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This is a tutorial on how to simulate Boids with a compute shader in Godot. Resource links below.
Please provide comments on how I can improve in the future.
Code is located here: gitlab.com/niceeffort/boids_c...
Boids Algorithm - en.wikipedia.org/wiki/Boids
Godot Game Engine - godotengine.org/
Visual Studio Code - code.visualstudio.com/
Other compute shader examples:
Heightmap Example - github.com/godotengine/godot-...
Slimemold Example - github.com/erlingpaulsen/godo...
Intro (0:00)
Overview (0:52)
Setup (3:45)
Particle Shader (6:23)
CPU Simutation (10:29)
GPU Simulation (15:20)
Outro (27:59)