Stone Pillar - 3D Modeling/Sculpting - ZBrush, Maya, Substance Painter, Marmoset Toolbag

  Рет қаралды 7,237

Topology

Topology

4 жыл бұрын

Stone pillar time lapse tutorial.
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Learn how to create 3D asset using ZBrush, Autodesk Maya, Substance Painter, Marmoset Toolbag. Learn how to model, add detail, UV map, texture and set it up for the final composition.
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Softwares:
ZBrush
Autodesk Maya
Substance Painter
Marmoset Toolbag 3

Пікірлер: 9
@lennardhartog5767
@lennardhartog5767 3 жыл бұрын
A hint you can use bevel with chamfer off to get the same result as doing them by hand with a loopcut
@lavart7043
@lavart7043 4 жыл бұрын
How can such great channel have this low number of subscribers?! Great tutorial thanks.
@rohanyt09
@rohanyt09 3 жыл бұрын
could you explain what did you do with quad draw ? are you creating lowpoly for baking ?
@troscar
@troscar 4 жыл бұрын
I tried to do the same but I don't understnad the UV part, I dont know how to use the UV map in Maya, I use the Bonus tool UV auto unwrap
@topology2097
@topology2097 4 жыл бұрын
I will try to create a more in depth UV mapping in the future, I usually go UV editor - Create - Camera based and then I cut on 90 degree angles, and just 1 cut on the edge of the cylinder as you can see 6:46 then just layout the the shells. Enable checker map in UV editor to see if shells are stretching.
@troscar
@troscar 4 жыл бұрын
@@topology2097 Thanks for the advice
@erenbudak3432
@erenbudak3432 4 жыл бұрын
does this course have real time video?
@topology2097
@topology2097 4 жыл бұрын
Videos are all time lapse at the moment to get enough views, I will create a full 3D modeling and sculpting plus narration in the future soon.
@erenbudak3432
@erenbudak3432 4 жыл бұрын
@@topology2097 thanks I'm looking forward to..
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