Рет қаралды 1,131
00:00 Introduction
01:08 Practical part
16:52 Project structure
58:25 Theoretical part
01:05:08 First run of the program
01:06:48 Licenses
01:07:07 Integrating Wwise into a game project
01:10:08 Basics of intervieis
01:11:24 Menu Bar and Toolbar
01:11:40 Toolbar more
01:13:42 Menu Bar in detail
01:14:15 Load Unloaded Work Units
01:15:40 File Manager
01:16:23 Import Audio Files
01:20:23 Voice Asset Importer
01:20:56 Import Factory Assets
01:21:13 Convert All Audio Files
01:21:33 Clear Audio File Cache
01:22:04 Remote Connections
01:22:53 Project Settings
01:23:03 General
01:27:49 Source Settings tab
01:34:03 Soundbanks tab
01:39:16 Logs
01:39:34 Obstruction/Occlusion
01:40:06 External Sources
01:40:39 Network
01:40:45 Custom Properties
01:40:59 Platform Manager
01:42:13 Language Manager
01:42:31 License Manager
01:42:43 User Preferences
01:44:44 Default Object Values
01:45:11 Profiler Settings
01:46:06 Keyboard Shortcuts
01:46:19 Control Surface Devices
01:46:37 Menu Bar: Edit
01:47:25 1 Author Stage
01:48:06 Transport Control
01:48:20 Meter View
01:48:39 Project Explorer and Object Tab Group
01:49:40 Project Explorer: Audio
01:49:53 Audio: Audio Devices
01:52:47 Adding Audio Devices
01:54:05 Master-Mixer Hierarchy
01:55:37 General Settings tab
01:59:16 Effects tab
01:59:36 Metadata tab
01:59:41 RTPC tab
01:59:48 States tab
01:59:53 Advanced Settings tab
02:01:30 Soundcaster
02:03:17 Audio\AUX Bus.
02:03:23 Audio Bus: General Settings
02:08:36 RTPC tab
02:11:14 RTPC In Actor-Mixer
02:12:02 Game Sync: Game Parameter
02:15:46 Modulator: MIDI
02:16:27 Modulator: LFO
02:17:57 Modulator: Envelope
02:21:18 Modulator: Time
02:23:24 Modulator: Randomize
02:24:50 States tab
02:28:01 Audio Bus: Positioning
02:28:12 Auto-Ducking and HDR.
02:28:31 Auto Ducking
02:29:51 HDR
02:32:58 How to set up HDR
02:37:34 Actor-Mixer: HDR
02:39:49 Actor-Mixer Hierarchy.
02:40:17 Sound SFX
02:41:08 Actor-Mixer.
02:41:39 Random Container
02:41:57 Sequence Container
02:42:25 Blend Container
02:43:22 Sound SFX: General Settings
02:45:57 Sound SFX: Conversion
02:49:34 Sound SFX: Effects
02:50:09 Sound SFX: Metadata
02:50:50 Sound SFX: Positioning
02:58:18 Attenuation Editor
03:06:52 Emitter 3D Position
03:08:53 Position Editor
03:16:23 Audio Bus: Positioning
03:18:03 Sound SFX: HDR
03:18:19 Sound SFX: MIDI
03:19:14 MIDI Keymap Editor
03:21:37 Sound SFX: Advanced Settings
03:26:44 Music Hierarchy Limits Features
03:28:03 Random Container
03:29:44 Sequence Container
03:32:07 Switch Container
03:34:46 Blend Container
03:37:27 Sound Voice
03:37:45 Interective Music Hierarchy
03:38:13 Music Track
03:40:54 Music Segment Editor
03:43:32 Music Segment
03:44:02 Music Playlist
03:48:45 Loop Count working principles
03:50:04 Music Switch Container
03:50:23 Dynamic Dialogue Editor
03:54:29 Transition and Stingers
03:54:58 Transition tab
03:57:50 Music Fade Editor
04:01:25 Stingers tab
04:02:08 Working with Events
04:02:54 Create Events
04:03:32 Play
04:04:40 Stop
04:05:38 Pause
04:07:09 Break
04:07:26 Seak
04:09:45 Post Event
04:10:10 Mixer Actions
04:11:06 Game Sync Actions
04:11:12 Game Parameter
04:12:08 State
04:12:32 Release Envelope
04:12:56 Reset Playlist
04:13:04 Effects Actions
04:13:21 Set Effect
04:13:31 Reset Effect
04:13:36 Soundbank Action
04:15:22 Soundbank Manager
04:16:00 Soundbank Editor
04:17:52 Event Viewer
04:18:30 Stage 3 Mix
04:20:07 Mixing Desk
04:21:19 Follow State
04:21:24 Push State
04:21:36 Master Mixer Console
04:22:22 Schematic View
04:23:03 Stage 4 Profile
04:24:14 Capture Log
04:26:10 Profiling Filters
04:28:01 Perfomance Monitor
04:28:41 Advanced Profiler
04:33:19 Audio Object Profiler
04:36:32 Audio Object 3D Viewer
04:37:17 Audio Object List
04:38:27 Audio Object Metadata
04:38:46 Layout: Voice Profiler
04:38:55 Voice Explorer
04:39:11 Voice Inspector
04:40:33 Voice Monitor
04:40:51 Update with HDR
04:41:04 Layout: Game Object Profiler
04:41:15 Game Object 3D Viewer
04:43:05 Game Sync Monitor
04:43:14 Profiler Statistics
04:43:30 Project Explorer: Add-on
04:44:00 Game Syncs tab
04:44:07 ShareSets tab
04:44:16 ShareSets: Effects folder
04:44:43 Attenuations
04:44:55 Conversion Settings
04:46:30 Modulators
04:46:51 Virtual Acoustics
04:48:23 Metadata
04:48:32 Sessions tab.
04:48:46 Control Surface Session
04:49:12 Queries tab
04:50:39 Additional windows and editors
04:52:39 Source Editor
04:53:36 Utilities
04:53:50 Batch Renamer
04:54:14 Cantextual Help
04:54:48 Details
04:55:00 Integrity Report
04:55:28 List View
04:55:44 Logs
04:55:52 Paste Editor
04:56:02 Reference Viewer
04:56:42 Loudness Meter
04:56:52 Menu Bar: Profiler Tab
04:58:00 Menu bar: Audio tab
04:58:28 Menu bar: Windows tab