Space Engineers - Space Survival - Ep30 - Finishing the Production Room...

  Рет қаралды 5,113

The Garage Gamer

The Garage Gamer

9 ай бұрын

Hi Everyone,
Welcome to the thirtieth episode of this semi-hardcore survival series, with the distractions of the reavers finally over I manage to get the production room finished off and make a start on some other rooms.
Thanks for watching! and if you liked this episode be sure to drop me a like and consider subscribing for Episode 31!!
List of ships in the series thus far.
Atom 5 - steamcommunity.com/sharedfile...
Avalanche - steamcommunity.com/sharedfile...
Ion Welder - steamcommunity.com/sharedfile...
Mammoth - steamcommunity.com/sharedfile...
EF-382 "Prometheus" - steamcommunity.com/sharedfile...
List of mods used in this series.
Animation Engine - steamcommunity.com/sharedfile...
AQD Vanilla Ore Distribution - steamcommunity.com/sharedfile...
Build Vision 3.0 - steamcommunity.com/sharedfile...
Build Info - steamcommunity.com/sharedfile...
Cockpits Re-Animated - steamcommunity.com/sharedfile...
Edge Be Gone - steamcommunity.com/sharedfile...
Eyes Just Got Clear - steamcommunity.com/sharedfile...
High Range Ore Detectors - steamcommunity.com/sharedfile...
MES - steamcommunity.com/sharedfile...
No Lightning Damage - steamcommunity.com/sharedfile...
Rich HUD Master - steamcommunity.com/sharedfile...
Sneaky Sounds - steamcommunity.com/sharedfile...
Space Just Got Real - steamcommunity.com/sharedfile...
Speed Mod - steamcommunity.com/sharedfile...
Text HUD API - steamcommunity.com/sharedfile...
UfoL's Bullet Trails - steamcommunity.com/sharedfile...
Warfare II DLC Additions - steamcommunity.com/sharedfile...

Пікірлер: 45
@beardonmyback3833
@beardonmyback3833 8 ай бұрын
The room is incredible but it needs a fish tank
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
😂😂😂
@chrisevans7368
@chrisevans7368 8 ай бұрын
Some say Splitsie is the Greeble king, but I'm pretty damn convinced you are. simply because you take an open minded approach to design, you experiment with things to get it looking just right. Keep up the awesome designs I can't Wait to see how each room will turn out
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
Thanks bro!! 😎✌️
@elzettelittle5089
@elzettelittle5089 8 ай бұрын
Splitsie beter
@Shamr0ck01
@Shamr0ck01 8 ай бұрын
Stan: "What do we do now?" Cartman: "What do you mean? Now we can finally play the game."
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
😂
@youareabuddha
@youareabuddha 7 ай бұрын
The room has its moments, but it is very much over designed. To each their own. I do love your videos.
@Ishaname101
@Ishaname101 8 ай бұрын
You should set up those new holo lcds down the hallway for some directional signage.
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
Yeah I gotta have a look at all the new blocks, I haven't really played around with them at all 😅😂
@jejeserveur1124
@jejeserveur1124 8 ай бұрын
Hi, nice episode (as always 😉👍 ), for the "Build Vision" copy/paste = For Copy : Lock at the block, "Ctrl"+"ScrollDown" (for the old Menu) , "Insert" then "PgUp". For Paste : Lock at the block, "Ctrl"+"ScrollDown" (for the old Menu) then "PgDown" i use it for mass renaming 😅 Anyway great job
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
Ohhhh so that's how you do it! Thank mate 😎👌
@randallvolk8437
@randallvolk8437 8 ай бұрын
Maybe after cargo storage, you should do H2,O2 production and storage!
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
I was actually thinking of sorting out some sort of room with Reactors and batteries but maybe across the hallway from that I will do just that! 😎✌️
@fredpryde8555
@fredpryde8555 8 ай бұрын
awesome design i like the way you are so particular about the design of things
@PaulH78
@PaulH78 8 ай бұрын
Great episode as always. I highly recommend getting the Easy Block Renaming mod to save yourself a bunch of time. Keep up the good work mate.
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
Hmmmmm, I didnt even know such a mod existed!
@andyblondyn1898
@andyblondyn1898 8 ай бұрын
Sooo I have arrived here after 3 days. A few things -> fighting Reavers and salvage what's left of them is something really interesting - would be nice to see this in episodes too! As for the towers I would suggest to upgrade your blueprint to include 2x nanobots, far away from each other (or maybe one is enough? I do always have two) and have some space for a projector itself inside the turrent, as deep as possible. And the projection should be always on. This way nanites will always fix it properly. As for the production room, I assume you are aware of that - those assemblers do have ports for the speed modules on the bottom. I had to accidentaly skip the part where you did say why you are not gonna to use them (as now you have only 6/8 used). As for the ships, it would be awesome to see a long, narrow and tall hangar just for the prometheus. I am aware it may take forever, but you could actually use your rafineries to refine the stone out if it. Also, talking just for myself, designing the rooms and completing them is awesome, but it has been already 4 episodes with mainly this - time for some adventure! :D PS. waiting for more!
@TheGarageGamer86
@TheGarageGamer86 7 ай бұрын
I am planning on doing a bit more of that sort of thing soon, take a bit of a break from building as I have spent a fair few episodes on that haha. I think one nanobot should be enough especially since I have edited it so that they have a 5x welding speed from stock settings 😊. I could place a projector in there a bit later on which I might actually do, but I will see how they go now with just the Build and Repair running, I might be able to get away without having any projectors. The plan is eventually to create some MASSIVE hangars for the prometheus and then another ship which I am planning on building 😊
@akaSanka89
@akaSanka89 8 ай бұрын
Thanks for another episode you absolute madman!
@akaSanka89
@akaSanka89 8 ай бұрын
The room and hallway look great. Loving the timelapse tunes by the way.
@akaSanka89
@akaSanka89 8 ай бұрын
My last dug in base is made from mostly concrete (mod), it looks far from great, but I think I'm ok with that.
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
Absolutely my pleasure!! 😁✌️
@jadegreenleaf781
@jadegreenleaf781 8 ай бұрын
awe hell yeah
@madmike251
@madmike251 8 ай бұрын
I think the room looked great with the bare rock. You should use this maybe in other rooms, the glow of the rock may look great in some places.
@athomps14at
@athomps14at 8 ай бұрын
Can't pressurize voxels so he won't have oxygen in there
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
Yeah I have had exposed rock before in some of my other bases and it does look quite good, I might work that into the design at some point but not sure exactly where I would do that 🤔
@OMG.HopsGnue
@OMG.HopsGnue 8 ай бұрын
Watched and Liked 👍
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
Thanks mate! 😎👌
@chrisevans7368
@chrisevans7368 8 ай бұрын
Woot woot
@patrikhjorth3291
@patrikhjorth3291 8 ай бұрын
A thought about the design process: I often try to think about what a certain part of a building is supposed to be used for. Is this just a structural element, or would it serve some other function? Are there conduits of some kind, will people be walking/climbing here, is this a spot where clutter is likely to gather? I find that having a general idea of that sort of thing helps inform what kind of building parts and textures I decide to use. This is not a comment relating to anything specific in your design of this room, but something I came to think of when you were talking about how you design things. I think you could probably do more with different textures than you're usually doing. That could save you at least some of the grinding out of placed blocks. ----- You may want to consider putting in _something_ that looks like a main control panel in a room like this. It could be one of the many different kinds of control seats, or just an LCD that shows some stats. I would put that sort of thing on one side of the door, and some storage lockers for tools and protective gear on the other.
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
Yeah I'm gonna probably add some of the new blocks in there like those inset screens or something like that at the end of the room 😉👌
@patrikhjorth3291
@patrikhjorth3291 8 ай бұрын
@@TheGarageGamer86 Yeah, my reasoning was that even if each machine has its own control surfaces, it seems likely that there would be something that would let a shift leader view the overall info, see alerts etc. It shouldn't need a full control room (I'm guessing there will be a master control center for the whole base), just some readouts and a panic button :-D As usual, that's what I would consider doing, but it doesn't mean that you have to.
@HyJyncks
@HyJyncks 29 күн бұрын
4 episodes for a room no one will ever step foot in again.
@aussiemedic3842
@aussiemedic3842 8 ай бұрын
Amazing vid mate I keep looking forward to each epsiode Thanks for making this. Are you planning on using any automation DLC stuff? Please dont cut the setting up of it as we are all looking for an how to use stuff much like your scriting stuff
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
Thanks mate!! 😎✌️. I might try to use them a bit if I get the chance, and I always keep that stuff in unless I am doing the same thing twice 😉👌
@aussiemedic3842
@aussiemedic3842 8 ай бұрын
awesome because I am still yet to get one thing to work be it solar aray or a drone bugger me it is very frustrating
@Shamr0ck01
@Shamr0ck01 8 ай бұрын
You need to start adding these to the workshop
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
You mean the base yeah? 😊
@Shamr0ck01
@Shamr0ck01 8 ай бұрын
@TheGarageGamer86 yes they are amazing. How do you take blueprints of just the section you are working on?
@elzettelittle5089
@elzettelittle5089 8 ай бұрын
B
@shadowforge
@shadowforge 8 ай бұрын
Its not the light radius you need to change its the offset, inset lights have the light center to the block not the light itself like the other ones you were using thats why the voxels in the celling are glowing.....
@MorbinNecrim86
@MorbinNecrim86 8 ай бұрын
True, i didnt realise that.
@TXPhoenix79
@TXPhoenix79 8 ай бұрын
What about putting glass behind the beam blocks so you can see the asteroid but still be air tight? You would also be able to see the glow from the lights behind.
@TheGarageGamer86
@TheGarageGamer86 8 ай бұрын
I thought about it, but if I was gonna do it I would've made the voxel behind it absolutely perfect and flat 😊
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