Shaping the Elements: Curvenet Animation Controls in Pixar’s Elemental | 3D Animation Internships

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3D Animation Internships

3D Animation Internships

10 ай бұрын

Shaping the Elements: Curvenet Animation Controls in Pixar's Elemental
Nguyen, Talbot, Sheffler, Hessler, Fleischer, de Goes
SIGGRAPH Talks (2023)
.
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Пікірлер: 75
@creepichan483
@creepichan483 10 ай бұрын
The rigging UI looks fascinating, also the visualization between the tweaking points with the lines that deform with the mesh
@_alloftheabove_9849
@_alloftheabove_9849 4 ай бұрын
"As you can see, the setup is quite simple." Me, a non-animator and thoroughly confused by the sight alone: *nodding*
@CGGroovy
@CGGroovy 10 ай бұрын
This animation system is just amazing !
@greasyduck
@greasyduck 9 ай бұрын
being able to animate with an official pixar rig would be sweet, they look so fun to use
@j20green
@j20green 9 ай бұрын
I would love to see how this whole rig is set up within Maya or any other 3D application. The accessibility to deform your mesh on the fly instead of having to correct the pose blows my mind.
@Nerdrakere
@Nerdrakere 9 ай бұрын
There’s a technical paper and video that goes with the video for Turning Red too. A Curvenet for Pixar is another primitive that’s even different from a simple curve, much like hair is a specialized curve with its own functionality. The way the rigging works you see it preserve the geometry when posing so you need less tedious weightpainting(still adjustments need to be made or course but that’s the idea). But it’s Pixar focused right now because the curve nets have an algorithm probably not released to the public yet, but it’s not unheard of since the principled shader was taken from Pixar’s work on wreck it Ralph and put into the other softwares and so was Render Man and even as far back as subdivision surfaces so maybe some day
@recuerdosdelatelevision
@recuerdosdelatelevision 10 ай бұрын
interesting the way ember and wade were animated, good job pixar!!!
@lxXSuddenDeathXxl
@lxXSuddenDeathXxl 9 ай бұрын
This movie surprised me. The animation is next level, such a beauty. I had to get the art book!
@RechieMayDorlones-fz9eo
@RechieMayDorlones-fz9eo 9 ай бұрын
I really wish there's another Elemental 2 I love the movie so badd
@StormBlessedxo
@StormBlessedxo Ай бұрын
The design and look of Elemental is the greatest animation I have ever seen, I absolutely love the movie and laugh all the time.
@permentohi
@permentohi 10 ай бұрын
OMG so much dots to move really nice work guys
@pummelweed784
@pummelweed784 8 ай бұрын
I KNEW IT, I knew Pixar was working on something awesome! They always do!
@wadalapichu4873
@wadalapichu4873 9 ай бұрын
love this because they make it look easy, amazing rig
@kingsufi6164
@kingsufi6164 9 ай бұрын
Used to love all this knowledge. Than again...... after acing all studies and experience..... no job open in singapore... not much. Can't get out of singapore so end up..... turn away. BUTTT still.... rewarding watching such video.
@jmhorange
@jmhorange 8 ай бұрын
It's a tough time in the industry world wide because of the strikes. But they are important because AI protections need to be put in place so we all have jobs in a few years. Keep your head up and keep creating. There will be a job for you soon!
@charactart_illustration
@charactart_illustration 8 ай бұрын
My dear, in my channel, I am digitally portraying the characters of Elemental animation. Go ahead and watch the video, and if you like it, subscribe to my channel.
@micmacha
@micmacha 9 ай бұрын
Interesting, I've never heard of a curvenet. It's reminiscent of how CAD programs usually do things; modeling with Beziers and splines instead of straight segments.
@MWJ0126
@MWJ0126 10 ай бұрын
So cool
@oblestic
@oblestic 9 ай бұрын
When will the advanced shape warp feature come to Blender? :)
@zaidas4450
@zaidas4450 9 ай бұрын
And now we will play the waiting game
@nicktheneko
@nicktheneko 8 ай бұрын
i think Blender can do it, it just needs a bit of tinkering with the Addons and Modifiers, Blender can do allot of amazing things but for the cost of time and well we all know that but knowledge of how to use the software(aka Blender)
@Littleangel_dusty
@Littleangel_dusty 9 ай бұрын
I LOVE THIS MOVIE 💧 🔥 ❤️ I NEED A PART 2 and part 3 and part 4 PART 5 PART 6 PART 7 PART 8 part 9 part 10 AND PART 1000000
@rossdanielart
@rossdanielart 9 ай бұрын
Maya proximity wrap deformer should be able to achieve the same using a nurbs surface as a driver
@thecrin5843
@thecrin5843 9 ай бұрын
wow se pueden moldear shapekeys sin necesidad de tener que hacer cientos de capas ya hechas? increible
@forzamaya4087
@forzamaya4087 10 ай бұрын
Cool
@charactart_illustration
@charactart_illustration 8 ай бұрын
My dear, in my channel, I am digitally portraying the characters of Elemental animation. Go ahead and watch the video, and if you like it, subscribe to my channel.
@Mariofanaticanimations
@Mariofanaticanimations 25 күн бұрын
We need those models on the Blender software
@riccardofacella9489
@riccardofacella9489 9 ай бұрын
It may be a bit too... general a question, but what are the programs and software that production houses, at least for animation, use to animate, model, texturize, apply effects, edit and assemble scenes, create music, edit existing music?
@SpiderManny
@SpiderManny 9 ай бұрын
presto
@ventiladordesuco
@ventiladordesuco 9 ай бұрын
I bet they use them all. As you can see in this R&D example, if needed, they may also write their own software. But would not surprise me if they did use Blender, Maya C4D, Modo, just to achieve a particular effect. A Disney Pixar production can cost up to what? 250M? And gross up to a bi, so yeah, they pretty much can afford every single software imaginable and create their own. In fact, as far as I know, Disney IS the industry, many standards were inventend by them or engineers/researchers that at one point worked for them or were funded by them, that's the case for many shading technologies, animation, modeling, lighting, rigging, the list is huge.
@kingofthekoopas8857
@kingofthekoopas8857 9 ай бұрын
Here I’m fairly certain they’re using a proprietary software they made called Presto. It’s what Pixar uses the most commonly to animate. Disney, and pretty much ever other major studio, uses Maya primarily for animation. As for the rest of the pipeline, it really depends
@SpiderManny
@SpiderManny 9 ай бұрын
@@kingofthekoopas8857 yep
@Carpentoon
@Carpentoon 9 ай бұрын
Neat!
@MightyZeusXo
@MightyZeusXo 9 ай бұрын
Geometry must be very high poly for this 😮
@renatofernandesfx1223
@renatofernandesfx1223 5 ай бұрын
Does anyone know what simulation software for water, clouds, fire, etc. that Pixar uses?
@9inchRBLX
@9inchRBLX 8 ай бұрын
Is this in Presto because it honestly looks kinda like Blender.
@AntheousKrii
@AntheousKrii 9 ай бұрын
So It's kinda like proportional editing?
@hyperactiva9791
@hyperactiva9791 9 ай бұрын
is this the same tool from turning red? :0
@daan3898
@daan3898 9 ай бұрын
Hawt
@user-gm1xy2gc6d
@user-gm1xy2gc6d 7 ай бұрын
Someone needs to send me the models and the link to get them
@F0urZer0
@F0urZer0 9 ай бұрын
они чо вручную анимируют это же такой труд
@zaidas4450
@zaidas4450 9 ай бұрын
why is it laggy?
@maheshd7796
@maheshd7796 9 ай бұрын
This is presto right!?
@Winx_magical_dimensions
@Winx_magical_dimensions 9 ай бұрын
gosdai how I want to do. animations with winx club models
@davidgalindo8837
@davidgalindo8837 10 ай бұрын
What animation software was Elemental made on?
@silverblaize
@silverblaize 10 ай бұрын
Pixar uses their own proprietary software called Presto. It's not available to the public.
@davidgalindo8837
@davidgalindo8837 10 ай бұрын
@@silverblaize oh
@remcee2
@remcee2 9 ай бұрын
@@silverblaize I thought it was Maya hahah
@CaptainUnikitty
@CaptainUnikitty 9 ай бұрын
I thought it more looked like blender
@theminecraftchido90
@theminecraftchido90 9 ай бұрын
@@silverblaizegood thing is that if you apply for pixar and got selected, they teach you how to use the software.
@coryminor6960
@coryminor6960 8 ай бұрын
What program is this on? It looks like Houdini or maya??
@vukmijatovic
@vukmijatovic 7 ай бұрын
Pixars inhouse animstion program presto.
@ryufox.hace10anos88
@ryufox.hace10anos88 9 ай бұрын
What program use it
@hunkymonkey5128
@hunkymonkey5128 7 ай бұрын
Presto
@user-lb6xq7wx8k
@user-lb6xq7wx8k 9 ай бұрын
Which kind if programme do you use?
@davidaugustofc2574
@davidaugustofc2574 9 ай бұрын
Presto
@user-lb6xq7wx8k
@user-lb6xq7wx8k 9 ай бұрын
@@davidaugustofc2574 thanks
@heroofthyme4237
@heroofthyme4237 9 ай бұрын
No face rigging?
@dawoodbadri
@dawoodbadri 9 ай бұрын
where can i get this software?
@topraktunca1829
@topraktunca1829 9 ай бұрын
apparently you can't. This is Pixar's own software called Presto. And its not available for public
@goosesuka
@goosesuka 9 ай бұрын
auto retop ?:D
@bosunomoloso
@bosunomoloso Ай бұрын
Blender can do this with Bendy bones
@nanogames2712
@nanogames2712 9 ай бұрын
Cuantos vertices tiene
@Sky_Zero18
@Sky_Zero18 9 ай бұрын
menos q el banban seguro
@jparks6544
@jparks6544 2 ай бұрын
Good for blobby movement. But this would never work for bipeds and quarupeds.
@PIXARFAN-en9dj
@PIXARFAN-en9dj 10 ай бұрын
Nooooo
@user-xl6ti1ru9n
@user-xl6ti1ru9n 9 ай бұрын
the animation is great, but the character design is ugly.
@iclynnx
@iclynnx 8 ай бұрын
Ember looks fine, the others are nothing "wow" but work as designs. Wade has some form that matches his personality. It could've been worse =)
@KoteyAnnan
@KoteyAnnan 9 ай бұрын
So cool
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