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First and foremost, i apologise that the audio is far less than perfect, I have been having some technical difficulties with audio.
In this video, I want to introduce you to a pair of nodes that I find extremely useful in Unreal Engine. Set Timer By Function Name, and Set Timer By Event have many different uses, but in short allow you to create functions and events that run after some interval and/or loop. In this video we cover a few common use cases for these nodes, such as making a literal timer, making an event delay, and making an automatic weapon. There are a lot of pros to using these nodes, but also some cons to be aware of, so stay tuned to learn more!
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