Maya VFX Series: Smoke Effect in Maya

  Рет қаралды 27,861

SARKAMARI

SARKAMARI

Күн бұрын

- The scene files can be accessed via www.patreon.com/posts/source-...
- Check out my Maya VFX playlist via: • Maya VFX Series
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In this lesson, you're going to learn how to create a jet smoke effect using 3D fluid container in Maya
Bookmarks:
00:00 Let's get started
00:46 Scene Preparation
01:30 Adding a Fluid Container
03:25 Parenting the Emitter
05:33 Velocity Draw
08:03 Inherit Velocity
13:18 Force Fields
21:26 Caching the Simulation
#sarkamari, ‪@sarkamari‬ ‪@Autodesk‬

Пікірлер: 45
@luchollandsyd
@luchollandsyd 4 жыл бұрын
Thank you for doing these tutorials Reza
@sarkamari
@sarkamari 4 жыл бұрын
Glad you like them!
@anthemproductions
@anthemproductions 3 жыл бұрын
Wow, thank you for taking the time creating this tutorial. subscribed
@sarkamari
@sarkamari 3 жыл бұрын
Glad to hear. Cheers
@nayanmehta7761
@nayanmehta7761 3 жыл бұрын
U are doing great sir
@aliiraq9655
@aliiraq9655 4 жыл бұрын
Awesome .. thank you ..
@heetdave6009
@heetdave6009 4 жыл бұрын
Thankyou sir
@12k-es
@12k-es Жыл бұрын
thanks
@alimerhi6452
@alimerhi6452 3 жыл бұрын
Hi Reza, absolutely awesome video. I have a question. Im making a meteor. I've added a rigid (bullet) to the sphere and then follwed your tutorial for smoke effects. When I press playblast for the first it works perfect but su subsequent plays don't work. Would you have any idea why ? Ps do you have a discord or are you on the sae discord at all ?
@sarkamari
@sarkamari 3 жыл бұрын
Hi Ali. Best way to see the result is to nCache it (nObj) and only then playblast. Iam not sure if iam part of the sae discord server btw
@daphnediaz5341
@daphnediaz5341 3 жыл бұрын
What can I do if I have an object that I want the particles to collide with?
@sohankanojiya2586
@sohankanojiya2586 3 жыл бұрын
Sir can you please share the expression,which you used to wiggle your camera.
@BelluSanus
@BelluSanus 4 жыл бұрын
Awesome! But the camera shake is not good because the distance from the object is too far for it to shake like that
@Redrockzz
@Redrockzz Жыл бұрын
sir while making i keep resolution 50 but then while doing render i keep 250 it shows some changes in my work ????
@venkataramana8378
@venkataramana8378 2 жыл бұрын
Hi arza awesome video
@sarkamari
@sarkamari 2 жыл бұрын
Thank you
@graveticket4444
@graveticket4444 3 ай бұрын
Can i use same settings as u ig my object is just flying in the same direction like in one line only x axis
@sarkamari
@sarkamari 3 ай бұрын
Yes you can apply a simple axis field to your 3D fluid container
@edulopez8512
@edulopez8512 3 жыл бұрын
Hi Mr. I have a question. I do it with my ironman model, but, when it's slow fly, it works perfectly. But when i turn it in fast fly, the smoke only appears the first 6 frames, then the emission stops. You know how to solve it? Thank you very much
@edulopez8512
@edulopez8512 3 жыл бұрын
I mean that the bounding box appears and the emitter, but no the fluid
@sarkamari
@sarkamari 3 жыл бұрын
Try increasing seb step value. It will slow down your Sim though so maybe play last for 10 frames only to begin with and see what you are getting. Never rely on the viewport
@TheMagicienWorld
@TheMagicienWorld 3 жыл бұрын
You can also create a cache for your fluid that can be calculated in between frames, for example instead of just calculating between frames, you can fraction them so it has more time to generate the fluid according to the speed
@xZFaithZx
@xZFaithZx 16 күн бұрын
can this be rendered with vray or arnold? im not quite sure on the rendering process for this, thanks lovely video
@sarkamari
@sarkamari 16 күн бұрын
Yes. You but you need to tweak the shading roll out of your fluid otherwise you get a completely different result. Check my creating a fire video to know how to tweak fluid shaders using Arnold
@xZFaithZx
@xZFaithZx 16 күн бұрын
@@sarkamari awesome thank you so much for replying
@vivek169
@vivek169 4 жыл бұрын
hi.. why am not able to see smoke why playback after few frames itself. Is any graphics settings is required. or fluid container direction should set properly.
@sarkamari
@sarkamari 4 жыл бұрын
Hi Vivek; no requirement for graphic cards. Make sure viewport AO and viewport motion blur is disabled and also you need to be in texture mode. Then playblast and you should be able to see the result
@vivek169
@vivek169 4 жыл бұрын
@@sarkamari Thanks for the immediate reply, Even while cache the file am, my emitter moves out of fluid container boundary, and its not cache it. what will be issue. Am trying for 160 frames, after 20th frames, the emitter moves outside it.. each frame cache have more than 400mb. is it right? can I get your mail id. I need your help on this.
@daphnediaz5341
@daphnediaz5341 3 жыл бұрын
I am using this video as a reference for a project. But I can't see my particles in the viewport but I can in the render, and I need to see it in the viewport because is not finished. My particles are there because you can see the particle dots. I don't know if I pressed a button or something :( but when I make a new project, I can see the effect. I tried with "show all" in display and in Viewport, my visibilities ar on too
@sarkamari
@sarkamari 3 жыл бұрын
Must be the viewport setting. make sure viewport on shaded is on and ao,motion blur bottoms are all off
@daphnediaz5341
@daphnediaz5341 3 жыл бұрын
@@sarkamari Omg yes, it was a viewport setting TnT Thaaaanks!
@user-kq2tz1td3y
@user-kq2tz1td3y 4 жыл бұрын
Want to see more cases about fluids
@sarkamari
@sarkamari 4 жыл бұрын
Planning on doing just that. So, stay tuned
@user-kq2tz1td3y
@user-kq2tz1td3y 4 жыл бұрын
@@sarkamari OK
@rcompanyinternational879
@rcompanyinternational879 2 жыл бұрын
woooow...great 🌹💖💖💖💖💖
@sarkamari
@sarkamari 2 жыл бұрын
cheers
@ThisFnGuyFiend
@ThisFnGuyFiend 2 жыл бұрын
Is it supposed to lag after like 80 frames?
@sarkamari
@sarkamari 2 жыл бұрын
It can. My suggestion is always n cache and playblast to see the speed in realtime
@ayushagarwal5065
@ayushagarwal5065 4 жыл бұрын
can u give the link of the rocket model if possible
@sarkamari
@sarkamari 4 жыл бұрын
Hi Ayush, am afraid I won’t be able to provide the model due to copyright regulations
@ayushagarwal5065
@ayushagarwal5065 4 жыл бұрын
@@sarkamari ok i understand
@za88y
@za88y 2 жыл бұрын
great, but why don't you make smoke that lasts for a few minutes like the real one t, the one you made is more like vape smoke that lasts for a few seconds ..
@sarkamari
@sarkamari 2 жыл бұрын
'Look dev' can be done using the attributes we discussed during the video. if you want the smoke to linger just lower the dissipation value in density rollout. might still need to apply further adjustment to get the look you want but this should put you off to a good start
@BlenderUnreal
@BlenderUnreal 4 жыл бұрын
thnx
@BlenderUnreal
@BlenderUnreal 4 жыл бұрын
wow, the fluidshape is indeed powerfull
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