 4th time I hooked all of the industrial crafters to a repeat switch that sent 1 power to their "turn on" input 😂. That solved that pesky problem.
@offcrcartman10 күн бұрын
Ive just really started getting in to this kind of stuff in game. This has so many good ideas and is such a great reference. Thank you!
@ManOWar_1Ай бұрын
Your videos are phenomenal! It's apparent you invest a lot of time in preparing your tutorials. The detailed graphics, extraordinary wiring layouts, and so forth are so very impressive. Your videos have completely changed the way I setup my base electrics and automation and I can't THANK YOU enough!
@AustinKlailaGamesАй бұрын
Thank you, and you're welcome! I'm glad they've been helpful for you. I really appreciate the kind words and support.
@omarehab22513 ай бұрын
you my guy are so underrated keep up the great work!
@AustinKlailaGames3 ай бұрын
Thank you!
@edwardkearns81915 ай бұрын
On ways to make the receiver more energy efficient. I wonder if a memory switch could be used rather than an XOR to control the on and off. Pass the receiver to set and have a branch pushing the reset. Map the output to on and the inverted output to off.
@lolikuh15 ай бұрын
Great vid, thanks! i menaged to make simplified version work very easily thanks to this. Timers for crafting module seem to be working when set to 1 second, but on discord you said you make it 7 for those who might be wondering as was I :)
@AustinKlailaGames5 ай бұрын
Nice!
@Cullens_Workshop7 ай бұрын
Quality info as always!
@AustinKlailaGames7 ай бұрын
Thank you!
@GamingStepByStep6 ай бұрын
wow this looks great but complicated lol, is there any chance you know how to wire up a design that tells when a box is full? I'm trying to use 2 boxes and the 2nd box as the indicator that box 1 is full to power a light, but im having issues in the light being on when no material is in the system, regardless if box 1 is full or not
@MrRevell136 ай бұрын
This is going to take me a while to learn, amazing explanation! Thank you!
@schleprok63337 ай бұрын
good stuff!!! Love the trimdown... now if I could find my sanity... :)
@cosmicsnailjuice6 ай бұрын
Noice
@AustinKlailaGames6 ай бұрын
:)
@andrewandsara52556 ай бұрын
I can't wait to try this up coming wipe depending on size of group might just try one module
@signal77 ай бұрын
Crazy impressive mate! Great stuff 👍
@AustinKlailaGames7 ай бұрын
Thanks!
@ModestestRUST6 ай бұрын
Your voice along with your explanation process are top notch, brother. Holler if you ever need a Beamer ^_^
@vinniedoublet4037 ай бұрын
I've been waiting for this one ty bro keep up good work
@AustinKlailaGames7 ай бұрын
Hey man thank you
@mathiascool7 ай бұрын
This is... really cool. Definitely going to try and copy this! Quick question though: What server are you using? Love your videos. Keep up the great work!
@AustinKlailaGames7 ай бұрын
Thanks! Here to help if you run into problems. I make all my content on my own server (info in description).
@donaldraupach729510 күн бұрын
How are you able to isolate and view a single line in order to determine where the source and termination are?
@DrFools7 ай бұрын
For the 32 item sorter. It can be expanded to basically include everything within Rust. In game, there are categories for items. Does 1 category take up 1 "item" or does it include everything under that?
@AlexDubois3 ай бұрын
Sorry if I missed the explanation but why use RF and not just cables? Is it to hide the fact that for example an external TC is crafting? you can hear it... Not sure why...
@sandrosquis7 ай бұрын
Excellent work! How do yo do wiring so neat!? I need your secret! Jajajaja, love the content
@cristiangehrke264 ай бұрын
How do you organize the cables and pipes to stay straight?
@Nicarus816 ай бұрын
Quick question. How do you get the nice signs? Like the font and everything? I'm pretty new to this and the team doesn't understand it at all. Some signs for what each switch does would be great but it looks less nice using the paint sign feature. I would love to use something like what you're doing here.
@AustinKlailaGames6 ай бұрын
It requires the Sign Artist plugin to be installed on the server, a way to copy/paste a downloadable link, and something to make the graphics with. My workflow is as follows: 1. Make the graphics in whatever program (I use Snappa) based on the RUST sign pixel size. 2. Download the graphic as an image and upload to Dropbox. 3. In Dropbox, copy the sharable link for the image. 4. In RUST with the Sign Artist plugin installed, stand in front of the sign and use the text commands from Sign Artist to paste it on the sign (you have to replace the "0" at the end of the paste with a "1" to make it instantly downloadable. It might sound like it is labor intensive, but it's actually really easy. A basic sign takes me like 5 minutes to complete. I hope this answered your question!
@tanki11795 ай бұрын
do you have a shemas on rustrician about this? very nice but my english is bad, can't understand all :( so if you've it on rustrician, it can help me. thx very much
@vikingpandaa-yt64265 ай бұрын
ive made mine but when it doesnt have the components to (say ran out of what is need) the said conveyor stays on is it meant to do that?
@AustinKlailaGames5 ай бұрын
You know what... it would stay on until it received the missing components because it uses the filter pass to turn itself off. This would be a problem if those components became available during a different cycle. I hadn't considered that! I'll have to figure out a way to ensure it turns off once its cycle has completed if it's missing components. Thank you for catching this! I'd love to feature your comment in the update video if that's okay with you (totally cool if not :)).
@cowdy2937 ай бұрын
Have headache just trying to listen to all this x sighs x .... Can you socially explain in simple terms to me, if there way to transport items/ore/farm through the piping system faster? So, I know how there's a filter system, but i dont fully understand it personally. So let say i brung home 30,000 metal ore for example, with everys tack is a 1000 in the box. Know how usually takes what, about 100 ore every other second over time? Is there, anyway, to make it transfer the ore in quicker amount of volumes - like every 500 or 1000 amount every second, instead of every 100 or bits at a time? Just trying to learn how to transfer thing faster and make process faster - any information is greatly appreciated! Thanks!!! And side note, can you also explain to me what filter does - like i dont understand what buff thing does and rest of filter system - concept of knowledge wise. (thanks)
@FluentBuild6 ай бұрын
You can take your input box and use an industrial splitter to split into three outputs, then attach a conveyor to each output. From the outputs of the conveyors, put that to an industrial combiner and into your destination box. This moves things 3x as fast. Of course you can scale this up to have more conveyors to move things faster but then you have more splitters/combiners and more power usage
@cowdy2936 ай бұрын
@@FluentBuild you have me intrigued ... This the only way to do this? Guessing can't do so by anything doing with the filter system? Sorry if I sound like I noob, I'm still learning electric and piping system, after mastering building over many years of building lol so I aim to try and master electrical this year...
@FluentBuild6 ай бұрын
@@cowdy293as far as I know. Each conveyor moves 60 items per stack per 5 seconds (up to 12 stacks). So if you have 20 stacks of 1,000 stone then 1 conveyor will max pull 60x12=720 stone into the next box. Adding more conveyors seems to be the only way to make this faster. There is a buffer setting on the filter which I have not used but I believe it can ensure that X amount is deposited in the destination box (e.g. if you have an origin box with 1,000 stone and set the buffer to 500 then it will pull 60 in until the buffer is full and deposit 500 into the destination box all at one time). So this does not really help with the pulling of resources from the origin box it would seem.
@cowdy2936 ай бұрын
@@FluentBuild interesting ... I appreciate the info, good throwing this out for other like myself that may not know as much educationally. Clears the air a bit. Nonetheless, love learning more about pipe line and electrical stuff - maybe hopefully in future be more of way to control XYZ amount you transfer through the filter system. Really surprised you can't!