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Grinding Gear Podcast w/ Okaymage, Jesse Cox, & Preach!

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Grinding Gear

Grinding Gear

Күн бұрын

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@HMNNO
@HMNNO 9 ай бұрын
Love Jesse and his enthusiasm especially after the official end of the podcast lol
@kimaclaret
@kimaclaret 9 ай бұрын
I love Jordan and Mike, and I hope that WoW makes the changes they very much want and they can enjoy playing again, but Jesse and I are on the same page. I kept a side eye on WoW stuff and watched the Blizzcon news, but even Metzen couldn't get me to consider playing again. And honestly at this point, I couldn't tell you what would. And that's not a bash; it's just how it is. And Jesse really does have the best poker face. Stone cold.
@GentleJim
@GentleJim 9 ай бұрын
The phase shift on 2:04:45 is why I love Jesse lmao
@msaag5490
@msaag5490 9 ай бұрын
That man is my spirit animal, he channeled ALL THE ENERGY I would have if I were to talk to these boys at that moment.
@dbslayer7
@dbslayer7 9 ай бұрын
Jesses poker face is unmatched
@DavePoint84
@DavePoint84 9 ай бұрын
Wonderful discussion, level headed and entertaining. Also I love the bonus chat with Jesse. The way he asks the questions and keeps the perfect straight face, kudos my man :)
@seekittycat
@seekittycat 9 ай бұрын
Back here again for Jesse's Pokerface
@GamingPhilosophe
@GamingPhilosophe 9 ай бұрын
Okaymage hit my biggest pain point with WoW. An mmo's continuing existence is reliant on getting new people to try their game, and the impression I get is that it fails a lot in that aspect. That might not be true, but that is what it looks like. Ultimately, in the position Blizzard is in, trying to focus your marketing and your messages to bring people back is probably the best business move they can make, but that is another example of focusing on short term gains over long term sustainability. Eventually, the list of potential players they could draw from will dwindle as time goes on. People buy houses, get kids, new jobs, and other responsibilities. As morbid as it sounds, the will eventually grow too old or pass away entirely. The new player experience has certainly improved over the years, but it's not great compared to its contemporaries for so many reasons. Just like Okaymage said, it's a topic that could be its own round table, and I would love to see that discussion. I don't believe that mmos or even wow specifically can't appeal to a newer generation. The possibility exists, but first, it is a problem that needs to be discussed and acknowledged can be acted upon.
@Morbius246
@Morbius246 9 ай бұрын
Yo, VOD squad! Where ya at?
@ReallyNotAGoose
@ReallyNotAGoose 9 ай бұрын
Here! Just catching up before the msq stream later
@InvictusRed1911
@InvictusRed1911 9 ай бұрын
We here!!
@KLGChaos
@KLGChaos 9 ай бұрын
I'm here finishing up. Had to work furing most of it.
@msaag5490
@msaag5490 9 ай бұрын
We have arrived
@DifunctedReble
@DifunctedReble 9 ай бұрын
ISP fixed their equipment. VOD SQUAD! ✊
@msaag5490
@msaag5490 9 ай бұрын
The whole section with Preach recounting the current WoW story and seeing Jesse look more and more hopeless was absolutely hilarious. That way of doing story is so bad, that I can't believe anyone would think this would work.
@natebroadus8474
@natebroadus8474 9 ай бұрын
You're not kidding. It would be like if you played FFXIV:Stormblood and the only way to understand the MSQ is if you did all the SB tribal quests.😂 The tribal quests have their own separate stories apart from the MSQ in FFXIV. I'm stunned that WoW still tries to heavily gate the story behind rep grinds.
@msaag5490
@msaag5490 9 ай бұрын
​@@natebroadus8474From what I gathered listening to these guys talk about WoW, it sounds like this is something they would do as a bad habit. WoW devs are notorious for gatekeeping things behind a grind or timegating because they have that game design philosophy of "Keep them online for as long as inhumanly as possible." So even if what they do is completely insane, I wouldn't be surprised if they did gatekeep stories like this.
@Theheadless1858
@Theheadless1858 9 ай бұрын
It is my dream in life to have Danuser’s job security. Like whose dirty secrets does this man have that he can fail so miserably and still have a job?
@ivybennett2274
@ivybennett2274 9 ай бұрын
He knows who stole the breast milk from the fridge
@Orthus100
@Orthus100 9 ай бұрын
Very happy to get the details on the Blizzcon issues. I had figured they'd just lost the internal people who planned it and the new ones hadn't been given time, but an outside company makes so much sense with the timeframe.
@KoNekoNoUta
@KoNekoNoUta 9 ай бұрын
Incredible poker face JC! Great show guys, thank you!
@jeremyphillips6564
@jeremyphillips6564 9 ай бұрын
I've been away the last few days, so I missed both this podcast and GG's latest 2-part MSQ session. I was tempted to jump straight to the VODs, but I am SO glad I watched this first. The WoW convo was really good, and Jesse post-podcast was top tier.
@Aliulo
@Aliulo 9 ай бұрын
1:03:20 Minor quick correction. We have known the Dragon Isles existed since at least Vanilla. They were on the map, but weren’t (conventionally) reachable. There was supposed to be some Old God shenaniganery there, but that seems to have changed? Also a super sick kraken-shaped temple.
@draigonEx
@draigonEx 9 ай бұрын
Listened to the podcast as I was ferrying family all over the place today. It was a great listen. And then Jesse highjacked it and it was still great. So much fun.
@NezeruGaming
@NezeruGaming 9 ай бұрын
Love how Lost is always brought up as an example of "an unplanned story going off the rails", when the reality is that the worst seasons of Lost were produced during a writers strike so there were zero actual writers behind that trainwreck. A more accurate takeway would be, "do not let the money people get ahead of the creatives that make things actually good".
@AuspexAO
@AuspexAO 9 ай бұрын
One of the reasons writer strikes are so necessary is that your average person doesn't understand that writing is like 60% of what makes a show good. Everyone seems to understand good acting, but writing is much less sexy and arguably way more important.
@FingerPuppetSarcasm
@FingerPuppetSarcasm 9 ай бұрын
Jessie took this exactly where i wanted it to go in the end lol
@kyulilitanako972
@kyulilitanako972 9 ай бұрын
Preach said "lottery" and it reminded me I haven't checked my numbers yet, brb saucer (>'-')>
@danielj6897
@danielj6897 9 ай бұрын
What a crew! Looking forward to the listen!
@tinybee7780
@tinybee7780 9 ай бұрын
29:23 I love how that line perfectly sums up Jesse's thoughts on not only Star Wars, but WoW as well. I'm really hoping that whatever the WoW writers plans for the upcoming expansions will end up being great. I'm curious to see how their new approach to the narrative focused side of WoW will affect all the other aspects of their game.
@holyja_
@holyja_ 9 ай бұрын
The Jessie Cox take over
@Sovietmass
@Sovietmass 9 ай бұрын
Pandaria is the one expansion I would like to do in classic and might get me to resub.
@Amovetv
@Amovetv 9 ай бұрын
Freaking love Pandaria. -G
@bittiapina
@bittiapina 9 ай бұрын
What a fantastic discussion. I got into WoW right before the Pandaria expansion and had a lot of time leveling solo first on Alliance and then on Horde, doing all the sidequests. I stayed until Legion and then just gave up because it became not fun. I watched the announcement and gotta say, I'm intrigued to get back but so many good points were made in this. Like, it needs to be FUN. There needs to be a reason for people to want to login and do "side" stuff. There's so much fun stuff on FFXIV that just makes it a lot of fun to randomly login when you have a moment and there's always something to do, even as a soloer. I'm with Jesse. My trust with them is on an all time low, so I'll wait and see how it goes, but I also do miss it, so I hold hope that they'll come back with something fun with the new content. 🤞
@yaninaayalaherrera8956
@yaninaayalaherrera8956 9 ай бұрын
Enjoyed the podcast a lot, hopefully we will ger another one wirh the same lineup in the future and you can talk about FFXIV? ❤
@TheWitchMobile
@TheWitchMobile 9 ай бұрын
This was an excellent listen.
@aiellamori
@aiellamori 8 ай бұрын
Still to this day, I find it so crazy that WoW doesn't have an equivalent to level sync for old content. Maybe I don't play enough other mmos, but that feels like such a base, core feature of an mmo as big as WoW
@adamslosslessmusiccollection
@adamslosslessmusiccollection 9 ай бұрын
Wait until Grinding Gear gets to the last zone in Endwalker. There’s an Easter egg to a novel that is buried somewhere in that zone.
@adancingpotato4327
@adancingpotato4327 9 ай бұрын
Jesse at the end is just *chef's kiss*
@tylerbaker2405
@tylerbaker2405 9 ай бұрын
"buying novels to get the story" -insert Pyro rant here-
@Theheadless1858
@Theheadless1858 9 ай бұрын
I wish the novels helped. I bought 4 of them before I realized the characters in the novels must not be the ones in the game. Sylvanas gives an in-depth explanation in her own head as to why she is going to war in Before the Storm that had nothing to do with the jailer. Then in-game it was all for the jailer and “death”.
@XieRH1988
@XieRH1988 9 ай бұрын
When Preach mentioned at 1:15:00 about the giant sword stuck in the ground in WoW, and compared it to Mjolnir in the MCU, I was thinking that a more apt analogy would be Eternals in the MCU where the movie ended with a giant petrified alien colossal entity in the ocean, and future stories basically did nothing to address it. Sometimes games just set up way too much stuff and never really come around to addressing all of it because stuff is being made up as the writers go along. For example in FFXIV we still don’t really have an in-story explanation of how 3 ascians managed to avoid getting sundered by hydaelyn.
@kimaclaret
@kimaclaret 9 ай бұрын
I'm surprised Jesse didn't bring up the Eternals thing. He brings it up a lot. 😅
@msaag5490
@msaag5490 9 ай бұрын
I think Preach's point is that the giant sword SHOULD be like Mjolnir, but it ended up like the Eternals giant thing in the ocean. It SHOULD be like Mjolnir and that's why Preach is disappointed, because it wasn't like Mjolnir. You're correct that the Eternals giant is the apt comparison on how it effectively turned out for both the sword and the giant.
@crimsonpotemkin
@crimsonpotemkin 9 ай бұрын
Jesse became the stonehead emoji 🗿
@lsschwartz
@lsschwartz 9 ай бұрын
Work was so busy I didn’t get to sneak in during this. Can’t wait to VOD it tomorrow since it’s double GG (HA!) day.😊
@sinom
@sinom 9 ай бұрын
Wait Jesse Cox worked on excuse me sir? I did not know that. Only knew it was a colab between airdorf and some other group
@crimsonpotemkin
@crimsonpotemkin 8 ай бұрын
Funny, this episode is why I now started playing WoW for the first time in my life. Despite the awful reputation it has for being hostile to new players. Some of the hostility is definitely there, but it's not that bad. Then again, I'm not playing retail.
@Salt_Mage
@Salt_Mage 9 ай бұрын
Blizzard desperately needs more energy on stage. Metzen can’t carry it all forever
@fredt1983
@fredt1983 9 ай бұрын
Thank goodness for Jesse, especially the "I don't care if it's more like FF14, why would I go back to it just because of that..." EDIT After all of it:Also, holy *crap* did Wow steal sooooooooo much from ff14, so casually mentioned. Like how the hell would you go back to it when it HAS BEEN desperately stealing so much and throwing it in already....?
@msaag5490
@msaag5490 9 ай бұрын
I'm glad Preach, Okay Mage, and Garrett (kinda) are okay returning to WoW and would be glad to play WoW again, but I feel for Jesse because he gives of "I got burned really bad by this game" vibes. It's like even if they changed for the better, it's like in Jesse's mind he might think its better to just leave and never return. Like they can't undo the 15 years he gave, and to be burned in the latter years.
@throwaway5012
@throwaway5012 9 ай бұрын
@@msaag5490 WoW to a lot of us is an abusive ex. They promised they would change, and we believed them, and we got burned again and again. (This isn't even the first time Metzen has left and has 'returned to save WoW') Once we started playing a game that respected our time, we were blown away to the point that yea - if we see our Ex over on Facebook getting out of rehab and getting a nice job and putting their life together, we can say - good for them. But no matter how much they beg, we're not going back to them. We have too much respect for ourselves now. (And we wish other players did too)
@natebroadus8474
@natebroadus8474 9 ай бұрын
​@@throwaway5012that is a brilliant analogy. I'm pretty much in Jesse's position. I just don't see enough to bring me back, and I don't think Metzen is a messiah that's going to undo years of poor storytelling.
@msaag5490
@msaag5490 9 ай бұрын
​​​​​@@throwaway5012I have seen this analogy and was hesitant to use it because my followup question is "why would anyone whose been with it for a long time such as Preach, Okay Mage, and Garrett even think of looking back?" If we use the abusive ex analogy, the healthiest thing to do IS never look back, but be happy with WoW's road to recovery. But the fact they were willing to even go back if it's good or at least has major improvements is where the analogy starts to break for me. I didn't want to use this analogy because my followup would be "are they suckers for even looking back?" And that's a harsh, but blatant way to look at the situation. Maybe I'm too deep into that analogy sauce and prescribing it more human elements than I really should. Also, yes I understand human relationships are more complicated than this, and there MAY be situations someone can get back with their former abusive ex. Again too deep in the abusive ex analogy sauce.
@msaag5490
@msaag5490 9 ай бұрын
​​@@natebroadus8474I think you and Jesse's position, especially for long time WoW players is the healthiest way to go. Remember the good times, and move on to other things.
@fatboy1546
@fatboy1546 9 ай бұрын
Awesome podcast bruh ya should expand your audience to other MMO's like GW2 !
@MrSilvart
@MrSilvart 9 ай бұрын
Hot take: Lost was just the millennial version of Twin Peaks.
@KMCA779
@KMCA779 9 ай бұрын
the talk on McGuffins breaking Kyle is hilarious to me because I remember getting a heart from them on a comment I made back when they were at the end of HW or middle of SB asking when we'd get a wall for them.
@mpales9431
@mpales9431 9 ай бұрын
All star crew
@gannnon22
@gannnon22 9 ай бұрын
the comment about thors hammer vs the sword was great but now marvel is doing the same thing with the man and the ocean just not being a thing
@Darklover15
@Darklover15 9 ай бұрын
Nooo I missed the live notification. Oh well, VOD squad it is ~
@Manuel1112221
@Manuel1112221 9 ай бұрын
I have to say I will NEVER play poker against JC Masterful
@LameMule
@LameMule 9 ай бұрын
Blizzard has consistently been utter shit at storytelling in Warcraft. They can tell a great story but they have no idea how to tell it, much less tell it well. Beautiful world building, awful storytelling. Bless FFXIV. Not without it's problems, sometimes a tad glaring but damn is it absolute leagues better in that territory.
@alexanderkrizak
@alexanderkrizak 9 ай бұрын
Any time Jesse or Preach mention the sword, I feel like I'm being gaslit, because I remember having to use our artifacts to purify the corruption of the sword. I remember varying groups in Silithus vying for the blood of Azeroth shed by the sword. I remember an entire expansion dealing with the blood shed by the sword showing up elsewhere, with frequent visits to a facility with its entrance right next to the sword. In other words, I remember dealing with the sword! The sword isn't GONE, but that was never on the table; we had an entire opening experience in Mists about how removing huge thorns sticking in the sides of living things can have consequences far more dire than the thorn itself. We dealt with the sword, and I don't understand why people are still obsessed with it.
@WeisseningBlitz
@WeisseningBlitz 9 ай бұрын
When it comes to narrative, sometimes I feel like MMOs tend to write themselves into a corner almost akin to DBZ where it's like, "Okay, you saved the world. Now what?" and with that comes a continued escalation of power or perception of such that either doesn't make sense or risks the player throwing their hands up in frustration. So while I get the whole "You're the hero!" trope can be compelling, it almost feels too relied upon en lieu of creating worlds where we're more a piece of the puzzle than the solution. How games go about straddling this also goes on to vary, where we obviously get the divides of things like WoW vs XIV in their narratives, quality, feelings of finality, reasonable dangling threads, and so on. Like, to hearken back to the DBZ reference, WoL may as well be UI Goku while someone like Thancred mas well be Krillin. Now, when you compare Thancred to the average citizen, of course he's powerful and justifies his own degree of respect and awe, but then when it comes time to introduce threats, they always have to be a threat to the WoL, which automatically makes the remainder of the cast bystanders or regulated to handling trash and lesser baddies. And of course, as expansion go on, you get that aforementioned escalation where the gap continues to grow. Sometimes you might get a new ally and it's like, "Where were you when...?!?!?" or there just conveniently being a threat that could've individually rolled the world if they chose to act earlier in the narrative. And sure, some of that's RPG logic where endgame zone mobs could basically destroy civilization if they chose to migrate, but sometimes there's a point where you can't just hand wave the logic and have to do something to justify the gap. Similarly, this is where a lot of the disdain for Zenos takes root, as he winds up being the lazy anti-WoL with a cardboard personality we know the cast can't do anything against and even the moments where the WoL fails against him is forced by a different sort of RPG logic. All before he got his own personal power up with the Shinryu stuff, but then we suddenly rise above. Overall, there's a point where you can't just keep shoveling "epic" down the player's throats before it just starts looking like Guren Lagan absurdity. Yeah, I know some people like that kind of stuff, but it's not convenient to world building and essentially dehumanizes everyone who isn't integral to the plot in the moment. Throwing in a Mr. Satan comic relief fish out of water here and there won't resonate with everyone, either. Honestly, this is a source of big hesitation with what's in store with Dawntrail. Sure, we're all kind of joking it's the FFXIV beach episode with what's been shared of material so far, but I think we should know better at this point. Yes, the board has relatively been reset with Zodiark off the table, solution to tempering, and other things I can't/won't spoil out of respect for the boys, but that dynamic of epic and scale still exists and I feel like we're going to have a lot of disappointed people if it turns out the Mamool Ja King is really the big bad and what was on the tin was ultimately taken at face value. Messing with a tribe of beastfolk is small potatoes compared to offing the Elder Primal. We can even argue we've done that plenty of times already relative to earlier Primal dispatches. So, there's gotta be some kind of swerve, but how much will the cast truly matter in terms of handling it? Will we just get another swathe of open world zones that become useless once the MSQ is done with them? While I'll stress everything does have a shelf life and I'm not a fan of trying to unreasonably prolong that, I'll always assert that one of XIV's biggest weaknesses is that they don't even really try in an attempt to bolster interest in their instanced content. Irony of ironies, the linearity and mechanical predictability of dungeons winds up further sabotaging that shift because once you're bored of those, there's... what? Of course, this line of conversation risks treading on that whole "XIV IS DYING!" clickbait rhetoric, and my intention isn't really to do that or even imply it so I'll cut myself off. I just think there's a difference of the "play other games" and not being shackled to a game due to grind and having things for people to do if they do want to stick around that's not exclusive for the forever insatiable hardcore crowd that no amount of development could ever hope to placate. So, while WoW may be trying to push a formula change, or as joked, their own A Realm Reborn moment, I feel like even XIV needs some formulaic shakeups that will probably never happen. Some things are mechanical, like maybe addressing net code or other pre-ARR skeletons in the closet. Some things are social, whether engineered by the game mechanics or genre purity zealots. Thus, I sit here with that awkward feeling that while XIV might be the best MMO on the market right now, that chasing of better just doesn't feel there short of maybe some superficial graphical improvements even if I don't think the game is "ugly" now despite its age.
@AkiraShima2828
@AkiraShima2828 9 ай бұрын
Should have had nobbel on this as well, preach is the worst with lore
@hexen2801
@hexen2801 8 ай бұрын
A good thing to do when doing a WoW podcast is maybe getting people who are actually playing the game and involved with the game, none of those people even care about what is going on!
@melissas4874
@melissas4874 9 ай бұрын
I'm the weirdo who really didn't care about mage tower that much. I did the same thing I do with FFXIV relics - I review how they look and then decide if it's worth my effort. I think the only class I felt was worth the mage tower was monk, but I did not have a monk at max so leveled one just to do mage tower. LOL I may have done it on mage, but I didn't do it on my main because I just didn't like it. I just won't make the effort for a mount, weapon or anything I don't really see myself loving or using a lot as a transmog. I don't even care about the bragging rights. At 1:30:30 "As Ion put it to me"... yes, that is how Ion put it, but people had complained about this and stated it themselves - he was just repeating what he or his minions had read online regarding WoW dailies. He didn't care then and he only cares now because it is likely affecting his and other's bonus pay. Timewalking raids and dungeons are horribly tuned. They do the bare minimum of tuning and they are buggy AF. It's a big crap shoot on whether you will be successful even with people doing current higher end raids. As for Wow-killers? The games never labeled themselves that - disgruntled fans did.
@anaalvensleben789
@anaalvensleben789 9 ай бұрын
Rift named itself that. Part of the launch advertisements literally said 'We're not in Azeroth anymore.'
@Orthus100
@Orthus100 9 ай бұрын
So some context for the story complaints Preach brought up. 1. All of those moments happened over the past year, patch by patch. Yes, some of those quests were behind Renown which can turn people off, but they were campaign quests and highlighted as such. Is it dumb that they had a barrier, sure even if that barrier was inconsequential, but the idea was episodic storytelling. 2. Wrathion was with us through the entirety of the Zaralek story. I don't think you can blame them for you just skipping pieces of the MSQ and you being confused after. Same with Vyranoth. I would have loved some more in between than what we got, but she and Alexstrasza does get expanded if you do all the story. 3. The cutscene prompts at the portal are for a refresh because there are these gaps. Complaining about them is like complaining about "last time on the Mandolorian". If you skip the middle of the season, you can expect to be confused. Y'sera is dead. In Shadowlands she is reborn and bound to Ardenweald in the campaign. In the Ohn'ahran Plains story we plant the world tree seed, again, from the Shadowlands campaign, but the Primalists find out and attack. We end up needing Ysera for a specific way to break the siege, but she's tied to Ardenweald. So we chat with the Winter Queen and swap her for Malfurion as a placeholder until the threat is dealt with. Q'onzu is a chaos god, all they want is change. Jesse, saying that they never wrap up anything when you just haven't seen it is bullshit and you know it. You just commented on this with asking about Nozdormu 2 weeks ago. I'm sorry, what? No one knew or cared about the Dragon Isles? The place that has been theorized to be an expansion since THE BASE FUCKING GAME?!?!? Just because you don't know or care about something doesn't mean the rest of us do. Not going to argue much on the raid end cinematic because that was definitely some rough as fuck writing. The idea is really cool but dear lord did that needed a rewrite. I think it demonstrates the point I want to make though. The ideas and big picture have improved a lot, but the writing really needs to step up. Gear and its associated philosophy in WoW vs any other game is such a big topic.
@anaalvensleben789
@anaalvensleben789 9 ай бұрын
1. Relying on stuff you only learn through renown grind for your MSQ is still dumb. 2. The complaint was not 'where did Wrathion come from.' The complaint was WHY is Wrathion there. The Zaralek storyline was iirc the Black Aspect choice story. He lost. So where is the set up for why he's present for the Aspects vs primal dragons cutscenes and not doing literally anything else? Story doesn't give him a reason, he's just there and doesn't even have anything to say. 3. You can see the cutscene refresh out of order. That does not help anyone. Also, Preach's main issue was pacing. A complete 180 from villain to ally needs to be sold to the player over time. Show, don't Tell is a story principle. I'm pretty sure it's not 'nobody cares' as in no one knows it's a thing or thought it would be a thing. It's 'nobody cares' in that there was 0 set up for going there, it wasn't part of any ongoing story arc and no one had any idea of what they *wanted* to do there. It was literally background lore mentioned like...twice in books? It came out of left field and the hype was mostly 'it's not Shadowlands' followed by a cinematic a lot of people thought was boring AF.
@Orthus100
@Orthus100 9 ай бұрын
@@anaalvensleben7891. It's a poor story distribution device, sure, but the intent was to dole it out over a few weeks. I understand that some people despise doing world content, but some despise group content, and both are needed for the full story. 2. He's still part of the group, same as Sabellian, so of course he's going to hang out with them. Then we have the new story this week where he bonds with Vyranoth. 3. There were story moments between Alexstrasza and Vyranoth but they were VERY easily missed. They played a lot with subtlety in the middle and obviously a ton of people missed a lot of small moments. To add to the above, the ability to miss pieces is definitely a problem to fix, but I'm not sure how without making a full MSQ that can't be skipped at all. It's hard to be episodic and not delay raids with the story. Maybe the solution is the Kyle wish of full story out of the box, but I don't know if the devs wish to go the Netflix vs the D+ model. I mean, I'm not going to argue that Dragonflight was the clear next step, but WoW's never been like that. It looks like they are changing that in WSS, but making that argument is like complaining your steak isn't sweet. Why would it be?
@anaalvensleben789
@anaalvensleben789 9 ай бұрын
@@Orthus100 1. I think everyone knows what the intent was, but knowing the intent doesn't change anything. It's like trying to do surgery with a hacksaw. It doesn't matter if the intent is to help the patient, use another tool. 2. That's still Telling, not Showing territory. The fact that he has nothing to say just made it really obvious. That's not good storytelling. Giving him something to do later doesn't do anything for the story now. You can't retroactively set something up. 3. As Jesse said, there are definitely challenges. Problem is they chose this. You say WoW has never been like that, but WoW is the one who changed from the 'vignette' style to actively attempting to have more of a main story or 'MSQ' since Legion while not putting in the work to actually link the expansions together beyond 'it's Sylvanas again.' That's on them. No one told them to say Shadowlands was a culmination of an overarching story since Warcraft 3. They did that shit on their own. It's not a matter of complaining the steak isn't sweet. It's a matter of the restaurant chose to change their menu to include steaks and then never bothered to cook them correctly. And now that the restaurant is now advertising that they're adding brisket and BBQ to the menu and it's like 'bro, your steaks have been shit this entire time.'
@SolarisWesson
@SolarisWesson 9 ай бұрын
I'm sorry but did Jesse say "I played 14 hours a day 5 days a week, I can't do it again" who said WoW wants you to play that much? Like play 2-3 hours every other day like must people.
@Reshapable
@Reshapable 9 ай бұрын
1:47:40 wait what? My guild raids required full flask uptime since BWL (and we were a profoundly shitty guild). Full raid flasking was absolutely the norm before ICC.
@Reshapable
@Reshapable 9 ай бұрын
I must express how incredible it is that WoW's story is so incredibly terrible that I've converted to a Sargeras supporter. At least OG Sargeras who just wanted to wipe the universe completely clean. Not restart, not reshape, not salvage, just erase. It cannot be saved, let it burn.
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