SSB64 ~ Donkey Kong [BtP] ~ 20"17 (TAS)

  Рет қаралды 2,629

Haru

Haru

4 жыл бұрын

Super Smash Bros N64 ~ Tool-Assisted Speedrun
BtP = Board the Platforms
Bleh. Just a tie record, i really tried a faster slip of the ledge at P9 but it doesn't matter what i tried i always land on 14"67 even although i can jump a frame earlier. Also different angle jumps won't save a frame on the P9 and the other platforms are maxed out for sure. :/
Super Smash Bros N64
Player: Haru
Version: American
Rerecords: 1,3k
TAS Tie Record: KM, JPleal10 (20"17)
Normal WR: sockdude (23"59)

Пікірлер: 16
@danielhetue6968
@danielhetue6968 Жыл бұрын
Very impressed with Donkey’s odd and quick moves for a new record. 👍
@mugg1991
@mugg1991 4 жыл бұрын
donkey kong
@Bretaigne
@Bretaigne 4 жыл бұрын
Nice!
@Schimnesthai
@Schimnesthai 4 жыл бұрын
noice
@nicolasfrechette6285
@nicolasfrechette6285 4 жыл бұрын
I tried so many things to accelerate this ... like going back to p8 after p9 to avoid using the up-b, double jump headbonk before p10 to keep more air speed during the headbonk animation but nothing works ! If only fully charge punch would stop the fastfalling momentum.. we could simply double jump to the small red block before p10 ... it would at least be sub 20. The only thing that could change this strat would be to clip out of bound after p6 and get back inbound for p10. If we're out of bound we can comeback for p10, it's trivial, there's nothing that prevents it.. The issue is getting out.. even with TAS DI + lava hitstun it's not enough :/ The wall is solid so we would need enough speed in 1 frame to skip the collision kinda how pika is able to warp the staircase. Who knows, it's speedrunning so anything could happen eventually... but I have really low hope for this stage. It's actually the only remaining Tas Record of JPleal10. Every other stages we were able to beat his times
@poopsmithjones1
@poopsmithjones1 4 жыл бұрын
what if you started the upB after P9 earlier so that you almost hit the ceiling but the ceiling pushes you downward and you can land on the red block earlier and so the upB ends earlier
@poopsmithjones1
@poopsmithjones1 4 жыл бұрын
also itd be cool if you could reverse ledge DI the lava somehow above that red block, I doubt thats possible though
@Haru38
@Haru38 4 жыл бұрын
@@poopsmithjones1 Unfortunately you can't Up B any earlierer. 1 Frame earlier and DK always stucks too long on the wall.
@nicolasfrechette6285
@nicolasfrechette6285 4 жыл бұрын
@@poopsmithjones1 You can't be pushed downward by a non-moving object. Only a solid platform going down like the bottom section of mario btp can push you downward.
@nicolasfrechette6285
@nicolasfrechette6285 4 жыл бұрын
@@poopsmithjones1 Hitting the lava = stun for 1 second + Even if you DI and hit a wall, you're still stuck for at least 1 second. It was a good idea regardless
@jongyon7192p
@jongyon7192p 4 жыл бұрын
This game's TASing scene is old as dirt, so i know there's prob a reason. Why do you bonk the ceiling to reach the 5th platform? I guess if you wait til the 1st frame jumping wouldn't bonk, you wouldn't even reach the height of the platform, so you might as well touch the moving platform to jump from there?
@nicolasfrechette6285
@nicolasfrechette6285 4 жыл бұрын
Dk's double jump is so bad that you can't reach. Like not even close .. Regardless, it doesn't matter since your are capped by p8. As long as you reach p8 on time, nothing before matters.
@jongyon7192p
@jongyon7192p 4 жыл бұрын
@@nicolasfrechette6285 ah jesus that's true. thanks, i didn't realize this (where is technical smash tas discussions most active)
@nicolasfrechette6285
@nicolasfrechette6285 4 жыл бұрын
@@jongyon7192p i'd say here : discordapp.com/invite/0jip3RGlElVN7lpp But it's not tas only, there's also rta runs in there for both melee / smash 64
@theSato
@theSato 4 жыл бұрын
i think this wr is maxed out
@Dorriedude
@Dorriedude 2 жыл бұрын
i dont think its not soon there will be more strats to be discover
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