SM64’s Invisible Walls Explained Once and for All

  Рет қаралды 2,337,205

pannenkoek2012

pannenkoek2012

Күн бұрын

I explain Super Mario 64’s invisible walls once and for all. This video took 10 months to make! So if you want to support me and my efforts like this one, please consider becoming a member of my channel: / @pannenkoek2012
Thanks to the following people:
➤ MasterKush, for providing a tool that helped with the visuals
➤ CadBrad (@CadBrad ), for fixing up my audio
➤ KoBrahJer (@KoBrahJer ), for having archived many clips of speedrunners hitting invisible walls
➤ Fazana, for helping with coding
Separate video of just the finale: • A Montage of Super Mar...
Timestamps:
0:00:00 Intro
0:01:25 Surface Triangles
0:03:09 Floors
0:04:36 Walls
0:05:57 Ceilings
0:10:48 Out of Bounds
0:15:05 Walls vs Ceilings vs Out of Bounds
0:19:06 Positional Units
0:27:12 Invisible Walls
0:29:45 Cause #1
0:34:26 Cause #2
0:38:29 Cause #3
0:39:21 Cause #4 - Top Down View
0:46:02 Cause #4 - Side View
0:53:48 Cause #4 - First Example
0:56:40 Cause #4 - Why You Only Hit It Sometimes
1:05:38 Cause #4 - Rest of the Examples
1:35:02 Cause #5
1:40:50 Cause #6 - Top Down View
1:44:51 Cause #6 - Side View
1:48:28 Cause #6 - Examples
2:21:45 Cause #7
2:31:56 Invisible Walls on Rotating Objects
2:44:54 Cause #8 - Floor Overshadowing Explanation
2:52:22 Cause #8 - Floor Overshadowing Examples
3:02:32 Cause #8 - Invisible Walls
3:12:52 Cause #8 - Invisible Walls on Objects
3:21:59 Getting Squished Explanation
3:25:22 Getting Squished Examples
3:30:42 Squish Cancel Explanation
3:33:15 Squish Cancel Examples
3:37:03 Outro
3:37:34 Member Events
3:41:25 Finale Introduction
3:42:02 Finale

Пікірлер: 9 100
@TriforceWisdom64
@TriforceWisdom64 24 күн бұрын
Every frame: 1) Take Mario's hat 2) If he's out of bounds, kill him
@GuanlongX
@GuanlongX 24 күн бұрын
3) Give it back
@Seloliva1015
@Seloliva1015 24 күн бұрын
​@@GuanlongX Next Frame: 1) No you don't! 2) Are you dead? 3) Ok, Ok, but just this once
@rinnnnnnnnnnrin
@rinnnnnnnnnnrin 23 күн бұрын
6) steal Mario's lasagna from his lasagna pocket
@AmaroqStarwind
@AmaroqStarwind 23 күн бұрын
Why do they even do that hat check in the first place?
@Krimsonrain
@Krimsonrain 23 күн бұрын
​@@AmaroqStarwindmaybe to determine if he should take damage
@jpegwarrior5431
@jpegwarrior5431 21 күн бұрын
Note to self: Be careful when rounding, otherwise someone will make a 4-hour-long video tearing apart every one of your mistakes 30 years later.
@YeprilesteR
@YeprilesteR 17 күн бұрын
True,
@theethicsofliberty4642
@theethicsofliberty4642 16 күн бұрын
Wow, Super Mario 64 is a nightmare of invisible walls and out of bounds ... !!!
@WhoAteAllThePi
@WhoAteAllThePi 15 күн бұрын
i believe this was the same reason for the discovery of the buttefly effect.
@elfrangofrito
@elfrangofrito 14 күн бұрын
IT'S NOT ROUNDING, IT'S TRUNCATING
@isilver226
@isilver226 13 күн бұрын
@@elfrangofritoright it’s a Programming/logic error, not a rounding error
@FishySmith37
@FishySmith37 13 күн бұрын
27:32 "the term invisible wall has two parts to it , invisible and wall" insane
@user-to9lk8ix6h
@user-to9lk8ix6h 7 күн бұрын
There’s no way in hell.
@ShinyMew76
@ShinyMew76 6 күн бұрын
And it took 27 Minutes just to get to that part!
@BruceCarbonLakeriver
@BruceCarbonLakeriver 5 күн бұрын
Well, proof him wrong :)
@Bomkz
@Bomkz 5 күн бұрын
- Pushable - Bonkable
@IAm18PercentCarbon
@IAm18PercentCarbon 4 күн бұрын
All good science eventually makes you think "wait, we really need to define this?"
@Ambidextroid
@Ambidextroid 14 күн бұрын
I find it kind of creepy that if any piece of geometry in any level is just slightly misaligned then it can result in an infinitely tall invisible out of bounds "leakage". Like each level is just a flimsy cardboard diorama with this fatal invisible force trying to force its way through any gaps.
@appmenezes
@appmenezes 9 күн бұрын
Dont forget about the parallel universes 😂
@DarthKain0
@DarthKain0 8 күн бұрын
Every game ever is pretty much exactly that. A flimsy facsimile of a universe because building a universe out of math is actually really hard.
@NLoooo
@NLoooo 8 күн бұрын
@@DarthKain0 when u put it that way, it really puts into perspective all infinitely different ways it could go wrong. Developping a game aint a simple task, thats a takeaway for sure
@dragon_nammi
@dragon_nammi 8 күн бұрын
​@DarthKain0 Wait isn't our universe built out of math-
@DarthKain0
@DarthKain0 8 күн бұрын
@@dragon_nammi I wouldn't say that. Our universe is built out of physics, chemistry, etc., and math is our best educated guess (or model, if you prefer) of those things.
@popular_dollars
@popular_dollars 26 күн бұрын
It's my sleepover and I get to pick the movie.
@NeonValkyrieGaming
@NeonValkyrieGaming 26 күн бұрын
no complaints here
@DogsRNice
@DogsRNice 26 күн бұрын
What if I already picked the same movie
@Reilia_
@Reilia_ 25 күн бұрын
This is so me
@jerrie11
@jerrie11 24 күн бұрын
Invite me over, im down
@nothomebutnotreally3782
@nothomebutnotreally3782 24 күн бұрын
*I LOVE WALLS!!!!!!!!!*
@gold_hev_suit
@gold_hev_suit 26 күн бұрын
the speedrunner clips feel like a nature documentary
@j_c_93
@j_c_93 25 күн бұрын
Some of them are calm and roll with it, having a laugh and still clearly having fun. Some rage like toddlers. It's like observing the behavior of prey vs predators or something.
@brandonsaffell4100
@brandonsaffell4100 22 күн бұрын
We see a wild gamer in his natural habitat. While his skills are video games are fierce, we can clearly see him struggle with his greatest enemy - the temper tantrum.
@icewing202
@icewing202 19 күн бұрын
ikr. especially the one where the guy accidentially discovered how you can hover in midair. it really felt like watching a wild animal suddenly figure out the purpose/function of a human invention and then start messing around with it
@MegaZeta
@MegaZeta 18 күн бұрын
a window into how those who cultivate the nastiest chats turn out to be the most oversensitive whiners
@YeprilesteR
@YeprilesteR 17 күн бұрын
Hah true
@summar-ice
@summar-ice 14 күн бұрын
The amount of trouble caused by the decision to make ceilings extend infinitely upwards is unbelievable
@HyperMario64
@HyperMario64 10 күн бұрын
The execution on that collision code is plagued by poor decisions. The idea is to have the inside of the world geometry being fully solid as a redundancy feature, so that the player always gets pushed inside the level. The issue is that the quality of the rest of the software is not high enough to afford this kind of strong behavior without it breaking a lot of other things. Because of gravity, it's not even useful to have the ceiling being extended, the floor would seem to be a more sensible option.
@SuperShadow
@SuperShadow 9 күн бұрын
In an alternate universe we had extended floor hitboxes and this video was the complete guide on how to upwarp in any stage you want
@alexhiatt3374
@alexhiatt3374 9 күн бұрын
I like that their collision system is mostly dynamic. But I'm taking this video as a strong hint to not extend anything infinitely.
@SammEater
@SammEater 6 күн бұрын
Kinda hilarious and also impressive that the game worked so well despite the mess it actually is under the hood.
@alexsiemers7898
@alexsiemers7898 2 күн бұрын
⁠@@SammEaterfr, while it’s easy to poke fun at all all these flaws it also makes you appreciate how much effort it takes to make a game work at all, especially in the 90s before the existence of more sophisticated modeling tools and hardware to avoid needing to literally cut corners like this
@Sypaka
@Sypaka 15 күн бұрын
Tick Tock Clock is basically "Kaizo Mario" at this point. You are trying to evade Invis-Ceilings EVERYWHERE.
@gladoseon4117
@gladoseon4117 3 күн бұрын
And it has so many things to punish you if you fail
@OliBomby
@OliBomby 21 күн бұрын
Construction workers accidentally misaligned a floor tile in my bathroom by one unit so i stubbed my toe really bad
@gromburt
@gromburt 20 күн бұрын
Floor tile slid away from under my foot causing me to lose my hat and die instantly
@emmettturner9452
@emmettturner9452 20 күн бұрын
Toe, knee, and nose… all at once.
@Suko120
@Suko120 20 күн бұрын
exactly
@Nichiyoobiko
@Nichiyoobiko 20 күн бұрын
Wow lucky you. Imagine if you ran face first into that invisible wall.
@gablink5190
@gablink5190 20 күн бұрын
I hate when i walk into invisible walls in public spaces, people think im stupid.
@Yatsuzume
@Yatsuzume 25 күн бұрын
This is the kind of video that will irreparably alter the life trajectory of a 16 year old to become an incredible game developer
@teenagesteveminecraft
@teenagesteveminecraft 24 күн бұрын
I watched Watch for Falling Rocks in Half An A Press when i was younger and I'm a developer now
@RedstoneRuler
@RedstoneRuler 23 күн бұрын
Can confirm. I now know how not to program 3D collision
@alexyz9430
@alexyz9430 23 күн бұрын
Super Mario 64 Lunatic No-Miss No-Bonk Full-Star
@fabiosonhandogrande1697
@fabiosonhandogrande1697 23 күн бұрын
Wait... Yeah, I think the Pannenkoek2012 to game developing pipeline is very real! I sure started dreaming of becoming one around the time I... Watched for Rolling Rocks.
@cheatseychespin2792
@cheatseychespin2792 23 күн бұрын
​@@alexyz9430 as one of those at a time in the past, yes-
@the_dem.
@the_dem. 16 күн бұрын
1:29:44 poor guy... the snow mound really went in for an encore, truly an "oh no im not done with you yet :]"
@m0untmichael
@m0untmichael 13 күн бұрын
Pannen has somehow built a fanbase off of "Oh, you're curious about this one thing? Lemme tell you the entire theoretical origin, technical specification, use cases and family tree" and I couldn't be happier
@peppinoandweskerfriendsfor3450
@peppinoandweskerfriendsfor3450 21 күн бұрын
It’s so funny how almost every single invisible wall in the game is so carefully accidentally placed in the most inconvenient spots
@GaussianEntity
@GaussianEntity 20 күн бұрын
I think it's hilarious that so many spots are anti-speedrunner spots
@icewing202
@icewing202 19 күн бұрын
i feel like a good chunk of these were on purpose. maliciously so
@world_still_spins
@world_still_spins 19 күн бұрын
​@@icewing202 Meticulously so also.
@xxvimilia
@xxvimilia 16 күн бұрын
​@@icewing202This game was an N64 launch title. They didn't have the time for any of this to be deliberately malicious.
@icewing202
@icewing202 15 күн бұрын
@@xxvimilia thats what they want us to think
@FioreFire
@FioreFire 26 күн бұрын
Hate when my ceiling springs a leak, killing a bird that's trying to fly over my house
@jongyon7192p
@jongyon7192p 26 күн бұрын
Infinite Spear Delta Function
@LandonEmma
@LandonEmma 26 күн бұрын
Bruh what the fortnite
@LandonEmma
@LandonEmma 26 күн бұрын
Hate when a LGBTQ trans person likes stuff I like
@OlgaZuccati
@OlgaZuccati 25 күн бұрын
hate it when the first vertex of my shoes intersects with the first vertex of the floor extending the ceiling on the floor below upwards so i bump into an invisible wall
@Erik_The_grate
@Erik_The_grate 25 күн бұрын
If you time it just right, you could trap the bird
@Swordsmage
@Swordsmage 15 күн бұрын
"You're riding on an elevator, with me, looking at all the invisible walls" That sounds like a threat.
@Spoon97
@Spoon97 13 күн бұрын
"You will be"
@Lucashallal
@Lucashallal 5 күн бұрын
⁠Can you post the timestamp?
@Swordsmage
@Swordsmage 5 күн бұрын
2:36:52
@Darkseany
@Darkseany 15 күн бұрын
1:00:10 I got to this point, and it hit me like a brick. "So this is why using back long jumps to build up speed lets you clip through stuff." The faster the speed, the more layers of units get ignored in between collision checks. Fascinating.
@Chicky_Lumps
@Chicky_Lumps 8 күн бұрын
Interestingly that particular trick isn't unique to SM64's engine at all, lots of game engine collision detection can be broken by moving too fast, if the engine doesn't have a good way of interpolating positions between frames for the physics check. Hence people impaling themselves into objects in Skate games for fun, or getting launched into the void in Mario Kart Wii by modding drive speed too high.
@SammEater
@SammEater 6 күн бұрын
​@@Chicky_LumpsOr falling into Big Smoke's hideout before the endgame in GTA San Andreas, if you start a new game and go fast enough you can clip through the map because the hideout is not programmed to spawn before the final level.
@some_williott
@some_williott 2 күн бұрын
SAME it's so cool to have that explained
@eulefranz944
@eulefranz944 19 күн бұрын
*Pannen: I'm a fan of invisible walls* Community: Okay. Name every invisible wall *Pannen: BET*
@yablock7346
@yablock7346 13 күн бұрын
Celing, out of bounds
@DaVince21
@DaVince21 12 күн бұрын
Pannen _cooked._
@Otamatone69
@Otamatone69 12 күн бұрын
@@yablock7346you forgot wall
@collinkaufman2316
@collinkaufman2316 9 күн бұрын
​@@DaVince21pancake
@DaVince21
@DaVince21 9 күн бұрын
@@collinkaufman2316 Yeah but I wanted to make a bilingual joke.
@Minty_Meeo
@Minty_Meeo 23 күн бұрын
I think the in-game visualization of every kind of invisible wall is even more impressive than the complete understanding of them.
@aperson1373
@aperson1373 23 күн бұрын
Hey meeo when are we getting visualizations for those weird grid cell hitbox shenanigans in Pikmin 2 :p
@ryusdarling
@ryusdarling 22 күн бұрын
real
@marbeardontknow2870
@marbeardontknow2870 9 күн бұрын
Exactly It's so impressive that he had the patience to cover every single invisible wall I really wonder if there's a mod of the game with these visuals
@Forthelemon
@Forthelemon 6 күн бұрын
There's so much mind-blowing effort and attention to detail on display on this video but one example that's easy to miss is how he found all the examples of streamers hitting invisible walls. He must have combed through so much footage!
@tripprainey
@tripprainey 14 күн бұрын
This is, without a doubt, one of the best videos I've ever seen on KZfaq. The editing alone is absolutely insane. I have no idea how you managed to edit/animate those graphics for a nearly 4 hour video. Incredible work.
@IlllIIllllllIII
@IlllIIllllllIII 13 күн бұрын
Shut up
@Darkseany
@Darkseany 15 күн бұрын
1:22:55 I knew I wasn't crazy!!! When I was a kid, I'd always fall off there and my brother was like "just stop letting go of the button dumbass." And I assured him I wasn't. And he went and did it with no problems, and I doubted my sanity and self-awareness ever since. Screw you Joey! I WAS holding the button! YOU JUST GOT LUCKY!
@trentonjackson578
@trentonjackson578 Күн бұрын
This definitely happened to me as a kid. I thought I let go accidentally but now I'm not so sure.
@ilex_occulta
@ilex_occulta Күн бұрын
average big brother behavior
@jolly1801
@jolly1801 26 күн бұрын
the constrast of pannen calmly explaining invisible walls cutting to speedrunners losing their shit is funny literally every time
@yousorooo
@yousorooo 26 күн бұрын
I chuckled every time that happened
@Will-uv9kx
@Will-uv9kx 26 күн бұрын
Imagine being sleep deprived, 12 hours into the same level over and over, hearing "BING BING WAHOOOOO", questioning your life choices as 7 people watch you on twitch and then you lose a PB to an invisible wall, you get so angry, but really... You're a grown ass adult playing a 25 year old game and getting mad at it for having a glitch is like getting mad at an old antique door for creeking. Very funny.
@jongyon7192p
@jongyon7192p 26 күн бұрын
@@Will-uv9kx With all that said, given losing a run, these are sucky ways to lose a run haha
@taylorwoolston8856
@taylorwoolston8856 26 күн бұрын
The BebopBandit one (1:29:40) always gets me. It's funny because things are already going badly, then he just spontaneously dies. The reaction is also top notch.
@Ze_eT
@Ze_eT 26 күн бұрын
@@taylorwoolston8856 The added element of dramatic irony makes this even better. You know that is is going to happen and why it happens, yet from the perspective of BebopBandit, this was essentially divine punishment from the Super Mario 64 gods.
@Ledslinger7777
@Ledslinger7777 25 күн бұрын
The fact that Mario has his hat simultaneously removed and replaced on every single frame of gameplay is fucking wild. The more I hear about the inner workings of this game, the more it sounds like the original dev team was made up of equal parts geniuses and absolute maniacs.
@trustytrest
@trustytrest 24 күн бұрын
In the Mario universe, there is a cosmic force solely dedicated to playing Schrödinger's Hat with Mario every microsecond of reality.
@Mirrormn
@Mirrormn 24 күн бұрын
The reality is that pretty much every video game is and always has been like this, it's just that a lot of the crazy stuff gets papered over.
@JoeSmith-db4rq
@JoeSmith-db4rq 24 күн бұрын
Equal parts geniuses and maniacs? Those are synonyms
@Albert-P27
@Albert-P27 24 күн бұрын
In fact, it's something quite common in video game programming and engine logic, don't think it's something so special either. Once you learn to develop something (even somethat basic), you learn that a game is an infinite loop of threads that complement each other simulating an ordered system (software in general it's like this), and the apparent logic that you see visually has almost nothing to do with the logic applied behind. Many developers or programmers are simply fixers and engineers who seek a goal through an engine, but they almost never understand a damn thing about the engine or how its very inner core works, they simply get carried away and fix the bugs that appear in the process.
@insertname252
@insertname252 24 күн бұрын
Technically it's just resetting the state of mario and then correcting it within the same frame internally, there's no actual hat being removed in-game so the performance hit is minor. Probably it fixes some other major animation issue or something.
@okuufallout
@okuufallout 15 күн бұрын
A few minutes after finishing this video, I realized that Big Boo's Haunt and Wet Dry World, two of the most complex levels when it comes to surface triangle count (BBH at 2350 and WDW at 1493), were very rarely mentioned in the video, and as far as I could tell, did not have any mention of invisible walls whatsoever. So kudos to the developers for nailing those down pretty well.
@aeliusdawn
@aeliusdawn 11 күн бұрын
cuz most of those do not have much irregular geometry, it's all at 90 degree angles
@baltakatei
@baltakatei 6 күн бұрын
Wet dry world was one of the first test areas created, so it got a lot of attention simply from developers spending a lot of time making changes there.
@TheSolitudeGuard
@TheSolitudeGuard 11 күн бұрын
This man just changed the future of SM64 forever. Think about it. All speedrunners from now on will be armed with knowledge which was before an enigma. He just reduced the average time across all high level SM64 speedrunning forever by giving the SM64 community this insanely in depth information to use from now on. Incredible.
@HexFire03lmao
@HexFire03lmao 24 күн бұрын
Streamer: "What just happened??" Pannen, 12 years later: "This is exactly what happened" Edit: just wanted to let you know pannen, I of course enjoyed the roller coaster where we talked and looked at invisible walls. Your an awesome teacher and a legend.
@mximuse
@mximuse 23 күн бұрын
I laughed so hard at that part, just the raw confusion right after being negated inputs xD
@SudoYETI
@SudoYETI 21 күн бұрын
1:02:58 "The thicker it is, the higher the chance of hitting it" Hell yeah brother.
@0lgaZ_madudif
@0lgaZ_madudif 20 күн бұрын
underrated comment of the year
@David280GG
@David280GG 20 күн бұрын
Booba
@the10ofdiamondscard
@the10ofdiamondscard 20 күн бұрын
​@@David280GG Thighs
@BowserTiny
@BowserTiny 19 күн бұрын
Lmfao
@ghostoflazlo
@ghostoflazlo 19 күн бұрын
Fat chick's Amirite!
@NLoooo
@NLoooo 12 күн бұрын
1:29:48 My god its the fact that he was already mad before mario spontaneously dies that gets to me, and u just know its coming... (and it looks so spooky too lmao, like a demon possessed his cartridge), haven't laughed that hard in a while... thanks for putting this together!
@y2kafka472
@y2kafka472 10 күн бұрын
"It's like Moses parting the Red Sea, but it's the clock hand parting the invisible wall." That is most certainly a... way... to look at it.
@mutmoochi6486
@mutmoochi6486 19 күн бұрын
i hope this starts an "hit all invisible walls" speedrunning category
@giraffelove12
@giraffelove12 14 күн бұрын
same
@snake_eater1963
@snake_eater1963 13 күн бұрын
some of these are 1 unit thick, they'd have to be pixel perfect. would be hell lol
@giraffelove12
@giraffelove12 13 күн бұрын
@@snake_eater1963 true
@marshallwhat
@marshallwhat 12 күн бұрын
I wonder if one day there could be a mod made to remove all invisible walls, then have a new speed running category with invisi-walls removed
@quut6594
@quut6594 12 күн бұрын
@@marshallwhatkaze made that like years ago
@Drdoodoot
@Drdoodoot 26 күн бұрын
shoutouts to the secret aquarium for not having any invisible walls
@forgiveman
@forgiveman 25 күн бұрын
that we know.
@CoingamerFL
@CoingamerFL 25 күн бұрын
Wing Mario Over The Rainbow solos
@taylorwoolston8856
@taylorwoolston8856 25 күн бұрын
I mean, it's just basically a floor, 4 walls, and a ceiling. Not saying it's impossible for them to screw it up, but still it is a very simple course.
@mariotheundying
@mariotheundying 24 күн бұрын
@@CoingamerFL somehow impressed that isn't in the video
@fabiosonhandogrande1697
@fabiosonhandogrande1697 23 күн бұрын
Honestly, yeah! Shoutouts!
@oldgameenjoyer465
@oldgameenjoyer465 6 күн бұрын
Imagine being a SM64 programmer and having the smallest errors in your work dissected by some guy all those years later
@Droid18Beta
@Droid18Beta 13 күн бұрын
I really appreciate the inclusion of speedrunning clips where people get to experience these up close and personal
@blueguitarthings4722
@blueguitarthings4722 26 күн бұрын
I can see the M64 devs watching this decades later and thinking, “Wow, so that’s how it works!”
@keiyakins
@keiyakins 25 күн бұрын
I like to imagine the SM64DS devs opening the code and boggling at the fact the game worked at all
@ElectricFortune
@ElectricFortune 25 күн бұрын
I imagine the SM64 devs having large issues with the floor overshadowing in particular during development, but they also figured out that reordering the vertices "fixed" it for more egregious cases rather than fixing the underlying issue
@EVPointMaster
@EVPointMaster 25 күн бұрын
Same thing with Kaze's videos. I wonder, what would a Pannen and Kaze collab look like
@galoomba5559
@galoomba5559 25 күн бұрын
@@EVPointMaster ABC trials
@EVPointMaster
@EVPointMaster 25 күн бұрын
@@galoomba5559 oh yeah, I forgot Kaze was involved in that. Though from the sound of it Pannen 'just' told Kaze "what platforms/objects there should be and where". I was thinking more of what's under the hood in Mario 64.
@horrisnorris6478
@horrisnorris6478 27 күн бұрын
The most anticipated film of 2024
@Seelen_
@Seelen_ 26 күн бұрын
Video length is 3h 45m 25s
@TheJayKayA
@TheJayKayA 26 күн бұрын
​@@Seelen_already wondered about that for a work of 10 whole months...so where to find that info?
@qwertymanswitch
@qwertymanswitch 26 күн бұрын
@@Seelen_ i thought he quit, but no
@fabiosonhandogrande1697
@fabiosonhandogrande1697 26 күн бұрын
​@@qwertymanswitchOh, I've been there, but now I know... *HE DOESN'T STOP*
@helloolleh_dis
@helloolleh_dis 26 күн бұрын
@@qwertymanswitch If he quit, then that would be a nightmare
@regalternative
@regalternative 13 күн бұрын
This might be the most important gaming video ever made. Every speedrunner should watch this start to finish
@TheBones5
@TheBones5 14 күн бұрын
Just finished the entire thing, watched this over the course of a week. As someone who makes videos discussing how games work, this is beyond impressive. How you manage to articulate points with such good editing I can only imagine doing. Seriously every single different angle, the unit grid visuals, and the in game visuals, seriously insane, one of the best KZfaq videos I’ve ever watched
@CShellStudio
@CShellStudio 16 күн бұрын
I fell asleep and KZfaq autoplayed this. I woke up with about 90% of my vocabulary being replaced with “Invisible Wall”
@SearinoxNavras
@SearinoxNavras 16 күн бұрын
That's all you can saaay~! That's all you can saaay~!
@TiltCntrlz
@TiltCntrlz 14 күн бұрын
What about vertex/vertices?
@StookyDoo22
@StookyDoo22 12 күн бұрын
Wait, really? I'd kept wondering if my mind would know a song subconsciously if i heard it while sleeping
@CShellStudio
@CShellStudio 11 күн бұрын
@@TiltCntrlz that’s the other 10%!
@DollarSignSlate
@DollarSignSlate 11 күн бұрын
Here are their first vertices.
@wyn9693
@wyn9693 24 күн бұрын
so while it requires very specific setup, they did in fact implement mario randomly having a heart attack and dying. truly they thought of everything
@lalter_
@lalter_ 24 күн бұрын
Cardiac arrest
@AlbRomano
@AlbRomano 23 күн бұрын
Mario's heart is actually in his hat, that's why when it doesn't reappear at the end of the frame he just dies
@lonelylark7584
@lonelylark7584 22 күн бұрын
@@AlbRomano This also explains why he slowly loses health when it gets stolen, oddly.
@Dexuz
@Dexuz 22 күн бұрын
It's more like your heart quantum tunneling away to the nearest galaxy through sheer bad luck but yeah.
@ccgarciab
@ccgarciab 19 күн бұрын
@@Dexuz Getting your heart stabbed by the impenetrable substance that permeates the universe, because the protective floor had microscopic imperfections 😔
@GlitchyPSI
@GlitchyPSI 13 күн бұрын
Hats off... the amount of work put into this video cannot be done justice by mere words and its contribution to the future of speedrunning is massive, not to mention that the quality of explanations and production value of the video is insane
@IlllIIllllllIII
@IlllIIllllllIII 13 күн бұрын
Shut up
@batboy4625
@batboy4625 3 күн бұрын
Hats off...then back on...then back off... then back on...then-
@petrie911
@petrie911 13 күн бұрын
I need a supercut of pannen showing an invisible wall followed by speedrunners bonking on it.
@voltdragon
@voltdragon 26 күн бұрын
1:38:30 “Hey, this is the invisible wall I showed in the intro. Remember that? You were so innocent back then. You had no idea how deep this rabbit hole went.” This hits so hard after sitting through more than an hour and a half of technical information on mario 64’s collision systems. I am not the same man I was when I started this video
@JonathanSicoli
@JonathanSicoli 20 күн бұрын
No. You're better now.
@TheOobo
@TheOobo 23 күн бұрын
That streamer getting killed by the invisible wall in Snowman's Land is so fucking funny. He screws up, gets bullied by the level geometry and pushed around by the snow, then just killed out of nowhere with no explanation to end the comedy of errors.
@RonZertnert
@RonZertnert 23 күн бұрын
timestamp?
@balkU1
@balkU1 23 күн бұрын
@@RonZertnert 1:29:40
@AlexR-ATG
@AlexR-ATG 23 күн бұрын
I'm honestly shocked that it didn't result in him yanking the entire console out of the wall and chucking it out the window. I sure the hell would have...
@phithetagamma
@phithetagamma 23 күн бұрын
It's like the game said, "you're done bro"
@Sixfortyfive
@Sixfortyfive 23 күн бұрын
It's like Mario just got psychokinetically impaled at the end. Adding injury to insult.
@hapicubah
@hapicubah 13 күн бұрын
I can only wish that university lectures were this entertaining and visually pleasing. Thank you.
@ShawnMihalek
@ShawnMihalek 16 күн бұрын
It's so good to deep dive with you again. Thank you for your time and devotion to entertain and inform.
@IlllIIllllllIII
@IlllIIllllllIII 13 күн бұрын
Shut up
@TJ-Henry-Yoshi
@TJ-Henry-Yoshi 26 күн бұрын
I'm expecting an entire 10+ minute section of this video dedicated to TTC. Edit: Having now finished the video, I reflect on just how shallow my expectations were. This video had some of the funniest one-liners, beautifully heart-tugging moments and accomplishes all of this while being a technical marvel that never stops presenting engaging educational material about one of the most important cultural landmarks of our generation. People always say "This man could accomplish any world problem and instead he's making videos about Mario 64" and meanwhile I am left here thinking "If this man has all this passion to keep making these beautiful videos in such a creative and entertaining way, why would you ever want to force him to do something else?" Don't let anyone else tell you what value you should hold to the world, because your work inspires people in more ways than you could ever know. You have a beautiful soul and at this rate, you have my undying support.
@G-Major
@G-Major 26 күн бұрын
Well put TJ "Henry" Yoshi
@Hk_498
@Hk_498 26 күн бұрын
I know how tiring it must be to deal with the old “joke” all the time, but to me, that history makes this already lovely comment even more wonderful. As an outsider, it’s heartwarming to see you’re still around here.
@meysq
@meysq 26 күн бұрын
It’s always so good to see you in these comments. We don’t know each other but you have the kindest heart man
@abittoocheesy3635
@abittoocheesy3635 26 күн бұрын
The Good Ending :)
@kylewood4001
@kylewood4001 26 күн бұрын
TJ “””you’re gonna make me cry””” yoshi
@pannenkoek2012
@pannenkoek2012 27 күн бұрын
If you’ve wondered where I’ve been for the past 10 months, it was working day and night on this one video. In other words, I never actually left, I’ve been working on sm64 the whole time. So I didn’t forget about you guys :)
@jackalacka507
@jackalacka507 27 күн бұрын
Legendary, excited to see ya the video!!
@mandyone5284
@mandyone5284 27 күн бұрын
The GOAT returns, I’ll me making my roommate watch this with me whether they like it or not ❤
@thegoosh6469
@thegoosh6469 27 күн бұрын
Day and night you say? I think I've heard this story before...
@anonanon9871
@anonanon9871 27 күн бұрын
Love your videos man. Great to see you back
@Pixelcraftian
@Pixelcraftian 27 күн бұрын
you are incredible at this stuff, and just awesome overall, can’t wait to see this :]
@DanielDeadpool
@DanielDeadpool 9 күн бұрын
Once I hit the "Positional Units" section of the video, I not only realized that the video was almost 4 hours long, but also that this is the same guy that taught us about time travelling with half an A press in Mario 64; and then everything made sense
@healthyminds9279
@healthyminds9279 16 күн бұрын
This video is MUCH more than an info dump. Pannenkoek made it so we understand what's going on ALL the way through, with perfectly spaced reminders of what the viewer may have forgotten from earlier. This video is BUILT to be watched in its entirety. There's also a surprising amount of great jokes, and I laughed much more than i would at most long movies. I will NEVER look at Super Mario 64 the same way again. Thank you. Pannen is the only soul in the world who could have made this video. Best Mario 64 video on youtube easily.
@TheMortalMan
@TheMortalMan 25 күн бұрын
30 minute college lecture: I sleep 3 hour video explaining Super Mario 64's Invisible walls: 📝📝📝📝📝📝📝📝📝
@MaskedDeath_
@MaskedDeath_ 24 күн бұрын
Your college lectures were 30 minutes long? What utopia do you live in where professors realize you can't keep your focus for 90 minutes straight? :o
@mxveewz
@mxveewz 22 күн бұрын
my college lectures are 30 minutes! i go to community college
@momzwrite
@momzwrite 22 күн бұрын
​@@MaskedDeath_mine were 30,60, or 90 minutes based on the class schedule. Our college had courses that met 1x,2x, or 3x times per week
@Sky-bx9mn
@Sky-bx9mn 21 күн бұрын
this video could teach my college professors how to teach, I swear
@leonro
@leonro 21 күн бұрын
​@@MaskedDeath_Mine are 60 minutes, although some courses in the last trimester had two consecutive 60 minutes slots because they had to finish quicker in that period because of exams.
@Kosmicd12
@Kosmicd12 21 күн бұрын
Really incredible work to make those visuals possible
@pugchamp419
@pugchamp419 21 күн бұрын
yeah, i wouldn't be able to make those visuals as fluent for 10 minutes let alone 3 hours wait a damn minute, KOSMIC?
@HexFire03lmao
@HexFire03lmao 21 күн бұрын
Damn we got the entire gang here
@blakksheep736
@blakksheep736 19 күн бұрын
It's him!
@ianweckhorst3200
@ianweckhorst3200 18 күн бұрын
I have actually encountered that one, it’s quite stupid 1:07:36
@ianweckhorst3200
@ianweckhorst3200 18 күн бұрын
Frankly, if you could make a mod that gives you all these visualizations so it’s easier to see them
@lupi8652
@lupi8652 11 күн бұрын
The animation and visualisation of what's happening is absolutely amazing
@winterlogical
@winterlogical 14 күн бұрын
3:37:51 For 10 months to be 2% of Pannenkoek's life, let's do basic algebra: .02 = 10 / M, where M = the total months of pannenkoek's life. To find M, we multiply both sides by M, so the Ms on the right side of the equation cancel. So now we have .02M = 10 Next we divide each side by .02 and find that m = 500 months. 500 months / 12 months in a year = 41.66 years Pannenkoek is over 40 years old? I don't think so! VIDEO DEBUNKED. (but seriously, if I'm estimating pannenkoek's age by the theory that 2012 is his graduation year, that puts him around 30 now which actually means this video took up SEVEN PERCENT of his life, not two - which is even crazier in perspective).
@shasan2393
@shasan2393 12 күн бұрын
I immediately started doing the math when he mentioned that 2% line, and I definitely was surprised cause i thought he was younger
@pleaserespond3984
@pleaserespond3984 25 күн бұрын
I guess this is what Miyamoto meant with "A delayed game will be eventually good, a rushed game will have invisible walls forever."
@Albert-P27
@Albert-P27 24 күн бұрын
Today a blunder in the engine logic like this would be patched weeks later with the launch That is why old games have that mystique that will never be replicated again.
@OdaSwifteye
@OdaSwifteye 24 күн бұрын
@@Albert-P27 Oh you could replicate it. You just have to never patch it after the full release.
@exterminator9676
@exterminator9676 24 күн бұрын
@@OdaSwifteye Or just archive or load version 1.0 on any game!
@FirstKingPotato
@FirstKingPotato 24 күн бұрын
Miyamoto never actually said that.
@JamUsagi
@JamUsagi 24 күн бұрын
@@FirstKingPotato Behold, the joke.
@Steve_Bloks
@Steve_Bloks 18 күн бұрын
"No babe we can do stuff for our 1 year anniversary tomorrow i need to watch a 4 hour documentary about walls and floors"
@ToadAncom
@ToadAncom 10 күн бұрын
And not even about the visible ones
@acatwithafancyhat5782
@acatwithafancyhat5782 10 күн бұрын
⁠in a game i haven’t even played
@flamentnagel
@flamentnagel 9 күн бұрын
*and ceilings!
@crylune
@crylune 9 күн бұрын
good, this is unironically more important.
@babytricep437
@babytricep437 7 күн бұрын
You’d just get married to get divorced, this is much more important
@hiimemily
@hiimemily 11 күн бұрын
_The Lord of the Rings: Return of the King_ (dir. Peter Jackson, 2003): 3 hours, 21 minutes _SM64's Invisible Walls Explained Once and for All_ (dir. Scott Buchanan, 2024): 3 hours, 45 minutes
@icebowserthesnowykoopa1311
@icebowserthesnowykoopa1311 12 күн бұрын
2:10:48 His reaction always gets me😂😢😢
@ChillaxeMake
@ChillaxeMake 4 күн бұрын
It's not even another invisible wall, it's the same one.
@peterclark2152
@peterclark2152 22 күн бұрын
1:50:14 "And fourth, Mario hit a wall, which happens when Mario hits a wall." My night time, nearly two hours in, not much sleep brain: "Woah."
@ConsarnitTokkori
@ConsarnitTokkori 21 күн бұрын
mario hit the wall he never had it all
@Connection-Lost
@Connection-Lost 21 күн бұрын
it's "whoa"
@einstein951
@einstein951 21 күн бұрын
​@@Connection-Lost"woah" is a newer, informal alternate spelling. While not "correct", it's not incorrect.
@peterclark2152
@peterclark2152 20 күн бұрын
@@Connection-LostLol
@hutek4202
@hutek4202 20 күн бұрын
@@Connection-Lost i bet you british.
@tailgrowth
@tailgrowth 23 күн бұрын
The phrase "...causing the ceiling to leak through" is such an amazingly cursed sentenced and it's said like 140 times in this video lmao
@nethowarrior3294
@nethowarrior3294 21 күн бұрын
it causes the hitbox to PROPAGATE UPWARDS continually and it CANNOT BE STOPPED
@connorconnor1631
@connorconnor1631 21 күн бұрын
did you count?!
@blakksheep736
@blakksheep736 11 күн бұрын
Yeah, usually its something leaking through the ceiling, not the other way around.
@reverse_engineered
@reverse_engineered 15 күн бұрын
This is absolutely amazing! I didn't think I'd watch a three hour video about a game I don't even play, but it was just so interesting the whole way through. I appreciate that you have such thorough explanations of all the mechanics that play into these. The animations were top notch - I can only imagine how much effort that would have taken! Bravo!
@Congele_
@Congele_ 16 сағат бұрын
So we've got a 3h45 video essay with full commentary, real subtitles, chapters, and absolutely chock-full of detailed infographics and easy to understand graphs and visualisations, complete with examples in game? You're truly amazing, no wonder this took 10 months to make! I want you to know that this amount of dedication and attention to detail has not gone unnoticed, this is insane!
@HBMmaster
@HBMmaster 26 күн бұрын
the long awaited spiritual successor to the "walls floors and ceilings" series
@adiginist
@adiginist 26 күн бұрын
and it is truly an oscar-worthy finale
@RedFoxtail26
@RedFoxtail26 26 күн бұрын
Do you think this video is mainline? 👀
@timpunny
@timpunny 26 күн бұрын
I'm a bit excited
@COArSe_D1RTxxx
@COArSe_D1RTxxx 26 күн бұрын
chequemark man
@michalswag
@michalswag 26 күн бұрын
i knew someone was gonna make the connection, and out of all tubers its very fitting it was you. shoutout.
@silikerYT
@silikerYT 23 күн бұрын
the fact that I went 3 hours and 45 minutes and wasn't once confused is an insane testament to how good you are at explaining this stuff
@V4rya
@V4rya 23 күн бұрын
Man’s could be a top-notch game tester. He’d give you a 30 page dissertation on where the issues come from lmao
@jeffroymael6969
@jeffroymael6969 22 күн бұрын
To be fair, this video was so pleasant and educational that I didn't noticed it was 3 hours long until you mentioned it.
@ChristopherWaddelow
@ChristopherWaddelow 22 күн бұрын
Truth, this man needs to be on the board of education for whatever country he lives in and make the standards for educational communication or something
@animowany111
@animowany111 9 күн бұрын
I was actually moderately confused about the downwarp caused by ceiling collision on first watch, but I have rewatched this video two times since then. This is a masterpiece
@linkmastr001
@linkmastr001 13 күн бұрын
Dude, the editing and visuals on this are soooo good. It is incredibly helpful seeing Mario in the game with all the triangles on one side, and with the regular visuals on the other. I don't know how hard that was to do, but here I am immersed in a super long video on a game I have don't have much familiarity with. It helps so much and I quite appreciate it. Makes for a superb video. Thank you for your effort of this :).
@ShinyMew76
@ShinyMew76 6 күн бұрын
I spent around a week watching this video in parts, and I’d like to say that it’s one of my favorite KZfaq videos I’ve ever watched. It’s incredibly well crafted, everything seems to just fit in place. Thank you for making this!
@kadirbeneathmomoteh854
@kadirbeneathmomoteh854 22 күн бұрын
I'm in awe of the visualization in this video. Making the walls visible, with multiple camera angles, orthographic views, overlays, with programmed camera movements, no wonder this took so long to make. Amazing.
@mabelmabel8112
@mabelmabel8112 21 күн бұрын
im amazed by it too and i wonder how it was done. like was it just really really strenuous video editing to make all the parts move like they were happening ingame or was it something to do with how sm64 is decompiled now so this was like. custom software working in tandem with it or what
@PanicProvisions
@PanicProvisions 21 күн бұрын
A masterclass in explanatory filmmaking, with nothing left uncovered or ambiguous. All for a multiple decades old video game. Amazing.
@SickThought
@SickThought 20 күн бұрын
@@mabelmabel8112 If I'd had to bet I'd say he modified/added the visualizations, camera modes etc to sm64 and then recorded most of it in engine. Seems like the most reasonable way to go about this to me.
@iilwy
@iilwy 20 күн бұрын
most of the visualization were those lines which displayed where the invisible walls were, which was already really technologically impressive alongside the graph, but when it came to showing an example where there was a whole entire area which was an invisible wall, it blew my mind that it seemed to be rendering an actual 3D object, even with a spherical section cut out of it. i seriously wondered how that was even done, and it seems seriously impressive. crazy
@ItsZorroDood
@ItsZorroDood 16 күн бұрын
@@mabelmabel8112 A lot of the shots look like the hitboxes were actually rendered ingame somehow. You can see interferences that you wouldn't get by just editing the visuals over the footage.
@javen9693
@javen9693 27 күн бұрын
It's because Mario's nose is so big that he bumps into it and it startles him
@Zejoant
@Zejoant 26 күн бұрын
His huge gut might cause some problems too.
@pedroH01
@pedroH01 26 күн бұрын
This is the best explanation I have ever seen
@Will-uv9kx
@Will-uv9kx 26 күн бұрын
That's pretty racist, just because they're Italian doesn't mean they have big noses... Well... Maybe it does but still. How rude.
@eboone
@eboone 26 күн бұрын
@@Will-uv9kx strawman lmfao
@defaultname7685
@defaultname7685 26 күн бұрын
You feel like this is appropriate to say considering what happened to Israel today? Iran attempted to fucking genocide them
@shona-sof
@shona-sof Күн бұрын
Fantastic video! I love how you cleanly explained everything leading up to the meat of what's happening so it was all easy to follow!
@meltedyakkystick3891
@meltedyakkystick3891 22 күн бұрын
The choice to add clips of speed runners raging after your thorough explanation is pure comedy gold 😂
@ItCameFromTheSkyBeLo
@ItCameFromTheSkyBeLo 21 күн бұрын
It's also vindicating for them. Like, "Now you know why this bullshit happened. Huzzah!"
@AutumnReel4444
@AutumnReel4444 21 күн бұрын
Literally woke up my room mates seconds ago from my laughing. *whispers* my bad
@BobDole1216
@BobDole1216 21 күн бұрын
Especially the ones where it happens 2+ times in a row.
@bbfreak10000
@bbfreak10000 26 күн бұрын
2:14:10 “It’s like Moses parting the Red Sea but it’s the clock hand parting the invisible wall” 🔥
@Seelen_
@Seelen_ 25 күн бұрын
🗣️🔥🔥
@hps362
@hps362 24 күн бұрын
This was my favourite line from the entire video.
@khaas9
@khaas9 24 күн бұрын
I can't believe the bible copied Mario 64.
@Lestat13TheVampire
@Lestat13TheVampire 20 күн бұрын
I needed to stop the video just to appreciate this line. How does he do it?
@YeprilesteR
@YeprilesteR 16 күн бұрын
It's peak
@professorbadvibes695
@professorbadvibes695 11 күн бұрын
That ending sequence was amazing...thank you for making such charming and informative videos pannenkoek!
@thomasphillips885
@thomasphillips885 10 күн бұрын
This is the most detailed and complete video on Invisible Walls that there is, and will ever be. Awesome work! Thanks for taking the time to explain everything so well, and it was fun to see real world examples of a lot of these walls
@stuntfumbler
@stuntfumbler 23 күн бұрын
What I learned from this video: It's a miracle you can go anywhere at all in Mario 64.
@fabiosonhandogrande1697
@fabiosonhandogrande1697 23 күн бұрын
Yeah, if they were a lot worse at making the geometry... It'd be an unreleasable abomination. Changing the course of gaming forever, as Mario 64 gets cancelled for reasons inexplicable for all workers. "Why does Mario keep going 'd'oh'?"
@CrAzYpotpie
@CrAzYpotpie 23 күн бұрын
​​@@fabiosonhandogrande1697and then Nintendo gets cancelled and Xbox never exists and Sega rules the world before blowing it up. The end. Saying stuff is fun! 😂
@fabiosonhandogrande1697
@fabiosonhandogrande1697 23 күн бұрын
@@CrAzYpotpie my mind sure commonly comes up with "what if Nintendo just didn't revolutionize gaming?"
@CrAzYpotpie
@CrAzYpotpie 23 күн бұрын
@@fabiosonhandogrande1697 A lot of fun "what ifs" in gaming, for sure. How about if Nintendo and Sony's joint venture of the PlayStation panned out? I wonder if whatever group at Nintendo made that decision was fired after the extreme success of the PlayStation, or if it was such a big group decision that they just shrugged it off in collective defeat.
@HazhMcMoor
@HazhMcMoor 22 күн бұрын
Yeah considering most of the time the walls are just one pixel thick, and when it's more it's so rare that it's mention worthy. Seems like the QA actually have done their work
@nolancheck1465
@nolancheck1465 22 күн бұрын
I'm just imagining Pannen, awake at 3am writing this video, coming up with "It's like Moses parting the red sea, but it's the clock hand parting the invisible wall"
@ViviBuchlaw
@ViviBuchlaw 21 күн бұрын
Shakespeare's been real quiet since this one dropped 👀
@SuperM789
@SuperM789 19 күн бұрын
✍️ 🔥🔥🔥🔥🔥🔥🔥🔥
@Lunadron10
@Lunadron10 19 күн бұрын
At 2:14:14 For those inclined to
@homerfunky
@homerfunky 15 күн бұрын
I finally watched the whole video. Thank you so much for making this. The visuals are very well done, and I had no trouble understanding the mecanics behind invisible walls, which I always ignored. I really appreciate your dedication for this game. Keep it up !
@MyPupTobi
@MyPupTobi 12 күн бұрын
This took me like 10 days to get through, watching in chunks. This video was amazing so I wanted to give back for the first time. I don't even play or really watch SM64 much. Out of curiosity, how much of this invisible-wall stuff was known prior to the this video? Some shenanigans were used for several TASes shown throughout, but I assume that only some interactions were understood?
@katari8604
@katari8604 2 күн бұрын
As soon as the original code was reverse engineered the community made changes allowing different objects be it visible or invisible to become visible & colored i.e. floor/ceiling triangles gamehack. The community is extremely analitical and have used the reverse engineered source to find new ways to break the game notably HOLP behind camera anywhere was one of the recent big discoveries purely based on the source itself
@RealTal.
@RealTal. 23 күн бұрын
The way he said "and a cool thing about this one is that it's used in the a button challenge" like it was something he'd never heard of or participated in was hilarious to me
@christianvalente3376
@christianvalente3376 23 күн бұрын
His perfectly even delivery of every line makes the jokes even funnier cuz they just come out of nowhere
@micropizza2104
@micropizza2104 22 күн бұрын
timestamp?
@RealTal.
@RealTal. 22 күн бұрын
@@micropizza2104 forget exactly when but cool cool mountain ceiling leakage cause 4
@Brentaxe
@Brentaxe 22 күн бұрын
@@micropizza21041:25:13
@ry6554
@ry6554 22 күн бұрын
3:34:37
@brandonmack111
@brandonmack111 23 күн бұрын
Seeing this, I'm amazed any of us ever managed to finish tick tock clock
@ckk3129
@ckk3129 22 күн бұрын
Actually a miracle, but I will not lie I always chose it to do it last
@fancy_tord5175
@fancy_tord5175 22 күн бұрын
when it's invisible, it isn't there until you believe it is
@Peippy1
@Peippy1 9 күн бұрын
This is excellent! It’s amazing the effort you put in to let others know something that is completely invisible for so long. I can’t wait to see what you do next!
@brunopazzo0927
@brunopazzo0927 15 күн бұрын
Love you. Insane work. Absolutely mental. And the finale is exactly what I hoped for.
@IlllIIllllllIII
@IlllIIllllllIII 13 күн бұрын
Shut up
@CobaltIngot
@CobaltIngot 25 күн бұрын
Casual Players: TTC is the worst level Speedrunners: TTC is the worst level Technical Players: TTC is the worst level ABC challengers: TTC is the worst level Edit: for the love of god stop replying with rainbow ride I GET IT
@dtracers
@dtracers 25 күн бұрын
And then the irony that the inivisble wall was the reason we were able to solve the ABC for TTC
@beesus1412
@beesus1412 25 күн бұрын
Mario Kart players: D:
@MattRose30000
@MattRose30000 25 күн бұрын
i.imgflip.com/8mst75.jpg
@Gameboygenius
@Gameboygenius 25 күн бұрын
F TTC. All my homies hate TTC.
@user-qr7rk8xf7n
@user-qr7rk8xf7n 25 күн бұрын
Okay now make a patch for the game fixing all the misaligned vertices and such so there are no more invisible walls (except for maybe moving objects)
@AlternateHoney
@AlternateHoney 25 күн бұрын
1:10:00 "I'm not here to judge" says the one person to have ever intentionally collided with every single invisible wall
@buttecake
@buttecake 25 күн бұрын
Except that one on the rocking square where it runs away from you. I can't wait for the 30 min video on how to bonk on that specific invisible wall.
@kolskytraveller1369
@kolskytraveller1369 25 күн бұрын
​@@buttecake it would be funny, but I believe it would be impossible given the explanation throughout the video. "Walls" update every frame, but you have to hit the ceiling for two consecutive frames to bonk on it. Even if the "wall" interaction happens before geometry update, which is the most generous case, the most likely way to achieve that would be: 1. Tilt the platform. 2. Somehow generate or use enough speed to collide with the first ceiling while having an upwards trajectory. This cancels the vertical speed component. On the same frame tilt the platform again (is it even possible?). Notice how we have to come from "below" the platform due to an upwards trajectory requirement while staying on it on the previous frame. 3. Use the horizontal speed component to bonk into other ceiling. Notice how, in order to stay on the platform and hit the invisible ceiling on the previous frame, our horizontal speed component must be facing away from the next ceiling, and redirecting it back was impossible back then. Even PUs won't help, since objects do not exist in PUs. I also don't think cloning would be useful. Cloned platforms are intangible (or can't be interacted with).
@FlamingZelda3
@FlamingZelda3 24 күн бұрын
@@kolskytraveller1369 okay so what if you gained exactly enough speed before touching the platform to where you can touch the floor making it tilt, and then on the very next quarterstep or frame (idk) hit the invisible ceiling which appeared?
@theendlessweltkrieg7276
@theendlessweltkrieg7276 24 күн бұрын
@@kolskytraveller1369 i think astral projection would work here
@buttecake
@buttecake 24 күн бұрын
@@FlamingZelda3 yeah I think this would work, go from standing on one side of the platform to having one of the 4 q-steps land inside the ceiling on the other side. Which would cancel the movement and cause a bonk. The only unknown here is whether the box would update its rotation on the first frame Mario is on it, since you need a bit of speed so not enough for 2 frames on the box.
@Thecrazymerio
@Thecrazymerio 7 күн бұрын
Amazing video, Pannen. Stellar work throughout, and time well spent, sir.
@angadlamba1426
@angadlamba1426 16 күн бұрын
The visual effects and the flow from one to the next is amazing.
@FinnbarrGoesFast
@FinnbarrGoesFast 18 күн бұрын
2:29:06 streamer said "somebody explain" and Pannen came to the rescue with a 4 hour explainer
@breearbor4275
@breearbor4275 22 күн бұрын
The sheer amount of work needed to figure all this out, then find a comprehensible way to explain it to the average viewer, and THEN create all the visuals and edit them together is just insane
@LBPreviews
@LBPreviews 21 күн бұрын
The elevator ride poem was superb :)
@SteveBarna
@SteveBarna 21 күн бұрын
And with smooth transitions and animations the entire time. Absolutly nuts.
@jonathanrouse
@jonathanrouse 20 күн бұрын
Its such an intuitive and well designed video, compared to the geometry in mario 64
@RobertMcKinnonMainChannel
@RobertMcKinnonMainChannel 13 күн бұрын
wow, that was actually one of the most beautiful videos i've ever watched. i really aspire to this level of knowledge in the mario kart games i play and TAS, so this was really impressive to watch, especially since it was explained and presented so well, really really high quality! i hope you're proud of yourself for what you've made here and how the video turned out :) you deserve it! i will be keeping this video in my memory for sure!
@fallout1.
@fallout1. 16 күн бұрын
Man I wish I had the genius and brilliance you have to not only completely understand such a strange topic but to also beautifully teach and articulate it into an extremely thorough video. I had never watched a video on your channel before this one and I'm not even sure why I clicked on it, but I fell in love with your style and editing. You truly have a gift of being able to teach in a way that anyone watching can understand yet doesn't make us feel dumb. I am extremely excited for what you do next.
@Starwort
@Starwort 26 күн бұрын
2:10:08 'there's no invis-' *immediate bonk into invisible wall* Gotta be the best comedic timing I've ever seen
@victinistar8968
@victinistar8968 26 күн бұрын
That got a chuckle out of me too.
@EmberTheFlareon3579
@EmberTheFlareon3579 22 күн бұрын
The face he made as soon as it registered he just bonked into an invisible wall just screams, "I'm going to shut up now."
@maritoguionyo
@maritoguionyo 16 күн бұрын
I died with this one
@himax5795
@himax5795 21 күн бұрын
Now I can finally be at peace with myself knowing that it wasn’t me “letting go the A button accidentally” while hanging on the chains on Hazy Maze Cave, it was invisible walls all along. If I could travel back in time and see my child self going through that, I would tell him “You never stopped pressing the A button, the game was just unfair to you, now pick the controller and keep trying until you reach the star”
@EnvyMachinery
@EnvyMachinery 20 күн бұрын
Logged in to make this same comment. I got so angry at this as a kid, to the point that I held the A button as hard as I could every time I needed to hang from ceilings. I always thought that there was either something wrong with my controller or that Mario could only hang for a certain amount of time. Seeing that there were gaps all along blew my mind. Catharsis after nearly 30 years...
@himax5795
@himax5795 20 күн бұрын
⁠@@EnvyMachineryI also used to press the A button as hard as I could there, but in my case I always blamed myself thinking that I may have unconsciously let go the button slightly
@nj8833
@nj8833 20 күн бұрын
This is like the "it's not your fault" scene in good will hunting, except matt damon is me and robin williams is pannenkoek2012
@himax5795
@himax5795 20 күн бұрын
@@nj8833Indeed!!
@himax5795
@himax5795 20 күн бұрын
@@nj8833Indeed, specially because I died so many times like that I just feared swinging from the chains
@MrArbaras
@MrArbaras 3 күн бұрын
A very interesting case study, and extremely well produced. Love this type of content.
@znkhucast4447
@znkhucast4447 15 күн бұрын
This is a masterpiecei, all the work put into this really shows, the explanations are clear as crystal and the visuals help a ton in order to understand everything. Also, it is nice to get closure on all those tiny frustrating moments i experienced playing this game as a child.
@ringkunmori
@ringkunmori 24 күн бұрын
Hearing "Quarter Steps" in this video is like a character in a show we haven't seen since the start making his first appearance in ages.
@Smogshaik
@Smogshaik 23 күн бұрын
I did hold my breath for any possible mentions of Parallel Universes
@ccgarciab
@ccgarciab 13 күн бұрын
Pannen: uncle Quarterstep? In studio live audience: WOOOH!
@tommo4356
@tommo4356 23 күн бұрын
Causes 1-3: Working basically as intended Causes 4-7: Some mildly annoying invis walls due to oversights in floor and ceiling collision Cause 8: "How do we tell which floor is higher if at least one is diagonal", "Just pick randomly, it'll be fine"
@MarioFanGamer659
@MarioFanGamer659 22 күн бұрын
To be fair, cause 2 also is unintentional, considering that ceilings should be surrounded by walls and floors but some of them aren't (the arches in the TTM slide) or wall tiles unintentionally end up being ceilings (the broken bridge in CCM).
@fishtrekgames
@fishtrekgames 7 күн бұрын
I cannot get over how good the visualisation animations are in this, great editing
@Apocralyph
@Apocralyph 11 күн бұрын
Thanks for your hard work! This quality really is something to be proud of.
@ferociousfeind8538
@ferociousfeind8538 24 күн бұрын
You can tell how finely-tuned these streamers are, because they freak out so violently when something goes slightly wrong. They aren't improvising, playing jazz, they're practicing, playing a symphony, and their piano just detuned itself
@Statusinator
@Statusinator 24 күн бұрын
Imagine playing piano, and suddenly you hit an invisible key you didn't know about.
@trustytrest
@trustytrest 24 күн бұрын
I hate when domrthing goes wrong.
@santiagorocha7948
@santiagorocha7948 24 күн бұрын
Godlike analogy
@mariotheundying
@mariotheundying 24 күн бұрын
@@Statusinator just accidentally hits the leftover E# black key
@Sponsie1000
@Sponsie1000 24 күн бұрын
uhh, doesnt that have more to do with the idea that bigger reactions just simply are more engaging to an audience? l doubt they'd react so "violently" if they were just sitting alone in their room
@Sixfortyfive
@Sixfortyfive 23 күн бұрын
1:23:20 It's actually pretty cathartic to have a technical explanation for why Mario just sometimes inexplicably lets go of the ceiling.
@user-zm4ro7yh4e
@user-zm4ro7yh4e 23 күн бұрын
legit thought i wasnt pressing the button strong enough
@Sixfortyfive
@Sixfortyfive 23 күн бұрын
@@user-zm4ro7yh4e I KNOW RIGHT
@DarkBoo007
@DarkBoo007 23 күн бұрын
I remember this level from my childhood and just magically falling off. This made me NEVER want to do that move with Mario
@strawmann9183
@strawmann9183 23 күн бұрын
@@user-zm4ro7yh4e tbf this can also be true
@michaelcalvin42
@michaelcalvin42 23 күн бұрын
My brother and I replayed this game recently and this happened to us. I thought we were doing it wrong at first. I definitely didn't expect the true cause.
@Corncycle
@Corncycle 8 күн бұрын
the visualization tools you used and presumably created are so cool, and demonstrate such arcane and precise setups very clearly i also assume you had to TAS most if not all of the in game demonstrations of hitting the invis walls absolutely extraordinary, cant wait to see what you make next!
@swanrideryt
@swanrideryt 11 күн бұрын
Well...just wow... Somehow setting aside just how fascinating everything was, AND so well explained throughout, how did you even MENAGE to make the whole thing?! I swear 10 months is still so impressive to me. Even if you understood all of it to begin with, to compile everything, make it have some rhyme and reason, script the whole thing, somehow make all of the effects (which is still very impressive to me; I imagine it's some kind of mod, but even then), film all the footage (I'd think knowing how to make TAS's helps, but it's got to be a lot regardless), make all the visual explanations with grids, show SO MANY of them literally on every integer zooming about simply to make it even more understandable, edit everything and not tear your hair out and scream out in giving up?! Absolute respect and admiration! That was awesome!
@lrodshrek6086
@lrodshrek6086 26 күн бұрын
The invisible wall on the mushroom platform is the funniest thing, it feels like it was intentionally placed their by a malicious developer like a Kaizo block, but is actually just something that occurred by pure happenstance.
@victinistar8968
@victinistar8968 26 күн бұрын
All the more funny when you realize all three mushrooms are copy-pasted so the same problem happens for all of them in the same spots.
@I-did-September-11th
@I-did-September-11th 25 күн бұрын
2:24:23
@mariotheundying
@mariotheundying 24 күн бұрын
Someone prob will create a kaizo ROM hack that revolves around this video (meanwhile kaze will probably try to fix this if he didn't already for his ROM hack)
@Marina-kb9hi
@Marina-kb9hi 24 күн бұрын
​@@mariotheundying I think he already did and also made a video about it some years ago
@TriforceWisdom64
@TriforceWisdom64 24 күн бұрын
The rolling log is even worse. Gives me a headache just thinking about it.
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