Should be noted that you no longer need the CollectionService plugin, as it has been officially added to roblox in the View tab.
@grape-wtfАй бұрын
It makes it easier with the world view
@bloxthebloxxer823410 ай бұрын
NOTE: if you encounter bugs with it try to make sure none of the variables you are making are global because that really messes with everything alot
@_snekmatt-xt5ch8 ай бұрын
Outside the loop or in?
@coreydorce82463 ай бұрын
Generally anywhere, you shouldn't use global unless you have to reference it in another script for some reason
@Ph4ntomize10 ай бұрын
These are the habits that more people should be spreading awareness of.
@neut_ro10 ай бұрын
I found you here too?! Cool
@schloomy10 ай бұрын
oh hey ph4ntomize
@Cogrem10 ай бұрын
Oh hey
@findrandomshithere10 ай бұрын
dear sweet jesus you're alive
@Someone-df3tv7 ай бұрын
Exactly what I had been searching for. Thank you!!
@RansomwaveRBLX9 ай бұрын
didn't know about that, thank you man!
@ahmetselimgt32327 ай бұрын
More of this series please
@ANSU123219 ай бұрын
This video really helped with my original simulator
@thatyoutubeguy-md2wsАй бұрын
Bro, I needed This Tutorial ♥ it took me so long to find a good tut like this one 💀💀💀💀
@12Duckz10 ай бұрын
Gnome always with a helpful video, keep up the good videos man.
@GnomeCode10 ай бұрын
Thank you!
@King_NaymarosReal10 ай бұрын
@@GnomeCodecan you show how to use messaging service i want to make global shop stock, and wonder how it works. Hope you will help
@franzhaydenferrer9 ай бұрын
I’m going to use this for UI button sounds. Thanks!
@PhantomsCreations9 ай бұрын
Gnome sir you explain so good but how do you have so much less subs you should reach 1 million!
@AReallyStupidNameАй бұрын
This video saved me from copy and pasting 840 times thank you so much 😊
@Gavriasagmaeilll7 ай бұрын
i suggest not trying to use workspace as a whole, because player models will exist in there too, and if their displayName is the same as a tag...then that changes a lot about the player in question
@FINDROBLOX18 сағат бұрын
??? Bro what they don't have the tag themself it's just their display they don't have a tag value
@Gavriasagmaeilll13 сағат бұрын
@@FINDROBLOX didnt know at the time, lol
@kingofgameing1079 ай бұрын
this video is so helpful
@OHWAVIDA8 ай бұрын
unironically saved me a huge headache
@AReallyStupidNameАй бұрын
This video saved me from copy and pasting 840 times tysm
@SHOIOTERB4 ай бұрын
Thank you very much, now I can make my Sci-Fi doors of my game work on that
@devuskasolnce219 ай бұрын
hey bro nice video !!! but by the way remember ? about doors ? you made the last episode is 7 about how to make doors in roblox studio so maybe you should continue making video about how to make doors in roblox studio ?
@LeapInno6 ай бұрын
Ohh now this makes more sense.
@FidLine1erDunom6 ай бұрын
Thank for the video
@Yan-ol4qu3 ай бұрын
OH MY GOD I LOVE YOU.
@m3s5_0f_numb3r58 ай бұрын
I used to do this when i first started programming. It. Was. HELL.
@tedbasher30009 ай бұрын
I usually just handle it on the client via a local script. However one time I was making a FE2 game, and in that one I just put a script that loads a module script with the code
@Spork210 ай бұрын
Thank you GnomeCode. I’m currently making a game and you have no idea how helpful this is 😅
@ZellMC4 ай бұрын
thanks
@thew2199 ай бұрын
How do you see the tags of an instance without a plugin? I use custom attributes and check its value for scripting. I can see attributes on the properties panel but idk where to easily find tags without plugin.
@B00PZIES3 ай бұрын
I’ve been using another method such as grouping the similar models together, and looping through them all. Is it better to use collection service? Is there issues with my method?
@yes.51109 ай бұрын
how to make a purchase prompt for catalog items and clothes appear when text button gui is clicked
@Blade3337R10 ай бұрын
your tutorials are amazing dude, thanks to you i actually know quite a bit about coding now.
@Objrbo9 ай бұрын
you can make a tutorial on how to create a boss fight like the ones in item asylum
@threasto10 ай бұрын
I never use collection service enough, but it is pretty handy. I personally just throw any object of a certain type (ie doors) into a folder called doors and loop through them instead
@MarzFromMars9 ай бұрын
Same
@AverageFries9 ай бұрын
same
@treyg52657 ай бұрын
same
@thestrongest456 ай бұрын
Not very convienent, in my situation i have to use over 5 for loops..
@Aiden_gue10 ай бұрын
omg omg omg omg ty ty ty ty
@lucagamer562010 ай бұрын
thank you. This is a very helpful video, everyone should know to do these. I've looked so much on how to do this. I really appreciate this, keep the work and don't give up. Also you should make a remake of your Tower Defense, maybe with rng, many people will look at a tutorial such it!
@bradleywhais77795 ай бұрын
I learned you dont need pairs() or ipairs() anymore because luau now has general iteration. :(
@grinderandrew6 ай бұрын
question:how do you make the sliding door is it in the toolbox?
@SHOIOTERB4 ай бұрын
There can be grammar mistakes so I hope you know how to fix my grammar (Put the Tween:Play() somewhere in a function like Script.Parent.ProximityPromt.Triggered:Connect(function() Tween:Play() end)
@yeetmanmega10 ай бұрын
are you back from your break?
@itz_ult9 ай бұрын
There’s a different way I like to do it using folders
@twinn616619 ай бұрын
The tag editor plug in is no longer needed. Robots add a tag instance in the properties window.
@wedoalittletrolling7239 ай бұрын
"Robots" lol
@twinn616619 ай бұрын
typo I meant Roblox, :)@@wedoalittletrolling723
@DrizzyB6 ай бұрын
Can someone explain the original moving door script to me, specifically the "function MoveDoor(isOpen)" thing? I'm not understanding the argument of "isOpen" and how it's pertaining to the function. I know that arguments send information that is out of scope of a function to said function, but what information is "isOpen" sending? Does the "isOpen" attribute need to be applied to the model in order for the door to move? What about when the attribute is set to "not isOpen" after the proxim prompt is triggered? The door can still be moved after it's opened (closing the door). What does "local isOpen = model:GetAttribute("isOpen")" even mean?
@gunipotys6 ай бұрын
If the door should be open or not, if it should, then it reacts a way, if it shouldn’t, then it react another way. Also, the last line just get the value of the attribute.
@georgepg3d8544 ай бұрын
Its advanced scripting stuff and it seems like you dont understand it,but dont worry just practice more!And believe me studying better is better than studying more,so if you find scripting tutorials that you perfectly understand youre good to go!😊
@nie_powiem8 ай бұрын
Hey gnomecode how to we use collection services on kill parts?
@harrow75337 ай бұрын
what about For i loops you could also use that
@GigaGnome10 ай бұрын
Upload grind recently.
@demtix438110 ай бұрын
Thanks for making this
@TrollMonster249 ай бұрын
Is there any way to make this A touched function?
@jimikalliopuska942110 ай бұрын
Please finish the doors series
@rtralph12697 ай бұрын
Okay so, what makes me mad is that you didn't explain the for loop for this particular topic. Can you please tell me how that works for CollectionService?
@Nahwap7 ай бұрын
it basically gets every instance (doesn't matter if they are in the ServerStorage, ReplicatedStorage, Workspace, etc) with the tag you are looking for. For example, it's very good if you want to handle AI's because you dont need a single script inside every npc or every npc inside a single folder
@pxul110 ай бұрын
Nice, short and entertaining video!
@guygameguy554810 ай бұрын
This is so helpful!
@Fezjk9 ай бұрын
please make a rts game tutorial
@gavinhoh7218Ай бұрын
How do you do this with zombies
@nikushahd10 ай бұрын
Thx
@A10Rooms10 ай бұрын
bro said no doors
@SigmaBGE10 ай бұрын
Hello! you can make a tutorial on how to make Doors HOTEL UPDATE in roblox studio
@Tdz80210 ай бұрын
Can you make a tut On how to Make a Tds Game??
@thingytb745810 ай бұрын
he already did
@Tdz80210 ай бұрын
@@thingytb7458 I Mean like a New Tut Sense this one does not work
@icetea622.9 ай бұрын
Updated tower defense code!
@hooppss10 ай бұрын
Could you do a tutorial of a turn based system? I've been looking for some a long time.
@PizzaMoose10 ай бұрын
I agree! It would be so cool to learn how to make one!
@mmd436910 ай бұрын
This is actually sick! Gnome, how did you learn coding?
@complexcrimes10 ай бұрын
I have been wondering how do this for the past few weeks this will help SO MUCH
@RobloxTutorialsITA10 ай бұрын
where are new tutorials on how to do games?
@Marioman7310 ай бұрын
These give you the building blocks / tools to make games!
@abyssguardian10 ай бұрын
These tutorials provide the building blocks for a game. You're the one who makes the game! Use these as steps if you need to. Hopefully you can create yourself a fun game!
@wedoalittletrolling72310 ай бұрын
Just copy and paste them, or use Package system to make the door a package, so if you change the door's script, and update the changes it should update all doors in the place. You could also put the door in a storage service (ReplicatedStorage or ServerStorage) and clone them to a position on the map.
@miles109410 ай бұрын
It makes more sense to have your scripts either in server script or player scripts. They should never be in a model. It keeps things organized and maintains a good workflow
@wedoalittletrolling72310 ай бұрын
@@miles1094 So how about NPCs? Do i have to use OOP or even use for loops to make something like a enemy NPC that shoots you with a weapon? I can understand AI navigation, but what about aiming, shooting weapon, and all that misc stuff? 99% of NPCs with weapons i came across in toolbox have their scripts inside the model, and yeah sure non roblox NPCs are handled differently like they have seperate classes for them, like behavior, weapon handling, etc but this is roblox
@mysyvcic10 ай бұрын
@@wedoalittletrolling723I use CollectionService and ModuleScripts for my AI's, and when I did a stress test with 30 of them i mostly get 45-50 fps and my PC is pretty much a low-end pc. And when all my AI's had separate scripts it made me get 20-30 fps.
@mysyvcic10 ай бұрын
@@wedoalittletrolling723Plus my AI's can actually attack
@PolyTheDude10 ай бұрын
@@wedoalittletrolling723 That doesn't mean theyre good 99% of those npcs are outdated and not very optimized Now you could have scripts in your npcs and still have them optimized, but generally itd just be better to have one script manage multiple npcs instead of multiple scripts managing their respective npcs Aiming, shooting, etc, just use modulescripts brah
@OfficialNormalPerson10 ай бұрын
Thank you so much!
@_G.Based_10 ай бұрын
I found this pretty helpful thanks!
@Euphoric98710 ай бұрын
Gnomecode make chapter 5 man I beg you make chapter 5 I LOVE YOUR GAME MAKE CHAPTER 5😢
@computerheadman1601Ай бұрын
No one is gonna mention the creator named sweetheartichoke xd?
@BuildPlayz10 ай бұрын
I don't use collection service, nor do I use dupe scripts. Instead I put them in a folder and for the loop I do folder:get children instead of collectionservice:get tagged but both work
@xgodtoxi297810 ай бұрын
same
@GnomeCode10 ай бұрын
This works well until you want to organise your folder structure differently. What if your doors are inside a building? You would probably want them to be inside the folder/model for that building rather than in their own separate doors folder. CollectionService allows you to easily access all the tagged elements rather than relying on a specific folder layout.
@BuildPlayz10 ай бұрын
@@GnomeCode ooo good point imma start using this
@KingDuckTheGreat10 ай бұрын
I was doing this too but now that I know this exists I will be using collection service
@broko15110 ай бұрын
Its helpful this thanks
@the_yelo10 ай бұрын
Thank you mr gnomecode!
@eduerob101210 ай бұрын
Do a Tower Defense again plssssssssssss
@gerjovogelfotografie58264 ай бұрын
How does the script knows what ''model'' is? (parameter on 4:55)
@0_Stevqxx14 ай бұрын
Because you told it to look at any model that has sliding door tag
@0_Stevqxx14 ай бұрын
Also "model" is a variable so you can change it to what ever you want like name it "door"
@0_Stevqxx14 ай бұрын
Sorry i thought you asking about the model that is in the for loop, in the parameter because you add the function movedoor to the for loop and told the script that you want it to work on the model and isopen using the parameter
@miffclick335810 ай бұрын
Python To Roblox To Skidibi Da Da Doo Skibidi Di Daw
@chillgamer348510 ай бұрын
Hey GnomeCode, could you show us how to make a turn based fighting game similar to Adventure Story? It would be awesome!!
@Puzzledmusel8610 ай бұрын
I never knew what this was before this video :)
@Colognn10 ай бұрын
will you continue the Noors tutorial? are you planning on make other tutorials also?
@sebalby3410 ай бұрын
Noors
@VeryProPlayerYesSir112210 ай бұрын
@@sebalby34 *Doors
@Daani_Duarte10 ай бұрын
Hey gnome, could you explain why do you use "isOpen" and "Close" or "Open" for proximity prompt text? Im assuming isOpen is a boolean attribute, but how does this works? The same happens at the color... Is it because, since its a boolean, if its true it will get the first parameter otherwise get the second? Appreciate, Thanks.
@kristof071310 ай бұрын
or gives you the first value if its not nil or false and the second otherwise. true and "close" or "open" will give you close becuase true and "close" are both true values false and "close" or "open" turns into false or "open" because false and true -> false and if the first value is false or gives back the second one Idk if this made any sense Its lua's ternary operator
@Daani_Duarte10 ай бұрын
@@kristof0713 I see... Ty, now it makes sense!! =D
@riristudio644010 ай бұрын
I was waiting for this Exact tutorial.
@_snekmatt-xt5ch8 ай бұрын
Its not workimg...
@unifores3 ай бұрын
Any other game engine makes that automatically for everything...
@somedude00012 ай бұрын
Roblox is pretty flawed
@madzhis707610 ай бұрын
Very useful, ive had enough of changing scripts in 20 different models
@gugglyguggerson10 ай бұрын
hey, i have a few video suggestions. you know your custom characters video (not the morph one)? well, maybe you could show us how to code an idle animation and jump animation. also, how do you make it so an animated decal plays only for a specific animation?
@JDV33310 ай бұрын
can you make a how to make jojo game?
@epixerty10 ай бұрын
its too hard
@MisledAnon10 ай бұрын
Thank you.
@ProdByJuice.10 ай бұрын
this is MAD useful and easier
@TheWijss10 ай бұрын
thanks its so usefull
@mediocreatbest126910 ай бұрын
Gnome code I love you ❤
@t_ownscaper10 ай бұрын
114
@sebalby3410 ай бұрын
Thats actually really usefull, but i have a game that cant have this or some stuff will break, also i know people ask this a lot but when is episode 8 of the doors tutorial? I dont wanna risk breaking everything by changing some code
@jukepilot10 ай бұрын
Mr Gnomecode, you should make a video about making lore!
@sebalby3410 ай бұрын
... bro lore is a story element in your game, u dont need scripting for lore, lore is story and you decide it, u dont need a tutoeial to make up a story
@guardian306110 ай бұрын
pon
@eliteengineer734010 ай бұрын
I dont use collection service , but i dont duplicate doors with scripts either, i would probably put parts to be replaced with the actual door asset when the game is launched, and used a module for the client to open doors
@ahmoin10 ай бұрын
I would create a separate folder with doors and use a for loop
@wedoalittletrolling72310 ай бұрын
That's actually what many games outside of Roblox do, they just have a door as an asset and when game is launched and the level loaded, it will spawn the door assets at their respective positions and have their logic setup by a class. Same goes for NPCs, interactables, player spawners and in-fact, Roblox's engine works same way since the basic parts and stuff like that are all handled by engine side, it just the logic/player stuff is handled on the Lua side. Tho setting up a system like that is kinda difficult, but i assume you can utilize the Package system they have to have all assets, scripts all placed in that package, so you only have to import it once, and all updates should affect every place that has your package.
@eliteengineer734010 ай бұрын
@@wedoalittletrolling723 i alteady made a system that has a module that can acess an asset with a directory string, its pretty cool , ex: "Models/Door/Cool Door"
@SailorMel10 ай бұрын
Hey gnome code, I would love to see a FPS Game tutorial series like the How to make tower of defense game (Great Tutorial By the way). Thanks. And keep up the AMAZING videos!
@hptheking139310 ай бұрын
Amazing
@nomanhai10 ай бұрын
Hey man your one of my favorite youtuber can u do a 'teddi' series. Its a very underrated game so u may have not heard about it
@sebalby3410 ай бұрын
He made teddy
@Homeannor10 ай бұрын
This is literally game changing! Just the other day I was wondering if Roblox has some sort of system similar to Unity Prefabs where you can just edit 1 and it would edit all of them. But now I know! ~~After almost 8 years~~ _Now I just have to go and implement this change... Oh god..._
@eronimlol10 ай бұрын
GnomeCode, why you using a plugin for tagging objects? Roblox studio have their own simple tag editor.
@wedoalittletrolling7239 ай бұрын
so he can infect his place with viruses
@PogoDigitalism10 ай бұрын
wouldnt it just be enough to put a script in the server script service and get the parent of the proximityprompt to get the model. This way you dont need a tagging system and only one script (that also checks whether the proximity prompt parent is a door model.
@wedoalittletrolling72310 ай бұрын
@@Chaneb you can't have server overload if you intent your game to be played only in Studio 😉 jokes aside, alternative to this is just to put your model with script inside of a storage and Clone() it and parent it to a position you want it to be or use OOP but that's different thing.
@bloxthebloxxer823410 ай бұрын
you can apply collection service to more things than just doors with proximity prompts, like a group of items that are similar but only slightly different that you want to change
@PogoDigitalism10 ай бұрын
@@Chaneb bruv, you are barely looping over anything lol. U only check for matching names. There is no loop in this proposal of mine.
@toadwithtoes10 ай бұрын
i would just use a module script for all the doors to share.
@wedoalittletrolling72310 ай бұрын
"NO I REFUSE TO TOUCH MODULESCRIPT I WILL NOT USE OOP. LONG LIVE REGULAR SCRIPTS!!" - A regular script purist probably.
@toadwithtoes10 ай бұрын
@@wedoalittletrolling723 lol, but then wouldn't you repeat ur code?
@JoseRomero-ew2hn10 ай бұрын
Can you do hungry pig i've been waiting over 6.5 months for you to make the tutorial series and it's making me bored and tired of waiting and I want to see it right now I'm not good at waiting for stuff you know that!
@user-vy8nv4wk7y10 ай бұрын
He is bad at waiting
@sirchillerz7910 ай бұрын
hey any of you know how to get the player to rotate based on the rotation of a part the player is standing on?
@GnomeCode10 ай бұрын
Use Cframes!
@sirchillerz7910 ай бұрын
@@GnomeCode bro you actually responded, i didn’t expect it would happen, me and my friend know its in derelict but, a question is would you know how to make a local script which prob has multiple scripts or not, if you do know can you try to make a vid or reply to this comment with a script, not needed but if you can then can you do it?
@sirchillerz7910 ай бұрын
@@GnomeCode also i have a question, im trying to make a horse but cant find any tutorials if you could make one i will be thankful
@weirdguylol10 ай бұрын
We getting out of the metaverse with this one! 💪💪💪💪💪💪💪💪💪💪🤳🤳
@jhkz10 ай бұрын
Thank you so much! It's really annoying to copy & paste every single line of code a lot of times.