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Space Engineers Tutorial: Jump Drives (tips, testing, tutorials for survival)

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Splitsie

Splitsie

Күн бұрын

You've been asking so I thought I'd get off my butt and do it, here's my guide to Jump Drives in Space Engineers! Hopefully this is all the information that you're looking for but as always, if you want to know more just ask and I'll likely come up with more content ;)
As always, don't forget to enjoy this awesome (if at times buggy) game!
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Пікірлер: 482
@arvintis2293
@arvintis2293 6 жыл бұрын
Can’t wait to see jump drive specific ships just full of drives so the rest of the fleet can just hook on and jump with it.
@Splitsie
@Splitsie 6 жыл бұрын
That would be some awesome fleet coordination to see :)
@rambo8863
@rambo8863 6 жыл бұрын
Star Wars vipe XD /Ery sci-fi Whit drives xD
@genijable
@genijable 6 жыл бұрын
That would not even be that hard as long as the settings for that game allow such big structures. I would put armor blocks in two lines with landing gear every 20 blocks. Then This "ship" would connecto to everyone and these other sips should have their dampeners on. Disconnect. Then Start the jump drive. reconnect. Whoever moves will be forever forgotten.
@zerentheunskilled
@zerentheunskilled 6 жыл бұрын
That's what I do. I have a ship that can carry my battleship and all of my landers, fighters, mining ships, and repair ships. It takes 16 jump drives to let it jump 6000 kilometers fully loaded. Unloaded it gets somewhere around 21000 kilometers. It also has a central refinery, assembly plant, and lots of cargo space so any ship that connects to it can rearm and resupply.
@Solyt
@Solyt 5 жыл бұрын
DefineFox oi what about those Jedi ships that docked with the rings to jump?
@fiveoneecho
@fiveoneecho 6 жыл бұрын
I like how your momentum is preserved in Space Engineers because with a warp drive you are not accelerating towards you destination and then decelerating when you arrive. You are moving the space around you to your destination, but you are still traveling through said space bubble.
@Splitsie
@Splitsie 6 жыл бұрын
Yep, it's pretty cool. They did a pretty nice job on the effect too, I was very excited when I got the screenshot for the thumbnail :P
@flipndip5122
@flipndip5122 4 жыл бұрын
Everytime I look up how to do something in this game it brings me to your channel lol
@Splitsie
@Splitsie 4 жыл бұрын
There's a reason for that ;)
@38Fanda
@38Fanda 3 жыл бұрын
@@Splitsie monopoly?!
@falcothegreat5470
@falcothegreat5470 4 жыл бұрын
Imagine a small ship made to hijack other ships by connecting to enemies and taking them away with a few jump drives. That would be funny
@6lbs._onion
@6lbs._onion 4 жыл бұрын
I was thinking the same, would it seriously work tho? Lol
@falcothegreat5470
@falcothegreat5470 4 жыл бұрын
SrammVII I believe it should if done to small ships. It could even be modified to drain power.
@starmada105
@starmada105 4 жыл бұрын
It would be difficult to attach to their grid though. Another reason to not have open connectors on your ships!
@net343
@net343 4 жыл бұрын
I made a drone wich is basically a baterry giroscopes a warpdrive and a landing gear and a laser antena (stealthy boi ) then i use it to grab big ships into a grinder (piston double sided) :)
@ashtonsenko536
@ashtonsenko536 4 жыл бұрын
I’ve done it.
@juliusklein6245
@juliusklein6245 4 жыл бұрын
"cant weaponize a jumpdrive" Me: *jumpdrives a massive nuke right infront of the enemy ship*
@Splitsie
@Splitsie 4 жыл бұрын
They're not accurate enough to jump close enough to the target for that to work
@juliusklein6245
@juliusklein6245 4 жыл бұрын
@@Splitsie it may work on space stations or big motherships that stay in roughly the same location for a while, in wouldnt work on any small ships. And it doesnt need to be 100% accurate, because you keep your momentum after jumping, so you can jump infront of them while going 100 meters per second to close the distance or fly into them. Moving targets will be incredibly difficult to hit, but stationary once shouldnt be to difficult. If someone has a astroid base with defences and you launch it to within 1000 meter then the bombship only needs to survive for 10 seconds. Also, what happens to any subgrits (like pistons or rotors) during/after a jump? And what happens to stuff thats attatched with landinggear/connector? I would imagen that clang destroys the pistons/rotors but im not sure about connectors and landinggear.
@bobguylikescheese9878
@bobguylikescheese9878 4 жыл бұрын
@@Splitsie wow two year old video respect (Love your work btw you taught me how to play this great game thank you)
@danstoisor4563
@danstoisor4563 4 жыл бұрын
Hey, nice idea about weaponizing something that was meant not to be weaponized. And Splitsie, thank you for the tips about jump drives, I didn't know how to work them. Thanks
@juliusklein6245
@juliusklein6245 4 жыл бұрын
@@danstoisor4563 I have learned that if something can be weaponized it will be weaponized. I'd rather be prepared to defend myself then die not knowing what hit me.
@nataliesmith5439
@nataliesmith5439 3 жыл бұрын
“You can’t really weaponise the jump drive” LSG: are you sure about that?
@ZMacZ
@ZMacZ 3 жыл бұрын
2 jump drives, 100.000 missiles. Use one jump in, launch, jump out with the other. (but I'm uncertain whether taht would work.)
@shirori2004
@shirori2004 3 жыл бұрын
@@ZMacZ likely not
@nataliesmith5439
@nataliesmith5439 3 жыл бұрын
@Matt Teeter yes
@xaiano794
@xaiano794 5 жыл бұрын
I hate these Australian tutorials, I keep forgetting I need to invert everything and keep falling off the planet.
@Splitsie
@Splitsie 5 жыл бұрын
Hey, just be glad you don't have our spiders ;)
@liquidmech1727
@liquidmech1727 4 жыл бұрын
@@Splitsie or our fires!
@thechosenone9910
@thechosenone9910 4 жыл бұрын
I remember sometimes, but I smashed into the wall instead.
@Bonekraka
@Bonekraka 4 жыл бұрын
@@Splitsie Luckily as have grown older i've learned not to be afraid, just instead just bitch slap spiders with a truck.
@imhollywood101
@imhollywood101 4 жыл бұрын
So the planets aren't the actual real life distance away from eachother? Like is the moon 300,000+ km from earth?
@imhollywood101
@imhollywood101 4 жыл бұрын
"You can't weaponize the jump drive." Disney: Hold my beer
@DJBeezie
@DJBeezie 6 жыл бұрын
I can see a lot of fun trolling my friends on the server. I initiate the jump, ram into them while counting down, then jump away before the can retaliate.
@Splitsie
@Splitsie 6 жыл бұрын
that could work, even better have a second set of jump drives so you ram into them, lock on with landing gear, jump, drop them then jump away again ;)
@DJBeezie
@DJBeezie 6 жыл бұрын
Or, turn off their power systems, lock on and bring the ships to speed, jump towards a planet, unlock and basically fling them into the gravity well. Then jump far away :D That is of course asuming they can't get their power back on in time to stop from going to far into the planets gravity. I may have to do some testing with some AI ships first. Just lock on, fly into gravity, drop them off in at least 30-40% gravity, detatch, then make my escape burn. Cause the AI should be to stupid to fly out of the gravity.
@user-uv5ld3cx5t
@user-uv5ld3cx5t 6 жыл бұрын
Ahhh, that wouldn't be possible. You cannot activate jump drives if you are in a gravity well higher than 0.05g in strength. You can however try building thrusters that are overridden and force them into a gravity well.
@zachmckissor9452
@zachmckissor9452 6 жыл бұрын
13:03 When I heard this, all that came to mind was that scene from Rick and Morty when the Citadel was teleported straight into a Galactic Federation prison
@Splitsie
@Splitsie 6 жыл бұрын
Ah, if only. The carnage would be exquisite :)
@StreetComp
@StreetComp 3 жыл бұрын
You should be a teacher with pandemic and so many online courses. Or do freelance for companies needing video guides. Watched your series of tutorials for SE and always clear and concise - some of best I've seen for anything.
@MrSiimon93
@MrSiimon93 4 жыл бұрын
I recently started playing this again. Last time I played there was just space and some astroids and talk about planets.. so aside from my cudos to the devs, thank you for ALL the tutorials. With almost 100 hours in game I had to watch the most basic stuff on your channel because they changed so much haha. Great content, very detailed and well explained. :)
@Splitsie
@Splitsie 4 жыл бұрын
You're very welcome, I'm very happy to have helped you get back into it :)
@tassie7325
@tassie7325 6 жыл бұрын
I haven't yet ventured into the world of jump drives but I guess it makes sense that your jump to the asteroid was not effected by the ship directly in front of you because when you jump any distance at all, there will be a myriad of asteroids in the space between you and the destination and if interaction was active, all sorts of disasters would occur. Jumping would be totally unpredictable.
@Splitsie
@Splitsie 6 жыл бұрын
Yeah, that's what I thought until the heavy ship wouldn't jump. Now I'm just really confused about what distance an object has to be to be considered in the way or not :P
@chrisc1609
@chrisc1609 8 күн бұрын
Best tutorial for any game I’ve seen. 10/10 no bs story telling right to the point and very clear and informative.
@Splitsie
@Splitsie 8 күн бұрын
Thanks, it's always bugged me when it takes several minutes for people to get to the actual stuff in the tutorial that you're looking for :)
@SPC8-Owl
@SPC8-Owl 4 жыл бұрын
A friend of mine said you're the best Space Engineer around, I had to subscribe immediately :) Thanks for your tests and tutorials
@Splitsie
@Splitsie 4 жыл бұрын
You're very welcome :)
@Duke00x
@Duke00x 6 жыл бұрын
I want to see a test using a custom asteroid. Maybe the size of the moon or half its size. No gravity. a 2 to 2.5km hollow center. And see if you can jump to and from inside of it if you set the GPS at the exact center of it. And if you can't how big would a hollow need to be before it did allow you.
@Splitsie
@Splitsie 6 жыл бұрын
Are you planning on building a secret hideaway base that can only be reached by jump drive?
@macroshaft5517
@macroshaft5517 6 жыл бұрын
Splitsie ... See, now you've done it; you've gone and mentioned something made of pure, concentrated awesome... :P now *I'm* planning it! XD I respectfully second Dukes request. :)
@ComradeDragon1957
@ComradeDragon1957 6 жыл бұрын
Duke00x its not *only* gravity Wells that prevent you from warping,you just need to be about 2 km away from a voxel or object,to prevent clipping issues which would destroy frames. so you need a lot of room,a circle (or sphere)at least 2 km in radius.
@samprince9795
@samprince9795 6 жыл бұрын
I once had an undocked ship in my hangar bay when I jumped :p
@stalincat2457
@stalincat2457 5 жыл бұрын
So now we know: Pull the hand brake, flip around the pilot seat, jump back!
@MozTS
@MozTS 4 жыл бұрын
This could be a tactic to leave a homing missile behind on a jump out
@ZEOCMF
@ZEOCMF 6 жыл бұрын
I started playing Space Engineers (and my vanilla survival) the same time you started this series and I'm so grateful for these videos! I would say the next step I would like to learn more about is Automation of drones. Programmable Block, Remote Block, and Timer Blocks.
@Splitsie
@Splitsie 6 жыл бұрын
That's something I really want to do, largely because after doing these videos I tend to understand things so much better and I really want to get my head properly around building drones - I also want to do some videos on some of the cool drone scripts on the workshop :)
@mistermidnight1823
@mistermidnight1823 2 жыл бұрын
I would like to learn if there is some way to make automated jump-capable transports.
@samuels1123
@samuels1123 Жыл бұрын
an interesting concept is a 'warp tug ship' that makes the trip to the destination with attached ships, then returns to base to recharge at high speed without needing many onboard reactors, and may later retrieve the ships if needed
@postomnis6134
@postomnis6134 Жыл бұрын
Something I built was a jump drive satellite. It’s a large grid satellite with plenty of batteries, two jump drives, a beacon, and solar panels, all attached to a connector. The idea is you connect it to a small grid ship, make the jump, and point it towards the sun before you disconnect and run off to do whatever it is you wanted to do, and hopefully by the time you get back to it, both of the drives have recharged
@SirFloofy001
@SirFloofy001 2 жыл бұрын
I dont know if anyone has told you this but you sir are a godsend. I have had SE for several years now but i have never played it besides the half hour when i bought it played around and realized i had no idea what i was doing and everything is extremely complicated to learn. I found your videos last week and not only do you go on to explain everything about SE but you do so in a way that is far less complicated then i originally thought.
@Splitsie
@Splitsie 2 жыл бұрын
Thanks, I'm glad that I've been able to help you get over that hump and hopefully find some of the fun you can have in se 🙂
@westinroberts2160
@westinroberts2160 4 жыл бұрын
You have Rick Astley in your clouds at 12:13
@N1ewidomy
@N1ewidomy 3 жыл бұрын
And he;s holding a camera? Should be microphone god damn it.
@thorivaldic
@thorivaldic 3 жыл бұрын
Just built my first large ship/cruiser in space and completed my jump drives last night. Can't wait to finish the ship, named Necrolith, and get gone from Earth for the first time. Thanks as always for your work here!
@Splitsie
@Splitsie 3 жыл бұрын
You're very welcome :)
@deanlawson6880
@deanlawson6880 Жыл бұрын
Excellent Jump Drive Tutorial Splits!! I really appreciate these excellent tutorials.
@Splitsie
@Splitsie Жыл бұрын
Thank you and you're welcome :)
@aBuIIet
@aBuIIet 6 жыл бұрын
things you didnt show us: - jumping next to ships (jumping in formation / as part of a fleet) - actually jumping out of natural gravity (you were facing the planet when trying that) great and informative video as always, thx for doing them
@Splitsie
@Splitsie 6 жыл бұрын
Thanks! I didn't show it but you can't jump no matter your heading, if you're in a natural gravity field :)
@dubreygaligly4943
@dubreygaligly4943 6 жыл бұрын
You can jump out of a grav well using the Advanced FTL drive but you can easily run into problems. It is just safer protocol to move out of a gravitational well before jumping.
@machintrucGaming
@machintrucGaming 6 жыл бұрын
13:05 from my experience, jump drives are rather not precise at all. Once I jumped at a point in the middle of a ship field. I ended up 900 meters away
@Splitsie
@Splitsie 6 жыл бұрын
Yeah, I remembered there being a deliberate variance to their landing location but forgot to touch on that in the video, plus it would have taken a few more minutes to prove that there was a significant variability and I try not to drag these out to 30mins+ :P
@ComradeDragon1957
@ComradeDragon1957 6 жыл бұрын
Machin Truc if there is an object within 2km of the jump coordinates,your jump will be shortened.
@klegendm2819
@klegendm2819 2 жыл бұрын
Never played space engineers and I had never seen the Jump drive outside of Soviet wobble videos so had to see what it actually was and it was exactly what I thought it would be
@zentraidee9701
@zentraidee9701 4 жыл бұрын
You really deserve a great reward with your space engineering video.A reward worthy enough for a blogger like you.
@rewrew897
@rewrew897 4 жыл бұрын
Imagine if we had Interdictor ships, that use a gravity well to pull ships out of hyperspace (Like in star wars)
@darthlaser4597
@darthlaser4597 3 жыл бұрын
I could see how making it impossible to jump while connected to a station is a good thing so some troll can’t come along and warp your station out into the middle of nowhere
@Splitsie
@Splitsie 3 жыл бұрын
Yup, thankfully they covered a lot of potential trolling with how it was set up
@dean6978
@dean6978 3 жыл бұрын
Just got this game like 2-3 days ago and I’ve been watching your videos and there super easy to follow and super helpful!!! This game is a blast!
@Splitsie
@Splitsie 3 жыл бұрын
Thanks, glad you've been enjoying it so far :)
@vallou5641
@vallou5641 Жыл бұрын
what a nice tutorial ! every detail needed is here its amazing ! thanks mate even if im a bit late :p
@PrimalGoat
@PrimalGoat 6 жыл бұрын
Thank you. I had no clue how these worked.
@Splitsie
@Splitsie 6 жыл бұрын
You're welcome, happy to help :)
@jordankrueger
@jordankrueger 5 жыл бұрын
Hey Splitsie, built the Talisman ship on Captain Jack's survival world, and people loved it!! I made sure to credit your channel and video and hopefully sent some new subscribers your way!!
@Splitsie
@Splitsie 5 жыл бұрын
Thanks, glad you liked it :)
@sloosh2188
@sloosh2188 6 жыл бұрын
That intro is pretty cool
@Splitsie
@Splitsie 6 жыл бұрын
Thanks :)
@theunfunnygernan5446
@theunfunnygernan5446 6 жыл бұрын
Great video again
@Splitsie
@Splitsie 6 жыл бұрын
Thank you!
@danstoisor4563
@danstoisor4563 4 жыл бұрын
15:46 Dam that's a big iron deposit, if I saw that in my survival world, it'll already be mined in less than an hour.
@Splitsie
@Splitsie 4 жыл бұрын
That's how they all used to be - a relatively recent update changed all that
@revenevan11
@revenevan11 4 жыл бұрын
@@Splitsie I remember the colorfully almost entirely ore composed asteroids. So long ago ☺️
@TheElafis
@TheElafis 5 жыл бұрын
2 jump drive in ship but distance is short, recharge only one, good for series of jumps :)
@Splitsie
@Splitsie 5 жыл бұрын
It's often handy having that second backup jump drive, for when you need to escape somewhere quickly, even if you've just jumped a long way to get there :)
@Buffalo99124
@Buffalo99124 6 жыл бұрын
This channel is the frickin BEST. thank you
@Splitsie
@Splitsie 6 жыл бұрын
Thanks! :)
@benrussell-gough1201
@benrussell-gough1201 5 жыл бұрын
This stacking jump drives concept seems to suggest a practical application like the 'hyperdrive rings' used by Star Wars fighter-type spacecraft in the Clone Wars era. Build a separate multi-jump drive module with its own reactors that you attach to your sub-light craft via connectors. Leave it well away from the gravity well (and thus be unlikely to be detected) and thus avoid having to haul around all that extra mass when engaged in atmospheric operations or inertia-sensitive operations close to small asteroids.
@Splitsie
@Splitsie 5 жыл бұрын
That sort of system works really well, the only limitation for it is that your main ship needs to be large grid as well - at least if you want to remain in the same cockpit when you connect to the jump ring (you can't control a jump drive from a small grid ship attached by any means to a large grid with the jump drives)
@jcpt928
@jcpt928 2 жыл бұрын
@@Splitsie This seems to have changed; because, I do regularly utilize the cockpit on my small-grid ship, connected by a docking connector, to jump my freight hauler and take me with it.
@armyofpoo9297
@armyofpoo9297 11 ай бұрын
Space engineers is literally the most perfect name for this game
@milkytapwater1686
@milkytapwater1686 2 жыл бұрын
I wish jump drive powered missiles were possible. Sending a 100,000 kg hunk of steel at a target at ftl speeds sounds fun.
@Splitsie
@Splitsie 2 жыл бұрын
It would sometimes be nice if autopilots could use jump drives as the drone possibilities are interesting, they'd still not hit things at superluminal speeds as missiles but it would be an interesting thing to use offensively given the cost
@proteanwolf5925
@proteanwolf5925 5 жыл бұрын
One more thing, the jump can initiate only if you have at least 1 full drive, but it will actually draw any available power from other drives, even if they are not fully charged. You can bypass the jump drive recharge delay by keeping 1 jump drive off and activating it after the jump, you could jump 4000km with 2 jump drives, turn on third drive 1 min later and jump 2550km or so(you guys do the math). At least that's how it was a few months ago, feel free to test.
@Splitsie
@Splitsie 5 жыл бұрын
That's true from what I've experienced too, you only need one fully charged in order to initiate jump, which is good since it allows for a 'safety' jump drive in case you want to escape the place you just jumped to :)
@TrueMohax
@TrueMohax 4 жыл бұрын
7:33 “...which means you can’t really weaponize the Jump Drive” An enemy ship with landing gears for latching would say otherwise. You may to be able to use it as a missile, but anything can still be weaponized. Just depends on how you use it.
@087redcore
@087redcore 2 жыл бұрын
correction 7:30 you can weaponize a jumpdrive someone build a drone that hooks on a ship teleports it out of your way and blows up 10 seconds after the jump
@Gottaculat
@Gottaculat 5 жыл бұрын
I wonder if you could make a minimalist ship that can sneak up on another player's ship, latch on, and jump it away while they're not seated. Imagine hijacking a dreadnought or cargo ship that way, and its whole crew just gets stranded. You'd have to act fast to destroy any med bays or whatnot so they can't just respawn in the ship. Even still, they'd be at a huge disadvantage, especially if you jumped the ship into a friendly kill zone.
@Splitsie
@Splitsie 5 жыл бұрын
It would be a pretty tricky but incredibly impressive move to pull off :)
@stanpollard
@stanpollard 6 жыл бұрын
Got this video notice at 4:10am here on Earth Great video splitsie
@Splitsie
@Splitsie 6 жыл бұрын
Thanks stan, you should really set your phone to silent so these stop waking you up! :)
@stanpollard
@stanpollard 6 жыл бұрын
Splitsie it wakes the wife up then she slaps me and says youa gota messaga .it's ok to get the video upload warning early in the morning.gives me something to do in the morning.nothing else happens in the bedroom anyways.i married a Asian woman.love her alot but there is one draw back.when you marry Asian woman you marry the whole family.i have 9 woman in house.my wife.daughter.wife mother.2 wife's sister in-laws.wifes sister.wifes cousins.wifes cousin inalaw.
@revampedharpy09
@revampedharpy09 6 жыл бұрын
7:40 depending on if the game conserves speed after a jump (i forgot if it does), you can weaponise it, since if you can get a gps co-ordinate next to an enemy ship, you can get your ramming ship up to whatever speed you want, while perhaps, a km away, then jump to it, and they have no time to react and stop you like the would if you ram in the standard way
@Splitsie
@Splitsie 6 жыл бұрын
It does conserve speed when jumping, however, jumps close to objects are cut short, and not entirely accurate, so it's difficult to take advantage of the mechanic to plow into your intended target, unless the target is big :/
@pr9039
@pr9039 4 жыл бұрын
2km range limit I think on jumping close to other objects. However, it could be attached to a pod containing multiple autonomous missile arrays that are set to a timer to separate and launch out as a cluster bomb missile turret mine field that would certainly cause all kinds of havoc, especially if you have any autopilot scripts that are set to timers that cause them to converge on a set of coordinates. Throw in a second full of decoys with gun turrets and you have an effective but expensive autonomous long-ranged carpet bombing drone assault
@stanpollard
@stanpollard 6 жыл бұрын
Is it possible to go to the sun .I got a bag of marshmallows I want to BBQ
@Splitsie
@Splitsie 6 жыл бұрын
Sadly not possible in SE, though you could take the marshmallows and give them to the little green men on kerbin to toast for you
@macgabhann1108
@macgabhann1108 6 жыл бұрын
sadly the sun is actually just a lens flare game object that is set a specific distance away from the player meaning that no mater how hard you try to move to it, it will always remain the same distance away and rotating around the player to simulate the day night cycle , it is a common trick in games like this , though I have played around with an idea for a solar system in the game im designing in Unity that will have the sun stationary but spinning with the planets spinning and rotating around it , the problem ive noticed was that to do that the lens flare game object can not be resized meaning that the planets would be larger than the sun but other then that it is easy to get the planets to rotate around the sun and spin on there own axis as well as having the moons do the same around there planets
@samprince9795
@samprince9795 6 жыл бұрын
Why not smores?
@everythingpony
@everythingpony 5 жыл бұрын
@@macgabhann1108 its been 10 months, im running out of ice
@ZMacZ
@ZMacZ 3 жыл бұрын
@@macgabhann1108 Did you try maing the Sun a large unlandable planet ? (Maybe use a destruction for when you get too close, where the blokcs all take damage until they dissappear ?)
@Nemesis-pe7mw
@Nemesis-pe7mw 2 жыл бұрын
So you can weaponize a jump drive. Make a tiny ship with a jump drive charge it, then connect it to a rival ship. Jump away say 50km and leave that pesky crew fixing the ship up behind!
@coolusername981
@coolusername981 4 жыл бұрын
I guess you can weaponise the jump drive because you keep your momentum, so if you did a jump using some sort of missile going at a high speed, you could jump whilst moving and you jump right outside an enemy ship or base, then the speed would carry the missile, impacting it into the ship/base
@Splitsie
@Splitsie 4 жыл бұрын
The jump lands you too inaccurately for that to work, you land anywhere in a 1.5km sphere around your target, plus you can only jump from a directly controlled craft so you'd have to ride that missile right in anyway :P
@warthog3592
@warthog3592 2 жыл бұрын
“You can’t really weaponise the jump drive” Picard maneuver enters the chat
@ibelieveinmiracles9405
@ibelieveinmiracles9405 4 жыл бұрын
Actually you can use the jump drive from any seat on your ship just need to open toolbar menus and select jump drive again to access the option to jump from any seat.
@blitzer4529
@blitzer4529 3 жыл бұрын
I’m getting some Star Wars vibes now man I wish my friends actually played space
@knutzzl
@knutzzl 2 жыл бұрын
For blind jumps you can put a forward facing camera on your ship to align
@steeljawX
@steeljawX 2 жыл бұрын
"You can't weaponized jumps." Looks like the devs were part of the general public who thought the hyper-drive-kamikaze-bifurcation done in The Last Jedi was absolute BS. Star Wars was like, "Look what we can do!!!" The devs were like, "That's the dumbest thing we've seen any space drama do. We're not doing that in our game."
@iamaveryepicman771
@iamaveryepicman771 2 жыл бұрын
Yeah, the sequels were BS
@ZerqTM
@ZerqTM 4 жыл бұрын
you can weaponize jump drives if you start a vehicle with a velocity then jump it... the enemy will never see ti comming... a max velocity missile just blips into existence and slams into their ship... it would be epic! also a bit reminisent of something from frontier saga i think... i need to re-read those books.... i stoped reading and now i'm not sure where i am in the series lol
@Splitsie
@Splitsie 4 жыл бұрын
Sadly the jump drive jump isn't accurate enough (I believe that's done deliberately), you wouldn't be able to target even a base accurately :(
@ZerqTM
@ZerqTM 4 жыл бұрын
@@Splitsie pitty :(
@ulrikketirtjeltaanglevik58
@ulrikketirtjeltaanglevik58 4 жыл бұрын
Whyyyy! The most important question: What happens when you connect to the base (w voxels) after initiating jump?
@Splitsie
@Splitsie 4 жыл бұрын
It cancels the jump :)
@mr.pandersh2674
@mr.pandersh2674 6 жыл бұрын
How do you map weapons to the mouse button in the toolbar on ships?
@jdejong9570
@jdejong9570 6 жыл бұрын
On the left side you can see weapons and tools, click it and drag the thingy into your toolbar.
@iamasquidinspace
@iamasquidinspace 6 жыл бұрын
Voxnic I was wondering the same thing. Press G and the on the left find the menu "Weapons and Tools". Drag the weapon to the hotbar. Exit the G-menu and press the assigned number. Voila! If you want to control it like a camera, find the block in the "all blocks" menu and drag it to the bar, select control and then you can take control of turrets.
@mr.pandersh2674
@mr.pandersh2674 6 жыл бұрын
Thanks!
@Splitsie
@Splitsie 6 жыл бұрын
It makes me smile seeing people help each other out on my videos :)
@Skorpychan
@Skorpychan 3 жыл бұрын
I'm going to need to redesign my mobile base if they're that big. Good thing it's still all on graph paper.
@Splitsie
@Splitsie 3 жыл бұрын
They are pretty chunky, but I think that's a good thing for such a high value block as it forces some interesting design decisions :)
@RomanGalon
@RomanGalon 4 жыл бұрын
As always awesome video with perfect explanation.
@Splitsie
@Splitsie 4 жыл бұрын
Thank you :)
@fredpryde8555
@fredpryde8555 9 ай бұрын
i used my first jump yesterday saved so much time
@boka_3451
@boka_3451 3 жыл бұрын
13:00 sooo00... technically, you can weaponize it if u really wanted to. oh and thx for the quality content, my stupid ass would never be able to get anywhere close to playing this if not for u.
@ejhanley7362
@ejhanley7362 2 жыл бұрын
I would really like to see a recreation of the scene of the UNSC Infinity fly through the covenant ship but in space engineers
@Splitsie
@Splitsie 2 жыл бұрын
I've done something somewhat similar to that in the machinima series I made over on kzfaq.info :)
@kermitkiller6669
@kermitkiller6669 2 жыл бұрын
i got a capital ship that has just under 400 jump drives that are put into groups of 100 so that i can jump around alot more frequently
@Cha-Khia
@Cha-Khia 6 жыл бұрын
Reminds me of the deathworlders series with human fighters using a sort of jump drive in combat to dance around the place and avoid incoming fire while putting the hurt on aliens.
@Splitsie
@Splitsie 6 жыл бұрын
I think you could potentially manage that tactic, though you'd have to jump out of the fight and back instead of just hopping around in range since the minimum jump distance would take you out of the fight. It'd probably still work pretty well though :)
@danielkirpichnikov2007
@danielkirpichnikov2007 2 жыл бұрын
So you actually can use a single jump drive to teleports a massive ship on a maximum distance by using a clever connections like small ship in giant ship.
@sorrowandsufferin924
@sorrowandsufferin924 3 жыл бұрын
Survival Challenge: Set up space stations to recharge the jump drives every 2k kilometres. ^_^ This would almost simulate Hyperroutes like they exist in Star Wars
@jcpt928
@jcpt928 2 жыл бұрын
The fastest a single jump drive can recharge at max power input is 7 minutes; so, whether it's a single jump drive, or 16 jump drives (the limit to give you the max distance possible), you'll still be waiting 7 minutes at each point. I guess you could build yourself "jump freighters" that you attach to, and then switch, at each station, leaving them behind to charge at the "charging station".
@TheGoodDoctorSRB
@TheGoodDoctorSRB 2 жыл бұрын
Bro, u rock, thx for tutorials!
@IAmNumber4000
@IAmNumber4000 3 жыл бұрын
I like how it behaves exactly the same as EVE Online’s jump drive lol
@erikpatrone1077
@erikpatrone1077 5 жыл бұрын
You say that it can not be weaponize but if the jump keep your momentum you just need to jump near the enemy base
@Splitsie
@Splitsie 5 жыл бұрын
But you jump in a random location near the base, you can't control the location with enough accuracy to take much advantage of it :/
@mdcynyay
@mdcynyay 6 жыл бұрын
Why put a jump drive on your ship when you can put one on your asteroid base, like me!
@Splitsie
@Splitsie 6 жыл бұрын
As long as your base doesn't actually include any voxels, that's absolutely the best way to go, why move just the fridge when you could move your whole house? Or something like that :P
@MrMetalpunx
@MrMetalpunx 4 жыл бұрын
Man the first thing I thought was make a ship called the Viper just small ship with a landing gear on the front so you can set your jump drive to an ambush location activate the drive and lock the landing gear Yoink
@cunningwolf4516
@cunningwolf4516 6 жыл бұрын
Thumbnail looks like a space "Fus-Roh-Dah"
@Splitsie
@Splitsie 6 жыл бұрын
It really does :P On a side note I was pretty happy I managed to capture that screenshot :)
@wildmonkies
@wildmonkies 6 жыл бұрын
You can do the Picard manuever. It is where you warp close to enemy ship and then ram it
@Splitsie
@Splitsie 6 жыл бұрын
It'll be difficult to pull off in SE though, you'd need pinpoint accuracy on a blind warp - it would be incredibly awesome to see it happen though :)
@spencercox7931
@spencercox7931 6 жыл бұрын
No, not ram. Just into one of their blindspots so you can shoot it.
@ZMacZ
@ZMacZ 3 жыл бұрын
You forgot 2 jumpdrives with one switched on, to jump somewhere, and then switching that one off, and then the other one on, to jump back really fast.
@Splitsie
@Splitsie 3 жыл бұрын
Good point :)
@starmada105
@starmada105 5 жыл бұрын
I wish they would add a grav well generator, so you can stop jump missiles or enemy ships
@Splitsie
@Splitsie 5 жыл бұрын
I think there are some mods you could use to do it since I suspect they wont - don't have the names off the top of my head though
@gregistopal
@gregistopal 5 жыл бұрын
Splitsie you can do it with the mass balls
@doroo_Monstaa_Kadoo
@doroo_Monstaa_Kadoo 2 жыл бұрын
Could you grab another ship with landing gears jump it away 500 km send the coordinates to friends that come then attacking the ship. So imagine there is a valuable ore cargo ship from an enemy faction, guarded by an guarding ship. I sneak in with my pirate ship attach to the ore cargo ship, jump away with it into the set up trap.
@fastandnightfurious4279
@fastandnightfurious4279 4 жыл бұрын
Thanks for helping me master the art of hyperspace jumping. Could you make a light speed ring that connects to an actis starfighter from Star Wars like it does in the film. I would like it to have the stages as 1.) retract S foils 2.) open blast shields covering merge docking collar things (the circular things with the yellow bar around the edge) 3.) dock with ring 4.) warp (I realise it doesn’t make a lot of sense so if you see this comment, are up to the task and don’t understand anything just ask. I’ve written this seven times and this is the best way I could put it)
@Splitsie
@Splitsie 4 жыл бұрын
I can't recall if you can trigger a jump drive that's on a sub-grid, I feel like you can't but I only feel about 80% on that right now. If you can, then a setup like that is possible, otherwise you'd need to switch cockpits to initiate the jump
@Tottleminerftw
@Tottleminerftw 5 жыл бұрын
As some one who uses the jump drive explosion mod the talisman would pop like a fire cracker when shot at
@Splitsie
@Splitsie 5 жыл бұрын
Yep and would look pretty cool as it happened :)
@rewrew897
@rewrew897 4 жыл бұрын
Perhaps a jump drive that flies at an enemy ship and forces it to jump leaving any unattached crew behind
@Nethan2000
@Nethan2000 6 жыл бұрын
Maybe it would be possible to kinda weaponize the jump drive by jumping into the position of the enemy (you will appear ~1 km away from them), immediately triggering jumping again with another jump drive aimed at another position, and using those 10 seconds of countdown to fire torpedoes without fear of retribution. Though I guess attacking an offline player is even more effective.
@Splitsie
@Splitsie 6 жыл бұрын
That's not a bad thought, using the jump drive as a defense rather than offense
@gary0228
@gary0228 6 жыл бұрын
Or you can jump at them already moving, or lg to them and jump them to a grav well you Woould Need To Accelerate before Jumping Tho
@Nethan2000
@Nethan2000 6 жыл бұрын
I don't think you can aim the jump drive in a way you'd be sure that you're moving towards the enemy after the jump. And you can't jump into a gravity well.
@vladkruglov7719
@vladkruglov7719 6 жыл бұрын
Just tought about the mass drives, they are still efficient, maybe a vid on experiments related to them? mass drives and not only, the mass itself, accelerating objects using gravity is interesting concept for weapons but somehow it tends to be expensive and not much effective in battle against smaller targets
@Splitsie
@Splitsie 6 жыл бұрын
I've not messed around with gravity based drives or weapons too much, they're next to useless against small targets due to the slow fire rate so you it's hard to lead your target properly, but they can be devastating against a stationary target. I have plans (not sure how soon) to do a video on gravity generators and I will try to include grav propulsion in that video as well :)
@IanGem1121
@IanGem1121 6 жыл бұрын
Wohoo! Thank you Splitsie! Beautiful video, as usual.
@Splitsie
@Splitsie 6 жыл бұрын
You're welcome and thank you Ian!
@Thedrizzle404
@Thedrizzle404 5 жыл бұрын
19:55 I was hoping you'd test initiating a jump and then attaching to the station
@Splitsie
@Splitsie 5 жыл бұрын
I thought I did, but maybe I didn't include that bit, if you do that, the jump gets cancelled :(
@deimosmen
@deimosmen 4 жыл бұрын
came here for this, thanks
@Arbiter1223
@Arbiter1223 4 жыл бұрын
I once jumped away from base, and I realized once I reached my destination that I forgot to place a GPS coordinate back at base... Be sure you know how to get back home before you jump; you don't want to have to search for a needle in a haystack D:
@Splitsie
@Splitsie 4 жыл бұрын
That is a very good point and a lesson much better learned when you have backup saves
@kingdat21
@kingdat21 Жыл бұрын
Damn that's rough
@sebastiangolaso9
@sebastiangolaso9 3 жыл бұрын
I just use the drive in the tutorial Word and didn't know you have to sit in the ship, or the ship will let you behind lmao.
@frozenlex9686
@frozenlex9686 4 жыл бұрын
This is really helpful thank you!
@dermfm2103
@dermfm2103 3 жыл бұрын
Built a ship with a jump drive and wanted to add the cordinates From my vasevin space but it Doesnt show up
@AlienAnthony
@AlienAnthony 6 жыл бұрын
Can you jump from within a ship? Like mother ship and little ship inside?
@Splitsie
@Splitsie 6 жыл бұрын
If they're attached then they should jump together, if not I expect the ship inside won't be able to jump as it'll be obstructed - even though the obstruction calculation is hit and miss I expect it'll still stop you :(
@Bluewave10146
@Bluewave10146 6 жыл бұрын
hey Splitsie pls make video Space Engineers Tutorial what better battery or reactors.. in ships. big ship and small ship
@Splitsie
@Splitsie 6 жыл бұрын
Much like the hydrogen tank vs oxygen generator it's going to depend on your needs. For atmospheric thrusters I tend to favour batteries and recharging from a station for small ships due to the high power need during brief periods of flight, to do that with reactors takes a lot of them. I can certainly think of some interesting tests to do between the different power generation/storage options to help guide that though, so I'll start working on something :)
@rambo8863
@rambo8863 6 жыл бұрын
I have begon useing both at same time, so then im stationary i can change my ship Whit power
@drako7222
@drako7222 4 жыл бұрын
Ok so Idk if they changed how the gravity works in the center of the earth but you should dig a big hole in the center like hollow it out some and put a waypoint in the very very center there’s no gravity at that point could you jump there?
@lattekahvi1298
@lattekahvi1298 6 жыл бұрын
i wonder if you could make extremely long range radar by constantly cancelling the jumps with automatic script which would also check the feedback of the jumpdrive in case of objects and painting the general direction or telling the excact coordinates
@Splitsie
@Splitsie 6 жыл бұрын
I guess you could, but it would be the world's slowest detection method, every time you cancelled your jump you'd have to wait for the jump drives to recharge before you could test the next coordinates, also I think it either doesn't spawn asteroids where you're jumping to or just drops you short if you haven't been in a sector of space previously
@nicholasbannana5877
@nicholasbannana5877 2 жыл бұрын
I think it might be possible to put it on a fighter.
@tec_spacer
@tec_spacer 6 жыл бұрын
You could make Kind of a weapon out of it, if you make a small figter with a jumpdrive then activate it and fly to the enemy destroyer or whatever and jump with it out of battle to give your crew an advantage. Of cours it's a suicide mission and only effectiv in larger battles but the advantage you can get out of this is enormous if it works.
@Splitsie
@Splitsie 6 жыл бұрын
That would certainly work, would be incredibly cool footage if you managed to pull of the manoeuvre :)
@tec_spacer
@tec_spacer 6 жыл бұрын
Gonna try that sometime. Don´t know if it´ll work.
@Splitsie
@Splitsie 6 жыл бұрын
The biggest challenge (aside from surviving incoming fire) is that locking onto a moving enemy grid with large grid landing gear can leave you with a high likelihood of destroying the landing gear :/
@tec_spacer
@tec_spacer 6 жыл бұрын
1.you could try to make it remote controled for the surviving part (it`s probably easyer and cheaper just to respawn on the mother ship anyway) 2.much helps a lot ?!? ¯\_(ツ)_/¯
@Splitsie
@Splitsie 6 жыл бұрын
Sadly jump drives can't be controlled remotely, they have to be piloted from a cockpit directly :(
@snickle1980
@snickle1980 5 жыл бұрын
Thank you. Works in 2019. My uranium was over 50km away.
@Splitsie
@Splitsie 5 жыл бұрын
You're welcome. Don't want to be doing that at 100m/s for long :P
@Fuggleface
@Fuggleface 2 жыл бұрын
Question: what happens if you have two ships, both with jump drives counting down towards different targets, and they lock landing gear? A tear in the space-time continuum? Assuming of course I'm not so late to the party that this has been patched.
@ComradeDragon1957
@ComradeDragon1957 6 жыл бұрын
www.spaceengineerswiki.com/images/thumb/d/dd/Maximum_jump_distance_depending_on_mass.png/750px-Maximum_jump_distance_depending_on_mass.png the chart to caculate how far one jump drive can get you based on how much your mass is 1,250,000 kg = 2000 KM and it decreases in a non-ljnesr way. it doubles per jump drive so if you have 1,250,000 KG you can jump 4000 KM if your km is say 1000 based on your mass,then with two you can go 2000 KM with three you can go 6000 if your Km was 2000 as three triples it,and I assume 4 would do the same,and so on and so on,according to the wiki. I wonder though,if a jump drive is based on mass and if you weigh a lot and add more jump drives,doesn't that also add more mass,albeit a small bit? need to do the math on that one.
@Splitsie
@Splitsie 6 жыл бұрын
It should have an impact, but it's probably negligible when we're talking masses over 1,250,000kg. From what I've seen the wiki's information is accurate on those points so having 20 jump drives will allow you to go 20x as far as a single drive, which is nice for the supermassive carrier :)
@mwbgaming28
@mwbgaming28 6 жыл бұрын
You should do an episode on cythons energy shields mod That mod adds energy shields to the game which can help a lot with mining and hard landings Oh and they are great in combat too
@Splitsie
@Splitsie 6 жыл бұрын
At some point I might start looking into mods that change the game dramatically, though I have a personal preference towards keeping the game close to vanilla in how it plays so that might be a while :P
@mwbgaming28
@mwbgaming28 6 жыл бұрын
well everyone i have shown it to has agreed that shields are mandatory in their future playthroughs after seeing that they dont need to hunt for missing blocks after getting attacked by a drone or after a hard landing or glitchy mining operation by default the shields are a bit OP but you can easily customise the shield capacity, power usage, damage absorption, recharge rate and lots of other factors by default, shields are considered as refineries i think as far as power priority is concerned but they behave like batteries when storing shield points, multiple shield generators do stack their capacity but cannot recharge each other (shield generator 1 can recharge itself but cannot recharge shield generator 2 and vice versa) in my playthroughs and on my server i use the following setup for energy shields (power usage on the server has increased due to more powerful reactors, but these are the values used with vanila power sources and weapons) combining shields (my configuration) with realistic batteries/solar (vanila large battery now only holds around 200kwh and vanila solar panel now only provides 15kw) makes for some very interesting gameplay decisions abbreviated grid types LGLG (large grid large generator) LGSG (large grid small generator) SGLG (small grid large generator) SGSG (small grid small generator) AGAG (all grids all generators) max power usage (no upgrades) if you are short on power the shield will simply charge slower LGLG: 400MW (charging) 200KW (idle) LGSG: 50MW (charging) 50KW (idle) SGLG: 800KW (charging) 10KW (idle) SGSG: 100KW (charging) 5KW (idle shield capacity (no upgrades) LGLG: 50,000pts LGSG: 10,000pts SGLG: 3,000pts SGSG: 500pts shield recharge (no upgrades) with no power limits LGLG: 500pt/sec LGSG: 250pt/sec SGLG: 100pt/sec SGSG: 50pt/sec damage absorption (percentage of damage the shield stops from hitting the targeted block) AGAG: 100% shield leakage (the lower the shield levels the more damage can get to the protected blocks) AGAG: off upgrades (same boost for large and small generators) only large grid shields have upgrade ports flux coil power usage: +50% recharge rate +30% capacitor power usage: +20% shield capacity: +70% hope this helps
@dmdizzy
@dmdizzy 6 жыл бұрын
If you try to exploit it like that, it should cut off whatever of the grabbed object takes the total mass to the maximum mass for the jump distance.
@Splitsie
@Splitsie 6 жыл бұрын
Another alternative would be for your jump to get cancelled if you lock onto something with either a landing gear, connector or rotor. I'm not sure which would be easier to implement though...
@dmdizzy
@dmdizzy 6 жыл бұрын
Yours would probably be easier to implement. Mine would be punishing.
@abdulkerimfettahoglu
@abdulkerimfettahoglu 3 жыл бұрын
I'm wondering what will happen if there is a gravity generator between your ship and the destination :D
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