Should Thieves' Guilds Exist?

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The Grungeon Master

The Grungeon Master

2 ай бұрын

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Have you ever wondered if a guild of thieves is realistic? In history, fantasy, or a D&D game? Well, here we are. Here's how to make a thieves' guild really work for your world.
#fantasy #worldbuilding #dnd #skyrim #elderscrolls #history #analysis #thievesguild #thief #thieves
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@andrecarpenter2432
@andrecarpenter2432 2 ай бұрын
Feels to me like just regular organized crime- imposes rules and fees on territory and whoever defies those rules is punished
@Archy_The-Wizard
@Archy_The-Wizard Ай бұрын
Nothing criminal about that, it's called taxes.
@Sierra99
@Sierra99 Ай бұрын
@@Archy_The-Wizard *Anarchy_The-Wizard
@DanielMWJ
@DanielMWJ Ай бұрын
​@@Archy_The-WizardIt's criminal because you don't have de jure government backing to do that. 😅
@KevinWarburton-tv2iy
@KevinWarburton-tv2iy Ай бұрын
The Thieves Guild though may indeed have defacto support to do that & could indeed be de jure formalised by State. State could have it's IRS operating & when they suspect someone is not paying the proper taxes they set the Thieves Guild to work. Many old civilisations had "Tax Farmers"/Tax Collectors" who received a % of the tax they collected. It's very easy to see a thieves Guild basically being the authorised Tax Collectors.
@bossked1563
@bossked1563 Ай бұрын
Look at the Las Vegas mafia - they kept a TIGHT leash on crime in the city because their multi-million-dollar casino operations required that people feel safe to walk home at night with large amounts of cash on them. Keeping the petty criminals on watch to make sure they don't accidentally draw attention to your smuggling operation seems like a good idea, if you have the money and influence to get it started. And if you can enforce rules, why not add a protection fee? Not only does it line your pockets, but it helps keep tabs on who's operating in your territory. And obviously, 10 silver a month is reasonable to not accidentally stab yourself 37 times before drowning in the harbor, as commonly happens.
@schwarzerritter5724
@schwarzerritter5724 Ай бұрын
People say Thieves' Guilds are registered guilds? I thought they use the name ironically to mock merchant guilds.
@wilhelmseleorningcniht9410
@wilhelmseleorningcniht9410 Ай бұрын
it's from people thinking too literally. "thieve's guild" simply refers to any kind of large scale criminal organisation in a fantasy setting.
@themanwithtomanyeyes8282
@themanwithtomanyeyes8282 Ай бұрын
​@@wilhelmseleorningcniht9410 It's a mob.
@ZanarkandAce
@ZanarkandAce Ай бұрын
See, the thieves Guild in my world works with law enforcement, settling debts that people refuse to pay, and keeping watch at night. But most people are magically brainwashed so I guess mine is an outlier lol
@kaemonbonet4931
@kaemonbonet4931 Ай бұрын
And because other names of organized crime have cultural implications. If you call them a mafia or a yakuza or a triad pr something they all have more meaning and imply a language or culture that probably doesnt exist. But protection rackets, territorial disputes, fencing, drug dealing, arms smuggling and piracy are all things a "guild" might be involved in. It is organized crime with a fantasy coat of paint. A crime family would be great.
@ElderonAnalas
@ElderonAnalas Ай бұрын
@@kaemonbonet4931 definately how I run my "guilds" as mob families, but with a different name and coat of paint. Or, in my current Sci-Fi game, it's still called a guild, but it's stuck the players in the middle of a mob war fighting over territory of a 3rd after they collapsed, with the PC owned tavern smack in the middle.
@AegixDrakan
@AegixDrakan Ай бұрын
I just never made a distinction between a Thieves Guild and a Mafia/Cartel. To me, they're basically the same thing.
@Desdemona-XI
@Desdemona-XI Ай бұрын
In practice, theyre often used interchangeably, but in definition, a guild requires a different organizational structure, and has broader responsibilities to its members. Just as a company differs from a guild. And a guild differs from a union. In most cases however the term 'thieves' guild' is nothing more than mockery, and all it really is is a crime syndicate. One might just as well have a crime syndicate calling itself ", larceny incorporated"
@wilhelmseleorningcniht9410
@wilhelmseleorningcniht9410 Ай бұрын
@@Desdemona-XI in the historical definition yes, but nobody uses that definition in sufficient numbers for it to matter one bit. "thieve's guild" is just a fantasy term for any form of organised crime, and thus the mafia or mob is _exactly_ what a thieve's guild should look like in a conworld.
@andrewgreeb916
@andrewgreeb916 Ай бұрын
to be fair mafia discourage crime so their less than legal activities are more likely to go uninvestigated.
@diablo.the.cheater
@diablo.the.cheater Ай бұрын
To me a thieves guild is just a mob with an special guild like power structure
@maggintons
@maggintons 2 ай бұрын
I honestly think a Thieves guild would become a security consultancy firm, paid to test guards and spread awareness of pickpocket techniques.
@michaelpettersson4919
@michaelpettersson4919 2 ай бұрын
And non customers get a demonstration for free, well the demonstration personnel would help themselves to a suitable compensation.
@RandomGuy-lu1en
@RandomGuy-lu1en 2 ай бұрын
that's my problem with the concept. While I can envision such a guild being somewhat tolerated by the authorities as long as it's useful ... I think it would quickly evolve into a normal business.
@_frogerino
@_frogerino Ай бұрын
white hat thieving
@ShadowOfSkills
@ShadowOfSkills Ай бұрын
Funny enough, if my memory serves, some security firms IRL *were* founded by reformed criminals. In other words, there's a real life precedence for this!
@Cloud_Seeker
@Cloud_Seeker Ай бұрын
But here is the thing. There is no such thing as town guards as well in history. Keep men employed doing guard work is expensive when everyone are subsistence farmers. It should be the same as keeping an army mobilized at all times and that is expensive. We can only do that now and have a police force because how much wealth we have today. In the past town guards were mostly just fire watchers. Old men and children patrolling the streets in order to check that none of the roofs have caught fire. They will not be able to stop many thieves. Mostly, crimes were solved by the individuals. There is a reason lynching and mob justice is a thing.
@SusCalvin
@SusCalvin 2 ай бұрын
I like the Marienburg thieves' guild. There is no thieves' guild. It is a joke name for the loose mafia commissione-style gathering of gang leaders who meet up to settle matters. There is no thief guild membership, budget, charter, enforcement power etc. "Thieves' guild" authority ends the moment one gang leader starts a fight with another one, and they frequently do. Its authority begins when the other gang leaders pressure the conflicting ones into settlements. The gangs are balanced by how none of them hold complete sway individually, and the need to hide their conflicts from city authorities. The gangs hold properties, members, territory and all that and will enforce protection rackets.
@ShadowedBattlegroundsCre-tk9md
@ShadowedBattlegroundsCre-tk9md Ай бұрын
Depends on their alignment I would think what you described sounds chaotic. A lawful one would be like government lobbying
@brianlinden3042
@brianlinden3042 Ай бұрын
I've always assumed that most "thieves guilds" are just standard mafia-style organizations that we just call "the thieves guild" out of inertia.
@zacharyweaver276
@zacharyweaver276 2 ай бұрын
Man Grungeon master got me thinking of a wizard thieves guild leader playing both sides of the magical arms race. Developing defenses that they sell to the rich and then selling information on their weaknesses or the spells to counter them to his guild associates
@Vaeldarg
@Vaeldarg Ай бұрын
Another "playing both sides" angle is imagine if the grand twist was that the KING is the actual guild leader themselves (or at least endorses their radically-minded heir, having sold their parent on the idea). The guild provides "dark money" for the royal family to use on projects potentially disfavored by the noble/business class (like social welfare programs for the poor), by targeting political enemies/distrusted allies (either seeking information while they're in the city for business, or thwarting their plans such as them having sent their own agents to steal secret treasures/cause chaos).
@user-db4fy5ji8e
@user-db4fy5ji8e Ай бұрын
​​@@Vaeldarg OooOooh! So a kind-hearted politician (the most fantastical element of the potential setting) who actually tries to do right by his/her people. But keeps getting shut down by rival politicians and corporations. So he/she just goes full Palpatine but light side!!! I love it!!!
@Vaeldarg
@Vaeldarg Ай бұрын
@@user-db4fy5ji8e And since is a royal, has the social training to be a charismatic leader, checking that box, and those masking the royal's involvement being trusted knights (ones trained as more like special ops agents), checks the box of the thieves' guild leadership having a strong bond with each other.
@gopherbarney8707
@gopherbarney8707 Ай бұрын
DnD Defense Contracting Simulator
@rixaxeno7167
@rixaxeno7167 2 ай бұрын
Imagining an institutionalized thieves guild filled with IRS agents and repo guys
@SusCalvin
@SusCalvin 2 ай бұрын
Then you are a state agency. You can play a bailiff in WFRP. Your job was to be the collect road tolls or generally serve as the unpopular middle man between the graf and people.
@rixaxeno7167
@rixaxeno7167 2 ай бұрын
@@SusCalvin i know nothing about this but I love this as a worldbuilding idea
@michaelpettersson4919
@michaelpettersson4919 2 ай бұрын
​@@SusCalvinA state agency in a country riddled with corruption may be indistinguishable from a criminal gang. If the police are robbing you as tend to happen in some countries I would be unable to see a destiction between the police and other criminal organisations.
@SusCalvin
@SusCalvin Ай бұрын
@@rixaxeno7167WFRP characters fulfill career paths. You start as freshly fired stevedores, students, rat catchers, militia, bailiffs, students and coincutters. Instead of a level, you move on to a slightly more advanced career or sidestep to a different career. Each career opens up new skills and when you have learned all you can in one you shift to the next. This means you all start as fairly normal chumps and move on to become extraordinary chumps. Playing a former bailiff that sat watching a tollbooth on the many roads of the empire is pretty chump-y. In Delta Green you play federal agents. Half the PCs or more should have a federal badge, a gun and arrest powers. The others have a federal research grant, a federal military rank, a clearance in the intelligence community etc. You are part of an illegal conspiracy inside the federal government, the spiritual successors of the feds who raided the town of Innsmouth almost a century ago. The PCs can draw on the resources and authority of their office. Each adventure will note which federal and state resources can be used. You can cuff a cultist and drag them away, you can wiretap people, you can call the SWAT team.
@SusCalvin
@SusCalvin Ай бұрын
@@michaelpettersson4919 You could play a dwarf repo man in AD&D, they liked using kits to vary different classes. You are definitely not a thief, you repossess property by removing it.
@zacharyweaver276
@zacharyweaver276 2 ай бұрын
I think a thieves guild works best if they don't only operate on stealing items, but also collecting information and acquiring illegal goods. Any wise king will want some spies. Especially ones who can track down dangerous items and spirit them out of any strongholds or dungeons they find themselves in
@SusCalvin
@SusCalvin 2 ай бұрын
The Sun King did not go down to the organised crime of Paris or Marseilles to do that. The french state had its own black cabinet of letter-openers and code-breakers, and its own network of informants. There was secret police responsible for the security of the state in early modern nations. They were recruited much like other ciivl servants and army officers. Out of up-and-coming middle class families and low nobility. A steady job for the army or the buerocracy was a path up for low nobility with some but not huge land holdings.
@zacharyweaver276
@zacharyweaver276 2 ай бұрын
@@SusCalvin well obviously the ruler has someone to make contact for them. They can't risk implicating themselves after all.
@SusCalvin
@SusCalvin 2 ай бұрын
@@zacharyweaver276 The black cabinet intercepted mail. The crowns would have offices of these people at mail hubs to intercept and open mail, seal it back up and let it move on. You have to understand just how little the Sun King cared if people knew he was doing this.
@blackmark2899
@blackmark2899 Ай бұрын
Then their basically an Information Guild that does thievery as a bonus service. Which is probably the most realistic take on a Guild like the Thieves' Guild.
@KevinWarburton-tv2iy
@KevinWarburton-tv2iy Ай бұрын
Espionage is a form of stealing. Stealing Information very valuable to a Ruler, to a Merchant, to a Manufacturer. You've hit the nail on the head. Information brokering, need of State to send Agents to go after documents, retrieve items is the very reason a thieves guild would be useful to & tolerated by a ruler. Sometimes a Ruler will need to circumvent neighbour countries ban on certain goods exiting their country so would employ Thieves Guild to Smuggle. Thieves Guild might also be useful to a Ruler at sea as Privateer/Buccaneer/ Freebooter "Pirates" under royal commission to interdict enemy Traders or tax ships avoiding a nation's Ports yet sailing in it's waters,
@Dennis-vh8tz
@Dennis-vh8tz Ай бұрын
A mafia like orgranization which extorted "protection" money from thieves might call themselves The Thieves Guild when shaking down thieves, who then come to refer to organization by that name. Thieves, being a group who can't turn to law enforcement for protection, could be more vulnerable to extortion than honest merchants.
@mikeesplace
@mikeesplace 2 ай бұрын
In the last game I ran with a 'Thieves' Guild, they were officially known as the Locksmiths. But I left what thievery they did kind of ambiguous - they actually did mostly provide security solutions. They also traded in intelligence. Everyone pays off the Locksmiths for their security and for information on others' security. The setting had an annual contest between different kind of Mage Guilds and paying off locksmiths for information about the other guilds' activities during it is just part of the game.
@user-hu2qb9ih6c
@user-hu2qb9ih6c Ай бұрын
Tax-Refomrs are; in Anime or elsewhere; often used to signal intellect or good leadership, only to then be off-screen. Can i have a moment of your time?
@bobwilliam2634
@bobwilliam2634 Ай бұрын
I like this idea! Given that d&d style fantasy often has dungeons and keeps filled to the brim with various traps, a "Locksmiths" style security guild could also have low level artificers who specialize in making and setting traps for local officials. Of course the local king is going to legitimatize the local Locksmiths guild and turn a blind eye to *some* low level illegal activity. Their the ones who know how to disable everything
@ajtrink
@ajtrink 2 ай бұрын
I've thought about this a lot, how to make it a viable organization in my setting. I have a noble with ties to the adventuring scene of the kingdom who I'm going to have accidentally create a Thieves Guild. Magical items are dangerous, so recovering magical items before they fall into the wrong hands is important. My noble will buy them off of a specific fence so they're the most profitable person to unload magical items to, essentially taking them out of circulation. They will also allow a tavern to operate rent and tax free on their lands, as long as the recovered items aren't stolen from a recognised source (the noble house, shops within the noble's district, or the royal family). Murder and injury will not be tolerated to procure items. Any violation by ANY criminal will cause punishment in the form of taxation (or destruction if it's bad enough) of the tavern. This fence and tavern then is incentivized to self regulate all thievery in the lands, and spread a network of sub-fences to gather more magical items. Essentially, my solution is to employ them, punish really bad behaviour and reward relative cooperation.
@Vaeldarg
@Vaeldarg Ай бұрын
Begs the question: What happens when there's no more magical items needing to be recovered? They don't grow on trees. Especially not the dangerous ones.
@ajtrink
@ajtrink Ай бұрын
Ah, very good point. My setting has an influx of adventurers coming to prove themselves and dying (like Barovia except more accessable). Their reclaimed gear acts as fuel for this, in part anyway. What happens when the threat is finally dealt with and no more adventurers are dying? What happens when the noble proprietor is gone? Maybe the guild disbands, maybe someone gives them a new purpose, or maybe it becomes more dangerous like real world organized crime rings.
@sharondornhoff7563
@sharondornhoff7563 Ай бұрын
@@ajtrink Or maybe the noble gets mind-controlled or replaced by an impostor, allowing a villain or evil organization to get ahold of all those magic items....
@zacharyweaver276
@zacharyweaver276 2 ай бұрын
All it takes is a few rogues forming an organization to plan heists to form a thieves guild.
@SusCalvin
@SusCalvin 2 ай бұрын
Gangs exist. The Gentlemen Bastards in Locke Lamora numbered five people at their height as a circle of con artists in Camorr. They had a bunch of contacts with other Right People they could rely on for simple services and information and kit without inducting them in the Bastards. You don't have a thieves guild alchemist on standby, but you know which black alchemists can be relied on and who can give a no questions loan on short notice.
@Cloud_Seeker
@Cloud_Seeker Ай бұрын
Actually it does not because that should be a gang and not a guild. A guild has a very specific definition and what you said doesn’t fit that definition. 1. A guild is a representation for the profession and will advocate on the behalf of its members. 2. A guild holds a monopoly on the profession and in order to produce products in said profession you need to be a member. Punishments from the crown will follow if you don’t comply. 3. A guild is responsible for training new members and keeping trade secrets secret. A group of Rogues who only have a thin loyalty to each other are not guild. They might want to remove competitors from their turf but that has nothing to do with protecting the profession itself. They have no real reason to train new members for the same reason they do not allow competitors. Why have competitors among your own organization compares to from outside? And a group of Rogues are not going to hold any official political power, be allowed to advocate for criminals and will not be protected by the crown.
@zacharyweaver276
@zacharyweaver276 Ай бұрын
@@Cloud_Seeker Sir you're just repeating what the video said which we both watched. Calm down
@Cloud_Seeker
@Cloud_Seeker Ай бұрын
@@zacharyweaver276 Why do you think I am angry? Or do you see any kind of push back against you as being angry? Yes. What I said is what the video said, but that has nothing to do with that your statement is still false. It isn't a Guild because it is a gang. They are not interchangeable words.
@zacharyweaver276
@zacharyweaver276 Ай бұрын
@@Cloud_Seeker sorry the tone seemed hostile. Also I was implying this is how a thieves guild can start
@strifera
@strifera Ай бұрын
The privateer system was similar to thieves' guilds. Organized groups of robbers with strict hierarchies of authority and rank. On the job training. Policing of non-members attempting to compete and members that violate the rules. Recognition from official power structures. It was obviously decentralized, but other than that, it checks all the boxes.
@andresmullerbeck2427
@andresmullerbeck2427 2 ай бұрын
The Ankh Morepork thieves guild is the greatest iteration of the concept!
@GoranXII
@GoranXII Ай бұрын
It only worked because of Vetinari.
@alexisnorman9446
@alexisnorman9446 Ай бұрын
And they are more of a protection racket than anything
@Alche_mist
@Alche_mist Ай бұрын
@@GoranXII Most of the Ankh-Morpork, as we know it from the books, worked basically just because of Havelock Vetinari.
@GoranXII
@GoranXII Ай бұрын
@@Alche_mist agreed, although the Assassin's Guild predated Vetinari by some centuries.
@SusCalvin
@SusCalvin 2 ай бұрын
Early triads would be nice. You have a sort of neighbourhood association formed out of mutual aid that might or might not get into other activities. The triad is a place to go for a loan or insider tips or a job. Roman street gangs who acted as the law in their neighbourhood is fun. We used those on the Moon. You probably pay off your local street gang if you're a pleb. The state has its own secret police and the aristocrats have their house guards but they only serve their employer. You are left to street gangs.
@michaelpettersson4919
@michaelpettersson4919 2 ай бұрын
True. If criminals are shaking you down for money on a regular basis they better keeping that "right" exclusive by actually protect you from other gangs.
@SusCalvin
@SusCalvin Ай бұрын
@@michaelpettersson4919 I mean the moment the line between neighbourhood watch, firewatch, chariot supporters, senate party and protection racket blurs.
@RyuuKageDesu
@RyuuKageDesu Ай бұрын
To be honest, I've always played thieves' guilds as mafia outfits.
@hartthorn
@hartthorn 2 ай бұрын
Another thought spawned by my personal study of biker gangs: post-war groups of the spies, scouts, saboteurs, and the like. Some of them have enough loot scraped together to fund an endeavor. Or even that the leadership of the region decides they have these people that they can no longer employ directly but that they do not want to just "unleash" on their own country. So they basically give a tacit nod to them keeping a theives guild, so long as they make sure to keep certain targets off the list. Almost land-based privateers, really.
@capesword111
@capesword111 2 ай бұрын
It's funny that you bring up Robin Hood as one of the models of a proper guildmaster, in War of the Burning Sky, there was a thieves' guild that was very powerfully connected to the community. So much so that some of the membership voluntarily aided the public during the war. Rantle was famous for saving a noblewoman from an attack, when he'd intended first to rob her.
@HelotOnWheels
@HelotOnWheels 2 ай бұрын
You can deal with with the skill-set problem by having multiple thieves’ guilds with multiple specialties. In my world’s Keerem City, there are four different thieves’ guilds. The Cloaked Guild handles beggary, pickpocketing, smuggling, and prostitution; the Order of the Red Dagger runs assassination, armed robbery, and extortion rackets; the Burglars’ Guild does breaking and entering, safecracking, embezzlement and street theft; and the Honorable Brotherhood of Coiners controls coin-clipping, forgery, counterfeiting, and fraud. I consider the question of “thieves’ guilds” versus “organized crime gangs” to be mostly a distinction without a difference. Real mafiosi do pay dues, do have hierarchies, and do train their members. The only real difference is that guilds may have formal recognition in law, and in some cases mafia gangs can approximate that too by bribing or blackmailing politicians and law enforcement. But in the real world, mafiosi have little ability to protect members against imprisonment; indeed, a prison term and the appropriate cell tattoos are often considered a sort of rite of passage among them. On the other hand, in medieval-type settings, imprisonment would not be a major punishment for theft; ain’t nobody got the time and money to keep petty criminals housed and fed. The typical punishments for medieval thieves were corporal: whipping, branding, mutilation, banishment, a term of forced labor, or in extreme cases, death.
@KevinWarburton-tv2iy
@KevinWarburton-tv2iy Ай бұрын
Another way to see a Thieves guild is as a Trade Union for Thieves. Members pay Dues & a % cut of Spoils ...in return they get a form of insurance, pension for when they retire, legal counsel if caught, support by Union ie Union asserts pressure via bribes, witness intimidation so that the caught thief gets light sentence or case dismissed. union protects the unionised members from encrochment on territory by "Scab" Thieves. I think the Russian situation with certain thieves being recognised as Thieves-In-Chief has bearing on the idea of a Thieves Guild. There is a hierarchy that can be easily thought of. A "Fagin" Boss runs a crew in a certain neighbourhood/bloc ...he takes a cut from his group of pickpockets, prostitutes, drug sellers & runs a protection racket on any local shops/a section of a Market. He then kicks money up to the Suburb/Market boss who in turn kicks up to the Quarter Boss/Master Thief who then kicks up to the Guild-Master of the City who then kicks money to to the Town Council, Mayor, Local Lord, Judges, City Watch etc
@sharondornhoff7563
@sharondornhoff7563 Ай бұрын
Note that a lot of *actual* guilds had a pretty broad array of specialisms to cover, too.
@keenirr5332
@keenirr5332 2 ай бұрын
Great work in dismantling and assembling the concept. Perhaps a guild could begin (and continue as) an organization like we see in _Leverage_, going after the worst offenders, at least initially?
@matthewparker9276
@matthewparker9276 Ай бұрын
In my world the theives guild doesn't earn income primarily by stealing, but rather hiring out their services to people wishing to recover items, gathering information, security consulting, a protection racket, and even detective work to catch non guild theives. They do do a bit of common theivery, but bribes are more effective if you don't already annoy those in power.
@woodrowsmith8333
@woodrowsmith8333 2 ай бұрын
The religious avenue is an approach that fulfills all the criteria as well. One of my favorite characters was a Cleric/Rogue of Mask in the Forgotten Realms 3e. The "church" of Mask provides all the structure, training, motivation and trust needed, Mask (or his Champion) makes the perfect Guildmaster, being a god and all.
@UnswimmingFishYT
@UnswimmingFishYT 2 ай бұрын
When considering longevity and viability in consistently being able to have some level of strength as an organization, give members reason to want in, and work as a cohesive system, a pure thieving guild doesn't work too well. You'd really want it to be partially in thieving as a method of gaining more resources, but just be a general crime group. They'd need some kind of central base with reasonable defenses and probably somewhat of a hidden location to prevent angry people from just overwhelming and destroying them. They'd also need some level of corruption granting influence over guards, jails, the ruling class, or all of the above. Finally, you'd never be able to totally have them depend on stealing stuff. They'd need things like protection rackets, fences which would likely be members posing as normal merchants, and to be effective in a typical fantasy world you'd need some combination of magic, physical defenses, and reason for the general populace to be at least somewhat afraid of messing with your crime group. They have to be threatening enough not to be wiped out or they'd dwindle in strength. Some members would absolutely have to include at least minor magical talent, and a good number would need to be straight-up thug types to guard other members and make any sort of shakedown system functional. Ideally, you'd also have some level of actual benefit the organization gives the people it 'taxes' paired with a penalty for not paying them. If they included prevention of another problem, such as reducing certain monster threats like guards would or cracking down on pest control in the form of a giant rat population or something similar, it gives at least some level of reasoning behind other people being more reluctant to hunt them down. This is where the common pattern of subterranean bases likely connected to city sewers makes sense. It's unpleasant surroundings would discourage invading them, it gives access to a place some nasty creatures they might be helping protect from live, hides them at least to an extent, and gives a place they can meet where nobody is ever likely to disturb them. In essence, it's partially a thieves' guild in that they steal as part of their work, but they'd function mainly as a darker and more feared version of city government, making them effectively just an unofficial branch of it that doesn't work so closely with the actual rulers. A general organized crime ring fits most worlds far better than a dedicated, purist thieving guild. This idea is even better if they include a way for regular people to contact them and hire them to bully other people into doing things, giving further use that somewhat wealthy and/or desperate people would take advantage of.
@KevinWarburton-tv2iy
@KevinWarburton-tv2iy Ай бұрын
Longevity is interesting. A Great possibility for sustainability is having the Guild run by an Elf with Half-Elf Lieutenants. Solidarity coz of Race, language, culture and familial loyalty ie all the Lieutenants are the Elf's Sons :)
@twelfthknight
@twelfthknight 2 ай бұрын
To me it's less "Should Thieves' Guilds Exists?" and more that having just one overarching organization controlling crime in your area removes that innate story potential of having conflicting gangs and other kinds of organized criminal groups to play around with.
@KevinWarburton-tv2iy
@KevinWarburton-tv2iy Ай бұрын
Well those competing gangs are in a Darwin Struggle. Eventually the Competition leads via Survival of the fittest either to a worked Peace/Non-aggression Pact with clear demarcation of Turf and/or areas/aspects of underworld activity or it leads to one Gang crushing it's rivals/enemies & coming out Supreme. Having just one thieves organisation in a City still allows any story telling you want re criminal underworld ...just transpose the conflict to being between rival guilds in different cities or to conflict between local established Thieves Guilds & the Thieves Guild of Migrants trying to muscle in ie how Irish & Jews muscled in on locals then in turn were supplanted by Italians who then in turn had to face the inroads of Ukrainians, Russians & Yardies ...or between the Thieves Guild of one nation being in opposition to the Thieves Guild of another nation.
@daemosblack
@daemosblack Ай бұрын
A thieves guild as we imagine it in fantasy literally historically existed in Georgian era London. And it was also in control of essentially the city watch.
@dantereinhardt6911
@dantereinhardt6911 Ай бұрын
You forgot how useful it is when a Thieves Guild is supported or even created by a God. In which case the thieves are united by a common worship and doctrine, which can also give them divine blessings or powers.
@mikelake1306
@mikelake1306 Ай бұрын
The concept of a thieves' guild predates Leiber by several centuries. Cervantes describes one in the story “Rinconete and Cortadillo,” complete with mandatory membership, ranks, tests of mastery, a guild-sponsored chapel where members can give alms, and the specific use of the word "guild." I don't know whether Gygax or Leiber was aware of the story.
@michaelpettersson4919
@michaelpettersson4919 2 ай бұрын
Yes they should. Criminal gangs exist. Sometimes these gangs, in order to not end up in a destructive gang war set up rules for how to interact with each other. I would consider such a cooperation to be a thieves guild.
@KevinWarburton-tv2iy
@KevinWarburton-tv2iy Ай бұрын
Mafia had the Commission ...a Council of most of the main "Family" Heads & each Mafia Don with their Consigliere had in effect their own Vizier/PM. They would elect a Chair-Man who would be known as Don of Dons. this can easily be translated to being a Guild-Master ruling over several Masters. Each family in turn had it's own ruling Council comprising Under-Bosses & The Lieutenants/Skippers under each Under-Boss. Guild in fantasy imho is just a more regularised/ formalised Mafia/Triad Tong and the word 'Guild" basically is just a substitute word for "Family" in Mafia Parlance.
@Sennaton
@Sennaton Ай бұрын
Idea: War-time thieves guild. The guild is legal, and endorsed by the city's leader, on the agreement that they do not steal from residents. Only from visitors or from enemy cities when they visit or ahead of a raiding party. The last bit could be done as a measure to steal important items or intel before the chaos of war unfolds.
@chriscooper654
@chriscooper654 2 ай бұрын
As ever, a stimulating examination of the topic. I agree about a strong sense of community and some connection with officialdom being essential: in most of my campaigns, thieve guilds were strongly tied to, or even part of a given city or realm's spy network. When you have shape-shifting, mind-bending creatures like vampires and yuan-ti around, the authorities definitely need eyes and ears on the street...
@opinionofmine3238
@opinionofmine3238 Ай бұрын
The thief/assassin guild in the anime "Banished From The Hero's Party, I Decided To Live A Quiet Life In The Countryside" is a really interesting example, I think. In that setting, people receive blessings when they turn a certain age, and those blessings come with a specific role (usually a profession), which in turns gives them the necessary skills to perform that role, to the point a person with the role outperforms anyone who lacks it in that specific area, and most importantly, people have a strong, sometimes personality-warping compulsion to follow that role. One thing that is explored in that show is what happens when you don't wish to follow into that role, or what happens to people who get bad roles, such as a thief blessing or an assassin blessing. In that world, the thief and assassin guilds exist to help support people who receive those kinds of blessings. Because you have the compulsion to be an assassin even if you don't want to be, these guilds help to try to establish a form of order and regulation on these professions, to give these people a voice and legitimacy, and to try to direct what would ordinarily be a curse into a force for good.
@hrolfbjornson6666
@hrolfbjornson6666 Ай бұрын
This is the first video I have seen of yours. It's very helpful. Have a good day. I have subbed and will be looking at your other stuff.
@Rayne_Storms
@Rayne_Storms Ай бұрын
This was really well thought out and has inspired some questions for a future thieves' guild that I'm planning. Thank you!
@TheSensei88
@TheSensei88 Ай бұрын
A "thieves guild" could start off as some ralying point in wich, if you speak to the correct person, you could sell any stolen goods securely, and then scale from that. It could give you the tools you'd need for the trade and access to information in exchange for money, and maybe use some kind of magic pact to ensure confidentiality. I can visualize how it could work. They benefit from reselling (far away) the goods they buy from the guild members. And the members benefit from having where to sell the stolen goods, make their plans or buy equipment, fake ids or entire new identities. Could probably have contacts in the city guard that allows them to move things in and out, and someone in higher ranks that allows it to be kept that way.
@ShadowOfSkills
@ShadowOfSkills Ай бұрын
What you've described there is called a "fence". A fence buys up stolen goods from you, then moves them somewhere further away to resell them, where they are less likely to be noticed. It can be thought of as a form of money laundering. And yes, realistically most organizations of thieves, such as a "thieves' guild" would have to have a network of fences in their employ to aid in their endeavors. Some can get away with not doing it, depending on how exactly they operate, but most would need fences.
@mattsmith2247
@mattsmith2247 Ай бұрын
I really enjoyed this video. I think your discussion was extremely well thought out and thorough. I'm curling in the middle of running a campaign that involves guilds not necessarily thieves guilds, But even into that you've given me some great inspiration so thank you very much😊
@itsdodger1176
@itsdodger1176 Ай бұрын
Discworld does the ankh-morpork Thieves guild pretty well, you have an alloted day in the year that you will be robbed in exchange for a small fee to the guild, and the guild keeps away all thieves that arent bound by that rule, so aslong as you pay you dont have to worry about being robbed if your not scheduled for it today.
@jonathanwells223
@jonathanwells223 Ай бұрын
The thieves “guild” in Oblivion was the best example, it’s not really an organization, it is centered around various fences that work together and the whole thing is held together by a single man with a cult of personality. However, a royal spy ring could certainly exist.
@CatOnACell
@CatOnACell Ай бұрын
i have "the fisher orphans". they are orphans trained in using fishing rods and invisible mage hands to steal purses anywhere in the city. it's essentially a food co-op for the orphans the guards turn a blind eye as the fishers are just trying to avoid having to move "There" and sometimes even sell cryptic hints about "Their" movements. Denizens of "There" don't destroy the orphans because the fisher kid's predictable motivation allows "Them" to manipulate the fishers to some degree. Also, in "Their" culture if a fisher kid catches you telling useful information, "It" has already forsaken your group. Because "It" does not need toys weak or foolish enough to get caught unintentionally.
@sirreginaldfishingtonxvii6149
@sirreginaldfishingtonxvii6149 Ай бұрын
"Thieves guilds have never existed in any historical context in our world" Well, it seems they did a really good job, no?
@Dreamfox-df6bg
@Dreamfox-df6bg 2 ай бұрын
Sorry for the wall of text. Realistically you are right. But you missed a point about Jonathan Wilde in relation to the Thief in Fantasy RPG's. One of the reasons Wilde's organisation functioned at all was that if you are not poor, most of your stuff you is unique. A rulebook might list a statue worth some gold, but it is a unique object. Even a purse can be unique, not to mention rings and other items. That's why Wilde was able to 'return' the stolen goods to their original owners and why they paid the 'fee'., They wanted their stuff back. Sometimes it wasn't even about the monetary worth of the stolen goods. Often things were marked by the craftsman who created them, making them even more easily identifiable. If you steal those, you have about 3 options. 1, melt it down and somehow sell it to a goldsmith or make coins out of it. 2, sell it back to the original owner. And 3, smuggle it to another city were it can be sold. And that's object made of precious materials. Even jewels are mostly unique and essentially worthless to a thief. If you have nothing to do either, your thief is limited to steal coins and cheap stuff only. You wouldn't even have need to raise your skills beyond a certain point because it's neither necessary nor does it pay off. You can't even make a career of stealing trade goods as it sooner or later will pay attention to the one you sell those goods to. Wanna bet how quickly he is going to sell you out saying he thought you were a regular merchant? If he has a good reputation and/or good standing in his guild who do you think the authorities will side with even if they know that he knew he was buying stolen goods? I don't remember the movie, but it was about pirates that started to work with a government (I think a US city or state). One of them went rogue and they stopped him, but too late for a ship he had already plundered and sunk with killing crew and passengers. The 'good' pirates got in trouble later because one of their women wore a gown that was unique to the region and known to have belonged to a passenger of the ship. Or remember the Three Musketeers? How the Duke of Buckingham had to spend a lot of money to have the two stolen diamond studs replaced in record time? But what is a Thieves' Guild? Take a forgotten and not monster infested dungeon or a small cave a little outside of town. Criminals could start meeting there until it becomes necessary for someone to organize the place a little. Even if it's just someone that buys alcohol in the nearby city and sells it here. Some might be there to lie low for a while, trade news of interest for them. Others might have a small business there selling stuff people need. A blacksmith or his trade partner could make the rounds through the villages near the city and stop at this hideout to sell the tools that make up a lock pick set or the small knives needed for a literal cutpurse. Now you can stolen goods being bought by a travelling merchant and sold in another city. Is that a thieves' guild in the classic sense? No, but in many ways it functions like one. And it differs from a meeting place in the city that even if the authorities want to raid it, the rogues there would see them coming miles away and scatter. They might even catch a few thieves, but then what? Keep guards stationed there? Pay people to demolish the hideout so it's unusable? Another hideout might quickly be found. By the way, even adventurers that free stolen goods from bandits, a dragon or other monsters would have to return them to the original owners and hope they get a reward for it unless they want to be seen as possible thieves themselves. Unless the unique items have gone missing a long time ago. So realistically returning stolen goods doesn't really pay. Which makes the adventurers thieves no matter their character class. So, are thieves' guilds realistic? No. Are they necessary for a pre-industrial RPG? Yes. Unless of course you want your Rogue or Thief be simply another type of fighter. Which begs the question why you have a thief to begin with. How you make the thieves' guilds more realistic in your game depends on the world.
@gojira387
@gojira387 Ай бұрын
The movie you are thinking of is, I believe, "The Buccaneer" starring Yul Brynner as the historical pirate Jean Lafitte and his involvement in The Battle of New Orleans during the War of 1812 in America. And I think you are bringing up the most valid point about a Thieves Guild system. Even today, if a bank is robbed, the actual bills stolen have to be exchanged for bills that are not "hot" in order for the thieves to have any profit from the crime. So the most useful service a "Thieves Guild" might offer is as the middleman, the "Fence" who pays for the stolen loot and deals with the logistics of turning it into "untraceable" loot. And if it had a monopoly on this service, that would explain why membership is practically mandatory.
@abyssal113
@abyssal113 Ай бұрын
Something I think you kinda skirted around but didn't quite get around mentioning is Pirates/Bucaneers. If there is a very highly valuable resource that has to be extracted in a distant place and you have opposing factions interested in keeping the other factions from getting that resource, but they also don't want to just straightforwardly employ their own military/army for diplomatic reasons, they could employ thieves to sabotage their enemies and obtain the resource. This would also solve the issues of legality and having a steady income.
@metakarukenshi
@metakarukenshi Ай бұрын
I think it works fine but it requires a vastly different use. it would require a few things 1 - It only in a large city 2 - It has at least 3 members connected in their wants and desires to reliably maintain the direction of the organisation. think of it like a mafia family. 3 - And the most important it has connections with people of authority a thief guild is essentially just Organised crime, it wouldnt really be a guild officially, but it would establish a front guild. In small villages it makes no sense to have a thief guild. in larger cities it would, as it creates a mix between, if you're a thief in this city you pay the fee to the Organisation if you wanna work in the town, the organization would then provide benefits, you pay your dues and do well by the ones in charge and get arrested? maybe we can help you out, or you know most important, Pay the fee or we break your legs jimmy. Guilds would also form initially due to the common understanding people have of safety in numbers. smart thieves would recognize that being a criminal has risks and if they join a group they can have a better chance of actually keeping their freedom and surviving. I also think many guilds would actually begin as a gang, a person of influence hires a group of thieves to do a heist for him, the group do well together and realise they can make better money and have less risk working together and slow more people are brought in. the gang would eventually need to also enter business themselves, and move from petty crime to White Collar crime like money laundering and loan sharking and stuff like that. In the long run though, people use thieves guilds so much as it's more simple to work with in a game rather than a complex web of organized crime where all criminals pay fees to a Kingpin to be allowed to work in the town. This is also speculation but I think wed have very little historical idea of thieves guilds or Assassin guilds for the matter, as they were not official guilds and if they were destroyed the state would opt to destroy all information about it rather than archive it.
@metakarukenshi
@metakarukenshi Ай бұрын
Another thing to keep in mind for a guild like this in terms of a front is what would make a good front and the easiest one is Gambling hall. Think of it, you join the guild and are sent by the master to steal a golden idol, when you give it to him, instead of coin, he pays you in a writ worth 5000 credits at the gambling hall. you go it, exchange the writ for credits, gamble a little to look natural and then exchange your credits for gold, maybe 1 credit is equal to 1 silver, so you walk in with 5000 credits and wall out with 500 gold. it would also function as a method of cleaning stolen money. you cut a purse, walk into the hall exchange the 50 gold for 500 credits then back to 50 gold, money is cleaned.
@duckpotat9818
@duckpotat9818 Ай бұрын
It could be a law firm, colloquially known as the thieves' guild since that's their primary clientele. Even have former criminals as informants, consultants and under the table spies for hire facilitator for the government. Similarly a law firm serving solo mercenaries could be the assassins' guild.
@namelessspook7987
@namelessspook7987 2 ай бұрын
Another great and thoughtful video. It's good to see a breakdown of how these guilds would fall apart in most settings.
@Haru-spicy
@Haru-spicy Ай бұрын
I always assumed that a Thieves "Guild" was established by the local government in order to keep tabs on illegal activities and ensure nobody does anything too brazen or destructive.
@scottspov6360
@scottspov6360 Ай бұрын
This was such an interesting viewpoint. I’m rethinking some things about my upcoming campaign now. Thanks for the insight!
@Vafbrudnir
@Vafbrudnir Ай бұрын
Interesting topic as always. I would love to see a similar video on how information guilds might form or grow since I feel they are another group that is overly shrouded in mystery
@jamaisj
@jamaisj Ай бұрын
1) The mafia, tongs, and yakuza would fit our definition of guild (training, organization, hierarchy, and protection). In some cases, they even had a chair in local politics. Just allow that prison time is a possibility and you're golden. Heck, for that matter ninja clans offer a state-sponsored example of a thieves guild. 2) Some medieval guilds did feature a wide variety of different skills or at least those who mastered one specific skill. Blacksmiths, jewelers, clothmakers, and even writers were organizations of people who had a variety of different skills. 3) Fagan was the archetypical guild leader. For that matter, any decent godfather or yakuza would do. 4) In a fantasy realm where you need to go into dungeons and deal with traps, people with the ability to sneak around work for spying and infiltration, and where most of their skills work for military situations, "thief" is a valid occupation. Throw in that people like thieves in shows and movies, and it's only natural you'd see some sort of organization for them....
@GuileastosGui
@GuileastosGui Ай бұрын
The Ancient Blade chronicles is a good example of a Thrives guild. The guild was just a front for the lords spy network.... Most members were not aware of that and joined (willingly or not) to get access to the "thieves roads" a hidden tunnel network along with the guilds ability to bribe the guards which was not possible otherwise.
@cidacit6273
@cidacit6273 Ай бұрын
The way I'm planning on running a thieves guild in my next campaign is that of the law for outlaws. Protection of the law provided to those who can't seek said protection from usual means.
@Pleasant_Boredom
@Pleasant_Boredom 2 ай бұрын
Thanks for another banger video! I’ve always just made “thieves guilds” either gangs or a small group of individuals getting together for a job(s) with their loyalties, ambitions, operating scale, and influence varied. But often it just does end up resembling organized crime once it expands past a small group of people and maybe their apprentices or aids.
@settheshallow8913
@settheshallow8913 Ай бұрын
My favourite Theives Guild appears in the The Gods Are Bastards sereis, in which they're somewhat tolerated since they're the Cult of the Theif God, Eserion. Any society that would dare to ban them risks Eserion's wrath.
@Great_Olaf5
@Great_Olaf5 Ай бұрын
I liked the Elder Scrolls tying the guild until Nocturnal, having a patron god would be quote compatible with the prerequisites you mentioned.
@anathema1828
@anathema1828 2 ай бұрын
Nice work on the video!
@uriel7395
@uriel7395 Ай бұрын
In a D&D campaign I ran, I had bunch of city states situated on a coast nearby a very agressive empire they were at war with. And in these city states, there was a large mafia (secretly funded by that empire) that openly operated called the Dockworkers' Guild. They were fun
@DrLizaroj
@DrLizaroj Ай бұрын
I still remember the time I went to the thieves guild to buy illicit goods. A hoodlum attempted rob me in broad daylight, and when I fought back, all of the thieves, including the shopkeeper I was buying from, instantly I was going down. Terrible business strategy to be honest. Mysteriously, a stray fireball burned the place down later that night. (For real though, I was about to strangle my DM because if that was how the thieves guild operated, NO ONE would go there. You might get pickpocketed in such a place, but why tf would a merchant about to get your money suddenly decide “you know what? Drop all your gold instead, I’m gonna mug this you with this guy in the middle of the guild. Didn’t help that I was level 5 and just accidentally vaporized the original pickpocket with a high rolled spell)
@benguerne367
@benguerne367 Ай бұрын
I feel like another way to kind of make it work(whether as a thieves guild or just organized crime) is have them sell information to nobles or get tasks from nobles, like for modern examples, the cia worked with so many different organized crime groups, so it's definitely a way to keep your thieves guild from being destroyed.
@SplinterInYourEye
@SplinterInYourEye Ай бұрын
I think people often overthink world building. Like they have to maintain an inscrutable level of verisimilitude. Most fantasy settings fall apart when reviewed thoroughly, but who cares? Have fun! So what if the geo politics is a thieves guild wouldn’t actually work? If that’s sobering you’re concerned about as a player, I’m not sure I’d want you at my table. That being said, I appreciate the creative thinking happening here. I just caution against getting too granular and putting so much time into something players will never interact with or witness.
@uriangelimer5050
@uriangelimer5050 Ай бұрын
You brought up some really good points to consider.
@alexzanderthered6694
@alexzanderthered6694 Ай бұрын
I think the united worship of a God of fortune, luck, gold and thieves makes sense as a front, donations to a church like that could be disguised as a tithe for fortune or whatnot and fortune comes in the shape of thieves and worshippers os said diety stealing from some unlucky or (stingy) competitor while the Patron finds new found wealth in their future
@Monderoth
@Monderoth Ай бұрын
One kingdom could always create a legal thieves guild that exclusively robs from neighboring kingdoms and suppresses crime in their own kingdom. In a fantasy situation it could even be a non-human guild. Kobolds, goblins, abnormally intelligent rats, and all manner of monsters could subsist on the scraps of another civilization. Creatures that don't possess recognizable language could really have an edge here.
@0miniq
@0miniq Ай бұрын
In my games, I usually have thieves' guilds rely on the classical definition. Namely, a sneak. If you need someone to perform an action undetected, you might go to the thieves guild. If that action happens to be illegal, well you're actually hiring the thief to clean your windows for 150 gp, whatever she does on the way to/from the job is not the guild's problem, nor is it yours. Other adventurers might subcontract a sneak to aid in their own jobs as well, due to some healthy noncompete agreements between these legit legal bodies
@jaceg810
@jaceg810 Ай бұрын
One that instantly comes to mind to me is Dimir, the spy/assasin guild that is so mysterious it does not exist. It also is one of the 10 guilds, always referred to as the 10 guilds. In addition, on any emblem depicting the balance of the guilds, their logo, somewhat between an eye and a spider, shows up.
@FluffyFailure0
@FluffyFailure0 Ай бұрын
I would consider a Thieves Guild to be a centralized point to buy or sell stolen merchandise. Making it a form of Merchant Guild, where you get paid based on the item's worth and risk of carrying it. And for financial backing, it can act as a safety net to return the belongings of its patrons, also making it a kind of Protection Guild. And so, it would act as a countermeasure to ensure that national treasures and divine artifacts don't fall into the wrong hands. :3 But on the topic of cat burglars, how would beast races fit into or be treated in such a realistic fantasy setting, and what kind of divisions could be caused because of it?
@tiazoh
@tiazoh Ай бұрын
A video about "summons" and summoners/summoning and how they would affect a fantasy world would be interesting! My first video of yours was your necromancy one, i believe, you may retread some ground there but im still very interested in what youd have to say
@Primalmoon
@Primalmoon Ай бұрын
20:25 I disagree that monsters keeping the guards busy would be the means for which a thieves guild could arise... I think it would make it harder. As you said, the modern idea of a police force was invented fairly recently. But in a town where people are actively needing to guard against monsters means a lot more able-bodied people going around and being on the lookout, likely with weapons. And depending on the nature of the monsters, possibly patrolling throughout the town just-in-case. And if fighting monsters is relatively dangerous / common, there need to be backups / multiple shifts / etc. You don't want your town falling to monsters just because one guard was out sick and upset the delicate balance between monsters and guards. With that many people, you naturally get a psuedo police force if only just from the guards that are walking back to their homes from the ends of their shifts, hanging out in the tavern, etc.
@jackmorrison5272
@jackmorrison5272 Ай бұрын
I love ALL the grungeon master videos
@Grungeon_Master
@Grungeon_Master Ай бұрын
We love to see it. Dungeoncraft has started a trend!
@CrimsonKamina
@CrimsonKamina Ай бұрын
I use my Thieves guild as the the cities local intelligence/spy network, finding themselves with theft and contracts and made official because they have so much dirt on all the other organizations
@KonstanziaKenway
@KonstanziaKenway Ай бұрын
Honestly, odds are the Thieves' Guild isn't a Thieves' Guild, but an Intelligence Agency like the CIA. That answers a lot of questions. 1) What's keeping the authorities from coming after them? Because they secretly work for the authorities. 2) What are the thieves stealing to make this profession and membership worth it? Anything that the authorities might find valuable. 3) What's keeping people loyal to this group? Loyalty to the state. 4) Why would there be a need for high quality thieves? To get into highly secured areas that contain highly valuable things the state wants to get their hands on. 5) Why do people join this group? Loyalty to the state and wanting to serve the state. 6) Why did they form into a group? To allow the state to do covert things.
@AruthaSilverthorn
@AruthaSilverthorn Ай бұрын
I leaned deeply into a Discworld type city in my world. On arrival people are offered In-sewer-ants at Copper (1c/p) Silver(1s/p) or Gold (100g/p) level. As displayed on their Passcloak (bought at the gift store in various colors) And let’s just say they will have to interact with the Thieves guild as well as the PoPo and Nee-naw guilds if they don’t pay the dues.
@MauroDraco
@MauroDraco Ай бұрын
I love ALL of The Grungeon Master videos!
@PleasentDddd
@PleasentDddd Ай бұрын
Haven’t finished the video but I got the idea of an area in a large city that surrounds a temple to Mask (the god of spies and thieves). In the area stealing is still illegal but it is highly encouraged and is punished differently than the rest of the city. The punishment for stealing is having all your items taken and given to the temple or person that accused you. The only things that are forbidden to steal are what is necessary for life (food, homes, etc). Meaning thievery in this place isn’t done out of necessity or greed, it’s done in piety and honing of the craft. Also, monthly, the temple could take all the items donated to it and give them to the surrounding citizens, starting the cycle over again.
@offnet6934
@offnet6934 2 ай бұрын
You had some urban legends from medieval times, and some thiefs on trial told that they were members of thiefs guild but when guards checked they found nothing.
@pb7857
@pb7857 2 ай бұрын
In my setting, thieves, smugglers, spies, assassins, and the like are all part of the same massive organisation. There are separate regional guilds around the world, but they all operate under the auspices of a single "shadow king" who is a seemingly omnipresent, godlike, faceless entity. They have a code of conduct and rules of operations so as not to draw undue attention from the various kingdoms and empires they operate within. One of the highest members of the organisation, a former legendary spy and assassin (and retired PC), is now basically an overworked beurocrat constantly burried in paperwork. She is always mildly irritated from stress when the party comes to her for help or advice even though they are working on contract from her most of the time.
@carljoosepraave2102
@carljoosepraave2102 Ай бұрын
21:20 I swear I thought you were going to say kobold, until I realised DOESNT let ego get in the way
@cartixio
@cartixio Ай бұрын
my fave thieves guild in media, have always been the Mockers from Midkemia series. an underground (literally) crime organization, that has members in key positions of influence in the city they operate. rulers and other important figures with the right connections have been able hire them for various purposes like espionage , and iirc they once stopped an assassination attempt on a beloved princess. operations like these kept them from being looked at by overzealous law types, that and they keep their members from going overboard, and other freelance criminals out. Another neat aspect, is their leaders identities have always been hidden from everyone(reader included typically) besides a few very trustworthy lieutenants, only being known by cool titles like The Upright man or The Sagacious Man
@joenapalm4841
@joenapalm4841 Ай бұрын
Acknowledges organized crime is a thing, describes organized crime, declares organized crime doesn't exist
@antonymash9586
@antonymash9586 Ай бұрын
When taken out of the urban context, it kind of makes more sense. You go from bandits at one end to pillaging armies like those of Alexander on the other.
@davidhayward6382
@davidhayward6382 Ай бұрын
A couple other comments have mentioned this but could you consider adjusting the volume mixing a bit louder or standing a bit closer to the microphone so you're more audible. I like to have longform tabletop videos like this on in the background when I do stuff but I can hardly hear your voice at all unless I turn my speakers up. Much less if I have as little as a fan running.
@petersmythe6462
@petersmythe6462 Ай бұрын
I mean, there was a Republic of Pirates for about 12 years in the early 1700s. It was arguably the first non-indigenous, non-monarchic government in the new world.
@fangslore9988
@fangslore9988 Ай бұрын
within the setting of the project i'm working on, there are a few thieves guilds however they do a lot more then just theft, this includes smuggling and selling of contraband
@dougmartin2007
@dougmartin2007 Ай бұрын
History Squad has an excellent video on executions, that tells the story of Wilde and Shepard pretty well. Also, a Thieves' Guild would be just a gang unless they have the support of local leadership. I sometimes have a corrupt official or lord using the Guild to keep crime relatively low, while sending him a cut.
@nathanlaleff4273
@nathanlaleff4273 Ай бұрын
Calling it a "thieves" guild os usually a misnomer to downplay the broad scope of performance of which the guilds usually encompass. In most interperetations that i see, the guild is typically the central intermediary for most organized crimes from infiltration or espionage to murder or kidnapping. The "thieves" part is typically because it is the "softest" of their services and thus safer to market for business. Many stories i've seen have them operate in a similar style as to how the "Adventurers" guilds operate. You'd have someone come in for a commission(likely at much higher expense than the adventurers guild) at which point the guild members would be able to organize into their own groups independently to take on each request. Dues would just be a cut of each completed request.
@DuskyPredator
@DuskyPredator Ай бұрын
I have put thought into it for a setting. My current ideas I think is the guild as a face of another group that would benefit from believing there is a guild of thieves. There could be even thieves taking part, but most don't understand that they are even scapegoats. So my current idea is a cover for changelings. As a culture they already need some level of acting as a network across the societies they act in. The non-Changeling members can act as shields, while the Changeling members have easily appliable skills. The guild even has counterfeiting as an otherwise standard practice. Also controlling cases where people might happen to break into places that might reveal their identities. Biggest threat then being Doppelgangers who as non-humanoids have different motives, stronger shapeshifting, and mind reading that could infiltrate even them.
@DoctorBright
@DoctorBright Ай бұрын
My satyr bard wear a very similar coat to the one in the thumbnail. Down to being shirtless underneath and working with the thieves guild... i felt very called out by this
@UrsulaMajor
@UrsulaMajor Ай бұрын
There is also no requirement that the thieves guild be based in the same location that they operate in. The only difference between privateers and pirates is which side of the border you're on. Like, medieval kingdoms didn't have uniform power structures you're in. Maybe a barony taxes and safeguards a "thieves guild" so long as they don't operate within the territory
@fightingcorsair7297
@fightingcorsair7297 2 ай бұрын
Great video. "Thieves' guilds have never existed in any historical context in our world." immediately makes me want to say "That we know of."
@PinkusTheRat
@PinkusTheRat Ай бұрын
I think house Dimir in mtg is a great example of a thieves guild. They mainly steal info but were also believed to not exist for many years in the lore of ravnica even though there founder was a part of the signing of the original guild pact and were only revealed because of his schemes to take over the city. I could be wrong about this though it's been a while since i read the original ravnica set's lore
@remingtonwright6796
@remingtonwright6796 Ай бұрын
When you tell people you put a down payment on a GMC, and they think you're talking about a car.
@w1lstar.b425
@w1lstar.b425 Ай бұрын
why would the guild need to be hierarchical? It could work more like pirate democracy where the captain (or guild master) presents as a ruthless dictator externally, but actually has no authority and everything is decided with direct democracy. It could also have started as a form of mutual aid and self-defence for people (especially orphans) in the slums, whose only option is theft, to protect themselves. The thieves guild could also have a role in authenticating goods on the black market. Alternatively, they could an indigenous peoples trying to recover cultural artefacts taken from them during colonisation by any means necessary. This could work for a quest based thieves guild run more like an adventurers guild. The guild's aims may even expand to include returning the artefacts of all colonised peoples. For a third possibility, the thieves guild could be a cover for a revolutionary movement. the revolutionaries may take advantage of conspiratorial thinking to pose as a thieves guild which is already assumed to exist. after all, a bunch of thieves may be annoying, but they're not trying to overthrow the state. The strategy may work even better if the thieves guild presumed to have always existed.
@badideagenerator2315
@badideagenerator2315 2 ай бұрын
Isn't a "thieve's guild" basically just an organised crime syndicate or a mafia?
@Zargnaza
@Zargnaza Ай бұрын
Pretty sure thats what we're all thinking.
@abyssal113
@abyssal113 Ай бұрын
He does describe the difference in the video. A Thieves guild in fiction usually makes most of its money from stealing, a mafia/crime syndicate makes most of its money from drugs or from extortion. Stealing is not (usually) a stable income so building your whole business model solely around that doesn't make much sense. A cartel leader can get a steady income from the drug sellers in order to pay off the ingredient providers, drug makers, drug traffickers, drug sellers, hitmen, corrupt cops, lawyers, judges, bills, etc. month to month, which is important because if they don't get paid, the operation stops. A cat burglar can leave a home with a lifetime worth of money, or nothing, and the guild leader has no way of knowing what exactly he took.
@Mr0Bob
@Mr0Bob Ай бұрын
I like the way one of the members of Critical Role put it once. I think it was Talisan, who said "an organization like this is allowed to exist because it helps to maintain a city and serve as a backup in case the government falls"
@rushayhays7524
@rushayhays7524 Ай бұрын
My Thieves guild involves a fantasy setting where guilds are organizations that unlock greater magic in people for a price. For most guilds it involves signing a contract to obey certain strict rules for the rest of your life and depending on the guild; taking on certain duties (the yellow guild regulates the collection of magical creatures and plants sort of like magic forest rangers). The purple i.e thieves guild places no requirements on the members to meet any pre-existing requirements before joining. Contrast with the white/healers guild which requires a spotless civil record and high academic achievement. The Purple guild does not require its members to sign any sort of binding rules of conduct contract and places no restrictions on what magic members have awoken in them. Instead Purple guild members have to take out a huge loan from the purple guild and must meet their yearly payments or be thrown in the purple guild mines. If purple guild members get caught stealing they’re also thrown in the mines. The system rewards those who bring in money and punishes those who can’t. Funnily enough the people who join purple guild thinking they can steal all the money they need to pay their loan, usually get caught and it’s generally those who take up a skilled trade who end up paying off their loans. The government and powerful houses of nobility have to s of money. And basically use the purple guild as a way to create spies and assassins with ‘illegal’ magic skills.
@broke_af_games9661
@broke_af_games9661 Ай бұрын
I am looking forward to hearing what you got to say, but a minute and a half in and I'm thinking the mafia is essentially a guild...and gangs work under/for them. Also don't expect to be going into their territory and doing whatever you want without repercussions.
@WhammeWhamme
@WhammeWhamme Ай бұрын
I think the Mafia shows one important tool for loyalty: family ties. An underclass of outsiders has incentive to form their own power structures.
@num1otori143
@num1otori143 Ай бұрын
Basically for a Thieves Guild to be a Thieves Guild it would need to act somewhat like a Public Defence Attorney. I could work with that in world building.
@dragonturtle2703
@dragonturtle2703 Ай бұрын
There is something rather close to a thieves guild that might exist: a central fixer or group of fixers that build contacts with many thieves of various types, then make thieves take apprentices to teach them the trade in exchange for watching their back (honor among thieves, or you disappear).
@ChapterGrim
@ChapterGrim 2 ай бұрын
It's not actually the case that they've "never existed", the most famous example is probably the "Court of Miracles" in Paris, I think too many people take the "guild" part far too literally. I think there's significant nuance, especially within the messy realm of organised crime. In Warhammer Fantasy, there are the usual gangs and organised crime (mafias/syndicates etc) organisations, but there's also the Cult of Ranald which is far more akin to your usual fantasy thieves' guild...
@ChapterGrim
@ChapterGrim 2 ай бұрын
The fantasy iteration is far beyond the reality often as not, but there's definitely large components of them that are grounded in real world organisations or movements...
@Grungeon_Master
@Grungeon_Master 2 ай бұрын
To the best of my knowledge, there's no modern historian who actually considers the 'court of miracles' as a historical secret society. It's one of those examples like the garduña where the conspiratorial imagination of the time invented a scary secret society that never in practice was as wide reaching or real as everyone believed at the time.
@Vaeldarg
@Vaeldarg Ай бұрын
@@Grungeon_Master "historical thieves' guild" kinda falls into the problem that, if it's actually successful, nobody will know about them as they don't get caught in the first place. (like with Jimmy Hoffa possibly killed by professional hit: professionals know enough to not leave any evidence behind)
@JuniperHatesTwitterlikeHandles
@JuniperHatesTwitterlikeHandles Ай бұрын
Thieves guilds have existed practically continuously throughout human history, they just mainly assassinated people. But if you wanted something stolen, they had the skills to do that, I'm sure you could find some historical examples of that happening. Also gangs, those are also essentially thieves guilds, as long as they provide training.
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