StarCraft 1 Spells are OVERPOWERED in StarCraft 2!

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LowkoTV

LowkoTV

29 күн бұрын

An insane game of StarCraft Evolution where the Brood War Protoss combines StarCraft 1 spells against a StarCraft 2 Zerg.
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Live most days, starting at 2 PM CET / CEST
StarCraft 2 is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment.
#StarCraft2 #SC2 #RTS
Kijkwijzer (Dutch viewer guide): 6, violence, fear
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Пікірлер: 289
@alexbernat5952
@alexbernat5952 28 күн бұрын
In the fight to become the top next-generation RTS, we now have Stormgate, Zero Space, and SC Brood War 😂
@yuku6921
@yuku6921 28 күн бұрын
Broodwar will never be out of the running
@ElGoogKO
@ElGoogKO 28 күн бұрын
There's no fight The next gen rts was and seems it is starcaft 3 (sc 1 + sc 2) Thge other garbage you named is irellevant starcraft knockoffs
@SquintyGears
@SquintyGears 28 күн бұрын
​@@ElGoogKOI know you're joking, but garbage is a little too aggressive. Let's not be hurtful to the new little guys.
@alyxrjames322
@alyxrjames322 28 күн бұрын
@@ElGoogKO Lets not kid ourselves this mod is cool and all but it is horribly unbalanced compared to zerospace and stormgate. Going forward I see a majority of SC players going to zerospace since it is the spiritual successor sc2 more so than this mod and stormgate.
@beastierbeast5569
@beastierbeast5569 28 күн бұрын
Beyond all reason to fun
@alejandrotevez6302
@alejandrotevez6302 28 күн бұрын
"The arbiter counters everything that is not a defiler" Artosis
@Mithguar
@Mithguar 28 күн бұрын
Fun fact about mind control in Broodwar. Supply of each race was considered different kind of supply. So if you took control of enemy worker and start building up, You could build up to 600 supply (200 for each race if you play against 2 opponents with different races), making Protoss kind of busted xD
@Saren-yc1rk
@Saren-yc1rk 28 күн бұрын
Sure you can, but it's something nearly impossible to execute properly Because: 1) Snatched worker can die just immediately even by the hand of other workers around 2) Building up the whole infrastructure of another race is already a lot of time and money, and upgrades are even more costly, we aren't even talking 200 supply army here 3) Unless map is really huge, you might even get out of free space building all the stuff for all the races I assume most you can do ususally is just reiforce your army with something that has tons of value for the cost. Like medics and seige tanks.
@glassdtomato4046
@glassdtomato4046 27 күн бұрын
@@Saren-yc1rk i might remember this wrong but if you mind con a unit that already has upgrades and then you mind con the worker you don't have to make those upgrades since it just gives it to you, right?
@ThatVulcan
@ThatVulcan 27 күн бұрын
@@glassdtomato4046 No Armor, Weapon, Shield upgrades, only ability unlocks iirc
@Rikard_Nilsson
@Rikard_Nilsson 19 күн бұрын
There's also the fact that Zerg creep prevented any other races building from building on it so it had to be separated. The more overpowered thing was that you could Recall sieged tanks (they did patch that out eventually because it was soooo broken, just send in a bunch of arbiters into the enemy base and suddenly a cloaked ball of death nuking everything into dust.)
@chaywarburton3488
@chaywarburton3488 28 күн бұрын
SC2 Psionic Storm deals 80 damage in the target area in small packets over 2.85 seconds, and hits both air and ground units. It injures friendly units caught in the area of effect of 1.5 SC Brood War Inflicts total 112 damage to all units within a target area over 3 seconds (14 damage in 8-frames intervals, starting from the 16th frame after cast, resulting in 8 damage instances over 64 frames).
@gunkanjima3408
@gunkanjima3408 25 күн бұрын
Storm in SC2 always bothered me because it never felt like a truly dire situation. In BW, if you even see a HT you run 😂
@Rikard_Nilsson
@Rikard_Nilsson 19 күн бұрын
I'm pretty sure it covered a much larger area in SC1 too.
@thijsjong
@thijsjong 17 күн бұрын
@@Rikard_Nilsson area 1,5 is pathetic. SC2 storm feels so underpowered.
@Lilah_Lazuli
@Lilah_Lazuli 28 күн бұрын
no +3 melee and no adrenal glands was painful for how much lings and ultras he made.
@bloodydove5718
@bloodydove5718 28 күн бұрын
Yea I was looking at that the entire time lol, could have been a very different game if he spent some of those floating resources on his melee upgrades sooner
@thijsjong
@thijsjong 17 күн бұрын
Shuttle speed?
@Lilah_Lazuli
@Lilah_Lazuli 17 күн бұрын
@@thijsjong what about it?
@humanbeing2282
@humanbeing2282 28 күн бұрын
“Nexus first into … forge?” Hearing lowko express such confusion at basic brood war opening optimization is very funny. For those not in the know maps in brood war have to be balanced around what can and can’t be done. Entrances to bases have to be wide but not so wide as to make it impossible to defend against a four pool. Most modern maps, including fighting spirit, are designed to allow for a wall off against early aggression in order to get a fast expansion up. For Protoss it’s usually gateway and forge with a single zealot to plug the hole. In brood war canons are very necessary to defend against a wide variety of early Zerg rushes.
@SanityDrop
@SanityDrop 28 күн бұрын
Good ol times
@grigorsamsa6564
@grigorsamsa6564 27 күн бұрын
It was heartwarming for me to see Lowko discover Brood War, it definitely put a huge smile on my face to hear that as well. It's such a basic and heavily-optimized set of openings that when a building is placed slightly out-of-place, literally by one matrix, commentators will pick up on it and wonder what's going on. There's specific reactions to specific things you scout (mostly watching for a Hydra bust), and not getting enough cannons / in time is still a leading cause of death to the famous 3 Hatch Hydra Bust. Placing them wrongly can get you killed if you can't move your army through your SimCity, it's expected that you destroy a building or two if you're trying to break a Lurker contain for example.
@Boots43096
@Boots43096 26 күн бұрын
i remember forge first being common for a while in sc2 as well. It wasn't until LOTV that they completely fell out of favor except for cannon rushes.
@AlexanderMartinez-kd7cz
@AlexanderMartinez-kd7cz 28 күн бұрын
"I don't see how zerg counters maelstrom and stasis" SC2 ultra being immune to both: am I a joke to you?
@williamking331
@williamking331 28 күн бұрын
Huh, I didn't know that
@WolfgangGaming-xq5rm
@WolfgangGaming-xq5rm 28 күн бұрын
The issue I see with that is that essentially P1vZ2 is just the Zerg rushing to Ultras
@AlexanderMartinez-kd7cz
@AlexanderMartinez-kd7cz 28 күн бұрын
@@WolfgangGaming-xq5rm isn't rushing the counter for an endgame tier unit kind of a bad idea?
@MrTBSC
@MrTBSC 25 күн бұрын
@@AlexanderMartinez-kd7cz p2 would have more answers to z2 Ultras but p1? not really ... p1 more or less has to play dragoon+templar+zealot+reaver ... carrierrush is expensive and z2 very likely will have answers to that ...
@justifiable
@justifiable 28 күн бұрын
REAVER REAVER REAVER REAVER REAVER
@alejandrotevez6302
@alejandrotevez6302 28 күн бұрын
RIVO RIVO RIVO RIVO RIVO
@MrTBSC
@MrTBSC 25 күн бұрын
reaver >>>>>>>>>> disruptor
@literatemax
@literatemax 28 күн бұрын
It was so stupid even back in Brood War but I would love to see the OG Banelings: Infested Terrans
@jvvillan5
@jvvillan5 26 күн бұрын
"Live for the swarm" -The living nuke called Infested Terran.
@rjmaxx1258
@rjmaxx1258 24 күн бұрын
I seem to recall them moving really fast too.
@Rikard_Nilsson
@Rikard_Nilsson 19 күн бұрын
@@rjmaxx1258 yeah they did 500 damage and moved like as fast as spider-mines.
@user-pg5sz2vn1w
@user-pg5sz2vn1w 28 күн бұрын
i know its hard work to make custom assets but i would love to see a brood war star style photon cannon. those things are sick.
@caelestigladii
@caelestigladii 28 күн бұрын
The whac-a-mole cannons.
@kevinavila9489
@kevinavila9489 28 күн бұрын
The bottlecaps of death
@benbourke3655
@benbourke3655 27 күн бұрын
They'll get there eventually I'm sure, they only just released BW overlord and muta models.
@alexandrebrochu4265
@alexandrebrochu4265 28 күн бұрын
Lowko: "More StarCraft Evolution?" Everyone here: "Yes please" Edit: You mention at 25:05 that Arbiter does not have an attack which is incorrect. At least in Brood Wars they had an attack and still had in Legacy of the Void campaign. Unless the mod creator tweaked it to remove the Arbiter attack.
@fmikuru
@fmikuru 27 күн бұрын
funnily enough the arbiter actually attacks while lowko was talking about it
@Tarojun_Zakra
@Tarojun_Zakra 27 күн бұрын
They've always had an attack in all variations. In SC1 though, its attack is a pitifully weak one that is on the level of ladder SC2 High Templars, of 10 damage of Explosive type. Translates into 5 damage to small, 7.5 on medium, and 10 on large.
@selectivepontification8766
@selectivepontification8766 27 күн бұрын
He said the Arbiter does not have an attack *spell* - i.e. an ability that does damage (like Psi Storm or Fungal Growth).
@henriquepereira2413
@henriquepereira2413 28 күн бұрын
Loving the SC: Evo content, Lowko. Keep up xD
@NexusNoxCS
@NexusNoxCS 28 күн бұрын
The thing I really love about this mod is that it's basically following in the footsteps of Command and Conquer 3 & Kane's Wrath and what that game did with sub-factions. Which added a whole lot more depth and choice and playstyle differentiation to that game. I mean, there will arise a need to balance some things eventually, when the meta is more understood, but even the concept of having SC2 engine and 6 factions to choose from.. that's undeniably refreshing and exiting and can only be a good thing for both games.
@artcrafter9941
@artcrafter9941 27 күн бұрын
14:00 what a beautiful "Artosis Pylon"
@StaySmirnov
@StaySmirnov 28 күн бұрын
“Never seen this match up yet”, literally streamed it before) love you man. Getting old sucks.
@ZerglingLover
@ZerglingLover 27 күн бұрын
don’t gotta do him like that man
@TheDuchess691
@TheDuchess691 28 күн бұрын
this mod has really peaked my fancy for starcraft again.
@rayzerot
@rayzerot 28 күн бұрын
Right? Me too
@Cell8230
@Cell8230 28 күн бұрын
YES please do more sc1 vs sc2 vids.
@berniea.rodriguezp.977
@berniea.rodriguezp.977 28 күн бұрын
Lowko, the Arbiter does have an attacking ability. It has the same attacking ability as the dragoon, but it's just too slow.
@TyphoonJig
@TyphoonJig 28 күн бұрын
It's not the same as the dragoon, it deals half as much damages. And dragoon DPS is already not that great.
@selectivepontification8766
@selectivepontification8766 27 күн бұрын
"Attacking ability" refers to an ability/spell that deals damage, which the Arbiter never had. What you're referring to is usually just considered a "basic attack" or "right-click" in most game casts
@flamerollerx01
@flamerollerx01 28 күн бұрын
I've been saying it since this trend to play this mod started, that more players need to start using the brood war spells and finally, someone did! Now I wanna see some sc1 Terran using lockdown vs sc2 Terran mech/protoss mech (sc1/2).
@timberger895
@timberger895 28 күн бұрын
if a barcode player prefers the armour upgrade instead of the weapon upgrade it is 100% Byun
@Mikivericks
@Mikivericks 28 күн бұрын
Thanks for the video, Lowko. Can never get enough of this.
@alderweghier3935
@alderweghier3935 25 күн бұрын
More starcraft Evolution? Hell yeah!
@omarrodelomadrid6636
@omarrodelomadrid6636 27 күн бұрын
31:38 "that was she said" hahahahahah i get that reference Michael Scott xD
@raulpacheco7488
@raulpacheco7488 24 күн бұрын
I love these SC2 vs SC1. Keep them coming!
@BandanRRChannel
@BandanRRChannel 27 күн бұрын
Loving these games! Fun to see the old vs the new!
@coreycritoph2836
@coreycritoph2836 27 күн бұрын
I hope you cast more of these normal competitive games are nice but this is a breath of fresh air and new entertainment thank you lowko
@andreyfrantov1
@andreyfrantov1 28 күн бұрын
Finally protoss feels stable and powerful again.
@unnamedlegeon
@unnamedlegeon 28 күн бұрын
I want to see Serral play SC1 Zerg in the future match ups 😁
@LDSG_A_Team
@LDSG_A_Team 27 күн бұрын
Man, I kinda hope that the Brood War archons in this mod get their attack animations reworked. I loved how beefy their attacks looked in SC1
@drivingonice
@drivingonice 26 күн бұрын
about 20 years ago I was playing one of the big money maps and went scouts. had about 3 dozen when my opponent scouted them. He mocked me called me a noob. and challenged me to attack him. So I flew around to the back side of his base and destroyed his mining before he could get his goliaths back to his base. The goliaths moved in single file through his base so he couldn't bring them in any significant numbers. Scouts had their place.
@leifkhas7425
@leifkhas7425 13 күн бұрын
Very true. Scouts can be good when you have a stupid amount of them and can maneuver them around an enemy ground army especially. The thing is your oppenent has to be pretty bad in the first place for you to ever have 3 hotkeys of them in the first place.
@drivingonice
@drivingonice 13 күн бұрын
@@leifkhas7425 This is really only possible on big money maps. when you have almost unlimited minerals and gas it becomes a much more viable thing. In addition it was a 3 vs 3 so there was plenty going on.
@andrewwood1364
@andrewwood1364 27 күн бұрын
These games have made me go back and watch your play through of sc1 again lmao
@bayanzabihiyan7465
@bayanzabihiyan7465 25 күн бұрын
Maelstrom is basically old fungal growth with no projectile that also prevents attacking. In combination with storm beats everything except ultras.
@itsBenjamon
@itsBenjamon 23 күн бұрын
More starcraft evolution please, it has reinvigorated my interest in starcraft
@normanharrison8215
@normanharrison8215 28 күн бұрын
The final clash was so epic
@TheFRealBoggieMan
@TheFRealBoggieMan 9 күн бұрын
Yea, that was a big discussion point around early WOL days. The way units stack up in SC2 makes AOE insanely strong. Siege tanks used to deal full 80 damage to both light and armored units in SC2, that was nerfed heavily, a line of tanks would blast zealots from the AOE alone. Storm was nerfed aswell. The deathball meta that followed the nerfs to AOE damage was the first thing that made BW veterans realise it was not gonna be the same, some quit at that point and went back to BW.
@Taron_HaiTar
@Taron_HaiTar 27 күн бұрын
4:04 First of all, in this version of a mod you *can* see BW on BW, I've seen couple of games like that. Secondly, there are 2 other versions of this mod, although not activly supported, from the devs comments on *some* of the videos (Also, I don't remember the names of other versions, so I will give summary descriptions of them): First one is what I call "More Balance edition", because it features more balance changes, aswell as completly new units and upgrades; Second one is purely Starcraft 1/Brood War in Starcraft 2 - no Sc2 races and *most* mecanics from Starcraft 1 are present, such as highground miss chance.
@PoopTown
@PoopTown 27 күн бұрын
32:55 "You wanna see if I've got the minerals?"
@stalwart56k
@stalwart56k 27 күн бұрын
Malestorm into Psi-storm is my favorite. Ah nostalgia ^_^
@bloodydove5718
@bloodydove5718 28 күн бұрын
I think SC1 spells are more powerful for a few reasons such as them being balanced for a game that has much more challenging unit control. Like... Storm damage doesnt stack, and if you're not up on your control, you'll accidentally waste A Lot of templar energy accidentally telling all of them to storm the exact same area. Meanwhile SC2 Storm is much more user-friendly thus energy efficient, so SC2 reducing its damage and duration seems very reasonable in that context.
@kanzakierika1428
@kanzakierika1428 28 күн бұрын
MOAR
@SanityDrop
@SanityDrop 26 күн бұрын
the sole reason why Terran bio units (marines & medics) are never used against Protoss in SC1 was Reavers and Psionic Storms, spells were nasty back then
@Horgel864
@Horgel864 28 күн бұрын
more starcraft evolution? YES PLEASE!
@realteoh
@realteoh 27 күн бұрын
YES MORE PLEASE
@Agniox
@Agniox 27 күн бұрын
When I saw how similar the Stasis VFX and Sentry fields look, the first thing that popped to mind was to break it with Ravager biles.
@Deathshade175
@Deathshade175 27 күн бұрын
Honestly one of the reasons I really enjoy your StarCraft content is because you use clean language and I don’t have to worry about hearing you swear. ❤ I appreciate your efforts and love your content!
@Bloodian
@Bloodian 24 күн бұрын
I'm really hoping we get a SC1 Zerg game; I wanna see how absolutely bonkers the Defiler/Queen is!
@rotteneggs29
@rotteneggs29 23 күн бұрын
You know that barcode has never played Broodwar Toss before with that Reaver play
@potatopc9205
@potatopc9205 27 күн бұрын
as i expected in game even you have large base or territory tactics always is the key
@ivantuvic53
@ivantuvic53 27 күн бұрын
By my knowledge, the Arbiter does have an attack ability though. @25:07
@tacdragzag7464
@tacdragzag7464 28 күн бұрын
So the mad men remade Fighting Spirit indeed XD
@Erebus2075
@Erebus2075 21 күн бұрын
that was actually a ridiculessly cool game. damn protoss need their good combo abilities back, and Z need their big scary monsters etc.. it looks damn cool. a ttw SC mod could be awesome :P
@falblinger7015
@falblinger7015 27 күн бұрын
please keep the SC2 Evo content coming!
@hellowill
@hellowill 26 күн бұрын
Wow this is what SC2 toss should have been. No warp gate or mothership (death ball) gimmicks. Just solid units and abilities.
@MilanKovacs-kc8ik
@MilanKovacs-kc8ik 21 күн бұрын
Yo great video! Also arbiters do have attack of their own, its just quite weak
@BesfrenOnlinegamerz
@BesfrenOnlinegamerz 7 күн бұрын
It would be funny if the Protoss 1 mind controlled a Zerg 2 drone while the Zerg 2 mind controls a Protoss 1 probe making it a really cursed game.
@juztina7346
@juztina7346 28 күн бұрын
i remember i was able to mind control ultralisk in brood war?
@bloodydove5718
@bloodydove5718 28 күн бұрын
Yea I dont remember any unit being off limits back then, but the SC2 units do have things that would make them immune. Im pretty sure a SC1 Ultra would still be MCable, just not the SC2 version.
@leifkhas7425
@leifkhas7425 13 күн бұрын
@@bloodydove5718 correct. Hell even a drone can be mind controlled. And with each race having a separate supply, you can have 600 supply in theory. Of course if you have that much minerals and time to build an entire separate army your enemy has bigger problems to worry about. One thing it could be good in, super late game if the Terran is really turtling, is if you build medics on top of you zealots. Getting the command center, barracks and armory isn't that much of a commit and is really quite overpowered to help your ground army push into tank, missile turret turtle.
@ThesGt
@ThesGt 27 күн бұрын
storm in SC2 in WOL was like this but they nerf it bc it was too easy for P to smart cast it, so it was nerfed to what it is now days
@PokettoMusic
@PokettoMusic 25 күн бұрын
fun game
@Spartsou
@Spartsou 26 күн бұрын
YES, more StarCraft Evolution!!! oh, I totally forgot about the different way to spread creep in BW, lol and....ah, the SC1 DT attack sound :D 25:03 Lowko: obviously the Arbital doesn't have a attacking ability of its own Me: it attacked just before you said that, lol *lowko blindness strikes again*
@leifkhas7425
@leifkhas7425 13 күн бұрын
no attacking "ability" aka, the arbiter doesn't have the raven's seeker missile.
@PhyloGenesis
@PhyloGenesis 25 күн бұрын
10:10 that would make this ZvBP into a ZBPvZBP.
@atticmusicgggg
@atticmusicgggg 12 күн бұрын
Compared to maelstrom and stasis, seems ghost's lockdown is way less obnoxious. Lockdown can only do mechanical units, terran don't have a big AOE that hits both ground and air follow up usually. Although I always find lockdown very hard to deal with.
@ThatGuy01210101
@ThatGuy01210101 28 күн бұрын
More please
@faycal799
@faycal799 28 күн бұрын
Can we see some zerg gameplay ? Especially how defilers plague work on marine bio sc2
@f00dify
@f00dify 27 күн бұрын
In Brood War if you can get away with it going Nexus first is a very strong build Mini almost always goes for it in ASL matches if he can. The combination of Maelstrom and Storm is soo good Best destroyed Action in their round of 8 match during ASL S15. I also think Lowko needs to cast the Action vs Sn0w during the SC1 Vs SC2 Supermatch.
@juansebastian2858
@juansebastian2858 27 күн бұрын
Oh lowko you are so funny I already clicked the like button
@thesquisheee
@thesquisheee 27 күн бұрын
Has there been many sc1sc2 mirror matches? Would be interesting to see how BW protoss holds againts sc2 protoss
@mobi2289
@mobi2289 27 күн бұрын
The spells in bw are stronger simply because there are less of them. Also, casting spells in bw was far more difficult. If you selected multiple casters and cast a spell, ALL the casters would cast that spell. So you would build a small number of casters to augment your army to make it easier to keep them spread out. Deathballing in bw was basically never done and major fights would be engaged at multiple points across entire maps with a stream of units.
@ZirJo
@ZirJo 28 күн бұрын
Amazing game!!!!
@1lomi901
@1lomi901 28 күн бұрын
Can't wait for sc2 units in a sc1 mod
@TestingChannel1407
@TestingChannel1407 28 күн бұрын
More Starcraft Evolution? More Starcraft Evolution!!
@stephanwalter1467
@stephanwalter1467 27 күн бұрын
Is there some statistical evaluation of what wins mostly
@AdamTheFanatic
@AdamTheFanatic 25 күн бұрын
24:55 - Don't you mean the Ravens look like Terran Arbiters?
@TheBikeOnTheMoon
@TheBikeOnTheMoon 27 күн бұрын
I wonder if the modder can make it so that DT in BW don't give out the alarm when they 1 shot things. It would make BW DT stand out more than SC2 counter part.
@nexxoid
@nexxoid 26 күн бұрын
Nobody says tribbunal, Lowko XD.
@its2three4
@its2three4 27 күн бұрын
storm in brood war did 112 damage over 8 ticks and it ticks once ever .33s (starting 0.67s after the spell is cast is the first tick) (taken from liquidpedia)
@Deolrin
@Deolrin 27 күн бұрын
Ahh, of course, the mealstrom. :)
@PantoniStrikesBack
@PantoniStrikesBack 28 күн бұрын
This mod looks freaking amazing... I would love to see a "mixture" of both though. Old zerg with the new creep mechanics, old protoss with the new warping mechanics, and old terran with reactors/techlabs. Kind of the old units with the new mechanics (the flying queen spreading creep would be weird, tbh)
@bloodydove5718
@bloodydove5718 28 күн бұрын
Im just waiting to see the infested command centers for the Old banelings lol
@inoursh
@inoursh 27 күн бұрын
we need a same-race (sc2 vs brood war)
@darkestsoul1049
@darkestsoul1049 27 күн бұрын
How is his English so good man, I’m jealous every time 😂
@pyrothem
@pyrothem 28 күн бұрын
MORE!
@MrPbhuh
@MrPbhuh 28 күн бұрын
Brood War vs SC2 is so interesting. Brood War lacks so many units compared to SC2. Gateway for Broodwar is 4 units, for SC2 its 6. Dragoons dont have an active ability. Zealots don't. Sentry is a whole new spellcaster. Adept is another active extra unit. When you build a robo facility you get 3 units in SC2 vs 1 in Brood War. Brood War requires a building for every new unit: Observatory, Robotics Bay Same for Terran, Academy for Firebat + research instead of a techlab/reactor Meanwhile Zerg do still get the whole building unlocks new things with Baneling Next, but ravager doesn't require it. It's very interesting how Bloated SC2 is and how it incorporated elements from warcraft 3 to the starcraft universe with all the new active spells and side units.
@firestarter000001
@firestarter000001 28 күн бұрын
Bloated? i think bw actually lacks funcionality in those early mid game units and it shows. SC2 races seem to have much more harrasing possibilities and mobility compared , even if their units seem on average weaker in head on combat.
@bloodydove5718
@bloodydove5718 28 күн бұрын
Broodwar had a lot of active spells, that didnt start in WC3. I mean the science vessel, queen, arbiter, etc. are all about those; not sure what you mean by side units; do you mean free units, tech req units, or something similar to hero units?
@MrPbhuh
@MrPbhuh 28 күн бұрын
@@bloodydove5718 broodwars spellcasters were specific seperate units like the Warcraft 2 spellcasters. But in sc2 you get more active abilities on every unit. Which is something that started in Warcraft 3. Charge for zealots in sc2 vs movespeed increase in BW or Raiders in Warcraft 3 having ensnare and ghouls having Canabalize. Which is somewhat similar to basically all Stargate and Gateway units having abilities to press.
@yoelezequieldemedici2545
@yoelezequieldemedici2545 28 күн бұрын
Can a SCII Infestor control an SCI drone and make a hatchery? If they do, do he has to upgrade the SCII units separated of the SCI ones? Does anything get shared other than the creep?
@IExistSometimes
@IExistSometimes 28 күн бұрын
In the UK tribunal is pronounced tribe-you-null, I've never heard it pronounced trib
@flamerollerx01
@flamerollerx01 28 күн бұрын
Same for every English speaking country. Lowko is European.
@SquintyGears
@SquintyGears 28 күн бұрын
I think the SC2 spellcasters would benefit from a little more rock paper scissors interaction. The only 2 existing interactions they have that I can think of is the range of feedback (vs ghost and/or vipers) and the neural a ghost to emp the whole group. I image a setup where EMP and Guardian Shield could have an interaction. And maybe in the case of this mod maybe dark swarm? Where EMP gets lower impact under the shield or they cancel eachother on contact or something. I think we shouldn't do a straight up nerf or massive change to any of the spellcasters because it'll feel terrible. But adding interactions will just make the game more dynamic and fun.
@Starsword1989
@Starsword1989 27 күн бұрын
Previously one of the theoretical explanations for SC2's Storms getting damage nerf was that SC2 units are more clumped than SC1. However with this mod, it would seem that SC1's Storms are objectively better than SC2's.
@leifkhas7425
@leifkhas7425 13 күн бұрын
SC1 storm are better in every way than SC2 storm. The only exception is it is more difficult to micro a HT, and if you have all your HT selected they will all storm unlike in SC2 which is a huge waste of energy, but honestly that is just a huge noob error.
@christiangelotte2684
@christiangelotte2684 26 күн бұрын
Maestro storm sounds alot like funkar parabomb. Zerg casters got the good stuff
@vitalatron
@vitalatron 27 күн бұрын
So what's next? WC3 races vs SC2 races?
@LDSG_A_Team
@LDSG_A_Team 27 күн бұрын
Arbiters do actually have an attack. It's not very strong, but they do have it
@rafakolak5840
@rafakolak5840 28 күн бұрын
can you pernament clock zerg units with burrow using arbiter trick in sc2?
@crapsound
@crapsound 27 күн бұрын
That Maelstrom+Psi Storm combo seem kinda busted. But I'm not too sure.
@razorback9999able
@razorback9999able 27 күн бұрын
No wonder why Reavers are nerfed in Cosmonarchy in terms of shoot/hit ratio.
@EnigmaHood
@EnigmaHood 23 күн бұрын
Stasis might need a nerf, but not a big one. Scouts definitely need a big buff. I would prefer to leave Dark Archon alone, Maelstrom is powerful, but it only works on bio, and SC2 Ultras are immune to it, so Zerg does have an answer to it. I think the transition to Broodlords was a mistake, he should have stuck with Ultras!
@Erebus2075
@Erebus2075 21 күн бұрын
26:54 problem is they are core off all armies and only P should have many spellcasters off different types with huge impact. terran should only have nukes,emp and armor missile; stuff where adding more doesnt do much, zergs should be basically spellcaster free; with their spellcasters more like harassing units like plague cast, the kill twin unit spawn spell, etc. where again massing them is no more effective than having a few off them. in short races should have different strength but through the balance off numbers and lack off focus on anything everything has turned out to just be the same, its a question off math with no uncertainties other than your lack off apm and ability to focus under stress; which are not things i personally enjoy being tested
@Rancidtunip
@Rancidtunip 22 күн бұрын
My favorite SC unit in my game is the reavers, so if I see one, I click.
@SolusEmsu
@SolusEmsu 28 күн бұрын
I dedicate this game to the one singular Protoss Scout, The One Scout! ♥
@BeraubtWerden
@BeraubtWerden 27 күн бұрын
WE NEED THE LOST TEMPLE MAP
@neighborlyfiend1484
@neighborlyfiend1484 27 күн бұрын
these are amazing I love broodwar
@petrnovotny9109
@petrnovotny9109 27 күн бұрын
Lingo comment: hello Lowko, your guess about the different pronunciations of "Tribunal" is correct, as far as I can tell. TRAI for Americans, TRI for Brits (only as far as language standards go, of course).
@leifkhas7425
@leifkhas7425 13 күн бұрын
interesting. I am American, but never heard either Americans or British pronounce it (as I played SC1 before discord was a thing) so I ended up guessing it the British way.
@Terakola
@Terakola 27 күн бұрын
oh man, Dragoon is one of best-looking unit in SC1. Was so disappointed when blizzard change them to stalkers....
@joshuapierson7124
@joshuapierson7124 28 күн бұрын
Actually SC1 arbiters do have an attack, it just looks like a dragoon projectile, also it kind of sucks.
@leifkhas7425
@leifkhas7425 13 күн бұрын
ya it's basically 1/2 of a dragoons attack which is bad to begin with, and also fires at a slightly slower rate. Although i'm pretty sure what he meant was an attack "ability" like seeker missile.
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