These tools have been super easy to use. The level of thoroughness here has been making my title very stable, very quickly, and I'm having a ton of fun developing with steam.
@LakierosJordy3 жыл бұрын
When I click 'See release steps' as per 5:42 I do not get an option to release but I get the standard 'review store presence' and 'review game build' options which would take days to review. Surely this cant be right? Why would a playtest need to be manually reviewed?
@Mireneye5 ай бұрын
I assume Steam sort of slapped this feature on because the pages are almost identical and just didn't get to update all of the pages which still has the same hooks.
@AngelStarStudios3 жыл бұрын
Thanks for all your hard work! Looking forward to seeing how helpful this is. I know the UTM working 100% is a big thing right now in communities.
@darkmattergamesofficial25 күн бұрын
You guys are killing it. Great tool. Thank you!
@vivaladev3 жыл бұрын
Great feature, I am looking forward to trying it out for my game!
@Bx_official Жыл бұрын
How do I find games that need to be playtested?
@onevoltten73522 жыл бұрын
Really looking forward to using this to stress test servers and resolve any connection issues before launch.
@TommyHanusa3 жыл бұрын
Are there plans to support A/B testing or testing multiple versions of a game with this feature?
@LudvikKoutnyArt8 күн бұрын
It's advertised as simple, stress-free way of testing but having to set up store graphics and build settings and build for different depot and then again wait for review process of identical store page and having to wait for review process of build is extremely stressful.
@TylerSerino2 жыл бұрын
My biggest issue with this is that playtests are assigned at random. That sort of defeats the purpose of playtesting. If some random guy signs up for a playtest, how exactly am I supposed to observe the playtest, or even gather data from it? I feel like I must be missing something
@anbagames2 жыл бұрын
You can request keys for your Steam Playtest too. So you can select the players precisely.
@HiraethGame8 ай бұрын
Very handy and great feature! 🚀
@HaykAmirbekyanTKD Жыл бұрын
It seems this feature can be used as a "Demo" to give free sample of the game to attract customer and entice them to wishlist or buy the main game. Am I right?
@AceDevGames2 жыл бұрын
What if its your first game and you want to test the game works good with steam multiplayer functions, Can the play testing be done before requesting storefront approval?
@AceDevGames2 жыл бұрын
Want to keep the storefront unpublished with limited testers untill I am sure the game work good, Is that possible?
@vanfenix14 ай бұрын
Is this possible?
@blackbudble3 жыл бұрын
We can''t just add specific user ? Like a private test
@TheNonfaktor3 жыл бұрын
I guess if you use playtest keys and sent them to specific users if you want a real private test
@blackbudble3 жыл бұрын
@@TheNonfaktor thx
@Diogotresmil3 жыл бұрын
@@TheNonfaktor If I want to give a key to a friend does he get the game forever? I would like to give it to some friends, but they want to support me on launch. Does that mean that I need to use this feature?
@RafaelBrum2 жыл бұрын
I'm having some problems with matchmaing System, can't find anyone with an open server and it's only possible to enter the server by using "JoinGame" by Steam Overlay. I don't know if the error is on my part or steam, but I already checked everything I've done.
@cell6958 Жыл бұрын
Does the playtest button always show up on the store page or can I use the playtest to just test things like achievements and stuff? Like do I need to let players see the playtest part?
@TongucBodur3 жыл бұрын
Does the playtest candidates get notified when they are granted playtest access? And will they give feedback via game's forum? Can they act as if their accounts never received the playtest access, and say nothing about their testing experiences?
@TorQueMoD10 ай бұрын
You say that we can use Steam Keys for the playtest, but then you completely skip the part where you show us how to request keys. You guys might want to update this video to show how it's done because I've been back and forth with support a few times and the entire process is completely unintuitive.
@momijistudios83872 жыл бұрын
I got this error when trying to create the Playtest from the "Associated Packages & DLC page:" "Failed to create app! (error: 24)"
@Rope2574 ай бұрын
Can DLC be playtested?
@ZomboJoe3 жыл бұрын
Is there a way to give specific users access as well?
@TheNonfaktor3 жыл бұрын
I think you can give out keys to the playtest
@FromFame2 жыл бұрын
Thank you Eric!!
@CalmingWinds3 жыл бұрын
Why an ad 30 sec into the video?
@itisWhatitis123457 ай бұрын
This is great.
@toygoldensoinc Жыл бұрын
how i detale playtest
@YusiDJordanАй бұрын
Why do playtests need to be reviewed manually? That defeats the purpose of the TEST part. I want people to be able to play my game immediately and give me feedback.
@HaykAmirbekyanTKD Жыл бұрын
Is the Playtest a separate game build ??? or the main game build?
@away2thestars2 ай бұрын
It's a different build
@jordillopartworks3 жыл бұрын
How long the users can "playtest" the game?
@Robertganca3 жыл бұрын
Until you disable it.
@WarpedSpaceDev3 жыл бұрын
Sweet !
@richardhaley39152 жыл бұрын
Hey Steamworks Development my name is Richard Haley and I'm asking if you can create a tutorial video of how to fix Steam-Error: An error has occurred while updating Star Defend (missing executable): C:\Program Files (x86)\Steam\steamapps\common\Star Defender\Star Defender I've been having this problem for quite some time now and really need to get rid of also what does this all mean?
@islamoskanov9116 Жыл бұрын
hello steam i already an game tester by an game test company but i dont have every time an game to test
@z-ra3 жыл бұрын
New World crew!
@2024GOTYBlackMythWuKong3 жыл бұрын
이제 앞으로 스팀 게임들 앞서 해보기 무료로 가능해지려나.. 나라카 블레이드 포인트도 이 기능으로 테스트가 무료로 되던데
@Main2673 жыл бұрын
Neat idea, but I don't see why developers would use this when they have the option of selling their game in 'early access'. Early Access has: Cash up front to the developer, people already have a lower expectation because 'early access' which lends to more forgiveness for bugs/stability issues, and with Steam's refund policy of two hours/14 days so long as the developer makes a good hook people won't refund. This system: Doesn't give cash to the developer, people would have a higher expectation due to it being a 'beta right before release' phase, and since no money was exchanged the user won't get hours tied to their account making for a full refund easier for the final release. If early access titles were forbidden from being sold, then this feature would be very useful. As it stands it punishes developers for using it over early access.
@futurewavecs3 жыл бұрын
Early Access still has potential for negative reviews and such. Playtest is not considered something that is ready for such things. You likely can do it private as well so you can have playtesters trying out things before you go public in any way that then might get reviewed. Early Access still would have it's place. I'd suspect Playtest would be useful before you are ready to make certain you have eliminated some issues before opening Early Access.
@Main2673 жыл бұрын
@@futurewavecs I concede to your point that if the developer uses playtest and then proceeds to use early access, it would be useful for finding out stability issues and user setups. However the video made it out to be used right before a release at 12:10. Then they talk about early access at 13:13. Perhaps I'm confusing their use of the word 'release' to a meaning of 'early access or full release' versus my 'full release only' as I've come to know it. In either case, thank you for pointing it out. Using this feature in conjunction with early access makes it a lot better and shifts it back into the advantage of the developer to use.