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SECRET Weapon Nerfs & Buffs That Nintendo Hid From Us!

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PhillyBeatzU

PhillyBeatzU

Күн бұрын

Weapon Buffs and Nerfs, Developers hid the numbers from us in Zelda Tears of the Kingdom. There are 3 main Melee weapon types in the game: Single Handed Weapons like your sword, 2 Handed Weapons like claymores, and Spears in TOTK that are discussed in this video and we discuss the “Shown Damage” and “True Damage”. Nintendo actually hid the True Damage numbers from us especially for Spears.
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Weapon Data Spreadsheet
docs.google.co...
Weapon Calculator: docs.google.co...
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Zelda Tears of the Kingdom Playlist:
• Zelda: Tears Of The Ki...
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Пікірлер: 414
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
I had a lot of fun talking with the dataminers and testing out the math with them! This was a really fun video to make hope you all learned something! 😊
@Dat_Thing88
@Dat_Thing88 Жыл бұрын
It's hard for me to comprehend how anyone could watch such an informative video and not come away with valuable knowledge. So, thank you for always coming out with such amazing videos!
@telatomodosh7410
@telatomodosh7410 Жыл бұрын
This video made me subscribe! Are you in the dataminer discord??
@YourFriendlyNeighbourhoodAxol-
@YourFriendlyNeighbourhoodAxol- Жыл бұрын
I’m now convinced that the Knight’s broadsword is better than the rg claymore on the final hit Edit: spelling error
@JdogTLoZ
@JdogTLoZ Жыл бұрын
I learnt lots. Also congrats on the haircut, looking way better
@mccoymillett8577
@mccoymillett8577 Жыл бұрын
Thanks, for coming out with a great video. I've learned lots from it!
@Sarge1736
@Sarge1736 Жыл бұрын
I think the developers were meaning to do this to give you a general "dps" number vs damage per hit. Spears hit fast so they are nerfed, two handed are slow so they are buffed, and one handed are base.
@rukisghost
@rukisghost Жыл бұрын
Got back out of bed and turned my computer back on to come say this. Gotta consider hit frequency and redo that math.
@GhostFreak2344
@GhostFreak2344 Жыл бұрын
@@rukisghostyeah ur right.. the spears hit more than 7 times in a flurry rush, while one handed weapons hit 7 times
@GhostFreak2344
@GhostFreak2344 Жыл бұрын
Two handed weapons are 4 times
@zhoufang996
@zhoufang996 Жыл бұрын
Yeah. It does mean you shouldn't use them for hitting frozen enemies though.
@Ordion
@Ordion Жыл бұрын
@@zhoufang996 Or for sneak attacks, which means I have been doing it wrong all along
@Bob_Smith19
@Bob_Smith19 Жыл бұрын
Cliff notes: One handed: Shown correctly Two handed: +5% Spears: -25% That’s close enough for 99.9% of players.
@centurosproductions8827
@centurosproductions8827 Жыл бұрын
Why are spears so weak?
@Nen_niN
@Nen_niN Жыл бұрын
@@centurosproductions8827 Fast attack speed and long range.
@ashervanmaanen3353
@ashervanmaanen3353 Жыл бұрын
Will the unbrealable master sword have the +5 when you zuggle the knights broadsword into it?
@YourFriendlyNeighbourhoodAxol-
@YourFriendlyNeighbourhoodAxol- Жыл бұрын
@@ashervanmaanen3353 I’m not sure cuz I’m on 1.1.2
@thesergalladaf6902
@thesergalladaf6902 Жыл бұрын
Spears are not as strong as regular swords or claymores.
@mike1024.
@mike1024. Жыл бұрын
I love this information! I appreciate that you gave us exactly how the game calculates it instead of only giving quick approximation formulas. But, long story short, two handed weapons do about 5% more damage than shown, and spears do about 3/4 of the damage shown. Nice to know!
@mike1024.
@mike1024. Жыл бұрын
@@johnsysays Good point! I saw that acronym before you posted and had no idea what it meant, but "damage per second" suddenly came to mind as I read your comment. I think this information was good, but a followup on DPS might be nice too. If anybody has the data on the swing speeds, one could divide his numbers by that to do it. I'd wager the swing speeds aren't 100% equal though during the volleys e.g. the 4th swing of a single-handed weapon seems slightly delayed, and then you have to wait a moment before you can swing again.
@waz207
@waz207 Жыл бұрын
Thanks for this, I thought my beloved spears were a bit weak compared to 1 handed weapons this time around but didn’t know why. Won’t stop using them, but at least I know what to expect now!
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
Yup! This video was for knowledge! I’m still gonna use my spears haha
@randomnobody660
@randomnobody660 Жыл бұрын
spears are still actually better imo. They actually are 1/3 faster for being 1/3 weaker. Whereas in botw they have less than half the damage for being 1/3 faster. With double hit from spinning no longer winning, they are currently the best weapon if you don't mind chewing thru durability a bit fast.
@Mightylcanis
@Mightylcanis Жыл бұрын
@@randomnobody660 Especially since spears have lower durability to begin with, when compared to the 1h or 2h weapons of their "set". Per slot, 2h weapons are highest damage over the lifetime of the weapon, assuming no repairing is done.
@randomnobody660
@randomnobody660 Жыл бұрын
@@Mightylcanis I think spears do have higher durability in general in this game. They are actually more than 1/3 more durable in some cases, although aren't at the very top end. Otherwise yeah basically. (although 2h weapons have probably the lowest dps and are just painful to use imo)
@HerMi.T
@HerMi.T Жыл бұрын
​​@@Mightylcanis spears have the highest durability in this game higher than both 1 handed weapons and 2 handed weapons. Lightscale trident is the most durable weapon in this game.
@echocolatowo
@echocolatowo Жыл бұрын
Despite struggling understanding everything at first, it was really funny to experiment with all these hidden multipliers ! The first thing that made me doubt was the fact that Gloom Sword was only 1 damage higher than Gloom Spear. Then, I started doing tests... Dozens hours wasted until we could find all the formulas ! Glad you made a video on the subject, was really great and explains everything clearly. I may or may not have other cool data to share later... 👀👀
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
I’m so pumped!!! Thank you for the hard work Echo! 🙌🙏
@echocolatowo
@echocolatowo Жыл бұрын
@@PhillyBeatzU np, was fun :)
@txmofficialYT
@txmofficialYT Жыл бұрын
Do you have any spreadsheet on the unbreakable master sword? Mine show 95 dmg but was glitched with the zuggle method, royal guards claymore + silver saber horn that had 194 dmg. And i did the glitch when the weapon was 1 hit from being broken. Also, thank you for the data!
@mocahbutterfly
@mocahbutterfly Жыл бұрын
This would explain why the game developers didn't provide a way to see how many hit points an enemy has.
@coconut000
@coconut000 Жыл бұрын
philly idk if u know this but if u attach a gleeok horn of any kind to an eightfold long blade it combines the element of the gleeok horn to air slash thing making it elemental
@itsj0hnnypr
@itsj0hnnypr Жыл бұрын
They got away with this cuz the blu shirts no longers show the HP of enemies. So without datamining, this would've probably gone unnoticed for a little while
@everythingtube172
@everythingtube172 Жыл бұрын
if both blue shirts no longer show hp, how can we see it? it was one of my fav features in botw
@wesnohathas1993
@wesnohathas1993 Жыл бұрын
And now we know why they decided to hide the numbers
@everythingtube172
@everythingtube172 Жыл бұрын
@@wesnohathas1993 I am triggered atm
@Enygma94
@Enygma94 Жыл бұрын
1last factor that i didnt see calculated, is the actual rate of damage per hit over time. Essentially is it faster and more damaging to get quick multiple hits in with spears vs foregoing speed for the extra damage output. Ig this would also come down to an enemy by enemy case, but i think its still pretty important to keep im mind to help keep the load light and not overstock on any unwanted weapons even further than already possible.
@wesnohathas1993
@wesnohathas1993 Жыл бұрын
The shown damage is essentially already giving you a weighted number value based on hit rate. It's just not as helpful if you want to know the damage output for a single hit.
@mynamejef7963
@mynamejef7963 Жыл бұрын
Wet spear is better for burst and reach and the scimitar has slightly better overall dps but keyword being slightly and you can use a shield at the same time, only two weapons worth using except those two are the royal guard claymore for Lynels and a giant boomerang with a lizalfos tail because it’s funny
@Enygma94
@Enygma94 Жыл бұрын
@WesNohathas in my mind i didn't really think about the fact ppl could just do the math themselves, but for spreadsheet purposes I just feel having the visual idea of how fast I do X amount of damage would just make this that more helpful. In the end it just comes down to everyone's individual playstyle and wat works for them.
@rei1556
@rei1556 Жыл бұрын
​@@wesnohathas1993 pretty much this but you got youtubers like this who gotta make clickbait titles to earn money, people just don't understand game designs
@fable23
@fable23 Жыл бұрын
This is so dumb. This, and hiding the Master Sword's damage, both fall into the same category of "obscuring useful information for no reason." Like... what possible justification could the programmers have for this? It's so stupid
@wesnohathas1993
@wesnohathas1993 Жыл бұрын
Obscuring useful information has been their design philosophy since BotW. It's just as annoying how they refuse to show remaining durability.
@tobi_versace
@tobi_versace Жыл бұрын
Rather then all the bone proficiency trouble you have to go through, it's better to have a Zora spear with a white lynel fuse and just through a chu chu water or other water item at your feet or use Zora sage and deal around 150 per hit. Since it's a spear you get the most hits per minute and do massive damage much easier.
@lenlimbo
@lenlimbo Жыл бұрын
Bone proficiency with a royal guard claymore and a gibdo bone is very powerful against lynels, though. Eat an attack food, climb that lynel and see how you melt that life bar if the royal guard claymore is about to break.
@Shirley4Vaga
@Shirley4Vaga Жыл бұрын
@@lenlimbo with a prestine royal guard claymore you dont even need the food buff
@lenlimbo
@lenlimbo Жыл бұрын
@@Shirley4Vaga or with the Master Sword in the underground. IWhat I was talking was about maximizing damage, and nothing beats the combination of attack buff and bone proficiency with the strongest bone weapon. But I'm going to make a slight correction to my own comment. The gibdo bone breaks with a single strike even if you are riding the lynel, so the max damage you can do would be with a molduga's jaw bone in a royal guard claymore in its last attack, not a gibdo bone.
@Shirley4Vaga
@Shirley4Vaga Жыл бұрын
@@lenlimbo true but what I meant a silver lynel goes down with one ride even without food buff
@ZarBluestar
@ZarBluestar Жыл бұрын
Makes you wonder if damage shown was meant to be the intended dps instead of damage per hit
@jonathanflanagan1504
@jonathanflanagan1504 Жыл бұрын
Which, can we agree, is absolutely stupid?
@H2SO4pyro
@H2SO4pyro Жыл бұрын
@@jonathanflanagan1504 i personnally find it much more intuitive. In games where the number of hits per second is not displayed anywere, i find it completely useless to know the damage per hit since the only important information is how much damage i'm gonna do in a fight (that is to say, dps)
@Invisifly2
@Invisifly2 Жыл бұрын
@@H2SO4pyro That's extremely variable though. You'd only get a consistent DPS number with perfect conditions. Having said that, I'm personally for Per hit being displayed, with estimated DPS in parenthesis next to it.
@jonathanflanagan1504
@jonathanflanagan1504 Жыл бұрын
@@H2SO4pyro It didn't give us 'DPS' in the last game, and this hidden modifier was just that, hidden, so without this datamining, it would've taken us much longer to realize that these weapons weren't dealing the damage per-hit they said they were dealing. If it gave us the real damage, we would see the attack speed for ourselves and intuitively figured out the 'dps' from there. This is not only misleading, it's actively LESS intuitive than if they just gave us the numbers straight. The only reason this modifier exists was to keep two-handed weapon relevant and not have spears be overpowered, but they handled it in one of the stupidest ways they possible could've by deliberately hiding the modifier from players.
@H2SO4pyro
@H2SO4pyro Жыл бұрын
@@jonathanflanagan1504 i totally agree that this being hidden is a big problem. Obviously. But it's still more intuitive *to me* in most situations that the number shows actual dps instead of raw damage : to compare to weapons in the middle of a fight you would have to estimate their hit animation speed depending on the weapon type, multiply it with the actual shown power and then compare to each other. That's like really tedious and breaks the flow of the fight. The only situation it's better to know the hit damage is for choosing which weapon to use for sneakstrike or icebreaking,
@GMtheTurtle
@GMtheTurtle Жыл бұрын
in all fairness, spears have crazy high attack speed which the damage nerf compensates for. I’m glad to learn that 2 handed weapons get that little bump though since i didn’t see a point in running them when my one handed weapons had slightly higher attack
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
That flurry rush dps is crazy
@sweetieswifey627
@sweetieswifey627 Жыл бұрын
@@PhillyBeatzU fr
@witherschat
@witherschat Жыл бұрын
2-handed weapons go spinny
@TheZombiesAreComing
@TheZombiesAreComing Жыл бұрын
The entire point of 2 handed weapons is the spin attack which works great when you turn it into a hammer
@Mightylcanis
@Mightylcanis Жыл бұрын
@@TheZombiesAreComing Yeah, this is how you mulch a Talus. Get a high damage, 2-handed hammer, and hold Y next to the ore deposit.
@seanmaddex4104
@seanmaddex4104 Жыл бұрын
Spears are still better when we calculate dps. The long swords are so slow
@wesnohathas1993
@wesnohathas1993 Жыл бұрын
Two-handed weapons are also good for elemental effects since you really only care about one hit of those at a time, especially ice.
@diegomedina9637
@diegomedina9637 Жыл бұрын
yeah but people online are atracted to big singular numbers like flies to dog poop.
@YutaponCube
@YutaponCube Жыл бұрын
Spears are by far and away the best for mobs that flinch. You can time attacks to where link will never finish his combo and you will stun lock the enemy. Much like the jabbing exploit in Wind waker where you can chain an infinite amount of stabs
@dinocharlie1
@dinocharlie1 Жыл бұрын
I feel like the spears hit fast enough to make them still worthy contenders for highest DPS. Especially when they can squeeze in an extra hit. Even only one extra hit at 221 damage vs something hitting only once for 400 is still more damage overall. And that's a very extreme condition on both ends, rarely are you going to see double the damage per hit against a legendary weapon, but you're also rarely going to see double the hits. I don't know the numbers on how much faster they hit but my guess is they hit roughly 32.68% faster? (I wonder where I got that number)
@randomnobody660
@randomnobody660 Жыл бұрын
from limited experience fighting lynels, they are more than 33% faster. After headshot, before mounting, I was able to comfortably fit in 16 stabs with spear (4 groups of 4), and by comfortable I mean before he rears his head (i realize you get another ~second after that). With a 1 hander, I could only fit 11 swings (not quite 4 groups of 3); by the 12th swing lynel is almost up. This is not to mention the increased range.
@randomnobody660
@randomnobody660 Жыл бұрын
@@user-wu7wu7pq9f Depends on your fighting style. I don't like to parry since a failed attempt will get you killed so I go for raw headshots. Needing to run a tad less means potentially quite a few more pokes. That said I don't think I utilize the range like that as much as I should, but the potential is there.
@safiuddinnazmi7807
@safiuddinnazmi7807 Жыл бұрын
If school math used Tears of the Kingdom as reference, I would ace my final🤣
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
LOL 😆
@brandondegraw825
@brandondegraw825 Жыл бұрын
I just run 2 giant boomerangs for mobs. 1 with naydra horn (freeze), 1 with silver lynel saber horn. You get 1.5x from throwing it, 3x from freeze, 1.5x from attack up +3. You could increase this more with bone prof & molduga jaw, but aesthetically it looks pretty terrible. Clears an entire mob in 1-2 throws from each lol
@princetbug
@princetbug Жыл бұрын
Rangs go boom. Loved em in BoTW and there even better now. It's especially nice we can slap wings (even elemental ones!) on them for extra range, though you've got to have the space for it.
@brandondegraw825
@brandondegraw825 Жыл бұрын
@@princetbug if you're on 1.1.1 or earlier you can actually transfer weapon modifiers so you can get long throw on the base giant boomerang (no matter how many times I tried getting the rock octoroks to give me the modifier they never did). It probably increases the range 2-3x and allows you to fuse whatever you want onto it.
@princetbug
@princetbug Жыл бұрын
@brandondegraw825 oh, neato. forgot that works for booms. that's gonna make a KILLER ice-lizal tail rang
@renren5660
@renren5660 Жыл бұрын
That kinda make sense tho. Spears hit very fast so they need to balance it by lowering the true damage per hit. However, if we talk about the dps, I believe spears is the best weapon.
@virtualcolt
@virtualcolt Жыл бұрын
Iiiiin other words, Knight Weapons turned into the One Hit Obliterator.
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
I love knight weapons
@Altemeous
@Altemeous Жыл бұрын
Kinda weird that you round down for 2 handers and add 1 and round up for spears and subtract 1. Could get the same results by simply rounding up 2 handers and rounding down spears, no adding or subtracting.
@NotsilYmerej
@NotsilYmerej Жыл бұрын
Spear hits cause enemies to flinch, and are very fast. Their reduced damage doesn’t make them any less the best weapon type for fighting basic enemies. No, I’m not being biased because spears are my favorite weapon type.
@itsSmiv
@itsSmiv Жыл бұрын
​@@toddsilverwolfeto be fair so does scimitar of the seven, and it melts enemies just as fast. Plus you can have a shield. Plus you don't have to deal with making yourself wet every time you want to fight.
@Goodpatron
@Goodpatron Жыл бұрын
"Spears are nerfed" Ya, But they have by far the fastest attack, so you'd have to do some math to see if the attack speed makes the damage output equal to the slower weapons, and they also have the furthest reach. So there's a trade off.
@princetbug
@princetbug Жыл бұрын
The numbers in-game are a more accurate assessment of a weapon's battle potential than correcting them. It's still good to know how much true damage a weapon deals on a hit, but this doesn't result in any huge revelations ultimately. A Spear with the same power as a big weapon will generally kill an enemy faster *despite the true damage deficit* because it hits 3 times as fast. This is true for all except sneak attacks or weapon break hits. Still useful info but don't take it as Spears are suddenly very weak or something lol
@lenlimbo
@lenlimbo Жыл бұрын
They are still usually the best weapons against fast mobs. Claymores are better against bosses, and one handed weapons are a generalist weapon, not quite as powerful as the other two at their best, but better than the other at their worst.
@ec9190
@ec9190 Жыл бұрын
Your dedication and detail is appreciated. Thanks for all your hard work!
@trevorwebb8185
@trevorwebb8185 Жыл бұрын
Dangit Nintendo spears were so good. You're gonna have to borrow Austin's "time for a spreadsheet" mug now.
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
Haha more like plug in the numbers on it!
@YourAverageLink
@YourAverageLink Жыл бұрын
This is fascinating. I guess it makes a lot of sense since the generally lower base damages across the board coupled with fuse damage being a flat linear increase would otherwise close the gap between spears and claymores significantly, while the spears still retain the significant range and mobility advantage.
@therealchewii
@therealchewii Жыл бұрын
Seems like a typical Nintendo move. Look at how GF and Nintendo hid IVs/EVs from us for so long in the starting gens.
@alexanderdawson-fink4764
@alexanderdawson-fink4764 Жыл бұрын
It's seems a lot like how monster hunter stopped inflating their numbers and just added another multiplier based on weapon type
@therealchewii
@therealchewii Жыл бұрын
​@@alexanderdawson-fink4764 sounds valid. I noticed the change from World to Rise and thought it was illusionary until I dumped the gamefiles.
@Zacian2.0
@Zacian2.0 Жыл бұрын
No wonder there isnt an armor that lets us see enemy health :I
@HerMi.T
@HerMi.T Жыл бұрын
one question for dataminers, does bone proficiency applied on only bone itself or the whole weapon after fusion.
@THEGRAYGRIFFIN
@THEGRAYGRIFFIN Жыл бұрын
The whole weapon after fusion.
@eliminat20
@eliminat20 Жыл бұрын
So while this shows and explains weapon damage, the weapons each have a unique attack speed. Spears by far have the fastest attack speed so for them to actually have a lower true damage would make sense. So I’d say they damage you see in the weapons window is actually the dps instead of the true damage.
@princetbug
@princetbug Жыл бұрын
This was the case in BoTW as well. In some cases, spears actually would output more damage than big weapons (especially the elemental ones) due to so many hits in quick succession. Many players didn't consider this, saw bigger numbers on big weapons, and just stuck with those. The altered display numbers are almost definitely to fix that very issue. Monster Hunter used to do this, but as seemingly stopped more recently since most of the player base has become very aware of motion values. Certainly not so for most Zelda players. I generally prefer to see true raw numbers, but bloat has its place. Since it's such a small difference anyway it works perfectly well in ToTK
@sbadenhorst
@sbadenhorst 11 ай бұрын
Thanks for this info! The Lightscale Trident, while showing weaker, is super durable and this is a plus for me. In addition, when doing a flurry rush, you can get more hits per flurry rush with a spear compared to other weapons. I was able to get 11 hits on a White Maned Lynel in one flurry rush - 221 per hit like in your example does 2431 damage. Compared to using a pristine Zora Sword at 237 per hit, I can only hit the lynel 7 times for a total of 1659 damage during one flurry rush. The Scimitar of the Seven is another awesomely durable weapon, but even fusing a Molduga jaw to that only does 1736 for a flurry rush.
@hyper_sword8835
@hyper_sword8835 Жыл бұрын
I don't think it would have changed anything if they just showed the true numbers because we know spears are fast and weak and botw showed the true damage and that showed much greater inequality in damage but people still used spears anyway.
@wesnohathas1993
@wesnohathas1993 Жыл бұрын
I would have much rather they showed the damage scaling for fused items on spears and heavy weapons over this misleading system.
@dcthegreatest24
@dcthegreatest24 Жыл бұрын
Took my Switch offline after 1.1.1 and before they nerfed duplication glitches or anything else. It's glorious. Not coming back online until inventory is full of the best of everything, game is 100% done, and I've moved a few game saves and system update game save to a safe place for future use.
@stax3594
@stax3594 Жыл бұрын
Just so you know, this video still applies to version 1.1.1 I’m pretty sure. I’m not sure why everyone in the comments are acting as if they’ve nerfed or buffed anything, IMO those aren’t the right terms to use. What they actually mean is just that the weapons shown damage is different to how much they actually do
@nicholasalexander6358
@nicholasalexander6358 Жыл бұрын
the spears doing less damage than shown, i hope isn't gonna deter people from using them, they are much, much more stronger than they were in botw. they can get to some crazy high damage numbers and the attack speed is nuts, should honestly make up for the loss in base dmg imo. lightscale trident with an ice gleeok's horn is actually pretty busted seeing as spears dish out a lot of attacks before ragdolling a monster and sidon can get you the water warrior buff on command, plus the wave on it's own does decent damage, a pristine royal halberd with durability is one of my go to for mobbing one flurry rush with an high lvl ice fuse and silver enemies are dead or mostly dead in one flurry rush...also can someone please cover flurry rush power up. damage isnt an issue in this game you can take anything and wreck with it and i love it, also soldier's broadsword with and ice lizalfos tail in pretty fun....
@princetbug
@princetbug Жыл бұрын
yes, cover the flurry rush boost please. I have yet to see someone conclusively show what the boost is. Same for Sneak Strike up. The base multiplier is 8x, so what the heck is the boost from the weapon?
@nicholasalexander6358
@nicholasalexander6358 Жыл бұрын
@@princetbug i saw that someone say that flurry up does double damage while in a rush, and the sneak strike one would be nice to know, we need the numbersss..
@ThePortalDark
@ThePortalDark Жыл бұрын
the thing about the spear is that despite the decreased damage, you are dealing WAY more dps on a regular enemy(except lynels cuz all you want is that backhit) even if it is .95% lower, the speed makes up for it
@itsSmiv
@itsSmiv Жыл бұрын
This is not true. Scimitar of the Seven does safer and more dps.
@witherschat
@witherschat Жыл бұрын
Flurry rushes with royal halberds are also stupid good on lynels TBH
@ThePortalDark
@ThePortalDark Жыл бұрын
@@witherschat you dont want to do reg attacks on lynel. Mounting them is easy, safe and makes it suepr easy to deal
@diegomedina9637
@diegomedina9637 Жыл бұрын
@@ThePortalDark Then what am i supposed to do? not fight the most fun fights in the game?
@witherschat
@witherschat Жыл бұрын
@@ThePortalDark Mounting them requires to shoot an arrow, which can be tricky mid-combat, but flurry rushes are trivial.
@ShadowAf1
@ShadowAf1 Жыл бұрын
The same way botw gave hints on the zoni. Totk is giving hints on the mirror dimension in the depths its such a good play. Og zelda players know what the mirror dimension is but know one has caught on to it yet 😅
@txmofficialYT
@txmofficialYT Жыл бұрын
Twilight realm right?
@jesspeed
@jesspeed Жыл бұрын
Biggest flaw in these calculations: your focus is on damage output not damage per second. In every game, DPS is more important than just pure damage.
@yukiyuko9916
@yukiyuko9916 Жыл бұрын
The FETH ost ine the background brought back some memories
@Thephoenixofgaming
@Thephoenixofgaming Жыл бұрын
In BOTW and TOTK, freezing enemies and/or Sneak striking them will override any critical hits like using us the last of a weapon’s durability or headshots
@Boback111
@Boback111 Жыл бұрын
Good stuff thx. On the first one I think u can just round up instead of adding one and rounding down.
@malcovich_games
@malcovich_games Жыл бұрын
I think the difference in the way it’s presented matters. If you get exactly 0 on the decimals it’s a free plus 1 damage for the two handed weapon.
@swagmiredoesall
@swagmiredoesall Ай бұрын
I kind of like how they balanced it, and I feel the shown damage is meant to be more of a rough estimate of dps than the exact damage per swing. I think that's cool, but it would definitely be better to see both.
@enzoforgets9456
@enzoforgets9456 Жыл бұрын
We should have the xenoblade "attack stability" mechanic (like a damage roll) but like xenoblade some or all weapons have unique damage roll values (and give story/amiibo weapons perfect stability)
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
More RNG is pain!
@jakethesnake9484
@jakethesnake9484 Жыл бұрын
This is an awful idea, glad you aren’t designing the game
@enzoforgets9456
@enzoforgets9456 Жыл бұрын
@@PhillyBeatzU to be honest that was the goal of the comment (As someone with 800 hours in xc2 wheres its everywhere i have to admit it makes for uhhh... unique... situations)
@enzoforgets9456
@enzoforgets9456 Жыл бұрын
@@jakethesnake9484 actually very true
@I_Aced_It
@I_Aced_It Жыл бұрын
Formulas: Two Handed - Divide by 0.95 Spears - Divide by 1.3268 One Handed - Normal
@skins4thewin
@skins4thewin Жыл бұрын
It's actually pretty simple. The increase for 2 handed greatswords is about 5% & the decrease for Spears is about 30%. Simple as that. Swords are spot on & need no adjustment.
@mitrimind1027
@mitrimind1027 11 ай бұрын
I think the shown damage is adjusted for the weapon's attack speed, to give the player an idea of the dps of the weapon.
@DekkarJr
@DekkarJr Жыл бұрын
They could've just given us some floating dmg text :3
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
That would be lovely
@DekkarJr
@DekkarJr Жыл бұрын
@@PhillyBeatzU it would be extremely easy as well to code in ... guess they dont want to have the system strain under the extra math or something XD
@zilatheraibukage
@zilatheraibukage Жыл бұрын
You're telling me that the Tunic of Memories (the old Champions Tunic) doesn't show the enemies health because of the true damage thing?
@CarbonMage
@CarbonMage Жыл бұрын
Pretty much. It does let you master sword beam when you're not at full health though
@narko3258
@narko3258 Жыл бұрын
Ain't there no way that there's actually a math video on the internet which I enjoyed.
@lehran2516
@lehran2516 Жыл бұрын
Do temporary hearts count against the knight weapon bonus or can you use gloom and temporary hearts to get the buff?
@PLASBEZ
@PLASBEZ Жыл бұрын
Yes temporary hearts count
@equest511
@equest511 Жыл бұрын
Spears, halberds or tridents may be nerfed by a quarter of the total damage, but I still favour them because of the damage per second and long range, as well as staggering effect done to enemies. You keep enemies at distance with them and get the first strike in earlier than with other melee weapons. Plus as some have pointed out, you're getting quite a few more hits in with them during a flurry rush. If they hadn't nerfed them, those fast hitting and ranged weapons would totally outclass the other two variants (One/Two-handlers). Therefore, the handicap is quite necessary. It's better to think that 2 spear hits count as 1 broadsword attack, because they roughly require the same amount of time to be dealt to an enemy. As a result, the damage done is actually higher than with one handed weapons. Naturally that also means it takes a higher toll on the durability of the spears, as well making them quite less effective for sneak attacks or icebreakers for frozen enemies.
@Game2590
@Game2590 Жыл бұрын
Edit: So you said you talked to the people who made the spreadsheet, I don't suppose you could ask them to confirm if this modifier is actually just a flat modifier across base and material? As it was explained it seemed like only total damage was modified which potentially hide the materials contribution, it would just have the really high modified base number plus the tiny material addition, or increasing both depending how it's done, did they check for material differences? Because that makes say Silver Lynel Reaper 42 on a spear and not 55, and 58 on Two handers. As it stands Lightscale with Silver Lynel saber wet buffed is doing 38 damage less than stated according to spreadsheet. That means it's more involved than simply fudging numbers, it's actively changing material strength too. So they did the same thing some Monster Hunter games do and fudge the numbers to more accurately represent the DPS of the weapon. Spears attacking much faster means they have an effective higher damage (with the one major exception down below). Helps the player to visual the DPS difference. Where this truly matters is riding Lynels, that's 6 hits that don't use durability regardless of weapon speed, so the damage fudging isn't applicable, this means spears are more than likely worse over two handed weapons on account of the 25% increase in their number and 5% reduction of Two handers.
@Uneke
@Uneke Жыл бұрын
I have never seen a modifier be used with division to get the number. Usually when you’re doing a calculation of % it’s X not /
@Apotheosis0
@Apotheosis0 Жыл бұрын
When the number is less than 1 multiplying will only decrease the total value, dividing will increase it.
@itsSmiv
@itsSmiv Жыл бұрын
​@@Apotheosis0bruh... you can easily turn it into multiplication. It's just x1.05 instead of /0.95. Please go take a math class lmfao
@Apotheosis0
@Apotheosis0 Жыл бұрын
@@itsSmiv What’s the point in doing that? You get the same result.
@Uneke
@Uneke Жыл бұрын
@@Apotheosis0when talking about % the number will always be less than 1. Like 75% of 100 is 100x0.75 1 represents 100%
@Apotheosis0
@Apotheosis0 Жыл бұрын
@@Uneke I know how percentages work.
@mitchwyatt9230
@mitchwyatt9230 Жыл бұрын
TL;DW summary: One handed weapons are as they appear. Spears do about 25% less damage than the game shows. Two-handed weapons (e.g. claymores) do about 5% more damage than the game shows.
@Pluveus
@Pluveus Жыл бұрын
Me, a Monster Hunter player: Uhh, yeah, Motion Values brah. A charge speed up spear still shreds ANYTHING, unless you're on the back of a Lynel.
@MrDarkchipmunk
@MrDarkchipmunk Жыл бұрын
Might be showing damage per second(DPS) and not damage per hit. That would make sense since spears are so fast and two handed weapons are so slow.
@lenlimbo
@lenlimbo Жыл бұрын
That makes sense for people like you or me, who are more involved in video games. But for a new player, it wouldn't make as much sense.
@kenaaaron7122
@kenaaaron7122 Жыл бұрын
The formula for Spears is so necessary. After you divide by 1.3268 why not just round down to the nearest who number. instead of subtracting 1 and then rounding up, it's just such an unnecessary step.
@johnfeistner467
@johnfeistner467 Жыл бұрын
So my takeaway it use an incredibly powerful one-handed weapon with attack up 3, bone proficiency, and a molduga jaw to sneakstrike bosses or big enemies
@jonathanflanagan1504
@jonathanflanagan1504 Жыл бұрын
Not that most bosses and big enemies cannot be sneak-struck. The strongest enemy you'll be able to do this with is the boss bokoblin.
@timstod9727
@timstod9727 Жыл бұрын
When croton isn't around this guy steals the show.
@tanvirtonmoy1903
@tanvirtonmoy1903 Жыл бұрын
developers are meaning dps. As claymore are slow which takes more then 1s, they does more damage per hit. but spears are fast and can hit more then 1 time per second. so they do less damage per hit
@clutchaltx
@clutchaltx Жыл бұрын
Just got the glitched master sword 😆
@clutchaltx
@clutchaltx Жыл бұрын
@@toddsilverwolfe I have 1 and I transferred the 4x (2x cuz you transfer half) dmg from royal guards claymore + molduga jaw. The master sword now has 62 (124) dmg and radiant armor + attack up lvl 3 means I’ll be doing ~340 dmg and it counts as a critical hit every time so I’ll be knocking on enemies back. Since I transferred over a molduga hammer my master sword can also act as a hammer to break ores
@retierashia
@retierashia Жыл бұрын
Thanks for this video. Weapon damage values get kinda confusing so I needed this.
@GrimlockGuy34
@GrimlockGuy34 Жыл бұрын
Instead of subtracting one and rounding up, u can just round down. Skips a step and is a lil less confusing imo
@BulletGTAG
@BulletGTAG Жыл бұрын
Always a good day when he uploads with more info
@KryyssTV
@KryyssTV Жыл бұрын
Nintendo really has some of the worst UI developers in the industry and BotW/TotK clearly demonstrates that. From vague figures given for essential specifics, misinformation and unwieldy menus like the bow fusion hotbar things just become worse as the games become more complex.
@romalillo
@romalillo Жыл бұрын
Spear case: they nerf because you can hit faster than other weapons, and you have more range too.
@rando27enco
@rando27enco Жыл бұрын
Spears are still op, there attack speed and range to damage is still the best in game. In BOTW, typically weapons were S:0.5 1H:1 and 2H: 1.5.
@ThereIsNoSpoon678
@ThereIsNoSpoon678 Жыл бұрын
What’s the point of a fake number system if you can literally write whatever number you want on a weapon?
@ThereIsNoSpoon678
@ThereIsNoSpoon678 Жыл бұрын
Now that I’ve thought of it, it’s kinda balancing because fuse items always have the same fuse attack power. So you gotta add some general overall nerf in a *multiplicative* way, instead of an *additive* way to nerf or buff weapons.
@Sabagegah
@Sabagegah Жыл бұрын
Why would the devs have the shown damage be different, though?
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
that what I'm saying
@Vandalieu
@Vandalieu Жыл бұрын
Spears are actually the best if you look at dps. For example if you take a 20 dmg spear, sword, and claymore with the true damage it would end up like this. Sword 20 Spear 15 Claymore 21 This would make it look like the claymore is the best weapon, however if you throw in dps into the mix that's different for example the dps "by which I mean the number of attacks each weapon can launch at one time" for each weapon is Sword 4 Spear 6 Claymore 2 Combining the true damage of weapons with the dps you get 20×4=80 sword 15×6=90 Spear 21×2=41 claymore. As you can see including dps swords do nearly twice what claymores do while Spears do 10 more than swords, and it gets even worse if you add materials and weapon multipliers for example a gibdo bone which has a plus 4 modifier and a plus 10 weapon modifier would make them Sword 70 Spear 53 Claymore 74 Add in max modifiers excluding sneak strike ×1.5, ×1.8, ×2, and ×3 you'll get Sword 1134 Spear 859 Claymore 1199 Then finally add in the dps for each weapon and that's Sword 4536 Spear 5154 Claymore 2398 As you can see adding everything together means Spears greatly outmatch the other weapon types. The only time swords and claymores would out preform a spear is in a sneak strike which as it's just one attack means the dps wouldn't actually apply for it.
@treyhebert426
@treyhebert426 Жыл бұрын
I wish there was a setting to turn on automath or something
@shadowphenix1991
@shadowphenix1991 11 ай бұрын
Great. This guy just proved all the math teachers right. I really did need to learn all that stuff in high school. Great video.
@ravenger2445
@ravenger2445 Жыл бұрын
Everything said in the video, in one comment: Damage multipliers stack multiplicatively, so you can do big numbers! How cool, but that's not the point of the video. With some "math" AKA two singular equations, I found that: +Two handed weapons deal 5.2% *more* damage than what's shown. -Spears do 24.6% *less* damage than what's shown.
@jerryurbina6190
@jerryurbina6190 Жыл бұрын
I still decided to make my entire playthrough with only spears and a couple 2h for breaking rocks. Spears just have that edge over 1h swords which are annoying at short range against bigger enemies, even a dodge doesn't put you out of harms way
@itsSmiv
@itsSmiv Жыл бұрын
1h swords arguably have an edge over spears at close range. You don't get a shield with a spear.
@jerryurbina6190
@jerryurbina6190 Жыл бұрын
@@itsSmiv Yeah I have not used shields at all because I am just collecting 2h type weapons, I use my shields for storing break a part materials.
@AegisGaming99
@AegisGaming99 Жыл бұрын
i think "round up to nearest whole number means .5 or more goes to higher number and .4 or less goes to lower number
@Churdizard
@Churdizard Жыл бұрын
Would be cool if you could dual wield single handed weapons
@guardianboreal1432
@guardianboreal1432 Жыл бұрын
Yeah, unrelated but they buffed bokoblins by giving them PACK TACTICS, kupo.
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
Whaaa
@guardianboreal1432
@guardianboreal1432 Жыл бұрын
@@PhillyBeatzU Two words, kupo: Boss Bokoblins.
@menosproblemos6993
@menosproblemos6993 Жыл бұрын
So spears are kinda like one handed weapons in dps, since their attack speed is so high
@dadsskateshop9733
@dadsskateshop9733 Жыл бұрын
@1:25 If 3 attack up icons is 1.5, what's just having 1 attack up icon - x 0.5?? Multiplying by 0.5 will halve the value. 2 attack up icon would be x1.0 - the same as the supposed value. Wouldn't it make more sense if it's an added value of 50% per icon and not the multiplied value as explained in the video? 1 attack up icon adds 50%, 2 icons adds 100%, etc. 60 with 3 icons adds 150% of the value - 60 + (60*150%) = 60 + 90 = 150
@Shivermist110
@Shivermist110 Жыл бұрын
Not how attack up works, iirc t level 1 is 20%, level 2 is 30%, and level 3 is 50%. As with all the buffs you only get the benefit of the highest level you have, you don't add the effects of levels lower than the one you have.
@equest511
@equest511 Жыл бұрын
Can anyone tell me what the multiplier for royal weapons during a Flurry Rush is? Since they are described to do extra damage during a flurry rush.
@avinashcalidas2055
@avinashcalidas2055 5 ай бұрын
It's double
@lianaverwood9810
@lianaverwood9810 Жыл бұрын
Wasn't SneakStrike nerfed to a 4x Modifier so that the Eightfold Blade could have the original 8x Mod as its Special Effect? Just means it has its own best weapon...
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
Eightfold blade deals x16 damage with sneakstrike
@lianaverwood9810
@lianaverwood9810 Жыл бұрын
@@PhillyBeatzU Wouldn't that completely break the game though? Puffshroom Abuse would let you One-Shot anything other than Bosses with a Molduga Jaw equipped Eightfold Blade after modifiers...
@jeanpaulmeyer5772
@jeanpaulmeyer5772 Жыл бұрын
@@lianaverwood9810 it does
@wesnohathas1993
@wesnohathas1993 Жыл бұрын
@@lianaverwood9810 Yes, that's exactly what it does and why Eightfold Blade is op. The only real nerf to sneakstrike is you can no longer spam it on the same monster.
@aksolotol_ex
@aksolotol_ex Жыл бұрын
I recently found all the weather attack up armor (like hot weather attack up etc) and was wondering if you wore the full set of that armor (in the specific weather of course) and eat an attack up 3 food would it get multiplied twice? Also does anyone know how much the weather attack up armor buffs your damage? I would assume its more than 1.5 because its more situational
@JustJeff777
@JustJeff777 Жыл бұрын
That’s a great question that I am wondering. I assumed it doesn’t do anything since you already have the buff with the armor
@jonathanflanagan1504
@jonathanflanagan1504 Жыл бұрын
@@JustJeff777 I believe it's a seperate buff, but there's a chance the weather attack up might just be talking about the final hit when you get that elemental effect.
@Goldenroses930
@Goldenroses930 Жыл бұрын
so according to my calculations the most powerfull strike the final hit of a pristine royal guards claymore with attack up ten modifier plus a gibdo bone plus bone proficency plus attack up times 3 plus a sneak strike deals 8112 dammage
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
Which is totally unnessary since the strongest enemy you can sneak strike is 1200 HP
@Goldenroses930
@Goldenroses930 Жыл бұрын
@@PhillyBeatzU yeah I know also these calculations might not be correct I tried my best but I did this with the formula given I did it before I knew about the spreadsheet but yes it is above 1200 also that has only a singular hit before it breaks
@dewayneclark881
@dewayneclark881 Жыл бұрын
I'm confused. Why are we adding 1 then round down? Why dont we just round up skipping a step.
@datmaximusgaming
@datmaximusgaming Жыл бұрын
Thanks, Imma use the spreadsheet and figure out some super high damage combos. (I have a full 2 upgrade set of radiant armor, so I got bone Proficiency, Plus 4 mighty Banana and a golden apple, 9:10 minute duration attack 3.)
@YourFriendlyNeighbourhoodAxol-
@YourFriendlyNeighbourhoodAxol- Жыл бұрын
use 4 banana and dragon horn for 30:00 mins
@datmaximusgaming
@datmaximusgaming Жыл бұрын
@@YourFriendlyNeighbourhoodAxol- thx
@YourFriendlyNeighbourhoodAxol-
@YourFriendlyNeighbourhoodAxol- Жыл бұрын
@@datmaximusgaming you are welcome
@Landon7222
@Landon7222 Жыл бұрын
Bro I appreciate you so much thanks for telling us this Stuff.
@diegomedina9637
@diegomedina9637 Жыл бұрын
i mean it makes sense, Spears are the fastest attackers in the game.
@wesnohathas1993
@wesnohathas1993 Жыл бұрын
So basically the devs swapped out the damage per hit on weapons to instead displaying a weighted value of how good the weapon is for its type.
@stax3594
@stax3594 Жыл бұрын
Is this how it was in botw?
@wesnohathas1993
@wesnohathas1993 Жыл бұрын
@@stax3594 No, BotW weapons showed their actual damage number.
@krabbecorkorn
@krabbecorkorn Жыл бұрын
Imagine the boulder splitter would still do 70 damage by default plus the abillity to fuse
@krabbecorkorn
@krabbecorkorn Жыл бұрын
@@user-wu7wu7pq9f call me stupid but i do recall it was 70
@teroblepuns
@teroblepuns Жыл бұрын
Can you make a video about all modifiers? Especially the critical hit modifier, since I don't understand what the heck it does... Is it any good or better than the +10 modifier?
@gamingwithgwandon7406
@gamingwithgwandon7406 Жыл бұрын
I didn’t know I was geting a whole math lesson
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
Sorry LOL
@FIamestalker
@FIamestalker Жыл бұрын
So the damage of spears is much more in line with what they had in BotW than we first thought, lower damage but high atk speed and range. Seems to me the real loser in Totk is still the big two-handers, that extra 5% doesn't make up for the much higher atk speed of the one-handed swords.
@kingdomheartsfan3002
@kingdomheartsfan3002 Жыл бұрын
They can flich and staggers enemies easily so that's something
@BERKANBOSSBLAM
@BERKANBOSSBLAM Жыл бұрын
Hey man, can you do a video on the difference between attack up on all the amiibo sets and attack up on FD and barbarian set etc
@danialrahadi8975
@danialrahadi8975 Жыл бұрын
If my son were to ask why is it so important for him to learn math in school, I will show him this video.
@Hazemann
@Hazemann Жыл бұрын
So simple put is that for attack power 2 hand sword is the best, 1 hand sword in the middle & spear is the worst
@shadouraito7935
@shadouraito7935 Жыл бұрын
Spears are nerfed because they hit so fast. So think of that value as damage per second.
@vashi17798
@vashi17798 Жыл бұрын
Noties came in clutch!
@robwilli7572
@robwilli7572 Жыл бұрын
The two spreadsheets give a ton of info the game does not tell you. I learned a ton from them. I wanted to know weapon durability. Very different from BoTW. Lightscale Trident and Biggoron Sword still rule on durability.
@PhillyBeatzU
@PhillyBeatzU Жыл бұрын
yea the spreadsheets go crazy
@NetherBlade4035
@NetherBlade4035 Жыл бұрын
Why did I just get a math lesson today lol 😂
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