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In this tutorial video, I explain the benefits of using Subgraphs in Unity's Shader Graph and Material Functions in Unreal's Material Editor. Subgraphs and Material Functions make your shader more clear and readable, they make it easier to reuse parts of your graph, and they make building new shaders faster. You should use them!
Here's last week's video on creating Tempered Steel:
• Tempered Steel Shader ...
Here's the playlist for all of the videos in the series:
• Advanced Materials
Shader Book Recommendations
www.bencloward.com/resources_...
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Theme Music
Peace in the Circuitry - Glitch Hop
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Background Music
Speo - The Little Things
• The Little Things
#UnrealEngine #shadergraph #Unity