Shadow of the Erdtree broke me...

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BertoPlease

BertoPlease

Күн бұрын

Elden Ring DLC Endgame sucked away any enjoyment I had left... Reviewing the rest of my experience that almost made me quit the game
0:00 - Intro
0:46 - Abyssal Woods
12:34 - Ancient Ruins of Rauh
19:34 - Enir-Elim
35:10 - Radahn, Consort of Miquella
44:34 - Shadow Keep Church District
47:37 - (Not) Enjoying the Scaduview
49:11 - Commander Gaius
51:55 - Scadutree Avatar
53:53 - Metyr, Mother of Fingers
55:16 - Bayle the Dread
56:33 - Radahn (Take 2)
1:00:16 - Final Thoughts
1:07:44 - Responding to the comments...
1:14:36 - Outro
#EldenRing #ShadowoftheErdtree #DLC #Fromsoftware
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Пікірлер: 773
@BertoPlease
@BertoPlease 27 күн бұрын
Re: Midra - seems like even people who heavily agree with me, enjoy Midra a lot 🤔 I think it's safe to say that on a personal level I've just gotten sick of the delayed attack shit lol. It bothered me a lot in the base game too, though over time I've relaxed a little bit on some of them. For instance I famously also hated Radagon for at least partly similar reasons, but over time I've not disliked him AS much. Unfortunately it's hard to say if that'll change for Midra since I do feel like I learned him well, and still didn't find him that enjoyable or impressive. Who's to say though 🤷
@Bill-ok2jb
@Bill-ok2jb 27 күн бұрын
No offense but if delayed attacks ruin a fight for you then I dont think FromSoft games are for you. So many bosses across their catalogue use them to some degree as a way of providing a varied challenge.
@arisumego
@arisumego 27 күн бұрын
@@Bill-ok2jbyou must be new to the series lol
@sepulcher8263
@sepulcher8263 26 күн бұрын
@@Bill-ok2jb Delayed attacks didn't really start being relevant until DS3 with Nameless king, but even then it was used sparingly. Elden Ring is unique in how frequently they use it.
@Omega77232
@Omega77232 26 күн бұрын
@@sepulcher8263 it starts with fume knight so you are the one who didnt know what is saying
@sepulcher8263
@sepulcher8263 26 күн бұрын
@@Omega77232 Re-read what I said. It didn't start being RELEVANT until Ds3, not that he was the first to start doing them.
@turnipmanz1754
@turnipmanz1754 17 күн бұрын
This dlc has made me keenly aware that glazers are annoying no matter what the thing they are glazing is
@cannonfodder4000
@cannonfodder4000 17 күн бұрын
glazers?
@Stungenfahren
@Stungenfahren 16 күн бұрын
@@cannonfodder4000 people that defend things so much, that others compare it to glazing (sucking off) the creators
@Makskori
@Makskori 14 күн бұрын
Indeed but haters are way more annoying.
@TheDominitri
@TheDominitri 3 күн бұрын
The criticisms of Elden Ring have essentially equated to "I'm not willing to engage with the game mechanics, I want turn based combat like Dark Souls, I want to medium roll through everything without learning the boss design and I want panic rolling to effectively dodge enemy attacks without getting punished for it, I want r1 to be my only attack that matters"
@Stungenfahren
@Stungenfahren 3 күн бұрын
@@TheDominitri Good job making up a guy in your head and getting mad at him. And even then, it's actually logical to be angry at this, since your character is SLOWER in sequencing attack animations than his DS3 counterpart whilst retaining pretty much the same combat & movement system (stagger on everything & jump button being the only major exceptions). It's horrendous and totally unexcusable.
@samuelgeaney7556
@samuelgeaney7556 27 күн бұрын
As much as I enjoyed Elden Ring. I'm hoping Fromsoft returns to their more linear structured style of game. Elden ring was just too big that it becomes exhausting
@JustKelso1993
@JustKelso1993 26 күн бұрын
This. I get simultaneously overwhelmed and underwhelmed with Elden Ring when I play it. I usually stop pretty quickly after I start replaying.
@jackalx2154
@jackalx2154 25 күн бұрын
A game shouldn't be bigger than the content it can offer. Otherwise it will feel repetitive or barren. If Fromsoft struggles with ER and SotE sizes then they should stick to making smaller games or split their larger games into multiple DLC's or expansions.
@iv9496
@iv9496 18 күн бұрын
For real, that's what I've been saying for a while. My first time playing through it was amazing. The second time was alright, and the third time was extremely boring. The game is way too big and re uses way too much. It makes it a chore to re-play through. Most bosses, even in the main game, are either bad or average, I just can't see myself playing through it again or trying new builds. Maybe I'd play it using the seamless coop mod with my friends, but other than that, I dont think I'll ever replay this game ever. On the other hand, I've replayed DS1, DS3, and BB dozens of times because the levels and bosses are great, amazing even, and they do not feel overwhelming to go back to.
@redline841
@redline841 17 күн бұрын
Adventures of Cookie and Cream 2 soon brother
@nofearofwater
@nofearofwater 16 күн бұрын
Yeah while I think Elden Ring is objectively the best game, subjectively I liked Dark Souls 3, consistent quality and a tailored experience. Sure Metroidvania looping back to firelink shrine is fun the first time, but it can’t beat consistent area and boss quality for me. I feel like if Elden Ring trimmed the fat, if a catacombs is a copy and paste with a copy paste boss remove it, make evergaols have a unique boss then remove the rest (like bloodhound, just don’t use them in academy it doesn’t need it), if an area feels empty make it smaller. If they did that it’s one of the best games of all time, I feel like they made the area map and didn’t think about how they could fill it. Open world also doesn’t work well for me when the quests are still obscure. As. Hell. I have to pull up a damn KZfaq guide to finish quests, just make regular quests that gives you something to do while exploring rather than catacombs. I hope if there is a Elden ring 2, they forget about size and think about quality.
@knavenformed9436
@knavenformed9436 Ай бұрын
Having seen most of the DLC bosses and being up to Radahn, I'll try to remember how many main bosses *didn't* cover my screen with VFX bullshit: 1. Rennala
@fieldkaiju
@fieldkaiju Ай бұрын
rellana instead has the most inconsistent AI ever to make up for it
@knavenformed9436
@knavenformed9436 Ай бұрын
@@fieldkaiju Oh yeah Rellana, can't forget Moonrithyll or what's his face Classic Elden Ring
@BertoPlease
@BertoPlease 27 күн бұрын
😂
@TortelliniTorture
@TortelliniTorture Ай бұрын
I absolutely hate the mentality of: "This piece of media has no flaws, so you aren't allowed to criticize it or dislike it!"
@EldenLord.
@EldenLord. Ай бұрын
What he says is a load of bullshit though, not criticism. Watch Ratatoskrs video about DLC criticism if you want to hear what actually could be done better. Berto is just screaming skill issue here and blames his own incompetence on the game.
@barofsoap6048
@barofsoap6048 Ай бұрын
​@@EldenLord. I watched his rewiev and he seems to be in a honeymoon phase also....does he really think an expansion should get goty....... would be funny if it happens tho
@EldenLord.
@EldenLord. 29 күн бұрын
@@barofsoap6048 For me the expansion is definitely GOTY.
@barofsoap6048
@barofsoap6048 29 күн бұрын
@@EldenLord. Glad you enjoyed it that much. Hard to talk without someone getting butthurt... its just a video game at the end of the day 🙂
@tyler547
@tyler547 29 күн бұрын
@@TortelliniTorture fair, but his critiques are mostly bullshit. only thing i agree with is some areas lacking in loot
@pongopea
@pongopea 20 күн бұрын
obligatory "I actually loved midra" comment but besides that, I DESPISE souls fans nowadays, they treat ER like it's some sort of religious figure of theirs and from software is some sort of deity of whatever, whenever you complain about something genuinely valid they'll jump on your throat and say you're doing something wrong or just suck at the game; remember when back in the day "git gud" was a meme we used to tell people to keep going and try harder to genuinely get better? nowadays "git gud" is just either a braindead way to play off your arguments and ignore criticism or "just learn to cheese the boss bro", trying to play "fair" in ER does not work anymore, the game FULLY expects you to use literally every single thing in your disposal to win conflicts even if it means completely doing a 180 on your build that you've used for dozens of hours for a single fight I hope ER was a one off and that they'll go back to a more ds3 approach to the rpg elements with sekiro like combat, if everything else that comes out from the studio is more akin to elden ring I don't think these games are for me anymore
@BertoPlease
@BertoPlease 19 күн бұрын
Right there with ya 🫡
@enigmatic8280
@enigmatic8280 18 күн бұрын
It's really just ER and DS2 fanboys. They have no real arguments to defend the poor design in these games so they just spam "skill issue". And fuck Yui Tanimura.
@redline841
@redline841 17 күн бұрын
The only fromsoft game that is immune to critique is Adventures of Cookie and Cream.
@danielegalizzi8562
@danielegalizzi8562 14 күн бұрын
ER sold a lot better, there is no way that they won't double down with this design going forward. It is the end, as so often happens in this industry.
@zanderharvey8937
@zanderharvey8937 12 күн бұрын
​​@@enigmatic8280 you can dislike ds2 but to say "fuck Yui Tanimura" is taking it too far. Beyond that you don't substantiate that ds2 fans have no real arguments as to why it's good (which is fine for keeping a comment short and concise but it leads to people not forming their own opinions). Taking it a step further you claim that ds2 fans' only response is "git gud". I think you are so hung up on your gripes with the game that you are unable to acknowledge positive aspects, hell even areas of improvement over the original. This argument has nothing to do with difficulty. A really, and I mean REALLY common sentiment I see is people claiming defenders will say "git gud" to brush off criticism which is tru for some of them. But what no one seems willing to admit is that critics will use those people saying "git gud" as Strawmen in order to invalidate genuine defences/positive aspects of something they dislike. Expanding on "gut gud" as a straw man. Directional rolling and frame traps are quite common in the dlc if you roll a certain way you get hit by the follow up. People have called this bulshit and unfair but when people have rightfully pointed out that players need to adapt to this and figure out roll direction as well as timing, they've just been written off as toxic elitists saying "git gud". I realise no one is going to read this or God forbid change their opinions but it's important to know that things aren't black and white. Critics aren't entirely correct and neither are the defenders, both sides are absolutely toxic and the game isn't just good or bad. One more thing. Every time fromsoft has done anything everyone hated it. People hated ds1 for being hard, people hated ds2 for not being ds1, people hated bloodborne for being too fast, people hated sekiro for being too linear, people hated ds3 for being too much like ds1, people hated base elden ring for delayed attacks and being too open. One thing I've learnt playing these games is that the community hates these games, sometimes more than they love it. Ds2 isn't special, neither is Elden ring. Sorry for ranting. And again don't attack creators of something you dislike even in just passing like in the comment I'm replying to.
@tyrodin_
@tyrodin_ 19 күн бұрын
I believe that these videos will age like fine wine if they ever release the pc version of bloodborne with oldhunters and maybe ds3 remake with the 2 dlc, especially considering the mainstream status that elden ring and the formula has reached since the release
@BertoPlease
@BertoPlease 19 күн бұрын
I do think to some degree that might be the case, maybe even more so after the next new Fromsoft game, if it really does carry alot of the issues started in ER
@cannonfodder4000
@cannonfodder4000 17 күн бұрын
>pc version of bloodborne lol no, enjoy your unecessary remake by Bluepoint Studio with shitty redesigns, coming soon as a PS6 launch title
@NANIXON1998
@NANIXON1998 27 күн бұрын
THANK you for making this video... Sometimes it feels like living in a mad world when the moment you take a breath in to even hint at the suggestion of disliking content the Fromsoft Hog Riders all come steamrolling in with the totally unhelpful "git gud" sentiment. Good stuff, mate. More than earned yourself a sub :)
@BigVorst
@BigVorst 26 күн бұрын
I don't agree with most people about the DLC bosses. I feel like FROM ran out of ideas for making things difficult beyond what they've already done. So it feels like they resorted to some bosses having long attack chains, AOE spam, tiny attack windows, and they keep moving away (looking at you, Putrescent Knight). Sometimes it feels like they're trying to cheese you instead of making it fun. Kudos to those who can do 'DLC RL1 naked all bosses,' but that's not me and it never will be. I've beaten the base game more times than I can remember and the DLC once, but I've hit my plateau. The DLC seems to want me to be better than I can be, so it's just not for me. Still, I like the open world of the DLC and the minibosses, and the weapons and armor are pretty cool too. They're really the only reasons I've started a second playthrough of the DLC. That said, I'm with the people who think Midra is a good fight. He's a bit spammy, but if you learn the dodge timings, he actually gives you time to breathe. The only reason I died twice was the frenzy buildup stunlock. I got him in three attempts after changing to a talisman to build up frenzy resist. His attacks felt like a fun dance, which I thought was pretty cool. Though, getting to him is annoying; that forest is just too damn big-I feel like I should be filing taxes in the time it takes to get to the manor. But Lion, Gaius, Rellana, and Consort... I won't lie, I might have cursed Miyazaki's name a few times. I did struggle with Messmer pretty bad, but for some reason, I didn't actually find him that frustrating, but he still has my issues of denying damage windows by either attacking or moving away too much.
@keskorian5820
@keskorian5820 26 күн бұрын
i disagree with most of your comment but the putrescent knight take is the worst one imo. he only has three AOE attacks, of which 2 are punishable. AOE's only cover a small percentage of his moveset. after his regular combos, he always stands still and you can often attack him mid-combo because attacks go over your head if you stay close. literally 2/3 of attacks in his moveset are jumpable, so you can just jump over the lower sweeps with a jump heavy before he goes away. fixes the issue you have with it it's a non-spammy boss thats not too aggressive and doesnt have overly long combos you cant punish ( the long combo where he gets off the horse has 3 different punish windows ) it seems like you could really like this boss if you learned more about the fight
@StanleyG23
@StanleyG23 Ай бұрын
You gotta remember that the people in GinoMachino's chat were spamming "too harsh" when GinoMachino gave the DLC an 8/10 lol. So you already know that these types of videos will sadly get dislike bombed like crazy (even if the number of dislikes isn't visible for the majority of people).
@rokudodamaza
@rokudodamaza Ай бұрын
Gino: I don't like the Dancing Lion, I don't think its moveset is well designed for a player to react visually. Chat: You're just a hater. Saying that to Ginomachino of all people, it's like Miquella is Fromsoft and players are Mohg
@user-bf5ps3yw8o
@user-bf5ps3yw8o Ай бұрын
He give it a 8 because he watch bosses through different eyes then you..For us normal people boss like Bayle if he does a 15 dmg with rock bounce no one cares we just wanna kill him but for him it's ruins his no hit run so it's lower score,if you look him why you complain about Radahn or anything when his killing him 5 days after game came out with no hit ..It's not same .For him commander G is good boss for everyone in his chat is crap because he figured out his to dodge charge
@rokudodamaza
@rokudodamaza Ай бұрын
@@user-bf5ps3yw8o He didn't give his opinion an 8, he gave the overall dlc an 8. I agree with you that his opinion is a unique one and most people wouldn't need to care about some boss critically but he said himself his experience is a 10/10 even though there's a few things and fight he really didn't like but for everyone I'm pretty sure he implied the whole dlc is like an 8/10
@bubududugaming8336
@bubududugaming8336 29 күн бұрын
He already said it‘s a 9 to him after multiple runthroughs, although he maintains his criticism of the bosses, especially Radahn and Metyr.
@Omega77232
@Omega77232 26 күн бұрын
that dude is a no hit runner so he has a distorted view towards these game so why are u thinking his opinion like a gospel?
@zacheryburgett1602
@zacheryburgett1602 28 күн бұрын
I’m struggling to see how Radahn is enjoyable to anyone at any level. What is it exactly about him that’s fun? Is it that one three piece attack that is literally nearly impossible to not take damage on? Is it that you can’t always trust even putting in one attack because he may just pull out a new attack faster than you can react to that’s a frame trap? Is it the Pontiff or holy spam that is impossible to roll through or block completely? Or is it the hair in phase two that makes it impossible to see what attack is coming next when he staggers every other attack? I seriously just don’t get it. I can’t think of any other boss they’ve made with so much cheap shit rolled into one fight. What am I missing here? What makes this style of boss fun to play?
@zacheryburgett1602
@zacheryburgett1602 28 күн бұрын
Just beat it, my opinion stands. Dogwater. Awful. Don’t know what else to say. Ass design, at no point was that experience fun.
@keskorian5820
@keskorian5820 26 күн бұрын
radhan has a lot of flaws like the frametrap, but i still somewhat enjoy him. some of his combos feel satisfying to dodge. setting and music is cool. its a 4/10 fight but there is some value here.
@WokeandProud
@WokeandProud 25 күн бұрын
Rahdan was a terrible boss but at least you can say he's lore accurate to what a prime Rahdan would be at full strength.
@lohikaarmeherra-1753
@lohikaarmeherra-1753 15 күн бұрын
@@WokeandProudspewing holy AoE like mad?😅
@fredotony
@fredotony Ай бұрын
I'm definitely more okay with the Dancing Lion boss being re-used because it is explained in the game (and outright shown in the trailer) that there were a lot of these guys, they were a part of the Hornsent culture before Messmer burned it to the ground. I fucking hate that it just spawns in some mobs tho... Godrick and Astel being re-used felt cheap because the original characters had so much buildup and cool lore to them, all for them to be found in some random cave somewhere after for no reason.
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 Ай бұрын
bosses that summon underlings are annoying in from soft games. Bad enough the boss attacks are rng. But all the lil guys they summon are also rng and because of BAD LUCK you can get effed over pretty easily.
@fredotony
@fredotony Ай бұрын
@@soyborne.bornmadeandundone1342 The fact that they can build up a meter that kills you instantly once it's maxed out is just the cherry on top.
@glogangglory
@glogangglory Ай бұрын
In lore there would be multiple astels too
@fredotony
@fredotony Ай бұрын
@@glogangglory I know that but the one in Ranni's questline is built up so much and is said to be the reason that the eternal cities are in ruins. His arrival literally destroyed a civilization and they telling me there's just another one in a cave somewhere... it's wild.
@DrnMontemayor
@DrnMontemayor 29 күн бұрын
Multiple Astels is one of things that makes the most sense.
@chrisdepountis3430
@chrisdepountis3430 15 күн бұрын
To explain some of the lore stuff and voice some of my disappointment for the ending: 1. Every order needs a Vassal God who rules it, and a lord who enforces and represents it. It has been like that for every order of the game. Placidusax was the first lord to a god's order guided by the Greater Will. The lord of frenzy is lord to the god of the frenzied flame. Marika had two lords and each of them represented a different aspect of the golden order. So in retrospect Miquella seeking a suiting Lord for his order was not unexpected. What was unexpected was that he would be Radahn, but I'll get to that later. 2. The revival of one's soul is not an outlandish concept in the world of Elden Ring. Miquella had attempted to revive Godwyn's soul in his prime which failed because of Radahn's halting the stars so it's not unexpected when Miquella revives another demigod as his consort. 2. Miquella's order is an interesting subject and I believe one that really adds to his character. Essentjally Miquella's order is one of peace and acceptance, an age of compassion. But, in order to achieve that, every subject would be under Miquella's spell. So an age of compassion but an age of no free will. Which does rid the world of turmoil and blight, but is essentially a tyrannical rule even though the subjects do not realise it. 3. The is ONE glaring issue though. The abscence of Godwhyn as the consort to Miquella. Miquella already seemed to share an intimate relationship with Godwhyn, crafted the epitaph sword to grieve him and is known to have attempted to carry out the process of his revival through the means of an eclipse. So why was Radahn Miquella's consort when Godwyn had been built up so much? One logical explanation would be that he was intruiged by Radahn's power after the failure of the eclipse. But that would also be unlikely since it is mentioned that Miquella took a liking to Radahn while they both were still in their youth. To sum up Radahn's resurrection is somewhat of a retcon and ecen though it does not ruin the lore entirely, it is a bit disappointing that Godwyn was not the final consort of Moquella. This is my on problem with the lore as someone who generally is really fond of this game's story and it feels that Radahn was resurrected just for the sake of fighting him in his prime. Otherwise the rest edditions to the story that were introduced in the dlc were exceptional.
@bllakc
@bllakc 2 күн бұрын
It's not even retcon. Godwyn already became Prince of Death. No point in reviving him, he is already a god. Remember Malenia going down south to fight Radahn, it is even in the trailer, she whispers something in his ear. We finally get the answer to that. No retcon, just plots and twists. Miquella having his own designs on par with Ranni's.
@PhobiaSoft
@PhobiaSoft Ай бұрын
I did my playthrough in NG+1 and based on the damage I'm seeing from your bosses, I don't think our experience was all that dissimilar. Clearly, Scadutree Fragments make an infinitely larger impact on this DLC than NG+ level does. Don't listen to anyone telling you NG+7 was the problem. I don't think difficulty itself is a bad thing, but difficulty brings out sloppily tuned bosses and slow character movement, two things Shadow of the Erdtree is plagued by. Your thoughts have been a breath of fresh air to me, because they mirror my own. I think people are blinded by the novelty of a shiny new FromSoft expansion and aren't discussing it candidly. Shadow of the Erdtree is nowhere near the same level of polish as something like Artorias of the Abyss or The Old Hunters was, and reusing Radahn as the final boss instead of Miquella himself (who would've been more of a unique fight mechanically, and likewise required much more work to create) is the epitome of "we didn't give a shit" to me. Lets scold the bad elements while also praising the good elements so the next FromSoft release is better than this - how is that a controversial take?
@nothanks325
@nothanks325 Ай бұрын
I think people take issue when you say things like "They didn't give a shit." When the people that work on these games obviously do care. But hey you're a KZfaqr with zero context on how the game development process works so yeah keep with that mindset of they don't give a shit. (Especially when you are praising things like The Old Hunters which one of the mains bosses Laurence is a Cleric Beast re-use.) But you know it is what it is. I hope that one day KZfaqrs understand and actually feel empathy towards the people who make things that they profit off of.
@Hydra_X9K_Music
@Hydra_X9K_Music Ай бұрын
While I think the "we didn't give a shit" part might be a bit much, I will say that the scadurtree system was pretty damn poorly implemented in my opinion. About the final boss, I can see why they went that route. I'm pretty sure Miquella himself isn't a fighter like all the other demigods, he more specializes in coercion and brainwash. In the lore everybody describes Radahn as the strongest of the demigods, so it make a little bit of sense as to why Miquella chose to resurrect him.
@jasonvrba4644
@jasonvrba4644 29 күн бұрын
@@PhobiaSoft old hunters most overrated dlc of all time
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 29 күн бұрын
It's both dawg. Learn to math. Fextra is your friend. Here's the law... DLC enemies are default 20% harder in terms of health, damage, defense, resistance, and poise. Finding the scat trees bit by bit will get that 20% back to zero. Ng baddies are at 100% ng plus? Same thing. This is the revenge playthrough haha. Ngplus 2 aka your 3rd playthrough. 5% increase. 4rth playthrough? 10% increase. 5th? 20% 6th? 30% And then last is the 7th play through. 40%. Oh and it also depends on what enemies you're facing. Some are not just 40% harder on ng plus 7 but rather 3 times harder haha. It can get pretty complex when you get into the deetz but this is the gist of it... So going into the dlc on ng plus7 is that absolute hardest way to tackle the dlc. If anyone can beat the dlc on ngplus WITHOUT cashing in scat trees at a site of grace. And without summoning. And without cheap ranged attacks, you would be butt poke roll dodge elden master!
@mstirlz
@mstirlz 28 күн бұрын
I started on ng7 but my level is only 220. I saw guides playing ng4 and the difference in speed and aggression is night and day so its definitely a factor
@societyman6591
@societyman6591 Ай бұрын
I was one of the people spoiled on the final boss when the leaks dropped. I was 99% convinced the leaks were faked, because the whole concept was so stupid and just felt fundamentally wrong for From Software. Now that I know the leaks are real, I've lost a massive amount of motivation to even finish the DLC. It doesn't help that now Miquella's defining character trait is his obsession with Radahn when there are absolutely no connections between the two in the base game. This leaves us with two possibilities: Either they had always planned this, and deliberately obscured the connection between Miquella and Radahn and gave us red herrings like Godwyn on purpose, or else they reworked Miquella's character to create a lore justification for the Radahn boss fight they wanted to put in the DLC. Neither possibility really sits right with me. I'm pretty sure this will be my last Souls game. I just don't think the devs care in the same way that they used to.
@FFFFPPPP
@FFFFPPPP Ай бұрын
Christ one dlc to their best game and all of a sudden they dont care. You were never a fan to begin with. Youre a tourist and a phony.
@user-bf5ps3yw8o
@user-bf5ps3yw8o Ай бұрын
Because was there 5 years ago in first trailer you can see Malenia whisper to Radahn and dlc items telling what she said ,it's well know that Miquella first choice was revive Godwyn and he failed like items in castle sol telling ,plus dlc was written 5 years ago from GRRM and wasn't not changed just to big to fit into base game ..Yes the fight and area could visually look better but story vise they had Radahn as boss 5 years ago even npc telling that Miquella was in Caelid with Malenia long ago
@davidgeorgiev5751
@davidgeorgiev5751 Ай бұрын
@@user-bf5ps3yw8o Sauce? Sounds like bullshit to me. Or is it a "trust me, bro."
@user-bf5ps3yw8o
@user-bf5ps3yw8o Ай бұрын
What source read items in dlc lol..Even Miyazaki had a interview especially on that where he said nothing change from original writing there is interview everywhere..On item too Young lion helm "When Malenia blade of Miquella let the rootflower blossom in Aeonia,Radahn heard a murmur in his ear."Miquella awaits thee o promised consort" that scene was in first trailer 5 years ago and items in Castle sol telling Miquella fail with Godwyna son was not swallow eclipse did not happen and npc telling that Miquella was long ago in Caelid and healed her i think its Freya
@user-bf5ps3yw8o
@user-bf5ps3yw8o Ай бұрын
Plus I forgot pay attention to bosses names Godfrey Gideon Godrick Messmer Maliketh Malenia Radagon Radahn Rykard it's all like GRRM initials and dlc names are same so it's not new writing It they could be called Jimmy John whatever but they all still same as his name so it means its written long ago
@TheSolitaryEye
@TheSolitaryEye 18 күн бұрын
I like that the reason you can't use Torrent is because he's too scared. This little spirit guy went headfirst at Fire Giant in 45 consecutive suicide charges while I figured out how to not die to fireballs, but the creepy eyeball guys were too much for him. Amazing lore.
@suuujuuus
@suuujuuus 17 күн бұрын
Ikr. What a little bitch Torrent is. You are dying over and over, fighting against all odds and the little pony shits his pants because something can actually hurt him for once.
@ironmaidenmetalgod
@ironmaidenmetalgod 16 күн бұрын
The frenzied flame burns away spirits. Torrent can't die from you killing yourself against the FG, but he CAN die in the abyssal woods.
@holdupnow3941
@holdupnow3941 15 күн бұрын
@@ironmaidenmetalgodI would like this lore reasoning a lot more if not for the fact that torrent has no issue charging headfirst into the frenzied flame village in Liurnia
@chancetherappersburner6338
@chancetherappersburner6338 12 күн бұрын
​@@holdupnow3941 You literally can't compare a village with 10 basic mobs in it with a whole ass area like the Abyssal woods
@mojotheaverage
@mojotheaverage 3 күн бұрын
I would have liked the abyssal woods a lot more (I do like them for the record) if they were a bit more interesting to explore outside the lantern enemies. I really loved that encounter as it made you feel so vulnerable and actually made stealth important for the first time. The atmosphere was also fantastic. I just wish that there were things that made exploring off the path worth it, which is an overall problem with the dlc and large parts of Elden ring in general so I don't really hold it against the abyssal woods specifically. It was interesting that I actually enjoyed the lack of torrent because it really mixed things up, I just kind of wish they'd gone further with it but it's hard to be too judgemental about that considering it's an optional area
@nswmeeuwes89
@nswmeeuwes89 Ай бұрын
A lot of people really are blinded by hype or pride. It's not bad, but the flaws are too many to only sing its praises.
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 29 күн бұрын
Half the baddies are reused or slightly edited for the dlc from the base game. Many giant areas with nothing in them but maybe one thing lol. Many areas are just horribly ugly to look at. Endless piss yellow straw fields with oil slick roads that look like my toilet on chili night. Prettier areas come later at least lol. Not a great way to open is all I'm saying... Yay I got the dlc let's goo... Oh... It's super ugly lol. That wasn't the take I wanted to start with but that's how it is lol. Once you touch that arm, load in, walk up the steps, you're just like ew... Vs the main game where once you open that shudder... OMFG the most beautiful starting area ever seen in a open world game just about. Aside from varre that freak lolz Scat tree system has flaws. It encourages exploring but it's terrible for gauging skill and boss difficulty. As a result you have azzhole players going "why did you struggle? It was sooo much easier for me" When they played on easy mode essentially by sticking to ng or ng plus one instead of doing it on ng plus 7. Or maybe you went for scat trees like crazy. Boss difficulty varies largely based on how lucky you are at finding hidden stuff? Lol that kinda sux... The boss is harder because I didn't go on a ridiculous easter egg hunt? Myazaki knows this is dlc, not a new game, right? 10 remembrance bosses and I don't remember half of em haha. What are their names again? Who cares... I gave em nick names lol. Con man rad dan. Timon and pumbaa. The lion king. Lol this dlc is myazakis take on the lion king I think haha. I think I remember the lil yoda demi human dood more than the main one's haha. Bosses were mostly a let down. I'm with Berto. Messmer and sort of rellana stole the show. The rest of em are meh or just mehhhhhhhhhhh Unmemorable dungeons. The forge one's don't even have a boss and the only baddies in them are ground goo and rock boy, some of the most boring azzholes to fight in the game. These places just sucked lol. Getting lost was super easy around those river crag junctions, those lord of the rings dwarven looking green areas to the north, some dungeons were just overly long. Gotta love Bayle though haha. Hard boss that's kind of bull crap in some ways but over all it was probably the koolest part of the dlc. 90% of gear is useless trash. About 99% is useless trash on ngplus7 haha. Worse than the base game in just about every way. Story stuff gets even more head scratchy PVP still super unbalanced and laggy af. CooP mode is still f tarded af... There's a reason why the pc coop mod is the most popular mod... DLC does nothing to add to the base game in terms of story. Would have been interesting to see Melinas take on the land of shadow or SOMETHING but no, it just ends up feeling super weird how the DLC is basically 100% separate from the base game story. Maybe they can patch something in with a update? Oh and the updates nerfed a lot of the kooler stuff so the game is less impressive as a result.
@ChosenProverb
@ChosenProverb 27 күн бұрын
⁠@@soyborne.bornmadeandundone1342 It's kind of odd to say that the DLC adds *nothing* to the base game in terms of story, when you're completely ignoring the Radahn plotline.
@ChosenProverb
@ChosenProverb 27 күн бұрын
@@soyborne.bornmadeandundone1342 The Scadutree complaint seems like more of a skill issue, honestly. I played on NG+7 and it wasn't too bad, given that I did use summons a couple times since for me it fit some of the fights.
@Stanzbey69
@Stanzbey69 26 күн бұрын
@@soyborne.bornmadeandundone1342adds nothing to the basegame? It literally fills so many plotholes lmao. Liek why malenia even went to radahn in the frist place
@bondrewd5935
@bondrewd5935 25 күн бұрын
@@soyborne.bornmadeandundone1342 mh so basically you didn't even play the dlc😂
@KnightspaceORG
@KnightspaceORG 29 күн бұрын
It's kinda unusual that you didn't like Midra. He was more akin to the old school of Fromsoft bosses. Rather slow, but still hard hitting with a decently sized arena to dodge his attack, while also not making the camera go completely bonkers. Still, good video, even if I disagree with a lot of your other takes!
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 28 күн бұрын
Again. ngplus 7 is a very different feel from ng.
@KnightspaceORG
@KnightspaceORG 28 күн бұрын
@@soyborne.bornmadeandundone1342 Yeah, but I'm talking about the general design of the boss, which doesn't change, regardless of the game cycle
@FrigidOven
@FrigidOven Ай бұрын
Holy, I disagree so much on the Midra fight. I think he is the best boss in all of Elden Ring. Yeah he has delayed attacks but they felt very fair and deliberate (not overly delayed to the point of looking absurd). His agression and speed is also much more manageable than other bosses who jump around so damn much and have super long combos with little down time. His cutscene and dialogue (as well as hearing him throughout the manse) also added a ton to it for me. It's strange, up until now I have agreed with almost all of your takes but I VERY heavily disagree with this one. Respect your opinion though, no hate.
@rokudodamaza
@rokudodamaza Ай бұрын
I agree with you, I also disagree highly on Midra fight
@knavenformed9436
@knavenformed9436 Ай бұрын
Midra's telegraphs are fine, but holy shit let me heal lmao It felt like I needed to perfect the fight or die trying. Also if you use a summon, having his combos be cut from 3 aggressive ones back to back, to 1 or two at max makes it go from Orphan of Kos into Lady Maria difficulty. Shit is whack.
@FrigidOven
@FrigidOven Ай бұрын
@@knavenformed9436 I'll give you that. This DLC really made me wish the drinking animation was significantly faster. You can still heal after getting posture breaks however since he gets posture broken easily.
@ripvanwinkle3432
@ripvanwinkle3432 Ай бұрын
Yeah midra has been my favorite boss. Just wish the manse was bigger/better design. It felt tacked on/rushed. Oh **** we still haven't done the manse yet, here throw some stuff in that dungeon.
@FrigidOven
@FrigidOven Ай бұрын
​@@ripvanwinkle3432 I have to agree on the enemy variety but I think it was a good little dungeon. Do wish it was a bit larger though with more unique enemies.
@enol1466
@enol1466 Ай бұрын
Also radahn consort of miquella may just be my least favorite fromsoft boss
@Wilhelm4131
@Wilhelm4131 Ай бұрын
Incest lol why? Has to be a GRRM thing
@Nin_the_Shinobi
@Nin_the_Shinobi Ай бұрын
Even worse than the Elden Beast?
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 Ай бұрын
tone down the flashy crap please. 2nd phase is blinding lol.
@err0rc0degames
@err0rc0degames Ай бұрын
​@@Nin_the_Shinobiway way worse than elden beast
@laxxmana8758
@laxxmana8758 Ай бұрын
Yeah they totally wasted it on the second phase, mainly because of the flashiness and enormous aoe
@jimbe4mxl410
@jimbe4mxl410 14 күн бұрын
Its not the difficulty - its the boredom. I feel bored. I feel bored exploring these vast planes of enemies i run by on torrent becuase there is no point in fighting them, i get bored finding a sectret, and theres an item, and when i pick it up its a smithing stone [4]. Im bored looking for scadutree fragments, im bored of the boss fights - waiting till the boss ends his 10 hit combo so i can hit him once or twice, and then repeat the process. Im bored. Give me Sekiro 2 or Bloodborne 2 / Bloodborne Remaster on PC. The "Press circle to dodge, R1 to attack" formula doesnt work anymore. Its so boring..... "FromSoft wants cinematic boss fights" - you wanna see what a cinematic boos fight looks like? Play Devil May Cry 5, fight Vergil at the end - so cinematic and cool. Now imagine the fight with only a short dodge and 1 basic combo. It doesnt work. If the enemy has "cinematic" combos and moves, the player has to have similar tools for it to feel ok. Replayed Sekiro couple of days ago - and oh man what a breath of fresh air, and its telling, because i really disliked the game when it came out. Give me a cool and engaging combat system and well designed levels, instead of "dodge R1" and empty planes of unrewarding exploration.
@clarkkotte3069
@clarkkotte3069 Ай бұрын
I agree with a lot of you opinions. I wanted to love it i enjoyed the zones, but the flow, fun of combat, and the lack of any resolition for the story bothers me profusely.
@team03productions38
@team03productions38 Ай бұрын
We literally got the reason for one of the most formative events in The Shattering
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 Ай бұрын
@@team03productions38 We got a mess is what we got. 2 years in and no one can even tell me what the game is about sooo... Shut the crap up lolz.
@based-ys9um
@based-ys9um Ай бұрын
​@@soyborne.bornmadeandundone1342"just read item descriptions and watch lore videos. This game is incredible"
@MisanthropicOcellus
@MisanthropicOcellus 29 күн бұрын
​@@soyborne.bornmadeandundone1342laughable take. What do you need explained that isnt bashed over your head in game. This isnt some convoluted secret hunt like dark souls 1.
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 29 күн бұрын
@@MisanthropicOcellus Lol is that why I got likes when you got zero? Is that why lore tubers are always arguing what the game is about? Is that why George RR Martin said "It's a sequel to dark souls" and then other people involved with the game had to come out and say that's not true, which kind of gave the game away that even the main writers don't know wtf is happening? So I'm correct. It's a mess lol. Think before you type next time fool. Clearly you ALSO don't fully understand the story. No one does. Because it's a mess lol. It's also goofy af lol stop getting so serious about it kid. Talkin jaw, skinny zombie horse that a big fat zombie general endlessly rides on, a trans villain with a big hammer to smack you with. A big pokemon called the elden beast wtever the f that thing is lol. Try not to think too hard about it my guy. Goofy story is goofy. Not exactly shakespere is all I'm saying lol jfc kid calm down. It's a known comment son. "No one STILL knows what the game is even about" is a common comment tossed around lore tubers in this game. You're just really effing stupid and think you know what's going on when literally the main creators don't even know haha. That's great. Sorry for ribbin on ya hard about this but bro... You're being VERY stupid lololol. I hope you respond. Can't wait to endlessly laugh at your attempts to make sense of this insane story.
@jadessalazard
@jadessalazard 5 күн бұрын
I've beat Consort Radahn after maybe 100+ deaths, with Backhand blades for P1 and Reduvia for P2, and felt absolutely nothing. No joy, nothing. The only thing that passed through my mind was "Welp, its finally over". The boss is pure ass and just made frustrating for the sake of it. Anyone defending this fight with "well ackhually" is missing the point. We know that you can write an essay on how you can defeat him, but it doesn't make it less ass. And this is just boss mechanics, without taking into consideration general shit like - animation locking, input buffering, animation reading, tracking, etc Malenia, Rellana and Mesmer, with all their faults, were 1000% better than this cringefest.
@Banbro88
@Banbro88 24 күн бұрын
I suspect the honey moon phase is slowly coming to an end and in a couple months time, a lot more people will be calling out the DLC for what it is. a 6 or 7/10 and no more.
@BertoPlease
@BertoPlease 24 күн бұрын
Heres hoping, recency bias is insane 🫠
@rigby8701
@rigby8701 24 күн бұрын
Me when I lie
@NeloBladeOfRanni
@NeloBladeOfRanni 19 күн бұрын
Or maybe some people just really enjoy the dlc. Not everything is recency bias
@codychalmers-we5584
@codychalmers-we5584 18 күн бұрын
@@BertoPlease Heres to hoping people start to hate the thing they like? why would you wish that?
@ironmaidenmetalgod
@ironmaidenmetalgod 16 күн бұрын
Because people hate elden ring now. The dlc is just more elden ring, for better or worse.
@justkubz
@justkubz 17 күн бұрын
Agree with the point of the second grace inside of the Manse. It seems to be one of the locations that people loved because of how it interconnects, but then they give us a second grace for no reason with an immediate short cut to the main entrance. Super silly design, glad I'm not the only one who thought so lol
@AtelierMcMuttonArt
@AtelierMcMuttonArt 18 күн бұрын
Really, I think the Abyssal Woods and the Manse should have been two parts of one legacy dungeon instead
@PacketOfCereal
@PacketOfCereal 14 күн бұрын
Was going to comment the same. They should have made the outdoor bit more linear and have that path lead into the mansion. That would’ve made people look at it as one legacy dungeon style area instead of the disjointed open world bit / dungeon. They could have got the same horror style atmosphere making it a linear path and would’ve enhanced the frenzy lantern encounters among other enemies. It could’ve been like a Hemwick Charnel Lane area before the mansion
@AtelierMcMuttonArt
@AtelierMcMuttonArt 13 күн бұрын
@@PacketOfCereal Absolutely. Call it Midra's Garden or something. Then we could have two substantial Legacy Dungeons instead of just the Shadow Keep!
@leebweeb6008
@leebweeb6008 Ай бұрын
I will not have midra slander. Midra moves around the arena with a grace and flow that hasn't been in the elden ring base game or dlc, he plays ACTUALLY like a dark souls 3 enemy instead of a sekiro enemy, the dance is fully considered and in tact instead of deliberate and relentless combo strings. You can gain proper advantage instead of rolling 20+ minutes to land one strike. Midra is probably in my top 5 souls bosses.
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 29 күн бұрын
Someone's forgetting the difference between ng and ng plus 7...
@drcox012
@drcox012 29 күн бұрын
​@@soyborne.bornmadeandundone1342someone is also forgetting only like 1% of the souls consumer base ever plays more than NG+1. Freaking nerd. This dlc doesn't even deserve a second go round.
@Fapnyr
@Fapnyr 28 күн бұрын
I wouldn't go that far to put him into my favorite of anything but yeah I don't understand why the KZfaqr is whining about him either
@jajasking9652
@jajasking9652 28 күн бұрын
Exactly, i don't think midra can do a combo over 5 hits, and is really telegrafed overall, It really does play like a DS3 Boss
@barliechrown9994
@barliechrown9994 27 күн бұрын
​@jajasking9652 I've probably fought him 200 times at this point. Can confirm 5 hit combo is the maximum. There's only one 5 hit combo but that combo is death if you fully miss a single dodge roll. Still a fucking fantastic boss.
@iv9496
@iv9496 18 күн бұрын
I think the exploration atmosphere and level design in SOTE were amazing. But the bosses were terrible, most of them. I wasn't a big fan of the base game bosses to begin with, but these are way worse. I haven't finished the DLC yet. After I pretty much beat it, i went back to Bloodborne and Dark Souls III, and it's absolutely insane how much better Fromsoft bosses used to be just a few years ago.
@Cyclops3161
@Cyclops3161 Ай бұрын
Ansbach (the guy you call the nameless bleed guy) *is* in the dlc. I wasn't going to say anything because I agree with you in most aspects across these videos but it is actually on you for not interacting with the npc's and doing their quests. I didn't enjoy a lot of this dlc but progressing with the other adherents was the best part for me. It makes me sad you didn't get to experience the best part after enjoying so little because you picked Leda. edit: Apparently, by assisting Leda earlier you get a nameless npc in the gank fight, so that's my lack of knowledge on that, my point still stands though. You pointed it out when you saw her sign was red!
@rokudodamaza
@rokudodamaza Ай бұрын
Fair. I personally really hate the most npc quests related to Leda from lore and especially from completionists point
@Reemon27
@Reemon27 29 күн бұрын
he did progress ansbach's quest, how did u think frejya showed up in the gang fight? he also mentioned not being surprised by the final boss bcz of npcs mentioning it (+ the twt thing hit the needle)
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 29 күн бұрын
Lol you're so effing weird guy. Most gamers hate it when something is easily miss able and requires a WHOLE AZZ SEVERAL HOUR LONG PLAYTHROUGH just to get back to that part again... Get a load of this guy Berto. Apparently if you don't figure out every vague azz secret on your first playthrough, it's on you lololol. Multiple playthroughs are literally required to get ans bow and swift slash but that's your fault berto lololol
@HardHatDagu
@HardHatDagu 29 күн бұрын
My problem with Elden rings Quest design is the fact that I did an entire dungeon met an npc at the end of it just to find out i was supposed to do a whole bunch of other shit before coming here and have now locked myself out of the quest. It feels like you have to google to plan your route through the open world
@rokudodamaza
@rokudodamaza 28 күн бұрын
@@HardHatDagu Wait, which npc? You might be safe if it's not the last dungeon
@excatalyst1443
@excatalyst1443 Ай бұрын
I want to start of by saying i highly disagree with the abyssal woods/midra part personally that was my most favorite segment of the dlc. The biggest disappointment for me was the radahn fight it just doesn't have that final boss appeal lorewise or mechanically. the almost unavoidable cross slash the lightshow spam the fact that its radahn again and his ost with a slight change again is really disappointing. coupled with the fact after the DLC ends no one comments on any of it not even gideon despite us getting miquellas great rune. Its was like the whole DLC was just some fever dream for the tarnished and that really sours it for me. not enough for me to hate it but i certainly feel disappointed with some aspects of it.
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 29 күн бұрын
You obviously didn't play it on ngplus 7 like me or berto. Your entire comment means jack and shiz as a result lolz. Our experiences are NOT the same. Learn that before popping off scrubb.
@jiwald
@jiwald Ай бұрын
Enjoyed the video! Just finished the dlc a few days ago and was really underwhelmed. I was so hyped on release and even started a new playthrough. I don’t know what happened but I’ve never been more disappointed with something by fromsoft. I still have hope but sote just really didn’t click with me and I love the base game and everything from des to sekiro. I’m actually a little depressed because I wanted to love sote so much :(
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 29 күн бұрын
I'm happy with what I got out of it. But I'm now even happier to just go back to the base game lol.
@travis_biscuit
@travis_biscuit 29 күн бұрын
Thank you for putting your thoughts out there, it was a good watch/listen.
@rokudodamaza
@rokudodamaza Ай бұрын
While I agree with most of your points, I still enjoyed my time with it. I'd still give the overall dlc an 8 or a 9 out of 10, unfortunately the playerbase is separated into either calling it 0/10 robots with no decent opinion/criticism, or git-gud trolls that thinks difficulty is even 1/10th of an issue here
@duckseverywhere7087
@duckseverywhere7087 Ай бұрын
I disagree with a lot of this and really enjoyed much of the DLC, but Im still a bit disappointed. First of all, the final boss. Im on him now, and while I like his first phase, the second is way too much. I reached that point yesterday and through the whole thing I was baffled by what was going on. Giant, bright aoe's, Radhan is zooming around like a hyperactive toddler, Im being assaulted by that clone-attack, I can barely find any openings because Im desperatly trying to survive, Miquellas bright hair in my face. When I died I just turned off the game and started laughing. My usual response when I fight a boss like this is I get annoyed of all the bullshit, but push through it. This was just so over-the-top that it was funny. Something I felt about the base-game that I feel about the DLC now too is that Fromsoft tried to keep the focus on aggressive combat from Bloodborne (ER's bosses are really fast, but they also have poise-meters, encouraging aggressiveness), but we are still stuck with the slower Dark Souls combat. The reason it worked in Bloodborne was that we are faster too. Radhan's p2 is just so overwhelming that I swear it broke something in my dumb gamer-brain. I'll keep trying but I need a break from this game first. Related to that, another complaint I have is that its so damn big. Elden Ring is already too big for its own good, and even though the DLC has some of my fav bosses in the game (Messmer, Bayle, Midra and Romina), it REALLY didnt need an expansion. Let alone one of this size. It was really fun at first but eventually became exhausting. If Fromsoft ever makes another openworld game they need to get better at trimming away unecessary stuff.
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 28 күн бұрын
They need to patch him. Not a nerf to help nubes but rather a removal of the rng bs. Those holy rays are random where they land and since he's always pushing you back, you can randomly be backed into one, get stunned, and then you're losing tons of health or it's game over. If he gets lucky on you once or twice then it's over. Too much luck is involved is the issue. Attacks being hard to telegraph is also a bit of a issue when BLINDING LIGHTS KEEP MAKING MY EYES HURT IN REAL LIFE. The fight sux lol. Bad enough the fight can only be won by cheesing or 5 hours of roll butt poke perfection lol. But he has more health than the fire giant. It's a long boring random luck based fight in more ways than not. F that boss lol. And the rewards are like... Nuthin worth af so if you don't feel like fighting him again. I can't blame ya. Bad boss with bad rewards and isn't necessary to progress in the game sooo... Just go kill the elden beast and start again lol.
@InfernalMonsoon
@InfernalMonsoon 19 күн бұрын
Honestly the final boss of the DLC is just so insane and has so much going on that several people get genuine epilepsy attacks from it, it's a literal health hazard. The first phase was pretty fun and has some interesting attacks with not too much going on, other than that triple swing roll catch. But having one third of the decent first phase and then two thirds of literally not being able to see anything is beyond overkill. I don't have much issue with those crazy attacks on their own but having the boss suddenly do all of it in one go, for the majority of the fight, makes the boss so unnecessarily brutal that it becomes tedious to learn, because you get stomped so quickly that you have very little time to learn anything. I feel if they broke that fight into many more phases that introduces a single new attack in phase two one by one then players would be able to adjust to them in a way that feels natural, so players will only have that final stretch of the fight to worry about everything. Honestly it would make it a much more fun and fair fight while making it far more dynamic and keeping the challenge intact in a way that's a steady climb, and not a spike from sea level to the stratosphere.
@skywalkersbutido6375
@skywalkersbutido6375 Ай бұрын
I don’t mind the brother final boss fight BUT fromsoft chose the wrong brother.
@swordguy1243
@swordguy1243 Ай бұрын
I was expecting Godwyn
@Loretic42069
@Loretic42069 Ай бұрын
Fromsoft didn't choose Radahn. George R.R Martin did, because he wrote the story. He did not write any new story for the DLC, this was already in the lore, but got put into DLC instead of base game.
@Loretic42069
@Loretic42069 Ай бұрын
​​@@swordguy1243 Godwyn was long dead before we even came to be, and actually dead. Not able to come back to life because he was killed by Black Knives (which are one of the few beings able to permanently kill), Radahn was able to come back because he was not killed with the Rune of Death restored, and nothing can really die if the Rune of Death is restored (unless killed by something with the power of destined death, like the Black Knives)
@societyman6591
@societyman6591 Ай бұрын
@@Loretic42069 Godwyn is only half dead, that’s the entire point of his character and the source of the deathblight.
@serdownofhousebad1127
@serdownofhousebad1127 Ай бұрын
​@@Loretic42069 Ranni was also killed by The Black Knives, but you can still interact with her to the point where you help her ascend to godhood. Fia interacts with Godwyn, and it's possible she's has established contact with him as his deathbed companion. His body did not die, just as Ranni's soul did not die. Did you forget about the entire plot behind the night of the black knives?
@Kay-Dawg
@Kay-Dawg 10 күн бұрын
really well put together video. I think i agree wit most of the things you said. I personally enjoyed the midra boss battle, mostly because i have a bias towards fights where the attack doesnt come out very quickly, essentially makes it harder to master the timing of, also frenzy. but yeah shadow keep and messmer were the peak moments for me, it went downhill from there. I also really enjoyed the new weapons specially the light gs. Rakshas Armor, really cool.
@jazzmaster909
@jazzmaster909 Ай бұрын
I've really been enjoying Elden RIng so far, its refreshing hearing both sides of the arguments when it comes to peoples experiences with the game. I may not agree with most of the criticism i've been seeing but it shows just how passionate the fans are with the series that they are all willing to have their voices heard. At the end of the day we're all just a bunch of nerds who want to git gud.
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 Ай бұрын
I think that's the prob with this dlc. That getting gud part isn't really happening. Bosses are too rough lol.
@sirsunman7826
@sirsunman7826 Ай бұрын
@@soyborne.bornmadeandundone1342 eh dono about that, Radahn was the first boss in ages that actually brought that back for me, I beat most bosses in the DLC in less than 10 tries but radahn brought back that good ol' feeling all the way back from DS1 13 years ago (play'd 2 years after release) where I was just this clueless kid trying to figure out a boss that's been kicking my ass and that is what I did, learned every pattern, every opening and every punish it felt like being back at square 1 again that feeling of uncertainty and wonder at a seemingly impassible task and of course the sense of exhilaration at its completion felt down right nostalgic man.
@jazzmaster909
@jazzmaster909 Ай бұрын
​@@soyborne.bornmadeandundone1342ive enjoyed Elden Ring so far, so ill wait and see for the DLC.
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 29 күн бұрын
@@sirsunman7826 Oh boy where to start... 1... "eh dono about that" says that guy who admitted to getting ripped to shreds by dlc bosses time and time again before he got lucky enough to beat them haha. Are you even hearing yourself kid? You just agreed with me that it's rough! Which is fine at first but I'd hope the player can git gud enough to start beating the bosses consistently without dying a dozen times first and that's the problem. That finally getting gud part doesn't seem to be happening. You gotta use a limited strategy to win, and then cross your fingers that lady luck helps you over the finish line. NOT THE CASE with base game bosses.. Not nearly so... I dunno about you bra but I prefer it to be more skill based and less luck based. For example bosses like the pig, the snake boy, and rad dan all attack you out the gate so you can't summon fast. BUT sometimes they just like... Don't attack lol. Giving you a chance. Lol wtf is that??? Sometimes it's easy, sometimes it's hard, based alllll on luck? Okay game... 2... What's your level? What play through are you on? How many scat trees did you cash in and for what boss? See how complicated this is? See how player experiences can massively vary from one person to another. So wtf are you acting like we had the same experience? When it's becoming pretty obvious, based on your condescending tone, that you played on easy mode compared to me lol I'm on ngplus7 dawg. 3... You're subbed to morons like shoe on head and expect me to take you seriously? Especially when you got ZERO footage on your channel backing up your claims in this game. At least I got tons of footage to back up my experiences. No offence Pal but I'd rather listen to vets like let me solo her and cell the gamer, who agree with me that the dlc and its final boss kinda sucked lol. 4... You learned rad danny's every move and bested him ay? Video or it didn't happen. No excuses kid. Every platform you can play this game on has a clip feature. Surely besting Rad danny of the dlc was a huge moment for ya. So why isn't the video proof on your channel for all to see my guy? You're making it sound like it was a big epic deal to you, based on this passionate comment of yours, so where's the video liar? Any 8 yr old with no brain can upload a elden ring clip. What's your excuse sun bra? 5... You can't master all his moves jackazz. The holy rays are rng dood. Do you even know what that means? It means it's random where the light lands. It can land right in front of the cam blinding you from telegraphing his next attack or it can insta pop up right on you, which stuns you, and makes it easy for him to finish you off. This creates situations where the player must simply die. Luck is seriously involved in the fight. Not just skill. You would know that if you had a brain lol. The majority of the best players agree with me on this. You remind me of all the elden simps telling people to get gud when they complained about the elden beast. Myazaki finally relents and lets us use torrent for the final boss now. Crickets from all you bad kids lol. Been with these games since demon souls. Not too long ago I beat Malenia on ngplus 7 without getting hit. Only used str8 sword combo. That's it. And I did it on the unpatched version where Malenia is harder since she can water foul at any time during the fight. Now I KNOW you have never done anything close to as skillful and you wanna tell me that my gripes are just a skill issue? Well then... Lol I stand corrected since you're obviously the pro and I'm obviously the noob here hahahahahaha. I just did something that you will NEVER pull off in these games but sure,
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 29 күн бұрын
@@jazzmaster909 Oh yeah I dug it for the most part but after no lifing it... Base game is over all the better experience.
@NoiseBerryGames
@NoiseBerryGames Ай бұрын
I'm glad you managed to get to the end at least! I think I agree with pretty much everything you said in this video. Overall I'd say I feel more positive about the DLC than you, but I'm definitely more mixed on it than I ever expected to be. Reused bosses, empty areas, and a stupid final boss really bring it down for me. I still went right into a second playthrough immediately, but I stopped at the final boss because I have no interest in fighting it again. I actually ended up feeling a bit more positive about the DLC after my second playthrough (outside of the final boss of course) since I knew which areas I could just zoom through. Overall, I've really enjoyed your journey through the DLC (even if you haven't) because your videos tended to come out right as I was at those places myself.
@BertoPlease
@BertoPlease 27 күн бұрын
I'm sure a playthrough where I only play the content I want to will be better for me, but there's not a lot of that admittedly..
@SacrificAbominat
@SacrificAbominat 20 күн бұрын
I wouldn't be surprised if some of the rushed development feeling of this DLC is down to Bandai Namco imposing a strict budget and time limit on it's development. They're a publisher known for cutting corners and it's very obvious with a lot of their very sub par anime games. I think another issue might be that From Software is moving on from Elden Ring to other projects and probably had a smaller team working on this DLC than the base game. I can definitely see this contributing to the issues that this DLC has too. What's also got me curious is that it was leaked that From Software bought the Elden Ring IP from Bandai and actually owns it themselves now. I don't really see why they would do that when it was a major success and is probably a one and done thing. Maybe there's some sort of falling out between From Software and Bandai with this project. At the very least since they made so much money off this project they will probably consider self publishing some of their games going forward. If they don't have to deal with Bandai much going forward I'll honestly be happy about that since I'm not a fan of Bandai as a publisher at all.
@BertoPlease
@BertoPlease 20 күн бұрын
Yeah Bandai certainly in some regards are very quantity over quality kind of publisher it seems. They really wanted to milk the shit out of the Dark Souls IP and it showed
@SacrificAbominat
@SacrificAbominat 20 күн бұрын
@@BertoPlease That's kind of why I'm hoping From Soft moves on from Bandai and the Souls series and does more new experimental concepts like Sekiro. Then again they're a studio known for iterative improvements over their games and not that many out there experimental ideas. I think it would be cool though if they did something like Rune/Lost Kingdoms which is kind of an action RPG Yugioh card game again. The Spirit ashes system from Elden Ring would probably work great for independent pawns in a game like that. And having your attacks be linked to consumable cards would probably add a bit more strategy to it. Then again I don't think that kind of system would work well with the more fast paced twitchy combat they're doing with the souls games nowadays. The slower methodical approach from Dark Souls 1 and 2 though that might work better with it.
@JustFun-ho6qy
@JustFun-ho6qy 18 күн бұрын
From had two and a half years for the development of an add-on. That doesn't seem like a particularly unreasonable time frame to me.
@SacrificAbominat
@SacrificAbominat 18 күн бұрын
@@JustFun-ho6qy Then budget and team size might have been an issue. Or vision. I think the issue with Elden Ring in general is that it's just too open and tighter more curated content is much better. Honestly when this DLC has more focused areas and less open ones I really enjoyed it. The open area's just felt more empty and more repetitive though. I kind of hope their next game isn't open world like this was as I think a lot of the issues people are having with Elden are common issues with open world game design.
@allenwilhelm7799
@allenwilhelm7799 17 күн бұрын
I saw the first lever but passed it up to drop down and explore (I wanted to get an idea of what the lever was for before pulling it) and, because of the darkness, used glowstones to light it up. I had never really used them practically before and was ecstatic with how well they work. I enthusiastically installed my own interior lighting design just to find out the fucking glowstones despawn with proximity! I was so pissed.
@Vic_Tortuga
@Vic_Tortuga 15 күн бұрын
Hey Berto, long time no see. I'm glad I'm not the only that did not enjoy the DLC. I wasn't a big fan of the base game for starters, so I wish I had listened to your advise earlier lol. It's pretty hard to summarize my thoughts about Elden Ring as a whole, but overall I feel just sad about not liking it. I was hoping the expansion would spark back my interest in the game, but I haven't even reached ~Last Boss~ yet and I'm already exausted and also comtemplating if I should finish it or not. I tried avoiding spoilers as much as I could, but I also got to the same point as you did of asking myself "do I care enough?". But anyways, great video =)
@BertoPlease
@BertoPlease 13 күн бұрын
Viiiiic 🤯🤯🤯 haha sorry to hear you're not enjoying it either, feels like you're having a similar experience to me haha
@elyon9244
@elyon9244 18 күн бұрын
The ending spoiled everything for me and I am saying this as a massive fan of the base game. I did non like this dlc and this makes me sad. Lot of tech issues and strange choices made by the team.. disappointing.
@CesarBarca
@CesarBarca Ай бұрын
I missed various quests because I focused on collecting the fragments first
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 Ай бұрын
another good point on why the dlc sucks. I had to do a 2nd playthrough to get the taylor swift slash. And now I'm hearing I missed out on some bow that shoots like 8 arrows at a time. Lol f this...
@licht_22
@licht_22 Ай бұрын
​@@soyborne.bornmadeandundone1342it's not the first time they do this, before making a choice like invading or helping someone I suggest looking for which reward you prefer. And personally I didn't have problems with NPCs their questlines were pretty linear
@SkereKelel
@SkereKelel 4 күн бұрын
​@@soyborne.bornmadeandundone1342worst part is that Swift Slash is useless now after 2 nerfs.
@iamdoom9810
@iamdoom9810 Ай бұрын
11:31 "The depths of your- Ouch! Ah! Euigh!"
@MohamedMagdy-q7p
@MohamedMagdy-q7p 21 күн бұрын
Hello I have update 1.00 how I can get dragon seal
@nicholasmiller9468
@nicholasmiller9468 14 күн бұрын
You see, I'm on the outside looking in, just trying to enjoy things, and i either have to openly complain about or blindly love it. While I understand what the space is being used for and having honest critiques is amazing, I feel there is a weird environment being created around video games where just enjoying things or not enjoying things is replaced with "everyone is WRONG about this things. Thing needs to be critiqued. Be angry and thing not being seen your way, and get mad at people loving thing. Passion is wrong only when it's positive, be dissatisfied. Thing is not the thing you like, it is actually bad thing". And of course the reverse of people complaining i don't religiously love the thing, why could you hate thing, buzzword related to thing, thing is flawless, etc. I don't think it's the critic's faults, really, but it just makes me enjoy gaming less because every time I go on the internet, i get dragged into this.
@collinsmith7143
@collinsmith7143 13 күн бұрын
You couldn't be anymore right. Elden ring is my first ever souls game ever. And i absolutely love it. But holy moly. First impressions of the community of the game and its players really erked me. Until one of my friends got me into it. Actually helping me. Going on amazing adventures through the lands between and exploring all of its nooks and secrets. But when I first played the game. All it was, was majority of my friends beating the hell out of me with all this cool nifty stuff, never ever took me on adventures and just threw me into boss fights without teaching me much at all. Or helping me on where to go at all until that one friend actually grabbed my hand. Pulled me up. Dusted me off. Showed me the ropes and basics and boom! I absolutely love the game. Despite its flaws that appear. Nothing is perfect and I will admit that for a souls game that has the absolute most build diversity and build creations with so many items. It really does suck how the games bosses completely nullify your builds. Being so resistant unless you wanna bash your skull against a wall for hours. Doing so many anime like moves that melt your health if you don't use this build or this build or this build. It does really suck, but it's the community that makes the game so memorable. And this community is absolutely crap, lmao. It's a 50/50 split between people who complain. Or just are so ignorant and or condescending on both sides. Give valid criticism? Your trash, git good. When that doesn't work anymore. Dark souls gets that pass. It's not an open world. There's an objective. Keep going through and improve and you'll make it! Which makes sense. Dark souls 1s difficulty allows for you to get the hang of things once you learn the ropes yourself and oh my goodness once you do? It's amazing. Elden ring doesn't get that pass. There's so much to do. So much to start and go through. But the community does jack shit to help out new players in elden ring. That's why I love helping new players in elden ring any chance I get too. Having trouble? Would you like an indepth explanation on what you can do and use to get a hand over this boss? Stuff like that. I never got stuff like that. I just got people telling me to get good. And telling me to just cheese through the game, which I don't like doing. Doesn't feel fulfilling or fun. Pair that with the community now at eachothers throats. Literally treating the game like its the worst when despite all its flaws that aren't good. Despite its troubles that fromsoft can definitely improve on. It's just fanboys versus ignorant complainers, bashing heads together and instantly calling the whole game trash just of the flaws. When there's still tons of good memories to make in elden ring. I just hope that fromsoft takes the good and valuable criticism and improve upon the formula.
@maggru91
@maggru91 Ай бұрын
Enir-Elim felt like the devs saying f-you at every turn. It was so annoying almost at every point, and not like from a "we are making a hard game" perspective but like a "haha you like this! take this you piece of shit". It felt like the devs hated you and just wanted to punish you with the most annoying bullshit possible. It was bullying, which you can overcome but it was not fun. A lot of the dlc has felt that way.
@ramen3643
@ramen3643 Ай бұрын
I enjoyed that area, ringed city was WAY worse in that regard
@HeyTarnished
@HeyTarnished Ай бұрын
Bruh what? You felt that way for Enir Ilim and not that trash cut-down version of Cathedral Ward in Bloodborne’s DLC with enemies that can 1 or 2 shot you? I think that’s a skill issue there and I hate using that term, but it really is. You guys have become so whiny with every From Software release since Sekiro.
@Wilhelm4131
@Wilhelm4131 Ай бұрын
@@HeyTarnished Most people liked Armored Core, where is all the negative content about that?
@HeyTarnished
@HeyTarnished Ай бұрын
@@Wilhelm4131 Ofc most people praise it like any From Software game, I meant in terms of difficulty, so many people cried at Balteus & the tutorial boss before it, it's ridiculous, the loud minority are the ones that create these unwarranted trash skill issue narratives that have plagued FS games since Sekiro.
@maggru91
@maggru91 Ай бұрын
@@HeyTarnished Must be a skill issue if you thought Cathedral Ward was trash.
@Luke38942
@Luke38942 Ай бұрын
I am so sorry for the upcoming hate comments. The souls community will defend Froms games like their life depends on it
@Wilhelm4131
@Wilhelm4131 Ай бұрын
It's really sad, you would think Beto is slapping their mothers.
@Luke38942
@Luke38942 Ай бұрын
@@Wilhelm4131 The internet can be rotten at times
@err0rc0degames
@err0rc0degames Ай бұрын
"Hate comments" and most of the comments are just respectfully disagreeing
@Luke38942
@Luke38942 Ай бұрын
@@err0rc0degamesno
@based-ys9um
@based-ys9um Ай бұрын
​@@EldenLord.That guy's a shill and just did a devil's advocate type review.
@Starrky923
@Starrky923 16 күн бұрын
I was doing a challenge where I play as Vyke but I gave up after trying last boss for like 5 hours, switched to parrying shield build and did him first try. Was really disappointed with that : /
@Milennin
@Milennin 12 күн бұрын
No fun allowed.
@purehollow
@purehollow Ай бұрын
This shows that they weren't even working on the dlc when they announced it, because this feels like something they only had 1 year to work on it and had to scrap a lot of stuff because of dead lines
@bojanmikletic9211
@bojanmikletic9211 Ай бұрын
well in my opinion that wasnt the case, they 100% had the time and money to make a proper DLC, i bet it was more like the "make good game and cash in on the DLC" method, you make yourself a big name for you company and the fanboys will eat anything you make in the future and praise it as it was gold, come on almost 3 years for this trash pile of reused content
@LeggoMyGekko
@LeggoMyGekko Ай бұрын
The content related to Godwyn, and St. Trina, are the biggest clues into what happened. I think you’re right on the money, there was absolutely more planned for this DLC and something happened along the way that forced them to rework most of the story. That’s why the world feels “barren,” I imagine they used the time they would’ve taken to fill the world with the rich amount of content they put in the base game, coming up with Promised Consort Retcon and applying finishing-touches to everything in preparation for release.
@PhobiaSoft
@PhobiaSoft Ай бұрын
I agree completely. I think FromSoft expected sales numbers like Sekiro and were blindsided and unprepared for the level of success and interest in Elden Ring. They needed to delay this DLC even more, if you ask me.
@Idontevenknowman779
@Idontevenknowman779 Ай бұрын
@@PhobiaSoftYeah. When Miyazaki speaks about Elden Ring he doesn’t even sound excited about it. It’s not even one of his top projects he worked on. He literally was like “he’s thankful for the game’s massive success” its very clear he didn’t see it coming 🤣🤣
@mocho4487
@mocho4487 Ай бұрын
the amount of garbage that comes out of the mouths of nostalgic fromsoftware fans is incredible 💀
@Bill-ok2jb
@Bill-ok2jb 27 күн бұрын
Holy damage was actually the best non-physical damage type against Radahn. He has no resistance to it in the 1st phase and its not any higher than the other elemental resistances in 2nd phase.
@BertoPlease
@BertoPlease 27 күн бұрын
ah yeah? surprised tbh, but that'd be nice given how much of the endgame in the base game is super resistant to holy lol
@BlackStoneDiamond
@BlackStoneDiamond 29 күн бұрын
I had a lot of fun in the moment, but once I got all the way to the final boss (which I despise as much as Igon hates Bayle), I was kind of just left feeling hollow. The DLC made me care a lot more about Marika and failed to spark much if any interest towards Miquella, who seemed to be the endpoint of the entire expansion. Murdering like 80% of the NPCs, which I liked interacting with throughout the early to mid-game, killing the bosses, and killing the furnace golems made the map feel tremendously empty after the fact. Everything's gone.
@jasperfox6821
@jasperfox6821 Ай бұрын
Midra's my favourite boss in the dlc, his attacks and how he moves is like a dance, he flows in the air, and his attacks can be doged if timed which is the point. I'm surprised you found him disappointing tbh, I thought you'd like his fight 😅 Tbh, the bosses and exploration are some of the most underwhelming elements in the dlc, it's just empty, and the bosses feel hard for the sake of it. Not saying it's a bad dlc, but it's just a bit underwhelming than previous fromsoft dlc, especially coming from ds3 which had some of the best dlcs personally.
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 28 күн бұрын
Slave knight boy and that grim reaper lady. VERY epic boss battles. Sick way to end the trilly
@jasperfox6821
@jasperfox6821 28 күн бұрын
@@soyborne.bornmadeandundone1342 oh, slave Knight gale is absolutely my favourite dark souls 3 boss
@nickjanecke6688
@nickjanecke6688 16 күн бұрын
Radahn is the first and only fight in this game where I felt like I needed a shield. And even with a great shield (which I had to respec for in order to use) I still only beat it by the skin of my teeth, after like 8 hours (non-consecutive) of trying. I did not feel accomplished by the time it was done, I was simply relieved that it was over and that I never had to do it again.
@SpartonWolf
@SpartonWolf 13 күн бұрын
You didnt think the guy whose head is the frenzy flame would be a frenzy boss? What?
@mt2r-music
@mt2r-music Ай бұрын
Compared to the older games I didn’t like Elden Ring that much, especially the bosses. but I loved the DLC. It’s far from perfect with the balancing of some boss stats (especially the HP and Poise of Rellana, Messmer and Romina), the DLCs ending and huge parts missing in terms of lore but I still had a blast playing it. Man I’m on my third playthrough right know. It’s by far the best content in the entire game. The land of shadow is also the best looking world I’ve ever seen in a video game. It could be better but I’m more than happy how it turned out. 9/10.
@ramen3643
@ramen3643 Ай бұрын
I fought those bosses at a fairly low level and there was nothing wrong with their HP or poise at all lol, I was using a light greatsword too, my damage wasn't even that great
@thedarkroom6416
@thedarkroom6416 Ай бұрын
I agree
@foxto100
@foxto100 Ай бұрын
unlike there other DLCs, this one felt the must uneven in quality, and should have had 3 years of dev time, or just not to be as ambitious as it seemed they were in the pre-planning phase.
@Fapnyr
@Fapnyr 28 күн бұрын
Nah 2 years is already insane, they should have just focused better on it during these 2 years
@Bill-ok2jb
@Bill-ok2jb 27 күн бұрын
Yeah, I think a lot of Elden Ring's flaws come from overambition. Theyre sacrificing their usual polish for scale leaving a lot of cracks in its place. I love the direction their moving with the boss design philosophy though.
@moxiewatts
@moxiewatts 20 күн бұрын
i appreciate the critique and thought it was fair
@Rodolfo17987
@Rodolfo17987 21 күн бұрын
Dude you are absolutly right, glad to see good critisism of this Game. Don't listen to all the fanboys that do nothig other than copy OP builds, watch a ton of guides then call the game "easy".
@enol1466
@enol1466 Ай бұрын
The elden ring community is NOT the OG souls community. That fun, welcoming community is dead, its carcus dragged out, replaced by the most insane meatriders in the gaming community. Fromsoft has officially dropped the ball
@user-bf5ps3yw8o
@user-bf5ps3yw8o Ай бұрын
You probably wasn't part of either because you complain about difficulty,if you ever played any of their game you would get used to difficult by now long ago..This dlc is not harder then 50 enemies in 1 room in ds2 or any regular enemy especially late game in Sekiro does far more dmg then Elden ring dlc so what you telling makes no sense even admired core 6 had some harder bosses then Elden dlc
@Wilhelm4131
@Wilhelm4131 Ай бұрын
@@user-bf5ps3yw8o These Elden Ring D suckers are different. Git gud was always a thing we would tell outsiders that hated the games but now these people are saying it to anyone with any criticism
@StanleyG23
@StanleyG23 Ай бұрын
​​@@user-bf5ps3yw8oHow can you explain and fully justify Promised Consort Radahn then? Lol.
@HeyTarnished
@HeyTarnished Ай бұрын
Holy “old good new bad” type of a comment is this?! What I’m seeing is there’s a gradual divide that’s been happening ever since From Software released Bloodborne, and that divide gets bigger & bigger due to From Software’s ventures through different game design approaches with each game they release, so you’ll see the fanbase that have been with them Demon Souls or Dark Souls 1, to Bloodborne & Dark Souls 3 audience, to Sekiro, to Elden Ring & Armored Core 6, and that’s OK, IDK why some of y’all get upset over this stuff, all I’m seeing is the old Souls guys, I call them “Boomer Souls” are starting to not like From Software’s continued efforts to get to that “perfect game” that they want to make, and it’s like Elden Ring was the last straw that broke the Camel’s back for some of you old Souls fans. Just enjoy their games lol. I’ve been playing their games since 2015 with Bloodborne being my 1st one, and now Elden Ring is my favorite game of all time & its DLC is phenomenal, ofc it has negatives here & there, but I cannot believe that From Software is still pumping out masterpiece after masterpiece like that, be happy that we have them instead of increasing that weird tribalistic divide.
@ramen3643
@ramen3643 Ай бұрын
​@@StanleyG23 literally every single one of his attacks are learnable and dodgeable
@Spellfork
@Spellfork Ай бұрын
Feels so bad hearing this, I have the exactly opposite experience and love the DLC so much. It has my two new favorite bosses and I love how they made the whole open world not open world but instead a puzzle. That being said there is many problems with this approach and how it can backfire. For me the Cerulean Coast became a later game place after defeating Mesmer and burning the tree. So it became great place to just have a breather before getting back into action. I also play my first playthrough with summons/spirits if the boss gets to me because I know that I'll just not enjoy getting stuck for ages when all I want to do is experience the world. I do think there are two types of die hard souls fans, the ones that put the boss fights as the best thing and the players that enjoy the world, the lore, the exploration the most. That is also why I think DS2 is a stellar game with lacking bosses (because for me; world first, bosses close second). Elden Ring made me understand this situation when I saw so many die hard souls fans getting frustrated because all they wanted was a short, linear gauntlet between boss fights. So with Elden Ring FromSoftware catered more towards us explorers that use every thing we can to delete the bosses (our first time through at least). I would however not worry that much about thus being the new norm going forward, it didn't back in the day with DS2 even though that game sold extremely well and drove in a much more casual audience. After that came Bloodborne (which they worked on at the same time as DS2), and that game is the true GOAT, haha! So I'm pretty sure they are furiously cooking up the next tight experience that will become the comeback for all bossfight lovers. You have very clear evidence of this with all the new type quick and advanced new weapon moves. Tell me you don't want to experiment with martial arts or stances in the next game! :) I do think the next game is going to be japan/asia based, but man if my body doesn't tingle at the thought of stances being able to extend a trick weapons repertoire (so keeping fingers crossed that it be Bloodborne 2 but as new IP so we can get the damn thing on PC day 1)
@xTiddi
@xTiddi 24 күн бұрын
Midra, Messmer, and Rellana were my favorite fights. I disagree with your opinion but I respect how you feel about it. I kinda agree that delayed attacks are frustrating, esp on Elden Ring where it's very apparent. But as long as it is manageable and readable it doesn't take away my experience from the boss fight. The final boss tho......
@rancidavocado2166
@rancidavocado2166 Ай бұрын
There's a side spot that you can be above the ice horned warrior where you can cheese him lol
@BertoPlease
@BertoPlease 27 күн бұрын
Oh dont worry, I more or less cheesed it eventually lol
@Silverstar114
@Silverstar114 16 күн бұрын
I disagree with some of your points but they're totally valid. That said, I HATED the final boss, I thought it was WAY over the top, straight up sensory overload half the time. I gave up and just used perfume and didn't feel bad about it (pre patch baybeee). This DLC was the first time I really started messing around with new spirit ashes and honestly had a blast, so in a sense the difficulty did end up making me have fun 😅 Love that you're not just going with the bandwagon on hating people that complain.
@cleo4959
@cleo4959 27 күн бұрын
Your series on SotE saved me from feeling like I was going crazy. I agree on most points you’ve made. Before people tell me to git gud, I didn’t struggle very much with this DLC. I beat most of the remembrance bosses solo in 1-5 tries each, with Radahn and Rellana as exceptions, and I fought the first Dancing Lion with a friend. Sure, it was hard, but I’ve been playing the Fromsoft soulslike games since I was a little kid and they’re pretty much second nature for me. Shadow of the Erdtree made me realize that I don’t like how these games are designed anymore. I loved certain moments for sure-Rellana and Romina especially, and the Cerulean Coast and Charo’s Hidden Grave were the prettiest Fromsoft locales I’ve seen-but man, the rest just felt like formulaic “haha game hard” bullshit to me. It feels like From saw how these games get praised for their difficulty and just piled on all the ridiculous combos, flashy attacks, and increasingly narrow dodge windows onto each enemy and boss to meet the community’s expectation of difficulty. I won’t even get started on the Radahn lore, let alone how the presentation of his resurrection makes no sense in the lore laid out by the base game. I’ve never regretted purchasing a game or DLC in Fromsoft’s catalog until after I beat Radahn and felt relief not for overcoming a challenge, but because I didn’t have to play the game anymore. Side note: I am surprised by your opinion on the Midra fight. I actually liked him a lot!
@DustDemonTwilight
@DustDemonTwilight 3 күн бұрын
the thing with having radahn in his " prime " is that we already faced LOREWISE much stronger characters than he can ever dream to be. Godfrey Maliketh Elden beast radagon Metyr goddess malenia and probably some others
@GoatJesus
@GoatJesus 25 күн бұрын
I agree with you and also didnt enjoy this dlc. All the field bosses were reused from the base game minus golden hippos. To me thats sucks so hard. If anything i wish more care went into field boss variety. :P But yeah the rememberance bosses here were a major let down for me and Radahn wasnt fun!
@Ouroboros619
@Ouroboros619 13 күн бұрын
I find it interesting how many videos there are of ER's DLC, whether it be praising it, criticizing it, or somewhere in between. Kind of cool knowing how many perspectives have come together to play this
@hoggo3789
@hoggo3789 Ай бұрын
By the end, I felt like Elden ring never had plans for DLC and Fromsoft just scrounged SOTE last minute. Pretty disappointing overall and I had plenty of critiques for the base game. P.S. Radahn and Miquella is now my least favorite Boss in Fromsoft history. Which is so sad because I feel like Phase 1 was pretty good with a few annoyances.
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 Ай бұрын
At least bed of chaos is over in a min lulz.
@based-ys9um
@based-ys9um Ай бұрын
​@@soyborne.bornmadeandundone1342and it's actually different. But it does suck
@ixph
@ixph Ай бұрын
I’m shocked I have seen so few people talk about the shortcomings in the level design. This is my biggest disappointment in the DLC. There are only two true Legacy Dungeons in the DLC, Belarat and Shadow Keep. Everything else like Ensis, Enir Elim and the Manse is either just a linear combat tunnel with checkpoint spam or way too small. I would even argue that the specimen storehouse is way too linear and has too many graces and is vastly inferior compared to Dark Souls 3’s grand Archives which it is clearly based on. So the only good sections are Belarat and Church district. I was really surprised by this considering the base game has some of From’s best level design ever with Stormveil, Leyndell and the Shunning Grounds.
@icarusreaver3184
@icarusreaver3184 29 күн бұрын
I agree to an extent but I felt a lot better with the manse when I realized the abyssal woods, just like rauh, are part of the legacy dungeon rather than an open world area around the dungeon I hate the lack of any enemy variety in Enir-Ilim though
@ixph
@ixph 29 күн бұрын
@@icarusreaver3184 I agree with you on Rauh, but I don’t see that for the Abyssal woods. There’s nothing resembling actual dungeon exploration gameplay in the woods. I still thought it was a neat concept with flawed execution for what that’s worth, but that whole area still left me deeply unsatisfied since dense dungeon design is my favorite part of these games.
@icarusreaver3184
@icarusreaver3184 29 күн бұрын
@@ixph it’s not a legacy dungeon for for a castle, it’s a legacy dungeon for the nightmare frontier and the forbidden woods. It’s old from soft design with slightly more verticality. It’s part of why you can’t use torrent
@ixph
@ixph 28 күн бұрын
@@icarusreaver3184 I've played Bloodborne and every other souls game and I still don't agree. Forbidden woods is enemy dense and has two shortcuts along with multiple traps and hidden areas. Abysasal woods has none of this.
@Bill-ok2jb
@Bill-ok2jb 27 күн бұрын
I agree. They killed it in so many departments but their level design quality has consistently gotten worse. It feels like their too linear, too easy and kind of boring. Honeslty, I think they could benefit from a few less checkpoints.
@djkramnik1
@djkramnik1 25 күн бұрын
it sounds like you had fun and made a lot of memories
@jumpofftheboat
@jumpofftheboat 12 күн бұрын
Yeah as someone who has been playing these games for a long time , there are definitely huge areas in the shadow realm that feel and are severely undercooked. It's a good dlc but it's not a 10/10. Maybe more around 8 or 8.5
@last-look
@last-look 9 күн бұрын
I agree for the most part, having seen all of the review videos. I think one of the biggest problems with the DLC and Elden Ring in general is the combat being basically just DS. I don't want Dark Souls 4, callbacks, any of that. I was optimistic that with Sekiro, they would implement at least some nuances to the combat (and admittedly, there are some), but it was usually a bit lackluster in that regard. Most criticism is met with the same arguments, and that's very disappointing. This is all coming from someone who loved the game and even mostly enjoyed the DLC. Hell, I'll probably be playing it nonstop for the next year. But there are many problems with the game, and I hope From learns that if they want to do these kinds of fights/bosses, they need something more to the combat than what we have now.
@Ulta_Nagenki
@Ulta_Nagenki 25 күн бұрын
In reading the comments, you've made me once again remember the greatest disappointment in my personal experience in a video game... Salt and sacrifice, oh how it makes me lament.
@BertoPlease
@BertoPlease 25 күн бұрын
Oh no was that game not good? I loved Salt and Sanctuary but I haven't gotten around to Sacrifice 😭
@Ulta_Nagenki
@Ulta_Nagenki 25 күн бұрын
​@@BertoPleaseBROTHER SAY IT AIN'T SO!!! Salt and Sanctuary is probably my most played souls game since it was the one I got into it with. But no.... Don't think nothing of what I said, pretend everything is just a bit different and have faith in that game. I just personally really don't like how it all felt but I still have hope, somewhere in my heart for the love it gave me. So just pretend I didn't say anything at all!
@BertoPlease
@BertoPlease 25 күн бұрын
Haha I probably will get around to it sometime anyway, just been buried in the backlog, y'know? 🤒
@joej78
@joej78 29 күн бұрын
Final boss is awful, stupid Miq desperately needs a haircut. Otherwise I liked the DLC a lot, I enjoyed all the exploration and I'm glad the biggest problem I've had with their previous DLCs and even the late game ER dungeons wasn't present - that is, enemy spam. Worst example is the Ringed City stairs with like 10 haralds, that was an awful choice, but pretty much every souls DLC so far spammed way too many enemies except this one. That kind of design incentivizes you to just run through the level and ignore content. The only area that had this problem to some degree in SOTE was Enir Ilim but even then it wasn't as bad as the Haligtree let alone previous entries' DLC areas.
@DrnMontemayor
@DrnMontemayor 29 күн бұрын
I wish Soulsborne combat was left behind. It just has a hard time keeping up with the enemies they want to design. Iterations, expansions, and improvements on the Sekiro-like formula would be better. I think that's the source of all problems. I disagree about most points you make. I also played at NG+7. Many points are ubiquitous to Soulsborne. Which is a bad thing for Fromsoft.
@night_tiime
@night_tiime 27 күн бұрын
Great video. The only part I disagree with is Midra. The expansion as a whole was good but disappointing imo. Quantity over quality I suppose
@UsernameGeri
@UsernameGeri 4 күн бұрын
Why do you put your flask in your pouch?
@BertoPlease
@BertoPlease 4 күн бұрын
More reliable for quick use than sometimes fumbling about in the item menu
@kevechelon7956
@kevechelon7956 26 күн бұрын
I feel like the DS2 team made this dlc, it feels rushed and not understanding what the players like about the game in its difficulty, Radahn feels like I’m the undead in the asylum while the player is in his NG+ run hurling combos at me and I get 1 hit in (that’s if my weapon lands) for every 10 hits he does. It feels like they want to restrict the player in the abilities and buffs that we can apply by cranking their aggression to 100 and not letting you breathe. But there’s stuff in the dlc that add more buffs than the base game so I don’t know what the thinking is? The base games ai input reads you using your flasks and you can easily tell it with the godskin fights, they will always hurl a fireball at you if you are far away. Not sure what the point on having beautiful animations and moves for the new weapons if I’m only doing 1 or 2 r1 attacks. For me I love coop in the game and it’s how I got my friends into the franchise in ds3, but the summons makes it rather annoying as it’s a piñata fight which the bosses are being design in mind with now rather than it being a 1 on 1 duel like it’s always been before. I thought the idea is to just crank the health up when you use summons which is to compensate for another person doing dps to a boss for when they’re struggling it solo and not pushing it to be a requirement to use a summon, why should I be elden lord if my summons did the work for me, summons are an answer for an easy mode, so are buffs and Debuffs like a true rpg but they shouldn’t be relied upon to complete, the radahn fight makes me a little worried for the direction of the next game they make. Lady Maria, Artorias, Gael have multiple playstyles in mind but radahn feels like it’s just summons in mind and not the player, their load or abilities For as much as I love Malenia’s fight the waterfowl more so requires you to break her ai and tracking rather than, staggering, poise breaking, interrupting the wind up, smart rolling using the mechanics in the game. Radahn’s design also feels like the idea of let’s just add stuff and see if it’s possible for the player to figure it out. Phase 1 is great but phase 2 needed polish like almost giving me seizures. Malenia is super strong but also super weak to staggering by everything which gives that balance. I’ve played every one of the games since the og demon souls with all different classes and while there were frustrating moments as a certain class it’s always been balanced with classes in mind, with shorter punish windows like sekiro it removes some playstyles like heavy fat roll classes or big spell casters without trading that damage. Sekiros balance was that you have 1 playstyle parry and be aggressive, dark souls in extension elden ring always had creativity and theory crafting. The normal person is going to go the path of least resistance, which is shield, two headed turtle talisman, quick bleed weapon, holy damage+physical damage negation to beat a boss At that point I’m just playing Skyrim removes the challenge and just makes it boring. The areas are gorgeous in view but rather shallow I don’t feel like there are any real secrets that are there or any wow moments, so much of the map is just empty with the atmosphere to soak in which they’ve always been fantastic at even in ds2 it’s amazing in lore and atmosphere but rather annoying in its gameplay and its replay-ability, the weapons are some of the most fun I’ve had but, just went to the base elden ring to play with and only want to fight Messmer in the dlc and maybe Rellana.
@GoatJesus
@GoatJesus 25 күн бұрын
It's unfortunate that Miyazaki himself supposedly directed this. Sad.
@AlexAndriy1995
@AlexAndriy1995 25 күн бұрын
Interesting I mostly really liked most bosses. Messmer, Midra and Rellana are one's of my favorites bosses with Mogh and Margot from baced game
@MrHammerofdoom
@MrHammerofdoom Ай бұрын
I've beaten metyr( and the the dlc) and just found out about a catalyst that lets you use sorceries and incantations. This changes everything!
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 Ай бұрын
there is already a item in the base game that does that....... Sorry lol. And to get even more less impressed. Items like that have been in these games since ds2 lol.
@MrHammerofdoom
@MrHammerofdoom Ай бұрын
@@soyborne.bornmadeandundone1342 You feel smarter for saying that? Holy fucking reddit behavior, go touch some grass.
@azure4622
@azure4622 Ай бұрын
​@@soyborne.bornmadeandundone1342 As a caster for the whole game i can guarantee there were no dual catalysts in the base game, the new staff is the only one
@lorencalfe6446
@lorencalfe6446 Ай бұрын
omg this is exactly my experience. I prefer reaction/ intuition based games rather than serendipity and memorization like the dlc. The base game wasnt even this bad.
@licht_22
@licht_22 Ай бұрын
Fromsoft games have always been about memorization, you must know the enemy before being able to kill him, if you want instant reaction rewarding system you can play Sekiro, but even in that game you need to learn enemy attacks. It's not a bad or good thing is just a choice of design that you may like or not
@tyler547
@tyler547 Ай бұрын
This myth that the older games didn’t require memorization is hilarious. Cope and get good.
@lorencalfe6446
@lorencalfe6446 29 күн бұрын
@@tyler547 memorization isnt getting good dude. Anything can memorize.
@lorencalfe6446
@lorencalfe6446 29 күн бұрын
@@licht_22 Yeah thats why i like sekiro.
@tyler547
@tyler547 29 күн бұрын
@@lorencalfe6446 do it then instead of bitching online
@Loretic42069
@Loretic42069 Ай бұрын
I do not agree with you about this DLC, I think it is amazing and one of the best DLCs Fromsoft has made, but that doesn't mean that there isn't any flaws, like a lot of the weapons are incredibly unbalanced and most of them are lacking in power. All the remembrance weapons are pretty shitty. The areas look nice but can feel pretty empty sometimes (especially Cerulean Coast). Some of the rewards are rather disappointing (low tier upgrade materials). There was some performance issues at launch, which there still is. Shockingly, I haven't run into any game-breaking bugs yet. The Bosses are incredibly fun though, and Bayle is in my opinion, the best boss fromsoft has ever made, along with Igon being the best VA they have ever had. The Difficulty is shocking, but isn't nearly as bad as people say it is. The Story is really interesting, although pretty much entirely missable if you don't do the questlines. Now finally, I don't think Radahn is unfair, Extremely Hard, yes, unfair, no. The game gives you the tools that can make him significantly easier, But it requires some exploring, like the scadutree fragments to increase your damage, also revered spirit ashes to increase summon damage, and yes, using summons is completely fine, people who say otherwise are the obnoxious and idiotic souls "purists", just ignore them. Another tool that I think makes Radahn way easier, The Talisman of All Crucibles, it mashes all of the crucible talismans into one and it makes rolling better, backsteps better, take less headshot damage, and take less critical hit damage, it does nearly half your defense which is hefty, but it is very worth it for how much more evasive you become. You can also parry Radahn which pretty much trivializes him in it of itself.
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 29 күн бұрын
"I do not agree with you about this DLC" Proceeds to mostly agree about the DLC flaws lolz
@Loretic42069
@Loretic42069 28 күн бұрын
@@soyborne.bornmadeandundone1342 yeah it has flaws, but I don't think the DLC is bad because of that
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 28 күн бұрын
​@@Loretic42069lol it's kinda bad because of that let's get real.
@Loretic42069
@Loretic42069 27 күн бұрын
@@soyborne.bornmadeandundone1342 None of the flaws were bad enough to make it unfun.
@JustKelso1993
@JustKelso1993 27 күн бұрын
​@@Loretic42069But if it has that many flaws it isn't good or worth the price, that is the point.
@50-50_Grind
@50-50_Grind 26 күн бұрын
I found the DLC for Elden Chore (Shadow of Horse Walking Simulator) to be truly incredible: - incredibly beautiful - incredibly frustrating - incredibly boring But 10/10, no flaws, masterpiece, pure perfection, don't say anything critical because this fanboy just can't handle it.
@rhrishikeshsane5450
@rhrishikeshsane5450 23 күн бұрын
I kind of agree with fromsoft potentially being complacent part. Honestly it is on us as well to make them complacent. So much of valid criticism gets buried under the rubble of "git gud" and "skill issue" memes. It just enables fromsoft to get away with stuff they shouldn't. I like the Midra fight apart from the fact that he is sometimes relentless. In one attempt, I couldn't avoid his explosion at the start of phase 2 and took about 60% damage (I think I had about level13 or 14 scadutree level), but instead of giving some time to heal, he followed up with the frenzy beam and then his 5 frenzy waves attack. Safe to say I died in that attempt coz I had to be picture perfect to dodge his incoming attacks just to be able to heal. I finished the dlc on ng+3 first and then on ng. I did not enjoy the final boss fight whatsoever in either playthroughs. His 2nd phase is just little too much. If they ever nerf his phase 2, all I would like is that his holy attacks happen only on final hit of his combos.
@BertoPlease
@BertoPlease 23 күн бұрын
Hmm I think yes and no for the complacency. I think if they were more self-aware they would still reconsider design choices, but yeah they certainly can get away with it because at this rate they know they're only getting more and more sales, and even if a lot of us don't buy the next product, there will probably be more new fans to replace us. For Midra, yeah I was really frustrated that he can do the explosion attack and pretty much instantly combo into another range attack or something. If you figured out a super move like that you should have an opportunity to heal or something at least, but they seem to be less and less willing to reign in bosses in that way, just let the AI go loose
@rhrishikeshsane5450
@rhrishikeshsane5450 23 күн бұрын
@@BertoPlease yeah new fans will be there to replace the ones lost. I think this was probably their best content for the dlc in terms of stuff to do but the map does suffer from being too big. The abyssal woods, cerulean coast, charo's hidden grave even the gravesite plains feel long empty spaces with very few things to find. Suffers that mountaintop of giants type of deal but not as severe. As for the healing, I feel like they made the issue worse in dlc but I may be just imagining things. So many bosses in the dlc suffer from relentless aggression. I have to hope for a good rng to be able to get a quick opening to chug a flask. Having said that, I enjoyed ng playthrough more since bosses didn't hit a like a truck. Not getting 2 shotted felt refreshing (what a thing to feel right?). Did you fight Gaius before or after the latest patch? Because before patch he was quite cancer. He started close to the fog gate before the patch.
@plxxyaa
@plxxyaa 14 күн бұрын
armour in thumbnail?
@BertoPlease
@BertoPlease 14 күн бұрын
Leather Armor, from Patches
@rendstung1665
@rendstung1665 Ай бұрын
I think I might be able to to comment on almost everything in this video but I don't want to. Whether it's just I was built for it, or some kind of weird inverted confirmation bias I have, this DLC was the nectar of the gods to me. I loved almost all of it. A lot of points made I don't disagree with, but they just don't bother me as much. My favorite part in these games is the exploration, and for me the DLC world was overall just right. There were enough things in each place to keep me interested enough for me to check every corner and cliff I could find. I was satisfied with most of the world, and only a few places felt bland to me. I was quite pleased with most of the bosses. I did not like DBDL but that was mostly a skill issue and me being bitter about how punishing the lightning could be. I was glad not to find anything as brutal as waterfowl dance, as that singlehandedly makes Malenia super hard. Radahn has a lot of attacks that are pretty scary, but I *think* they can be dodged consistently. That fight irks me only because of a single combo that's so fast it eliminates like half of what would be safe punish windows. I really do love this DLC, and I'm sorry you don't feel the same. I hope Fromsoft's future can find a better middle ground, as it almost seems like some of the die hards are being alienated.
@BertoPlease
@BertoPlease 27 күн бұрын
Honestly super based, everyone is free to disagree and move on 🤷 and they CAN share their thoughts and opinions, just dont care for people being nasty just for my dumb opinion
@sepulcher8263
@sepulcher8263 26 күн бұрын
Just fought Midra today. He's not as bad as I though tbh.
@heyguyslolGAMING
@heyguyslolGAMING 2 күн бұрын
I enjoyed the DLC but exiting the honeymoon stage and seeing not just the pro's but the con's it def has me a bit concerned about future FS games bc I feel they really hit the wall (PEAKED) and don't really have much room to go anywhere w/o really sitting down and evolving their game play. I'm sick of sh!tty tiny hitboxes, bad camera, and now w/ Radahn blinding mechanics to create fake lazy difficulty. I also don't want to play another Souls type open world. Imo it just doesn't work near as good as their more linear worlds do. I can see the casuals enjoying it bc its very trivial/easy but I love the older designs when you had to figure out how to navigate & fight your way to a boss.
@KyngD469
@KyngD469 22 күн бұрын
Midra is only good because he plays like a Dark souls boss. Let that sink in. and to be honest Midra is not that good of a boss. Here's the thing, he's the lord of Frenzied Frikkin' Flame. Just by being in the same room as him we should have a frenzy build up. Here's how the dungeon should have gone, first make the mansion bigger or give it a basement like the Painted World of Ariandel. Add switches that populate the boss room with zones that heal or protect you from the passive frenzy build up. This also let's you control how hard you want the boss to be, because you can pull levers to turn the zones on or off during the fight. Give us a cookbook that crafts an item to resists frenzy somewhere in the area, MAYBE in a cave they so graciously forgot to add to the entire valley. He has a glowing flame head and a Giant yellow sword. everything about him should cause frenzy build up. Vyke's spear can cause a buildup, but the sword lodged into this guy at the seedbed of Frenzied Flame doesnt? That's just silly. Im fighting the Lord of Frenzied Flame and I dont feel threatened at all. At least with safe zones you could keep the bosses slow/ delayed movements while forcing the player to pay attention to their positioning and surroundings. & dont tell me he's a failed lord of Frenzies Flame. Look at his godamn head and his godamn title! This guy cant frenzy me in seconds but some loser with a stick in a Gaol can? cmon man.
@BertoPlease
@BertoPlease 22 күн бұрын
Y'know what? I think you partly explained my disappointment in it, it still felt very cookie cutter for this game / DLC, it *felt* like it "should* be special or unique in some way, and the only things unique about it are 1) the beginning "phase", and 2) the only "proper" boss capable of frenzy. Like ffs, even the Abyssal Woods has more of a unique mechanic overall than this nerd. I do think your idea of passive Frenzy is a good one, it could be very slow but it would be a good build of tension, especially if the attacks still build on TOP of that. Like heck I think Remina might have a mechanic where rot doesn't go down (or very slowly) once you start building it up, would've been nice if Midra had that too. As it stands the frenzy wasn't a threat, no more than just dying to the boss itself via damage, and who knows maybe it could've had a unique grab attack if Madness goes off. As it stands now I find Lamenter more interesting than Midra with its insta death mechanic
@KyngD469
@KyngD469 22 күн бұрын
@@BertoPlease Agreed. He feels like a missed opportunity.
@EmeralBookwise
@EmeralBookwise 13 күн бұрын
I can't really agree that from didn't "listen" to the community because I don't think there is anywhere near a universal consensus within the community. Like, you mention the world being "too big", but there is a distinct faction for whom having such a large map to explore and discover is the best part of the game. If anything, I almost feel like complaints about the map being too big are mostly limited to people who find collecting all the flask upgrades on repeat playthroughs tedious, but I think that's a small vocal minority. I think most people play the game once, maybe again for NG+, and then move onto something else. Likewise, the reused bosses really only become all that noticeable for completionists. Like with the two Astel, both of which are hidden somewhat out of the way, making it entirely possible to miss one or even both of them on a blind playthrough.
@chrisviolante1953
@chrisviolante1953 24 күн бұрын
I don’t understand your point about midra and his delayed attacks tbh, the “once you figure out the timing , he’s easy “ I don’t think you’re saying his delayed attacks are insane to doge or anything because you’re saying it’s easy, I don’t think you’d wanna kill him in the first try also because you say they do it so you can’t kill him on the first few tries but so you need to learn his delayed attacks that YOU say are EASY. You say all he got is those melee attacks which I mean i don’t see a problem. So by all this I’m getting that he is just a normal boss???
@BertoPlease
@BertoPlease 24 күн бұрын
I'm basically saying they tried to make this boss hard almost entirely with delayed attack and it's lame and boring for it, and I'm sick of this design philosophy
@caligoola
@caligoola 8 күн бұрын
The dlc is just a dlc, its not an expansion. With that being said, i WISH they added more content and actually made the land of shadows to have more design and darker aspects to it. Like actually make it look and feel the massacre that was brought upon the land. I wish we got more from this dlc if this was it's last dlc. Edit: it feels empty, and just couldve done better at visualizing of what went down instead of looking so scattered out and meh
@user-tn2fv5rx3c
@user-tn2fv5rx3c 17 күн бұрын
The bosses and sometimes enemies are annoying in the sense that they have this giant delay or they kill you in two hits without like a real way to dodge or recover and I personally so far don't hate this dlc it's just fine nothing spectacular I just wish the level design was better
@licota11
@licota11 Ай бұрын
I'd be very surprised if we ever see a game with Souls style combat again. That being said, I really loved this DLC. My main issue is Dancing Lion's lightning phase. Oh, and Metyr's fight is bad. I loved that the new tears, talismans and weapons added entirely new gameplay elements to the game. The perfect block system has already been really fun for my RL1 run and allows me to be a lot more aggressive with bosses than I was in the base game. The new weapon types are extremely fun and flashy, though I stuck with my trusty Iron Greatsword for the whole playthrough. I think pretty much every boss has more agreeable openings than the base game, though I do think there is a "best" playstyle for each boss, it was fun for me finding my own playstyles to take on bosses.. I felt like Gaius reminded me of Gyoubu Oniwa, put on the deflect tear and it felt like a whole new fight. I figured Rellana's moveset was really susceptible to be parried and again it felt like a whole new fight. Maybe this is just a mindset I'm carrying over from Iceborne, but I enjoyed the new boss styles the DLC gave me. I don't like the idea that FromSoftware is getting complacent though, I think that's a really bad faith take on this content. Unless you believe they're straight up lying in their interviews, this was meant to be the last piece of content they want to make for Elden Ring, and as I stated earlier, their last game using a Souls style of combat. I think the new weapon types, along with the new ashes and talismans and tears, could be considered a showcase for the direction they want to take the series. I know you mentioned how you wouldn't recommend this DLC to someone who wasn't positive about the game, and I would've been in the same boat, but my friend picked it up after watching me play for a bit and it was the first FromSoft experience he could really get himself into. He loved that open world was structured like one giant level with hidden paths and in his opinion richer secrets, feeling that base game devolved into a POI simulator. He especially thought Ancient Ruins of Rauh was fantastic, and remarked that the design and layout of the area felt like a modern rendition of a 64 Zelda dungeon to him. He's always found FromSoft's combat really basic and underwhelming in player and movesets and always felt taken out by how bosses would just stand still, and felt this was the first time playing one of their games that the bosses were actively trying to kill him at all times. Basically, I think it's completely reasonable to not like the DLC, but I really don't like the idea that it was an uninspired effort. I'd get into how much I loved the story of this DLC but that's a whole other thing I'd rather just make a video on. I'm hopeful that other developers take up the torch of the old grungy dungeon crawler style of their earlier games, because I really feel like FromSoft is ready to move on. There are definitely a lot of criticisms to be had, but you already addressed the arguments for them quite well. Figured I'd write a bit of a counter take rather than just an "I agree", lol. Hopefully Silksong is something we both can love!
@fieldkaiju
@fieldkaiju Ай бұрын
you are delusional if you think they're not making elden ring 2 with the exact same gameplay lmao
@based-ys9um
@based-ys9um Ай бұрын
​@@fieldkaijui hope they rework the combat system
@BertoPlease
@BertoPlease 27 күн бұрын
I need Silksong this year or what's the point anymore 😩
@averagesoul8256
@averagesoul8256 29 күн бұрын
1:09:35 , ne people cant imagine a world where a fromsoft game is bad/dissapoiting.i for one absolutely despised this dlc. like ashes dissapointed me but i cant say i hate it. i have geniune hatred for shadow . er base game dissapointed me a lot but i still kinda like it and gave it a 7-8/10. so i was already entering the dlc with low ish expectations but hope that they would address the main gripes i have with the base game. but nope, some they did try, the rest they just doubled down on. bosses felt annoying to fight in the base game? well they are more annoying here. too many repeated enemies and bosses , well same here etc. its outright frustrating. im not saying its not worth 40 bucks, but i dont think its worth the time to play more than once which just blows man. Like you now im on the fence if ill purhcase the nest from game. i will if 2 criterias are met. 1. its way smaller and compact with a clear focus. 2. myazaki does not direct it or he changes his approach significantly
@nothanks325
@nothanks325 Ай бұрын
Ah man, It's very funny. Because the fromsoft cycle kicks in again. I'm sure ACVI's expansion or standalone follow up will be given this level of critque around "Bullshit bosses" etc. It's been the same way since Dark Souls 2 came out. I personally loved the DLC as I've loved most Fromsoft things since Kings Field 2. But in general I think the popularity of them has been a double edged sword. Sure you have new people coming in that people proport as being misinformed or normies. But the new era of "I played Dark Souls 1 or Demon's Souls first so I'm actually this deep connoisseur of fromsoft kino" has become deeply insufferable. You can feel all you'd like that they have gotten complacent as a company. But I'd say if you really wanted to stick by those guns you'd be saying it about Demon's Souls which basically cloned King's Field or Dark Souls 1 which cloned King's Field 2's interconnectivity or Armored Core (insert number here). From have always leaned on similar design ideas/language throughout all of their history as a company. If you feel like you want to move on then more power too you. But it's not entirely unexpected that they lean on a basis for their gameplay/design to me considering their history,
@joyhappiness
@joyhappiness Ай бұрын
Shadow of the Erdtree BROKE MY ASS and came in the fur..
@BertoPlease
@BertoPlease 27 күн бұрын
Ayo? 😳
@opethmike
@opethmike Ай бұрын
Erdtree broke the last of the interest I had in this genre. Fifteen years is enough.
@xikaryo6735
@xikaryo6735 Ай бұрын
Cry harder. Go play something with an easy mode.
@miamismallman
@miamismallman Ай бұрын
It’s not for everyone.
@opethmike
@opethmike Ай бұрын
Either one of you have an actual adult response that actually read my statement?
@xikaryo6735
@xikaryo6735 Ай бұрын
@@opethmikeYou’re the one crying like a child, there is nothing adult about it,
@opethmike
@opethmike Ай бұрын
@@xikaryo6735
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