Sega's Desperate Attempt To Beat Nintendo

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pojr

pojr

Күн бұрын

So in the past, Sega always had the hardware advantage over Nintendo, but it never meant anything because Nintendo’s console had a better lineup of games. However, this was not the case with the Sega Genesis. When Nintendo released the SNES, Sega was suddenly in the back seat. How did the company deal with this?
Chapters:
0:00 Introduction
1:02 Sega Master System
2:36 Sega Genesis
4:32 SNES
5:24 CDs vs Cartridges
6:25 Sega CD
8:12 Sonic CD
10:11 Discontinuation
11:03 SVP Chip
11:56 Sega 32X
12:49 Knuckles Chaotix
14:27 Commercial Failure
15:30 Conclusion
16:07 Outtro
Special thanks to the following users from pexels.com for the stock footage:
84LENS, 霍天赐, A frame in motion, Ahmet Akpolat, Andrew Hanson, Anna Hinckel, Anvar Tushakov, Artem Podrez, Caleb Oquendo, Cottonbro, Cristian Dina, Curtis Adams, DAV Grup 1, David McBee, Distill, Drones Scot, Edward Jenner, EKATERINA BOLOVTSOVA, Ekrulila, Evgenia Kirpichnikova, Free Videos, George Morina, Glen McBride, Jack Sparrow, Joseph Redfield, Kampus Production, Karolina Grabowska, Kelly, Kindel Media, Ksenia Chernaya, MART PRODUCTION, Mikhail Nilov, Miguel Á. Padriñán, Mike B, Monstera, Nazim Zafri, Nicole Michalou, Pavel Danilyuk, Pete Wales, pickarick, Pixabay, Polina Tankilevitch, Pressmaster, Ricky Esquivel, RODNAE Productions, Ron Lach, Sora Shimazaki, Steve B, Thirdman,Tiger Lily, Tima Miroshnichenko, Tom Fisk, Tony Schnagl, Vlada Karpovich, Yan Krukov, Yaroslav Shuraev
Special thanks to streambeats.com for the music used in this video.
#sega #sonicthehedgehog #segacd

Пікірлер: 180
@captaincid6488
@captaincid6488 7 ай бұрын
Been watching your channel for a few months now. I started gaming on the 2600 in the 80s and it's great to see someone enthusiastic about retro gaming. I really like how little stock footage you use and how often you use contemporary footage from the time period you are covering. Great channel.
@pojr
@pojr 7 ай бұрын
Thank you! I used to use way more stock footage, but in a lot of cases, it makes more sense to have game footage in the background
@kekeke8988
@kekeke8988 7 ай бұрын
The SEGA CD was more like an attempt to compete with the PCE CD in Japan, where Sega was getting destroyed.
@lazarushernandez5827
@lazarushernandez5827 4 күн бұрын
Yep. pojr's take on this is very U.S. centric, and a few facts are slightly off because of this. The Megadrive was released in Japan in Oct 1988. By that time NECs PC Engine (launched in 87) was becoming very popular in Japan, and they would release their CD ROM shortly after, Dec of 88. If Sega had just responded to NECs efforts the Sega CD would have been much lower in cost. But Nintendo had both previewed Mode 7 and released their Super Famicom by 1990. Sega's Mega CD would not show up until 1991, with scaling and rotation abilities of its own. Also Sega didn't stop producing the Sega CD before releasing the 32X. On the contrary one of the mistakes Sega made during this time was having way too many hardware and software platforms on the market at the same time. There was a point in the 90s where you could find: Genesis, Sega CD, Game Gear, Master System (officially discontinued in the U.S. in 92, but software was still on the shelves), 32X, 32X CD and Saturn titles in the stores as well the hardware, including variants like the Sega Nomad, CD-X, and the WonderMega. The 32X was a response to the Atari Jaguar.
@kekeke8988
@kekeke8988 3 күн бұрын
@@lazarushernandez5827 Completely insane, wasn't it.
@Liam3072
@Liam3072 7 ай бұрын
The 32X really wasn't an attempt at beating Nintendo. It was an attempt at extending the lifecycle of the Genesis while new machines were looming, like the 3DO and the Atari Jaguar. Sega of America, especially, thought that it made little sense to launch the Saturn when the Genesis was still very popular in North America, and suggested Sega focused its efforts on supporting the Genesis via add-ons, with the intent of also thwarting Atari's efforts with the Jaguar. While the Sega CD is arguably more about keeping an edge against Nintendo, CD was also regarded as the future of gaming at that time and everybody wanted in. Nintendo had a similar project and the PC-Engine, which was very popular in Japan, had the CD-ROM² extension (making the PC-Engine the first CD-compatible video games system) which was also a commercial success, which Sega hoped to emulate. Not everything is about Nintendo.
@PimpUigi
@PimpUigi 5 ай бұрын
Yeah, this is the problem retrospectives. The Sega CD was about learning for the future, the 32X was about competing with the 32-bit market (after their upcoming deal with Sony fell out), and calling Sonic CD a rehash in 1993 or even 1994 would have made sense to few if any. What a nuanced and informed take on the Super Peel Out though! Not. Also re: beating Nintendo, the most recent analysis of the US market was that the Genesis narrowly stayed on top. That was shown in the recent Saturn videos. (Now there's a disaster of a console that made me lose trust in Sega, didn't stop me from feeling the Dreamcast redeemed them when I got one in 1999 though. I just skipped the Saturn so it was all good.)
@gc3k
@gc3k 3 ай бұрын
32X was mostly redundant. Genesis stock hardware was not only capable of drawing polygons at a playable framerate (Kawasaki Superbike Challenge is the best example), but Sega also created the SVP chip which allowed a decent port of Virtua Racing. Sega CD handled sprite scaling and rotation, along with high quality audio and more storage for large sprites and detailed animation, enough to port the popular sprite arcade games from Capcom, SNK and others. Plus their next gen console was right around the corner, why release any other consoles before that? Because Genesis along with Sega CD had a limited color palette that made the platform look old compared to the more colorful Super Nintendo. The color output of Genesis led Sega to make a number of poor decisions, in particular, releasing one Genesis add-on too many. Unfortunate because the Sega C2 arcade board is almost identical to a MD/Genesis, but with 1536 total colors and 512 colors onscreen, adequate enough to compete with SNES in the color department. I always believed the history of Sega consoles would have been very different if Mega Drive back in 1988 launched with a deeper color palette
@Cade_The_Squirrel
@Cade_The_Squirrel 16 күн бұрын
This channel is American gamer is the only perspective.
@FloofPuppy
@FloofPuppy 7 ай бұрын
Love the dedication you're putting into this channel! Keep up the good work!
@pojr
@pojr 7 ай бұрын
Really appreciate it!!
@aaronking9332
@aaronking9332 7 ай бұрын
32x was very exciting when it came out. Star wars arcade and Doom on a console for under 250 (for the Genesis and 32x together). I was sold on that alone and it was worth it. I literally jumped into the Sega ecosystem from super Nintendo at that moment so it wasn't like I already had a Genesis and upgraded. Flink and robo aleste and android assault on the Sega CD were worth it for that add on as well. Yes I was disappointed that they didn't reach their potential but they were impressive. Even now the mods to make doom even better on the 32x show just how awesome this hardware could have been given more time and developer attention
@edrosa3485
@edrosa3485 7 ай бұрын
Congrats on the 10k! Really happy for you.
@pojr
@pojr 7 ай бұрын
Thank you!
@calebprenger3928
@calebprenger3928 7 ай бұрын
"there was no spindash in sonic cd". The he proceeds to show us spindash in sonic cd at 9:34
@captzachevil
@captzachevil 7 ай бұрын
My immediate thought when he said there was no spindash was that he was wrong. I do think the spindash implementation is different in CD though. That might have led to why he said that.
@pojr
@pojr 7 ай бұрын
Not really spindash. You still hold in the button (like super peel-out) rather than repeatedly press it (like spindash). And there's no additional animation, Sonic just rolls in place.
@WigWoo1
@WigWoo1 2 күн бұрын
9:13 what you’re showing is the spindash not the super peel. The super peel out is when you hold up on the deep pad and push the button and sonic starts to run in place
@pojr
@pojr 2 күн бұрын
True, super peelout is Up + Jump. If you press Down + Jump, you do roll in place, but it doesn't have the same properties as spindash. With spindash, you can repeatedly mash the button to make Sonic move fast, but Down + Jump in Sonic CD behaves similar to Super Peelout where you have to wait for the animation to finish.
@SharifSourour
@SharifSourour 7 ай бұрын
I totally disagree about Sonic CD. The past and future mechanics are a fun twist on the gameplay. Not embracing that ruins the entire point of that game.
@kranibal
@kranibal 7 ай бұрын
You are an awesome YT video creator. Narration and included footage makes your videos top tier! Great work!
@DavidSmith-bv8mv
@DavidSmith-bv8mv 7 ай бұрын
I would also say from a company's point of view Nintendo lost significantly more ground to Sega by the end of that gen in contrast to the NES which dominated nearly every region, contrast this with Nintendo barely holding on to the US region by the end and Sega dominating the European region, the only region to stay strongly Nintendo was japan. This gen was financialy very successful for Sega and Nintendo both, but Nintendo were disapointed with the SNES figures considering the NES domination of the 80s. It's all about perspectives.
@chriswillis4960
@chriswillis4960 7 ай бұрын
The problem at sega wasnt one marketing strategy it was that there was two, with two different ideas on how they should advance in the market, Sega of America wanted the 32X while Japan wanted their own Saturn which they created. SoAs ideal was to keep their existing consumer base by just ploping the mushroom on top, where Japan wanted a powerful new system from the ground up. At the same time it was japan that wanted the CD addon. The Genesis/Mega Drive did great outside of Japan but was awful in Japan. Oddly the Saturn was reversed, but this was also due to Japan not only telling SoA they had to release their new system, but release it early because they were scared of Sony, further destroying brand loyalty and angering companies along with customers that invested in the 32X and/or Sega CD.
@chriswillis4960
@chriswillis4960 7 ай бұрын
@@fantom0369 that is interesting to hear, I agree the 32X was a big Blunder as well as the early release of the Saturn.I feel the Sega CD and the 32X could have been so much more but its hard to support platforms and stretch yourself thin like Sega did. Segas biggest mistake was splitting course so many times and not working with all companies they involved themselves with when it came to the Saturn.
@sidearmsalpha
@sidearmsalpha 7 ай бұрын
@@chriswillis4960 Yeah, I heard Saturn game development suffered because SEGA didn't really help 3rd party companies and since Saturn games were harder to program, the games suffered. It was much easier to just go with Sony and make games that were much easier to make. Let's just say...mistakes were made.
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
SOA destroyed Sega with their poor marketing of the Saturn and that fool Nakayama let his pride, jealousy and arrogance get in the way both SOJ and SOA were run by complete boobs in comparison to Nintendo who knew what they were doing.
@paul329
@paul329 7 ай бұрын
I felt burned after I bought my 32X. They sold it at a heavy discount right after Christmas and then abandoned it by the summer. I never bought another SEGA console after that.
@sidearmsalpha
@sidearmsalpha 7 ай бұрын
I passed on both the SEGA CD and 32X even though I loved my Genesis. I knew Saturn would be coming soon and it was a great system despite the blunders SEGA made with it. I even got the Dreamcast and it too was great but it wasn't good enough to take on PS2. I eventually got a used SEGA CD years after it was discontinued along with a lot of the best games for it. Never touched the 32X. It's still a major turd to this day and I will only play the games through emulation.
@101Volts
@101Volts 8 күн бұрын
I felt burned when I got a brand new one in 2003, too. Some of the 32x titles just didn't work right - and it was because of the 2 white ribbon cables in the system itself, they weren't making good contact, and they needed re-seated often. I only found that out about 2 months after purchase.
@SharifSourour
@SharifSourour 7 ай бұрын
The graphics of Virtua Fighter on 32X do not look bad. Do you know what the game is supposed to look like? Do your eyes work?
@Riz2336
@Riz2336 7 ай бұрын
Lot of people said sega lost their touch with the Saturn. Nah it happened before that
@maroon9273
@maroon9273 7 ай бұрын
Right, it happened during 1993. The genesis had declined in popularity during the end of 1993 due to sega cd hardware failure. Which painted the genesis as a aging outdated system which made its reputation worst in 1994. Which led to the creation of the 32x which was the final nail in the coffin for the company and a pathway to bankruptcy.
@mitch_sorenstein
@mitch_sorenstein 7 ай бұрын
pojr. Thank you for putting out these great vids 😉
@pojr
@pojr 7 ай бұрын
Thank you!
@csolisr
@csolisr 7 ай бұрын
I wonder if a proper Sega MegaDrive/Genesis with both the CD and 32X attachments would be technically feasible to mod into a single chipset. Also, Master System and Game Gear compatibility would be nice.
@Oysterblade84
@Oysterblade84 7 ай бұрын
The closest ever released to that was the JVC XEYE and the Sega Multi Mega. They had both a cartridge slot and a disc drive and were in the same console.
@csolisr
@csolisr 7 ай бұрын
@@Oysterblade84 Problem is, they didn't include the 32X, and they didn't include the expansion port required to make it work either IIRC. Then there was the prototype Sega Neptune, which did have the 32X pieces but not the CD reader...
@sidearmsalpha
@sidearmsalpha 7 ай бұрын
I would rather see an indie developer basically make a game that would use the specs of all three combined to make a great game to show what could have been the potential of that setup. I know there were a few games that utilized the CD and 32X during the life of those consoles but I think they were just enhanced versions of bad FMV games.
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
Master System and Game Gear can take a hike, backwards compatibility was wheee Sega went wrong in my opinion with the Mega Drive.
@DDavEE
@DDavEE 6 күн бұрын
I loved that SEGA was trying new things during that time period. CDs in the early 90s were cutting edge tech and the Sega CD felt like the future of gaming. It's failure had more to due with its price of entry more than anything else. I bought mine around the time when they first started to discount them. I think I paid around $200 new for mine back around '94 or '95. As for the 32X, it would have been fine had SEGA just picked a lane from the start instead of developing two competing 32bit platforms and then abandoning 32X so quickly after launch. Games like Star Wars Arcade, Virtua Racing Deluxe and Mortal Kombat II proved that the 32X was a more than capable 32bit platform. Had SEGA abandoned Saturn in favor of 32X, we would have gotten the infamous Neptune system that would have combined 32X and Genesis into one console and would have been a great solution for those looking to migrate from SNES to SEGA. It would have given new users access to the large library of Genesis games + the new 32X library - backwards compatibility is something the Saturn would never have been able to offer.
@craigdavidson5613
@craigdavidson5613 7 ай бұрын
I'm one who believes Sega had great systems. The add-ons were mainly expensive at the time, but I managed to get them cheaply second hand. They still work well when I play them, and am a huge fan of the tower of power. I mean, I started with a Sega Mega Drive Model I which I got for $5AU at a local Charity Shop, and the rest I got online. Lucky!
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
The only really great systems Sega had were the Mega Drive and the Saturn.
@johnnyortega5453
@johnnyortega5453 7 ай бұрын
Hi! Hey what is the name of the song(or track) you use in your conclusion section?
@pojr
@pojr 7 ай бұрын
It's from cosmic carnage on the 32X.
@johnnyortega5453
@johnnyortega5453 7 ай бұрын
Really? Insane! I played that game over 2 decades ago (it was a friend of mine who had it. I also got a 32x back then but had Doom and Star Wars) but for the life of me I couldn't remember its soundtrack. Thanks for the info and keep up the good work!
@MrClawt
@MrClawt 7 ай бұрын
The whole Sega vs Nintendo war was a wild time.As a Super Nintendo owner, I liked a lot of Sega games but I never liked the way most music sounded. I remember playing Might and Magic 2 on Sega and loving it so much I temporarily traded my Snes for a Genesis for a month. For some reason I never saw Might and Magic in stores for the Snes.
@pojr
@pojr 7 ай бұрын
Some Genesis games sound like farting, especially ones that use the GEMS software.
@MrClawt
@MrClawt 7 ай бұрын
@@pojr hahahhaha! It's been a tough day and I needed a good laugh. Thanks POJR!
@DissociatedWomenIncorporated
@DissociatedWomenIncorporated 7 ай бұрын
@@pojrand yet others have an incredible soundtrack. The SNES used baby mode sampling based sound hardware, whereas the Mega Drive had a real synthesiser sound chip. For the most part, this meant the SNES just had mediocre music, rarely terrible, rarely great.
@maroon9273
@maroon9273 7 ай бұрын
​@@pojrhorrible sound effects
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
@@pojrGEMS was a major reason why the Mega Drive (Genesis) has such an awful reputation for audio which isn’t deserved at all.
@BlueMSX.
@BlueMSX. 7 ай бұрын
very good retrospective pojr, another fine video!
@pojr
@pojr 7 ай бұрын
Thank you!
@charlottesdad3327
@charlottesdad3327 7 ай бұрын
I was around for this period of gaming. Problem was, everyone knew the playstation was right around the corner, so no one was buying anything. Once the playstation came out, Sega was doomed.
@SharifSourour
@SharifSourour 7 ай бұрын
A big problem with the 32X is it had weak sound. Unlike the Sega CD which drastically improved the sound. This made some customers angry since 32X came after and worsened the sound.
@DDavEE
@DDavEE 6 күн бұрын
Wasn't that more of an issue with compression and storage limits of using cartridges vs CDs? There were Sega CD 32X titles that would have been able to take advantage of CD quality sound.
@SharifSourour
@SharifSourour 6 күн бұрын
@@DDavEE yes I think that was part of the point of the combined 32X CD releases.
@tylermathis-kx7pu
@tylermathis-kx7pu 7 ай бұрын
One important thing to remember about Sega is that the American division was usually right and and the Japanese branch was usually wrong and they both quarreled about how move past the Genesis. The American branch shouldn’t have done the 32X, but the Japanese branch pooped the bed with both the Sega CD and the Saturn (outside of Japan). Sega of Japan’s stubbornness is ultimately what sunk them, even though Sega of America was not blameless…
@Liam3072
@Liam3072 7 ай бұрын
This is often repeated, but it's mostly based on ex-Sega of Americas sayings. I'd be curious to hear the japanese side of the story, but good luck getting the japanese to talk, especially when it comes to conflicts and the like.
@sidearmsalpha
@sidearmsalpha 7 ай бұрын
Yup. I think SOJ's pride was hurt when the Genesis was doing significantly better. Still, SOA needed the dev teams from SOJ to make good games for 32X and I'm sure SOJ was making that difficult.
@chriswheatley3146
@chriswheatley3146 16 күн бұрын
With the 32x / Saturn debate, I'd say that Sega of America was definitely the more stubborn of the two. The Saturn would have done much better in the States if not for the 32x, the initial price tag, and early release. It had also been proven from previous consoles that addons do not help increase console sales. These conflicts continued on between both and America and Japan until Sega's eventual demise; even with the Dreamcast (vs the black belt project).
@sidearmsalpha
@sidearmsalpha 7 ай бұрын
SOA and SOJ were both trying to make hardware that would succeed in their markets. The fact that Mega Drive/Genesis was doing very well outside Japan didn't convince SOJ to work with SOA to successfully extend the life of the MD. I got a Genesis when the console hit its peak but even I could see that SEGA CD and 32X would be flops, especially the 32X. I would have been fine with SEGA just focusing on great Genesis games up until the release of Saturn. Or dropping the price of the CD system and focusing on enhanced versions of Genesis games and arcade ports instead of all those crappy FMV games.
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
If anything SOJ were jealous of SOA doing what they couldn’t do in Japan because of that fool Nakayama.
@huldu
@huldu 7 ай бұрын
That 32x was just weird. A friend had it and it did not impress me at all at the time. I also remember the playstation coming out and it blew away sega and nintendo. After that I didn't buy another console ever since. I'm happy I got experience nes and sega during the mid-late 80's.
@pojr
@pojr 7 ай бұрын
Yeah a lot of the games didn't look much better than Genesis ones. Of course there's some exceptions like metal head.
@Liam3072
@Liam3072 7 ай бұрын
@@pojr The main reason is that the 32X had two CPUs like the Saturn, but no GPU proper. As such, it had no hardware scrolling and no hardware sprites. Devs struggled to do it all in software and so resorted to using the Genesis either for the sprites, or for the backgrounds. In Knuckles Chaotix for example, only the sprites are handled via the 32X. The whole backgrounds are actually drawn by the Genesis and inherit its color limitations. It's the same for many other games, like Primal Rage and Mortal Kombat 2.
@PhilipMarcYT
@PhilipMarcYT 7 ай бұрын
The 32X/CD add-ons were honestly weird, bulky, and unnecessary, but now if you want to get good games for it you can, just look up Sega Lord X videos about those two add-ons (can't call them consoles because they're not, unless you want to get technical about the obscure revisions that were made). Also, I once had a Sega CD, but the thing only booted up once and then it never worked again. What a PoS lol, yet I still kept it as it felt a collectible... Only later to sell it off. Great review again, Pojr!
@patrickwagner6247
@patrickwagner6247 27 күн бұрын
Best Genesis add on = Power Base Converter.
@The_Future_isnt_so_Bright
@The_Future_isnt_so_Bright 26 күн бұрын
The 32x should have just been more ram and a enhancement chip to fix issues on games like sonic when he got hit and all the rings would bring the game to a crawl. Why was Doom not released as a CD32x title? Only one game was released like that during the console's lifespan.
@RetroPiero
@RetroPiero 4 ай бұрын
I think the SEGA CD was an amazing add on, i just wish like they did over in SOJ, SOA would have freaking scraped their hard on for FMVs & focused more on just actual games. The 32x though was a failed idea from beginning to end.
@kdb1981
@kdb1981 7 ай бұрын
You missed a great opportunity to discuss the 5 rarest genesis games the Sega 32X-CD hybrid FMV games
@funnystuff76
@funnystuff76 7 ай бұрын
When you know that Sega Japan forced Sega of America to put out the 32x even if the Saturn was about to come out, it is easy to believe that Sega of Japan was just jalous of SoA with their success of the Genesis, success that SoJ didn't had at all, and that they just put that scheme out to break down SoA.
@i-dont-burn-under-the-sun
@i-dont-burn-under-the-sun 7 ай бұрын
Was it? I've seen reports that the 32x was Kaliski idea. He tends to whitewash his failiures and the fact that he didn't have faith on the Saturn and wanted to still sell the Genesis suports that idea.
@fantom0369
@fantom0369 7 ай бұрын
@@i-dont-burn-under-the-sun the 32X was actually an agreed upon idea that SoJ created and SoA marketed because Kalinski didn't think it was a good idea to abandon the Genesis userbase, ultimately SoJ is every bit to blame for it as SoA and should have just outright said no but instead they built the bloody thing.
@chriswheatley3146
@chriswheatley3146 16 күн бұрын
You might want to redo your research on this. The SegaCD was created as a response to the PCEngine CD in Japan. The Sega 32X was done as a response to the Jaguar in the United States.
@GAZZ707
@GAZZ707 7 ай бұрын
Sonic cd did have a spin dash just not as good because in the original version you can't button mash to speed up you have to wait, and sonic cd was originally going to be a enhanced port of sonic 1 and the sonic 1 code was used for cd as well
@bildo1977
@bildo1977 7 ай бұрын
Anyone here have a Sega CDX? I do. It’s a compact Sega Genesis and Sega CD in one. It only uses one power supply, and it’s compatible with the Power Base Converter, though it’s not ascetically pleasing to the eye when connected. lol
@soli-ethd
@soli-ethd 7 ай бұрын
The 32X and Sega CD had their fair share of games that made little sense and some just would've made more sense being on the Genesis. Cosmic Carnage, for example, I don't think has any reason to be on 32X as it did almost nothing to differentiate itself from the stock Genesis. (Great music, though! If anyone reading this didn't know, a track from its OST serves as the background music for the conclusion of pojr's videos.)
@brycehippensteel928
@brycehippensteel928 7 ай бұрын
I’d say compared to the Sega CD, the 32X is the most pointless add on for the Genesis.
@pojr
@pojr 7 ай бұрын
I agree
@maroon9273
@maroon9273 7 ай бұрын
It is the worst around add-on of all times.
@thatvectorguy2972
@thatvectorguy2972 6 күн бұрын
"There is no Nintendo CD" Thank fucking god.
@CarecaRetrogamer
@CarecaRetrogamer 7 ай бұрын
FINALLY a video where the person doesn't exalt the MHz of the Motorola 68k, claiming it's FASTER than a completely different processor, just by looking at "clock speed". Some processors are just more efficient and can run at lower speeds. The proof is that even at 3.56 MHz, the SNES was capable of 1.5 MIPs (millions of instructions per second), while the Genesis was capable of 1.3 MIPs... Nintendo should have created the "BLAST CYCLES" slogan... the only difference, would be that they could actually PROVE what they were saying!
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
Dude, go and do your research blast processing was real.
@CarecaRetrogamer
@CarecaRetrogamer Ай бұрын
@@Adamtendo_player_1 Really? Funny cause the SNES processor could work even lacking 33% of its capacity (with slowrom cartridges)... but a friend of mine tried the same thing on the Genesis (using an emulator to lower the processor's MHz) and guess what? if u lower its processor 33% to run the SAME games as the SNES slowrom counterparts, it gets slowed down to a chug... so, NO. Blast processing isn't real. Even ppl from SEGA have already debunked it themselves and admitted it was just a slogan... But it's a free world, so u're free to believe anything u want.
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
@@CarecaRetrogamer it is real it’s, go and do your research dumbass, irs to do with Sonic the Hedgehog numbskull.
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
@@CarecaRetrogamer blast processing is real, moron, most games ran smoother on Sega than SNES when it came to multi you Dunce bot.
@cliffjumper1984
@cliffjumper1984 7 ай бұрын
There was a time I went to a Hills in 1996 (summer I think) and I worked at the time. They has 32x and virtual boy on clearance 19.99 and 29.99 respectively. I didnt have a genesis, bit had the snes. But best friend across the street had a genesis tho. Should of grabbed them at those price points at the time. But I was worried about my rock cd collection lol😂😂😂😂
@pojr
@pojr 7 ай бұрын
I remember hills! Insane that the console was discounted that much.
@cliffjumper1984
@cliffjumper1984 7 ай бұрын
@pojr yea. I don't have many cds anymore vs physical games. It's crwzy
@Trys0
@Trys0 7 ай бұрын
Keep going with this content!
@pojr
@pojr 7 ай бұрын
Thank you!
@x7heDeviLx
@x7heDeviLx 7 ай бұрын
Nintendo is king of using whatever hardware to create great games and tightly control their ip to maximize synergy between all the arms of the company if that makes sense I’m bad at explaining 😅
@fazares
@fazares 7 ай бұрын
Fantastic video as usual...i m a proud owner of a sega 32x usa and a japanese mega cd 2 btw ^^
@ajspice
@ajspice 7 күн бұрын
You know how "Family Matters" started getting really weird at the end in a desperate attempt to keep an audience? That's the Sega Genesis.
@MCastleberry1980
@MCastleberry1980 7 ай бұрын
For what it's worth at least the Star Wars Arcade port was pretty rad
@FeralInferno
@FeralInferno 7 ай бұрын
TIME BONUS!
@pojr
@pojr 7 ай бұрын
Lol
@FeralInferno
@FeralInferno 7 ай бұрын
@@pojr old-school Pojr reference 😁👍
@Embargoman
@Embargoman 29 күн бұрын
The same thing applies with Atari with the Atari Jaguar.
@russmawson6744
@russmawson6744 Ай бұрын
The video keeps referring to the 32X as a console. It wasn't a console as it could not be used stand alone. It's an add on. To be considered a console it would need to be fully useable on its own but it's not.
@jasonz7788
@jasonz7788 16 күн бұрын
Thanks
@andrewwebber5705
@andrewwebber5705 7 ай бұрын
I remember all the hype from Sega CD owners about Sonic CD. I only had the Genesis as a kid and didn't get to play SEGA CD until I was an adult. When I finally played Sonic CD I was like really? This is what is so ground breaking? Sonic 2 is a way better game, so I think it's fair to say those of us whom didn't' have a SEGA CD didn't miss out on much.
@i-dont-burn-under-the-sun
@i-dont-burn-under-the-sun 7 ай бұрын
Sonic CD focused on exploration and puzzles using momentum. It was more experimental. If you go just once start to finish just for the bad ending you're hardly experiencing the game.
@SomeOrangeCat
@SomeOrangeCat 7 ай бұрын
Sega talked a lot of smack, and was able to back very little of it up.
@VEGANVANIA
@VEGANVANIA 7 ай бұрын
I would say, instead, that Sega suffered from _"specialist's snowblindness"._ The company was run (in this period) by tech-savy Japanese millionaires who sincerely thought, "Yeah, why not spend $300 on a console expansion? Most of my friends just did that with the PC Engine… we do it all the time!" And they had a point: the Sega CD / Mega CD _was much better value for money_ than what the PCE had managed to produce… but you have to realize that there's a tiny fraction of the population who could appreciate that. Many, many industries suffer from this kind of snowblindness: architects think everyone is willing to pay the same building costs they're willing to pay, etc. etc.
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
Nah Sega will run by fools who didn’t care about developing games. They were run by idiots who were scared of any kind of competition whether that be from Nintendo and laughably from Atari the Atari Jaguar if you can believe that LOL.😂
@marksterling8286
@marksterling8286 7 ай бұрын
I loved my snes and beyond sonic struggle with saga.
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
That’s because sonic is all you know there are other good games besides sonic.
@fantom0369
@fantom0369 7 ай бұрын
SEGA didn't take a back seat when the SNES was released, it wasn't until SEGA discontinued the Genesis that the SNES beat it in sales and I don't count that. You don't win a race by taking extra laps after the race is over. you're thinking of the Japanese Mega Drive Vs the Super Famicom. Also note the SEGA CD was actually demanded by Genesis fans. the 32X on the other hand was not. the 32X was a foolish mistake but the early release of the saturn was their biggest blunder.
@SonofSethoitae
@SonofSethoitae 7 ай бұрын
Nah, the Sega CD was to compete with NEC's PC Engine CD (as was Nintendo's aborted CD add-on), and the 32X was merely to prolong the lifespan of the Genesis until the Saturn came out, against hardware like the 3DO and Jaguar; Hayao Nakayama was reportedly very concerned about those two. Neither was really an attempt to beat Nintendo. Edit: "the Super Nintendo outclassed the Sega Genesis in most aspects" This isn't true? They had very different architecture, but the Genesis' processor was a 32/16 bit hybrid processor clocked at twice the speed of the SNES' processor. Additionally, while many developers underutilized it, the Genesis' Yamaha YM 2612 FM synth chip was a highly capable piece of tech. The problem wasn't that it was underpowered, but that it was harder to use than a sample based chip because you had to make all the sounds yourself.
@CarecaRetrogamer
@CarecaRetrogamer 7 ай бұрын
"Underutilized"... Makes me think of LOTS of games really badly programmed (lack of hardware knowledge) and the INFAMOUS Slowrom chip, which made the SNES games run with 66% less processor speed...
@CarecaRetrogamer
@CarecaRetrogamer 7 ай бұрын
Also, comparing 2 processors with DIFFERENT archtecture comparing ONLY the MHz is just WRONG. 1.5 MIPs will ALWAYS be MORE than 1.3 MIPs...
@SonofSethoitae
@SonofSethoitae 7 ай бұрын
@@CarecaRetrogamer I mean, even mips aren't a wholly accurate point of comparison. There are obviously a lot of factors that go into console performance.
@CarecaRetrogamer
@CarecaRetrogamer 7 ай бұрын
@@SonofSethoitae It's true, I do agree with that, but it's still a better way of comparison than just looking at the clock speed, man... Some processors are just better doing certain functions than others, and I totally agree that a real, thourough comparison, a "benchmark" per se, like we do with modern processors... But alas, I don't even know HOW that could be accomplished...
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
The GameCube was more powerful than the Dreamcast so it wasn’t the first time Nintendo beat Sega in hardware technologically.
@Oysterblade84
@Oysterblade84 7 ай бұрын
Most of the time it's a case of quantity over quality although to be fair the SNES was full of both a great library of games being a large quantity and great quality in their games. The Master System had the quality in the games but had no third party support so no large quantity compared to the NES, the Mega Drive/Genesis on it's own had both much like the SNES but somewhere around 1994 onwards i'd say the Mega Drive/Genesis was saturated with so many crappy third party games that offered no more than a lackluster of 5 minutes of play as the quality in the system's library of games started declining around that point. Also it depends on the region where the consoles fought. In Europe/Australia/Brazil the NES was a flop and the Master System and Mega Drive/Genesis did extremely well. In the United States the NES and Genesis did well but not the Master System. Great video Pojr.
@maroon9273
@maroon9273 7 ай бұрын
Plus, low quality developed games. Which lead to creation of terrible graphical and sound engines. Ie the gem sound engine and ect.
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
@@maroon9273 sound images is another low quality sound engine that’s actually worse than GEMS.
@furtivedolus2504
@furtivedolus2504 15 күн бұрын
The Genesis had a MUCH faster CPU compared to the SNES, so it's a bit disingenuous to say the SNES outclassed it in pretty much every way.
@i-dont-burn-under-the-sun
@i-dont-burn-under-the-sun 7 ай бұрын
It easy in hindsight to bash console addons. But people always ignore the fact that the PC Engine CD was quite successful in Japan. That's why other companies followed that idea.
@jordanwhite352
@jordanwhite352 7 ай бұрын
No audio?
@pojr
@pojr 7 ай бұрын
no audio in the video? hopefully it was just a processing issue, because im getting audio right now.
@valrond
@valrond 7 ай бұрын
Pointless addons? I guess hindsight really is 20/20 except, well, yeah, the 32X wasn't very good, but the MegaCD was not only a good addon, even if it wasn't fully used, but EVERYONE was starting to use CD-ROMS back then. Even Nintendo was going to release a CD addon for the SNES and instead... they created Playstation. And I mean everyone, all consoles and PCs were using it, PCEngine, 3DO, CD-I, Amiga CD32, etc, and Nintendo stuck for cartridges for the N64, which was a colossal blunder.
@VOAN
@VOAN 7 ай бұрын
The funny part is that those same consoles that embrace CDs also still rely on cartridges for their memory storage. PS1 use memory cartridges to save games, PC engine CD used RAM HuCard to save games, even the NeoGeo which still cartridges also support support memory cartridges, Saturn used Ram cartridges, and Sega Genesis used RAM cart for game save on a few of their Sega CD games. Saying disc are the future while still relying on cartridges is laughable.
@maroon9273
@maroon9273 7 ай бұрын
However, the sega cd hardware is a overkill and unnecessary with it's scaler chip and extra cpu.
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
I will defend the N64 Nintendo at the time was correct in that there was no load times in cartridges but they were also wrong due to the storage limitations of cartridges plus I like the N64 a lot and I stuck with the N64 I sold my PlayStation and I have no regrets due to the great resting games it had and obviously didn’t Nintendo exclusives.
@LordOrwell
@LordOrwell 7 ай бұрын
I don't think the sega cd was pointless. It brought a lot to the game, literally.
@juststatedtheobvious9633
@juststatedtheobvious9633 7 ай бұрын
Either Lunar blows away the rest of the Megadrive JRPG library, and the CD version of Eternal Champions really helps the fighting game library. Add in Sonic and Snatcher, and anyone claiming the CD wasn't worth making is engaged in Nintendo fanboy historical revisionism. Especially given Nintendo's far worse record with add-ons. (64DD anyone?)
@juststatedtheobvious9633
@juststatedtheobvious9633 7 ай бұрын
Either Lunar blows away the rest of the Megadrive JRPG library, and the CD version of Eternal Champions really helps the fighting game library. Add in Sonic and Snatcher, and anyone claiming the CD wasn't worth making is engaged in Nintendo fanboy historical revisionism. Especially given Nintendo's far worse record with add-ons. (64DD anyone?)
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
The was pointless because it didn’t really add anything apart from red book audio it still had the same colour limitations as the mega drive and most of its games were FMV garbage.
@michaeljordan6008
@michaeljordan6008 7 ай бұрын
Aladdin and Jurassic Park were much better on Genesis. And all of the EA sports games, were much better on Genesis.
@piratesephiroth
@piratesephiroth 7 ай бұрын
I only have to disagree about the Master System beating the NES in all aspects. It is superior in graphics and that's it. The audio is inferior and it even has less buttons on the controllers.
@pojr
@pojr 7 ай бұрын
Good point, you're not wrong about it
@brandong.1857
@brandong.1857 7 ай бұрын
Greta Thurnberg @ 7:03 😂
@Cade_The_Squirrel
@Cade_The_Squirrel 16 күн бұрын
Wow, not even a minute in and I'm already anmoyed, the SNES is not 1. Better lineup of games? Excuse me? The Master System had tons of games the NES had but in better forms, if you like plodding Mario that's fine but dont make such subjective statements like they are fact. 2. The SNES was not outright more powerful than the Mega Drive or Genesis for you yanks, the SNES had a much slower more complicated CPU aswell as slower DMA, this means that if the SNES had to rapidly move data around it caused performance to dip, yes the SNES did have sprite scaling and rotation built in (Master System actually had integer sprite scaling built in) but this was rarely used in any meaningful capacity because it was so heavy on bandwidth, where as the Mega Drive had the grunt to power through it in software.
@GlensRetroShow
@GlensRetroShow 7 ай бұрын
Yea no sound
@pojr
@pojr 7 ай бұрын
no audio in the video? hopefully it was just a processing issue, because im getting audio right now.
@GlensRetroShow
@GlensRetroShow 7 ай бұрын
Let me know if you want to come on my show Kickin'it old skool
@josephfrye7342
@josephfrye7342 7 ай бұрын
I think Atari turned down Nintendo btw so that is why sega turned down Sony.
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
Imagine being turned down by Atari embarrassing.
@josephfrye7342
@josephfrye7342 Ай бұрын
@@Adamtendo_player_1 I think atari suffered from video game crash.
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
@@josephfrye7342 Atari is overrated even back then their systems were absolute garbage and prehistoric gaming was in the Stone Age until Nintendo came along,
@Mentherex
@Mentherex 16 күн бұрын
I've seen a couple of videos and i like what you do but I'm NOT subscribing, thank you very much
@YoshiAngemon
@YoshiAngemon 7 ай бұрын
"Blast Processing? Those are just phoney-baloney buzz words made to fool the simple-minded!" - Sticks the Badger, Sonic Boom
@pojr
@pojr 7 ай бұрын
One of my favorite lines from Sonic Boom the TV show.
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
@@pojr if you did your research, you’d know that blast processing was actually a thing.
@SweetStevieAaron
@SweetStevieAaron 7 ай бұрын
Though I think your summaries are a bit pointless tbh, I still can’t get enough of the closing tune from that fighting game I forget 😅
@SweetStevieAaron
@SweetStevieAaron 7 ай бұрын
Btw, I recommend the Silpheed game on the PS2. It’s very good.
@pojr
@pojr 7 ай бұрын
The conclusion at the end? Should I take them out? And yeah, the tracks from cosmic carnage are fantastic.
@SweetStevieAaron
@SweetStevieAaron 7 ай бұрын
⁠@@pojr, sorry, I didn’t want to sound too harsh there. What I mean is, a conclusion is fine but on some retrospectives, I just think when you repeat some points, it’s not needed. Just my opinion.
@pojr
@pojr 7 ай бұрын
@@SweetStevieAaron Its all good, you weren't harsh or anything. In fact, not putting a conclusion and saves me a little bit of time lol. This is something I'll have to consider for future videos. And a few of my past videos, I didn't bother putting a conclusion in
@SweetStevieAaron
@SweetStevieAaron 7 ай бұрын
@@pojrsure. Maybe that’s your thing though, y’know? I can’t think of any other KZfaqr I watch that does them like that. Like in the new Sonic Superstars video, I really liked that you used it to give your overall verdict. So it came across more like a classic magazine review and wasn’t wasted time. Keep up the good work. The mix of classic and new games is really working out for you creatively I feel. A lot of KZfaqrs are covering the same ground but you have your own style going on now and I think your distinctive accent works really well. You’re not shouting at the viewer and make it clear that you’re a gamer like them as opposed to someone who is over the top and lectures.
@georgef551
@georgef551 7 ай бұрын
Actually, SEGA DID lie to consumers. "Blast Processing" was not in any game tile ever released. It was a misrepresentation of a DMA ability to bypass the CPU to draw colors on the screen. Basically, it's just a pixel-pusher, but you had full access to all 512 colors in the palate. Problem is it worked similar to Atari 2600 with it had to be done "Racing the Beam", as you had to input timings, the actual color to draw, similar to the 2600. Problem is, all of the Genesis's processing was needed just to display a full 512-color image on the screen, zero cpu cycles for anything else. There were tricks where colors would alternate every other frame to somewhat simulate an image with almost 230K colors, but it was very flickery, so there were only a useful 4K colors in the trick. There are resources online to tech magazines that go into detail about it, since links in comments are a taboo practice.
@georgef551
@georgef551 7 ай бұрын
@@inceptional ...especially since someone did a homebrew version of a Sonic the Hedgehod level, and outside of slowdown when losing rings, the speed was there. There's videos of it in stages of development.
@georgef551
@georgef551 7 ай бұрын
@@inceptional Heck, there's a space-themed game for the NES that scrolled faster than Sonic at running speed.
@fantom0369
@fantom0369 7 ай бұрын
actually they didn't lie, their "blast processing" commercials did not once say they actually used it. only that the system had it which was true.
@fantom0369
@fantom0369 7 ай бұрын
@@inceptional oh how nice of you to try to insult me. I had my Genesis long before that marketing campaign and honestly thought the whole thing was BS but the commercials were kinda cool but, turds like you fell for nintendo's garbage from the start didn't you? I wasn't their target nor was I the target of Nintendo's BS campaigns. in fact I haven't fallen for any console campaigns ever but I suspect you have. Nintendo lied to us from the very beginning and still do. I had both consoles and honestly I never managed to get any game that proved the superiority of either of them. take your insults and shove em where the sun doesn't shine nintendo fanboy, console/company fanboys are the worst.
@georgef551
@georgef551 7 ай бұрын
@@fantom0369 True, but they implied it. They simply had double the clock speed. Nintendo thought the graphic enhancing hardware would more than bury the Genesis, but the clock speed was it's weak point.
@maroon9273
@maroon9273 7 ай бұрын
Sega cd hardware and 32x add-on will forever be the worst thing sega ever did finacially which lead to there downfall during saturn surpise launch. Also, the worst products of all times next to the supergrafx and super cd add-on. Plus, also sega popularity declined late 1993 and 1994. Due to the press stating the genesis is a aging console due to the sega cd hardware. Also, the poorly developed games and engines being a created (especially the horrible gems sound engine and ect). SVP was expensive due to sega purchasing the chip from samsung with it's licensing fee. As for the nay-sayers disagreeing with his point. I will like ask you a question. Which branch of sega poached the idea of a uograded genesis model which the same branch agree to turn into a add-on?
@u4ria.
@u4ria. 7 ай бұрын
Have you just turned into a this Vs that channel to bring in the fanboy crowd? Sega wiped the floor with Nintendo with the Mega Drive which Nintendo only recovered from with the Switch after lagging behind Sony and Microsoft since the N64/Gamecube days. Sega wiping the floor with Nintendo gave Sega USA a massive EGO which resulted with infighting and one-upmanship between Sega USA and Sega Japan as can be seen with the 32X and the original Saturn system until Sega of Japan saw their arse when they found out about the PS1 and its 3D capabilities resulting in the Frankenstein monster the Saturn turned into with all the Jerry rigging of extra CPUs and memory to make the Saturn a true 3D graphics platform to compete with the PS1. When that failed they put their faith into the Dreamcast which was their last failure due to marketing issues and then security bypass of the game media. Come on Pojr you're better than this as can be seen by your other videos which are great the Nintendo is better than Sega. Put the effort in and stop going for the low hanging fruit for clicks. You're better than this.
@SoulforSale
@SoulforSale 7 ай бұрын
Not first😢
@pojr
@pojr 7 ай бұрын
lol better luck next time!
@alienbishop
@alienbishop 7 ай бұрын
Sega Genesis/Mega Drive did beat SNES, together with south American Mega Drives which were oficially licensed Sega consoles, they had way more total sales than SNES, so the title of this video is bullshit
@DavidSmith-bv8mv
@DavidSmith-bv8mv 7 ай бұрын
What are you talking about. Stop with the revisionist history. Sega were beating Nintendo in sales from the inception of the SNES in 1990 and were 50/50 by Jan 94. This was just Sega making the first of many financial blunders. By the end of 94 Nintendo pulled a head ( the first time they ever did since the start of the 16 bit era as they were consistently playing catch up to Sega until that point ).
@timvangenechten5258
@timvangenechten5258 7 ай бұрын
This is the first time I totally dissagree with almost everything you say Pojr. The genesis was a total success, indeed the addons were a big mistake but you can not call their failure the failure of the genesis. I can name many Nintendo addons which totally failed. And the addons failed because of their high price point. I also don't agree when people take the superfx games as examples of the snes capabilities. Adding a new processor in a cartridge is cheating. And Starfox wasn't that great as people remember. Go play it again, it has a low framerate and is not that fun to begin with. It just blew peoples minds such a thing was possible. I'm not saying one should like Sega over Nintendo, there are enough reasons to like of dislike both of them., And I do agree that Sega made a mistake by complicating their genesis platform, but telling people the genesis lost to the snes is totally wrong. And people did not lose faith in sega after the genesis... its the saturn who did that. Mostly the failt of Sega in the US. They wanted the 32x while Japan wanted the Saturn. Putting them both on the market made people confused. And after investing in the addon, they did not want to invest again in a new console. The dreamcast lost for a totally different reason. False promises from the competition together with delayed release dates and specs they could not yet achieve at the time they were promised. You really sounded like a nintendo fanboy this time instead of being neutral. I'm sorry for telling you my honest opinion.
@lifespanofafry1534
@lifespanofafry1534 7 ай бұрын
We love you Pojr!
@pojr
@pojr 7 ай бұрын
Thank you!!
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