Sculpting SKIN DETAILS with Zbrush

  Рет қаралды 356,593

J Hill

J Hill

Күн бұрын

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Chapters
0:00 Intro
04:21 Reference
07:29 Default Brushes
10:01 HD Geometry
14:31 Using Surface Noise
17:04 Breaking up the Surface
19:16 Morph Target
21:17 Fine Lines
22:16 Detailing the Nose
24:10 Sculpting the Lips
29:42 Asymmetry
31:52 Skillshare
32:43 Exporting
35:34 Outro

Пікірлер: 321
@MaxonZBrush
@MaxonZBrush 2 жыл бұрын
❤️
@rodrigosanchez3983
@rodrigosanchez3983 2 жыл бұрын
You always been a Huge Inspiration J! Thanks for your tips to improve our art. 😁
@Alexander_S_K
@Alexander_S_K 2 жыл бұрын
Amazingly detailed breakdown. Subscribed and waiting for the next video in the series.
@pixbstudios
@pixbstudios 2 жыл бұрын
Wow the result looks so amazing!. Cant wait to see the video.
@philmehrart
@philmehrart 2 жыл бұрын
Awesome, thanks for the photo zoom refs as well - those look amazing.
@gabocavallaro
@gabocavallaro 2 жыл бұрын
Thanks for doing this videos!! You are a huge guidance and inspiration to all the community that love this field.
@artofjhill
@artofjhill 2 жыл бұрын
Thank you! I hope it helps
@sergiogonzalez2611
@sergiogonzalez2611 7 ай бұрын
@@artofjhill wonderfull work, thank you for your kind work,, i can ask, what settings do you reocmends for normal map export? thank you again
@deqa
@deqa 2 жыл бұрын
That surface noise idea is legit genius, I remember Kris mentioned you had that idea in one of his classes. Helps a lot!
@artofjhill
@artofjhill 2 жыл бұрын
Glad to hear it helps
@Shashwat_455
@Shashwat_455 2 жыл бұрын
If anyone is having the Small Circle problem then here is how to fix it: It happens because either you have low memory (RAM) or too high poly count so before running Zbrush make sure you've closed every unnecessary app cause Windows is just Awful with their task & Memory management, also make sure CHROME isn't running in the Background. Second thing is to make sure your Polycount is under 100Mill as Zbrush can only display 10mill poly at a time when using HD Geometry. I hope it helps!! Also Thanks J for making such a cool & awesome video, It really helped me & I learned a lot. And now I'm gonna hop onto the Skin Texturing Video!!
@artofjhill
@artofjhill 2 жыл бұрын
Good tips! Glad you liked it. Glhf with your project
@CHITUS
@CHITUS 2 жыл бұрын
You were already killin it when you worked on Evolve (awesome work!) I noticed a huge jump in your work after you took Chris's class. You really are doing a wonderful job sharing your skills! Thanks again!
@artofjhill
@artofjhill 2 жыл бұрын
Np. Thank you
@vicker111
@vicker111 2 жыл бұрын
thank you for this, answered a lot of questions about skin detailing that will help so much in future projects. really appreciated
@artofjhill
@artofjhill 2 жыл бұрын
Glad to hear it
@MrJeremyopio
@MrJeremyopio 2 жыл бұрын
Looks amazing, just bought your skin kit and I am loving it!
@artofjhill
@artofjhill 2 жыл бұрын
glad to hear it!
@ricarldoharris6037
@ricarldoharris6037 2 жыл бұрын
I also bought it and it is wonderful...
@zahraaamir6381
@zahraaamir6381 2 жыл бұрын
I’m in love with the process, can’t wait to start 3D sculpting
@artofjhill
@artofjhill 2 жыл бұрын
Have fun
@tracemilit1053
@tracemilit1053 2 жыл бұрын
wow. this is actually very helpful. as novice i had really big problems with skin detailing and this solves must of them
@artofjhill
@artofjhill 2 жыл бұрын
great, glad to hear it
@zedman68
@zedman68 2 жыл бұрын
You're doing it sooo great! Thank you!
@rodxxvi
@rodxxvi 2 жыл бұрын
Amazing tutorials man I love the way you teach, love your technique
@artofjhill
@artofjhill 2 жыл бұрын
I appreciate that!
@xiangchou2373
@xiangchou2373 2 жыл бұрын
I look forward to your tutorial on texturing😁
@chpdigital
@chpdigital 2 жыл бұрын
thank you for the tutorial!!! it's awesome!
@uzzellart
@uzzellart 2 жыл бұрын
What a great video, thanks for sharing. Looking forward to the next ones after this.
@artofjhill
@artofjhill 2 жыл бұрын
Glad you liked it. The texturing one is the next one after this. I’ll make a playlist today so they’re easier to find
@dinadin001
@dinadin001 7 ай бұрын
Thank you sooo much for your tutorials!❤❤❤
@artofjhill
@artofjhill 7 ай бұрын
@GabrielDiasCanal
@GabrielDiasCanal Ай бұрын
Brazilian artists!!! ahhh
@giabaudo
@giabaudo Жыл бұрын
Hi man! Thank you so much for your amazing tutorial! I saved it as my favorite video for learning likeness, thanks again!!
@RS3D
@RS3D 2 жыл бұрын
Great video, very informative and to the point. Thanks for sharing!
@artofjhill
@artofjhill 2 жыл бұрын
Np, glad you liked it
@andcaru
@andcaru 2 жыл бұрын
Thanks a lot for sharing these valuable technics!
@artofjhill
@artofjhill 2 жыл бұрын
for sure, hope it helps
@vitorborsato3d
@vitorborsato3d 2 жыл бұрын
His videos and works are always inspiring!
@artofjhill
@artofjhill 2 жыл бұрын
🙏
@mx3ky41
@mx3ky41 2 жыл бұрын
Love the tutorial.
@gainsum
@gainsum 2 жыл бұрын
Hey man. Great work! How did you split the head in half when you sculpted the lips? I saw you just clicked on it and then started sculpting?
@nayandurge8877
@nayandurge8877 2 жыл бұрын
Fantastic work sir
@cattani2007
@cattani2007 2 жыл бұрын
6:45 - hahaha, before you mention that i thought exactly the same! By the way, intimate cirurgies make use of that skin sometimes!
@cellacyben101
@cellacyben101 2 жыл бұрын
Thank you so much for making this.
@artofjhill
@artofjhill 2 жыл бұрын
Np, hope it helps
@guillaumetiberghien7565
@guillaumetiberghien7565 2 жыл бұрын
Hey very instructive. Thank J!
@artofjhill
@artofjhill 2 жыл бұрын
hope it helps!
@KianSaadi
@KianSaadi 2 жыл бұрын
Perfect timing, thank you
@artofjhill
@artofjhill 2 жыл бұрын
Cool. I hope it helps
@markmaher7245
@markmaher7245 2 жыл бұрын
Fantastic as always!
@artofjhill
@artofjhill 2 жыл бұрын
🙏
@granvalenti2207
@granvalenti2207 Жыл бұрын
Great video. recently I am trying to use your method for my personal project. what to say thank you :)
@artofjhill
@artofjhill Жыл бұрын
Awesome, good luck!
@maldo_95
@maldo_95 Жыл бұрын
Amazing insight! Is there any chance you can do (or maybe already did) a tutorial on how to export these high detail models as lower poly base meshes and have all the details be used in a material so that its easier to use on programs like c4d?
@artofjhill
@artofjhill Жыл бұрын
You’d export a lower subdivision level and the details as a normal or displacement map. check my hyper realistic rendering video
@jun5230
@jun5230 5 ай бұрын
thank you so much
@Iced_Out_Soul
@Iced_Out_Soul 4 ай бұрын
Hey J! Amazing tutorial, super easy to follow and giving really cool results. Your brushes are amazing too and the video that comes with it really adds lil complementary details to this one. I used the brushes without using HDG and now I’m kinda confused on how to create UV maps and export them to Substance so I can start painting the skin. Do you have any detailed tutorial on it or could you recommend some? Thanks for sharing your knowledge ✌🏽🫶🏽
@artofjhill
@artofjhill 4 ай бұрын
Hey there, thanks. Maybe my texturing video covers that. I have some more demos available for channel members too but check the texturing video first. Gl!
@vedanttiwari6287
@vedanttiwari6287 2 жыл бұрын
Amazing as always!
@artofjhill
@artofjhill 2 жыл бұрын
🙏
@vasiligavoyani1819
@vasiligavoyani1819 2 жыл бұрын
this worth like gold to me , thanks man
@artofjhill
@artofjhill 2 жыл бұрын
Glad to hear that, I hope it helps in your projects
@sirinepeace9086
@sirinepeace9086 2 жыл бұрын
this is amazing, thank you
@artofjhill
@artofjhill 2 жыл бұрын
Thanks, I hope it helps
@sirluka7238
@sirluka7238 2 жыл бұрын
amazing, thanks man!
@artofjhill
@artofjhill 2 жыл бұрын
For sure, glad you liked it
@KevinCease
@KevinCease 2 жыл бұрын
I took his class also he’s great. But I can work at 30-40 million without having to use HD so I haven’t found the benefit, it seems more complicated to me. Love the surface noise tip!
@vanilla6537
@vanilla6537 Жыл бұрын
I have a question, what's your graphics card?
@puppy3908
@puppy3908 Жыл бұрын
@@vanilla6537 Zbrush isn't GPU intensive, its a CPU application
@Colorful_Blender
@Colorful_Blender 2 жыл бұрын
This man is a legend
@swarmX
@swarmX 2 жыл бұрын
loved this vid. i always have issues on where to place alphas (always second guessing), and this really helps simplify the process. also on a side note, the hair thats in marmoset is it fiber mesh or realtime? if its fiber mesh how did you go about exporting? i remember i tried once and marmoset just wasnt having it
@artofjhill
@artofjhill 2 жыл бұрын
Thanks. The hair is XGen which I converted to geo then imported it. for Fibermesh you could just straight up export it as an OBJ and bring that it. Should be straight forward
@willettfx
@willettfx 2 жыл бұрын
The digital sculpt of Dick Smith is amazing. I miss my Friend.
@ruslandad365
@ruslandad365 Ай бұрын
AmazingTutorial!!! THANKS!!!!
@osbelhernandez5989
@osbelhernandez5989 2 жыл бұрын
BEST VIDEO OF EVER!!!
@nayandurge8877
@nayandurge8877 2 жыл бұрын
Can you make video about export and import, this high polygon mesh import into maya from zbrush please explain each and every step how texture and skin details export, which is used for maya high polygon or low polygon and which hypershades you are used
@pclarkson85
@pclarkson85 2 жыл бұрын
Great vid man!
@artofjhill
@artofjhill 2 жыл бұрын
Thanks, glad you liked it
@TheCarloGVV
@TheCarloGVV 2 жыл бұрын
Hey!! nice tutorial, just bought your skin kit and I love it, one question. How to increase de area for geomtry hd when you press A?
@artofjhill
@artofjhill 2 жыл бұрын
It shows the max polys it can show. So you’d need to do less subdivisions, start with a lighter base mesh, etc. maybe even computer specs factor but idk
@cactusauvage
@cactusauvage 2 жыл бұрын
This video is really top high quality, thank you for sharing with us your knowledge 🙏🏽 I was wondering if it was possible to show us the best way to project all those details from high to a low poly? Like the best workflow? Blender didn't really appreciate all those polygons haha! Or do you have a course where you show it? Again, thank you 🙏🏽
@artofjhill
@artofjhill 2 жыл бұрын
I showed it in this video. You use the multi map exporter in Zbrush to export a normal map. You can’t export HD geometry so you can’t bake it outside of Zbrush
@cactusauvage
@cactusauvage 2 жыл бұрын
@@artofjhill Thank you for your answer 🙏
@hamidsalami7022
@hamidsalami7022 Жыл бұрын
Thanks for sharing! really useful techniques! do you have a tutorial for creating the skin brushes as well?
@artofjhill
@artofjhill Жыл бұрын
Happy to help. I don’t but not a bad idea
@hamidsalami7022
@hamidsalami7022 Жыл бұрын
@@artofjhill So there is a chance :D
@santiagotrejo5948
@santiagotrejo5948 Жыл бұрын
Hello, one question: how can I do so that once the resemblance and the shapes and relief of the features have been achieved, I can efficiently erase the traces of the brushstrokes at a level 5 of subdivision? since at that level of subdivision the smooth brush does not smooth so much
@joshuabierdz5937
@joshuabierdz5937 2 жыл бұрын
Love your stuff, wondering if you can answer a question I'm having! I'm sculpting a face and finished blocking in primary forms for a 'neutral' facial expression; however, eventually I want a 'smiling' facial expression. Obviously this changes the secondary forms and wrinkles quite a bit. Would you recommend adding in pores/HD details BEFORE or AFTER changing the face to it's final 'smiling' facial expression? The model will not be used for animation or rigged.
@artofjhill
@artofjhill 2 жыл бұрын
If it’s not going to be rigged, could go either way but I think adding before is good because then when changing the expression you could get squashing and stretching of pores and details in a natural way
@RenanMenendes
@RenanMenendes 2 жыл бұрын
Hey J, I bought your skin pack and I loved I will tell you another way to spread the seamless pores; I go to substance and load the mesh and your pore alpha, I apply the alpha in the Color and Height map, I use the Height just to visualize better inside Substance, but I export the Color map. Then I load it as a texture, flip V, make alpha and use to apply a Displacement map in a Mesh with more levels and no HD Geo,, I use the morph target too, then I project in a duplicated mesh with HD Geo, the pores will be applyed using the UVs and will not have streched areas.
@artofjhill
@artofjhill 2 жыл бұрын
Glad you like it and are finding cool ways to use it!
@yahyatarek443
@yahyatarek443 2 жыл бұрын
Thank you man
@artofjhill
@artofjhill 2 жыл бұрын
Np, I hope it helps
@user-pg3pd4wc9s
@user-pg3pd4wc9s 2 жыл бұрын
Excuse me, where is the hair imported into marmoset toolkit, and the display effect is so fine?
@jojofox5269
@jojofox5269 2 жыл бұрын
ur so awesome :) i am so gonna buy your skin kit when i get paid
@artofjhill
@artofjhill 2 жыл бұрын
Thanks I hope you enjoy it!
@travisbrady9959
@travisbrady9959 Жыл бұрын
Thanks!
@artofjhill
@artofjhill Жыл бұрын
Thank you!
@TheBonpo
@TheBonpo 2 жыл бұрын
Очень круто мужик , спасибо :)
@Enz1612
@Enz1612 2 жыл бұрын
Hey J, looking forward to it. Will you be using your Artstation Skin Brushes pack on this video? Thx
@artofjhill
@artofjhill 2 жыл бұрын
Yes I will but I wouldn't say they are required
@Enz1612
@Enz1612 2 жыл бұрын
@@artofjhill Awesome, thanks man!! Looking forward the video to start!
@spandanghosh9503
@spandanghosh9503 2 жыл бұрын
Hey J... Thanks for the awesome and very informational video... Its coming really useful for my new likeness sculp project... i jst had a doubt and will be really helpful if u can help... I actually made my sculpt on a base mesh with no uvs and 1 am done with some details and have till sub.D. level 5... So is there any way by which i can swap the base mesh with the another mesh but uved in a diff software and still have the division levels preserved... No changes in shape or topology have been made in the new base, jst uv unwrapped.
@artofjhill
@artofjhill 2 жыл бұрын
Yea just reimport the new mesh with UVs at the same subd level
@berylvanness9012
@berylvanness9012 Жыл бұрын
this tutorial forcibly opened my third eye thank u
@artofjhill
@artofjhill Жыл бұрын
👁
@AnimeBadBoi
@AnimeBadBoi 2 жыл бұрын
Hey is there a tutorial where you explained how to use your skin kit with substance painter ?
@bhuvansrivastava1546
@bhuvansrivastava1546 2 жыл бұрын
thanks man....can u make a small video on how to make a marmosat setup where u can throw the models n see....it looks damn cool...
@artofjhill
@artofjhill 2 жыл бұрын
yea I'll write that down. Seems doable
@janourzua
@janourzua 11 ай бұрын
Is very rare to me , make a comment respect skills , but , ur job in Z Brush , is tha best bro ...
@artofjhill
@artofjhill 11 ай бұрын
thank you
@user-bz1ot4ye6g
@user-bz1ot4ye6g 2 жыл бұрын
wow, it's great!!!!!
@ashblackmandesign
@ashblackmandesign Жыл бұрын
Hey man im definitely missing something in the tutorial but im having trouble not being able to store morph targets multiple times? Thanks for this tutorial man super helpful and I highly recommend the skin packs to everyone!🤙
@artofjhill
@artofjhill Жыл бұрын
Thank you! You can only have a single morph target at a time. whenever you click it, it stores the current positions on that subdivisions level. In HD it just stores it inside there, as soon as you get out of the HD view, it goes away and is lost forever. Until you make a new one. Cheers
@rahulpaul.3d
@rahulpaul.3d 2 жыл бұрын
Waiting
@vectorhunter4659
@vectorhunter4659 2 жыл бұрын
You can always like this guy's videos before you watch it because he's a nice guy
@artofjhill
@artofjhill 2 жыл бұрын
Thank you. You sound nice.
@miroslavpivonka5558
@miroslavpivonka5558 2 жыл бұрын
Díky!
@artofjhill
@artofjhill 2 жыл бұрын
🙏
@3dscanstore
@3dscanstore 2 жыл бұрын
Great Video J!
@artofjhill
@artofjhill 2 жыл бұрын
Thank you!
@youngartist2427
@youngartist2427 2 жыл бұрын
We want texturing entire body tutorial. Please please make a video
@muralivijay1101
@muralivijay1101 2 жыл бұрын
thanks man
@artofjhill
@artofjhill 2 жыл бұрын
For sure
@saurabhshivamverma2910
@saurabhshivamverma2910 2 жыл бұрын
Thank you so much sir
@artofjhill
@artofjhill 2 жыл бұрын
Np I hope it helps
@denomo
@denomo 4 ай бұрын
Hello J. Very good tutorial! I'd like to ask about the pipeline steps here - So before working with HD Geometry you unwrapped UVs on a low poly and only then started working with details?
@artofjhill
@artofjhill 4 ай бұрын
hi. yes, I had UVs on this mesh already. you could update those after you start but it's better to just start with a mesh that's good for sculpting and UVs so you can bake out the details when you're done
@designdroid
@designdroid 3 ай бұрын
Was browsing for the same answer - thanks!
@user-vl6zp1ou4g
@user-vl6zp1ou4g 2 жыл бұрын
Super!
@tobiasdeja
@tobiasdeja 2 жыл бұрын
Great content thanks a lot, short and simple. Btw. after this video D. Boschung's site is down lol :D
@adamgunn2885
@adamgunn2885 2 жыл бұрын
I bought your skin kit and it’s awesome! One problem I’m having when using the HD Geometry however is it creating circles on my mesh after coming out of HD. Is there any way to get around this or is it a case of just not using any brushes too close to the edges of the HD geometry area ?
@artofjhill
@artofjhill 2 жыл бұрын
Hey, thanks! Yea this happened to me too. I just had to use the morph brush and smoothing and such to fix this edges then project and blend over the seams
@yt_bharat
@yt_bharat 10 ай бұрын
Wow, simply top notch content
@artofjhill
@artofjhill 10 ай бұрын
Glad you think so 🙏
@yoelrodriguez3420
@yoelrodriguez3420 2 жыл бұрын
muchas gracias
@artofjhill
@artofjhill 2 жыл бұрын
De nada
@hydroweapon
@hydroweapon 2 жыл бұрын
That's some nice skin
@shreyasdevadiga2132
@shreyasdevadiga2132 Жыл бұрын
HeyJ, big Fan of you!!, can you please show how you made those light hair all ove the face on your cyberpunk girl character??
@artofjhill
@artofjhill Жыл бұрын
Hey, thanks! That’s the vellus hair/peach fuzz. I made a video of that process on my Patreon
@nikkynokki
@nikkynokki 2 жыл бұрын
Hi J! :) Amazing video! I have a question tho I hope you will answer. Why do you sculpt with closed eyes? How do you open them after? Arent you afraid that after you open them they wont look the way you wanted them to? If I sculpt with opened eyes for games (realistic) what will happen when the model is blinking? Thank you for your answer:)
@artofjhill
@artofjhill 2 жыл бұрын
Hi. I just closed the eyes for this demo to keep it focused on the skin and such and not the eyes which is another topic. I pretty much always make my characters with eyes open. blinks are so fast, it doesn't matter. The only time you'd create them closed and open them is if there was a planned shot/close up of the character with closed eyes. 99% of the time though you can just make them open.
@nikkynokki
@nikkynokki 2 жыл бұрын
@@artofjhill Thank you so much! Yeah that makes sense:D Just got confused when saw you applying details with closed eyes. Thought maybe there is special feature that allows to sculpt all details with closed eyes and then easily open them like you never closed it. Ooops! That sounds like a good idea for a new feature that everyone is going to use.. :O
@chenrain
@chenrain 6 ай бұрын
I hope more videos can be added with Chinese subtitles Thank u
@michaelnavarromilanes7326
@michaelnavarromilanes7326 2 жыл бұрын
¡Gracias!
@artofjhill
@artofjhill 2 жыл бұрын
thank you!
@MarbleTD2066
@MarbleTD2066 Жыл бұрын
excuse me how did you remove the edge caused pas surface fonction?
@erminaavdisha
@erminaavdisha 2 жыл бұрын
Please and Hairs? How did it? Thank you
@angrypooper9733
@angrypooper9733 Жыл бұрын
Could the same workflow be used for game characters? especially the exporting part? are Zbrush baking tools reliable?
@artofjhill
@artofjhill Жыл бұрын
Sure. Zbrush bake is good and it’s really good that it won’t have interference in areas like the lips
@abdoelmoudawar7705
@abdoelmoudawar7705 2 жыл бұрын
gr8 video thx..btw is there a way to duplicate the subtool with its HD geometry? 🍻
@artofjhill
@artofjhill 2 жыл бұрын
thanks. good question, I'm not sure actually. I want to say no though but I'm not sure
@abdoelmoudawar7705
@abdoelmoudawar7705 2 жыл бұрын
@@artofjhill thx 4 the reply..yea unfortunately.. that would b very useful if u want a symetrical copy of the mesh ...🍻
@alina3Dartist
@alina3Dartist 2 жыл бұрын
I'm waiting too)
@SamG-nq4pi
@SamG-nq4pi 6 ай бұрын
hi ! as non english speaker this part is not clear for me 14:00. Can you explain exactly why you do that ? thanks a lot for your video
@User-hx7gc
@User-hx7gc Жыл бұрын
I’m rewatching this because I’m working on a piece and needed some help but I just realised, isn’t adaptive subdivision in blender the same as hd geometry? It only taxes your pc based off what’s visible on screen
@artofjhill
@artofjhill Жыл бұрын
adaptive is probably more like "sculptris pro" HD geometry can be used to make the mesh 100 Million+ polygons
@akka6193
@akka6193 2 жыл бұрын
Hi J! Can i have question? At 14:58 you importing poremap, these map you made in zbrush?
@artofjhill
@artofjhill 2 жыл бұрын
Yea. Did it on a plane and exported it as a height
@akka6193
@akka6193 2 жыл бұрын
@@artofjhill Thank you! And thank you for this video! :) it's very helpful :)
@hobikukeren7660
@hobikukeren7660 2 жыл бұрын
is the video on patreon the same as here? or the video on patreon explains more without skipping the process at all? I'm very interested in learning from you . thank you
@artofjhill
@artofjhill 2 жыл бұрын
The Patreon has the full recording of the process but without audio
@grayfox8904
@grayfox8904 9 ай бұрын
I got kinda confused on adding details to the nose with Alt. Won't Alt make the the pores seem a bit like pimples? Or this part is used to generally track the new details and just control the depth of the pores by applying the morph brush afterwards?
@artofjhill
@artofjhill 8 ай бұрын
Could be clogged pores, pimples, bumps, etc
@grayfox8904
@grayfox8904 8 ай бұрын
@@artofjhill Thank you
@user-xr3pp8fv3y
@user-xr3pp8fv3y 2 жыл бұрын
Hi, I bought your brush, I have a question for you, if it is the whole body, can you use hd geometry? Displacement map export takes 1-2 hours... Very slow
@artofjhill
@artofjhill 2 жыл бұрын
you could but it's probably overkill for most things. Normal map would work too and depending on how close you get to different parts you wouldn't need to much specific detail
@user-xr3pp8fv3y
@user-xr3pp8fv3y 2 жыл бұрын
@@artofjhill Because I wanted to bind, the HD geometry of the head disappeared after the head merged with the body。。
@xiaominew7721
@xiaominew7721 Жыл бұрын
How did you render that hair in Marmoset? I mean isn't it particle hair system? Does marmoset able to render it?
@artofjhill
@artofjhill Жыл бұрын
It’s strands not particles and you convert it to geo. I have a video on rendering this hair with marmoset on my channel
@xiaominew7721
@xiaominew7721 Жыл бұрын
@@artofjhill Can you give me the link?
@dj_multiple_one
@dj_multiple_one 2 ай бұрын
Is that head being previously unwrapped?
@xrjxn319
@xrjxn319 2 жыл бұрын
Any plans for updating your character course 🙂. I really looking forward to learn but the tools are felt outdated 😬
@artofjhill
@artofjhill 2 жыл бұрын
I'd like to make another course but it takes a long time. The tools are the same though and the techniques are still used today.
@garnetnelson1419
@garnetnelson1419 2 жыл бұрын
Eye lashes against the lids are a lil off and the inside of the nose is a tad choppy and flat but besides that it’s beyond realistic. 👏🏽👏🏽👏🏽
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