Shadow of the Colossus - The Cut Colossi

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GeorgeFontaine

GeorgeFontaine

Күн бұрын

I go through each of the cut colossi and discuss what details we have on them and how they would have fit in the game.
00:00 Intro
01:33 Devil
04:11 Griffin
06:03 Roc
08:13 Sirius
10:00 Saru
12:23 Evis
13:27 Spider
17:53 Yamori A
19:53 Phoenix
21:30 Worm
23:23 Datamined Colossi
26:23 Outro

Пікірлер: 255
@GeorgeFontaine
@GeorgeFontaine Жыл бұрын
Check out my video talking about the backstory of Shadow of the Colossus. kzfaq.info/get/bejne/ppuJorKpydmUf2Q.html
@michaelredmond24
@michaelredmond24 Ай бұрын
What music did you used at the end of the video?
@Nito44
@Nito44 Жыл бұрын
When I fist saw the photos of the unused collosi, they creeped me out. The low resolution, the fact that we can not see them in game, made them seem so… mystical, so … surreal. The screenshots looked like cryptid photos, adding to the eerie feeling. Remenants of their arenas are scattered through the lands making them seem like extinct creatures makes researching them so interesting, its a feeling that I can not explain.
@GeorgeFontaine
@GeorgeFontaine Жыл бұрын
I had a very similar feeling when I first saw them.
@finden3362
@finden3362 Жыл бұрын
Extinct creatures indeed, when you look at the map its like "oh, phoenx was here. Ah, beta phalanx flew here"
@FredMaverik
@FredMaverik Жыл бұрын
I was there and that's true
@audax117
@audax117 9 ай бұрын
Same feeling here
@TheSilentArtist1
@TheSilentArtist1 9 ай бұрын
Saru especially creeps me out. The others feel more alive and part of the world while Saru just hangs in the void... Kinda unnerving in a way.
@ryzekiv7147
@ryzekiv7147 3 ай бұрын
13:44 Fumito: “we liked the spider in concept, but we scrapped it because it scared the bejeezus out of us in practice.”
@justaduck3615
@justaduck3615 9 ай бұрын
Worm is an absolute nightmare, I can imagine the development team having a laugh to themselves making the GAPING HOLE OF DOOM the weak point.
@OmegaVideoGameGod
@OmegaVideoGameGod 2 ай бұрын
Exactly, it’s either the hole it crawls out of or the mouth we have to shoot at, both are pretty scary.
@Scrubermensch
@Scrubermensch Жыл бұрын
It pains me how little we know about Yamori. No screenshots, no arena description, no pictures, every other colossus we know details, except Yamori. Very weird. Great video chief
@AluminumFusion22
@AluminumFusion22 Жыл бұрын
Fumito Ueda explained that Yamori_A was cut due to resembling Kuromori too much and he didn't want the player to fight the same colossus twice.
@queenofdorks9364
@queenofdorks9364 Жыл бұрын
@@AluminumFusion22 And yet, he kept in Cenobia, who's basically a re-skin of Celosia.
@hibiscuspetals02
@hibiscuspetals02 Жыл бұрын
I feel the same way about Evis. At least for Yamori A there's a model of it, and we know the basics of the strategy.
@cheesyboi8599
@cheesyboi8599 Жыл бұрын
@@queenofdorks9364 I guess the arena change was good enough 🤷‍♂️
@m1s3ry97
@m1s3ry97 Жыл бұрын
@@queenofdorks9364 the fight is very different though. Both really make good use of their arenas
@ryanstarr2389
@ryanstarr2389 Жыл бұрын
I JUST WANT TO MENTION!!! There is a team of fans making and intergrading all of these bosses in a new port of the game called “Beyond The Forbidden Lands” where you will be able to play the game as if all of these were in the original release!!
@YoloMcCheesy
@YoloMcCheesy Жыл бұрын
For real? Do they have a youtube channel?
@ryanstarr2389
@ryanstarr2389 Жыл бұрын
@@YoloMcCheesy kzfaq.info/get/bejne/fLSjdLxkrcC6YKM.html yes they do but watch this to see the most updated info about it. There KZfaq name is “beyond the forbidden lands”
@galaxyofreesesking2124
@galaxyofreesesking2124 Жыл бұрын
Integrating*
@Ultizer
@Ultizer Жыл бұрын
Tribute of the Colossus is much further ahead and looks PS2 accurate.
@akira4142
@akira4142 Жыл бұрын
​@@YoloMcCheesy search max derret beyond the forbidden lands you will get ful l info
@DynoSkrimisher
@DynoSkrimisher 2 ай бұрын
Dirge: I'm the scariest mfer around. Worm:
@mankulon790
@mankulon790 2 ай бұрын
Dirges face is still scarier
@OmegaVideoGameGod
@OmegaVideoGameGod Ай бұрын
Honestly I think Evis would have scared me the most I fought dirge too many times.
@OmegaVideoGameGod
@OmegaVideoGameGod 10 ай бұрын
Interesting that Evis and Malus are two different colossi, Malus would have been Buddha and where ever you find it’s location but Evis would have been the real final boss and I’d imagine a different location and fight itself.
@OmegaVideoGameGod
@OmegaVideoGameGod 2 ай бұрын
So I was right, malus and Buddha might have been two different bosses and Evis would have been in the top right mountains of the map.
@OmegaVideoGameGod
@OmegaVideoGameGod 5 күн бұрын
It’s worth noting Evis was a giant demon goat and it looks like dormin’s E3 demo sprite and that’s when they had all 26 colossi in mind. Evis would have been the hardest and most immediating boss of the game.
@chrisl117
@chrisl117 Жыл бұрын
I also explored the area where the Devil's arena was supposed to be wondering its exact location and how Wander was supposed to reach it.
@kanethesevenfootmonster868
@kanethesevenfootmonster868 Жыл бұрын
Where is it??
@tupackshakurroggerotroya8595
@tupackshakurroggerotroya8595 Жыл бұрын
With hacks?
@KrateKarrot
@KrateKarrot Жыл бұрын
The rock at 17:20 is the same one seen in D3 in the final game as this is where hillock was located before being scrapped and the 9th colossus was moved there. The other images are authentic, the source of these images is team stage 0 who got in contact with a dev, i know this because i am a member of the group. Same with the beta map and badlands image. The "pillars" seen in the spider screenshots are spider legs, not from the spider boss but the remains of other giant spiders, the devs wanted it's arena to be a spider graveyard type area
@thevenomspino
@thevenomspino Жыл бұрын
That would've been interesting, maybe the dead spiders were prototypes of sorts to the colossus that couldn't contain Dormin's power. Or maybe the Colossi were more animalistic then we realized.
@andresinish
@andresinish Жыл бұрын
Thank you for giving us a little more information of the image. Also yeah, having a graveyard wouldn't make sense because that would heavily imply that the colossi were more alive and animalistic than a rock/mud/not living organism. Something which ueda wanted to leave vague, up to the players imagination.
@finden3362
@finden3362 Жыл бұрын
I was thinking that spider would die standing, with its legs keeping its head stuck, and after we defeat it, it turn into dusts like your average colossus, but as it wears off as time passes, its heads falls and the legs remain standing
@gabrielvieira9437
@gabrielvieira9437 Жыл бұрын
Hey Mayflex, Stage 0 was done? Where is the new videos?
@KrateKarrot
@KrateKarrot 11 ай бұрын
@@gabrielvieira9437 Stage 0 still exists, we are planning to make new videos but a lot of us have been busy with other stuff lately
@mugrilhos
@mugrilhos Жыл бұрын
Probably the best video about the cut colossi, specially for the last ones which I've never seen a single video mentioning them.
@OmegaVideoGameGod
@OmegaVideoGameGod 11 ай бұрын
I agree it made me think of everything we don’t have so now we can image or make another mod of this game for more content 😂
@totallytravicious5919
@totallytravicious5919 Жыл бұрын
Monkey sounds like the hardest imo, and i love monkeys so he probably would have been my favorite had he been in the game. I love his design.
@OmegaVideoGameGod
@OmegaVideoGameGod 12 күн бұрын
I think it would be easier if you’re very good with shooting it’s arms, if my research is correct about Evis, Evis would be the hardest, it would have been the tallest, it would have been a giant demon goat and it would have all the tricks and traps required to defeat it.
@totallytravicious5919
@totallytravicious5919 12 күн бұрын
@@OmegaVideoGameGod could be wrong considering how old my original comment is, but I MIGHR have meant hardest as in "the coolest" like it goes the hardest. Bc on rewatch I DO think maybe the worm would have definitely been the most difficult. Monkey would have for sure still been my favorite tho. I still love his design too. He looks like some kind of Aztec God. And I love his little stubby legs. He looks like a paraplegic orangutan lol
@OmegaVideoGameGod
@OmegaVideoGameGod 7 күн бұрын
I’m sure worm would have its issues but I’m sure we could definitely defeat it :)
@OmegaVideoGameGod
@OmegaVideoGameGod 7 күн бұрын
Also yeah monkey is very interesting I just wish we had all 48 colossi or the 26 what an adventure this entire game would be 👀
@orcaboi1558
@orcaboi1558 5 ай бұрын
fun fact: a fanmade game is currently in development known simply as beyond the forbidden lands. it will have all the unused colossi in it, completely revamped and remade!
@ASapphicKitsune
@ASapphicKitsune Жыл бұрын
I figured I'd correct and add some things after watching this video. 1. The spider screenshots are legit, no question about it - the rock you pointed out in its arena is still in d3 just with the tallest part removed. 2. A pretty rare fact is the sheets show phoenix had 2 intro cutscenes, presumably because crater had 2 entrances that Wander could come from. 3. Snake II (and snake a and b) is just an early phalanx design, dirge is called narga in the files not snake. 4. Likewise knight_II is just an iteration of Gaius 5. Long neck was probably Roc given that Ueda mentions it having a long neck 6. Griffin B is a griffin model that we haven't seen as the screenshots we have are almost certainly that of Griffin A (again its just an iteration, yamori is unique in that its 2 different colossi) 7. This one is pretty rare for people to know so I don't blame you, but there was a time Griffin was placed on the map and interestingly as a result that specific time frame had 25 colossi.
@thevenomspino
@thevenomspino Жыл бұрын
Where was the source for the last one? Because we thought that because Saru and Griffin didn't had any idol statue data and no seParam entries, they were cut very early in development and their arenas weren't put on the map.
@ASapphicKitsune
@ASapphicKitsune Жыл бұрын
@@thevenomspino There is a very very early map that has griffin placed in I4 (Phoenix in I2) but it might just be a production plan and not indicative of the world map at the time
@OmegaVideoGameGod
@OmegaVideoGameGod 11 ай бұрын
I remember reading this, it’s very interesting
@elerigwen8013
@elerigwen8013 10 ай бұрын
as much as i love the original shadow of the colossus, i’d kill for a dlc where they released a couple extra secret bosses
@thatjrpganimefanplayerjusi8003
@thatjrpganimefanplayerjusi8003 5 ай бұрын
It’s sad because this is exactly what THE REMAKE SHOULD HAVE BEEN but then again the remake wasn’t made by team ICO so no wonder it didn’t happen kinda a waste of a updated SOTC since it didn’t really Change anything of standing apart of adding anything aside from visuals ugh 😑
@elerigwen8013
@elerigwen8013 5 ай бұрын
@@thatjrpganimefanplayerjusi8003 personally i really liked the remake, like you said there isn’t exactly much new content, but for the players that are desperate for extra gameplay (like me) you can always unlock all the in game items or collect the steps to enlightenment, it was actually pretty fun ngl
@csgaming7137
@csgaming7137 11 ай бұрын
Okay, George Fontaine has to be one of the most UNDERRATED youtubers I have ever seen. I thought I knew everything about the cut collossi but he went above and beyond with the rough sketches and ideas at the end. Fantastic job! You just got a new sub. Also guys, there is a group of developers that are independently creating a project which includes the CUT collossi. The name of the project/group is called, "Beyond The Forbidden Lands" do with that what you will, take care.
@NillrogWoW
@NillrogWoW Жыл бұрын
Amazing video. Thank you for this! Always love sotc being keept alive
@hamby2232
@hamby2232 4 ай бұрын
I've always been fascinated by the cut collossi, they seem extremely interesting, almost makes me want a mod to add them into the game, especially the spider
@nobodyspecial4676
@nobodyspecial4676 11 ай бұрын
love how half the reasons these amazing stuff was cut was cause "too hard too much work"😭
@OmegaVideoGameGod
@OmegaVideoGameGod Ай бұрын
It was mainly time deadlines, they had to get this stuff to work before they could sell the game so it’s a shame they couldn’t go back and fix certain things
@senorsnout4417
@senorsnout4417 9 күн бұрын
​@@OmegaVideoGameGodDeadlines, but also, let's be real, there's only so much you can do on a PS2, and only so much space on a disk.
@JohnnyRico118
@JohnnyRico118 7 ай бұрын
48 colossis would have been an absolutely massive game.
@OmegaVideoGameGod
@OmegaVideoGameGod 3 ай бұрын
Agreed I just want to know what ideas they scrapped as long as we have ideas at least we can imagine what the game was
@versusnoctis6095
@versusnoctis6095 2 ай бұрын
Wished that they could divided the game into 2 discs so we could fight all the colosi
@OmegaVideoGameGod
@OmegaVideoGameGod Ай бұрын
I was thinking that, but the major 2 reasons why they didn’t do 48 was due to limits and time deadlines.
@HyperSonicXtreme
@HyperSonicXtreme 6 ай бұрын
20:49 The one with the long neck on the crater is the earlier Phoneix. The one during the alpha stages of the game. Blue vest, brown hair Wander. The final design, they made his neck different and lava wings and right eye. But was then removed late in development. Probably sometime in 2004.
@HushtheMag
@HushtheMag 4 ай бұрын
In an alternate universe these colossi exist in the game and the ones we have now are the cut ones.
@OmegaVideoGameGod
@OmegaVideoGameGod 3 ай бұрын
Exactly and we’re still questioning what other details they didn’t include while another parallel universe has it 🤣
@IndieGamerChick
@IndieGamerChick Жыл бұрын
Outstanding production values. Well done!
@rflbraga
@rflbraga 5 ай бұрын
this is one of the best videos on the subject. very well explained and summed up.
@dex7032
@dex7032 Жыл бұрын
Amazing video. Every now and then i return to this amazing rabbit hole of one of my favourite games ever. It's interesting to dive deep into where this colossi could have been, how they were defeated and why they were cut. It's so sad they were cut because their designs are so interesting (for me the one that sucks the most is Phoenix. The idea of plunging it into a lake to take away the fire and reveal his weak points just sounds amazing. I can only imagine what my kid self would have felt holding the trigger button while the Phoenix falls into a lake with Wunder grabbing onto his back). Maybe we will get that experience in one of the mods that are in development.
@Alex-ng6hc
@Alex-ng6hc Жыл бұрын
I get that the PS2 had its constraints, but I really wish that the remake had 24 Colossi in it. My only complaint with the game is that it feels too short, and killing eight more colossi would've made a massive difference
@LongSinceDead1
@LongSinceDead1 Жыл бұрын
Nah, I think the final game is paced really well and benefits from being a tight, polished experience. It’s a good length as it is IMO. Longer doesn’t equal better. A few more Colossi would have been cool, but they were cut for a reason. Ueda’s a notorious perfectionist and minimalist. The Colossi we got were the ones he and the team believed were the most elegant and important for the experience they were trying to craft.
@OmegaVideoGameGod
@OmegaVideoGameGod 10 ай бұрын
I agree longer games are always more interesting
@idzidz833
@idzidz833 Ай бұрын
@@OmegaVideoGameGod bad take
@JohnDoe_Gaming
@JohnDoe_Gaming Жыл бұрын
I just wish they kept the colossi that were late in the development. ESPECIALLY Spider. Spider would've made Dormin's design make more sense. And that flying one with the hit detection issue. Although I'm sure they might've had to delay release to work these ones out, and they just scrapped them due to time constraints, I just wish they had fixed the issues. I also adore everything about Phoenix. But I agree, we had enough.
@fAlLiNgStaR_
@fAlLiNgStaR_ Ай бұрын
U deserve a like, my friend, for all the research and analysis. Great work 👏
@TeddyRoosebelt
@TeddyRoosebelt Жыл бұрын
great video, as another commentor mentioned there were a few errors, but i really enjoyed this presentation/format
@nicks4802
@nicks4802 Жыл бұрын
I have a theory on the saru fight and how it would’ve worked. You know how you can grab hold of flying birds? It would’ve played a bigger part, mostly for this fight. Saru would be up too high and out of reach by normal means. The player would avoid the rocks being throw until a bird swoops down. Thats when you jump up and grab it, As it flies you up toward the colossi. Once you get close enough, you drop off he bird, and then grab onto saru’s climbable ridges. He’d swing, bob, shake, and shimmy in an attempt to get the player off. You goal wouldn’t be to hurt the colossi yourself, but to just make it let go of the canopy or stalagmites above (depending on the setting of the fight) Damage occurs when the ape finally lets go, and plummets to the earth. “But nick, the players wont have enough stamina to hold onto the bird long enough to make it to saru, and then still climb on it” THATS WHERE YOU ARE WRONG. theres a reason the lizard tails are in the game… It’d be a bit more of a puzzle than a fight, as well as a 3rd act marker. Dont have enough stamina to finish it? That’d let you know you’ve got some grinding/lizard hunting to do, as well as to let you know you wont be finishing the game with your current stamina stats. But of course, All of this was reduce waaaaay down in scope. And, as well, this is, of course just a theory.
@kanethesevenfootmonster868
@kanethesevenfootmonster868 Жыл бұрын
You might don't even need to hunter lizards, because in this point of the game when you would confront Monkey, we would probably already have defeated the Majority of the colossus so our stamina would be probably big Enough..😁😁
@xela953
@xela953 11 ай бұрын
you shouldnt be forced to need stamina from lizards to make the fight possible, it should just make them easier
@OmegaVideoGameGod
@OmegaVideoGameGod 10 ай бұрын
I beat the game without any lizards or fruits, and I got to Malus and beat it really enjoyed this game if there was 26 colossi or more I think the stamina and health bars would be bigger assuming the math formulas still worked the same way.
@OmegaVideoGameGod
@OmegaVideoGameGod 10 ай бұрын
I also would like to point out saru_a would be fought at the beginning I think it was boss 4 in the 26 boss arena orders assuming it wasn’t more it definitely would be at the beginning.
@justonparyt2589
@justonparyt2589 3 ай бұрын
I've never even played these games but I love the dedication and descriptions!
@YossarianAssyrian
@YossarianAssyrian Жыл бұрын
Fantastic video. Nice work implementing the leaked images into the presentations. The solution to make AI generated art for Evis was clever!
@asaknight321
@asaknight321 Ай бұрын
I hope one day if we ever get another Shadow of the Colossus remake or continuation that they add a lot of these unusued designs. Make it more horror based and eerie but keep it as badass as the original was when fighting an enemy
@boiii2683
@boiii2683 Жыл бұрын
very nice work,well done!!!
@TheFatestPat
@TheFatestPat Жыл бұрын
With all these A's and B's floating around, I wonder if it has to do with the original idea of having 48 of them. To make that actually realistic, they were probably going to make a base model and then build off of it. So there would be "Snake" and they would make 3 or 4 variations of it.
@OmegaVideoGameGod
@OmegaVideoGameGod 10 ай бұрын
You’re correct, if you look carefully we can find roughly 34 names so far a lot of repeats.
@CyrixOkami
@CyrixOkami 7 ай бұрын
In all Honestly Praey for the Gods was a gsme inspired by Shadow of the Colossus. Yes it doesnt have much of a story but neither did Shadow so not much of comparison. However unlike Shadow, Praey literally forces the elements against you not just the Colossi. Plus varies of other monsters. You play a female in Praey and there is a Wolf in it unlike some dead girl Wanderer was trying to bring back. Some of the Colossi in Praey look close to the unused Colossi of Shadow. I mean there is even a Worm like one in Praey.
@shako4907
@shako4907 4 ай бұрын
with quetzalcoatl being sometimes a symbol of death and resurrection like a phoenix, and using phoenix textures maybe quetzalcoatl is an earlier version of Phoenix, seeing as quetzalcoatl also had wings.
@OmegaVideoGameGod
@OmegaVideoGameGod Ай бұрын
Exactly I think of the ones from castlevania
@Danny24
@Danny24 6 ай бұрын
Awesome video man!
@josephtattum6365
@josephtattum6365 10 ай бұрын
Love SOTC content. You earned a sub
@vly4885
@vly4885 11 ай бұрын
This video is so well made it honestly shocking that the channel doesn't even have 1k subs
@GeorgeFontaine
@GeorgeFontaine 11 ай бұрын
Thanks. I need to post more to get on KZfaq algo
@vly4885
@vly4885 11 ай бұрын
@@GeorgeFontaine good luck, hope your channel get big soon
@OmegaVideoGameGod
@OmegaVideoGameGod 10 ай бұрын
I agree makes me wanna investigate everything we don’t know :) you’re a true inspiration George thank you :)
@minosfer
@minosfer 10 сағат бұрын
great video man
@Intrafacial86
@Intrafacial86 10 ай бұрын
Sounds like many of these would've overlapped too much with the existing 16. However, this did spawn two interesting concepts I haven't seen in the game or in the extras: 1. a colossus that breaks apart into a group of mini-colossi, and you have to attack the correct one while the others are trying to kill you. Perhaps you could even use the other's attacks against eachother to give yourself a break. 2. a colossus that has a ranged attack you have to absorb with your sword and/or bow in order to successfully harm it.
@enderethan144
@enderethan144 2 ай бұрын
I would’ve loved it if they made a remake of the game and added some of the missing ones into the remake like Roc, Saru, The Devil & spider.
@OmegaVideoGameGod
@OmegaVideoGameGod 10 ай бұрын
I just beat shadow of the colossus on the ps2 Japanese version for the first time and I’ve been around the world map and I agree there are definitely a lot of areas if you look closely you can see details of the unused areas and of course some aren’t even in the game but it definitely proves this game was suppose to be longer.
@bluecoin3771
@bluecoin3771 Ай бұрын
It would have been cute if there was a small reference to the cut 32 in the lore. There were once 48 colossi, but after others have came, fought, and died, only 16 remain.
@Torinna_
@Torinna_ 6 ай бұрын
I love this game and it will always have a special place in my heart. It feels weird though that the game I love so much could have been so different
@Don-ds3dy
@Don-ds3dy 7 ай бұрын
Good franchises always leave you wanting more.
@spiketurtle4237
@spiketurtle4237 11 ай бұрын
I find this in depth analysis stuff so cool
@spiketurtle4237
@spiketurtle4237 11 ай бұрын
By the way, I think monkey would throw Bannana peels from Mario kart at you.
@GeorgeFontaine
@GeorgeFontaine 11 ай бұрын
Haha. Thanks 👍
@deathmetalgamer
@deathmetalgamer Жыл бұрын
Great video man.
@GeorgeFontaine
@GeorgeFontaine Жыл бұрын
Thank you. I appreciate that.
@OmegaVideoGameGod
@OmegaVideoGameGod 10 ай бұрын
It’s also very interesting how Roc had a very long neck and the 5th colossus has a very long tail 🤣
@fuzzydude64
@fuzzydude64 3 ай бұрын
If I had to pick one colossus to re-introduce into the game, I think it'd be Phoenix. The environment and visuals alone set it apart! Also, for the worm, it said its weakness would have been the flower bulb. What if the bulb/mouth structure is where its eyes were? Wander could draw its attention by clanging his sword against rocks, pillars, or other hard objects (lots of interesting vibrations) and leap into the bulb and strike the eye to stun it before it tunnels away! We could use that to sort of reverse the typical formula in a sense- by having Wander crawl *inside* the worm via the fur on the *inside*. If your grip ran out (I'm sure we could find some way to allow points to restore stamina), Wander could tumble out of the hollow worm as it spits him out.
@somedudewhodraws9377
@somedudewhodraws9377 6 ай бұрын
Seeing this makes me happy we didnt get to fight some of these Collossi as Devil and Pheonix seemed impossible to beat too. But thankfully the modding community behind the fan project named Beyond The Forbidden Lands is giving us the scrapped Collossi in a fan made project or extension of the OG Game :)
@collinhunt9849
@collinhunt9849 7 ай бұрын
The fight with roc would have been so god damn cool 😭
@clockworkNate
@clockworkNate Жыл бұрын
"It's important not to obsess over what could've been" 🤨... seriously?! After giving us an amazing video like this showcasing what could've been, you tell us not to obsess over it?? I honestly would've even taken a single large arena dlc with the ability to fight cut collosi over time. 🤤. Still I absolutely love the game anyway. Well you got a sub from me! 😁
@LongSinceDead1
@LongSinceDead1 Жыл бұрын
Please god no. SoTC should not have DLC. It’s a work of art that was complete and conveyed a specific vision. Viewing it as a product that should have you pay for DLC to maximize content demonstrates how brain poisoned the industry has made us. I don’t care much for the remake but I’m glad Bluepoint respected the game’s artistic integrity enough not to milk it by creating DLC. Nobody would be upset if they never learned of these unused Colossi because the game feels totally complete and refined as it is, but when you learn of what could have been, it makes you wonder. But they were cut for a reason. It’s part of any creative process, the whittling down of extraneous ideas until you get to the core of what you’re trying to create.
@thatjrpganimefanplayerjusi8003
@thatjrpganimefanplayerjusi8003 5 ай бұрын
Totally agree with ya a 100%
@andrewb5936
@andrewb5936 9 күн бұрын
All the game needed was the Spider guy:)
@videoYT1506
@videoYT1506 Жыл бұрын
Buen video amigo, me hubiera gustado que pusieras imagenes referenciales del proyecto TRIBUTE, ese juego ya tiene varios de los colossos eliminados muy avanzados en el desarrollo, hay muchos videos de ellos e imagenes
@GeorgeFontaine
@GeorgeFontaine Жыл бұрын
Thank you for your comment. I appreciate it. I would have liked to have included something from Tribute but I didn't want to steal anyone's work. I may do more videos on Shadow of the Colossus, so maybe then i would reach out and ask permission.
@thevenomspino
@thevenomspino 10 ай бұрын
​@@GeorgeFontaine Maybe a video about Tribute and Beyond the Forbidden Lands. Since they are having the same idea.
@TheMightyPika
@TheMightyPika Ай бұрын
Evis is so scary. Somethign abot the humanoid face on those proportions freaks me out.
@grug-gaming
@grug-gaming 5 ай бұрын
I cant wait for that fan remake with all these colossi in it
@MrCoolMiner
@MrCoolMiner Ай бұрын
Fortunately there are people trying to make these colossi possible to fight as there are 2 projects being worked on by separate teams both of which are pretty small so it’s going to be a few more years but these projects are called “Tribute” or “Tribute to the Forbidden Lands” and the other is called “Beyond the Forbidden Lands” both of which are trying to make a sort of remake/ remaster and trying to restore all of the cut content including areas and collusi
@AA-sw5pb
@AA-sw5pb Ай бұрын
"i figure itd be useless to show the same thing twice" He didnt have a problem doing that with celosia and cenobia
@gengu467
@gengu467 4 ай бұрын
this game is WAY too underrated
@a.s.raiyan2003-4
@a.s.raiyan2003-4 3 ай бұрын
It's years old. It was critically acclaimed and considered one of the best games of all time. Wdym underrated my guy
@gengu467
@gengu467 3 ай бұрын
@@a.s.raiyan2003-4 underrated as in not mainstream idk i never heard of it
@Blazloch4506
@Blazloch4506 2 ай бұрын
Not underated just old it is considered the best PS2 game ever right beside Ico made by the same team
@gengu467
@gengu467 2 ай бұрын
@@Blazloch4506 woah didn't know it was a PS2 game
@Blazloch4506
@Blazloch4506 2 ай бұрын
@@gengu467 yeah it only ran about 15 fps and went down to 9-6 during intense moments because of the hardware but the PS3 remaster boosted it to 20-30 fps
@AkiyamerGaming
@AkiyamerGaming 2 ай бұрын
knight two would be a great colossus despite Gaius being my favourite colossi knight two would be my second favourite colossi.
@hibiscuspetals02
@hibiscuspetals02 Жыл бұрын
I love watching videos of the unused colossi! Never heard anyone call the monkey "Saru" before, is that the name in the art book?
@thevenomspino
@thevenomspino Жыл бұрын
We think Saru is just Monkey in Japanese, but because it sounds like a name people just called it Saru, along with Monkey, similar to Yamori_A
@hibiscuspetals02
@hibiscuspetals02 Жыл бұрын
@@thevenomspino according to google translate it rly is just monkey in japanese!
@OmegaVideoGameGod
@OmegaVideoGameGod 10 ай бұрын
I know Japanese very fluently and yes saru is Japanese for monkey
@OmegaVideoGameGod
@OmegaVideoGameGod 11 ай бұрын
As a video gamer I start to realize it’s like a life in general all around the stuff we don’t know and what could have been all the ideas and everything we don’t know it’s just unsettling when you realize video games are no different every game has more content that was never seen never was and how much more of a different perspective these games would have offered it just begs the question how much different these games would have been and how much longer and it’s just scary that we don’t know besides what we have so far.
@andrewleyton6689
@andrewleyton6689 3 ай бұрын
what music you used through out the video
@user-jl8td7tb9y
@user-jl8td7tb9y Ай бұрын
Saru is the Japanese word for primates so it makes sense that the colossus reminds you of King Louis from the Jungle Book.
@RM-jx6dw
@RM-jx6dw 11 ай бұрын
I love the documentary style for this video it’s so gritty and mysterious 😅
@OmegaVideoGameGod
@OmegaVideoGameGod Ай бұрын
Exactly, I still think the biggest mystery is Evis, the fact malus was just Buddha and wasn’t the final boss at least the 20th boss out of 26, it was easier compared to its malus counterpart, also more interesting too, as for Evis I still think Evis was a giant monkey and yeti, maybe a Minotaur like too, Evis would have been boss 26 if it was only 26 colossi which is to the top right mountain areas.
@user-fs8vv4jo9w
@user-fs8vv4jo9w 5 ай бұрын
Would be cool if in the remaster there was a new game+ option were after you beat the game you could choose to swap 8 of the colossus with 8 of the ones that were cut making half of the enemies new the second time around
@thatjrpganimefanplayerjusi8003
@thatjrpganimefanplayerjusi8003 5 ай бұрын
Yeah would have been so cool but what a waste since it never did What a waste of a remake considering it didn’t do anything to add upon to stand itself apart but yeah I get it team ICO didn’t make that so called remake unfortunately 😑
@_The_Obvious_
@_The_Obvious_ 11 ай бұрын
When I Saw Griffin I Thought Of Trico From Last Guardian
@sefp01
@sefp01 2 ай бұрын
0:46 He looks fucking terrifying
@user-eu7ke5dc2r
@user-eu7ke5dc2r 2 ай бұрын
Still dont know why they wont update it and come out with a add on we need more
@fuzo777
@fuzo777 Жыл бұрын
spider so damn huge!
@OmegaVideoGameGod
@OmegaVideoGameGod Ай бұрын
Evis would be much taller than malus if Evis was the final boss.
@andrewleyton6689
@andrewleyton6689 Жыл бұрын
if fumito only gave us that sequel already
@aadipie
@aadipie 8 ай бұрын
Wonderfully made but every time you said fumito udea instead of ueda I was subtly raging lmao
@GeorgeFontaine
@GeorgeFontaine 8 ай бұрын
Yeah I apologise. I said it wrong the first time and then it stuck. I pronounced it correctly in my more recent videos. Thanks for watching!
@TheRealKevinSorbo
@TheRealKevinSorbo 6 ай бұрын
Why are we not making a “shadow of the colossus the uncut” version? With technology today, bring out a SOTC with the ones they cut? Just sayin the fans would love it.
@theox721
@theox721 2 ай бұрын
Although i would love to see these bosses im glad not all of them were added, many of them have the same concepts as others which would have made the game a bit too repetitive.
@KonataFrikiGamerXD
@KonataFrikiGamerXD 2 ай бұрын
"I figured it would be pointless to show the same thing twice," *Proceeds to show minotaur 3 times and small ramming dog/cat twice* I totally buy that explanation. If only those repeats would've been replaced with the discarded unique ones it would've been less monotonous but oh well.
@elgritton
@elgritton Жыл бұрын
I believe there’s a fan group modding to restore the 48 colossus
@kanethesevenfootmonster868
@kanethesevenfootmonster868 Жыл бұрын
26*.......
@OmegaVideoGameGod
@OmegaVideoGameGod 11 ай бұрын
Hey kane by any chance there is a way to see what the 48 creatures were?
@faqihsandi2640
@faqihsandi2640 2 ай бұрын
19:55 soundtrack name ?
@GeorgeFontaine
@GeorgeFontaine 2 ай бұрын
"Voice of the Earth" Kow Otani
@user-op6kt8pg9y
@user-op6kt8pg9y Жыл бұрын
I'm so glad spider isn't in the game as someone who has megalophobia but specifically for living creatures this game was hard enough to force myself to beat if spider was in it I never would've played it, hydrus and dirge already creeped me out (basaran and phalanx too even though they're pretty easy to beat) but with spider I never would have tried
@GeorgeFontaine
@GeorgeFontaine Жыл бұрын
I have mild megalophobia, it mainly comes out in games with massive enemies such as SOTC. Hydrus gave me the creeps, I hated having to jump into the open body of water to trigger the boss battle, as is the case with a few of the colossi. I have arachnophobia as well so who knows how I would have dealt with Spider.
@user-op6kt8pg9y
@user-op6kt8pg9y Жыл бұрын
@@GeorgeFontaine yes exactly the same reason for me with Hydrus luckily enough the colossi can be beaten pretty easily as long as you know how to get onto them but just sitting there in the water waiting and seeing it slowly approach you almost makes me throw up it's the same reason I can't play subnuatica, luckily enough for me a lot of the collosi are pretty easy to beat when you know the gimmick
@EsThirt33n
@EsThirt33n Жыл бұрын
This game made me develop a bit of megalophobia, especially with the ps4 version with the graphical upgrade. I become so immersed in the game, I had a dream that I saw a huge dragon over the horizon of my town. I thought it was kind of cool but scary at the same time😮
@kanethesevenfootmonster868
@kanethesevenfootmonster868 Жыл бұрын
​@@EsThirt33n It was probably Black Bird...😂😂😂😂
@GeorgeFontaine
@GeorgeFontaine Жыл бұрын
Check out my latest video on RE:4 looking at the history of the Village and the Los Iluminados religion. kzfaq.info/get/bejne/rNh2asyiubfVeWQ.html
@ronbird121
@ronbird121 5 ай бұрын
reason enough to make sotc 2
@ryzekiv7147
@ryzekiv7147 3 ай бұрын
Team Ico Presents… Shadow of the Colossus::Re: Legends of the Colossi::if:
@ziggypop79
@ziggypop79 Жыл бұрын
I think I like spider the best
@neanderthalknight9417
@neanderthalknight9417 2 ай бұрын
We don't get games like this anymore
@OmegaVideoGameGod
@OmegaVideoGameGod Ай бұрын
I disagree, there’s too many video games out there being made that a lot of people don’t know about I’d argue they’re just not translated into English
@Starweardo
@Starweardo 6 ай бұрын
Ueda. U- E- Da.
@GeorgeFontaine
@GeorgeFontaine 6 ай бұрын
Thanks for clarifying! I got the pronunciation right in my follow up videos on SOTC. kzfaq.info/get/bejne/hciEkqR0ltOlpmg.htmlsi=f6TqZldaKLKZ4hG1 kzfaq.info/get/bejne/ppuJorKpydmUf2Q.htmlsi=LJtd1MsbtQFNp99y
@ChildNightmare
@ChildNightmare 5 ай бұрын
Why blood red for everything?
@boi7316
@boi7316 11 ай бұрын
Imagine if someone mods them in
@ziggypop79
@ziggypop79 Жыл бұрын
They should have put the extra in the ps4 remaster
@Rakonax
@Rakonax 10 ай бұрын
Amazing Video, but i disagree on one thin, i don't think 16 is enough, Spider and Saru soun way too interesting fo me, to not wish they would have been included
@hamdikbaier5741
@hamdikbaier5741 Жыл бұрын
1:15 soundract name plz
@GeorgeFontaine
@GeorgeFontaine Жыл бұрын
It's "Forgotten - REPULSIVE"
@bobbyclemens9257
@bobbyclemens9257 Жыл бұрын
I've never played shadows of the colossus. It seems that shadows of the colossus was the first version of botw
@LongSinceDead1
@LongSinceDead1 Жыл бұрын
BoTW definitely took a good amount of inspiration from SoTC, and Team Ico’s games in general
@OmegaVideoGameGod
@OmegaVideoGameGod Ай бұрын
Fun fact twilight princess the dragon boss near the end of the game was inspired by shadow of the colossus
@hajimemitsu612
@hajimemitsu612 8 ай бұрын
Fumito ueda
@ricksanchezdeluniversoc1379
@ricksanchezdeluniversoc1379 6 ай бұрын
Is it impossible for modders to make this cut colossus playable?
@GeorgeFontaine
@GeorgeFontaine 6 ай бұрын
It seems a lot of people are trying.
@OmegaVideoGameGod
@OmegaVideoGameGod Ай бұрын
Nothing is impossible if we can find unfinished codes and models but we can recreate it all we need is more details
@Akaketsugami
@Akaketsugami 11 ай бұрын
Great video I love sotc and it's cut content, it's so fascinating and very nice to see it compiled like this, but the use of AI "art" is really disgusting, shame on you
@d0nKsTaH
@d0nKsTaH 8 ай бұрын
Is there any reports of these Colossi actually being in the PS2 game? Because I recognize Roc and Griffin and I know I've dealt with more than 16.... I may even have a save game on my PS2 card. Gonna try and find it this weekend and "check" to see how many statues in the temple that crumbled.... But, if there is some soft of stat sheet at the end of the game maybe that could verify the number I took down....? I'm not sure I even solved the game yet... there may be 1 or 2 left and If I recall, I got stuck on one of them and that's where I left off. I think I had 3 .. or maybe just 2 left... But Roc and Griffin look very very familiar !
@OmegaVideoGameGod
@OmegaVideoGameGod Ай бұрын
Being someone who played the ps2 Japanese version a lot, certain maps could be left over however, if you’re hoping to find a list of beta codes left over you’d have to dig for it online but it’s just left over data nothing we can just activate and place in game it would definitely require more hacking.
@OmegaVideoGameGod
@OmegaVideoGameGod Ай бұрын
And no the ps2 ps3 and ps4 pc version has 16 colossi the ps2 version should have gotten way more colossi
@wallacesousuke1433
@wallacesousuke1433 3 ай бұрын
No surprise they were all cut, they all look more of the same existing Colossi. Instead of adding more boring colossi you defeat the same way, they should expand on the combat and make the open world less empty and devoid of content. Oh, and ofc, way better controls
@OmegaVideoGameGod
@OmegaVideoGameGod Ай бұрын
The major issue was they wanted to make the game much longer but what happened was due to hardware and software limits and time deadlines which kills most video games
@wallacesousuke1433
@wallacesousuke1433 Ай бұрын
@@OmegaVideoGameGod sad truth
@diogod2347
@diogod2347 4 күн бұрын
The SOTC world being so empty and lonely is....the point of it. It's a long forgotten forbidden land, you're SUPPOSED to just appreciate the scenery and feel alone as you make your way to the colossi, it's called atmosphere.
@wallacesousuke1433
@wallacesousuke1433 4 күн бұрын
@@diogod2347 no it wasnt, even abandoned places thrive with wild life and vegetation, ruins, treasures.. this game is empty because it was held back by the limitations of PS2 era hardware.
@Luke.Skywodka
@Luke.Skywodka Жыл бұрын
Imagine what a great game we would have had if he had implemented all of that. That must have been the game with the most cuts. What a pity!
@LongSinceDead1
@LongSinceDead1 Жыл бұрын
The game is already great though? Like, it’s a masterpiece, and if we never learned about this cut content I doubt so many people would be making the claim that it’s “incomplete”. Because it’s not. These cut colossi are super interesting and it’s fun to think about what the game would be like if they were in it, but they were cut for a reason as he said at the end of the video. Ueda is a perfectionist and a minimalist. He uses a “design by subtraction” approach which distinguishes him as a director in an industry where the thought process is “more is better”. It’s why he’s such a great creator. He’s focused on elegance and including only what he deems to be absolutely necessary to convey his vision. Anything that isn’t necessary isn’t worth including. SoTC was considered a work of art long before anybody became fixated on this cut content. Trimming fat is a key part of any creative endeavor, choosing which ideas are most valuable. The game is not somehow “incomplete” because it has a lot of cut content, it just means the team had a lot of ideas and the freedom to experiment.
@cataclysmicacedia824
@cataclysmicacedia824 Ай бұрын
Me: Oh this is cool, always down for Shadow of the Colossus lore, *clicks like* GreorgeFontaine: "so I tried messing around with A.I art generators" Me: Nevermind
@leandrobenitez292
@leandrobenitez292 Ай бұрын
it pisses me off that they made a Remake for PS3 and couldn't be bothered to make some DLC for the cut colosus on the original game
@ZachyR
@ZachyR Ай бұрын
At this point, It's disappointing to think we won't see another Shadow of the Colossus. Just imagining a sequel is like a far-fetched dream, especially since I think the company behind it doesn't even exist anymore.
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