Simplify Massive Ship Design with Modules | 08 | COSMOTEER 🚀| Lets Try

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Nilaus

Nilaus

Жыл бұрын

COSMOTEER; Starship Architect & Commander
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
Released on Steam 26th of October: store.steampowered.com/app/79...
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Пікірлер: 83
@AlexK-jp9nc
@AlexK-jp9nc Жыл бұрын
It was only a matter of time before he reinvented city blocks
@coyjin
@coyjin Жыл бұрын
PDFs firing concentrated Bureaucracy because nothing is harder to get through than red tape.
@AlexAegisOfficial
@AlexAegisOfficial Жыл бұрын
you can put opposite facing thrusters as close to as the yellow area lets you, they can FULLY overlap, even the thruster itself can be inside the yellow area (thats just decoration outside the ship), its a valid build as long as there are no room tiles inside the yellow area
@AlexAegisOfficial
@AlexAegisOfficial Жыл бұрын
Another tip is, I had issues with the ship constantly turning on and off, turns out I had my supplier priority on the same level or lower than the use priority. Just like the default settings do it, always set supplying higher than using something
@NickAndriadze
@NickAndriadze Жыл бұрын
Unfortunately, even if modular design is simpler, it costs way more than if the ship was a singular interconnected part run by one or two giant reactors, as each module realistically can't be using its own assigned reactor at its fullest. Also, cutting your ship in modules makes it need more armor, making it larger, bulkier and generally gives the ship a bigger profile, making it easier to hit.
@CFHoneyBadger
@CFHoneyBadger Жыл бұрын
When he did the shout-out to Aavak, it made my day. It would be the greatest thing in the whole world to see a collab between the two. Not necessarily on this game, but their game choices do run similar.
@Azzinoth224
@Azzinoth224 Жыл бұрын
About the sideways thrusters not being used for steering: That is because the larger the thrusters are the longer the rampup time is. Since you are using huge thrusters sideways, it is easier for the game to steer by turning some forwards thruster on one side off (turning off is instant) then wait until the ship turned and then turm them on again. To prevent that I recommend to use some small thrusters which have no rampup time for sideways steering. Keep in mind that the torque is bigger the larger the orthogonal distance to the center of mass is. So I recommend placing these sideways thrusters at the top and bottom of your ship. Of course you can also use huge sideways thrusters in addition for when you need to make large turns or strafe sideways, but just having a handful small ones at the right places is a huge help for controlling the ship.
@BartJBols
@BartJBols Жыл бұрын
I use three roles, redshirts (who do everything, but have their priority on manning and bringing energy reduced) engineers (who dont do 'out of the ship' jobs and prioritise bringing energy around, the rest is unchanged) and pilots (who have all their jobs priority reduced except for manning modules, which is increased) I have them in a rough 3/2/1 amount in most ships.
@RichardPhillips1066
@RichardPhillips1066 Жыл бұрын
I love this game but it needs more content to be epic, it gets a bit repetitive
@tjep2670
@tjep2670 Жыл бұрын
I would like to point out that a big issue with having such a limited and non redundant crew is that as soon as you lose people thing will start to break. It's fine as long as you're never getting hit, but as soon as you go against someone as strong or stronger, you'll be SOL.
@erickelley1236
@erickelley1236 Жыл бұрын
I have it set up with 3 roles: operator, mule and default. You don't have to assign stationary operators because they will find their way there. It keeps the lines much cleaner to only assign the mules. Edit: the reason your forward thrusters are firing is because your backward thrusters dont have enough people delivering batteries to the eng rooms. When the backward thrusters shut off, the forward thrusters on the opposite side fire to keep the ship straight. To stop the forward thrusters from firing, use more people to deliver batteries
@tonton_1964
@tonton_1964 Жыл бұрын
Awesome! It is your trademark, modules, city blocks, now translated to dedicated modules in this game. You are adapting the "lean" concept to all your games. I love it
@geterdone4936
@geterdone4936 Жыл бұрын
Ah the ol Aavak thruster cluster
@omgwtfdoineedtodo
@omgwtfdoineedtodo Жыл бұрын
That weird mission you picked up was a faction conflict mission that would move you towards war with the Monolith Cooperative on behalf of the Centauri Imperium (which was the opposite of what you said you wanted to do right after that) hopefully you notice before you go blow up the base :D
@drsupergood8978
@drsupergood8978 Жыл бұрын
I think the forward boosters were firing while flying straight because not all your backward firing thrusters were powered all the time. They had to fire otherwise the uneven backwards thrust would cause your ship to turn slightly. Likewise, they will fire when your ship is turning to produce additional torque.
@tobiaschemnitz5649
@tobiaschemnitz5649 Жыл бұрын
Get a fat lineup of large cannons on each side. Not because it's effective, but it's cool "giving them a broardside"!
@mortenpetersen8888
@mortenpetersen8888 Жыл бұрын
Thanks for sharing, I’m in the same learning curve and are currently using Rails and Ion beams with diamonds. One thing I/you could test. Is making the ship able to do decent mining, we could utilize the way that the ship scoops things and maybe make the back end of the ship able to scope up astroids. So you reverse flight direction when you are mining, scoop up a bunch of astroids and then mine them. Thanks for all you videos 👍
@joel14roy
@joel14roy Жыл бұрын
I am not even surprised to see that you like cosmoteer alot. I see a good similitude with factorio for the ship building, which is really focused on the optimization part of building.
@fctoashton
@fctoashton Жыл бұрын
A fun interaction is that your ships armor blocks your enemies large shield field, so you can use structure blocks to let your shields overlap, then make a death tunnel after your shield wall that pierces the enemies shield wall, causing everything you throw into your tunnel hit straight enemy armor and their soft stuff… who needs disrupters when you have basically a mosquito nose to get to their flesh.
@AlexAegisOfficial
@AlexAegisOfficial Жыл бұрын
Oh and if you want to spice up the content try out ion emitters, you can do really interesting and powerful (and safe!) builds them
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