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I created Marcille Donato, a character from "Delicious in Dungeon," using Blender. While the materials are set up for EEVEE during creation, the final rendering is done with Cycles.
Software used: Blender 4.1
00:00 Introduction
00:15 Creating the Head
02:40 Creating the Body
06:30 Creating the Clothes
09:17 Fixing the Face
11:50 Detailing the Feet
13:41 Detailing the Left Hand
17:30 Detailing the Right Hand
21:30 Miscellaneous
30:10 Drool
30:34 Geometry Nodes
33:07 Completion
I post works created with Blender. If you like it, please give my channel a thumbs up. I also welcome questions, comments, and advice about Blender and sculpting.
Twitter(X): [ / mogu_tanuki ]( / mogu_tanuki )
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