SEKIRO Parry Timing Visualized

  Рет қаралды 1,018,814

Alexander Shushakov

Alexander Shushakov

Жыл бұрын

! ATTENTION !
this useless chart DOES NOT actually show you WHEN to press LB
it only shows you WHAT HAPPENS when you press LB.
The moment you press LB you activate a 30 frame parry window,
if the strike lands within this time a perfect parry goes off,
if the strike lands on the 31st frame it's a normal block,
if the strike lands on the 61st frame you take damage.

Пікірлер: 779
@ZeroPM
@ZeroPM Жыл бұрын
Pretty interesting how one small indicator like this can change the whole feel and difficulty of a game. With the parry time window being visualized it's actually super forgiving, the real challenge is to read the movement of your foes. Also respect for the effort, this looks like a HUD element that could be in the actual game.
@EverRusting
@EverRusting Жыл бұрын
I always thought that Sekiro parry window was huge (in comparison to most other games I mean) if you aren't spamming
@lord-of-the-shinobi-world
@lord-of-the-shinobi-world Жыл бұрын
The way to parry correctly is One, watch the enemy's movements first Two, before the impact is about to happen, press L1 or LB Of course, easier said than done. I failed 100 times before i could actually have a success
@ruski77
@ruski77 Жыл бұрын
@@EverRusting It is im pretty sure. The window is a lot more forgiving than parry times in Dark Souls. However the difference is you have to deflect entire chains of attacks while in souls you wait defensively for a *single* attack and parry it.
@iotaje1
@iotaje1 Жыл бұрын
Also the camera in close quarters.
@juandiegoorozco5531
@juandiegoorozco5531 Жыл бұрын
please no, that would ruin the game
@XxxTheFireEmblemxxX
@XxxTheFireEmblemxxX Жыл бұрын
Lots of people don't realize that blocking from an early parry is wayyyy better than getting smacked on a late parry.
@Hatchling99
@Hatchling99 Жыл бұрын
Hesitation is defeat, after all
@nqtduc
@nqtduc Жыл бұрын
We all know that. But boss in sekiro deal shit ton of posture damage, especially the fake corrupted monk. So we're forced to parry at the right time, rather than always try to parry early 😬
@liamcarlson4843
@liamcarlson4843 Жыл бұрын
@@nqtduc Thats why the gokan sugar is the best one (whatever sugar gives posture damage reduction)
@zonk834
@zonk834 Жыл бұрын
@@nqtduc that’s why the illusion corrupted monk is one of my favorite bosses in the game. It’s a straight up deflect / posture battle. I just beat it a few minutes ago and man it feels good every time. I’ve memorized that move set like the back of my hand.
@nqtduc
@nqtduc Жыл бұрын
@@zonk834 I struggle with that boss in both NG and NG+. His attack sometimes delay, sometimes so quick. I ended up use firecracker and ash to beat her
@mrbiff1069
@mrbiff1069 Жыл бұрын
I think this looks phenomenal and kudos to you for making this, it's super cool. However I can't help but think that this would result in a GTA V minimap situation where you would spend the entire time looking at that one bar and nothing else. You would eventually start getting comfortable and not needing to look at the rest of the screen if that makes any sense. In GTA and RDR a lot of people, me included, spend a lot of time looking at waypoint GPS on the map and that can detract from the spectacle that is happening on the screen. I feel like the way the game is currently built already answers this issue by forcing you to read the movements of your enemy's limbs as well as their weapon, the angle it's coming from and where it will land, etc.
@haemburger8215
@haemburger8215 Жыл бұрын
W
@prawn_
@prawn_ Жыл бұрын
I'm pretty sure Alexander knows that too. It's just nice to look at the time we have to deflect visually, at least once.
@stephen6272
@stephen6272 Жыл бұрын
i don't think anyones saying it should be on the screen in the game
@textexadecimal9340
@textexadecimal9340 Жыл бұрын
I was thinking it would be best to have something like this animated relative to the enemies' or player's screen position. At least then you could still have a warning for attacks coming from off screen. Although, the game kinda has that. To get an idea of when to parry, on slow attacks, I've learned to recognize the position of graphical effects surround the blade, and the torso movements of fast attacks; like Isshin's Ashina Cross is just slow enough that you can actually react to it.
@RuthwikRao
@RuthwikRao Жыл бұрын
this is just visualization, they're not trying to add in something that was missing or anything
@plastic8570
@plastic8570 Жыл бұрын
I'm so glad that people are still making content about sekiro
@Ehzah8
@Ehzah8 Жыл бұрын
tru tru a forgotten hidden gem
@teabow.
@teabow. Жыл бұрын
@@Ehzah8 it won game of the year, it's definitely not a hidden gem
@internallyscreaming2788
@internallyscreaming2788 5 ай бұрын
When you look at it like this. Sekiro's parry window is very generous
@ZephyrK.
@ZephyrK. Ай бұрын
I mean it is generous, Sekiro’s parry window is around 30 frames whereas a fighting game like Street Fighter 6 is around 2 or 3 Frames.
@ryzenwick120
@ryzenwick120 Жыл бұрын
I think that when you block spam, the recovery animation (no parry frames) is longer than the parry animation. So it's like a 30% chance u get a deflect, while If u time them, the parry window is very generous so the chanses would be around 70% deflect. tl;dr. Hesitation is indeed, defeat
@Tainuo
@Tainuo Жыл бұрын
It's actually a bit more technical than that. Every time you tap Deflect more than 2 times you will get diminishing returns on your active Deflect frames. So if your normal frame window is 6 frames for a Deflect it will be decreased to 4 frames as soon as you mash for the third time. Down to 2 frames on the fourth press and 0 on the fifth, meaning Deflects are no longer possible. So a key skill in higher level Sekiro(Charmless, Beadless, etc.) is only double tapping Deflect, basically doubling your chances of success.
@emancules
@emancules Жыл бұрын
@@Tainuowow most interesting. This explains something. I tried not to spam ever but sometimes my timing was simply off. Especially with a new boss, and I would have to press it again but it still seemed to work in really short bursts
@Ghorda9
@Ghorda9 Жыл бұрын
@@emancules just hold the button down for a second or until the hit happens.
@SMT-ks8yp
@SMT-ks8yp Жыл бұрын
@@Tainuo what a weird way to nerf button mashing.
@MrGetsLaidALOT
@MrGetsLaidALOT Жыл бұрын
@@SMT-ks8ypthe game is built around learning to parry so it makes sense. if you could spam L1 and parry everything to win that wouldnt really be a fun game
@axl2059
@axl2059 Жыл бұрын
My friend once said that Sekiro is like a rythm game, and it's true you can close your eyes when fighting another blade wielder and if you train/memorize the sounds it is like Uzui Tengen's musical score ability, he can basically memorize an opponents attacks and see it as a music sheet until he can read all the attacks and predict/deflect all of them
@DeeMulaah
@DeeMulaah Жыл бұрын
I have the same perspective as your friend People initially look at me funny when I describe it that way until I say it's almost as if you're dancing with your enemies and the goal is to make sure you're always leading
@gekiitriceps9211
@gekiitriceps9211 Жыл бұрын
back when Sekiro came out and i heard this perspective of it being a rythm game, it completely changed my gameplay. it even got easier, to be fair :D
@emancules
@emancules Жыл бұрын
@@gekiitriceps9211I only realized after playing other dark souls game. Elden ring bosses just felt so fucking clunky and random in comparison lmao
@ISfake324
@ISfake324 Жыл бұрын
People have beaten it blindfolded
@nqtduc
@nqtduc Жыл бұрын
Lilagy defeated it blindfolded 🫣
@linedpaper5374
@linedpaper5374 Жыл бұрын
this is so freaking awesome!!! i've always wanted to see something like this and you made it better than i had imagined. thank you for sharing! the final "i parried that" was legit hilarious
@karayi7239
@karayi7239 Жыл бұрын
Most parry windows seem to be around 30 frames. at 60fps, that's 500ms window. The average human reaction time is ~200ms, meaning, you need to recognize it's parry time within less than a third of a second. The insane thing is, even on a first playthrough, you'll manage to parry MANY attacks even against bosses you've never faced. A remarkable achievement of game design.
@Kaldrin
@Kaldrin Жыл бұрын
That's not entirely accurate, you only take in consideration an edge case where the enemy takes 500ms from the start of their animation (So the starting point from which the player can start to react) to the damage dealt. While these attacks exist they're not the norm in Sekiro, in fact most attacks take much more than 500ms to actually touch you, thus you have much more time to react than what you're implying. This mechanic challenges you less on your reaction time than it does on your sense of timing / rhythm / knowing the patterns
@NoahYoudontneedtoknowmyl-kt3vc
@NoahYoudontneedtoknowmyl-kt3vc Жыл бұрын
I want to get Sekiro and I want to go in blind :) (unlike elden ring and stuff)
@karayi7239
@karayi7239 Жыл бұрын
@@NoahYoudontneedtoknowmyl-kt3vc you're in for a treat
@adomali87yearsago.71
@adomali87yearsago.71 Жыл бұрын
@@NoahYoudontneedtoknowmyl-kt3vc struggle learn beat repeat
@TheMisterGuy
@TheMisterGuy Жыл бұрын
"Most parry windows seem to be around 30 frames." Nooooooo no no no no. 30 FPS, in a 60 FPS game is 1/2 second. Most parry windows in ARPG games (like Dark Souls) are more like 1/4 second for "normal" parry tools, with 3/8 for the better tools and 1/8 for the worse tools. Fighting games like Soul Calibur have even tighter windows, and "perfect" parries in those games are sometimes literally perfect, meaning one frame or 1/60 second. 1/2 a second is a really long parry window, but Sekiro is so forgiving on this timing because you're expected to do it a lot.
@ICDedPeplArisen
@ICDedPeplArisen Жыл бұрын
Understanding that spamblocking is less effective is great, but even better if you understand why. After blocking, you have a generous 30 frame deflection window, which at 60 fps is half a second for a parry. If you block and don't deflect, the window is reduced slightly, and spamblocking can lower it down to about 1/10th of a second. Sure you may get lucky with some deflects, but practicing mindful blocking and early deflects is key to getting better. Another thing to mention is that when deflecting successfully, the deflection window resets to 30 frames.
@acanthodactyl
@acanthodactyl Жыл бұрын
In theory yes, but for me the game became much MUCH easier when I started spamming block instead of trying to get the timing right. When I was playing "by the rules" every early game miniboss took me 20+ attempts, and it took me like 100 attempts to beat lady butterfly. Then I noticed that mashing parry was actually pretty consistent and much easier than learning all the timings by heart through trial and error. I beat many bosses in one or two tries without learning any of their patterns, just start mashing when they get close.
@TimothyGod
@TimothyGod Жыл бұрын
​@@acanthodactyl well some cases mashing party is the solution with how fast some attacks and combos are
@yaboi-km2qn
@yaboi-km2qn Жыл бұрын
@@acanthodactyl this is a lie, unless you got a different version of the game than everyone else. The game is litterally designed to stop you from doing that.
@hrybory3453
@hrybory3453 Жыл бұрын
​@@yaboi-km2qn With charm and without bell, most enemies do little damage and have little health. With proper posture management, I can see how spamming deflect can be a viable alternative to learning enemy attacks.
@y_corruptor_y
@y_corruptor_y Жыл бұрын
🤓🤓
@fafflerproductions
@fafflerproductions Жыл бұрын
This is so cool to see. Also this shows why this game is so goddamn good. You can't just get by through random movements. When you understand how it works it ends up with an almost rhythmic dance between you and the enemy of blocking and striking. This game BY FAR has the best feeling combat out of any game I've ever played
@x.Lion.x
@x.Lion.x Жыл бұрын
Tbh you can get through a lot with random movement but if you get into the dance of the blades you truly see the beauty of the game and combat also it's a LOT easier
@Th3RealUnknown
@Th3RealUnknown Жыл бұрын
the game is ez asf 💀
@x.Lion.x
@x.Lion.x Жыл бұрын
@@Th3RealUnknown Nobody said it's hard you fking r*t*rd it's by far the easiest souls game at least as long as you don't play any p*ssy one shot builds which you can even partly do in this game at least you can ez clap the end boss in like 2 minutes
@redfrog1628
@redfrog1628 Жыл бұрын
That's a good way to describe it, I always called it Focus. Kind of like 'in the zone'
@fafflerproductions
@fafflerproductions Жыл бұрын
@@Th3RealUnknown not really. From beginning to end it's one of the most challenging soulsborne games with some of the most challenging bosses along the way, and requires you to learn proper timing and certain mechanics. The way it works is it forces you to learn how to properly play the game until you've mastered it. Each boss uses a collection of mechanics you've learned across your playthrough and if you don't pay attention, you get destroyed. Maybe you had an easy time with the game, but if you're claiming the game was easy and you took more than an hour on a boss or skipped bosses, than you're lying to yourself. I've gotten to the point where I can easily play through the game on NG+7 with kuro's charm, but that doesn't mean the game is easy. It just means I got good at playing it.
@iwearajacketwhenitscold5308
@iwearajacketwhenitscold5308 Жыл бұрын
very much missed opportunity to add the parry visualizer over the spam block footage. despite that this is a great demonstration of the parry mechanics and is very well edited
@vepeu
@vepeu 2 ай бұрын
you'd be staring at the parry meter instead of playing the game, bad take
@slyose6154
@slyose6154 2 ай бұрын
@@vepeu You didn't even understand the take. He's talking about this video, not the game
@Jaycomma
@Jaycomma 2 ай бұрын
@@vepeuyou didn’t even understand what he said 😂 why are the dumb ones always the loudest 💀
@vl9747
@vl9747 Жыл бұрын
" I p a r r i e d t h a t " lmfao, I'm dying.
@ECCHIBANxHELLSING
@ECCHIBANxHELLSING 6 ай бұрын
That’s our we haven’t gitted gud yet
@secondsaint214
@secondsaint214 Жыл бұрын
I play a lot of fighting games, and many of them have parry mechanics. Even after years of practice, I'm terrible at using them well. They often require a level of timing I just can't do outside of controlled situations. Sekiro's parry window is literally 10-15x larger than some of those windows (30f vs 3f or in some cases 2f). I immediately noticed that the parry window was massive when I started the game, and honestly I love it. It's so accessible and so much fun.
@mingQWERTY
@mingQWERTY 8 ай бұрын
Dante's Royal Guard in the Devil May Cry games is one that comes to mind for me. They did make it somewhat more forgiving in the 5th game but the games prior it was super hard to pull off a perfect deflect and I'd argue that even in DMC5 it's still quite hard to pull off. Sekiro's timing is indeed very forgiving in comparison
@assassinonprozac
@assassinonprozac 5 ай бұрын
⁠​⁠@@mingQWERTYRoyal Guard is actually pretty generous at a 6 frame window, and DMC5 didn’t adjust the window at all, it’s still 6 frames but the punishment for blocking early is non-existent in 5 so the risk/reward has been skewed massively in your favor. If you want a strict parry system try Issen in Onimusha, I don’t know the exact frame data but it starts off somewhere around 6 frames, the interesting part is that if you press the attack button at a specific point during the Issen animation you can do another one for free, and you can do this forever, the catch is that the window gets smaller every time you do it and it becomes genuinely frame perfect very quickly. If you get good at chain Issen you can destroy bosses in literal seconds because they dared to attack you one time.
@fernandosousa7515
@fernandosousa7515 5 ай бұрын
You helped me and several friends to understand this mechanic better, thank you very much!
@Kringkily69
@Kringkily69 Жыл бұрын
One thing I would say about flurry attacks is that they are all at the same speed in groups so if you recognize the tap sequence it’s the same spacing each time and no need to panic tap block. Awesome video
@cosmic2750
@cosmic2750 Жыл бұрын
My way of memorising movesets in Sekiro is through the clashing swords and the timing interval between them. How I learned to deflect Isshin's 7(8?) hit combo was to say the parries out loud, like, "1, 2...1 2, ...1,2,3-Mikiri". Same for Genichiro. Sekiro absolutely works as a music rhythm game. I wouldn't be surprised if we somehow found out that the music of the bosses match the tempo of their attacks.
@Kaldrin
@Kaldrin Жыл бұрын
Isn't the music of most From Soft games already matching the tempo of attacks of the bosses? I think I've seen that somewhere.
@notVishnu69
@notVishnu69 Жыл бұрын
​@@KaldrinDancer of Boreal valley?
@seastilton7912
@seastilton7912 Жыл бұрын
I just look at the weapon and parry when it's about to smack me. I rarely memorise timing but just observe the visual clues, the game does an amazing job of showing body language so you can almost watch the tension in their body to anticipate the timing of the strike. It works (kzfaq.info/get/bejne/bqdojL1e0pfGpYk.html)
@BaldorfBreakdowns
@BaldorfBreakdowns Жыл бұрын
1, 2, 3, Mikiri sounds like if Sekiro wrote a book for children.
@BaldorfBreakdowns
@BaldorfBreakdowns Жыл бұрын
@@seastilton7912 Someone gave me the tip of watching the hands, and that helped a ton
@TheKnightDrag0n
@TheKnightDrag0n Жыл бұрын
00:38 Mind blowing, I think this is the second time I've seen someone perfectly deflect Genichiro's floating passage, same goes for O'rin flurry attack.
@ghad6799
@ghad6799 9 ай бұрын
Second playthrough and I was deflecting perfectly, for all bosses except Isshin.
@metheuscane719
@metheuscane719 Жыл бұрын
Dude thats cool af . I wish we got this feature in practice mode like that to know the timing ( i dont think its a good idea tho). And I thought i was good at deflecting until using kuro charm. It showed me how bad i am at the game...
@alexandershushakov4431
@alexandershushakov4431 Жыл бұрын
That's actually a really cool idea for a mod
@TimothyGod
@TimothyGod Жыл бұрын
It would actually be the perfect practice thing. It doesn't tell you how to beat bosses, or what each owns timing is, just that this is how it works.
@sassas1487
@sassas1487 Жыл бұрын
@@TimothyGod That would trivialize the game even in practice, Sekiro is about reading the opponent replacing all of this with a bar in the middle of the screen is a bad idea
@shitpostingstevebecauseall6279
@shitpostingstevebecauseall6279 Жыл бұрын
@@sassas1487 Not necessarily, especially since Sekiro has a lot of different enemy types. You can be amazing at killing Hanbei in the tutorial section, but you'd still probably die a lot on a first playthrough because timing the parry on different enemies is pretty hard. Putting this kind of feature in the Hanbei arena would just expedite some of the very early learning process by giving them a framework to work off of, but that practice wouldn't even scale far enough to trivialize the first Ashina Spear.
@jeremycanning7058
@jeremycanning7058 Жыл бұрын
I think it wouldn't be too bad for game balance when you factor in unblockable moves. You'd still have to pay attention to things besides the bar.
@lillorrdpeep
@lillorrdpeep Жыл бұрын
hitting a series of perfect deflections is one of the most satisfying feelings ever in gaming
@BoomSqueak
@BoomSqueak Жыл бұрын
Love the ending. "I parried that!" Clearly, you did not.
@nikopascua9496
@nikopascua9496 9 ай бұрын
Thank you so much for this, I thought that the window of opportunity was much smaller than that. I might actually finish the game now
@ICDedPeplArisen
@ICDedPeplArisen Жыл бұрын
Need a mod like this. I've already beaten the game numerous times but visualizing it for one wouldn't hurt.
@zzedixx
@zzedixx Жыл бұрын
Love the MythyMoo reference at the end
@konradk1066
@konradk1066 Жыл бұрын
Today I learned, the parry window is a set of frames, not just a one-off perfect-timing chance kind of thing. THANK YOU
@seastilton7912
@seastilton7912 Жыл бұрын
What did you think it was? 1 frame out of 60? That would be such an incredibly unlikely timing
@shade08538
@shade08538 4 ай бұрын
@@seastilton7912but it’s possible
@renanleandro5914
@renanleandro5914 10 ай бұрын
The fact that the game doesn't have an indicator to when do certain actions is one of my favorite parts honestly, like having to actually read the enemies movements to know the right time to parry, or when you have the dangerous attacks, like the amples and the lunges, the game warns you that's it's an attack you can't block, but it doesn't tell you if you have to mikiri or jump, you have to ACTUALLY read the enemy's movement, see where he is going with his weapon, in order to plan your next moves.
@tileux
@tileux Жыл бұрын
I started off as a spam blocker. Its definitely a bad idea, although a simple block can be useful sometimes if you have time to shake off the posture damage - ie during the apparition phase of the second corrupt monk fight. As long as your back is to a wall during those attacks blocking works fine. I disagree about flurry attacks: i find them easier to parry due to the rhythm. The trick is to be ready for the inevitable kill shot at the end of the flurry, and also to be ready with the insta-block and then parries at the end of your attacks. Once your opponent starts parrying its time to back off.
@nobodycares3333
@nobodycares3333 Жыл бұрын
This feature can be life changing...!!
@MurielissonPepe
@MurielissonPepe Жыл бұрын
Why would you want that during normal gameplay? It defeats the whole purpose of getting good. It’s a neat feature tho.
@ileiad
@ileiad Жыл бұрын
finally... Sekiro journalist mode.
@lukepoplawski3230
@lukepoplawski3230 3 ай бұрын
I feel personally attacked with the “I pARrIeD tHaT.” At the end good sir/madame.
@whatevermanh7657
@whatevermanh7657 Жыл бұрын
if this were a mod it would be amazing to teach newbie players to learn the "rhtymn" part of sekiro gameplay,hell even for pros it would help. You really gotta find someone to code this to a mod
@MythyMoo
@MythyMoo Жыл бұрын
Guy at the end sounds familiar, I don't know where I've heard him but he pisses me off
@alexandershushakov4431
@alexandershushakov4431 Жыл бұрын
He's here kzfaq.infoUgkxl6i_5z3pbMSA_lD0an_e6Fx5t9hV_wxC
@Tea-Spin
@Tea-Spin Жыл бұрын
Yooo mythymoo
@Leg1503
@Leg1503 9 ай бұрын
Coming back to sekiro after lies of p feels like a cakewalk. Feels like triple the parry time
@Ala_tus
@Ala_tus 9 ай бұрын
The parry system feels so nice with the corrupted monk, especially since his posture regen is so slow, feels like all you gotta do is block and then you win.
@nomercy8989
@nomercy8989 Жыл бұрын
The animation team is the real mvp here
@linedpaper5374
@linedpaper5374 Жыл бұрын
animation team of one it sounds like, so extra props to Alexander. i'd call it better than "newbie animation" for sure
@thechugg4372
@thechugg4372 5 ай бұрын
I was about to say the exact opposite, the animation does NOT convery at all how long this parry window is, a big failure on the animation part...
@tobigomez3069
@tobigomez3069 Жыл бұрын
I don't know if you guys read the movements like this but, when i want to do a perfect parry, i search for reading the "intent" of the attack. The perfect example to explain it is that stomp attack that the Guardian Ape does in his second phase. When he does it, i try to focus in his arm and not his sword, doing this when he is beggining his attack i can see that slight movement that his body does before the blade attacks and parry him perfectly.
@louisuchihatm2556
@louisuchihatm2556 Ай бұрын
Bro got observation haki
@tobigomez3069
@tobigomez3069 Ай бұрын
@@louisuchihatm2556 i trained it so hard that i managed to defeat Isshin Ashina after months playing other stuff 🗿
@TheGrades90
@TheGrades90 Жыл бұрын
a lot of people are learning about chip damage and kuro's charm right now.
@NobleVagabond2552
@NobleVagabond2552 3 ай бұрын
This is really damn cool
@enki5446
@enki5446 4 ай бұрын
I know this is kinda late but the parry window is actualy almost 3time shorter than this , it's 12 frame source : The Truth About Sekiro Parry Frames by ahmz1404
@uffu2490
@uffu2490 7 ай бұрын
Learning the mechanics is my only issue with this game but I love this game so, so much.
@mazukai6525
@mazukai6525 Жыл бұрын
That's actually amazing 👏 I always wanted to know how much time I had to parry an attack
@alanfrost2973
@alanfrost2973 Жыл бұрын
Music to my ear colors to my eyes
@fatalcreeper8694
@fatalcreeper8694 Жыл бұрын
This is so cool I can't wait to play this
@huntarius8253
@huntarius8253 Жыл бұрын
song at 0:34 is lotus waters from yume 2kki if anyone was curious
@EuroFighter59
@EuroFighter59 Жыл бұрын
I wish there was a video tutorial like this for every boss
@Toshiro4619
@Toshiro4619 Жыл бұрын
How you gonna call me out at the end of the video? In all honestly having the little visual indicator really helped me see about what I was looking for. Very helpful, 10/10 would recommend
@remigusker6024
@remigusker6024 Жыл бұрын
Seeing it visually the window is way more generous in actual timing than it feels like. X3
@Lachy1407
@Lachy1407 9 ай бұрын
This should be included when teaching people how to play Sekiro, it's great.
@DankMemer42013
@DankMemer42013 3 ай бұрын
So don’t wait for the sound of the Perry
@Uchiha_Sasuke209
@Uchiha_Sasuke209 Жыл бұрын
a very cool visualation. Thx
@BeeTheTravler
@BeeTheTravler 8 ай бұрын
Now we need it in lies of p
@Certified_souls_player
@Certified_souls_player Жыл бұрын
Also, thank you for pointing out the spam deflecting. I was arguing with somebody on KZfaq about this how he said the game was so easy because you could literally just spam your way through it which I told him it’s not true you’ll end up taking damage or having your posture broken quick as hell like I would love to try to see someone do that shit with the demon of hatred lol
@tobigomez3069
@tobigomez3069 Жыл бұрын
When i fought Demon of Hatred i died a lot trying to parry him. Then i tried to fight him like a Souls Boss, and it worked perfectly. So maybe that's not the perfect example, i would say that Phase 2 of the Guardian Ape or even the Monk are better examples, because they have delayed attacks and if you spam block i'm pretty sure that you could get One shoted or almost
@DRcorban
@DRcorban 6 ай бұрын
Can't believe it took this for me to realize the parry timer is tied to the *WOOSH* sounds.
@Raizmorph
@Raizmorph Жыл бұрын
For a moment there i actually thought it showed you when to block, before i read the description. Why is nothing ever easy
@blackdragoncyrus
@blackdragoncyrus Жыл бұрын
Let's go Justiiiiiin!
@anz111
@anz111 Жыл бұрын
Now this looks like a proper rhythm game 🥁
@sonicmaster047
@sonicmaster047 Ай бұрын
You start by mashing or just holding block. Eventually you start to learn the timing and really start to get going.
@marccarlovendivil7958
@marccarlovendivil7958 Жыл бұрын
Thanks for these, this video made Sekiro parry click for me,
@diegosaez4885
@diegosaez4885 Жыл бұрын
You may not know this but you just created one of the smartest and simplest accessibility feature I've seen in a long while.
@TimothyGod
@TimothyGod Жыл бұрын
100%
@GodKiller97
@GodKiller97 Жыл бұрын
This is literally how I mentally visualize just-frame moves in fighting games when I’m doing combos. It has carried me doing many b3 loops with Lee
@Carlisho
@Carlisho 5 күн бұрын
Super interesting how the parry window feels harder than what this indicator reveals it to be, the real struggle is memorizing the attacks because on a first playthru you are reacting to the attacks and the varying timings is what throws you off, but once you memorize the attacks and the timings then the game feels exponentially easier.
@gaminginarow
@gaminginarow Жыл бұрын
I just listen to the sound and predict the next move by the speed of the enemy's attack. I of course also look at the attacks, but sound plays a key role for me.
@StormbringerI
@StormbringerI Жыл бұрын
There is a certain "whoosh" sound just when the parry window gets open.
@greenimpwtf
@greenimpwtf 2 ай бұрын
I'd really like to see what's going on with some weird timings, like that Monk's upward cut or Armored Warrior's charged overhead, they seem to hit earlier than what is telegraphed.
@dangerdan2592
@dangerdan2592 Жыл бұрын
I personally always have trouble with the delayed hit attacks where the enemy winds up but then sort of hesitates before swinging. The flurry attack can be hard too but the slow ones get me way too often because I press the button too early.
@haikall5479
@haikall5479 Жыл бұрын
Headless slow then fast attack is so annoying
@mac-ec8do
@mac-ec8do 7 ай бұрын
Axe guys, big bois, headless, corrupted/true monk, their slow timing always throws me off
@daxia0
@daxia0 Жыл бұрын
I always stay in guard then let go and lb again to parry. Idk if its better or not but staying in guard recovers posture faster so ive just gotten used to it.
@zeronime284
@zeronime284 6 ай бұрын
You can spam block to flurry attack, and you can also do rhythm spam: by pressing and holding block exactly after 1 second each.
@Blackflagxll
@Blackflagxll Жыл бұрын
problem with this mod is that once you done a boss fight all you remember is this parry bar...
@Jon-wg6yz
@Jon-wg6yz Жыл бұрын
this is a great idea for a practice mod
@Kagezava
@Kagezava Жыл бұрын
Actually this is the point. Block spamming reduces the parry window, but gives you a block if you miss that window. So it's best to only spam a block when you don't know what moveset the enemy has.
@_Cetarial
@_Cetarial Жыл бұрын
Game journalist mode looks great.
@MonkeyNeuronActivation
@MonkeyNeuronActivation Жыл бұрын
I hope this can be added into a mod. I finished Sekiro with normal difficulty but never got the hang of it with the demon bell rung.
@juliusbush9432
@juliusbush9432 6 ай бұрын
IMMA NEED THIS
@xanderatkinson2748
@xanderatkinson2748 Жыл бұрын
Bro I didn't know it was possible to parry genichiros second to last attack in his flurry.
@latetootheparty
@latetootheparty Жыл бұрын
It’s like you have to press block more than you should press to swing 🗿
@0mnislash208
@0mnislash208 Жыл бұрын
1:06 he accepted his fate and was like my time has come..
@tranngockha6562
@tranngockha6562 Жыл бұрын
Phenomenal works
@kronic0961
@kronic0961 Жыл бұрын
I need this in my Sekiro life.
@abrahamrangel2326
@abrahamrangel2326 Жыл бұрын
It does feel like after every consecutive parry you do the parry frames decreases
@XxxTheFireEmblemxxX
@XxxTheFireEmblemxxX Жыл бұрын
THE MYTHYMOO VOICEOVER LMAOOOOO
@PlaySA
@PlaySA Жыл бұрын
My problem is usually waiting too long to parry. I always want to do it right when the strike is about to hit but that's not the best way, better early than late
@inferlas8313
@inferlas8313 Жыл бұрын
I only parry spam and when in first getting into the fight to learn there attacks once I’ve decided I’ve learned there attacks I reset the fight
@kikofernandez9184
@kikofernandez9184 Жыл бұрын
that is far more forgiven than i thought
@murrayshort5635
@murrayshort5635 Жыл бұрын
Awesome visualisation only wish it showed the parry timing for stabs aswell
@MortalMercury
@MortalMercury Жыл бұрын
I dont understand why the one that caused everything to go wrong with Genichiro didn't set back the progress of the bar despite being hit in the green zone
@Kaldrin
@Kaldrin Жыл бұрын
They key is to spam more slowly, with a precise rhythm, I think you can end up with a good half of the time being in parry windows.
@tameshigiri5
@tameshigiri5 Жыл бұрын
I recognize the @MythyMoo voice at the end :D
@TheSolitaryEye
@TheSolitaryEye Жыл бұрын
This made me realize that Sekiro is really just a rhythm game disguised as an RPG
@TimothyGod
@TimothyGod Жыл бұрын
We've been trying to tell people for years
@1m2misaelenrique11
@1m2misaelenrique11 Жыл бұрын
This is the easy mode that journalist wanted
@Paragon._.
@Paragon._. 9 ай бұрын
I ain’t gonna sugar coat that L1
@RekkaKien3
@RekkaKien3 Жыл бұрын
Damn it. Now I wanna play again.
@chandrahas2502
@chandrahas2502 Жыл бұрын
Perfectly Fits To Game. It's Looking Like The Developers Are Added This.
@zonk1580
@zonk1580 9 ай бұрын
Adding this as a hud element could honestly work great as an easy mode and would be a much better option than just adding extra parry frames or reduced damage.
@Crispierbug
@Crispierbug Жыл бұрын
Cant believe this rhythm game doesn't have a official rhythm visualizer
@OMGITSGB
@OMGITSGB Жыл бұрын
Me: Violently slams on block move constantly.
@anothermicrobe755
@anothermicrobe755 Жыл бұрын
'I parried that' lmao every time
@enggarrizkindo6992
@enggarrizkindo6992 Жыл бұрын
bro just invented easy mode for sekiro
@scrillthebeast2066
@scrillthebeast2066 5 ай бұрын
“PARRY THIS YOU FILTHY CASUAL” -Isshin 💀💀💀
@HoangNguyen-jc8jo
@HoangNguyen-jc8jo Ай бұрын
0:50 just realized you can Ichimonji from a jump. Never thought of that!
@arctother5176
@arctother5176 8 ай бұрын
I cannot lie, I’d love to see this for Puppet Souls
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