Spyro: Year of the Dragon - Any% (

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Jeremy Thompson

Jeremy Thompson

6 жыл бұрын

This video is a recording of my personal best for Spyro: Year of the Dragon - Any% as of March 4th, 2018.

Пікірлер: 179
@tawe7498
@tawe7498 5 жыл бұрын
this question might seem dumb but how do you perform the boosts off of enemies to do a high jump?
@jcthompson0005
@jcthompson0005 5 жыл бұрын
It's a good question. It's referred to as a proxy - the most common form in this run is a dead body proxy, so I'll explain that one. There are certain objects in the game that Spyro can charge through, but not glide through. If you charge jump toward an object of this type, then press X while still holding Square as you enter the hitbox of the object, Spyro glides for one frame and then continues charging on the next frame. During the gliding frame, the game recognizes Spyro is inside of an object and pushes him out of it. The velocity of this push is preserved as a vector with magnitude and direction based on where you were in the hitbox when you pressed X. TL;DR (method stripped of explanation): Charge jump toward a proxyable object and press X while still holding Square as you enter its hitbox.
@jcthompson0005
@jcthompson0005 5 жыл бұрын
Examples of dead body proxies at 0:56, 1:58, 9:52, 10:43, 17:28, 18:26, 20:38. Examples of other proxies at 3:08 (animation proxy), 4:01 (animation proxy), 23:16 (squeeze proxy).
@tawe7498
@tawe7498 5 жыл бұрын
damn dude thanks alot for actually taking the time to write this (: ive always had trouble understanding how these work but now I'm able to, thank you alot, really helps!
@jcthompson0005
@jcthompson0005 5 жыл бұрын
No problem.
@greenhero8557
@greenhero8557 4 жыл бұрын
I’m not even goung to try this :O sick vid bro! No mods were used i suppose? Its all glitches or??
@brandonkeller478
@brandonkeller478 5 жыл бұрын
The most satisfying thing about this run is that you don’t pay moneybags
@JStepanuks
@JStepanuks 5 жыл бұрын
"Listen to me dragon" Proceeds to skip the rest of the text.
@taylorbritt499
@taylorbritt499 5 жыл бұрын
*kills 1 Mastodon in frozen altars* "Thanks for helping out Spyro"
@swahiliranger1022
@swahiliranger1022 6 жыл бұрын
Oh man spyro 2's speedrun any% was so sick, I wonder if Spyro 3 is just as brok- AH.. I see.
@Ghakimx
@Ghakimx 4 жыл бұрын
Legend has it that the game's subtitle changes to "Hour of the Dragon" if you beat it this fast.
@sr.alligator7569
@sr.alligator7569 5 жыл бұрын
Spyro 2: I have the double jump glitch. Spyro 3: 0:58 Hold my beer
@LokhlassetSuperPigeon
@LokhlassetSuperPigeon 4 жыл бұрын
Proxy jumps are still useful for some speedrun categories ^^
@johnamos7082
@johnamos7082 5 жыл бұрын
I’m starting to ask myself if any of the walls in this game are solid...
@shayray8764
@shayray8764 5 жыл бұрын
I can assure you that the walls around you are very solid. Oh wait, you meant in Spyro.
@Toddtrous
@Toddtrous 5 жыл бұрын
Me before this video: My knowledge of Spyro 3 pretty good. While watching: oh you can do that? I didn't know Buzz had that glitch. what you can skip Bamboo terrace how. you can also.. WELL I APPARENTLY DON'T KNOW JACK ABOUT THIS GAME!!!
@BananaFansClub
@BananaFansClub 4 жыл бұрын
14:59 "Listen to me, dragon-" "Nope" *POFF* Genuinely made me laugh
@luna38
@luna38 5 жыл бұрын
this was fun to watch
@daandanx
@daandanx 4 жыл бұрын
20:11 There's one thing i've learned in that half dead state. Never go into the whale's stomach by flying out of bounds after the egg has been collected. You can't press start or die in there. It's gonna have to be a console reset
@lewishurley5661
@lewishurley5661 4 жыл бұрын
Been there 😂 had to do most of evening lake home level again
@chrisevans212
@chrisevans212 6 жыл бұрын
10:05 :)
@leonwood2967
@leonwood2967 4 жыл бұрын
I like how he takes like 30 seconds in each world
@CodedXtreme
@CodedXtreme 5 жыл бұрын
1:31 Damn i wasn't expecting dat XD
@WaffleWizard
@WaffleWizard 6 жыл бұрын
good job man PROUD OF YOU
@kylecosta5070
@kylecosta5070 5 жыл бұрын
I forgot that you have to kill a venusaur as the first boss in this game
@Suddenpode
@Suddenpode 6 жыл бұрын
god damn what a run
@MistyMusashi
@MistyMusashi 6 жыл бұрын
Awesome run. GG.
@Giena_Cytylaia
@Giena_Cytylaia 5 жыл бұрын
Just...perfect! :oo
@johnwoodard7732
@johnwoodard7732 4 жыл бұрын
I skip 30 seconds and he’s already done with a level
@OxiTapes
@OxiTapes 5 жыл бұрын
6:06 I was actually scared. I forgot that Sheila wasn't released...
@justjulian4950
@justjulian4950 5 жыл бұрын
Nice run, didnt know about some of these glitches
@zacharylawrence
@zacharylawrence 6 жыл бұрын
A finished project.
@beriking
@beriking 5 жыл бұрын
I imagine the lost arch required some serious planning
@ezpzjayzaar
@ezpzjayzaar 5 жыл бұрын
Freaking madman, holy shoot...
@neo2.037
@neo2.037 2 жыл бұрын
06:35 thats what i call teamwork, nice run man
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
There's a roll in the air glitch in the new reignighting spyro 2. I saw videos of it and I think it's something u should try.
@ssj99lucario
@ssj99lucario 4 жыл бұрын
13:37 I can tell you’re using the original release (it skips Spike is Born)
@jcthompson0005
@jcthompson0005 4 жыл бұрын
Good eye. Yeah, the original version has a few differences (like the Spike is Born cutscene not being there) that make it faster than the Greatest Hits version.
@neog8029
@neog8029 4 жыл бұрын
@@jcthompson0005 Really? Are there any more speed-related differences that make the original release faster?
@jcthompson0005
@jcthompson0005 4 жыл бұрын
@@neog8029 Bianca's Sunrise Spring text is slower as is the hot air balloon's descent at the end of the homeworld. Boundaries in Evening Lake are a little lower, which makes getting out of bounds faster.
@DaAcorn
@DaAcorn 4 жыл бұрын
Jeremy Thompson also sunrise spring is the final boss music
@leonwood2967
@leonwood2967 4 жыл бұрын
At the sorceress why was the sunrise spring music playing?
@jcthompson0005
@jcthompson0005 4 жыл бұрын
That's just the music that plays on NTSC v1.0. They corrected it in subsequent releases.
@DeadBedSpread
@DeadBedSpread 5 жыл бұрын
Great video dude! Mind explaining how you just swim through the air after Lost Fleet?
@jcthompson0005
@jcthompson0005 5 жыл бұрын
Sure. Consider Sparx's color to be a number value (e.g. Yellow=3, Blue=2, Green=1, No Sparx=0). In this example, when Spyro takes damage that should induce a death, Sparx's number value is temporarily placed at -1. The game then interprets the value and Spyro dies. If you pause on the frame the value switches to -1 (also, the frame before the game interprets the value) and then exit the level or area, Spyro is placed in a "limbo" state we call zombie mode where the game recognizes that Spyro should have died, but can no longer move forward with the death process. There are a few effects from being in this state. Most notably, the game can't properly transition Spyro from swimming to not swimming or the other way around. When I exit Lost Fleet (19:54), Spyro is loaded back into Evening Lake underwater, so I retain that swimming state indefinitely or until I do something to remove zombie mode. TL;DR (method stripped of explanation): Pause on the frame you receive damage that would normally cause a death and then exit.
@DeadBedSpread
@DeadBedSpread 5 жыл бұрын
Wow, thank you so much! I've been following this as a guide and got stumped, I'll have to give it a shot now :)
@jcthompson0005
@jcthompson0005 5 жыл бұрын
@@DeadBedSpread No problem. Let me know if you need help with anything else.
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
Is this possible in the new ps4 version?
@davidfarmer2193
@davidfarmer2193 4 жыл бұрын
You are very clever! :D
@jcthompson0005
@jcthompson0005 4 жыл бұрын
Thanks.
@anthonymoore7198
@anthonymoore7198 5 жыл бұрын
Have you tried any of these tricks in the new game?
@jcthompson0005
@jcthompson0005 5 жыл бұрын
I haven't really had the opportunity to play the new game extensively, but there are people speedrunning it. www.speedrun.com/spyrort#Spyro_Year_of_the_Dragon
@syedshah7521
@syedshah7521 5 жыл бұрын
Is it possible to do these glitches on the ps3 download?
@jcthompson0005
@jcthompson0005 5 жыл бұрын
Yes, absolutely.
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
12:55 at icy peak. That run jump and then huvver at the stairs always scare me Every time when I see it. Does it scare u when u do it? Did it used to?
@jatelitherius9842
@jatelitherius9842 4 жыл бұрын
Can you explain the thing at 23:30? Also this is really cool, great job
@jcthompson0005
@jcthompson0005 4 жыл бұрын
Thank you and sure. Area portals like the one that leads to Sorceress's Lair are, in many cases, larger than they should be and can be accessed in unintended ways and from unintended places. There's a small section of the portal for Sorceress's Lair that bleeds into the castle mountains. Although it's invisible, it works just like if I entered it the normal way. Entering it like I did allows me to ignore the 100 egg requirement that's meant to be in place.
@nuranbintangsabihat4032
@nuranbintangsabihat4032 4 жыл бұрын
*entering first level Few second *exiting the level Me : O.o
@justlookaroundpeople
@justlookaroundpeople 6 жыл бұрын
GG
@ikkatosh231
@ikkatosh231 6 жыл бұрын
Nicely done babe
@justjulian4950
@justjulian4950 5 жыл бұрын
10:06 Wtf XD
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
I've been meaning 2 ask u this question 4 a while now. Where do u jump off an enemy to get this high jump? Or what pixel of a part of an enemy do u jump off 2 get this high jump?
@jcthompson0005
@jcthompson0005 5 жыл бұрын
There's a more in depth explanation of dead-body proxies in the pinned comment thread of this video, but to answer just your question about location, you generally should be centered on the surface of the hitbox as you enter. Press X the moment you enter the hitbox to proxy.
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
Jump off in the middle of an enemy u mean?
@jcthompson0005
@jcthompson0005 5 жыл бұрын
​@@jordanjohnston8967 In the middle of the surface of the hitbox as you enter it.
@fragrantvagrant4619
@fragrantvagrant4619 4 жыл бұрын
I see that this is done on the European version (as evidenced by the music in Evening Lake and Lost Fleet). Is there any reason for running that version? Do some tricks not work on the American version? Doesn't it run at 50Hz? Sorry for all these questions, great run!
@morganavery7343
@morganavery7343 4 жыл бұрын
It's not the European version.
@jcthompson0005
@jcthompson0005 4 жыл бұрын
It's actually done on the NTSC version, but it's version 1.0, which is why the music is the way that it is. Most tricks work on both the European and American versions, but there are fundamental differences between the two that make some tricks easier/harder depending on which one you're playing.
@fragrantvagrant4619
@fragrantvagrant4619 4 жыл бұрын
@@jcthompson0005 Thanks for the response, I didn't know that!
@thehorsetermite886
@thehorsetermite886 3 жыл бұрын
Wait, how come Spike was shooting only one blast during the first phase, I could´ve sworn he always shoots 2 and in later phases 3
@jcthompson0005
@jcthompson0005 3 жыл бұрын
The game has a global adaptive difficulty based around how many "hard eggs" you've collected before loading an area. In an Any% run, the only egg we've collected that is flagged to affect the value that determines difficulty is the one for defeating Buzz, so we're still on the easy difficulty when we enter Spike.
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
Two more questions. How do u do a swimming through the air glitch and is it possible 2 do it on PlayStation one?
@jcthompson0005
@jcthompson0005 5 жыл бұрын
Which swim in air do you want me to explain? And yes, it's possible to do every trick that's done in this run on a PS1.
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
All of them. Can u make a tutorial video of how u do the swimming through the air glitch? And I want all of them in one video if u can. If ur not going to explain to me through chat. How do u perform the swimming through the air glitch? Explain it to me through chat or make a video. I want all of them in one video, please. Thank u.
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
Meaning I want u to explain all of the swimming through the air glitches that uve found. All of em.
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
12:55 at icy peak. That run jump and then huvver at the stairs always scare me every time when I watch it. Does it scare u when u do it? Did it used to?
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
I am afraid if u might fall and die if u do that.
@jcthompson0005
@jcthompson0005 5 жыл бұрын
I miss the jump occasionally, but it's consistent enough (>80%) that I enter the level confident that I'll exit on about the same pace.
@jcthompson0005
@jcthompson0005 5 жыл бұрын
The levels that scare me most are Bamboo Terrace (medium execution, medium randomness), Fireworks Factory (high execution), and Scorch (high randomness).
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
How bout Bentley the pirate level when u hit spyros tail in the acid to activate the swim in the air glitch when u exit the level after spyros final death? Doesn't that scare u?
@lemoinelogan2975
@lemoinelogan2975 5 жыл бұрын
In my memory, Spike has 3 phases where he has 3 lives, 9 in total but here he has 2 lives at each phase and he shoots with his ray 2 times in phase 1, 3 times in phase 2 and 4 times in phase 3 but it only fires 1, 2 and 3 times. It's a game bug?
@jcthompson0005
@jcthompson0005 5 жыл бұрын
Excellent question. This game has a global adaptive difficulty system in place that changes the fight based on which eggs I've collected during the run. Specific eggs were deemed "hard eggs" by the developers and collecting enough of those eggs results in the fight being as it was in your memory. Before Spike's Arena, I skip all but one of the "hard eggs" (Defeat Buzz is the only exception), so I get the easier version of the boss.
@szymon200000
@szymon200000 3 жыл бұрын
@@jcthompson0005 sorry for resurrecting a dead thread, but the adaptive difficulty always interested me. Do you know where I can read up on what the hard eggs are, or how the game's affected by getting them?
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
Can u do the entire run without getting any gems, eggs, or talismans? Aka, a 0 gem, a 0 egg, and a 0 talisman speedrun. Can u do that 4 me 2 see if it's possible or not?
@jcthompson0005
@jcthompson0005 5 жыл бұрын
A minimum completion run doesn't require any gems, but still requires 19 eggs: 15 end of level eggs, 3 boss eggs, and 1 extra egg that's forced onto us in Sgt. Byrd's Base.
@jcthompson0005
@jcthompson0005 5 жыл бұрын
www.twitch.tv/videos/272764995
@ecoharbor1558
@ecoharbor1558 6 жыл бұрын
9:10 lmfao
@GamesRacedAwfully
@GamesRacedAwfully 4 жыл бұрын
is there are reason why you don't use dingo crash's cutscene skip on first bianca
@jcthompson0005
@jcthompson0005 4 жыл бұрын
It's a temporary Bianca skip. I'd be forced to speak to her after exiting Sunny Villa regardless.
@BirdsDotGov
@BirdsDotGov 4 жыл бұрын
Question for Sunrise Springs: do you have to do the levels in that order?
@jcthompson0005
@jcthompson0005 4 жыл бұрын
No, it's just the order that happens to be a good balance of fast and viably consistent.
@jcthompson0005
@jcthompson0005 4 жыл бұрын
There are some subtle restrictions that play into the routing. Both Molten Crater and Seashell Shore would be really slow if I were to do them last.
@audreym823
@audreym823 2 жыл бұрын
Genuinely curious, is there a reason not to skip the first Bianca cutscene? Does not triggering it impede on any progress? Or is preforming the skip so finicky it isn’t worth it/it wastes more time than it saves?
@jcthompson0005
@jcthompson0005 2 жыл бұрын
There's not actually a real and permanent Bianca skip. I know there are KZfaq videos out that claim there's one, but none of those are permanent skips. If you go into Sunny Villa without having spoken to Bianca, you're forced to speak to her on the way out. If you re-order the levels so that Sunny Villa is last, Bianca prevents the teleport to the balloon instead of the teleport being prioritized.
@jcthompson0005
@jcthompson0005 2 жыл бұрын
The Spyro 3 Any% TAS, which I'll link, uses the most complete Bianca skip that's been found, but that only skips the textbox section of the interaction, so it's a very marginal time save and one that's not viable for live runs at this point. kzfaq.info/get/bejne/n8-ZnaeasdrWg5s.html
@audreym823
@audreym823 2 жыл бұрын
@@jcthompson0005 thank you very much! i had no idea the cutscene was triggered even after the level was completed, so I was always really confused that no runs seemed to bypass it.
@NosyAz1
@NosyAz1 4 жыл бұрын
Dumb question: How do you get into Bentley's Outpost? I try to do the same as you, but i always end up in Honey Speedway. Help appreciated
@jcthompson0005
@jcthompson0005 4 жыл бұрын
The Honey Speedway portal is in the way, so you have to glide around it and then cut in. It's easier if you approach it from the other side in my opinion. www.twitch.tv/jeremythompson/clip/QuaintGoldenStorkBuddhaBar
@jcthompson0005
@jcthompson0005 4 жыл бұрын
Are you interested in learning to run the game? It's always cool to see new people pick it up.
@NosyAz1
@NosyAz1 4 жыл бұрын
No, but i might pick it up later
@NosyAz1
@NosyAz1 4 жыл бұрын
And turns out after 1 week i did it by accident..
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
Y do u have 2 kill sparx in another level to activate the swim in the air glitch in the hometown and how come u keep sparx in the same level when u swim through the air? Y do u have 2 kill sparx in lost fleet 2 activate the swim in the air glitch? Explain that to me.
@jcthompson0005
@jcthompson0005 5 жыл бұрын
(I'm copy-pasting a response I wrote for a different comment) Consider Sparx's color to be a number value (e.g. Yellow=3, Blue=2, Green=1, No Sparx=0). In this example, when Spyro takes damage that should induce a death, Sparx's number value is temporarily placed at -1. The game then interprets the value and Spyro dies. If you pause on the frame the value switches to -1 (also, the frame before the game interprets the value) and then exit the level or area, Spyro is placed in a "limbo" state we call zombie mode where the game recognizes that Spyro should have died, but can no longer move forward with the death process. There are a few effects from being in this state. Most notably, the game can't properly transition Spyro from swimming to not swimming or the other way around. When I exit Lost Fleet (19:54), Spyro is loaded back into Evening Lake underwater, so I retain that swimming state indefinitely or until I do something to remove zombie mode. TL;DR (method stripped of explanation): Pause on the frame you receive damage that would normally cause a death and then exit.
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
That's so cool! I have 2 try that when I play spyro 3 on ps1 if and ever I get them again. Thanks! I know, but can u make ur playlist into 1 full video? That's the last comment I wrote if ur confused. Don't u mean from, not for?
@emilym6872
@emilym6872 5 жыл бұрын
Wait is that music supposed to be playing for the sorceress fight??
@jcthompson0005
@jcthompson0005 5 жыл бұрын
Yes and no. I play on version 1.0 of the NTSC release of the game. In this version, some of the tracks aren't correctly assigned to their levels.
@jcthompson0005
@jcthompson0005 5 жыл бұрын
In other words, the track is "wrong" in that it wasn't intentionally assigned to Sorceress's Lair, but it's always like that on NTSC version 1.0.
@92n21
@92n21 5 жыл бұрын
How do you get it to register that you're still swimming at 20:13?
@jcthompson0005
@jcthompson0005 5 жыл бұрын
(I'm copy-pasting a response I wrote for a different comment) Consider Sparx's color to be a number value (e.g. Yellow=3, Blue=2, Green=1, No Sparx=0). In this example, when Spyro takes damage that should induce a death, Sparx's number value is temporarily placed at -1. The game then interprets the value and Spyro dies. If you pause on the frame the value switches to -1 (also, the frame before the game interprets the value) and then exit the level or area, Spyro is placed in a "limbo" state we call zombie mode where the game recognizes that Spyro should have died, but can no longer move forward with the death process. There are a few effects from being in this state. Most notably, the game can't properly transition Spyro from swimming to not swimming or the other way around. When I exit Lost Fleet (19:54), Spyro is loaded back into Evening Lake underwater, so I retain that swimming state indefinitely or until I do something to remove zombie mode. TL;DR (method stripped of explanation): Pause on the frame you receive damage that would normally cause a death and then exit.
@jcthompson0005
@jcthompson0005 5 жыл бұрын
Let me know if you have any other questions!
@shieldsurf
@shieldsurf 4 жыл бұрын
elder dragons: spyro, the empress stole over 100 dragon eggs and you reclaimed 20. what the hell are we supposed to do? that's over 80% of an entire generation wiped out.... oh god, the dragon race is doomed.... spyro: you won't f*ckin believe this but i caught hunter kissing a GIRL. EWWWW. anyways i'm gonna go clip through reality bye lol
@briquehale
@briquehale 4 жыл бұрын
Why is it the penguin can fly but the dragon can not
@jeremybourque7179
@jeremybourque7179 6 жыл бұрын
Is this on console, or an emulator? I wanna try some of the tricks in this just because, but idk if it's possible in console or not :o
@jcthompson0005
@jcthompson0005 6 жыл бұрын
I run using the PSN download on a PSTV since loads are faster than on the original disc. The PSN download version is NTSC v1.0. Aside from loads, the game is essentially identical (i.e. all tricks performed are possible on console).
@ColdPika
@ColdPika 6 жыл бұрын
yep true. I still have the playstation spyro yotd cd , but for a beginner like me took about an hour to do the underwater glitch XD
@fausto8265
@fausto8265 5 жыл бұрын
@@jcthompson0005 How did you manage to get the game to run without slowdowns on the PSN version?
@jcthompson0005
@jcthompson0005 5 жыл бұрын
I don't know what you mean by slowdowns. @fausto
@GDColbert
@GDColbert 4 жыл бұрын
@@jcthompson0005 only on the PS3 will the 3 Spyro games have slowdown. It's extremely annoying which is why I don't play them on PS3 anymore. The slow down occurs in all levels, especially in large open areas. The PSN downloads here in America are horrible on PS3. No problems on PSP or Vita.
@swollengoods
@swollengoods 5 жыл бұрын
Is it me or is the first boss creepy af
@kingjuancho5520
@kingjuancho5520 4 жыл бұрын
what version is it ?
@jcthompson0005
@jcthompson0005 4 жыл бұрын
NTSC version 1.0
@ChildhoodGirl93
@ChildhoodGirl93 6 жыл бұрын
Is sub 24 going to be possible for this game?
@jcthompson0005
@jcthompson0005 6 жыл бұрын
In my opinion, the lowest reasonable single segment time for this category is somewhere between 23:45 and 24:05.
@jcthompson0005
@jcthompson0005 6 жыл бұрын
That said, I seem to be finished playing, so I don't expect sub-24 to happen.
@071060134
@071060134 6 жыл бұрын
Psst. hes currently streaming spyro runs on twitch :P
@jcthompson0005
@jcthompson0005 5 жыл бұрын
kzfaq.info/get/bejne/jr2ierh5tbnVZGg.html
@richardp7139
@richardp7139 3 жыл бұрын
Me-- ok, I think I will leave a comment everytime I see something I didn't know you could do. Also Me-- ok so you can jump there but-- now ho'l up-- you can swim here-- wait, what was that-- that's pretty cool-- huh, how did you-- WHAT?! .....I better just wait till the end. 🤣 😲
@mynameisberry9740
@mynameisberry9740 3 жыл бұрын
10:05 wtf spyro making a egg
@christian1329
@christian1329 6 жыл бұрын
Is a gemless run possible?
@jcthompson0005
@jcthompson0005 6 жыл бұрын
Yes, it is.
@christian1329
@christian1329 6 жыл бұрын
Jeremy Thompson Would you try it, man? :D
@MrChaomen
@MrChaomen 6 жыл бұрын
But how is it possible if you need to charge octopus with 1-gem underwater in the end of Seashell Shore and a wild 5-gem automatically flies to you in the start of Cloud Spires?
@jcthompson0005
@jcthompson0005 6 жыл бұрын
I'll record an example of each for you.
@jcthompson0005
@jcthompson0005 6 жыл бұрын
kzfaq.info/get/bejne/jp9-pc90u5umno0.html
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
Where's the time 4 this after each level uve done?
@jcthompson0005
@jcthompson0005 5 жыл бұрын
If you mean a segment timer, I use that while I'm streaming on Twitch, but the PB videos I post to KZfaq are the raw local recordings.
@jcthompson0005
@jcthompson0005 5 жыл бұрын
If you just want an approximate reference, time starts at 0:32, Sunny Villa 1:05, Seashell Shore 2:27, Molten Crater 3:19, Cloud Spires 4:19, Sheila's Alp 5:52, Buzz's Dungeon 7:11, Sgt. Byrd's Base 9:14, Spooky Swamp 10:05, Bamboo Terrace 11:05, Enchanted Towers 12:15, Icy Peak 13:11, Spike's Arena 14:28, Bentley's Outpost 16:53, Frozen Altars 17:39, Fireworks Factory 18:41, Lost Fleet 19:50, Charmed Ridge 20:59, Scorch's Pit 22:35, Helmet Proxy 23:25, time ends at 24:40.
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
Thank u!
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
Time ends at 24:40? Y isn't that in the title? It says it's 24:08. Not 24:40. So the time in the title is wrong and needs to be changed. Sorry.
@jcthompson0005
@jcthompson0005 5 жыл бұрын
@@jordanjohnston8967 The title is not wrong. The run ends at 24:40, but begins at 0:32. That's a 24 minute and 8 second period of time.
@OldGamerGR
@OldGamerGR 2 жыл бұрын
did you use hacks for this?
@jcthompson0005
@jcthompson0005 2 жыл бұрын
No, I didn't.
@OldGamerGR
@OldGamerGR 2 жыл бұрын
@@jcthompson0005 glitches?
@jcthompson0005
@jcthompson0005 2 жыл бұрын
@@OldGamerGR Yeah, plenty of those.
@jordanjohnston8967
@jordanjohnston8967 5 жыл бұрын
So most of these walls r not as solid as they look. U can go through most of the objects in the game. They aren't solid. They just seem like it.
@Ram3nForDinner
@Ram3nForDinner 5 жыл бұрын
Jordan Johnston they did it during production to save disk space. You aren’t supposed to be able to do pretty much anything the player did and certainly not abuse it in this way. Just goes to show the lengths speed runners will go to completely bust a game and I love it.
@RavenBrine
@RavenBrine 5 жыл бұрын
Eu juro que eu tava querendo zerar esse jogo mas quando vi esse speedrun aí nao vai ter nem mas graça kkk
@Trixy09
@Trixy09 5 жыл бұрын
I hate those proxy jump wat the heck it's very high
@waltercomunello121
@waltercomunello121 4 жыл бұрын
I hate this game so much, I am actually glad somebody took the time to exploit some of its weaknesses.
@celin99
@celin99 4 жыл бұрын
Marry me
@jcthompson0005
@jcthompson0005 4 жыл бұрын
How much money do you have?
@celin99
@celin99 4 жыл бұрын
@@jcthompson0005 enough for my age, I would say 😂
@jcthompson0005
@jcthompson0005 4 жыл бұрын
@@celin99 Perfect. Let's do it.
@celin99
@celin99 4 жыл бұрын
@@jcthompson0005 But jokes aside, the video really impressed me (I was literally saying "Marry me!" at some parts of the video because I was so impressed 😂)
@celin99
@celin99 4 жыл бұрын
@@jcthompson0005 And congratulations to the world record by the way 👏🏼
@dominictenore3237
@dominictenore3237 5 жыл бұрын
That was a nice speedrun however that wasn't realy the end of the game there is another bossfight
@BirdsDotGov
@BirdsDotGov 5 жыл бұрын
If you're referring to the Sorceress fight in the Super Bonus Round, because it is in the Super Bonus Round, which does not count towards completion, it is not required for an any% run, or even a 100% run.
@adris88
@adris88 5 жыл бұрын
This is cheating
@jcthompson0005
@jcthompson0005 5 жыл бұрын
No.
@adris88
@adris88 5 жыл бұрын
@@jcthompson0005 download spyro hacks 2019 ps1 edition for free no virus plzz
@padelisanonymous6663
@padelisanonymous6663 5 жыл бұрын
that's not any%. to beat the whole game you have to take all gems all eggs and go also to super world
@jcthompson0005
@jcthompson0005 5 жыл бұрын
That's a different category referred to as 117%. "Any%" just requires you to beat the game (in this case, that means to trigger the first ending).
@cunningflop
@cunningflop 5 жыл бұрын
i mean its clearly a hacked version, surprised anyones falling for this
@jcthompson0005
@jcthompson0005 5 жыл бұрын
No hacks. I can answer any questions you have regarding the method of skips/glitches if you're more specific with your comment.
@cunningflop
@cunningflop 5 жыл бұрын
Jeremy Thompson you definitely can’t fly out of sunrise springs like that for a start with superfly
@jcthompson0005
@jcthompson0005 5 жыл бұрын
@@cunningflop You're right that you can't with superfly. The powerup is removed as you cross an invisible trigger at the opening of the cave. Knowing this, I used a mechanic called a superfly jump to achieve the out of bounds. Essentially, with Spyro about level, I flap (with X), angle myself up (with down), and then charge (with square). If these inputs are timed correctly with an adequate original angle, the momentum from the flap directs the charge diagonally up. The invisible trigger at the opening of the cave removes superfly, not your charging momentum, so the superfly jump is completed without being influenced by the removal of the powerup. If you pause the video around 4:41 and slow it down, you'll see that I start the superfly jump right before my powerup is removed (I need superfly to begin the jump, but not to complete it).
@cunningflop
@cunningflop 5 жыл бұрын
Jeremy Thompson Jesus h Christ
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