Stellaris Combat Rework & NEW Ascension Path

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Montu Plays

Montu Plays

Жыл бұрын

Stellaris Combat is getting a rework, the Stellaris devs have announced this year at PDXcon 2022. Oh and we are getting a new ascension path. I was able to attend (and photograph the slides) and bring this PDXcon exclusive direct to your screen.
Oh, and the existing ascension perks are becoming more democratic. Cyborg hive-minded pops are coming...
Also, we might be getting a beta to try all this out some time after patch 3.5 drops.
All of this is still under construction and may be changed, but that aside...
Lets dive in!
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@MontuPlays
@MontuPlays Жыл бұрын
SALE. 75% off Stellaris and up to 50% off DLC: www.humblebundle.com/store/stellaris?partner=montuplays
@Ozhar1
@Ozhar1 Жыл бұрын
Sounds great but i still can't handle endgame since they removed the tile pops system. The band-aid they applied makes midgame playable but I'm getting tired of playing on small galaxies just to be able to make it to the crisis
@SpicyTake
@SpicyTake Жыл бұрын
How do I get to the DLCs through your affiliate link? That link only has the base game.
@Davion197
@Davion197 Жыл бұрын
I hate to say it, but even with those savings that's still $116 CAD. I don't think any game should charge that much. Guess its back to just watching for me (or family sharing from a friend's account on steam). Thanks for getting a sale for people though. @Hot Take - You just have to scroll down for "associated content" and they're all there.
@SpicyTake
@SpicyTake Жыл бұрын
@@Davion197 Doing so removes the affiliate tag
@blacktoe1854
@blacktoe1854 Жыл бұрын
Thanks. Bought $60 worth of DLC through this link. Their DLC menu is funny and difficult to navigate through that, but I hope you got the partner cut. (Do more PvE centred fleet tutorial vids.)
@Shazbo77
@Shazbo77 Жыл бұрын
Man I am so SO glad they're considering splitting synthetic and cybernetic ascension. SO many times I never fully committed to synthetic because I just wanted to have the cybernetics, but not go full robot.
@bigbenhgy
@bigbenhgy Жыл бұрын
It was also always strange that the fanatic materialist fallen empire was not synthetic, when that was the intended.
@spectrum838
@spectrum838 Жыл бұрын
Exactly I just want to play adeptus mechanicus not necrons
@adrianoarne-ritz249
@adrianoarne-ritz249 Жыл бұрын
@@bigbenhgy Well, fanatic materialists can also go with genetic ascension. Modifying their species until they literally have all the good traits
@bigbenhgy
@bigbenhgy Жыл бұрын
@@adrianoarne-ritz249 they can also go with psionic ascension, they just have a hard time rolling psionic theory.
@anteep4900
@anteep4900 Жыл бұрын
Agreed. If I was even retarded enough to go synthetic ascension, I'd just choose to start as a robot race anyway.
@r.a.6016
@r.a.6016 Жыл бұрын
This is great and all, but if they push hard for the "mixed fleet" archetype they'd better fix the fleet manager, since mixed fleets are an absolute pain in the ass to "replenish".
@julessaviour5931
@julessaviour5931 Жыл бұрын
What's broken about it? Noob asking
@manuelsebastian1360
@manuelsebastian1360 Жыл бұрын
@@julessaviour5931 is bugged, auto replenishing and upgrading is trouble.
@RDehuvyne
@RDehuvyne Жыл бұрын
@@julessaviour5931 I'm assuming they are referring to the travel time for reinforcements. For me the fleet manager rarely has issues, bit I have noticed sometimes when I use it the ships have an almost 8 year or more arrival time. It gets so bad sometimes that my fleet has enough time to go home, upgrade, and go back to the front lines before the reinforcements arrive.
@rowbot5555
@rowbot5555 Жыл бұрын
it's easier to separate out ship types for travel and refurbishment and combine them when nearing front lines
@r.a.6016
@r.a.6016 Жыл бұрын
@@RDehuvyne exactly
@The5lacker
@The5lacker Жыл бұрын
I think Torpedo Corvettes as an entire separate frame seems unnecessary: I'd much rather see, say, the different Ship Sections have passive bonuses appropriate to them. So you could have the Interceptor grant bonuses to sublight speed, Picket Ship grant bonuses to tracking, Missile would grant bonuses to evasion, and Torpedo would grant bonuses to hull. Things like that.
@blazingembermane1870
@blazingembermane1870 Жыл бұрын
yeah it Would be cool if they tied to ship sections bonuses to ships... also it would be great if they murder point defense slot and use small weapon slots for point defense...
@neillindgren8992
@neillindgren8992 Жыл бұрын
Yeah, a new ship type sounds like a bad idea. Just playing around with the ship sections like you said is much smarter. I’m also not sold on the concept of torpedo corvettes having low speed and low evasion, since they’re basically based on torpedo boats, which had high speed and evasion in real life and was their main defense versus larger naval vessels.
@0ptera
@0ptera Жыл бұрын
Adding those modifiers to the torpedo hull would make more sense.
@tevarinvagabond1192
@tevarinvagabond1192 Жыл бұрын
I think you guys are just set in your ways and don't like change...
@szymonbollin5074
@szymonbollin5074 Жыл бұрын
Frigates and Gunships would be cool.
@POKENAR
@POKENAR Жыл бұрын
Now as the ascension system, I AM HYPED for this system, I get a lot of this is heavy Subject to Change, but I hope they keep the general idea of 1 ascension perk unlocking a tree instead of just two perks
@RunFromCities
@RunFromCities Жыл бұрын
I want the ascension path to give you a technology tree to go down. Not another ascension tree.
@POKENAR
@POKENAR Жыл бұрын
@@RunFromCities that could be interesting too, I kinda err on the side of a tradition tree because I more quickly run out of "must-haves" on that then on the tech tree, but both are improvements and more interesting than the current two perks system.
@jameshildebrand907
@jameshildebrand907 Жыл бұрын
I'm hoping this unlocks mix and match. I miss choosing genetic ascension, then use migration treaties to spread my pops so they pick up cybernetics and psionics, only to the replicate all three ascensions onto my species. Sigh. The good old broken and unbalanced days. But it would be nice if you could choose to master one and dip into the others. Only get cybernetics and forgoe synthetics as well as get psionic without the ability to pierce the Shroud.
@neillindgren8992
@neillindgren8992 Жыл бұрын
@@UnusualDeathCause I like the random “bullshit”. Getting technologies more at random seems more realistic and immersive than the more artificial tech trees where you just get to cherry-pick everything. Plus, it could be worse. Masters of Orion had a “proper” tech tree, but you could only pick one of multiple uses (usually three) of a technology once you researched it, unless you played as the Psilons, and could only get the others through technology trading or stealing (with you only being able to reliably get them if the Psilons were in play, as the other empires might not research the alternates). Edit: the Psilons were literally really weak, so they were bad at fighting, and very limited to where they could settle.
@luigimrlgaming9484
@luigimrlgaming9484 Жыл бұрын
@@UnusualDeathCause idk I’ve always been fine with tech being random Besides it would take much longer to find what you are looking for with so many paths in the tech tree
@morganbrown8938
@morganbrown8938 Жыл бұрын
Honestly something I’d like to see is a separation in “Strike Craft” like there used to be: fighters for screening (with high evasion, low hp, high tracking) and bombers (higher hp, lower evasion, heavier guns with lower tracking) for killing ships.
@sephikong8323
@sephikong8323 Жыл бұрын
I still can't fathom why this was removed anyway I liked that the fighters were your more "defensive" strike crafts used to protect yourself against the enemy' and missile and could also somewhat deal with the small corvettes as well if needed whereas the bombers were supposed to be the heavy hitters made to snipe the enemy ships. Sure they sucked back then due to the mechanics of Strike craft, but nowadays where Strike crafts are viable I think they should give back the option
@SuperThest
@SuperThest Жыл бұрын
@@sephikong8323 I think they wanted to simplify the AI behavior for strike craft, since that had been a big issue for the longest time.
@chewxieyang4677
@chewxieyang4677 Жыл бұрын
I miss the days of fighters and bombers in the early days of Stellaris, not gonna lie.
@lucjanl1262
@lucjanl1262 Жыл бұрын
Endless space 2 moment
@americancaesar6065
@americancaesar6065 Жыл бұрын
It'd be cool if having a carrier in orbit of a ground invasion would have a positive bonus, like "air superiority". Not necessary, but still a cool idea
@grimsprice
@grimsprice Жыл бұрын
I really hope they don’t just name the new ship class “torpedo corvette”. Sounds like a patch job. Name it “frigate” or something different and make the ship feel unique.
@Pedro_Colicigno
@Pedro_Colicigno Жыл бұрын
Overmarine (in opposite to a submarine) lol
@Nora-transspire
@Nora-transspire Жыл бұрын
@@Pedro_Colicigno hahaha, just a stone throw away from a spacemarine :D
@Necromediancer
@Necromediancer Жыл бұрын
I feel like they should just implement a frigate class (the pirates have frigates technically), can't figure out myself the function, but I don't want it to just be called Torpedo Corvette lol
@1337-Nathaniel
@1337-Nathaniel Жыл бұрын
@@Pedro_Colicigno extramarine.
@Nerval-kg9sm
@Nerval-kg9sm Жыл бұрын
@@Necromediancer In real life, Frigates aren't attack ships. They're for recon.
@cmdrtianyilin8107
@cmdrtianyilin8107 Жыл бұрын
Just by looking at it, Cybernetic ascension will be absolutely a beast in Assimilators and Hive Minds. Also, Synthetic ascension for Machine Intelligence should have been the default option. By the way, thanks for the summary. I really appreciate this.
@andrewleah1983
@andrewleah1983 Жыл бұрын
Can’t have synthetic ascension with Hive Mind.
@tenaciousgamer6892
@tenaciousgamer6892 Жыл бұрын
I hope they add a secound ascension for machine ascension. Maybe some turn your system into synthetic machines, imagine harnessing all the energy,minerals, etc of every planet and star.
@Lukashoffmann94
@Lukashoffmann94 Жыл бұрын
This version still feels like a budget ascension for ME's instead of a proper one. - Can assimilate all robots/machines -> should be a QoL-change and not an ascension perk - +1 trait vs completely ignoring habitability + synthetic trait -> not even close in power - Synthetic trait and +1 replicator vs +1 trait and +1 roboticist -> roboticist is double the efficiency of a replicator I would say they tried to nerf synthetic ascension and didn't care that ME's would be caught in that as well.
@cmdrtianyilin8107
@cmdrtianyilin8107 Жыл бұрын
@@Lukashoffmann94 I'm not thinking meta-gameplay-wise. I am thinking that a machine intelligence which can basically break into the shroud and become the crisis of the galaxy can have the technology for improving themselves just like the organics. That's why I said, Synth Ascension for the Machine Intelligence should have been a default option. If I could rework the Synth Ascension, I would use 2 different types, organic>synth would have been different than machine>synth ascensions. For example, organics > synth could have different results, like becoming a planetary supercomputer, living in a Matryoshka brain or in a utopian holodeck and so on. Machine > Synth could mean, that each drone will become a single ship, just like the reapers from Mass Effect.
@Lukashoffmann94
@Lukashoffmann94 Жыл бұрын
@@cmdrtianyilin8107 Would be nice. I just don't see it happening with how much they are neglecting ME's.
@gavinthejanitor
@gavinthejanitor Жыл бұрын
a new ship hull would be interesting, but i do have to wonder exactly how it would fit into the existing system
@disnark
@disnark Жыл бұрын
Well, the "torpedo boat" as described is a corvette which moves slower and has lower evasion. So... a destroyer. but more fragile. But it murders capital ships with torpedos. BUT destroyers can equip neutron launchers and other weapons which also murder capital ships, while also providing screens if necessary. So... I'm not sure it actually does have a role, at first blush. If anything I would have expected to see "carriers" broken off into their own ship class.
@swapertxking
@swapertxking Жыл бұрын
You used to be able to design your construction ships, science ships, and transport ships way back when
@Emberheart_
@Emberheart_ Жыл бұрын
I could also have imagined a stand-alone carrier hull, with fighters being more diverse instead of merely tiers. I'm curious to see how the torpedo corvette will fit in. Feels like a mid-late game alternative to handle battleship stacks.
@disnark
@disnark Жыл бұрын
@@poilboiler from what I can discern they’re experimenting in making a specific mechanical distinction between “normal” corvettes and “specifically torpedo” corvettes (which, from Montus PowerPoint overview, may also be able to equip a neutron launcher or kinetic battery or whatever in place of a torpedo.)
@poilboiler
@poilboiler Жыл бұрын
LOL they made it "much slower" and worse evasion because that's what you really want in a weak ship that needs to fire at very close range.
@TrippaMazing87
@TrippaMazing87 Жыл бұрын
Hive minds should be able to go Psionic, might be too powerful I suppose, but I feel like it makes sense.
@Xartimus
@Xartimus Жыл бұрын
The formics are a psionic hivemind, so it has a precedent in scifi. I'm sure there are plenty of other examples of it too, that's just the one I know.
@POKENAR
@POKENAR Жыл бұрын
I think the reason they can't is because psionic is basically like a proto-hivemind, you could say a hivemind achieved a psionic connection long, long ago.
@taelim6599
@taelim6599 Жыл бұрын
@@POKENAR Which is still incredibly stupid
@MontuPlays
@MontuPlays Жыл бұрын
The real reason they can't is it that it would crash the game. They tried to do it but its apparently a technical impossibility
@taelim6599
@taelim6599 Жыл бұрын
@@MontuPlays There's multiple mods that easily add psionic ascension for hiveminds just fine
@energeticcreeper7969
@energeticcreeper7969 Жыл бұрын
one thing i really like about this proposal is that they didn't change battleships, they simply made other roles more relevant than the single "long range killer"
@orkboy1621
@orkboy1621 Жыл бұрын
And I was expecting ground combat rework 😭
@goawayrayy
@goawayrayy Жыл бұрын
sameeeee 😆
@MontuPlays
@MontuPlays Жыл бұрын
RIP
@TheRandomMuffinMan
@TheRandomMuffinMan Жыл бұрын
Don’t worry the ground combat rework will happen eventually…… hopefully.
@thegamingallosaurus7281
@thegamingallosaurus7281 Жыл бұрын
One day, one day
@yoyyoy6376
@yoyyoy6376 Жыл бұрын
Devs either too lazy, or lack the creative foresight
@thomas.02
@thomas.02 Жыл бұрын
I think optimizing automated planetary management will massively improve gameplay because 1) less time spent on colony management, more time experimenting with fleet compositions and combat 2) the AI has a better economy, which should mean they field larger fleets esp. in higher difficulties 3) post-war management of conquered territories saps much less sanity
@jayzenstyle
@jayzenstyle Жыл бұрын
I feel you... even though I enjoy planetary management, over time it does make me insane...
@lucasboyrie6031
@lucasboyrie6031 Жыл бұрын
hey thomas, i feel like automated planetary management is already fine, like not fully optimised but OK tier when you have the lead and too many wars at a time... actually i think it's great to have a difference between somebody who's getting into planetary optimization, and somebody who has automated everything
@TheRealAssix
@TheRealAssix Жыл бұрын
@@lucasboyrie6031 is it? Haven't trusted it yet. So i could colonize a planet and letting the AI do what it does and it won't ruin me? In my last run i ended up with about 120 planets and habitats, would be nice to have it on a functional auto mode, especially after mid-game crisis, when you're just to busy for that micromanagement.
@ShneekeyTheLost
@ShneekeyTheLost Жыл бұрын
I think you may have missed the point in the 4X genre with these suggestions...
@varileztradragonsong4603
@varileztradragonsong4603 Жыл бұрын
@@ShneekeyTheLost Nah, mate. Grand strategy is for macro management. The level of attention you have to pay to your planets to be running smoothly is excessively deep in micropmanagement. Especially once you get into later stages of the midgame, you are way too busy shuffling pops around and retooling conquered planets
@bwarhol
@bwarhol Жыл бұрын
The single biggest change that needs to happen for corvette viability is to adjust the evasion calculation order of operations. Cap at 90% AFTER applying tracking, not before.
@alexandererhard2516
@alexandererhard2516 Жыл бұрын
So... basically allow an evasion of more than 90% (which Corvettes can achieve if ships weren't hardcapped at 90% evasion), but in the hit chance = accuracy - (evasion -tracking) formula, the evasion minus tracking part is capped at 90%? Which means that low tracking weapons (for example Neutron Launchers with 90% accuracy and 0% tracking, can with max sensors +15% and auxiliary fire controls or similar things get up to 100% accuracy and 15% tracking (At least that's how I think it works), which results in 25% hit chance) will now actually get their accuracy reduced by 90% or almost 90%, ending up with only 10% or slightly more hit chance instead of the 25% they can currently achieve.
@ekscalybur
@ekscalybur Жыл бұрын
No. The cheap throw away ships you field in massive numbers need to be exactly that, cheap throw away ships you field in massive numbers. Extreme survivability would only break them back into absurd levels of OP, again.
@Corundrom
@Corundrom Жыл бұрын
@@ekscalybur exactly, I literally run a corvette fleet that only exists to keep my battleships from taking damage, and I'd still be running it even if they had 0% evasion, the real issue though is that there's too much tracking in general
@scorpixel1866
@scorpixel1866 Жыл бұрын
@@Corundrom Weapons should get a bonus tracking multiplier, X weaponry getting as much flat bonuses as smaller ones makes those even more advantageous than they would already be on paper.
@loafofbread9400
@loafofbread9400 Жыл бұрын
They have a use, late game you really want corevttes going toe to toe with titans?
@BoisegangGaming
@BoisegangGaming Жыл бұрын
Would be interesting to see Destroyers get a damage bonus against smaller ships (Corvettes and Torp Corvettes), or otherwise make them excel at killing smaller ships to provide screening and protection. That said I do like the idea of making it much more of a counter-play-focused system where each ship has their own role to play.
@trivipesnipe
@trivipesnipe Жыл бұрын
Considering that's what Destroyers were built to do in irl Naval history, I definitely think that would be a good idea.
@damonedrington3453
@damonedrington3453 Жыл бұрын
In real life WW2 combat (which stellaris heavily based it’s on) Battleships and carriers were the flag center of the fleet, with destroyers to counter other battleships and cruisers and corvettes to counter other destroyers.
@damonedrington3453
@damonedrington3453 Жыл бұрын
@@trivipesnipe Destroyers were built to counter battleships, cruisers and corvettes were made to counter destroyers. Aircraft carriers were made to counter all of them pretty well but they still need backup
@trivipesnipe
@trivipesnipe Жыл бұрын
@@damonedrington3453 Not true. Destroyers is a shorthand that originates from "Torpedo Boat Destroyer" back in the early 1900s where small watercraft and patrol boats were hard to counter for larger vessels.
@hardcorelace5566
@hardcorelace5566 Жыл бұрын
the name may have come from torpedo boat destroyer, but destroyers were armed with a lot of torpedos therefore making them a capital ship counter, light cruisers tended to have loads of lighter weapons and thus tended to counter destroyers. Corvettes are not a war ship, at best they are anti piracy, at worst they are patrol ships
@jhf2121
@jhf2121 Жыл бұрын
I'm liking the idea of starting out as a science directorate and cybernetically ascending into the Borg. Good rp potential in these changes.
@tomisabum
@tomisabum Жыл бұрын
The synth change to help machine empires assimilate other robots and become roving liberators of their kind is a fun take too.
@forsakenquery
@forsakenquery Жыл бұрын
Can you change government into driven assimilators?
@jhf2121
@jhf2121 Жыл бұрын
@@forsakenquery I'm not actually 100% sure. If not, there are always mods.
@rufust.firefly6352
@rufust.firefly6352 Жыл бұрын
I wish we could see species specific weapon types, like crystal tech for lithoids, organic weapons for hives, etc.. That way each species category has advantages and disadvantages. It feels strange playing a hive and building the same weapons as my food does...anyway, the coming changes look awesome! Toxoids...cannot wait!
@benwilliams7902
@benwilliams7902 Жыл бұрын
I don't understand why they don't leverage a bunch of the mechanics from the Hoi4 naval system which ensures that you have to use mixed fleets to be effective. Its not a perfect system, but there are lots of things that would structurally help the stellaris naval system. Things like attack types, screening, positioning etc could all be easily implemented and would directly impact fleet composition and management regardless of balancing issues between components (i.e. if you don't want artillery battleships to be the best option, make artillery weapons worse or cost more)
@lordperson5762
@lordperson5762 Жыл бұрын
No just no I have no clue how hoi naval works and I am very happy with the system in stellaris I don't like the combat much much prefer the economy but thats just me with every game If they made ships more complex I'd just let the AI deal with it yeesh
@kotzpenner
@kotzpenner Жыл бұрын
I dropped out of Hoi4 when they started the naval rework. It’s too much work in an area I’m not interested in. Maybe people like this but I prefer I could drop the whole navy on ai management.
@mannybear4691
@mannybear4691 Жыл бұрын
In space most of those wouldn’t matter also the hoi4 naval system is flawed because you only need good subs and destroyer’s to beat almost any navy
@attacheli9591
@attacheli9591 Жыл бұрын
@@mannybear4691 No way, against the AI, maybe, but against a player or when outnumbered you must have good fleet composition.
@lordperson5762
@lordperson5762 Жыл бұрын
@@mannybear4691 tbf thats close to how its become irl above water boats are sitting ducks for missile strikes and planes subs are the most valuable ship in the modern world cause they are hard to detect So 1940's destroys and subs being the most valuable isn't that unrealistic
@MAOofDC
@MAOofDC Жыл бұрын
I'm really looking forward to mixed fleets. I build mixed fleets now even though I know it's not meta. But in my mind you don't send your capital ships anywhere without escorts.
@spartanspyke
@spartanspyke Жыл бұрын
I do the same thing and usually it works pretty well.
@shinsekai101
@shinsekai101 Жыл бұрын
Your battleships and dreads' escort are the cruisers xD Or that ur dread's escort are the battleships and battecruiser
@ethanton7074
@ethanton7074 Жыл бұрын
I've gone crazy over the meta and this comment reminds me that it's *just a game.* More RP for me.
@Typhyr
@Typhyr Жыл бұрын
I feel like dedicated carrier cruisers should also be a thing (so next to the cruisers carrier core slot also a carrier bow slot and perhaps a carrier stern slot. But, no other weapons slots can be put on those hull parts) Also, make it possible for ships to carry ground troops (instead of having the separate transport ships). But ground troops can only disembark when ships with a troops slot(s) are in orbit and a single slot can support up to (x) amount of ground troops
@Mrhellslayerz
@Mrhellslayerz Жыл бұрын
Your trooper hangar idea is so much better than it sounds, because that opens up the possibility of not only convenient ground combat (at the cost of fewer soldiers than transport ships,) but also the ability to hijack enemy ships mid combat! Imagine playing as a bunch of scrapper pirates winning wars with the enemy's own ships, only to scrap those same ships later on for a a quick profit. That would be hilarious!
@Awesomewithaz
@Awesomewithaz Жыл бұрын
Endless space 2 ground combat is what we need or something like it.
@jn5898
@jn5898 Жыл бұрын
Start attack after killing every army with orbital stike. Defender draft population forever in every round until planet is empty.
@lancerhalsey4816
@lancerhalsey4816 Жыл бұрын
Division Designer when
@Ep3o
@Ep3o Жыл бұрын
Looking foward to this patch :D
@RusCoon
@RusCoon Жыл бұрын
Thank you for your work. As a fellow creator, I can understand how much energy it can take to create videos, especially when news are urgent.
@nepnep1802
@nepnep1802 Жыл бұрын
You have no videos though? Unless it's a different platform your on
@RusCoon
@RusCoon Жыл бұрын
@@nepnep1802 Because that's my personal account, sorry
@nepnep1802
@nepnep1802 Жыл бұрын
@@RusCoon fair enough, I should've thought of that because I'm doing the same lmao, me got smooth brain
@ferencb.7083
@ferencb.7083 Жыл бұрын
Would be great to see quantum weapons class similar to Heagemonia with some damage-over-time effects.
@ferifue8515
@ferifue8515 Жыл бұрын
You have an great name! :D
@Mrhellslayerz
@Mrhellslayerz Жыл бұрын
That would be really cool, not only to expand on the slightly small range of standard weapon types the game has, but also halt hull/shield regeneration enough to weaken them for your next attack. And in some hilarious cases, kill from the grave!
@IIIlllIIIlI
@IIIlllIIIlI Жыл бұрын
I've been watching since you had under 100 subs. So glad to see you doing so well for yourself. Your videos are of fantastic quality and you deserve every ounce of success!
@MontuPlays
@MontuPlays Жыл бұрын
Thank you so much!
@IIIlllIIIlI
@IIIlllIIIlI Жыл бұрын
@@MontuPlays No, thank you for the amazing content! Taught me so much about the game
@commandercritic9036
@commandercritic9036 Жыл бұрын
I’m excited for this, I’ve always played with mixed fleets because I enjoy it more, now it’s actually going to become the meta to HAVE mixed fleets and is being made worthwhile. The new Torpedo corvettes sound fun, and I’m looking forward to spamming them against my dad, who HEAVILY favours Battleships. The new Ascension stuff looks great too, definitely going to be following this update, at long last I can finally take my Tyranid and Zerg races to full on Evolutionary dominance, can’t wait 😁
@447GHT
@447GHT Жыл бұрын
amazing video, mr. montu! i’ve followed you since early on, and i can’t help but feel energized by the excitement and passion you show in this video!
@MontuPlays
@MontuPlays Жыл бұрын
Wow, thank you!
@Vipersnake21
@Vipersnake21 Жыл бұрын
I hope we even got more Acsension paths in the future, something like that you evolve into energy beings, or you can do linit time manipulation
@MrMarinus18
@MrMarinus18 Жыл бұрын
One thing I've wanted for a while is to give cruisers higher evasion and to make tracking relative. That accuracy is a serious consideration against other battleships and that using artillery weapons against cruisers is a bad idea. That cruisers can avoid like almost half.
@VolrinSeth
@VolrinSeth Жыл бұрын
I know it's no a priority, but I really hope they'll fix fleet spacing, so large fleets no longer turn into one big amalgous blob.
@SCP-4999
@SCP-4999 Жыл бұрын
Thanks for always doing you’re best to keep us updated.
@jasondeutschbein8102
@jasondeutschbein8102 Жыл бұрын
Your work analyzing the combat system had a hand in these changes and I can't thank you enough. More interesting fleets sound so exciting! Thanks, Montu! The Ascensions are really exciting.
@KaizerKlash111
@KaizerKlash111 Жыл бұрын
As you said in the video, I think this update will make Intel (at least in MP) much more valuable. Not only for the ship types and weapons, but also positioning. As of right now, a full Corvette fleet will decimate battleships if the corvettes are right on top of the battleships as they enter the system. I think that a single torpvette fleet could kill 3-4 times the fleet power in battleships. This is why you would want to enter a system with a destroyer fleet with PD and autocannons to take out the first missile volley and kill the potential corvettes then follow up with your missile cruiser fleet or you main battleship fleet. To add on the Intel aspect of things, I think a starbase or planetary building that blocks sensors from seeing into the system, unless the enemy sensor is 1 level ahead of the jammer or if you have a certain level of intel from your spies. The jammer effect stacks on top of the nebula effect, wich means that to see with sensors the inside of a nebulaed system with the jammer, you would need lvl3 sensors against a lvl1 jammer. The jammers and sensors are both the same tech so when you level up your sensors, you level up your jammers too. This would give a better way of doing surprise attacks and once again make the spy system more valuable
@archades115
@archades115 Жыл бұрын
Honestly I would have preferred a wider variety of modules for each ship class. For example, torpedo battleships and destroyers. Though I am very pleased with rebalancing everything. And the idea of changing ascension paths into traditions is awesome!
@Multichar
@Multichar Жыл бұрын
Thanks for sharing this info! I can't wait for the beta release.
@martinkunz7155
@martinkunz7155 Жыл бұрын
Thanks for sharing. Sounds pretty cool. Looking forward to ascension changes and fleet rework.
@jonathansweet2230
@jonathansweet2230 Жыл бұрын
Space armies should just be made with a cloning or robot making ship slot on ships, Fits in the fleets and command limit nicely.
@auraguard0212
@auraguard0212 Жыл бұрын
Wait, ship-boarding? Or is ground combat now happening in space?
@neillindgren8992
@neillindgren8992 Жыл бұрын
Actually, one of the game developers had been pushing for army modules on ships for years (I forget who - ASpec interviewed him one rime and he talked about it). Obviously, so far the other developers haven’t agreed with him.
@chrissmith3587
@chrissmith3587 Жыл бұрын
I disagree, a more advanced transport ship selection could be interesting Ie introducing planetary siege warfare But slots would mean you just have to design a cheap corvette to carry only troops, the main ships would never carry any infantry slot. This would just be transport ships by any other name
@alphacentauri3069
@alphacentauri3069 Жыл бұрын
I really like the way they’re thinking with reworking ascension paths. Cybernetic particularly has me excited
@maxkaufmann833
@maxkaufmann833 Жыл бұрын
Love you mate, no worries about how you are. You make good content, it's enjoyable, it can be funny, its informative, etc., etc. You're the only Stellaris KZfaqr I watch consistently, and its always a grand time. Cheers.
@kalbarnes2494
@kalbarnes2494 Жыл бұрын
Great video and very interesting changes they’re looking at. The combat changes reminds me a bit of how combat in Distant Worlds 2 with the armor/shield hardness and varying levels of defensive penetration. Really excited to see the meta shake up a bit.
@POKENAR
@POKENAR Жыл бұрын
I never MINDED the current method of braindead haha battleship goes brrrrr but I also welcome actually having some variety so I don't ignore 60% of the weapon tech in the tree.
@vineveer4358
@vineveer4358 Жыл бұрын
I'm curious how the "new" ship types will work out. Torpedo corvettes to counter artillery battleships, carrier battleships to counter torpedo corvettes, destroyers to counter carriers, mid-range brawler cruisers to counter destroyers, artillery battleships to counter brawlers?
@damonedrington3453
@damonedrington3453 Жыл бұрын
They’re probably aiming to be more WW2 like since that’s what it seems to be a mashup of anyway. The way it worked in WW2 was battleships are the strongest overall, but they’re slow and have big slow guns. Destroyers countered battleships by packing as much firepower into as small a place as possible, and cruises and corvettes were made to counter destroyers by being better armed or more agile respectfully
@hardcorelace5566
@hardcorelace5566 Жыл бұрын
Corvettes did not do battle in ww2, why would they? They have light to no armour, they have light weaponry and destroyers can move just as quickly. and they certainly didnt counter battleships
@damonedrington3453
@damonedrington3453 Жыл бұрын
@@hardcorelace5566 I know corvettes didn’t counter battleships, they counter destroyers. I meant to say counter and not countered since corvettes are the modern anti-destroyer ship
@Kingfisher_2376
@Kingfisher_2376 Жыл бұрын
@@damonedrington3453 Except, corvettes aren't a counter to Destroyers either. During WWII, corvettes served as cheap escorts for supply convoys between allied nations. Destroyers were a counter to torpedo boats, aircraft and submarines, which were, in turn, all viable counters to cruisers and battleships. Destroyers were historically quite vulnerable to battleships due to their relative lack of armor and firepower.
@gladonos3384
@gladonos3384 Жыл бұрын
@@damonedrington3453 The way it actually worked was Destroyers protect Carriers by hunting Submarines & shooting down aircraft. Cruisers acted as bigger Destroyers and Battleships were just fat targets mostly used for land bombardment and then Carriers trash everything else.
@balrogz5093
@balrogz5093 Жыл бұрын
Thanks for the updates
@levictras6994
@levictras6994 Жыл бұрын
I'm really looking forward to Montu's new ship comparison series made necessary by these changes!
@evildeadspace
@evildeadspace Жыл бұрын
Montu, your voice sounds good, don't worry and don't strain yourself so hard!
@sytela6346
@sytela6346 Жыл бұрын
The changes to incentivize mixed fleets would probably also indirectly buff espionage, since you would need the infiltration to discover what ships you’re going up against.
@stefanreiterer6152
@stefanreiterer6152 Жыл бұрын
This will be interesting. Looking forward to your rework of the ship videos and new graphs.
@jeffjohnson1966
@jeffjohnson1966 Жыл бұрын
I'm excited for these changes! I liked having mixed fleets for the immersion and rp aspect, but I don't really make them because it's more effective to use unifleets. I typically only start doing next weeks when I get to the point where I have all of my battleship meets, and Corvette movies, and built all of the mega structures that I could, all the gateways that I could, and I have an excess of alloys. It's at that point which is probably somewhere between mid and late game where I'm able to experiment and really have fun with stuff.
@bigkappa2657
@bigkappa2657 Жыл бұрын
If they want us building mixed fleets, they better fix the fleet manager, because right now it's a mess with ships constantly going MIA to get to their fleet and you can't select which shipyard to build at... With 1 ship design to build this doesn't matter, but with mixed fleets this will be very annoying.
@Evilprimarch
@Evilprimarch Жыл бұрын
I wonder if damage multiplication on torpedoes will still be there when those are fired at the stations (and if there's a difference dependent on station tier as well), large space monsters and the like
@skullaveraz
@skullaveraz Жыл бұрын
Thanks for the update! Also, you can try some Thiamine tablets for the hangover. Helps for a lot of people
@7Rendar
@7Rendar Жыл бұрын
Sounds awesome! Can't wait to try it out when they release it.
@sigmamaleaffirmationhypnob7340
@sigmamaleaffirmationhypnob7340 Жыл бұрын
I don't see how any of these changes would destroy the NL spam meta NL works because it benefits from all the useful repeatable techs and common combat buffs (range, fire rate etc) and are hitscan despite being a missile.
@unknow11712
@unknow11712 Жыл бұрын
Increased HP , and they now require a G slot . so only cruiser - corvette will be able to have them . your BB will not have those, you will spam cruisers probably , but cruisers are not as resilient as BB , and BB will still have the range advantage with artilery . your alpha strike will come after theyr alpha. and we don't know yet if NL will be intercetable now.
@TheRealWormbo
@TheRealWormbo Жыл бұрын
The main change is turning them into torpedo weapons rather than large slot weapons, which limits them to cruisers and the new torpedo corvettes. (I assume regular corvettes will no longer have access to a G slot configuration, then.) They used the name "energy torpedo", although I haven't seen any mention that they might become susceptible to point defense. But still, moving them to G slots and giving them a minimum range is an interesting change, as it cuts battleships (and titans) from the possible ship types that could make use of them. I assume the L slots now need to select between kinetic artillery and plasma cannons for increased hull damage choices.
@CanaldoVoid
@CanaldoVoid Жыл бұрын
That's all cool and great but if the AI doesn't get improvements as well then a meta will return, and a one fleet beats all strategy will still exist. The AI must use templates based on user experience (meta fleets) so that counters are required for different situations, if they just throw a crap-salad at you with an even number of hulls and random weapons, that is, in and of itself, a single template experience, so a single counter-template can beat it in every situation, which is why we have the current meta. Artillery battleships can beat every configuration of AI fleets, because every AI fleet is basically the same. "Diverse" loadouts aren't diverse, it's just a single template. Now, if the AI creates some meta fleets of their own, like 100% torpedo corvettes, or 100% artillery fleets, or 80% arty 20% PD, or something else, heavily specialized, you, the player, will also need to counter-specialize to beat their configurations, which can get wild when there are 19 empires all running with different prefered templates and strategies, so an arty BB spam might beat the shit out of your neighbor, but his ally is spamming quick torpedo cruisers that will trash your own fleets, so you'll need to think of what to use against each foe. Oh, and also, combat needs to be longer, MUUUUUUUUUUUUUUUUUUUUCH longer, as it is right now there is no such thing as reinforcing, distracting or flanking as every combat ends before you can cruise through even a single system.
@chaoticcosmos7588
@chaoticcosmos7588 Жыл бұрын
I think it would be cool if AIs made fleet composition based on ethics/civics.
@samsonthemanson
@samsonthemanson Жыл бұрын
Montu what a great video
@davidd.w.8681
@davidd.w.8681 Жыл бұрын
6:46 Star Ruler 2 was so nice! It's actually how I discovered Stellaris and the rest of paradox.
@taan1424
@taan1424 Жыл бұрын
The combat tweaks fell really artificial. There is no good reason a torpedo wouldn't do as much damage to a smaller ship as to a battleship. Same with the minimum engagement range. Changing the evasion values so as to make smaller ships much less likely to be hit by torpedoes and neutron launchers would make much more sence.
@TheChrevil
@TheChrevil Жыл бұрын
Some things I would like to see. The ability to properly design the load out for your stations (What Guns shields and armour where). The ability to station a leader at a Star Base like a General for combat or other bonus's Oh and Extra Large weapons for Citadels
@lordwelldown
@lordwelldown Жыл бұрын
offering feedback, if its wanted: theres an audio editing mistake @1:39, ive noticed similar issues in previous vids. otherwise, like the content, keep it up and thanks for the news
@wizard380
@wizard380 Жыл бұрын
The intros of your videos are amazing.
@Emberheart_
@Emberheart_ Жыл бұрын
I've always felt that the command limit shouldn't decide how many ships you can have, but rather how many separate fleets you may control. Therefor having a low command limit could seriously handicap a player by making it impossible to efficiently fight a multi-pronged war where you may need two or three fleets per empire to successfully cut off enemy lanes and such.
@Pedro_Colicigno
@Pedro_Colicigno Жыл бұрын
maybe something similar to how HOI4 limits how many armies a general can have? Like, you get a "field Marshall" and thus can handle 4 fleets, each with an admiral that can handle between 20 and 50 ships depending on skill and traits. Would also make admiral choosing less "reroll until the guy with regen shows up"
@0x97B55C23D18
@0x97B55C23D18 Жыл бұрын
Naval capacity combined with command limit already limits the number of fleets thought.
@Emberheart_
@Emberheart_ Жыл бұрын
@@0x97B55C23D18 Barely enough, plus the AI still makes a thousand tiny fleets.
@Pedro_Colicigno
@Pedro_Colicigno Жыл бұрын
@@0x97B55C23D18 most late game players agree that after a certain point,you might as well build as many ships as you can and screw the limit
@t-wolf8502
@t-wolf8502 Жыл бұрын
Everything in this video is something to get excited over. I love ship designing and super disappointed when I learned just how boring and rigid "The Meta" was, so this push to make multiple ship design fleets more viable puts a grin on my face. As for the updates to the ascension paths that is also exciting. I love psionic but the cybernetic path looks super cool and is something I have been wishing for.
@briannaherrington949
@briannaherrington949 Жыл бұрын
I've always loved the idea of mixed ship loadouts in my fleets, and these potential ascension reworks are very exciting too. I'm one of those people who stop at The Flesh is Weak and ignore the full robotic ascension perk
@TheGamechair
@TheGamechair Жыл бұрын
Before I found your channel I used mixed fleets, so I am excited to be going back to that 😊
@buddybrandongc5063
@buddybrandongc5063 Жыл бұрын
I'm happy to learn what will be coming to console edition 6-9 months now...
@MontuPlays
@MontuPlays Жыл бұрын
More like 12-18 months
@buddybrandongc5063
@buddybrandongc5063 Жыл бұрын
@@MontuPlays, I'm just trying to be an optimist...
@MisterW0lfe
@MisterW0lfe Жыл бұрын
So now even Battleships will need small slots for defense against torpedo boats
@99Pierogies
@99Pierogies Жыл бұрын
Or you bring smaller ships for defense, which is the goal
@Notlordstark
@Notlordstark Жыл бұрын
I’m loving some of these ideas for the combat rebalance. I’m especially excited about missiles/torpedoes becoming useful again. Wanted fleets that launch clusters of missiles as alpha strikes for a while now.
@lukesaylor6742
@lukesaylor6742 Жыл бұрын
Was really hopingg to see a dedicated carrier class plus a strike craft rework but hey, this is an awesome start! Also i love how he just glossed over the part about pops having *LEVIATHAN* DNA spliced into them like it was no big deal
@thecommunistblackhole7717
@thecommunistblackhole7717 Жыл бұрын
idea: stellaris but every time you win a fleet battle you take a shot
@thecommunistblackhole7717
@thecommunistblackhole7717 Жыл бұрын
every 10 years for a shot might be better actually
@MrDorolin
@MrDorolin Жыл бұрын
I can see why everyone is so excited about the cyborgs and ships rebalance BUT FOR GOD'S SAKE WHY NO ONE IS TALKING ABOUT THE POPS WITH LEVIATHAN'S DNA COME ON MA BOYS COULD BE A FIRE-SPEWING CHARIZARDS, HOW THIS IS NOT EXCITING I DON'T UNDERSTAND
@Sorain1
@Sorain1 Жыл бұрын
That is gonna be one wild Beta, that's for sure. I look forward to seeing that. Thank you for the informative video.
@shilohlee4332
@shilohlee4332 Жыл бұрын
Thank you!
@Dramn_
@Dramn_ Жыл бұрын
They could try out an EVE system where the bigger the ship/weapons the harder time they have tracking smaller ones edit: pretty sure that just instantly kills the spamming of big ships as well as small ones, since smaller ships shouldn't be able to fill particular roles regardless
@destroyer1667
@destroyer1667 Жыл бұрын
That's already the case with tracking. The biggest weapons have no tracking and are countered by the evasion of smaller ships
@Dramn_
@Dramn_ Жыл бұрын
@@destroyer1667 but the problem is the smaller ships fill the same role as the large ones and I think what I suggested is more specific instead of relying on evasion as a flat thing for all ships vs ships
@TheRealWormbo
@TheRealWormbo Жыл бұрын
Ah yes, PDX recognize Montu going full-time by giving him more opportunities to do what he built his channel on - researching the endless possibilities to combine fleets. :P
@iacobuseurus509
@iacobuseurus509 Жыл бұрын
Command limit might be cool if it's based off the Admiral’s level. Just a thought
@derpmaster9430
@derpmaster9430 Жыл бұрын
With all the research you do on combat and other systems I wonder if the devs looked at one or more of your videos. Edit: The new ship class and the rework will be fun to play with.
@s.novozhilov1856
@s.novozhilov1856 Жыл бұрын
Rebalancing sounds fine, but they must explain logically a damage scaling: launchers size is same, caliber is same, but it’s damage reduces with target size. Lol, neutron launcher with caliber adopted for destroying battleships supposed to tear down ships triple smaller, that’s make sense!
@Llortnerof
@Llortnerof Жыл бұрын
Something like overpenetration could explain that. E.g. energy torpedoes partially dissipate without relevant effect because the target is so weak the shot just flies through and doesn't impart the full energy to the ship.
@h3069
@h3069 Жыл бұрын
@@Llortnerof but these are space ships. Get through the shield and put a hole in the hull and *boop* depressurized
@Llortnerof
@Llortnerof Жыл бұрын
​@@h3069 Unless you basically remove the entire compartment, depressurisation takes time. And since this is about combat ships, having seperate compartments to minimise pressure loss would be a basic necessity, since getting holes in the hull is virtually guaranteed to happen eventually. The shot might even pass through an unpressurised space if you're lucky. The pressure difference to space isn't that big. A bike tire will lose its air faster than a space ship through an equivalent sized hole.
@h3069
@h3069 Жыл бұрын
@@Llortnerof torps go bang on impact though. It'd just slam into the vettes armor and the small ship would just go bye bye
@Llortnerof
@Llortnerof Жыл бұрын
@@h3069 Realistically, so would a big one. But that'd make for bad game balance where every fight is just rocket tag. The detonation would still hit a corvette less than a much bigger ship, and they'd likely have proximity fuses, so no slamming into ships anyway. A corvettes better acceleration would then let it get out of the danger area more easily. At the end, though, you have to remember that Stellaris space combat isn't exactly particularly realistic anyway.
@deejayaech4519
@deejayaech4519 Жыл бұрын
They should add carriers as a seperate class, and seperate light and heavy cruisers, and maybe add space submarines(invisible unless actuvely detected somehow, could disrupt trade and would give small empires a fighting chance to abush big deathstacks). They would be cheep and hard to detect but would be very vunerable to missiles
@yzm2065
@yzm2065 Жыл бұрын
The ideas presented in these updates are sooooooooo cool and refreshing, especially the ascension perks changes
@furonray
@furonray Жыл бұрын
Thoughts to mix ascension paths with fleet remix, full synthetics get a large sublight speed boost, genetics get a big old regenerative hull (leviathan mixing), psionics get no jump-drive wear/ lot smaller cooldown, cybernetics, not sure yet because I haven't played with them, but perhaps they would get evasion and tracking together boosted.
@curious2882
@curious2882 Жыл бұрын
I wastrying to find the words to describe how his voice sounds different, and all that came to mind was... "a bit american" lol
@MontuPlays
@MontuPlays Жыл бұрын
Hoarse*
@massey81
@massey81 Жыл бұрын
They should add scenario games. We enter a preset game where our species, traits, civics and origin are already predetermined and we have to acquire certain goals to achieve victory.
@Rockingorc
@Rockingorc Жыл бұрын
I like the armor / resistance system of eve online where you either tank with shield or armor and have four different damage types (EM, Thermal, Kinetic, Explosive) you need to defend against.
@William0271
@William0271 Жыл бұрын
I would love to see a randomized tech tree or perhaps one that you can manipulate branches of somehow rather than the current tech system (not that it bothers me, would just be really cool)
@peterknutsen3070
@peterknutsen3070 Жыл бұрын
22:22 The biggest weakness of Bio Ascension is still the micromanagement. The other Paths are simple and conformity-based: Everyone becomes X.
@user-xw5xo3bv1n
@user-xw5xo3bv1n Жыл бұрын
I would not call giving everyone fertile, erudite, robust and fleeting traits a "micromanagement".
@ub3rfr3nzy94
@ub3rfr3nzy94 Жыл бұрын
They need to rework ground invasions to actually make them fun. Like deploying strike craft from ships as an air force. I don't want to say it, but maybe like a mobile phone game. Gives you units equal to what you landed and then you tell them where to attack, like an autobattler or like civilisation style combat. Allow us to select targets using orbital bombardment, or send rading parties to kidnap pops.
@imbadatusernames6295
@imbadatusernames6295 Жыл бұрын
Ground combat just isn’t the center of the game. It would be best when automatic, yet interesting. There could be more (any) events regarding it, yet not too common as to not overwhelm multiplayer players. The “graphics” need to be updated as well. Large battles consisting of tens of millions of soldiers entertain you via some balls with health bars going down. I would personally prefer a sci-fi battle map, with units in combat shown fighting each other
@ub3rfr3nzy94
@ub3rfr3nzy94 Жыл бұрын
@@imbadatusernames6295 I disagree with some of what you said. Ground combat doesn't happen often enough that it'd be a hassle to do manually. I think invasions lasting a month or two is weird, it's an entire planet, the process should take a year or two without support from above, like I suggested. If we're to talk about what the game is "about" it's about space empires. Most of the game is spent managing economies. Explore, expand, exploit and exterminate. We should have more fun ways of waging war, instead of bigger number wins, click the enemy. I love stellaris, but I'd love it more if there was more to fortresses than just soldier jobs, more to different types of soldiers than "it costs more, does more damage and takes longer to build". They did an update for diplomacy and federations that was cool, I'd like to see a similar update overhaul all warfare. Imagine fleet formations, specialist ship types, boarding, actual tactics like flanking, not just bigger number + rock paper scissors wins. Imagine commandeering enemy vessels.
@imbadatusernames6295
@imbadatusernames6295 Жыл бұрын
@@ub3rfr3nzy94 I disagree, as soon as you let the little shits build habitats then you’re going to be invading/cracking 2-3 places per inhabited system. It gets ridiculous on 1k star galaxies. No ai habitats is a must have mod for me because of this. I feel like having to micro all land invasions would be terrible, and a hassle, add more of what everyone already hates, and would immediately cause me to disable the dlc after about half a game While I agree invasions should take longer on occupied planets, however, planets with little to no garrison basically have no choice but to surrender (genocidal empires (non civics included) should have more resistance however, like guerrilla forces) I do agree that warfare needs to be overhauled. It’s boring and completely dependent on how many artillery battleships and basically nothing else for the player in singleplayer and maybe a few other small niches in competitive multiplayer. However, if all it’s going to do is add more micro to an already micro-heavy game, then i don’t want it. In my opinion, choices about army creation are fine, but ground combat itself doesn’t need any player input except for maybe a little bit of clicking (why I suggested a little map that moves around). For example, order your fleets to stop food shipments on a 3k ecumonopolis, forcing them to surrender without a fight to not risk pop death, or something to that degree (also colossi should totally scare planets into surrendering) I’ll be honest though, diplomacy still needs an overhaul. I open that screen to shove envoys in their face until they like me, start a spy operation, or do something relative to war; I have never made a federation, and I have had 1 vassal and have never been one (mostly because my play-styles aren’t great for it). It feels hallow to me. Of course, I still think a war overhaul is necessary, but Federations didn’t scratch my itch, so to speak
@rainstorm1589
@rainstorm1589 Жыл бұрын
Honestly a big fan of the changes to fleets making a diverse fleet more viable. Really mixes up the strategy and makes the space battles feel more impactful and realistic imo. I've been playing the game on and off for awhile so I'm still pretty awful at it but I've enjoyed your videos explaining a lot of the concepts so I'm trying to improve. You seemed super excited in the video and that was really awesome to see so I hope for more awesome stuff in the feature!
@user-kb2no8yg1o
@user-kb2no8yg1o Жыл бұрын
It's all no good without ability to control your fleets in the battle, i.e. get somne part of the fleet back from the battle when new danger arrive or keep something in reserve and get them into battle when the time is right.
@assassinzakral7023
@assassinzakral7023 Жыл бұрын
Still would like to see Missle Destroyers
@TrippaMazing87
@TrippaMazing87 Жыл бұрын
New ship class and ascension path? Oh boy you know how to get clicks!
@elliecassidy4082
@elliecassidy4082 Жыл бұрын
so from the sound of it a torpedi corvette can b kinda like a mortar ketch, interestin
@IceColdDietCoke
@IceColdDietCoke Жыл бұрын
I'm excited to hear more about the leviathan DNA for genetics!
@tannerray5014
@tannerray5014 Жыл бұрын
As someone who loves making mixed fleets, I’m excited for this. Also, am I the only one who doesn’t really want a ground combat rework? I don’t want to exit my grand war against the militant isolationists just to command my soldiers against their colony garrisons.
@zoramaitken3449
@zoramaitken3449 Жыл бұрын
It would add an entirely seperate gameplay tool in a game that doesn;t necessarily neeed it. I wonder if it would work adding an option to switch it off or function as a classic/reworked option. I personally would love more fleshed ot ground combat, but I totally get people not wanting an RTS added to a game with such a large macro lense
@bkane573
@bkane573 Жыл бұрын
The only acceptable ground combat reword would be if you played an optional battle tech skermish for that map
@massey81
@massey81 Жыл бұрын
Ground combat is just bland in general. It should either be reworked or removed completely. Its not fun having to take on a +5k garrison especially when your army is much weaker and you have to wait for you to recruit and assemble.
@anna-flora999
@anna-flora999 Жыл бұрын
Yeah, I don't see the point in a ground combat rework, either. Especially the position of "make it like hoi4"
@ThePrisoner881
@ThePrisoner881 Жыл бұрын
Not really sold on two of these concepts: - Multiplicative damage to larger targets. Game mechanics aside, weapons don't work this way. Damage is based on warhead size/type, not target type. A single torp should absolutely wreck a corvette, whereas a battleship could tank several before going down. - Torpedoes are SHORT RANGE weapons??? That's not how torpedoes work. Not in naval combat. Not in any sci-fi setting (Expanse, for example, where torps are universally LONG range weapons with NO short range use).
@joshua-ov4ne
@joshua-ov4ne Жыл бұрын
You're dumb it's a game it's not supposed to be based on reality
@paulmahoney7619
@paulmahoney7619 Жыл бұрын
Actually, I think multiplicative damage can make sense if you consider the word Overpenetration. If torpedoes have AP warheads, then on small ships they just punch straight through, a few areas need to be sealed down, but unless a lucky strike holes the reactor or life support, it passes through. On a battleship, however, piercing the hull slows the warhead enough for a secondary warhead to detonate and do massive damage without overpenetration. As well, I think in this case it’s meant to evoke PT boats and torpedo bombers, which had to draw close to their targets to line up the killing blow and not miss.
@graypudding3005
@graypudding3005 Жыл бұрын
I honestly disagree, you’re looking at this from a realism perspective, not a gameplay perspective. Maybe it’s weird for damage multipliers to exist irl, but they could make the naval combat much more interesting. Personally it seems exciting to me that they are even looking at changing the boring meta and I’ll withhold my opinion until it comes out.
@favic27
@favic27 Жыл бұрын
This is music to my ears, I can’t wait!
@Justicar333
@Justicar333 Жыл бұрын
Very excited to see how this works out. It breaks the current Meta for fleet building, but we can learn a new one. Something more complex then stacking BBs with a scattering of interdictors sounds good to me! Though I seriously wish they would boost starbases. As it stands, their better but still insufficient to really hold down territory. NSC does a great job helping make them function as they should but then one gets excluded from a lot of ship packs that aren't NSC compatible.
@FurArmoredBear
@FurArmoredBear Жыл бұрын
first?
@RogueDuke4276
@RogueDuke4276 Жыл бұрын
It would seem
@zordiarkdarkeater8625
@zordiarkdarkeater8625 Жыл бұрын
Its really sad how for the majority of the stuff that would reeeealy need a rework they cant do...
@KaidenOZ
@KaidenOZ Жыл бұрын
hull based repeatables seems to be an option, so you can keep parity with weapon based repeatables.
@daandman691
@daandman691 Жыл бұрын
this possible ascension path rework is a good step in the right direction but I was hoping for it to be more like how the become the crisis menace system to work like doing genetic projects and collecting traits would lv up your genetic path after unlocking it with the ap
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