Scaling Up Production - Transport Fever 2 | EP 7

  Рет қаралды 837

Ultimate Architect

Ultimate Architect

Ай бұрын

In this video we scale up some of out lines to increase output.
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Пікірлер: 23
@MrJahny88
@MrJahny88 Ай бұрын
This is the best TF2 series on YT:) love your work
@ultimatearchitect
@ultimatearchitect Ай бұрын
Thank you for the support! Glad to hear you're enjoying it!
@marktownend8065
@marktownend8065 Ай бұрын
I suggest small cheap rail stations closer to the city centres to boost early ridership. While the trains are quite fast, getting to and from the stations on the slow local horse bus service is adding much time to door-to-door journeys. The small stations can be abandoned later as cities expand or remain in place just to host a local shuttle service into town from the bigger stations you already constructed further out. I typically use a small 1-track dead-end terminal to start with as they can be tucked in very close to maximum catchment density with minimal demolition.
@ultimatearchitect
@ultimatearchitect Ай бұрын
Good point! I probably should have done that in areas especially Portland. I 'm used to planning for growth so I placed them farther from the city center so we have room to expand once the cities grow. I think it is working well for now but I will keep that in mind for future stations.
@killer-bee7284
@killer-bee7284 Ай бұрын
For the tunnel under portland, you may want to consider turning the station into an elevated one instead Irl, exposed tunnels nearby a river may come with flood risks. You need about 5-6 elevation ticks in order to construct a tunnel while you could get away with a bridge with only 2 if you know how to fanagle it Generally the game only allows you to construct a bridge after 4 ticks, but if you dig a deep hole in front of where you want to start your bridge, then connect some track between two elevated points, it tricks the game into giving you a low hanging bridge If you're using the vanilla white iron bridge, you only need about 7 meters of height difference if you wanna fit trams underneath, and since you have anarchy, you could probably fit busses and trucks underneath for only *5 meters*. The slimmer the bridge the better If you have any difficulty finding elevated stations that are exactly 5 or 7 meters tall, you can build one by making a mini plateau with the terraforming tool and then just plopping a station on the height. You can then use the side entrance on stations paired with the small oneway city street to act as a ramp. If you create a stub where the side entrance is and then connect the oneway street down to the ground level street, it will give you a slightly steeper slope than if you just connected it with only the tendrels Im sure you could work some magic with your detailing to make it look very convincing. Maybe a slim invisible street with stairway assests over it so the sims look like they're climbing up :) An elevated section would save a fortune on construction costs, put less gradient change on trains, and it would even help them slow down when entering from both sides :D
@ultimatearchitect
@ultimatearchitect 29 күн бұрын
This is a really good suggestion. An elevated line through Portland would also set us up at a good elevation whenever we end up expanding to Allentown. I suppose I don’t usually associate elevated rail with the early 1900s so that’s why I never thought of it. Thanks for all the real world information as well. I’m not involved much with transportation so all of this information is really nice for the realism side I’m trying to stick with. It’s also helpful with decision making comparing real world problems with what we can do in the game. Again, this is all super helpful and the detail with the suggestions is very useful.
@killer-bee7284
@killer-bee7284 29 күн бұрын
@@ultimatearchitect Off the top of my head, I know New York and Chicago had elevated steam railways. One of the reasons you don't hear about them too much is because they weren't exactly the best to live next to 😅 They were loud, blocked skylight, and often threw hot coal sparks to the street below, but if you can keep them in the commercial or industrial sectors of your towns, no one has to live with that If you do build underground railways, I recommend building little chimneys aboveground every now and then as the London Underground had those to let the hot steam out :)
@ParkeraNZ
@ParkeraNZ Ай бұрын
A ferry from SLC to near the Food Processing factory then onto rail would have saved alot of money.
@admiralgalactica
@admiralgalactica Ай бұрын
Feels criminal being so early
@globamaworldwide779
@globamaworldwide779 Ай бұрын
Fr
@killer-bee7284
@killer-bee7284 Ай бұрын
If you can, you may want to to cross rivers at their narrowest point and at a perpendicular angle In real life, pillars in the middle of a river can be a nightmare to construct, especially in the 1800s
@ultimatearchitect
@ultimatearchitect 29 күн бұрын
With building those bridges, there were a couple of things I was considering. Because the trains at this point are pretty slow, they do not generate much demand because of how long the trip is. So I attempted to find a compromise between shortest span and direct route. But this is still a useful tip to keep in mind for the future
@killer-bee7284
@killer-bee7284 29 күн бұрын
@@ultimatearchitect I think the biggest reason why demand is so low at the moment is because population and destinations are so low Saving a few extra seconds doesn't really matter when your trains are already going 3-4 times faster than a horse and buggy would. Assuming a paved road even exists You get all the costs of having bridges in the middle of a lake (slight hyperbole), but none of the benefit because cars won't be a viable competitor for another 60 years. For context, most bridges last about 50. You've already won in terms of speed, you just need to grow the population to use it :) I think maximizing the speed and convenience of your bus and tram lines would give you the best return for potential passengers per dollar. Even though people are willing to walk at the edge of the catchment area, they only move at 4 miles per hour If you have a ruler tool in the game, a good rule of thumb is to place stops every quarter mile or so :)
@ultimatearchitect
@ultimatearchitect 29 күн бұрын
So I actually recorded a video a few days ago and increasing the speed of the train slightly with engines and cars from the steam workshop to test this has exploded demand for the line. It seems some passengers have an upper limit for the amount of time they are willing to take public transportation to get to a destination. Between getting on the bus, the train, then the bus again to get to their destination, it took probably around 20-25 minutes to get from Houston to Portland with no traffic. So by almost doubling our speed on this line and cutting that time down to 10-15 minutes, we went from only filling about half of the train each stop to having a full load between every station. Now this could be entirely wrong because I haven’t check it against any of the games code or through serious testing but this was an observation I made based on the changes I made in a video coming out soon
@AnnasGamingCorner
@AnnasGamingCorner Ай бұрын
How do you manage to be so consistent with episodes ? I find it challenging especially with ADHD ! My save file was broken and fixed it but the editing takes long for me and I find when I record it's hard to talk the entire time
@ultimatearchitect
@ultimatearchitect Ай бұрын
To start, you will need to choose a schedule that works for you with how much free time you have. In my last series I stuck with putting a video out every other day. So my workflow then was to record multiple videos over the weekend and then edit throughout the week. Because I choose to upload every other day, I was only able to record about an hour for each video and that would end up getting cut down to about a 15-20 minute video. Now for this series, I decided I wanted to make longer videos and make the videos a little more polished before uploading. So for this series I chose to upload once a week. The workflow is the same except instead of multiple videos each week, I record for 2-3 hours on the weekend then cut and edit that video down to 30-45 minutes throughout the week. Sometimes you might miss an upload if your busy or on vacations but in that case don't feel the need to rush a video. Sometimes you might end up with more time than you anticipate and that might be a good time to record multiple videos so you have some stored for when you are busy. As for talking, you don't need to talk through everything you record. Expect to cut out 40-60% of the initial recording (silent sections, mistakes, occasional uninteresting commentary). Just explain what you are doing in the more interesting parts and do not be silent while making significant progress and you should end up naturally with a video that is easy to follow. Those are the rules I follow and I hope it can be helpful for you as well!
@AnnasGamingCorner
@AnnasGamingCorner Ай бұрын
@@ultimatearchitect long and thorough appreciate it!!
@AnnasGamingCorner
@AnnasGamingCorner Ай бұрын
@@ultimatearchitect How do you figure out while recording multiple episodes when to say its a new episode? I often find some of my episodes not having an intro because they are just a continuation of a long session. Do you have a timer? And even if you use a timer it may not work because youll cut out a lot and could end up too short!
@ultimatearchitect
@ultimatearchitect Ай бұрын
The best way to do this is to have a structure for your videos. Usually I set a goal for the video. That could be a large project (Connecting an industry chain, creating a freight hub) or a couple of smaller projects (Creating a passenger connection, updating old lines, making bus networks). The hardest part about this is finding out how much useable content you can get out of these projects and that just depends on how much you talk through them. Its not a perfect system, sometimes I record for 2 hours and only end up with a 15 minute video and sometimes I end up with a 50 minute video. You will start to learn how much you can do in a certain amount time and this will help a lot when structuring and setting goals for videos. It will take a while to find a flow/system that works for you, but it's more about having a start/end point for each video and making it as high quality as possible instead of aiming for a specific video length.
@AnnasGamingCorner
@AnnasGamingCorner Ай бұрын
@@ultimatearchitect I figured out what works for me is playing the game, and then voicing it over later :) thanks though. I find I cant have fun when trying to do live commentary
@bubbadude1587
@bubbadude1587 Ай бұрын
What is the Global Upgrade in blue?
@ultimatearchitect
@ultimatearchitect Ай бұрын
Global upgrade is a mod that allows me to upgrade a bunch of roads all at the same time. One of the other mods I have installed prevents cities from auto upgrading roads between eras so instead up manually upgrading each road segment one by one, global upgrade allows me to upgrade all of the roads in a city all at the same time.
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