nice tutorial :) can you do a similiar one for cables/wires? I want the cable to move around realistically when I move the mouse I have modeled.
@LevelPixelLevel4 жыл бұрын
For something like this I would maybe do a simulation instead of a rig, but I'll see if I can do a wire/rope rig video, and that might help point you in the right direction!
@dainjah4 жыл бұрын
@@LevelPixelLevel that would be awesome! thanks :)
@gower19734 жыл бұрын
This is just artistic right, In real life those spur gears would mesh terribly, you need a properly calculated in-volute curve for constant meshing along the entire length of the teeth for maximum efficiency and transfer of torque
@LevelPixelLevel4 жыл бұрын
Absolutely, this is more for animation and games. For manufacturing you would need to do far more calculations. Probably better to use Solid Works for something like that.
@user-ih8wf4kl2w Жыл бұрын
非常可以,很棒
@not_herobrine37524 жыл бұрын
Not that I need to learn it, but I would like to point out that your "BEDMAS" link has been 404'ed. Edit: The like to dislike ratio is... unexpected. nice!
@LevelPixelLevel4 жыл бұрын
Thank you! I've fixed this on my end!
@catwithlonghair1850 Жыл бұрын
helpt a lot thx
@meet28633 жыл бұрын
Hey, this helped me with the planetary/cyclic gears I was making! I have a question regarding rigging, I wanted to make an animation of a cube being rolled on the ground, so it will roll along its edge rather than its center, after trying out different things I was able to make the animation by parenting 3 emptys and keyframing the rotation, but what if I a different shape is to be rolled on a plane, can a universal rig be made for rolling 3d primitves/objects along their surface?
@Mercento3 жыл бұрын
I can't even find the panel to change the number of teeth...help?? Sorry but i am bloody stupid
@afronprime51 Жыл бұрын
This would be useful, however gears do not go around each other, they rotate in place.
@o747694 жыл бұрын
How do you calculate how many times the smaller gear needs to rotate? what is the formula? NWM i got to that part xD.