Step-By-Step 2024 Masterclass | Dyson Sphere Program | #1

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The Dutch Actuary

The Dutch Actuary

4 ай бұрын

This is a step-by-step "Play Along" guide on Dyson Sphere Program, 2024 / combat update proof. Blueprints included!
This episode: A powerful starting facility for all your early game needs!
This run will be focused on
- Explaining the strategy
- No Spaghetti
- Easy to use layouts and blueprints
Blueprints will be supplied! (Tech appropriate, starting in episode 2)
SEED: 6580 0462
This playstyle is extremely organized and will focus on efficiently scaling, step by step, towards the endgame. Optimizing is what we do here!
It is definitely not the only way to play, so I encourage you to try things out for yourself as well!
Don't forget to like the video if you find it useful, and subscribe to see the rest :)
Dyson Sphere Program is currently in Early Access and updated on a regular basis. Despite being in early access, it is extremely polished and complete, so I highly recommend you checking out the game if you are a fan of Factorio, Satisfactory or other building/management/factory games.
I am not sponsored in any way - Just a big fan of the game.
CHECK OUT MY UPDATES ON DSP:
• Updates - Dyson Sphere...
#DysonSphereProgram #Letsplay #Blueprint #Tutorial #Guide

Пікірлер: 186
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
Want to help me out? Like the video and leave a comment! Questions are very much welcome and I do try to reply to any and all of them - even years later ;) For the more experienced players among you, this first episode covers the basics but will very much tie into the optimization that I will do in the midgame, so make sure you tune in for that!
@23Kerber
@23Kerber 4 ай бұрын
I appreciate this series, and what a timely one, I just picked the game back up this week to experience the Dark Fog! 1.) How do you gauge about how much production you need when it comes to things outlined below? Do you just over commit, or has your expertise allowed you to know "Oh if I produce X and Y items per minute, I should be good until Z Phase". - Ammo/Military production - Science - Secondary Mall items (Motors, and other specialized niche items) 2.) This kind of goes along with #1... Are there certain benchmarks you try to reach as you move between different phases (Ex, what do you typically want to have set up before you first land on your second planet?) I don't know if you plan on having a video for it, but I know I would love a video that talks about your general thought process and decision making when it comes to your progression. 3.) Do you invest heavily in Stone > Silicon conversion on the home planet at the start? I really believe Fidgets are a great stop gap for planetary logistics but man do they (along with other components) burn through Silicon.
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
1) A mix of experience and educated guessing to be honest. For most early materials a full MK1 belt is very easy to make and more than enough. For pretty much anything after than, aiming for a production of 1 to 3 per second is initially more than enough. You dont want to overcommit in the early/mid game until you have multiple systems being mined, or you will simply not be able to transport enough raw resources to supply those larger builds 2) I've varied this across the different playthroughs. My main goal is to get about 2 science/s going of each type as early as possible, to ensure you never stop researching. Getting MK2 belts and MK3 sorters early is very useful as well. Beyond that, just adding new items to your supply one by one (keeping the rates I mentioned at 1 in mind) as you need them keeps your progress flowing organically. Ammo you should only produce to the extent you need it, and most of it should be focussed on missiles since all the other ammo is kind of useless when you can simply build laser turrets instead. 3) No, but I do think it is useful to have a few smelters going just to get some early silicon. I mostly temporarily repurpose the glass smelters for this, because you don't need thousands of that early on anyway. @@23Kerber
@Piper0185
@Piper0185 24 күн бұрын
Thank you for creating a wonderful guide. I have been wantiing to get into this gem of a game but havent been able to find good guides for it.
@zarco5855
@zarco5855 4 ай бұрын
I've been waiting for this since they released the patch, easily the best DSP content on YT.
@af4043
@af4043 4 ай бұрын
^ this this &
@jetson_
@jetson_ Ай бұрын
I have 30 hours in this game and I’m just now looking at Dyson videos because I’m starting to get stuck and you are blowing my mind. I had no idea you could put sorters directly from one building to the other. I completely forgot about stacking things. I didn’t know you could have different splitters and then put a fucking storage box on top. Omg this video is going to revolutionize my factory set up moving forward on other planets. I took the advice of another KZfaqr who basically said at first embrace the spaghetti factory and then look up optimization videos once you get stuck and I honestly don’t regret it. I’ve had way more fun by myself in this game then I have had in previous resource management games. You can really get lost in the “I need the perfect factory” mindset and it takes the fun out of learning the mechanics. Great video dude
@chrishunter1109
@chrishunter1109 12 күн бұрын
same.. the game changed for me to another thing
@af4043
@af4043 4 ай бұрын
TDA if I could ask one favour that makes your videos SOOOO much more friendly? If you could include the names of the specific blueprints you use in each video description, rather than just a link to the blueprint hub. You have so many BPs now, its really hard to find the one I am meant to use in each specific video. Thank you!
@af4043
@af4043 4 ай бұрын
At the end of the video TDA says: "if you are still here, you are awesome". No mate, YOU are awesome for producing this content. Its made me fall in love with DSP. Makes it such a pleasure. So thank you 🙂
@paradoxtwozerosixthree1661
@paradoxtwozerosixthree1661 4 ай бұрын
Aw yeah, I was hoping to see another one of these. Your playthroughs are easily my favorite to watch. They're so satisfying.
@papy_yep
@papy_yep 4 ай бұрын
Hello, I'm quite new to the game, and I've watched and enjoyed many of your videos already. Thanks a lot for producing them, and for the knowledge you organize and distill in such a chill and comprehensive way. This starting base looks gorgeous! And yes, I'm awesome and you"ll catch me watching your next video for sure :)
@joeybarela363
@joeybarela363 4 ай бұрын
Just started this game yesterday and by pure chance you've started the 2024 series, preciate this!
@rellsw02
@rellsw02 4 ай бұрын
I'm really looking forward to the continuation of this series. Keep up the great work
@Tiki832
@Tiki832 4 ай бұрын
Now this is the series I've been waiting for to see some new tips on approaching things post-Dark Fog.
@redtwtwo
@redtwtwo 4 ай бұрын
Thank you, thank you for updating this master class. Like many others who have commented, I first jumped into the game and followed your 2023 Masterclass when the Dark Fog update came out. But the update changed a lot of things even with the dark fog turned off. I only got to late mid game. Can not wait to jump back into a new game and follow this guide. Great content, please keep them coming.
@King6Joker7
@King6Joker7 4 ай бұрын
So excited for this Series!!! Between You and 2 other Very popular DSP Content Creators, My Blueprint Collection Is getting WILD! Can't wait to see what your new Fog Filter System W/ Pile Sorters, and the new turrets!!!
@alexandrefabi8153
@alexandrefabi8153 Ай бұрын
This is honestly the best step by step video !! Thank you so much
@xoathbringer
@xoathbringer 4 ай бұрын
Love your builds, so excited for a new series!
@RickPowell82
@RickPowell82 20 сағат бұрын
Thanks for this series, I'm capable of making my own builds but the way you do this is so much tidier than anything i ever do. Personally I prefer to keep smelters separate from everything else because the upgrade path doesn't match mathematically without rebuilding everything, but I love the way you design builds in such an organised way.
@HBMKylex
@HBMKylex 4 ай бұрын
Loving it once again. You're the best DSP content creator by far ! Keep it up :)
@MrBdericks
@MrBdericks 2 ай бұрын
I have 3,000 hours in the game and I still learn so much from you in terms of organization. Great job!
@blitz3463
@blitz3463 2 ай бұрын
Hey TDA, hope all is well. Wanted to finally dive back into DSP after not playing for quite some time. Was excited to see you have an updated guide to play along with and appreciate all the work you do to put into these videos and blueprints, got lots to catch up on
@SooGuy1968
@SooGuy1968 Ай бұрын
I learned so much watching this video! Going to check out the rest in the series. Relatively new to the game. Thanks.
@austerepanic9461
@austerepanic9461 3 ай бұрын
i really enjoy your commentary and I appreciate the amount of time you put into these videos.
@TheDutchActuary
@TheDutchActuary 3 ай бұрын
Thank you!
@yaroslav8717
@yaroslav8717 3 ай бұрын
Very helpful and easy to follow guide, thanks a lot!
@andreasbjorklund9040
@andreasbjorklund9040 4 ай бұрын
Awesome, love your content!
@daymongray3516
@daymongray3516 4 ай бұрын
Thank you for the upload! I've watched many of your previous videos on Dyson sphere and Id still recommend them. Great way to organize and efficientize? your building.
@DeneCharlesworth
@DeneCharlesworth 4 ай бұрын
Can't wait for episode 2. Loving your work.
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
Thank you!
@danregewitz9300
@danregewitz9300 4 ай бұрын
Excellent start and I fully agree on the 'no mall' philosophy for this stage of the game. Looking forward to your future designs in this series.
@Warshadows
@Warshadows 4 ай бұрын
God dam it been watching your other Guide, made a new one now got to sort over as your be on the new update but ah get to build everything again awesome. Also love the content 🤘
@paulohsa22
@paulohsa22 4 ай бұрын
First episode and I'm already loving the organization. I see you set the power threat factor to normal difficulty, thank god! That's the thing that anoys me the most on the max threat attempts. I know it becomes easier as soon as you can fight back, but I usually get frustrated before that and end up abandoning the save file.
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
A high power factor makes things a LOT more hectic. Unless you're specifically looking to have a frantic game that revolves around combat in its core, leaving this setting on default (or around that level) is definitely the best experience.
@manelmv97
@manelmv97 4 ай бұрын
you play so clean man, i just simply love...tidy af
@robbenada2874
@robbenada2874 4 ай бұрын
By far the most organized of your starting bases, looks a lot less tedious than and much more forward looking compared to your last combat start (i.e. going all in on combat techs and builds and delaying automation to latter). How you described and "measured out" the placing of building was perfect. It makes me want to start my current game over ;->
@danm468
@danm468 2 ай бұрын
That does look like a very clean design, I like it!
@m0ldyche3se
@m0ldyche3se 4 ай бұрын
Yesssss. This is what I needed. I feel like my blueprints are so messy.
@B_radical28
@B_radical28 4 ай бұрын
When is part two? Great job on the first part! Looking forward to continuing the build.
@dreeves85
@dreeves85 4 ай бұрын
Finally I hoped you would put out a Masterclass series with all the updates over the last year or so
@skyshredder228
@skyshredder228 4 ай бұрын
I just got into this game a couple days ago and found this channel through your previous 2023 series. I've played enough Mindustry to understand how automation and factories should go but wow does this game not tell you about a lot of stuff like interactions between buildings, chaining multiple together, and some stacking combinations. Looking forward to your updated series!
@RyanHandby
@RyanHandby 4 ай бұрын
Love your builds TDA. They make the factory grow.
@King6Joker7
@King6Joker7 4 ай бұрын
THE FACTORY MUST GROW!
@ValoriteUK
@ValoriteUK 4 ай бұрын
love this, have started a play-along =)
@elskirvo
@elskirvo 4 ай бұрын
Appreciate all your videos man, I'm just getting to white science in my first game and my factories are an absolute unorganized mess. I definitely plan on doing more raw to finished on my next playthrough, hopefully a bit more organized after watching your dyson series. Looking forward to the rest of this lp, that starting area really came out super lined up, very slick.
@notyepenyar
@notyepenyar 3 ай бұрын
If anyone is curious, as a mostly brand new player, this video took me 3 hours of in-world time to replicate from the same seed following along.
@TheDutchActuary
@TheDutchActuary 2 ай бұрын
Sounds about right!
@oliviermartinez5188
@oliviermartinez5188 2 ай бұрын
Very helpful ! Thanks :)
@felixhopp2673
@felixhopp2673 4 ай бұрын
Love what you are doing! Keep it up 🙏
@felixhopp2673
@felixhopp2673 4 ай бұрын
thx for the like! if you want to optimise your seed post in the video description leave the space out. it makes the pasting in the game much easy. till now the game keeps the space in and throws the digit out. it is a long way of saving that you have manually put in the last digit. not a big thing but there is room for improvement 😉
@vs9873
@vs9873 7 күн бұрын
Qaulity content! Organised, methodical, well explained and demonstrated. Thanks for teaching me the game 🙂
@thegamerscar6157
@thegamerscar6157 4 ай бұрын
I am following your last guide u made from 2023 and just about to build the all science in one part xD but might start a higher diff and follow this one also u great keep up the good content and clear commentary and A-mazing Blueprints also i never comment on you tube :P
@jabberwokiuk
@jabberwokiuk Ай бұрын
I've put nearly 400 hours into DSP and this video has given me so many tips. Time to get out of spaghetti land!. Thanks TDA
@maikeldoemges5296
@maikeldoemges5296 2 ай бұрын
thanks for this nice explaination and showcase it was very clear and very helpfull
@gabrieljudd3200
@gabrieljudd3200 4 ай бұрын
I love dsp content, especially wothout badwords! You fit both of the requirements
@RadiantForge
@RadiantForge 2 ай бұрын
My first 30 hours of DSP, 3 starts, first start was alphabeti spagetti, the second was connectors everywhere, and now this third time I am at least starting out beautifully! If only the game was better at saying hit tab for all the splitters and that conveyor belts can merge! I was also struggling with how to balance raw resources and smelters and how many is a good amount to use, and your video helped on all fronts! Thanks for the superb video!
@BeenThrDunThat
@BeenThrDunThat 4 ай бұрын
Haha thanks for the callout!
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
Thank you for your support!
@raistlinsly1
@raistlinsly1 Ай бұрын
Hey started this class now that I'm more confident with building. I really enjoy what the fog brought to the game cant wait for when it gets harder.
@YakumoLaplace
@YakumoLaplace 4 ай бұрын
Very good!
@tmanook
@tmanook 4 ай бұрын
Good video for those coming in. Nice update for DF. Edit: suggestion for new players. A quality-of-life blueprint is to have a Battlefield Analysis Base paired with a wind turbine and then plop it down multiple times around large builds. Helps things build much quicker. The BAB is the key to sanity early on.
@thelast6months
@thelast6months 2 ай бұрын
Keep in mind you can't make BABs without steady silicon supply, so you'll need at least that much infrastructure first.
@EamonnLawler
@EamonnLawler 4 ай бұрын
Lovely tidy build! I also found that you can max out all the Dark Fog sliders, but keep power threat at 100%. Setting it higher makes it tedious to start. You have to keep your power levels so low initially that everything takes forever!
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
Exactly!
@Firebuck
@Firebuck 4 ай бұрын
Great tip. I'm just getting back to DSP for the first time since combat dropped and I started a 'normal' DF game. It feels like the DF is almost not there. Too much DF could be boring too, though, so this seems like a good middle ground.
@Skellitor301_VA
@Skellitor301_VA 3 ай бұрын
I had no idea you can create a belt buffer with the splitter and storage box like that! That's such a great idea!! 😲
@Asankeket
@Asankeket 4 ай бұрын
One can rely on you to always find a way to make an even more neat base than before :D. This looks very good. I've built a lot of DSP factories, some more neat than others, but the starting phase has always been chaotic, as I fit my builds to the location because it costs less resources initially. Also you must have nerves of steel to be able to plan this all out and build it in an almost maxed out difficulty setting, while explaining things in a calm voice.
@Vortex-Gamin
@Vortex-Gamin 4 ай бұрын
Great video. Can’t wait for the next. Lol
@jeffstaples347
@jeffstaples347 4 ай бұрын
Just got a legion go so I guess I'll just have to start my nth dsp game without actually completing anything lolol great to see the update, especially after the stacking sorter tricks you showed
@ricvanesh9445
@ricvanesh9445 Ай бұрын
great video! I didn't know you could start without spaghetti belts ;)
@zarrexify
@zarrexify 4 ай бұрын
That is a very neat base 🙂
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
Thanks
@Skall-ex
@Skall-ex 2 ай бұрын
Man I love how neat you build, so satisfying to watch Btw, at 33:30. There is a difference in belt priority for a T-intersection versus a side loaded, right? It's not just about how it looks, I mean.
@TheDutchActuary
@TheDutchActuary 2 ай бұрын
Yes, side-loading prioritizes the straight belt.
@larsongates7745
@larsongates7745 3 ай бұрын
There is another trick with double rows of turrets that makes them more efficient. Leave the front row as default but set the rear row to ground-low/air-high. It takes down the air threat much sooner so they do less damage.
@aristaqised
@aristaqised 2 ай бұрын
Loving this series about to start my second game and follow along. I do have a question as I watched the first 8 episodes of this series and saw nothing about proliferators. Do you ever use them or do they just add too much mess to be worth the extra speed or resources. Are there so many resources universe wide that they just are not needed? Also whats with meta data, do you use it if so how?
@TheDutchActuary
@TheDutchActuary 2 ай бұрын
I use proliferators sparingly - mostly for fuel, science, and rockets. I've done an entire playthrough where I literally proliferate everything. It's actually pretty efficient to do that as you heavily reduce the inputs needed, but creates quite a bit of additional work (not to mention you'll burn through massive amounts of graphine and nanotubes, so it's not really adviced until the late game). You won't run out of resources in the galaxy any time soon even without them ;) With enough white science production you can get vein utilization up so high, your veins become infinte. Meta data is something you accumulate while playing. You can basically use this to skip science steps in a new playthrough. But if you want to do that, you might as well start a sandbox game. In short, i've never really used it ;)
@PatrickDJGaming
@PatrickDJGaming 3 ай бұрын
Something I noticed you never mentioned but if you take the scraps from the Dark fog as fuel it also increases your handcrafting speed by quite a bit. So if you need to hand craft a bunch of stuff make sure you use the Dark fog scraps as fuel to speed that along
@TheDutchActuary
@TheDutchActuary 3 ай бұрын
I learned something new today! I had no idea it affected crafting speed :O
@kristof9497
@kristof9497 3 ай бұрын
Thanks.
@Yardiff
@Yardiff 4 ай бұрын
Nice to see an early bootstrap for belts/sorters. As you say, the assembling mall itself can wait a while. Curious, why not get some of the upgrades either just before blue science or just after gauss turrets?
@grisgris733
@grisgris733 4 ай бұрын
Holy crap....how in the heck did I miss they added reverse belts...Thanks!
@1Vaako1
@1Vaako1 4 ай бұрын
When is the next Episode Online ? Great Video !
@nanyubusnis9397
@nanyubusnis9397 2 ай бұрын
It's called a "Mall" because it looks like a shopping isle where you have racks full of products/produce left and right of you, and you can just pick up what you need as you walk down it. It's almost the same as he said, just slightly different.
@fronkez1
@fronkez1 Ай бұрын
Love the video and trying to follow along on a higher difficulty after my normal playthrough, but only 30 minutes in and there are 2 additional landing relays on the planet. I cant find spawn conditions on the wikis or reddit. Do you know what makes them spawn and why you dont get any?
@TheDutchActuary
@TheDutchActuary Ай бұрын
It is mostly random, although people have been reporting more frequent landings early on now. Keep an eye on it - if you are fast enough, you can take the base out with Icarus before it becomes a problem.
@noerherlambang4649
@noerherlambang4649 4 ай бұрын
Kudos! Great videos. one question, maybe im miss it, why you did not utilizing thermal power plant ?
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
Thermal powerplants are an excellent way to get your factory into a downwards power spiral. Low power = low production = lower power = lower production... etc. This can be triggered by running out of whatever you use to power the thermals, or simply by building more without keeping an eye on your power production. I've been burned by this a few times too many ;) It's not a problem later on in the game with other fuel based productions because the ILS makes it a lot easier to ensure there is always supply coming in.
@max_dee
@max_dee 3 ай бұрын
Really enjoying playing along with you on this great learning playthrough thanks TDA. Just struggling to work out your belts for the ELECTRIC MOTORS and FOUNDATIONS. You skipped your belting technique (31:46) for the new assemblers. But I should be able to work it out from your later widescreens. The idea of vertical splitters is brand new to me (never tried this strategy - but I like it!). *Note: 36:13 shows a better view for the belts on these assemblers.
@TheDutchActuary
@TheDutchActuary 3 ай бұрын
If you want a close look, another option is to download the blueprint and just stamp it down in a sandbox game!
@max_dee
@max_dee 3 ай бұрын
@@TheDutchActuary Great idea! I tried the blueprints but I'm not yet at red science so tech lvl is limited to x300 units. Didn't think of a sandbox game to view it.
@themirlabs
@themirlabs 4 ай бұрын
I got DSP not long after they added in the Dark fog. You should see the mess of my base lol. Though i do have a mall of starter materials and i dont think a mall for buildings is needed.
@fpsmarcus
@fpsmarcus 4 ай бұрын
Content!
@UNSSC01
@UNSSC01 4 ай бұрын
I think it would be helpful to make a video teaching people strategies to make and scale their own bases (I know this is what a masterclass is) but more of a video dedicated to teaching people how to do it and implement it into their own already existing games
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
I think the next episode will help with that, as I walk through how I design my own builds
@Lyrad8791
@Lyrad8791 4 ай бұрын
I would love to know how to get the threat meter for the dark fog. Mine went away after a short time and hasnt come back, and the dark fog just sits there doing nothing now.
@Burnrate
@Burnrate 2 ай бұрын
How did you copy at 17:26, that wasnt a blueprint thing and the belt grabbers worked
@Koldfusion77
@Koldfusion77 2 ай бұрын
LOL. I'm still trying to figure out how to click the world from map view to get to the starting point. It keeps zooming in and I lose my bearings
@trixxyvkitsune4347
@trixxyvkitsune4347 4 ай бұрын
This was sorely needed. You mentioned the combat update in the 2023 one, and I'd been following that one up until ILS and I've just been struggling to fight off the enemy.
@vbprog
@vbprog 4 ай бұрын
I've been playing DSP for a while now and can competently build up to about yellow science. Once some PLS comes around my world falls apart into a chaotic mess. So I'm looking forward to this series to get a hold on mid and late game. How often do you plan to upload episodes? Couple times a week?
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
Ideally around 2 episodes per week, my frantic IRL schedule permitting!
@_TheDoctor
@_TheDoctor 4 ай бұрын
Something im struggling with is whether or not I should be picking planets to be designated as a "mall planet" or a "mining planet" or a "science planet", etc, or if I should just continue doing multiple things on the same planet, but that feels messy. Will you be going over different planet configurations in this run, maybe offering recommendations for how to structure planets in the mid-late game?
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
Yes I will! There is no ' wrong ' way to do things though, and especially early on you pretty much need to combine different things on planets anyway because you only have a few to work with.
@ERBanmech
@ERBanmech 3 ай бұрын
My question is how do you keep track of things once you get to a large scale level? I have never managed to leave the starting system in the game due to losing track of what’s what once I expand to about 3 planets.
@TheDutchActuary
@TheDutchActuary 2 ай бұрын
I tend to dedicate planets to a specific purpose. Honestly you only need 3 types of planets like this: - a mall planet - science planet(s) - rocket planets(s) Any other planet you populate just serves as a mining station.
@PatrickDJGaming
@PatrickDJGaming 3 ай бұрын
I started following you in this playthrough same seed and Dark fog settings and before the 1st attack wave they placed a 4th outpost on the planet -.-' Whelp guess I have a big fight on my hands
@PatrickDJGaming
@PatrickDJGaming 3 ай бұрын
Shortly after posting this a 5th appeared xD
@TheDutchActuary
@TheDutchActuary 3 ай бұрын
Before the first wave?? Woah that is really unlucky. As far as I know the Dark Fog is not likely to land on your starting planet until you start expanding to other planets (but I have had this happen as well). If you see a base landing on your planet, you might be able to take it out by yourself (or with a few turrets to assist) if you're fast enough. Once they get established, you'll need some missile support on higher difficulties. Weirdly, reloading might help. While recording one of the first episodes I had an additional base landing which I noticed far too late, so I reloaded to prepare for it a bit better - and it never showed up the second time. @@PatrickDJGaming
@PatrickDJGaming
@PatrickDJGaming 3 ай бұрын
@@TheDutchActuary I kept playing and following you but I did have make missle turrets WAY earlier xD those waves became impossitble almost
@dz1480
@dz1480 4 ай бұрын
Aww Sh*t, here we go again
@georgeberesford8408
@georgeberesford8408 28 күн бұрын
Hiya. I'm struggling with the MKII sorters. I can't tell from the video how you're automating the MKI sorter -> MKII sorter inputs. As far as I can tell from the Blueprint, you have the MKI sorters outputting into the MKI Conveyor belt factory and you have the MKI sorter chest outputting straight into the MKII sorter factory (but have no sorters going into the chest)
@TheDutchActuary
@TheDutchActuary 28 күн бұрын
The MKI sorters are transported into the MK2 assembler directly (i.e. they never touch a belt). If you soom in on 34:30 a bit you'll see the inserter between the two buildings.
@georgeberesford8408
@georgeberesford8408 27 күн бұрын
@@TheDutchActuary ah I see that now. thanks! I thought I needed a stash of MKI sorters anyway. I figured if I used MKI instead of MKII, it would use less power
@TheDutchActuary
@TheDutchActuary 26 күн бұрын
@@georgeberesford8408 Technically, yes, they use less power. But unlike some other buildings, the difference won't be noticable *and* by simply using the MK2 versions everywhere, you'll avoid some potential bottlenecks as the MK1's aren't fast enough across larger distances for most recipes.
@Erik-108
@Erik-108 4 ай бұрын
great content, when's the next video dropping? thx
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
Today!
@3choblast3r4
@3choblast3r4 3 ай бұрын
What's the benefit of using sorters over just having the boxes without the sorters using those belt grabber things?
@TheDutchActuary
@TheDutchActuary 3 ай бұрын
Sorters don't use any power, that's mostly it. That said, it is mostly a matter of preference, as the power usage is tiny. I've only started using them a lot in this run, I used to do it the other way for ages.
@godlygamerz3329
@godlygamerz3329 2 ай бұрын
I think theres been an update I follow the guide step by step, with the same difficulty and the dark fog will add another planetary base before the first wave from the first three. Makes this 100x harder
@TheDutchActuary
@TheDutchActuary 2 ай бұрын
I haven't been able to consistently reproduce this. From what I can tell it's basically just bad luck if the hive decides to send another base in your direction early. I've had an early base appear in this playthrough as well while recording, I reloaded a few minutes back to prepare accordingly - and it never showed up again.
@godlygamerz3329
@godlygamerz3329 2 ай бұрын
@@TheDutchActuary ahhh I’ve got two now, and in the video where you go to the next planet I’ve got 5 of the bases 🤣
@Qhther
@Qhther 3 ай бұрын
How did you research the weapons system if you haven’t built the blue science machine yet??
@TheDutchActuary
@TheDutchActuary 3 ай бұрын
Just make some cubes with your mech. You don't need matrix labs to make/use science cubes (although obviously you want to do so 99% of the time - the very start of the game is the 1% exception to that rule)
@rostfrei4711
@rostfrei4711 4 ай бұрын
Hi TDA ...Greetings from Austria :D ...can you link the Blueprints in the Videos that you use in the Viudeo? plssssss
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
Greetings! There's no blueprints yet, as you start the game without them unlocked. Next episode will include blueprints at the 2nd level (as you should have the blue science version unlocked by then)
@williamskiba6786
@williamskiba6786 3 ай бұрын
Im using the same seed as you, but on my map, south is always up; is there a way to configure the map so north is always up?
@williamskiba6786
@williamskiba6786 3 ай бұрын
Doh NVM ... MMB drag rotates the map.
@TheDutchActuary
@TheDutchActuary 3 ай бұрын
Was about to say, rotate the map? :D (an easy way is to press M to go the planet view, and then press N to put north facing up)@@williamskiba6786
@julienlecomte8406
@julienlecomte8406 4 ай бұрын
Alert alert, just watched the video as soon as it popped up, blueprints are not included !, just kidding love your content, currently working with the super proli run blueprint and trying to adapt them as i go with a bit of combat
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
No blueprints for this first episode as noted in the description (because you start out without them unlocked) but don't worry - there's more to follow ;)
@wilsonbriggs1614
@wilsonbriggs1614 4 күн бұрын
I have just tried the deuterium blue print and after an hour or so it grinds to a halt. I've tried all sorts to get it going again but nothing short of delting it and starting again works.
@TheDutchActuary
@TheDutchActuary 4 күн бұрын
Is the storage full? This thing blasts out deuterium in spades, so it should have no issue keeping up with demand (until late game) The only other thing I can think of is an issue with the angle of the input belts, but I'm pretty sure I fixed that
@NLNeoNL
@NLNeoNL Ай бұрын
The Dark Fog keeps on creating new bases. At 20 min in your clip, the Fog already has 6 planetary bases in my game. Is this an updated thing or am i doing something that is causing this?
@TheDutchActuary
@TheDutchActuary Ай бұрын
6 bases sounds like a lot :O Are you running any addons that might be interfering with this? I've never had that many bases land early on (but it's not uncommon for a 4th base to drop fairly eary - just make sure to watch for it and take it out asap)
@af4043
@af4043 4 ай бұрын
Small problem with the video, TDA. At 09:30 you tell us to research Weapon System then start building turrets. However at this point in the video we have not built a matrix lab, do not have blue science so cannot research Weapon System.
@TheDutchActuary
@TheDutchActuary 4 ай бұрын
Good question! You can make the blue science cubes by yourself as well - you don't need the Matrix labs! (although you obviously want to automate this soon after!)
@josephgunther7501
@josephgunther7501 3 ай бұрын
How are you not losing power on your meca? I don’t know how to recharge, any tips?
@TheDutchActuary
@TheDutchActuary 3 ай бұрын
I keep it fed with combustible units all the time. Other than that, the signal towers are super-chargers in a pinch. Unless you're building a major blueprint or flying between planets, your mech shouldn't be running out of power.
@evelkenevel7948
@evelkenevel7948 4 ай бұрын
Alright man im restarting again!!
@UNSSC01
@UNSSC01 4 ай бұрын
Tda I figured out that if you put your difficulty setting right you can have infinite resources while still getting 200% metadata
@bhBlacky82
@bhBlacky82 4 ай бұрын
wait what... you can place a storage box on a splitter and it auto fills and uses it?? holy.. i play it since release and never seen that one..
@deviants0ul
@deviants0ul 4 ай бұрын
Just wait until you put a logistic bot "hat" (if you use them) on top of that splitter/box combo and it does it's thing. Makes proliferation earlier-game a lot easier among other things.
@ZeRandomShow
@ZeRandomShow 2 ай бұрын
idk why I watched this. I knew it was gonna make me feel stupid and unimaginative but I did it anyways
@TheDutchActuary
@TheDutchActuary 2 ай бұрын
Don't be hard on yourself - I started over AT LEAST 12 times before I ever made it past red science :P Learning as you go is half the fun of these games!
@noiseisgold3n42
@noiseisgold3n42 12 күн бұрын
Idk if anyone else is having this problem, but the dark fog always lands a 4th and then 5th base on my planet within the first hour of play. I am following the same settings and seed as The Dutch Actuary, and I'm getting rolled. The enemies eventually enter a permanent wave cycle and overrun any level of defenses I can set up.
@TheDutchActuary
@TheDutchActuary 9 күн бұрын
I've gotten more report of this happening. If you notice them landing you have a small window to take out their initial base relatively easily, but I'm not entirely sure what is causing them to land early on (it might just be random). I've had both playthrough where I don't see any new fog landing for a LONG time, and playthroughs where they land very early on. Saving regularly to pre-empt their landings might help in that case (or simply turning down the starting bases, nothing fun in getting rolled unless you're specifically looking for that challenge).
@noiseisgold3n42
@noiseisgold3n42 9 күн бұрын
@@TheDutchActuary thnx for the reply. I just lowered the settings a bit to compensate for now.
@CSalustro
@CSalustro 2 ай бұрын
So this was my first video watching of DSP and the one thing you did but didn’t actually explain was something I’ve never heard of before. Currently I’ve been feeding my blue cubes into storage containers for safe keeping and later use but you fed them into matrix labs for what looks like research? I assume that makes you research faster? I really want to restart my playthrough and do this or maybe just tear down my spaghetti homeworld and redo it to something more organized. Another thing you did and didn’t explain that would be helpful is the copying of facilities. You explained the tab key but not how to copy them initially. I assume it’s CTRL-C/CTRL-V but maybe just click and drag. Not sure. Good vid overall. Gonna go watch the others soon!
@bruh-lk8rd
@bruh-lk8rd 2 ай бұрын
I believe u copy but pressing shift and left click?
@TheDutchActuary
@TheDutchActuary 2 ай бұрын
@@bruh-lk8rd Yes!
@TheDutchActuary
@TheDutchActuary 2 ай бұрын
You'll can just research blue (or whatever color) of science by putting it in your inventory, but that is realllllly slow. The Matrix labs processes the science for you, and since you can build a lot of them this makes the process a LOT faster. You could get away without them for a while, but you'll soon have technologies that need hundreds or even thousands of science - You don't want to do that in your inventory ;)
@alexolas1246
@alexolas1246 3 ай бұрын
so i just got this game recently and (mostly) figured out several of the basics on my own… my second through tenth worlds were all various prototypes of trying to make properly scalable giant factories… turns out that trying to put everything on a single conveyor belt that loops in on itself is a terrible idea and can never work. something i do wonder, though: is there any way to make an arbitrarily / infinitely scalable, systemic N-to-N load balancer between any number of inputs and outputs, such that: • if only 1 input has >0 load, then all outputs have >0 load • if the sum of all inputs’ load is ≤ the sum of the outputs’ capacity, then no output will experience “clog” (i don’t know what the phenomenon is technically called) • as long as the sum of the inputs’ natural load is not more than the sum of the outputs’ capacity, no input becomes clogged • if one output becomes “clogged” (say, because all factories & depots ahead of it are at capacity), this is effectively the same as that output not existing: what load would go to that output, instead goes to the other outputs note that all outputs having equal load is Not a requirement
@TheDutchActuary
@TheDutchActuary 3 ай бұрын
You can set priorities on splitters, and with a lot of effort you MIGHT make a system that does a few of the things you are describing... but I think the short answer would be ' no ' . The logistic systems with drones/ILS's also make this rather unnecessary. You could simply set up ' city blocks' with in- and output governed by an ILS, and that should never stop functioning unless you either run out of inputs, or your predefined maximum output has been produced and is not needed elsewhere. "infinite scaling" also doesn't really work easily in this game because you'll run out of planet, and the vault line breaks also interfere with such a layout. What some people have done in the endgame, is set up planets with very intentionally designed city blocks like I described before. at that point, you can have a dozen different planet-wide builds that you can simply copy/paste onto a new planet if you need more of whatever that planet design is making. (RIP your FPS when you place such a blueprint though)
@alexolas1246
@alexolas1246 3 ай бұрын
@@TheDutchActuary re: logistics with drones: yes, but with the probably very stupid way i play the game, it takes me over a real-world day's worth of game-time before i make my first red matrix, so having a system to do this with just primitive splitters would be useful. it's also, i think, a fun exercise in problem-solving in itself re: infinite scaling: yeah, i meant that more in a theoretical sense. assuming an infinite planet / a plane in pure Euclidean space; assuming a spherical cow 🐄 in a vacuum and all that, you know? between my writing that and your response, i did come up with a design that Works, but is a bit spacious: with N as the higher of the numbers of outputs and inputs, there are ceil log₂ N lines of splitters, each with two inputs and outputs. the first two lines are 2 grid-units apart each by latitude and longitude, and each next line's distance from its predecessor is double that of the previous line. the whole system mixes belts in a sort-of binary method, with each pair of two initial input belts being mixed in the first line, then those output belts being mixed with a belt from the adjacent pair; a pattern that is repeated and doubled in scale until the end of the whole structure is reached. i'd provide my drawing of a diagram for N = 16, but youtube comments simply don't allow that.
@TheDutchActuary
@TheDutchActuary 3 ай бұрын
Sounds cool! You could upload a blueprint and picture to dysonsphereblueprints.com and i'd love to check it out@@alexolas1246
@alexolas1246
@alexolas1246 3 ай бұрын
@@TheDutchActuary sure, i might do that either today / tomorrow / overmorrow. on that website, is it possible to also upload whole folders of blueprints as a single downloadable thing? or, to make downloadable a series of designs together, would i have to mention each other one in the descriptions of each, or something like that?
@TheDutchActuary
@TheDutchActuary 3 ай бұрын
Uploading is 1 by 1, but you can download entire collections in 1 go.@@alexolas1246
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