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Setting yourself up for success as a small or solo team | Devlog 05

  Рет қаралды 17,614

Rebound Studios

Rebound Studios

Күн бұрын

Game development doesn't have to be as hard as some people make it out to be! I talk about some common challenges game developers have to overcome and how to set yourself up for success with some high-level guidance around game vision, pillars, and scope management.
Playstation Blogpost: blog.playstati...
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Check out my facebook here: / reboundstudios
Get in touch here: www.rebound-studios.com

Пікірлер: 48
@ShmuPixel
@ShmuPixel Ай бұрын
It's good to hear someone with 20 years in game development admit he's also struggling no matter what project he's working on. I've been in the game industry for roughly 15-20 years myself, currently struggling as a solo dev, and I always assumed it was my fault because of personal issues or whatever... Sometimes we just need a reminder that, yes, developing game is hard by itself, and if we try too much to be creative we'll just end up going around in circles. It's easy to get ideas but much harder to implement them in a game engine, so it's always better to start small and to give some room for ideas later, once the core of the game is rock solid.
@reboundstudios8
@reboundstudios8 Ай бұрын
I totally hear ya. It doesn't matter how much experience we have, we can still run into creative or technical roadblocks that cause us to step away and move onto something. It's sad thinking how many projects have just stopped development because of this. I've been trying to take fewer calculated risks while front-loading unknown features to build my confidence for later stages of development. So basically, design around our strengths, then focus on the most challenging foundational aspects that are outside of our wheelhouse up front, because you know you can crush the other stuff. Even then, it's still hard when you run into the unknown, unknowns...
@shinobudev
@shinobudev Ай бұрын
Gamedev is hard. For me not because code is difficult, but because time management is everything for me.
@reboundstudios8
@reboundstudios8 Ай бұрын
I was thinking about discussing this at some point in the future as well. A lot of indie devs are essentially working two jobs, myself included. Then when you add a wife and kiddos on top of all of that, finding a healthy work-life balance can be very challenging. I do have some tips around that, which have helped me survive the grind over the past few months, if you or anyone else is interested.
@diogenesnascimento6433
@diogenesnascimento6433 Ай бұрын
that's true, even learning somthing basic can take weeks for me because of lack of time
@mikealgee1489
@mikealgee1489 Ай бұрын
@@reboundstudios8 That would be great! - Found this video really useful too
@river_river_river
@river_river_river Ай бұрын
Thanks for sharing! I really appreciate how practical your points were without being discouraging.
@ZupaTr00pa
@ZupaTr00pa 16 күн бұрын
Your game world looks amazing and your animations are smooth and easy on the eye. I'm looking forward to giving this a play sometime!
@grit-mike
@grit-mike Ай бұрын
I second that it's good to hear experienced people also struggles. I've been a producer, director, CEO, and whatnot, but it's still hard to be a "one man band" indie game dev. That said, it's pretty f*ing awesome to learn new things.
@reboundstudios8
@reboundstudios8 Ай бұрын
I've worn a lot of hats as well, and it gives you great exposure to how the sausage is made. Like you said, it helps a lot when you're hungry for new knowledge.
@auto7385
@auto7385 Ай бұрын
0:52 would be great to here your experience working in large teams !
@reboundstudios8
@reboundstudios8 Ай бұрын
I'd be happy to share some stories! Anything in particular you're curious about?
@auto7385
@auto7385 Ай бұрын
@@reboundstudios8 Any risks you guys had to take, your personal growth during your time there. How did you guys communicate. the contrasts btw now having to wear multiple hats vs your specialization working in large teams.
@auto7385
@auto7385 Ай бұрын
@@reboundstudios8 Luke muscat made a video about how he made jetpack joyride and it kinda blew off We novice devs always like to hear stories from successful devs like you and certainly if you worked on halo !!!
@reboundstudios8
@reboundstudios8 Ай бұрын
Thanks for the suggestions! I can think of a few lessons learned from working on these larger projects that would be fun to discuss. Halo was my bread and butter for a while, and for a time it was the most fun I've had working on any project. No one asks about Aliens: Colonial Marines though!
@auto7385
@auto7385 Ай бұрын
@@reboundstudios8 See i think it would make for an awesome vid, keep them devlogs coming and polish the heck out of your game Evie and all the luck the you!
@jimkurth
@jimkurth 25 күн бұрын
Thanks for the tips. Great video and content. Great to hear about the struggles and learning curves as sometimes we can feel like we're all alone, experiencing these problems while it appears others don't have the issues we have. ..Wishlisted.
@comfy39
@comfy39 Ай бұрын
This is great stuff, I'm excited to dive into the rest of your channel!
@beatenbykarma
@beatenbykarma 26 күн бұрын
Great video! Something I would add is that you start with the "Who?" and the "Why?". There is an endless graveyard of objectively amazing games that failed to resonate with players and turn a profit. Making a good game isn't good enough. It has to be good AND fill a need for players that they can't get anywhere else AND do it in a way that connects with their personality AND do it so good they're willing to pay you for it. Before you start anything, you have to identify a niche audience who's needs are currently not being met by existing games, and why your game will hyper serve those players. Who are these underserved players? What do they like? What excites them? Why do they play games? Why would they leave their game to play yours? Why are players who should like your genre, not playing your genre? Why does your game need to exist? Every design decision needs to revolve around providing your target player with everything their other games are failing to provide them.
@reboundstudios8
@reboundstudios8 25 күн бұрын
Great callout! Target audience can be a real challenge for publishers and developers alike, and it can also be easy for developers to craft a game, or content within a game, for themselves without considering the larger market. If I'm designing an action game for kids, it would likely play very differently and have very different pacing than an action game designed for experienced adults. Thanks for the feedback!
@InJJWeTrust0121
@InJJWeTrust0121 Ай бұрын
Great.. now we get to see everyone in the indies scene and their Moms and Grandmas all make HD 2D games for the next 3 years, it looks like. Hmmmm. Well, that said, at least you aren't taking it the typical indies route (roguelike). Well, that rant aside, even though I'm not your target user, I can say that you being a seasoned vet who is open to and actively leverages outsourcing makes me confident that your project will turn out great. Keep it up!
@reboundstudios8
@reboundstudios8 Ай бұрын
Thanks! Yeah I've had people suggest I implement a roguelike, and for me that was a hard pass. It'll be interesting to see how prevalent the HD2D style becomes, because in many ways I find it a lot more challenging than just using rigged models and animations, since that's inherently what most game engines are already built for out of the box.
@usercontent2112
@usercontent2112 Ай бұрын
I think your channel is being shared for another game developers. I'm going to wishlist to support your game, but I hope you find the real audience for your game.
@JesseTheGameDev
@JesseTheGameDev 20 күн бұрын
What's funny is that both 'Competitive Multiplayer Hero Shooter', 'Eldritch Horror Fishing Simulator', and 'N64 Inspired Metroidvania' are all terms that my mom would not understand at all. So they all kind of contradict that point.
@MarkWallbridge
@MarkWallbridge Ай бұрын
This looks beautiful mate. Subbed.
@secretsecret7475
@secretsecret7475 Ай бұрын
great video
@Uhfgood
@Uhfgood Ай бұрын
Subbed. I'm making a 2D point-and-click adventure game. (How's that for a few word vision). I don't really feel the "game design pillars" really apply to me, or at least I don't see how they apply. You could say one is puzzle solving and the other exploration -- but since that's pretty much all an adventure game is, if I had a team (and wasn't just a solo dev) the type of game itself is dictating what to design towards.
@reboundstudios8
@reboundstudios8 Ай бұрын
Yeah if you feel like you're making steady progress towards your vision, then just keep doing what you're doing! I bring up the pillars mainly because I've worked on projects in the past where no pillars were established by the Directors, and I'd then work with other team leads to come up with our own set of pillars to work towards. It really served as a way to keep a larger team focused on the same vision, but can also be very useful for small teams if people start creating content in a vacuum, which I've also seen before!
@KnotXackly
@KnotXackly Ай бұрын
This music slaps!
@GoDogGame
@GoDogGame Ай бұрын
Your game looks cool.
@mohammaddh8655
@mohammaddh8655 Ай бұрын
can any body tell me kojima or miyazaki vision in one sentence ( my own guess is "PAIN") doom in one sentence " Rip and Tear "
@KotomichiGames
@KotomichiGames Ай бұрын
that green weapon is a lightsaber?
@reboundstudios8
@reboundstudios8 Ай бұрын
Certainly inspired by :)
@KotomichiGames
@KotomichiGames Ай бұрын
@@reboundstudios8 nice
@rechen2023
@rechen2023 Ай бұрын
Hey! Thanks for the video! Do you need music for any of your projects? I am an audio engineer and composer.
@reboundstudios8
@reboundstudios8 Ай бұрын
Hey! Thank you for reaching out! The music I've been using for my devlogs is actually the music that my friend has been composing for the game already. At some point I plan on doing a deep dive into audio balancing, emotional responses to music, and the state of music in games today compared to where it used to be in the 16-32 bit days. Hopefully you can stick around for that and share your thoughts!
@rechen2023
@rechen2023 Ай бұрын
@@reboundstudios8 You bet! Looking forward to that as well. If you ever need anything music related, feel free to reach out to me at rechenball10@gmail.com
@astty1074
@astty1074 Ай бұрын
Which render pipeline are you using?
@reboundstudios8
@reboundstudios8 Ай бұрын
Default. I upgraded Unity recently and was going to switch over to URP, but after I flipped that switch, between all the Post FX and custom materials that were broken, my head started spinning. If I reach a point where I'm at Alpha and I feel good about the content, I may revisit this though...
@Andeijogando
@Andeijogando 11 күн бұрын
wait thats not runescape
@ArksideGames
@ArksideGames Ай бұрын
SUBSCRIBED 🌽🌽
@simpledave6314
@simpledave6314 Ай бұрын
2:00 waht is the name of the game?
@reboundstudios8
@reboundstudios8 25 күн бұрын
That's Dredge! It's great!
@gostan2718
@gostan2718 Ай бұрын
Is this Unreal?
@hughoreillyy
@hughoreillyy Ай бұрын
Unity
@reboundstudios8
@reboundstudios8 Ай бұрын
I did develop a prototype in Unreal, but after weighing the strengths of both engines (plus some others) against my own skillset, I decided to stick with Unity. I am a big fan of both engines though honestly, and it's a coin flip for what I'll use on my next project.
@keremyokuva5185
@keremyokuva5185 27 күн бұрын
Making a game is not hard. Making a game is fun. Making a profitable game is hard. And not fun mostly.
@reboundstudios8
@reboundstudios8 25 күн бұрын
Facts. I find that I enjoy the grind because the process of solving small problems one at a time and seeing results gradually in some ways is like playing a video game in and of itself. It's just when you're making the game you have to create your own rules vs some other developer having created the rules for you.
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