Super Heavy Virtual Tower Catch/Water Landing | KSP

  Рет қаралды 1,223

Kyber Gaming

Kyber Gaming

Ай бұрын

More footage of testing Super Heavy's landing capabilities, since I have yet to build a functioning Mechazilla as well as solve the problem of guiding itself to a precise landing site. The next best thing is simulating the descent into the "virtual" arms of Mechazilla, shutting down the engines(end of landing sequence), then reigniting them to cushion the water impact due to it being a "virtual" Mechazilla
Assembly Specs:
Height: 126m
Width: 9.25m (not including Winglets)
Weight: 6000-6200 Tons (fully fuelled, though yet to launch above 80% fuel capacity due to testing)
Super Heavy's Peak Thrust: 19.57 million lbs
Starship's Peak Thrust: 3.55 million lbs
Music Used: Taska Black - No Paradise
• Taska Black - No Parad...

Пікірлер: 12
@paid1k332
@paid1k332 27 күн бұрын
Great Video, could you show how to build booster and ship in a Video?
@valmine7507
@valmine7507 29 күн бұрын
probably going to be the best starship recreation in ksp
@xolar7418
@xolar7418 28 күн бұрын
Great video bro. subbed. i used to make ksp starship recreations too but then i stopped playing ksp
@KyberGaming47
@KyberGaming47 28 күн бұрын
I appreciate that bro, cheers! Definitely gonna watch through some of your ksp videos, the thumbnails at first glance look great! Time is our worst enemy so we all move onward eventually, never for the worst🙌❤
@famlrnamemssng
@famlrnamemssng 28 күн бұрын
I can’t tell if this is a super duper good stock recreation or a super duper good modded recreation
@KyberGaming47
@KyberGaming47 28 күн бұрын
Both recreations are made of mostly stock parts though i use procedural parts/wings mods to make the main cylinder and winglets, I also use the "Kerbal reusability expansion" mod because it adds proper grid fins as a placeable part, the rest is completely custom built🙌❤️
@niklasliesch4505
@niklasliesch4505 28 күн бұрын
Great video, which visual mods do you use?
@KyberGaming47
@KyberGaming47 28 күн бұрын
Pretty sure I am just using the "EVE - stock configs" graphics mod🙌
@At1ksh
@At1ksh 27 күн бұрын
Which Starship and visual mods did you use? Also do you know how you could do a tower catch
@KyberGaming47
@KyberGaming47 27 күн бұрын
I use "kerbal reusability expansion" for the grid fins, "EVE" for the graphics, but the Starship and Super Heavy I custom built out of stock and procedural parts ("Procedural parts" mod and "b9 procedural wings" mod) as far as I know I would have to use some sort of guidance mod to accurately land within the arms, unless I can figure out a way to do it with stock methods, as for the tower also a similar story, I could use a mod but I really do want to try build one out of parts like I have done with Starship here, that way it can break and have proper physics etc
@At1ksh
@At1ksh 27 күн бұрын
@@KyberGaming47 it would be awesome if you make a video about making a this stock starship. I feel that tower catch is still out of scope because there is no way to control 2 vessels at the same time which is required for the catch tower to close it's arms
@KyberGaming47
@KyberGaming47 27 күн бұрын
@@At1ksh I do have all the footage of the making so i sure can great idea, also yes you make a VERY good point, though one thing that is possible is using the stock kal-1000 to synchronise/control at least two crafts at the same time so perhaps if I just use a few action buttons synched across them or something similar, I learned about this trick within the last week or so from a video on youtube, he does a awesome job explaining it, basically you can fully program entire launches and landings as long as your willing to spend the time🤔💯 I still have yet to figure out which way is best to try😅
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