Satisfactory Railwerkz | Copper Bottom

  Рет қаралды 2,588

Colonel Failure

Colonel Failure

Ай бұрын

Continuing to build isolated mini-factories to supply basic resources and I finally get around to building copper processing. The station layout for this factory has gone well, and the interior design is actually one of the cleanest I've done, but the external architecture leaves me wanting. See what you think.
*****
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Пікірлер: 29
@ashuggtube
@ashuggtube Ай бұрын
The safety fencing for my protection made me feel protected and safe ❤
@marcusfowler2562
@marcusfowler2562 Ай бұрын
I like the mix of almost sci-fi inside and bruatilism outside of the copper factory. Its how i imagine a dystopian Soviet moon base would be
@NimpsySkog
@NimpsySkog Ай бұрын
Nice to see you got your hair back sir!
@leagueofrailway101
@leagueofrailway101 12 күн бұрын
Love the brutalist architecture you choose for this build . 🙌🙌 I hope you use more this architecture
@colonelfailure
@colonelfailure 12 күн бұрын
It's my personal preference (if I can't work with utilitarian industrial revolution red brick) so it shouldn't disappoint.
@rtfischall
@rtfischall Ай бұрын
Most hours played hmm now that's impressive because i would of thought transport fever would of racked up the most, UNTIL I started playing satisfactory myself, oh boy its so relaxing you get lost in building huge projects that I could quite happily spend the day on it. I liked the sound of the underground railway with the factory on top, the glass lattice windows entrance. I hadn't noticed before that that type of concrete was one tone basically perhaps paint it a nice shade of lemon.......
@JonWisbey
@JonWisbey Ай бұрын
Loving the brutalism. The copper complex kind of reminds me of the old Birmingham Central Library
@huseyx2
@huseyx2 Ай бұрын
6:33 it's what you do with it that counts, Colonel.
@flacch
@flacch Ай бұрын
It is nice view right there. Good work!
@eileennovak1656
@eileennovak1656 Ай бұрын
Well, as long as there are safety fences, go forth with abandon.
@rodstuart2419
@rodstuart2419 Ай бұрын
Ooo very nice. Reminds me of Sheppard Robson’s lecture theatres at Brunel University. Some splendid vistas are appearing as well.
@gordon861
@gordon861 Ай бұрын
Not sure if you are using alt recipes, but some of the alts that use water and refineries instead of smelters you can produce a whole load of stuff, and you can do the logistics of importing water which I don't think you are messing with yet. If they drop 1.0 soon, you could be looking at a month to bring everything back online, and probably not worth starting computers until then as they are dropping the need for screws I think.
@colonelfailure
@colonelfailure Ай бұрын
Yeah, I'm aware of the recipe changes, so holding off on making secondary resources for now.
@williamdowns1917
@williamdowns1917 Ай бұрын
Just me, but I like the sterile concrete edifice that's largely unadorned with only large geometric shapes (the oval "windows") as a nod to aesthetics. Very brutalist.
@Mr_JMB
@Mr_JMB Ай бұрын
As others have said some of these buildings remind me of some university architecture, and with regard to your comment about the inside not matching the outside those buildings don't exactly look like they just have classrooms and lecture theatres in them, so again the same mismatch. A certain element of the outside being for show? You could easily make classrooms very boxy and dull, but thankfully we've moved on from the brutalist era!
@AlindBack
@AlindBack Ай бұрын
Personally, I like the road.
@kevino6618
@kevino6618 Ай бұрын
"Your safety is somewhat important to us"? That would explain Mrs. Miggins
@papasmurfette007
@papasmurfette007 Ай бұрын
Thanks, Colonel, for lifting your skirt and showing us your bloomers. Very impressive...
@Michaelphoenix22
@Michaelphoenix22 Ай бұрын
did you legit move through the tech tree? or did you just start with all unlocked? I noticed you keep mentioning starting later tier stuff, but you already have aluminum going. So did you handcraft everything or just unlock to start with or the map editor?
@colonelfailure
@colonelfailure Ай бұрын
I did all the grinding on the initial burner base (see the start of the series) to unlock everything I'd need for the project. Since then I've split out that original build into what we have now. I haven't finished the tech tree, that'll come when I've replicated everything needed to get this far.
@sams9716
@sams9716 Ай бұрын
First game over 1000 hours? I would figure you had thousands in both TF 1 and TF 2. Just over 2200 hours in TF 1 and almost 1000 in TF 2 here.
@burgerpommes2001
@burgerpommes2001 Ай бұрын
i think even the tpf 2 videos he uploaded are over 1000h in total
@colonelfailure
@colonelfailure 26 күн бұрын
Transport Fever - 900 hours Transport Fever 2 - 600 hours With the second game particularly, almost every hour played was committed to video.
@Pjs-ge7gk
@Pjs-ge7gk Ай бұрын
there is a mod to get rid of the big boys. I'm sure you're probably already aware and purposefully do not wish to risk mods but thought id mention it all the same.
@colonelfailure
@colonelfailure Ай бұрын
I wasn't. To be fair, I'd sooner have the annoyance :)
@Pjs-ge7gk
@Pjs-ge7gk Ай бұрын
@@colonelfailure of the mod or the big boys?
@Bukkie661
@Bukkie661 Ай бұрын
Does anyone see the mistake the devs made with the traintracks? All the trains are fully autonomous and work not like how when a human would operate it. Yet, for a fully automatic system with robotic control, the tracks are sectioned by light-signals that are made to inform a human operator... weird.
@colonelfailure
@colonelfailure Ай бұрын
It's a concession for the humans who play the game. Additionally, since you can personally operate a train, knowing that entering a full block risks an accident, or blockage that stops the network is essential.
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