Рет қаралды 959
Thank you to Ellie, Raroc, Damo, Ivan, and Tony for helping with buffs :D
Party comp:
Leløuch (Evan)
Ahriis (Pathfinder) • MapleStory Pathfinder ...
SolarForce (Paladin) • [Maplestory GMS Bera] ...
Pekay (Mercedes) • Maplestory Mercedes Ka...
Rain (Shade)
Jthan (Bishop)
0:00 Phase 1 Tiger
10:32 Phase 2
14:20 Phase 3
Some commentary (geared towards Shade):
Phase 1
- Set up two coils of the triangle and wait to set up the third coil until you are ready to burst. For 2 min burst, there isn't enough time to set up an extra triangle between bursts
- Bottom left coil should be the last coil to activate so that he doesn't dash out of the triangle
- Can avoid his attacks by standing with your back facing him and backstepping on reaction (hardest to react to is the shockwave slam attack; others are very reactable)
Phase 2
- Use incarnation for the 1st and 3rd tests
- Find a spot to blink hover for the 2nd test (or Krrr ring if you have that)
Phase 3 (Tiger Statue)
- Lightning bolts won't hit the same location twice in a row, so you can use where the previous lightning spawned as a safe spot
- Backstepping into the wall is extremely useful
- Foxtrot is good for moving left from the wall, but otherwise not very useful since if you're too close to the tiger it just teleports you in place
- Better to tank strings than statue attacks for gauge management, but can use Hero's Will and/or Spirit Ward to tank lightning if necessary
Phase 3 (Overall)
- Spirit Ward blocks lightning stuns, tornado stuns, and button debuff (does not prevent claw teleport though)
- Shade burst was bugged for this clear run (thanks Nexon), so I took the role of gauge management during critical times after tiger statue died (such as the final burst where I went to blue zone after casting gate/split to counteract the party being in purple/yellow)