Star Citizen's Ship Combat Is About To Change - CIG's Principal Vehicle Programmer Opens Up

  Рет қаралды 33,322

BoredGamer

BoredGamer

Күн бұрын

Star Citizen's Principal Vehicle Programmer On Ship Combat & Master Modes
Get NORDVPN Discount | nordvpn.com/boredgamer
Tobii Eye Tracker 5 | tobii.gg/boredgamer
YogiKlatt On Master Modes | robertsspaceindustries.com/sp...
Become a Channel Member | kzfaq.info...
Sign Up To Star Citizen & Get a Bonus | www.boredgamer.co.uk/enlist
Try Incogni 60% Off - Take Control Of Your Privacy | www.boredgamer.co.uk/incogni
Support On Patreon | / boredgamer
Get GameGlass | www.boredgamer.co.uk/gameglass
Donate To The Channel | www.boredgamer.co.uk/donate
Direct Paypal Donations | paypal.me/boredgamer
Discord | / discord
Website | boredgamer.co.uk
Twitch | / boredgameruk
Twitter / X | / boredgameruk
Reddit | / boredgamer
Podcast | / boredgameruk
Checkout Hasgaha's Screenshots | www.hasgaha.com/gaming-screen...
LATEST STAR CITIZEN PATCH ALPHA 3.23.1a LIVE
BOREDGAMER GIVEAWAY RULES | / star_citizen_june_2024...
MY SYSTEM SPEC | / boredgamer_system_specs
Star Citizen is an Open Development Alpha Project by Cloud Imperium. It is 2 Games really though, the Persistent Universe that aims to build a First Person MMO Space Sim that encompasses gameplay in ship & on ground, economy and pretty much anything else you can think of. It's built in the StarEngine (a modified Lumberyard Engine). You'll see massive Space Ships that you can fly with friends, land on planets, explore or whatever your way to whatever goal you choose. It's available to try in it's current Alpha State now, you can give feedback & influence the direction of the game BUT it is VERY ALPHA.
Squadron 42 is the Single Player Campaign of Star Citizen & the Spiritual Successor of Wing Commander. The Idea is the game is immersive, cinematic, beautiful & seamless... NO LOADING SCREENS once in game.
Both Games are currently in the Alpha of their development.
I am suspecting to see something more mainstream for Star Citizen's PU by the end of 2024 with permanent progression, though it will be a while after that before the game is considered "feature complete" which would be closer to 2025 in my opinion.
The are no dates for Squadron 42's Release Yet BUT it is now Feature Complete.
I am an Independent Content Creator & Star Citizen Fan. I am not paid by Cloud Imperium HOWEVER I am an Evocati Member and as such I am under an NDA for Closed Early Patch Tests of Star Citizen', known as the Evocati Test Flight (ETF). They occasionally offer me ships for giveaways too, which I will take if they are truely NO STRINGS ATTACHED.
GameGlass, Shadow & NordVPN referrals give me a small kickback, however I am not paid by them for any specific videos or promotion. Unless Otherwise Stated.
Music used is from the Game Star Citizen & Associated Mini-Games as licensed via the Cloud Imperium Games Fandom FAQ | support.robertsspaceindustrie...
00:00 - Star Citizen YogiKlatt On Master Modes
06:50 - YogiKlatt Gives More Detail
09:20 - What Do You Think?
#StarCitizen #BoredGamer #Squadron42

Пікірлер: 1 000
@BoredGamerUK
@BoredGamerUK Ай бұрын
Star Citizen's Principal Vehicle Programmer On Ship Combat & Master Modes Get NORDVPN Discount | nordvpn.com/boredgamer Tobii Eye Tracker 5 | tobii.gg/boredgamer YogiKlatt On Master Modes | robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/yogi-on-mm-and-combat-at-shadow-mosis-discord/ Become a Channel Member | kzfaq.infojoin Sign Up To Star Citizen & Get a Bonus | www.boredgamer.co.uk/enlist Try Incogni 60% Off - Take Control Of Your Privacy | www.boredgamer.co.uk/incogni Support On Patreon | www.patreon.com/BoredGamer Get GameGlass | www.boredgamer.co.uk/gameglass Donate To The Channel | www.boredgamer.co.uk/donate Direct Paypal Donations | paypal.me/boredgamer Discord | discord.gg/boredgamer Website | boredgamer.co.uk Twitch | www.twitch.tv/boredgameruk Twitter / X | twitter.com/BoredGamerUK Reddit | www.reddit.com/r/BoredGamer/ Podcast | soundcloud.com/boredgameruk Checkout Hasgaha's Screenshots | www.hasgaha.com/gaming-screenshots/ LATEST STAR CITIZEN PATCH ALPHA 3.23.1a LIVE
@dragonsforge8278
@dragonsforge8278 Ай бұрын
I still don't understand how you can do tuning for ship to ship combat with no armor values. I feel like all its going to be is tuning a flight model that needs to be changed all over again. For instance, I would imagine a buccaneer armor value will be different from a gladius. Does that mean the buccaneer has more speed with the bigger engine while the gladius has better turn angles and front armor? Or really how it will affect quantum bubbles because no one wants to have a low armored ship when they come out of quantum because they have no shields. I'm all for moving forward with the game. And making changes and adjustments on the fly but if you don't know what the base of the ship is, I don't understand how you can create an Accurate flight model that you desire. I feel like at this point what's going to end up happening when we get HP on components that kill times will be astronomically faster in certain ways and maybe that's what they want to test out, what gets hit the most often and did the ship designers come up with a way to fix that via armor? But once mass comes in I'm sure it will have to change again. Especially turn radius or turn timing. Because it will affect forward momentum and turn angles. Because I imagine a cutlass black will have a different turn angle than a C1 spirit in or outside of atmosphere. Maybe I'm wrong and looking too into it. But if you tell me these ships are going to have armor and the weight of the ship matters, then how can you have a flight model that you need to change and change again?
@kishkin8743
@kishkin8743 Ай бұрын
Yeah, I speak to this on Spectrum all the time and people don't seem to understand how armor will affect all aspects of ship combat.
@r3dexorcist184
@r3dexorcist184 Ай бұрын
.... but armours already in the game for ships... please do ship testing on different things before saying ANYTHING next time. Please for the sake of the community 🙏
@dragonsforge8278
@dragonsforge8278 28 күн бұрын
@@r3dexorcist184 so if this is true can you please direct me to the link of tier zero armor? 😮 Testing
@dragonsforge8278
@dragonsforge8278 28 күн бұрын
@@r3dexorcist184 I just want to say that that's not a criticism. I do want that to be true. However everything I've read on updates coming out can't add an entire overhaul of the system in place As just a filler...
@Cramblit
@Cramblit 21 күн бұрын
@@r3dexorcist184 Armor is NOT in the game for ships.. That"Armor" is just the stupid hit points ships have.. That's it..
@Cheshirrsky
@Cheshirrsky Ай бұрын
I can't wait to see the changes that are coming. But Yogi's words about the speed of the fight make me worry.
@johnzoidberg1160
@johnzoidberg1160 29 күн бұрын
I'm excited. He's right on track. People are going to freak out, but it's headed in the right direction. Example, you have a slightly better chance of killing Avenger 1 now than you did pre-mastermodes. That's a really good thing. Slower combat is a way better thing than having no hope against experienced players.
@Billy-bc8pk
@Billy-bc8pk 27 күн бұрын
I understand what he's saying. In my Connie I can nuke small ships in just a few shots with the cannons. In my Hawk it takes a long time to take down some ships, even small ships. I still need to figure out the right weapons for it so the pop feels right and doesn't take forever.
@CosmicTurtle13
@CosmicTurtle13 Ай бұрын
They really need to lock down a flight model already.
@chawkes70
@chawkes70 Ай бұрын
Come on dude its year 12 its far to soon to lock anything down j/k
@donut3110
@donut3110 Ай бұрын
It's only been 12yrs, they need more time to lock down the most basic mechanic in the entire game.
@doomslayerforever2858
@doomslayerforever2858 Ай бұрын
been saying this since 3.2
@blixx2374
@blixx2374 28 күн бұрын
They can't until armor comes out because the weight of the ships will change anyway.
@chipanda3814
@chipanda3814 Ай бұрын
Why the fluff is an audio engineer incharge of space combat
@FabledDragon
@FabledDragon Ай бұрын
my main gripe with flight model is the hard switch between SCM and NAV, i feel it needs to be a smoother transition, a gradual move with a soft resistance, and a change in engine sound as it hits surplus speed
@italydude515
@italydude515 Ай бұрын
Nah, it's a speed brake. Love it
@calebstephens3182
@calebstephens3182 Ай бұрын
I agree. It was too great a loss to me to give up accelerating to max from parked.
@ashhawk2346
@ashhawk2346 Ай бұрын
​@@italydude515 Absolutely, It's the BEST Speed brake! So helpful.
@pxkqd
@pxkqd Ай бұрын
The sudden NAV to SCM speed break should be removed. Some people may like it, but it's like liking a cheat because it makes some challenge trivial. If the issue was not wanting the high inertia to be available in SCM, the solution is to force the pilot to slow down before being able to switch to SCM.
@cloudfan362
@cloudfan362 Ай бұрын
@@italydude515lol same with landing gear
@oFFtheWall518
@oFFtheWall518 Ай бұрын
I was behind MM until I actually flew with them. The top speed of the MSR is completely useless now that you are forced to engage without the benefit of armor. I'm sure it's not the only ship effected, but it's the ship I fly the most. Flying in general feels a lot worse, everything feels so sluggish, which I guess is what they're going for...?
@XeroJin84
@XeroJin84 Ай бұрын
I was flying the 600i; sitting duck. Might as well just remove the weapons on it.
@Haegemon
@Haegemon Ай бұрын
The bigger the ship, the slower it will be. They want them to move like sea ships instead of planes. The MSR is not a combat ship anyways. The guide says courier ship.
@belowaverage7539
@belowaverage7539 Ай бұрын
@@XeroJin84 Same thing in my connie. Like shooting fish in a barrel.
@corey1563
@corey1563 Ай бұрын
@@Haegemon corsair isn't a combat ship either lol. The best pve ship in the game
@battlefieldelite1
@battlefieldelite1 7 күн бұрын
@@Haegemon The Avenger Titan is a "courier" ship too, yet it's probably the single best PVE ship in the game right now due to the changes.
@felixthomassin3791
@felixthomassin3791 Ай бұрын
I really like the (more) realistic 6 degree of Freedom approach to Star Citizens space combat… I really like that it doesn‘t feel like Star Wars
@TransamJc
@TransamJc Ай бұрын
Actually it supposed to feel like Star Wars!
@Angel___________________
@Angel___________________ Ай бұрын
​​@@TransamJc Just play war thunder, battlefront, or squadrons.
@felixthomassin3791
@felixthomassin3791 Ай бұрын
@@TransamJc Well… then they clearly should have chosen another approach… Star Wars Ships fly like they are in atmosphere, ALWAYS! Star Citizen has lateral motion, as well as up and down in space, that doesnt exist in Star Wars. I think the real problem is that CIG doesnt know, what they want… They want a 6 Degree of Freedom game that feels like Star Wars… but the two aren‘t compatible. AvengerOne has an interesting video on the topic…
@TransamJc
@TransamJc Ай бұрын
@@felixthomassin3791 watched that video the problem is CR. CR wants all the cinematic scenes like Star Wars. Which is defined by squadron
@TransamJc
@TransamJc Ай бұрын
@@Angel___________________ played it. Plus flying aces high!
@CoolPapaKMagic
@CoolPapaKMagic Ай бұрын
SCM speeds are so slow right now.
@Roboticus_Prime_RC
@Roboticus_Prime_RC Ай бұрын
Yogi wants to make them slower.
@johnschmidt763
@johnschmidt763 Ай бұрын
Yogi wants to make the flight model “more egg shaped”, not necessarily slower. I would imagine thrusting will stay the same or increase in speed while strafing will reduce in speed
@Roboticus_Prime_RC
@Roboticus_Prime_RC Ай бұрын
@@johnschmidt763 he specifically said combat is too fast, and he's going to slow it down again.
@johnschmidt763
@johnschmidt763 Ай бұрын
@@Roboticus_Prime_RC good to know. He also mentioned roll and turn speeds being reduced as well as more bounce - which I think is that thing that happens when you fly in atmosphere.
@Roboticus_Prime_RC
@Roboticus_Prime_RC Ай бұрын
@johnschmidt763 it baffles me that he only wants to make the flight worse.
@ThomasD66
@ThomasD66 Ай бұрын
Sadly the more Yogi talks the LESS confidant I am that CIG know what they are doing or even how to get it done.
@Haegemon
@Haegemon Ай бұрын
They want MM. That's crystal clear.
@club2772
@club2772 Ай бұрын
@@Haegemonit’s not that simple. You know that. Think about what makes sc special and ask why they’re trying to make flight combat feel like Star Wars or other space games. You’re leaving a lot of potential behind by chasing that goal.
@vamperic
@vamperic Ай бұрын
@@club2772 Uhhh...their goal was always WW2/Star Wars etc
@Sattorin
@Sattorin Ай бұрын
@@vamperic Their goal was always a newtonian model, it's right there in the Kickstarter. Additionally, you can look up Chris Roberts' explanation of the flight model: search Flight-Model-And-Input-Controls
@griffinmckenzie7203
@griffinmckenzie7203 Ай бұрын
​​@@club2772 You must be new... lmfao
@The_Fallen_1
@The_Fallen_1 Ай бұрын
IMO, while balance is a problem, I think the bigger problems with combat at the moment are due to design decisions with Master Modes. The removal of shields while in Nav mode has only seen more and more issues come to light. Jumping into XT was the big one for me, where you are suddenly inside a combat zone with absolutely no defences, and most people are having their game somewhat freeze so they can't do anything, so they're just stuck there taking fire on their hull unable to do anything about it and simply dying. While that is partly an optimisation issue, it's also simply just bad design.
@slandshark
@slandshark Ай бұрын
The real big BIG problem with the entire game is that dying is too easy. Specifically ships exploding is WAY to common. It should be one of the least common events in the game, ships actually exploding. Soft death/disabling makes way more sense. Until then ships are just expendable items in the game, which are more or less instantly replaceable. This removes the use of any in-ship cargo system too since you'll likely lose the ship entirely to any combat.
@Nerd_Detective
@Nerd_Detective Ай бұрын
I agree on this. I'm fine with shields being debuffed I'm nav mode, but there should be something there. Ships are TOO vulnerable in nav mode.
@Haegemon
@Haegemon Ай бұрын
@@slandshark Because there is versions of the game, I think in the PTU the ships reach a soft death stat instead of instantly exploding. Eventually this will work properly in the Live version.
@dsch1znit
@dsch1znit Ай бұрын
MM has made balance totally unreachable by slowing ships down too much and completely removing the ability to defensively maneuver them. . The only way you can possibly find balance with this shit flight model is by making every ship have the exact same DPS, HP, etc... Defensive maneuvering is completely impossible at this point and fighting has become as simple as aiming and shooting. Cig has essentially made ships like the Razor, M50, Fury, etc etc etc completely useless. These ships were great in Legacy because of their maneuverability and tiny cross section, now they are murdered the moment they enter SCM mode.
@hitmanstallion2697
@hitmanstallion2697 Ай бұрын
You do realize so long as your shield was charged up prior to your jump upon exiting the jump and transferring back to SCM your shields instantly fill right?
@RedKing1337
@RedKing1337 Ай бұрын
Yeah I did a group battle for XT with the boys we had like 4 gladiators and one in the turret and it took a days to kill things
@r3dexorcist184
@r3dexorcist184 Ай бұрын
That sounds like a skill issue you an your buddies have friendo. Why push that onto others an say that's "how it is"?
@RedKing1337
@RedKing1337 Ай бұрын
@@r3dexorcist184 lol idk looked like contestant hits. Ships were all stock though also. Felt like ttk was a bit to high but idk stats of each ship tbh
@j.d.4697
@j.d.4697 Ай бұрын
So? The event was made for dozens of people, not 5 in crappy Gladiators.
@SonosAzai
@SonosAzai Ай бұрын
I'm horrible at ship combat and the arrows/gladiators all died in one pass with my sabre, I think ttk is far too short
@RedKing1337
@RedKing1337 Ай бұрын
It was definitely fun to have a group in matching ships but idk anything about the gladiator. Catch me out there with a fury 🤪
@drivennale8551
@drivennale8551 Ай бұрын
It really feels like there is a pretty big disconnect between what we as players want and what the devs want. and it feels like they're not really sure themselves.
@Haegemon
@Haegemon Ай бұрын
In their defense. They run the game in the development local net and they got more stuff in their rigs, so they see a different game than players in the PTU and Live.
@Cramblit
@Cramblit Ай бұрын
@@Haegemon That's not a defense, that's even worse. If you can't understand what the players want, and you're 10 freaking YEARS into development, and you still have no fking clue what you want... You have a very serious issue, and incompetence is part of that issue.
@Howl-Runner
@Howl-Runner Ай бұрын
​@@HaegemonThat's called an excuse. And not even your Lord CR knows what he wants. That's why there's so many half brained mechanics from Elite Dangerous and no man's sky. This game Is a joke.
@Howl-Runner
@Howl-Runner Ай бұрын
​@@Haegemonit's called incompetence.
@griffinmckenzie7203
@griffinmckenzie7203 Ай бұрын
​@@Howl-Runner Damn. Somebody got aggressive quickly. Get upset easily, huh?
@TheThorJunki
@TheThorJunki Ай бұрын
Thanks for the update! Hopefully the changes make combat a bit more fluid. 3.18 was great and do miss that style especially with the current jarring motions/"bouncing" enemy ships do
@jesterchester
@jesterchester Ай бұрын
Great of you to get info into Jogis answers. I'm not really on Spektrum so this is much appreciated. Hoping for more videos like that in the future!
@MastaZasta
@MastaZasta Ай бұрын
Love him or hate him, Avenger_one had the right of it. Either do a 3DOF flight model or a 6DOF flight model. "Whole ass one thing." -Ron Swanson. As opposed to baby-ing new players, make Arena Commander more robust with in depth tutorials, about aiming, maneuvering, etc. New players will likely appreciate and want to master an in depth, fast paced 6DOF fighter. It's absolutely unique and would set the game apart in too many ways to count!
@thespacemonkey1000
@thespacemonkey1000 Ай бұрын
I wonder what their ultimate vision is for space combat. I am not super thrilled with space combat between fighters being over so quick but I guess we will see what happens
@Runic-Raven
@Runic-Raven Ай бұрын
Since Master Modes and the now overpowered NPC Ships, i completely stopped Ship combat and limit myself to ground Combat but after doing that for half an hour i usually get bored and stop playing.. so now i'm playing much less and thus spend no more money.
@Jinnxx79
@Jinnxx79 Ай бұрын
I have stopped playing all together since 3.23. I will check back in when 4.0 drops. I'm hoping it gets better.
@sheetpostmodernist398
@sheetpostmodernist398 Ай бұрын
@@Jinnxx79 Same, I'm taking a long hiatus until they fix flight and rebalance everything so ship combat is actually enjoyable again. Everything in 3.23 feels miserable to fly.
@maverickbc38
@maverickbc38 Ай бұрын
Hope the move went well, appreciate all you do to get us all the up to date SC news :)
@d14lonestar
@d14lonestar Ай бұрын
Been having a good time prospector mining this patch. Relatively few issues.
@RavingNut
@RavingNut Ай бұрын
Same for me in the MOLE, been a bit extreme though when XT is running, and you get server lag (every now and then) 😅
@nikoulph
@nikoulph Ай бұрын
same here but than they pushed the small patch 3.23.1a that brought nothing new and erased all my refinery jobs...
@undersmack648
@undersmack648 Ай бұрын
TOO FAST??? HOLY CRAP!!! Do they want us fighting in 60s VW Beetles???
@Cramblit
@Cramblit Ай бұрын
Accelaration is way way waaaaaaaay to fast in Star Citizen. Not the top speeds, but just how fast you can get to top speed. There is no skill, or mastering flight, when the ceiling and floor of the skill is press acceleration for .02 seconds to get top speed, and point and click. This also makes ships impossible to balance, and impossible to have them all be different with their own different personalities if everything is so tight. Can't have a fighter with amazing acceleration compared to the others, if all the others are acceleration just .5 seconds slower than you. Can't have a fighter with slow acceleration and amazing top speed over the others, if again, that acceleration is only .5 seconds slower than the others.
@jaykay5838
@jaykay5838 Ай бұрын
@@Cramblit These are space ships, just how slow should they accelerate? Why would anyone design a ship to accelerate slowly?
@zolmazzoboto6085
@zolmazzoboto6085 Ай бұрын
Maybe 1972 Pintos. (BOOM)
@Cramblit
@Cramblit Ай бұрын
@@jaykay5838 it's also a fking game. Deal with it. If we did everything exactly realistic, this game would be so boring, you wouldn't play it.
@baalz-lo9xd
@baalz-lo9xd Ай бұрын
yea i have no idea whats going on in their heads at this point.... hell i don't think they even have a plan at this point.
@wmouse
@wmouse Ай бұрын
Ironically the news about Master Modes got me to try SC for the first time, because what I had *heard* about SC PvP ship combat was that it had all sorts of gimmicky mechanics like tricording and was only for the super sweaty HOSAS tryhards. But now that I've looked beyond the surface, it does sound like the space combat gameplay was better off before Master Modes. I'm barely on day 3 (and having fun in spite of things) and I already see how switching between NAV and SCM feels bad.
@_Anaklysmos_
@_Anaklysmos_ Ай бұрын
I'm glad, there's people like you. The thing is these "gimmicky" mechanics like trichording weren't actually gimmicky at all. It was simply what would naturally happen if you apply thrust in two different directions at the same time. It is simple vector addition. What they did now is overlay it with an artificial acceleration limiter that feels completely unintuitive and unrealistic. That's what I'd call gimmicky
@wmouse
@wmouse Ай бұрын
@@_Anaklysmos_ My problem with it in particular is that *if* trichording was actually a thing then the ship designers would have taken that into account and made sure that the ship had the maximum thrust along its "lift" vector, because that's the best for the pilot. Alternatively the thrust might be generated internally and vented through the thrusters, in which case the acceleration is going to be about the same whether applied in in a single axis or in multiple. Which is also more intuitive and IMO just more aesthetically pleasing from a game design standpoint.
@SashaNaronin
@SashaNaronin Ай бұрын
Tricording is basically holding down 3 buttons at same time lol
@_Anaklysmos_
@_Anaklysmos_ Ай бұрын
@@SashaNaronin well, yes in practice it is just that. However, it is what would naturally happen if you apply multiple axes of thrust
@wmouse
@wmouse Ай бұрын
@@SashaNaronin I know it's probably not a big deal to most people but I find that aesthetically displeasing. This is a gimmick from old FPS games and it's trivial to write code that doesn't have this behavior. (It's also not about realism; I've heard the realism argument but it doesn't check out.) I'd probably make tricording a thing for the alien ships though just to make them feel different.
@jakerusmaximus6916
@jakerusmaximus6916 Ай бұрын
While we are in CIG's hands on this, I can only hope that balance is done correctly. There should be a reason to crew a gunboat, and a fighter should not pick a fight well above its weight class. Idk if a rock paper scissors model is the correct way to go, but each ship should feel like its size and role mean something.
@vulcan4d
@vulcan4d Ай бұрын
My biggest fear is that after 15years of waiting this game will turn out feeling like boring work. I hope they "tune" it to feel like a game.
@I3ladefist
@I3ladefist Ай бұрын
'placeholder' kinda too many of em in sc right now :(
@johncoffee1313
@johncoffee1313 Ай бұрын
It will be interesting to see where they go with master modes beyond this initial flight model. Honestly, playing with master modes hasn’t been that bad for me but it’ll be nice to see more refinement
@GameCruton
@GameCruton Ай бұрын
Thanks for the update. I was wondering where that part came from of him saying he should have worded it better.
@Adam-vb3rt
@Adam-vb3rt Ай бұрын
I can't believe CIG is fiddling around with the flight model and combat. I joined in 2016 and flight/combat in 2.6 felt better than most of the updates since then. It really makes me wonder how they expect to release Squadron 42 if they're still tinkering with the core systems.
@flipzie2641
@flipzie2641 Ай бұрын
MM needs a lot of work still. I still like the older flight system more because of high speed, high adrenaline like a f1 car. I'm kinda warming up to master modes though, but it needs a good amount of work. Also the game is so buggy.
@liethelieyerhonsta2789
@liethelieyerhonsta2789 Ай бұрын
I would love it if you did not have a hard switch between NAV and SCM. Just turn off weapons when I reach a certain speed and turn them back on when I am slow enough. Something like putting more power to engines as speed goes up not leaving enough for gun operation
@red8ball864
@red8ball864 Ай бұрын
I still can't understand why they changed how u jump, what was wrong with holding b?
@skmo7072
@skmo7072 Ай бұрын
If it gets any slower and closer it’s going to be a battle to see who’s better at parking. It was way better before they halved scm speeds years ago.
@johnzoidberg1160
@johnzoidberg1160 29 күн бұрын
😂 no it wasn't
@mmmbe3r893
@mmmbe3r893 Ай бұрын
I've tried and tried to like it but still hate master mode. I find combat horrible, slow and now struggle with solo gameplay (not a fan of running in groups)
@Haegemon
@Haegemon Ай бұрын
(not a fan of running in groups) Find a ship that requires less crew.
@Rivenexta
@Rivenexta Ай бұрын
Simply, If I have 3 AD4Bs, I should be shredding frighters
@Archmage9885
@Archmage9885 Ай бұрын
NPC ships feel very bullet spongy with master modes. When missiles actually hit they seem to deal a good amount of damage though.
@UncleRayRayGarageEmporium
@UncleRayRayGarageEmporium Ай бұрын
I'm a brand new player who got started as MM was put in place. Feels natural to me and makes sense. I have no idea what it used to be like. Perhaps having a flight engineer could return a more adjustable or fine tuned mode? That would provide a lucrative position on crewed vessels
@BreandanOCiarrai
@BreandanOCiarrai Ай бұрын
It's the difference between Babylon 5 and (to a lesser extent) the Battlestar Galactica reboot's use of Newtonian physics in space combat vs. Star Wars' WWII dogfights in space. At this point in my personal experience without armour implemented in the game the biggest guns/multicrew win and the ships that were notable for their speed and maneuverability are just sitting ducks and pointless. I've actually seen MORE jousting and MORE gun platforming with MM than before, which was what MM was supposed to get rid of. Why get an Arrow when it'll just be offed in a second by Mom's Minivan (Freelancer) due to the turret and ability to shield tank and rotate while you try desperately to outmaneuver what is basically a sitting gun platform that can't be killed in time? They'll have to come back and completely overhaul MM again once armour is in, and it's going to be a mess yet again at that point while they get it sorted
@MikhailRomantsov
@MikhailRomantsov Ай бұрын
I joined in October last year, when pre-3.23 flight model was in place. It took longer getting used to, but felt so good when actually flying it. When 3.23 hit, not only did aiming get worse, flying your ship felt very limited. Imagine yourself freefalling. You can use different poses in a free fall, like extending your arms and legs to fall slower, or facing downwards and retracting your arms and legs to fall faster. That's the kind of move that makes you feel like having more freedom of movement. With 3.23 it feels like it doesn't matter how you align, how you retract your arms/legs, whether you face downwards or falling with your arms and legs extended, you kinda fall down all at the very same speed. It feels all too unnatural and restricts your movement, that's what makes it more "arcady" and boring.
@merlinfanboy556
@merlinfanboy556 Ай бұрын
I wish they told us a bit more about the direction they're headed in regard to combat. What they're essentially telling us is "trust us, it's gonna be good" - but we can't see it yet.
@r3dexorcist184
@r3dexorcist184 Ай бұрын
We have an they've shown us exactly what we're getting... have you not been watching Inside Star Citizen for the past year?
@madmo1692
@madmo1692 Ай бұрын
If master mode allowed the shields to stay on until the QT mode is fully on it would help non-combat ships to have a better survival rate when trying to flee a combat scenario. The Vulture is a good example of a ship that needs a better defense when fleeing hostile intent. Maybe even allowing chaff and flare to operate for the same time period
@Grum_Be
@Grum_Be Ай бұрын
Would answer some questions to see the devs playing and testing the game, usually either they know every intricate detail like FF14 devs or nothing at all like D4 devs.
@gravity00x
@gravity00x Ай бұрын
ita the latter. but the dude cant admit that his design flopped and he costed the company millions of dollars plus the risk of costing them another bag of millions on a potentially flopped design. theyd do best to 🔥 him and get someone who knows what they are doing at all.
@Jack0trades
@Jack0trades Ай бұрын
Former US Navy F-14 RIO here... I also did a couple of decades designing and coding physics and AI for air combat military sims and games. The problem with master modes is not as simple as maximum speeds. It has everything to do with the expectation that your velocity (speed with direction vector) will be at least somewhat close to your orientation. This is a defining constraint that has dictated the turning fight dynamic of all dogfights to date. The extreme angle-of-attack (AOA) capabilities of thrust vectoring fighters like the F-22 has dramatically changed that recently, but even those planes are limited in when and how long they can do those eye-watering tricks. Your airspeed drops dramatically (at least in atmo) when you do that and you are a sitting duck for any other bandits in the area that you didn't just kill. So - constrained AOA makes a fight feel like a WWII dogfight. Of course this is completely unnecessary - at least physically - in a vacuum and outside of a gravity well. But then we also limit your velocity in a completely arbitrary way and everyone accepts that as necessary - for fun gameplay. And I completely agree. So why not limit your effective AOA for the same reason? The CIG code team could limit pitch and yaw rates based on your speed so that your lateral and ventral/dorsal thrusters can keep up with an automatic retro thrust demand to keep your velocity at least somewhat aligned with your ship orientation. They can ignore this at lower speeds and ramp it up gradually at higher speeds. This would give them plenty of room to tune different craft based on their maximum acceleration capability in each axis as well as their maximum allowable AOA in pitch vs yaw. Now, you have slower ships that are limited by pitch and yaw rate and faster fighters that limit themselves in those rates based on their current speed. One possible way to do this is to simply limit a ship's velocity along each axis independently. They already do this with the resultant velocity (speed), but if you do this with body-space x, y, and z velocities independently, and enforce those limits by both an automatic decel in body-space x, y and z, and also by dynamically limiting pitch, yaw, and roll changes so that they don't violate these limits - then you have a simple model that can be tuned to make more agile ships maneuver like fighters and others move more ponderously, like warships.
@snoop_lion
@snoop_lion 28 күн бұрын
Most people: this flying is too damn slow. You: actually turning and yawing should be even SLOWER. Incredible.
@Rehd66
@Rehd66 28 күн бұрын
@@snoop_lion Any flying in any game feels slow with nothing to reference your position with
@algroyp3r
@algroyp3r 11 күн бұрын
As a combat flight sim player, here's what makes SC fights absolutely boring and simple: with low speeds and unlimited AOA, people just point at each other and lazily float through space. It's just a head-on simulator, the winner is determined by weapons and ship durability, not flying skills or aim.
@piedpiper1172
@piedpiper1172 46 минут бұрын
@@snoop_lionNo, he’s right. We currently call the flight too slow specifically because it is too slow to allow for out turning the enemy. All fights are head-on-dps races. It’s not possible to maneuver faster than your opponent can change their ship’s AOA. Limiting the speed at which you change AOA would take us back to being able to evade incoming fire via maneuver. It would also restore the feeling of flying faster than we do now, as it would be all about staying on the limits of the ships. It would accomplish the goals of returning skill based flight and of raising the overall skill floor. Fights would be slow enough for new players to at least understand what happened, but allow for enough speed for skill expression.
@Knightstruth
@Knightstruth Ай бұрын
I wonder how they can balance time to kill at all considering you have many fighters like the Avenger or gladius and then other fighters like the Hornet MkII which has the same firepower as TWO Avengers. How can you have a consistent time to kill when some ships of the same class (fighter) have the same firepower as TWO of the others? Which one do they aim the TTK balance at? With they lean towards the hornet and the Avenger will simply have a unhappily low TTK? Or will they lean to the Avenger and the Hornet will have an overly fast TTK compared to others?
@saber641
@saber641 Ай бұрын
Always up to date on everything SC related thanks to you. Nice vid
@steppahouse
@steppahouse Ай бұрын
I never hear anything about situational awareness in ship to ship combat. When it's just you vs NPCs in missions, that's bad enough, but if two orgs tussle, even a handful of ships closing on another handful of enemy ships is nearly impossible to manage. There's no overview, not even for copilots or captain seats. Not saying that will be the case forever, but I never hear anyone ever talk about it and it's absolutely crucial.
@11sHangar
@11sHangar Ай бұрын
This is primarily because situational awareness is beyond the comprehension of a large part of the player base and CIG is trying to cater to that. Over the years I've witnessed the more intellectual or thinking type of people abandon this title while current streamers and content creators usher in the zombies. Stay Frosty!
@steppahouse
@steppahouse Ай бұрын
@@11sHangar I have a better opinion of the play base then. I don't think of most of them as casual twitch types. Most are FPP PUBG rather than TPP Fortnite, to coin an analogy. Having some sort of overview that's more useful than the various placeholder radar displays is important. I didn't think we need something like Eve Online's system, though, maybe in certain ship stations it would be, but Elite has something that's at least passable: an interactive list of all local contacts. That's really all I'm looking for.
@Haegemon
@Haegemon Ай бұрын
Overview is something that may come in Capital ships. The Idris has the Navigation station in the middle of the bridge. And makes sense a Fleet Commander is leading from there.
@elcockroach7328
@elcockroach7328 Ай бұрын
One thing I don't like about MM is that you have to decide between being defenseless and fast vs shielded/armd but slower. If you want to have a "combat mode" vs. a "non-combat mode" why not tweak accuracy/firepower/shield regeneration in both modes, with pros and cons for both? Why does it have tobe tuned up to the extremes? Maybe for sake of testing?
@Haegemon
@Haegemon Ай бұрын
They told about submodes. If they want to fix it, they always can add a sub-CTR mode where the ship goes faster while disabling weapons and shield regeneration but keeping the flares and the shield.
@ryebreadreturn1
@ryebreadreturn1 Ай бұрын
Wow, a reasonably phrased critique of MM, you win the internet. I wholeheartedly agree with your assessment. I think the all or nothing state things are currently in is an attempt to make it as simple as possible. It's much easier to understand what's going on if your shields completely don't work in Nav mode than if they kinda sorta work. So that's the first attempt and if that works out then that's perfect. If not then they have to make it more complicated for the sake of playability. But, you don't start out with the more complicated state, even if you think you might end up there, because you want as many things as possible to be as simple as possible, and you don't know ahead of time which things will work and which won't.
@KazNDS
@KazNDS Ай бұрын
I don’t actually understand the reason for implementing it. It seems like a strange fix for trichording and the AI defaulting to jousting a lot of the time.
@radurusnac6962
@radurusnac6962 Ай бұрын
​@KazNDS let's be real, trichording didn't need fixing, and if you think that basic fucking understanding of basic math is "an exploit", you might want to check in with a psychiatrist
@KazNDS
@KazNDS Ай бұрын
@@radurusnac6962 i don’t even think i saw complaints about it outside of CIG themselves saying people were complaining about it
@Jonabob87
@Jonabob87 Ай бұрын
I think the best thing they could do to elongate the combat would be to lean into component damage as more of a factor. They added soft ship deaths a few patches ago but you don't need to be all the way to completely inoperable ship to have lost a fight. If you beef up hull strength and do some work on component targeting you can make it way more rewarding to disable enemy ships which could extend the life of dogfights AND make it much more about jostling for advantageous positioning to hit those vital points.
@Kanji_Cowboy
@Kanji_Cowboy Ай бұрын
Love the vids. keep up the great stuff. congrats on the new place guys!
@curzon176
@curzon176 Ай бұрын
Congrats of reaching 200k Bored. It's been a long wait.
@Oluabayo
@Oluabayo Ай бұрын
It's constantly changing so no worries.
@pie4489
@pie4489 Ай бұрын
Too fast is crazy I don't want to be outracing a ship in a fucking bike.
@slicther
@slicther Ай бұрын
Thanks for the update Bored
@Doychin_Penev
@Doychin_Penev Ай бұрын
I've been wondering (and "needing") - what is the name of the armor, that the character is wearing when going inside the F7A?
@radurusnac6962
@radurusnac6962 Ай бұрын
AVS-E. Not available in the PU.
@Thor_Asgard_
@Thor_Asgard_ Ай бұрын
I like MM. But the game needs AI blades and NPC crew very much, even in my big org its pretty clear.
@CMDR_MURR
@CMDR_MURR Ай бұрын
Definitely want blades and npc crew. Would be nice to do my solo cargo runs with turret protection 😅
@Haegemon
@Haegemon Ай бұрын
Somewhere many years ago was told, players will have 1 customizable NPC guaranted with their package. Which means other NPCs aren't guaranted.
@Thor_Asgard_
@Thor_Asgard_ Ай бұрын
@@Haegemon wasnt it onl packages you use, over your first purchase ?
@whoopsgaming
@whoopsgaming Ай бұрын
Just got into the game and im addicted, cant get enough of the ship combat. excited to see what the future holds!
@MarcusKincaid_
@MarcusKincaid_ Ай бұрын
Thanks for the update!
@goldenboywpg
@goldenboywpg Ай бұрын
Really enjoy your channel and take on things. With master mode, I haven't had a negative feeling towards it, but I also don't do a lot of space combat. I just like that you have to put more thought in when it comes to what mode you want to be in different scenarios.
@mrdashin8323
@mrdashin8323 Ай бұрын
So basically mm isn't good and yogi is trying to figure out how to salvage his design.
@rabidchinchilla
@rabidchinchilla Ай бұрын
Ha!😂
@RoyBelmont
@RoyBelmont Ай бұрын
it sounds like he is actually doubling down on the issues and wanting to make it "faster" by making you die faster instead of upping the speed lmao. MM is a F U C K I N G mess imo.
@andrewfanner2245
@andrewfanner2245 Ай бұрын
There's a tradition that you can't polish a turd. Yogi needs to put down the Brasso and buffing rag.
@michaelweaver4439
@michaelweaver4439 Ай бұрын
Yogi has no choice MM is dictated by its inclusion in sq42. They have moved MM over from squadron where it feels great as a flight mechanic for a single player space shooter (wing commander). It was never designed for SC and yogi is doing a valiant effort to integrate it and justify it to the player base.
@rabidchinchilla
@rabidchinchilla Ай бұрын
@@michaelweaver4439 ...and failing
@MrDecelles
@MrDecelles Ай бұрын
My Mercury star runner is not currently fun and a current deathtrap. Hard to play and get excited for star citizen.
@CopperRavenProductions
@CopperRavenProductions Ай бұрын
Turn weapons off, put it in shields and speed. Use it for bunker missions with nursa, or cargo and or contra band runs. It has been a blast
@maggnas
@maggnas Ай бұрын
You should try the Valkyrie pops in 1 to 2 hits
@Haegemon
@Haegemon Ай бұрын
Well, it needs 3 people only to defend itself. Plus an engineer. Otherwise indeed is a deathtrap.
@Xaldarus
@Xaldarus Ай бұрын
I wish the fighter combat was more like Babylon 5; where you're able to see what you're firing at, your energy blasts actually have some size to them, and decreased rate of fire. That's what I think would be perfect rather than chasing pips at a vague shape in the distance. Just me though.
@BreandanOCiarrai
@BreandanOCiarrai Ай бұрын
B5 had Newtonian physics in their space battles, which Chris wants to move away from and towards WWII dogfights in space. So I doubt we'll see that in the end.
@Anachroschism
@Anachroschism Ай бұрын
Default start mode, and no shields in nav mode, are two things that make little sense to me. I'd be putting all power to shields and engines in Nav mode, as weapons are off.
@YourArmsGone
@YourArmsGone Ай бұрын
Same, If they need to balance things they could make Nav mode switch all shield power to the front Leaving the rear and/or sides vulnerable. It would make running risky but still give a smart pilot some options.
@xtwixxbydesign
@xtwixxbydesign Ай бұрын
I'm enjoying Master Modes, and I mainly do industrial work. Although I did play xenothreat, and besides the frame rate issue, it was a good time.
@moritzgaertner6810
@moritzgaertner6810 Ай бұрын
thanjs for the news. I totally missed that interviiew and it make me even more excited for thhe 4.00 patch. Even this will take a while xD
@sailingdoughnut3544
@sailingdoughnut3544 Ай бұрын
Words for the algorithm! And on a serious note congrats on moving places. Excited to see what boardgame content youll dish out.
@e56hdyhdfgh
@e56hdyhdfgh Ай бұрын
My favorite thing about MM (compared to the old system) is being able to absolutely rocket at 1425m/s in my avenger for instance and still be able to essentially full stop in a few seconds just by swapping to guns mode. Not sure which I prefer overall, but I will say this new system feels much more "cheesy" or arcade like, rather than the previous which felt more intricate. Again, not saying that is inherently a bad thing. I am going to try and not get too attached to these models, because if anything, it is obviously up in the air for change.
@XeroJin84
@XeroJin84 Ай бұрын
That’s not a good thing. Makes absolutely no sense in terms of physics. It’s an arcade mode if you can go 1425m/s and fully stop in seconds just by flipping a switch.
@T3kRazor
@T3kRazor Ай бұрын
Hopefully, when Yogi says the flight speed is too high, he mostly means the acceleration. I think, if the acceleration was tuned down for SCM, the max speeds could increase which would help with all the complaints about how slow SCM feels but also adds in a new skill that pilots could/would have to pick up being speed conservation. I wouldn't read too much into any of Yogi's comments regardless, he's not the one in charge of ship balance, like he said
@STRCTZN
@STRCTZN Ай бұрын
Thanks for the info! Very exciting stuff.
@michaelwinter2359
@michaelwinter2359 Ай бұрын
Nice summary on the combat tuning news
@Roboticus_Prime_RC
@Roboticus_Prime_RC Ай бұрын
Yogi is going to kill this game. He's bending it to fit his AC meta he wants. Which flies in the face of EVERYTHING ELSE IN THE GAME. Especially when death of a spaceman comes in. He only cares about fighter combat. He's also having to whack-a-mole "fixes" to force his arcade playstyle.
@andrewfanner2245
@andrewfanner2245 Ай бұрын
He thinks, one deduces, that SC is multiplayer Sq42. Compulsory win or die combat is small fighters.
@Haegemon
@Haegemon Ай бұрын
@@andrewfanner2245 CIG decided SC will be a multiplayer SQ42. Both games will share the UI and the physics so players of Squadron can after lean towards SC and fit in smothly.
@andrewfanner2245
@andrewfanner2245 Ай бұрын
@Haegemon which is a problem. In Sq42, which is Wing Commander 202? edition, combat is totally integral to the game, a requirement for progression. Being a solo game, console is in marketing folks' heads. So we get a scenario where trying to flee from combat, make a high speed withdrawal to charge shields or whatever is heavily penalised to discourage same. You have essentially two combat speeds now, max SCM and boost. Non combat ships, which are essentially absent from Sq42 as playable entitles are shafted without even the courtesy of lube. In SC out in eg a Vulture and some wannabe in an Arrow comes looking to seal club the Vulture driver needs the option to QT away because that's the only intelligent call. Not a fight the Vulture can win so.not one he should enter. "Drop shields and count to ten" isn't what anyone would call balanced or even something that could only be discovered in testing. Evidence that the basic concept is flawed. Ditto Prospector, the classic starter ships (and some of the more expensive ones), the Mole, Hull A, the list goes on. SC is not just about fighter jocks playing Luke Skywalker and holding the line. And we get the Spinning Wheel Of Indecision and the "F" that's never where you want it and a revised quick loot for the COD players, a UI that should have been tested fir actual useability rather than be signed off because "ooh shiny".
@snowmind
@snowmind Ай бұрын
Massive respect to CIG for allowing it and to Yogi for taking the time and being transparent with the community, while relaying their future plans in so many different fora. Usually that job is reserved for the Todd's and the Spencer's of an organisation!
@yulfine1688
@yulfine1688 Ай бұрын
I think a lot of it comes down to trying to understand how they want the game to play out, its not really like dcs or like star wars squadrons and so on, and so balancing around all of these things and complexity and factoring in death of a space man which is much less hardcore than previous iterations but still punishing if a true death happens.
@Howl-Runner
@Howl-Runner Ай бұрын
​@@yulfine1688Ya, the lawsuits coming for CIG over the misuse and incompetence of the crowd funding is going too shut their servers down.
@yulfine1688
@yulfine1688 Ай бұрын
@Howl-Runner I'm aware of none of those nor any misuse for crowd funding. Also there's been others in the past that amounted to nothing.
@Howl-Runner
@Howl-Runner Ай бұрын
@@yulfine1688 Doesn't matter what you're aware of not, here soon it's all going to be coming down. Then why you going too shill for?
@yulfine1688
@yulfine1688 Ай бұрын
@@Howl-Runner can you provide data and links for your claims then? I mean it'd have to be international or UK as they are based out of manchester if I recall.
@Rockyroad321
@Rockyroad321 Ай бұрын
From a development perspective mastermodes makes sense. I’m not sure if any of you have realized but nav mode and scm mode have entirely different flight handling. I noticed it in the syulen when flying it and I believe it’s done this way so balancing ships for doesn’t affect it’s navigation flight model and allows them to adjust the combat flight specifically. To me this makes more sense rather than nerfing or buffing a ship entirely, they just nerf and buff SCM mode flight specifically. I understand why MM exists, it forces balance but it isn’t perfect. With the amount of ships in the game with more ships set to release they need to balance and adjust quite literally everything once something new gets added or changed ranging all the way from fighters to capital ships. We all know there’s many ships under or over performing than they should and if they buff or nerf them it’ll become obsolete. MM allows them to change scm specifically without it destroying the nav flight maneuverability of the ship. It gives them freedom to keep a ship fast but also nerf it down to match a balanced combat scenario so it won’t be overpowered.
@chrispittom9169
@chrispittom9169 Ай бұрын
I haven't fought enough to make a decision on the latest mastermode setup, but I have noticed ai pilots still trying to ram... I thought this was meant to have been resolved? The missile lock bug is very annoying too.
@DaGhostToast
@DaGhostToast Ай бұрын
Edit: Congrats on the move! The annoying thing when debating master modes for me, is that too many of the people that defend it list things that do not require master modes to be done. Things like balancing and archtypes and moviing away from the light fighter meta are things that could be done with the previous flight model in largely the same ways they've been done now. I dont even feel much for or against master modes itself anymore, but Ive read enough of the dialogues between people where those who dislike it tend to have more substantial reasoning.
@Gary_The_Metro
@Gary_The_Metro Ай бұрын
I am not sure I agree especially with that last part, a lot of the people arguing against mastermodes also just go "hurr durr it makes the flight model easier" How? they can't say. They just say it makes the flight model easier because it allows them to pretend they're good at the game, and not that they were blatantly abusing a broken flight model to give themselves the illusion of skill. The majority of anti-mastermodes sentiment is just: "HIGH SPEED BETTER" why is high speed better? they got no clue. They just heard avengerone say "high speed good" so they parrot "high speed good." Mastermodes itself, is not necessary for most things no. However, what mastermodes brought along with it? lowered speeds being the primary example, was desperately needed for the better balancing. And just in general the mastermodes is a far more smooth flight model ,even if it is still flawed. There's a lot of criticism to be had about mastermodes, but it is such a massive improvement over the absolute garbage we used to have.
@RahzZalinto
@RahzZalinto Ай бұрын
The annoying thing is people who like the old FM, don't even play the game now - and try to claim that things like "pirate swarm" were fun before. Get real. The Anti-MM side is delusional.
@charlesdci7120
@charlesdci7120 Ай бұрын
​@@Gary_The_MetroAlso, the anti MM keeps acting as if it's a finished feature. The concept of Tier 0 means nothing to them.
@watermelon58
@watermelon58 Ай бұрын
Opposite experience for me
@dex6147
@dex6147 Ай бұрын
I completely agree Toast. The MM lovers only strawman anti MM players like the 1st replier and typically do not have decent arguments other than MM has better hit registry than old due to low speeds. All the other arguments, of which there are many, anti MM commenters are more logical. CIG should have just made the 3.23 changes and left out MM so the pro MMers would temporarily be able to use bigger ships without worrying about the boogie light fighter man like now. Although, it's easier now for people to kill solo big ships than ever, just boring. Once big ships require component repair, they're going to be miserable without AI.
@John_Krone
@John_Krone Ай бұрын
Too many modes. Over-complicated. Restrictive. Have you ever seen space sci-fi where switching a mode to fire guns hits the brakes?? I imagine only in a comedy. Star Wars, Battlestar Galactica, Star Trek never did that. Horrible
@SouthernIroc85
@SouthernIroc85 Ай бұрын
Even WING COMMANDER
@gravy9280
@gravy9280 Ай бұрын
Grats on the new dwelling Bored! This Q&A seems like just more CIG right hand left hand not talking.
@FreeFragUK
@FreeFragUK Ай бұрын
Appreciate the updates regarding development progress. A big part of me really misses my Freelancer MIS but it could really do with some TLC.
@divinelyshpongled
@divinelyshpongled Ай бұрын
I absolutely love MM combat. Feels much more balanced and that now we actually need to work together with our team mates to win a battle. Feels like each ship is more specialized at specific tasks.. like a class
@sebastienjonas4984
@sebastienjonas4984 Ай бұрын
I feel exactly the opposite. Before I would never have thought about bringing a heavy fighter against light fighters, now it's the case.
@unlicensed_camera
@unlicensed_camera Ай бұрын
yes no need for left stick anymore just point and shoot like a floating turret ! or m and k just hit w and point and click, no more skill needed !
@Revster
@Revster Ай бұрын
My issue with ship combat in this patch (apart from the ability to missile lock in any ship 🤦‍♂️) is that even if I’m not trying to joust, the AI is, I’m forced to hold forwards and sideways or forwards and up when I’m engaging just so I don’t get rammed
@trikkimick
@trikkimick Ай бұрын
Fly decoupled and you don’t get rammed. Sounds like a skill issue
@straidenlagh5237
@straidenlagh5237 Ай бұрын
The NPCs have been extra suicidal this patch honestly, it's crazy. There are times where you're in fights with multiple targets and they just have this 'all I want to do is ram you' ideal. Maybe coding some self preservation in to the games NPCs would be a good idea this time around LOL. That or them deciding to just ram the ground if you get too close to it.
@Revster
@Revster Ай бұрын
@@trikkimick I do, the issue is I’m in a Taurus and they’re insane
@dylanprinsloo5568
@dylanprinsloo5568 Ай бұрын
Nose to nose combat seems to be happening with ships that don't really have a focus on multi crew gameplay. So for example if ur in a 890 jump or hammerhead then you need to maintain a certain position for all your gunners to have line of sight on the target whereas with fighters it's not the same because the only person you need to worry about getting shots off is yourself. Personally I think the pacing with large ship battles is actually fine although I do agree in a few cases the cutty does feel a bit tanky
@grendel_prime666
@grendel_prime666 Ай бұрын
Thanks for the update.
@thePrisoner1000
@thePrisoner1000 Ай бұрын
I have been loving master modes, learning new tactics and just doing more ship combat more with less of the ridiculous jousting! It will be interesting what is coming up with the flight model and bring in blind jumping, no markers need, with master modes will be a fantastic help to get to places without markers and also a quick escape if needed.
@RavingNut
@RavingNut Ай бұрын
MM showed (one of) its extremally ugly sides during XT. Some poor players (almost myself and my team) would jump in (no shields of course) right next to (or on top of) the Idris battle. If you had been lucky you could get the shields up in time, if not they would hitch badly (or the game "seemed" to lock up). You would then catch up with the loading just to be destroyed suddenly, be it by the Idris battle nearby or some sweaty PVPers camping the jump in location.
@michaelhagedorn1900
@michaelhagedorn1900 Ай бұрын
I don't hate MM but I liked the old system way better.
@SpaceDad42
@SpaceDad42 Ай бұрын
The old system was garbage too. Always has been.
@dex6147
@dex6147 Ай бұрын
​@SpaceDad42 I triggered a few people when last patch I often stated "The only thing worse than live, is MM." Would have been a much better direction to improve the old model than MM IMO
@Haegemon
@Haegemon Ай бұрын
@@dex6147 But they WANT modes.
@Gibby0825
@Gibby0825 Ай бұрын
Appreciate you getting all of the comments from yogi together and in one place!
@kevinduvall848
@kevinduvall848 Ай бұрын
thanks for the updates, and Congrats on getting into the new house.
@davidhoifeldt1766
@davidhoifeldt1766 Ай бұрын
I feel like most people got used to, and even decent with the older flight model, and that skews perspective. I think the new changes have potential and are moving in the right direction. I have my own peeves that came out with this iteration, but it's also a new build and this will need multiple passes of massaging and molding the model to have the same kind of refinement it had built up to prior. And it's not wholly different, much of it feels pretty similar, with lower speed limits. Like the rest of SC development, it's a new progression, a new bake, and we should see where it goes. And of course keep giving _,constructive_ feedback.
@paradoxx451
@paradoxx451 Ай бұрын
The old flight model was way better then MM. i think they should go back to the 6 points of freedom flight model then this version of 3 points of freedom. Xeno also highlighted the failures of this version of MM.
@IdleWorker
@IdleWorker Ай бұрын
It still is 6dof. Its just that the main thruster is (appropriately) way stronger than the other thrusters.
@paradoxx451
@paradoxx451 Ай бұрын
@@IdleWorker the old flight model was 6 i dont know what this MM flight model is but it isnt 6 maybe 3.5-4 lol
@IdleWorker
@IdleWorker 29 күн бұрын
@@paradoxx451 6dof means you can pitch up and down, yaw right and left, roll right and left, strafe up and down, strafe right and left, and "strafe" forward and back. This hasnt changed, what changed is the output all thrusters but the main thruster does.
@paradoxx451
@paradoxx451 29 күн бұрын
@@IdleWorker that 100% changed. Call it thrust output or what ever you want. The flight model isnt the same. You cannot fly the same way like before. Tri-cording is no longer a thing. Ships now fly like they do in star wars not like battle star galactica.
@IdleWorker
@IdleWorker 27 күн бұрын
@@paradoxx451 ofc its not the same. But its still 6dof, and trichording was dumb and should never have been in the FM to begin with.
@taida_9105
@taida_9105 Ай бұрын
Thx for the heads up Bored
@Pyrilium1043
@Pyrilium1043 Ай бұрын
Congrats on moving in!
@Schooterl
@Schooterl Ай бұрын
Interesting, thanks for the update. Looking forward to seeing these changes in 4.0.
@te8465
@te8465 Ай бұрын
I'm really bummed about the flight model and combat changes. I don't understand what game Yogi is playing too, the pace of the fight needs to be about two to three times faster than it is now. Avenger 1 just had a pretty good video about this, I want my ships to fly like spaceships and to hear that they're actively pursuing slowing everything down, and removing some of my favorite flight mechanics that brought me here from games like Elite is a huge bummer. Engineering sounds cool and everything, but I don't understand how it would be applicable or wanted in most fights when the intent is to kill ships.
@Haegemon
@Haegemon Ай бұрын
Avenger One thinks about planes, Devs think about sea ships. Slower.
@carllong8954
@carllong8954 Ай бұрын
Sounds like turrets in space is the goal instead of starfighters in space
@Thor_Asgard_
@Thor_Asgard_ Ай бұрын
Well no, its neither. Both have their role and a small fighter should never be able to take out a capital ship because of bad gamedesign.
@johnzoidberg1160
@johnzoidberg1160 29 күн бұрын
😂😂 do you always display your ignorance so boldly @carllong8954?
@TheModelOmega
@TheModelOmega Ай бұрын
I say add a third mode to Master Modes, full speed, full weapons, no shields. It would make ships like the eclipse more viable in my opinion.
@kevinrosa5804
@kevinrosa5804 Ай бұрын
Thank you for gathering all those info for us, very useful.
@Mike5Brown
@Mike5Brown Ай бұрын
Yeah his responses did not actually make me feel very confident about where dog fighting is going. I don't actually have a problem with master modes I understand why combat speeds need to be a bit slower to make the game more accessible and to help the servers. Making navigation mode a form of quantum travel helps with the distances that we will be forced to travel.
@BGIANAKy
@BGIANAKy Ай бұрын
Yogi is out of touch.
@RavingNut
@RavingNut Ай бұрын
Combat is faster than he wants it to be? a fare few people are already at an impasse on how slow it has become. I know they want to aim for a WW2 like fighting in atmo, but any slower and it will be WW1 biplane speeds.
@piedpiper1172
@piedpiper1172 30 минут бұрын
That’s deeply insulting to biplanes.
@richardblunt852
@richardblunt852 Ай бұрын
Gona be interesting to see how it feels once theyve done their next tuning round, not totally sold on the idea combat needs to be slower. While i get it for large ships to enable engineering play, i cant help but think there gona burn the small agile ships for no reason when it might be better to implement the armor on larger hulls.
@XeroJin84
@XeroJin84 Ай бұрын
That could be fixed by making the bigger ships stronger like they should be, but they don’t want to do that because they don’t know how to balance something and they don’t play the game outside their bubble.
@Liopleurodon
@Liopleurodon Ай бұрын
huh... I think its the complete other way around, MM making bigger and multi-crew ships even worst because they cant move out of the combat zone to actually do repairs when they fight against something that poses a threat, even when armor is introduced.
@user-eh3zp6hz9w
@user-eh3zp6hz9w Ай бұрын
Thank you for your insight for the commentary and future possibilities!
@eddyfortin9329
@eddyfortin9329 Ай бұрын
I hate the direction of MM, also changing mode sucks! Crashed yesterday just cause i retracted my landing gear(by accident) and ship whent from 0 to 200ms into the wall!
@JollygreenFullSteam
@JollygreenFullSteam Ай бұрын
Bruh if they slow the speeds down even more I'm selling my account.
@MeatSalad84
@MeatSalad84 Ай бұрын
I came back in ILW this year and hadn't played for a long time before, so I can't remember before master modes. I think it feels okay to fly/fight, but there are some things that don't feel as real as actual flying, especially in atmosphere. Do they take aerodynamics and lift into consideration or no?
@kliphtn
@kliphtn Ай бұрын
Great video. I’m new to the game so trying to get caught up on everything.
@reavern
@reavern Ай бұрын
This is the problem with all game devs: THEY’RE OUT OF TOUCH! Despite how “open” Star Citizen’s game dev process is in terms of the weekly videos, articles, and interviews, the devs are still working inside their own little ECHO CHAMBERS. On the rare occasions they emerge from their lairs, like a former vampire seeing sunlight for the first time in years, they’re completely dismissive and contemptuous of the current terrible state of the game because they’re working a version or two ahead, and that’s all they care about. That basically means they NEVER take players’ feedback in account in the game dev process; they just arrogantly plow ahead leaving chaos and misery in their wake. For example, we’ve learned that CIG has changed the stats of ship weapons and components for 4.0. They’ve made those changes completely on their own (no SC community input) and it’s already done; it’s locked in and there’s no changing it. THIS IS THE PROBLEM! WHY didn’t CIG have an Arena Commander play-test (similar to “Experimental Mode” for Master Modes in 3.20’s Arena Commander) for players to try out 4.0’s ship weapon and components changes!? Let hundreds or thousands of players try out the 4.0 changes and provide their feedback, and CIG should actually listen and tweak things accordingly. NOPE, CIG knows best, as players’ reaction to Master Modes will attest. 🙄
@itorca
@itorca Ай бұрын
This should be a spectrum post 📯
@beardedbarnstormer9577
@beardedbarnstormer9577 Ай бұрын
Lol go build your own game then ? There's more in this then what your myopic view of the platform is
@itorca
@itorca Ай бұрын
@@beardedbarnstormer9577 why you trying to shut people down who want devs to hear criticism and complaint with the current project. It's like cutting down a forest to kill a squirrel when you could just shoot the squirrel. Also why divide and shrink the community by having possibly talented people make new and separate projects. Addressing issues and criticism is one thing but telling people to go away is going to kill star citizen. I hope that in your later maturity and wisdom you see this as an error. But more likely your going to get some sort of feelings and tell me what I can shove up my ass or commit some act of fellatio on some defunct part of your sexual anatomy. If so save it. Unless you have new material I'll ignore it.
@reavern
@reavern Ай бұрын
@@beardedbarnstormer9577 How is “go build your own game then ?” a question? 🤔 It seems that enough people Liked by post that you’re just the one sycophantic outlier. Good luck with that!
@beardedbarnstormer9577
@beardedbarnstormer9577 Ай бұрын
@@reavern wow you get your affirmation from random people on the Internet. It's clear you're not an engineer nor have you ever worked on a multimillion dollar platform. Your opinion is just that an opinion. It's whiny and annoying to people that have to listen to self righteous ass clowns like you spout off about how much you know about something you've never done. Good luck with that
Thor Pirate Software's View on Star Citizen's Exploitative Consumer Practices
13:05
Clips That Hit Different
Рет қаралды 529 М.
KINDNESS ALWAYS COME BACK
00:59
dednahype
Рет қаралды 161 МЛН
A clash of kindness and indifference #shorts
00:17
Fabiosa Best Lifehacks
Рет қаралды 102 МЛН
تجربة أغرب توصيلة شحن ضد القطع تماما
00:56
صدام العزي
Рет қаралды 57 МЛН
Double Stacked Pizza @Lionfield @ChefRush
00:33
albert_cancook
Рет қаралды 55 МЛН
XenoThreat Lore (so far) | Well 'versed 2
7:22
MrKraken
Рет қаралды 2,7 М.
Star Citizen Most Popular Ship..
40:13
Olli43
Рет қаралды 95 М.
Getting Salvage for Free - Star Citizen 3.23.1a
20:59
Inside Star Citizen:  Dev Diary - Server Meshing
23:12
Star Citizen
Рет қаралды 87 М.
The BIG Star Wars: Knights of the Old Republic Retrospective
3:40:43
КОНЕЦ АЛЬЯНСА | Сюжет skibidi toilet 76 (part 2)
10:13