Stellaris How To Defeat Every Endgame Crisis

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Montu Plays

Montu Plays

Күн бұрын

Stellaris Engame Crisis Ship Design Guide. Stellaris has three end-game crisis factions that can come along and ruin your day. The Unbidden, the Prethoryn Scourge and the Contingency could all come along to ruin your day...
Lets look at each faction in detail and then work out how best to counter them!
This is a ship build guide for Stellaris 3.9
Find out more about Ship Design after the Stellaris 3.6 Combat Rework: • Stellaris Ship Design ...
Chapters:
0:00 Three Crisis Factions
0:43 The Unbidden
2:14 Anti-Unbidden Cruisers
4:30 Anti-Unbidden Battleships
6:07 The Prethoryn Scourge
7:51 Anti-Scourge Battleships
10:09 The Contingency
11:05 Naked Penetration Battleships
12:48 All Rounder Battleships
14:20 Naked Corvette Screens
15:32 Titans
17:02 Essential Support Juggernauts
Stellaris Version 3.9
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And please comment with any feedback, any ideas or if you disagree!

Пікірлер: 267
@MontuPlays
@MontuPlays 7 ай бұрын
Important note on the Contingency! You MUST either: a) Wait and only fight them after you have blocked the ghost signal. b) remove sapient combat computers from your ships. (Autonomous and psionic are fine, sapient gets a debuf from the ghost signal! Switch down to yellow if you have to.) The sapient computers on the contingency designs have left a fair few people confused so I wanted to add this!
@sanswithoutsans
@sanswithoutsans 7 ай бұрын
Montu: Detailed and well designed ships to face each each crisis. Me: Sending wave after wave of auto designed ship to the slaughter.
@therealspeedwagon1451
@therealspeedwagon1451 7 ай бұрын
Sheer numbers will break them! Not one step back!
@MontuPlays
@MontuPlays 7 ай бұрын
Okay Captain Brannigan...
@reeven1721
@reeven1721 7 ай бұрын
Quantity is a quality of its own.
@xXCrocmonXx
@xXCrocmonXx 7 ай бұрын
Now that's a strategy with some chest-hair!
@user-me7iw6ft8z
@user-me7iw6ft8z 7 ай бұрын
Can you build more than 1 dyson sphere?
@Wurmish
@Wurmish 7 ай бұрын
The Unbidden are very aptly named, always showing up in the most inconvenient system.
@Darkmanmeister
@Darkmanmeister 7 ай бұрын
It gets to the point where I design my systems around making them easier to fight
@mlgsty8880
@mlgsty8880 7 ай бұрын
I have gotten them twice in my home system with 600 hours played. I beat them in both cases but not without them crashing my economy from just destroying my homeworld.
@SpaceLover2500
@SpaceLover2500 7 ай бұрын
I have a friend who is rather... crap at the game and didnt have many planets or systems and only survived by virtue of me and my friend being his neighbors. Then the unbidden spawned in his capital system, destroyed everything and broke him mentally for a time. That game was an immediate restart.
@MrJoshsy
@MrJoshsy 7 ай бұрын
And approximately 4 jumps from my capital ffs
@Nikolai0169
@Nikolai0169 7 ай бұрын
@@mlgsty8880 Back when the old ftl, tile, and border systems were still around, I played a pacifist empire and had barely any ships when the unbidden spawned right next to my capital. The only reason I was able to survive was that I spent insane amounts of influence to colonise a tiny, low habitability planet at the edge of the galaxy. I went down to less than 10 pops, slowly grinding out a habitat and claiming the last unclaimed patch on the side of the edge galaxy opposing the unbidden. Incredibly slowly I managed to scrape together the resources to make a few more habitats, and eventually start work on a ringworld. Roughly 80 years from the start of the crisis i was finally able to rejoin the struggle of the galaxy that had just barely been holding on thanks to the fallen empires. That was the first time I had ever beaten a crisis.
@Johnny_200
@Johnny_200 7 ай бұрын
I had the best moment in my life when, small galaxy, I was in a galactic war with the big three-faction conglomerate when unbidden showed up. In the middle of a transit system. My navy just flew by and I never had a clearer: "no stfu"-moment. Drive-by and unbidden was gone again.
@theaetherknight5614
@theaetherknight5614 7 ай бұрын
That is like if a tyranid hive fleet arrived during the siege of terra and the emperor just went “NO, FUCK OFF!”
@ryanstewart2289
@ryanstewart2289 7 ай бұрын
Something to note about the Unbidden; they get 40% shield hardening in systems with a dimensional anchor. That was a nasty shock the first time I lost a bypass fleet to a fight I "should" have won.
@Maadhawk
@Maadhawk 7 ай бұрын
I prefer massed carrier builds myself. One thing you never mentioned, and I noticed, you had Sapient Combat computers on all your ships when going over the Contingency. Those suffer a -50% penalty at the start and only gradually weaken as you crack their worlds. So, either psionic combat computers or advanced combat computers should be used instead vs the Unbidden. Fun fact, Unbidden have 50% shield hardening. Or, at least that is what the tooltip says any rate once you can see the loadouts on their ships.
@MontuPlays
@MontuPlays 7 ай бұрын
Oh I did forget to mention, don't use sapient combat computers against the contingency! The autonomous ships intellects are fine!
@cheetahman2830
@cheetahman2830 7 ай бұрын
where does it tell you the penalty though? Is there someplace you can see the modifier?
@roymundchf8917
@roymundchf8917 7 ай бұрын
Unbidden's shield hardening is tied to the Dimensional Anchors, so it only applies when fighting in that specific system.
@Maadhawk
@Maadhawk 7 ай бұрын
@@cheetahman2830 You can find it under "Empire Modifiers" in your main government window. Just click on your empire's flag in the top left corner of the screen, make sure you are showing "modifiers", and scroll to the bottom of the list. It will display the current "Contingency Signal Strength" and mousing over it will show the impact on Sapient Combat Computers and, if you have any, synthetic pops in your empire.
@Maadhawk
@Maadhawk 7 ай бұрын
@@roymundchf8917 Personally, I think the Unbidden need a permanent 75-100% shield hardening at all times. As it stands right now, they just evaporate under missiles and strike craft from ranges far beyond what they can respond to. The slaughter is even worse if you get lucky and get the Zroni and have a few Zroni Storm Bastions between them and your core worlds. They WILL suicide on them like lemmings.
@arandomguyfrommtl4194
@arandomguyfrommtl4194 7 ай бұрын
I NEEDED YOU 2 DAYS AGO, NOW THE CONTINGENCY IS EATING ME ALIVE
@MontuPlays
@MontuPlays 7 ай бұрын
Please lodge a complaint with our 'crisis centre'. Follow the link here to be connected directly with them: bit.ly/bureaucracy_satisfaction_survey
@arandomguyfrommtl4194
@arandomguyfrommtl4194 7 ай бұрын
@@MontuPlays Clicking on that link was worse than the crisis...
@MontuPlays
@MontuPlays 7 ай бұрын
@@arandomguyfrommtl4194 I am sorry to hear that! Please lodge a formal complaint here: bit.ly/bureaucracy_satisfaction_survey
@arandomguyfrommtl4194
@arandomguyfrommtl4194 7 ай бұрын
@@MontuPlays STOP IT!!
@comediccomrade5716
@comediccomrade5716 7 ай бұрын
@@MontuPlaysoh god, it’s the worst crisis of all: Bureaucracy
@bananaking1003
@bananaking1003 7 ай бұрын
Montu: making a very detailed guide Me knowing damn well I’m gonna use wave after wave of evasion corvettes:
@iluvpandas2755
@iluvpandas2755 7 ай бұрын
Evasing destroyers are also ok
@hanneswiggenhorn2023
@hanneswiggenhorn2023 7 ай бұрын
One thing that makes the unbidden so easy is how they target psyonic empires first. In a 25 times crisis run, I had them make a 1 system thin line through half my empire while they tried to attack a spiritual fallen empire. So I always faced one or less fleets of them and they never really attacked me as long as I "raided" their fleets on their way to the fallen empire. Their portal was only 2 systems away from a system of mine, so I could just sweep in and kill it after a few months
@ScorpioneOrzion
@ScorpioneOrzion 7 ай бұрын
Tho if you really want to mass corvette swarms do work against crisis as well, about 400-800 of them will do the trick (taking out a single fleet with minimum losses), and are quite cheap and fast to build
@PaulthePhilosopher2
@PaulthePhilosopher2 7 ай бұрын
My preferred all rounder crisis fighting ship is the Focused Arc Emitter battleships with the hangar core and the 3 aux slot stern sections. That gives 1 hangar bay and a bunch of M slots for Whirlwind missiles. It bypasses Unbidden shields, fends off Prethoryn swarm strikers, has great range for kiting the Contingency and can continue inflicting damage while the X-slot is turned away /out of firing arc. Although this video focuses on ship design, high levels of research into repeatable weapons damage and firing rate technology is the key to beating a high multiplier crisis. Energy weapons and strike craft are easy to focus on but kinetic weapons, missiles, armor and defense platform buffs all compete with each other within engineering. So I have turned away from kinetic weapons in my own PvE meta in favor of missiles. Kinetic weapon also have that default 75% accuracy which just begs you to use up an aux slot for an aux fire control instead of an afterburner or regenerative hull tissue.
@RobT192
@RobT192 3 ай бұрын
Nice, I switched up to missiles as well. With repeatable researchs into missile fire rate + damage is truly underestimated. I honestly like my whirlwind destroyers, they just hit hard and cut through the enemy.
@chefnerd
@chefnerd 7 ай бұрын
I really, REALLY love those videos. Keep 'em coming! :)
@Whatisfetch
@Whatisfetch 7 ай бұрын
I KNEW YOU'D DO IT. Thank you so much your content is amazing
@deathtrooper7760
@deathtrooper7760 7 ай бұрын
i am just happy that my standart battleship design i use is in the video and is listed as an all rounder against the crisis
@dejannincic9671
@dejannincic9671 7 ай бұрын
Imagine if paradox added turning speed for ships
@enriquegarcia7207
@enriquegarcia7207 7 ай бұрын
Great video as always!
@MontuPlays
@MontuPlays 7 ай бұрын
Glad you enjoyed!
@rramos117
@rramos117 7 ай бұрын
Thanks for the video Montu. I got absolutely shredded by 10x Unbidden using mass torpedo cruisers and stealth frigates this week. The Alpha strike didn’t kill as many as I hoped and my fleets got disintegrated in 1 min 🤣
@MontuPlays
@MontuPlays 7 ай бұрын
You DO NOT EVER want to be in close range against a crisis. Your ships will die.
@ScorpioneOrzion
@ScorpioneOrzion 7 ай бұрын
@@MontuPlays unless you have 10k corvettes
@derpidius6306
@derpidius6306 Ай бұрын
​@@ScorpioneOrzionthe scourge strike craft in question:
@machixius
@machixius 7 ай бұрын
3:00 doesn’t artillery class take the median of all weapon ranges for the range it’ll try to stay at and not the mean? Strat made a video on that so you should be alright to add marauder missiles even if they won’t be firing all the time due to range.
@briannaherrington949
@briannaherrington949 7 ай бұрын
I love the intro scenes, I enjoy it most when I like the references too
@darkrai6543
@darkrai6543 7 ай бұрын
I've got a new video to watch anytime I hit late game now lol. Thank you Montu!
@5x_simon_x587
@5x_simon_x587 7 ай бұрын
Thank you this will come in very handy in our current round.
@vasheroo
@vasheroo 7 ай бұрын
I've always found the high level contingency the hardest faction to beat, probably because in the past I didn't commit to the naked FAE battleships. I did notice in my last run they had some minimal hardening, I'm guessing its like the synthetic leader trait? Just 10%. I also found it difficult assaulting their bases when the system had a gateway or hyper relay positioned in range of their weapons. It really sucks you can't choose to approach from one of the hyper lanes when the other methods are considered higher pathing priority. edit: I needed to use corvette screens to beat those systems...poor corvettes.
@andreaandolina7199
@andreaandolina7199 7 ай бұрын
Thanks Montu! If I ever survive the gray tempest I will treasure your advices!
@jsr9617
@jsr9617 7 ай бұрын
Thanks! I purposely delayed my current playthrough hoping you'd release this video. I think I'll move to the all-rounder option until I see what the coming crisis is and where it spawns. If I have time to convert to a more specific setup after the first crisis message pops up, I'll do so.
@OverlordMalarkey
@OverlordMalarkey 7 ай бұрын
that intro of The Stolen Earth (Doctor Who Series 4 episode 12, 2008) was used perfectly how the end game crisis is described
@user-ib7nt3ck1g
@user-ib7nt3ck1g 7 ай бұрын
As someone who has never owned stellaris, excellent guide.
@L0wki
@L0wki 2 ай бұрын
Endgame Crises are so simple with this tips. Thank you my Emporer! :D
@awesomefishX123
@awesomefishX123 7 ай бұрын
Very very good video, do you have any videos on what the minimum number of these fleets we should aim for for each 25x crisis?
@mathewweeks9069
@mathewweeks9069 6 ай бұрын
Your awesome dude and awesome video be safe out there
@Zathurious
@Zathurious 7 ай бұрын
I noticed you didn't mention the Dark Matter technologies. But it's cool. I can take the very detailed designs you showcased and easily create Dark Metter equivalents. Thanks, Montu a and Yern.
@l.a.3680
@l.a.3680 7 ай бұрын
The anti-anbidden cruiser - would it really get closer to the enemy with marauders? The artillery computer uses the longest range weapon for distancing if i remember correctly (even if it uses the median it would still use 120). This would mean that in an ideal case, the marauders would never fire, but if something goes wrong because of jump points, multiple fleets, or system size, the marauders would give a bit more firepower in situations where you need it.
@fuchsmichael93
@fuchsmichael93 5 ай бұрын
I think it takes the Middle. So 110 instead of 120 in that Case, more Guns never hurt i would say
@grandadmiralm7117
@grandadmiralm7117 7 ай бұрын
Exactly what we needed post 3.6
@raw6668
@raw6668 7 ай бұрын
It shows how much the game changed. It used to be the Ubiden was considered the most terrifying threat. Though to be fair, they did get a bit nurf without having large slot arc weapons, which can now penetrate shields and armor and have a range of 100..
@Jasons073
@Jasons073 7 ай бұрын
Great video! Can you do one that shows your ideal galaxy settings (shape, number of AI empires, etc)?
@mathhews95
@mathhews95 7 ай бұрын
Due to end-game lag, you don't want too large a galaxy, so I'd say small to medium (I play on 400 stars with the standard number of empires) and everything else is up to your taste, to add variety to the playthroughs.
@MEUAR
@MEUAR 7 ай бұрын
@@mathhews95 1000 stars is just too epic to pass. Thousands to tens of thousands of ships warring across the whole galaxy in titanic battles for the ages! I could commission paintings of such glorious vistas! I mean, I kinda am, seeing as my poor laptop takes around 10sec to render a frame in these late-2400 battles. WHATEVER, WORTH IT!!!
@Jasons073
@Jasons073 7 ай бұрын
@@MEUAR in general I like large maps too. But I don’t like it when all star systems become owned and there’s no neutral territory whatsoever. There need to be natural hazards/obstacles (abandoned mine fields; littered asteroid belts, etc) that remain neutral territory even in late game
@MEUAR
@MEUAR 7 ай бұрын
@@Jasons073 To keep that sense of wonder, that idea of still having uncharted territories beyond the frontier of your empire eh? I get you. Closest we can come to that is pacifying space fauna and creating some kind of reserves for those beautiful space whales! Or like building an impregnable goddamn Ligne Maginot around crisis spawns and let them marinate there as a "barely contained unknowable threat". But that's not the same yeah.
@Easy2own
@Easy2own 7 ай бұрын
Thx for the video .
@tomaszopejda6328
@tomaszopejda6328 7 ай бұрын
Thank you for that incredibly helpful material. I love your ship design videos as they are really good and explained clearly. Do you plan to make something similar about "general" battleship/titan/juggernaut/defense platforms? Or about designs vs Gray Tempest/Fallen Empires/Khan/Leviathans etc. for us being able to beat them early instead of just flooding them with much greater fleets? I'm good at the economic part of the game but I really suck with creating my own designs (and fleet composition even more). Especially with archaeo-tech, which I don't use in general because of then being so different 😅
@fuchsmichael93
@fuchsmichael93 7 ай бұрын
Im really just getting into it myself and i would guess Torpedo Cruiser against Fallen Empires and Leviathans because those do more Damage the bigger the Target. Not sure about the Gray Tempest but Khan (the 3 Times i had him) was never even an Issue as you only have to defeat the Flagship and then the Rest desolves into a new Faction
@tomaszopejda6328
@tomaszopejda6328 7 ай бұрын
@@fuchsmichael93 for Leviathans I was usually making huge fleets of cloaked frigates with torpedoes, stealthy flying very close to a Leviathan and then attack from point blank range, but it feels like cheating and should be good for any Leviathan. About FEs, I'm not sure about torpedoes, as the smaller ships are packed up with Point-Defense. And all of their ships have Strikrcrafts. They have enormous shields and armor, so I'd go with ignoring weapons like disruptors. And wait for them very close to the hyperline point, to start the battle from very close range to not losing my ships before they be close enough to hit with disruptors. But I don't have any other ideas, and I'm very lame with fleet compositions - I'm used to monohull fleets
@Aettaro
@Aettaro 7 ай бұрын
Have you done a video about the different leviathans and such yet? A few of those things have really messed me up in various games.
@minimoose7890
@minimoose7890 7 ай бұрын
Thanks!
@user-hz6zz4tv7p
@user-hz6zz4tv7p 7 ай бұрын
FINALLY! THANX SIR!
@syrusalder7795
@syrusalder7795 7 ай бұрын
So I'm hearing massed kinetic artillery battleship spam for all crises? Understood, knew you had good taste Montu.
@poilboiler
@poilboiler 7 ай бұрын
"The best way to counter that is just to bring more ships." :D
@yaroslavstarchenko4358
@yaroslavstarchenko4358 7 ай бұрын
I laughed at the naked penetration battleships until I saw that upkeep for them is 3 times lower compared to fully-slotted one and it got me thinking that one might try to make only these until the type of crisis is know
@cp1cupcake
@cp1cupcake 7 ай бұрын
I find it funny that the next? season's ending of Dr Who has the universe allied against the Doctor since they think he is the endgame crisis.
@pieterfaes6263
@pieterfaes6263 7 ай бұрын
I do wonder if the starbase modules have a similar problem as the Auras. If so, the module with shield points reduction would be particularly awful and I should switch to the fire rate and range boosting-modules. I did notice (I think) you can aggro crises fleets so they try hunt down those fleets with which you inflict heavy losses on them. So a decent strategy is have your fleet eviscerate one or two small contingents, then lure the bigger ones into one of your own heavily fortified systems to ambush it with those juicy defensive modifiers. A bit risky, but high reward. (Honestly, I believe there should be a Major Fortress-Orbital which grants less habitation space, but adds an additional base with firepower like the Orbital Ring can be. Maybe lock it behind the 'Galactic Force Projection'-AP, or require finishing Unyielding. Or both.) I usually play with the Gigas-mod as I can't find the energy to alter my pre-made empires in it by reverting back to vanilla. My preferred method of dealing with the standard crises is throwing a literal planet at the problem, which honestly is quite funny when you think about it for the Unbidden and the Prethoryn. Usually solves the 25x-crisis unless I have to fight all their fleets in a single battle. However in Grand Admiral, it usually takes me about 90-100 years from the game start to build them, as it takes a lot of research and economy to do so. So for the sadistic earliest crises this might not be that viable of a strat.
@EnlonWhite
@EnlonWhite 7 ай бұрын
Forgetting the combat computer issue when facing Contingency? Use Psionic one, or one tier lower from Sapient.
@Bricriu-gj9dd
@Bricriu-gj9dd 7 ай бұрын
Does your build from the Maginot game still work for Starbases against the Crisis? Or do you have new recommendations?
@thebravesirrobin.
@thebravesirrobin. 7 ай бұрын
For the anti-unbidden cruisers, would you add missiles to the small slots at high crisis strength since the extra shield HP doesn't matter?
@martinlunn9660
@martinlunn9660 7 ай бұрын
For PvE stellaris, would you recommend the all rounder for general purpose builds?
@markthompson6139
@markthompson6139 7 ай бұрын
You are on a content spree mr Montu! I assume after vassalizing EP2nil you acquired his content library and decided to repurpose it for better use! I for one welcome our lizard Overlords!
@waterfeather1358
@waterfeather1358 2 ай бұрын
You know speed is key when the juggernaut class is faster than the unbidden. Also even tho i play on the console version (cause rip my pc trying to run the game) were missles cant go in the M slot and share the slots with torps. But hey this still helps alot here.
@paulanzel5980
@paulanzel5980 7 ай бұрын
Any advice on the Grey Tempest and Great Khan?
@perfect_sinner
@perfect_sinner 6 ай бұрын
Never played with 25x crisis, but always play against 10x all crisis in my games. And I think that missile tactic is really great against Prethoryn Scourge. You can remake your frigates into neutron launcher/missile build, and make aircraft cruisers. Put all of possible variations into aircrafts and last slot can be made with 2 middle class and whirlwind missiles. The real problem in all of this crisis is Contingency. They just need to be prepared for. All of the times I met them - I was just smashed or barely held them till 2500 happens 😅
@kikenriacoacosta6919
@kikenriacoacosta6919 7 ай бұрын
2:55 Wait, if you have the artillery combat computer, doesn't that make it so the ships stays at the maximum range of their farthest reaching weapon? So equipping the marauder missiles should not have an impact on how close the ship gets, right?
@TheDumial
@TheDumial 7 ай бұрын
I think i need a video to fight against an awakened spiritualist fallen empire at year 2260, 😅, but i set all 3 crisis so this will be useful too. Thanks Montu. Btw i really hope that 3.10 stop the vassal spamming for the ia
@robguy8501
@robguy8501 7 ай бұрын
In my experience the best way is to have two different types of fleets for fallen/awakened empires. One with full disruptor corvettes or cruisers to fight their fleets and one with either artillery battleships or torpedo cruisers to fight their starbases. The fleets all have very, very low hull compared to armor and shield but the starbases have massive amounts of hull and will rip apart a fleet with only disruptor weapons.
@MrRobalab
@MrRobalab 7 ай бұрын
Thaaaaaaank you
@hanneswiggenhorn2023
@hanneswiggenhorn2023 7 ай бұрын
I stopped using juggernauts because even with the great aura, the juggernaut will cut your ship production by a third, at least if you rely on ca. 2 mega shipyards like I normally do. How reinforcing your fleet works is that Stellaris will just split the queue by the amount of ship yards amd assign them, so the 2 shipyard juggernaur will get as many ships as a 20 shipyard megashipyard with ship production boosts
@robguy8501
@robguy8501 7 ай бұрын
Wait, really? But that would be so stupid.
@hanneswiggenhorn2023
@hanneswiggenhorn2023 7 ай бұрын
@@robguy8501 yeah, but it for some reason did. I don't know if it was fixed in recent patches, but when I played my juggernauts queue was always full while my shipyards got nothing to do
@cm60854
@cm60854 3 ай бұрын
How do your general purpose ship designs hold up in the current patch?
@DarknessRuels
@DarknessRuels Ай бұрын
Hi, i know this is out of place and can't find a solution online so far, but the whirlwind missiles show up on the g slot for me and not m or s. Idid read they where moved but no idea ehats up on my game. Im on console with out the the fifth and sixth expansions if that makes any difference. Any helpis appreciated.
@sowiwiody3681
@sowiwiody3681 3 ай бұрын
If in my game settings I'd choose all 3 crisis with x5 strengrt, are they all each strong as one x5 crisis, or only combined? So it can translate to either x5 or x15 one crisis. My favorite play style is Inward Perfectionism ignoring everything, letting the crisis consume the galaxy, then resettling it, with xenos already destroyed by something else.
@thaeus01matthaeus86
@thaeus01matthaeus86 7 ай бұрын
I miss the crises ships against the crisis if you play with the crises and have access to minerals ships
@swardinc
@swardinc 7 ай бұрын
hmm so i wonder what you can do with modded ships, also i wonder if you use the kill forgot the name of the ship class that can crack planets if you use that vs a crisis will the universe be made at you? Also what if you ran a naked ship with cloaking? So your alpha strike wipes out half?
@tschysas
@tschysas 7 ай бұрын
Hello ... does this channel have a star trek infinite part ? does he makes videos about it ?
@MontuPlays
@MontuPlays 7 ай бұрын
We've covered the recent release with a review and two live streams! Check out the 'live' tab!
@tschysas
@tschysas 7 ай бұрын
@@MontuPlays allready did.. so i hope for more
@Schmokification
@Schmokification 7 ай бұрын
quick question from a stellaris beginner: do these all rounder ships work vs ai too ? or should that be a different design and if yes, which designs are good for when you only have repeatable techs as research options ?
@robguy8501
@robguy8501 7 ай бұрын
That design would suffer a bit against certain ship designs. Ships with high evasion like corvettes and destroyers or ships with torpedoes which do massive damage against battleships. I believe Montu did a general ship design video recently. It was catered a bit more towards pvp but pve follows much the same concepts except the AI will never specifically build to counter your designs and generally uses a broad mix of ships, weapons, and defenses. The big reason why the all arounder is just an artillery battleship is because range and first strike damage are the most important factors when you turn the crisis multiplier very very high. If you aren't playing against a crisis with more than maybe ~5x multiplier then then you have much more freedom in ship design.
@Kasaaz
@Kasaaz 7 ай бұрын
Can I ask for a specific guide? A way to benchmark progress in the game to know if you're playing well or not? Basically, where should you be on total research / fleet power / resource production every 50 or 100 years in the game?
@elet-_-3577
@elet-_-3577 7 ай бұрын
as a newbie to stellaris myself this would be dope
@c67547
@c67547 7 ай бұрын
For research, a good rule of thumb is 100 research for every 10 years into the game. So at 2260 you should aim for ~600 research points minimum. Stellaris is a snowball game though, so while you might be under that mark early on, you can quickly snowball research. For resource production, honestly just try to keep a surplus while increasing research and alloy production. Fleet power is harder because it depends on what you're trying to do/whether you're playing to conquer or just to defend your space, but having 80-100k fleets by the midgame is a good benchmark. Against 5x crisis, you'll probably need about 2 million total fleet power by endgame, though you can get away with less if you optimize for the specific crisis faction. At that point, your individual fleets are probably in the 200-300k fleet power range.
@user-kf6sy9cw9m
@user-kf6sy9cw9m 7 ай бұрын
I think the general indicator on how well your run is going (at least on default science cost and pop growth) is how far you are from 10k naval power and 1k research at 2230. Though I too would like to see a video going into details about checking progress.
@berlindude75
@berlindude75 7 ай бұрын
For min tech in PvE, I use this simple formula: total_tech_output (phy+soc+eng) = years_into_game * 20 (low end: * 15) So in year 2230, you wanna be at min 30 * 20 = 600 (low end: 450), in 2250 at 1000 (750), in 2300 at 2000 (1500), and so on.
@ruukinen
@ruukinen 7 ай бұрын
I'm pretty sure the general indicator of how well you are doing is what your rating is against other empires. That is the entire point of that mechanic.
@Darkheart9875
@Darkheart9875 7 ай бұрын
Finished a multiplayer game today where we had the Unbidden appear. Corvette swarm saved the galaxy XD
@mrsupremegascon
@mrsupremegascon 7 ай бұрын
Me (Getting obliterated by the Contingency) : That's it !! let's see if there is any tips about how to beat them ! Montu (literally one hour ago) : Got you fam.
@archmagemc3561
@archmagemc3561 7 ай бұрын
Now can you do a video on how to deal with the Gigastructure crisis? xD
@antontribelgorn3641
@antontribelgorn3641 6 ай бұрын
For the Scourge, is how many Flak + Point Defense destroyers are enough to stop one fleet's torps and strike craft?
@ScamallDorcha
@ScamallDorcha 7 ай бұрын
14:20 I am surprised you didn´t name them the ¨naked¨ class in the game too lol
@Joeythedungeonmaster
@Joeythedungeonmaster 7 ай бұрын
Would it be a bad idea to run dark matter thrusters, shields, and power generators on the ships? What about if crystal armor(both types)? What about dragon scales?
@ScorpioneOrzion
@ScorpioneOrzion 7 ай бұрын
Dark matter and dragon scales are tier 6 shield and armor so run those if you can
@robguy8501
@robguy8501 7 ай бұрын
I'm confused about ship's AI combat tactics. On the Unbidden carrier design you argue that adding marauder missiles would be bad because they'd cause your ships to want to fight from a closer range, but on the Prethoryn battleship you fill small and medium slots with plasma weapons and still equip afterburners for kiting. Wouldn't the short range of the plasma weapons mean that those battleships simply charge straight into the fight?
@MattHatter360
@MattHatter360 2 ай бұрын
The pretoryn have pretty fast ships so their smaller ships will reach your fleet anyways. The AI makes sure the fleet will try to kite back and do a decent job against larger Pretoryn, while the lower range weapons will target the smaller Pretoryn ships who are already close. After the small Pretoryn are dealt with, then yeah the ships would close in the gap a bit more, but by then most large Pretoryn will likely be dead anyway, so it's mostly a non-problem.
@damonedrington3453
@damonedrington3453 Ай бұрын
With unbidden ships, your plan is to completely be outside their range, which makes their weapons useless. Scourge ships are fast enough to actually get within the range where those other weapons are useful. Your ship won’t get 120 away anyhow so no point in trying to kite
@all_pro1237
@all_pro1237 3 ай бұрын
only thing i saw was for unbidden the rockets had 0-120 then u said in the small slots you put nothing because the marauder missiles have less range at 120 (yes they have 100 but u said 120)
@gsuaveyt
@gsuaveyt 6 ай бұрын
Itd be nice to have gray tempest and fallens in here too but ah well
@mislav3963
@mislav3963 7 ай бұрын
you should try the zenith of a fallen empire mod its so good
@momusprime2223
@momusprime2223 Ай бұрын
What's best for fallen empires? I'm new a slug of war 😅
@ValinShadow
@ValinShadow 7 ай бұрын
did you at all test Neutron/Missile Cruisers against the Scourge or are Neutrons just too awful now?
@llamaboioflusatia
@llamaboioflusatia 6 ай бұрын
Montu: counter the crisis for the best possible time Me: FOR THE GRACE FOR THE MIGHT OF OUR LORD
@MarlKitsune
@MarlKitsune 7 ай бұрын
Why no mention of driller drone fighters againt the preythorian?They ignore armor and do bonus damge to hull. If they manage to win the fighter duel they just melt the bigger ships.
@syrusalder7795
@syrusalder7795 7 ай бұрын
Minor artifact cost
@silent_stalker3687
@silent_stalker3687 7 ай бұрын
Creates 5k corvette fleet Go on crusade from choke point to choke point. Rebuild ships. Keep up and keep orbital nuking all planets including non-crisis.
@user-rl3pu4ms3z
@user-rl3pu4ms3z 7 ай бұрын
6:23 Zerg swarm: What? Are you suggesting people would copy the tyranids? Ridiculous
@misterseventyseven4122
@misterseventyseven4122 7 ай бұрын
You should try distant worlds, you'll have alot to do and content
@izanami5447
@izanami5447 7 ай бұрын
how do you deal with excessive pops in stellaris they are just keep growing and it becomes a major headache later in the game, when you are playing with few planets
@keitsee
@keitsee 7 ай бұрын
Planet decisions. Cease Drone Production, Cease Robot Assembly, or Declare Population Controls
@superstorm4228
@superstorm4228 7 ай бұрын
Wait so for the naked penetration battleships why not put strikecraft on them or is it just a waste of alloys?
@robguy8501
@robguy8501 7 ай бұрын
The whole point of that design is to have enough of them to one shot the enemy fleet or, failing at that, to destroy a significant number of their ships before yours are destroyed(your ships will be one shot themselves at very high crisis multiplier, hence why there's no defenses). The battle will already be decided before a single fighter could get into range.
@verngenesisabrillo3858
@verngenesisabrillo3858 7 ай бұрын
Hybrid build is kinda good to all crisis
@g4merguy27
@g4merguy27 7 ай бұрын
For the bloody algorithm
@cosmictreason2242
@cosmictreason2242 7 ай бұрын
The crisis fleets never regenerate in my vanilla console playthroughs
@azzusanchi
@azzusanchi 7 ай бұрын
Never noticed the Unbidden have average hull, huh.
@Matoro342
@Matoro342 7 ай бұрын
I learned of T4 strike craft today and am sad they are so hard to get
@queenbrightwingthe3890
@queenbrightwingthe3890 7 ай бұрын
I mostly never reach that far cause I get beaten by engame lag that is the true crisis.
@skystranger73
@skystranger73 7 ай бұрын
Ancient driller drones (archeotech) are great against prethoryn.
@MontuPlays
@MontuPlays 7 ай бұрын
The main issue is the minor artifact costs!
@prestonmason3231
@prestonmason3231 4 ай бұрын
Wouldn’t Flak Artillery be better for dealing with Prethoryn strike craft?
@nobedience
@nobedience 4 ай бұрын
I thought that too, but after rethinking, flak performs well against strike craft with shield and no armor like the normal strike craft. But Prethoryn craft have no shield but armor, so i look at them like missles with high evasion. Point defense nevertheless needed but actually the anti missle thing even though its not easy to get high tracking on them. Prethoryn strikers have 80% evasion afaik. Point defense against missles has only 30 base. But with picket computer and scanner its 30+30+15 =75, so there you go.
@bullet6177
@bullet6177 7 ай бұрын
Would disrupter cruisers be any good against the contingency?
@robguy8501
@robguy8501 7 ай бұрын
They would take a beating from those particle lances as they flew into range. They would also be very weak against any starbases since those have far more hull than armor or shield. It would probably be most effective if you ambushed their fleets at a jump point to negate the range disadvantage and had additional fleets designed specifically to deal with starbases.
@Delphineas
@Delphineas 7 ай бұрын
I've always wondered...there are a few ways to buff ships in a system...but are Defense Platforms considered ships?
@ScorpioneOrzion
@ScorpioneOrzion 7 ай бұрын
They are that dont use naval cap
@Skyx700
@Skyx700 5 ай бұрын
Came here for knowledge on how to beat the Blokkats. I'm suffering as my galaxy is being absorbed :(
@marknezanuto
@marknezanuto 7 ай бұрын
Isnt missile cruiser good vs all? I mean not perfect conterpic, but you can concentrate on stacking tech that you need more and save time/alloy on do not need to rebuild.
@robguy8501
@robguy8501 7 ай бұрын
They're very effective against the Unbidden because the unbidden have no armor and, more importantly, no weapon with more than 70 range. If you use missile cruisers against either of the other two they'll be hitting you back with particle lances or scourge missiles the whole time.
@marknezanuto
@marknezanuto 7 ай бұрын
@@robguy8501 but they will hit you back anyway unless you are going to kill all with speedy battleship with x slots and hangars, cant see the point.
@deosdeadpoolhulk
@deosdeadpoolhulk 7 ай бұрын
I have a question. If they only have shields can't we just use weapons that affect amour, since it will just affect the hull of the ship directly as they have no amour?
@robguy8501
@robguy8501 7 ай бұрын
If you're talking about devastator torpedoes and disruptors then yes those would bypass the shields and do effective damage however both weapons have a range of 30 meaning your ships will not be able to fire until the enemy fleets have all gotten to fire first. Both the missile and the kinetic weapon layouts Montu showed have very long range allowing your ships to fire first and, if they can kite effectively, continue to fire without taking any return damage from the much shorter range unbidden weapons.
@PaulthePhilosopher2
@PaulthePhilosopher2 7 ай бұрын
For weapon types that bypass shields, yes you are correct. But lasers and plasmas need to get through the shields first, so don't work as well as missiles or strikecraft or disruptors.
@twistedseven
@twistedseven 7 ай бұрын
You forgot the montu crisis counter :P
@perkaare7454
@perkaare7454 7 ай бұрын
I had the Bitcoin enemy spawn right next to my Capital world. Lucky i was preparing a Huge 12 fleet army of 110k each i went over and destroyed them withhin the Minute of them spawning i never felt better xD
@yellowfin5886
@yellowfin5886 7 ай бұрын
In my experience Unbidden kiting with artillery computers doesn't work, even with Jaggernaut aura it's very unreliable due to messed up ship computer behaviour. Ingame tooltip says ship stays at max range of the highest range weapon, but in reality ship engages at that range and fly away from enemy ONLY when enemy is at around half range of the highest? range weapon, which means you will take heavy losses or plain lose the combat, if your dps is low. Also artillery computer is so messed up, that if you ever put PD guns on your battleships - they will fly into melee range. Carrier computer + strike craft is the most consistent at keep enemy at 125 range, but strike craft has slow dps build up and systems has borders - you can't kite enemy forever. tl;dr; best tactic vs 25x crysis is alpha strike with 3x torpedo/disruptor cruisers, get around 2-4k naval capacity of them, attack only lone fleets, rebuild lost after each fight, add some arc emitter + strike craft carrier battleships into each fleet to force engagements at system range, and 2 artillery aura titans with only perdition beam and NO other turrets.
@fuchsmichael93
@fuchsmichael93 7 ай бұрын
Unrelated Question: I got the DLC Federations (already had a few others) and now my Game crashes every 1-2 Years. Graphic Driver is updated. Has anyone ever had that Problem and knows a Solution?
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