Super Robot Wars IMPACT - Playthrough - Scenario 073: The Meaning of the Getter Rays - Chapter 2-2

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Chozomaster

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Super Robot Wars IMPACT - Part 3: Galaxy Showdown - Chapter 2: Emergence - Chapter 2-2 (Scenario 073): The Meaning of the Getter Rays
(Note that some values may change depending on if you are playing on Normal Mode or Hard Mode. Also, to view the video cutscenes displayed properly, if there is one in the stage, you can watch the video made by Mecha Games containing all of the game's cutscenes, which I added to this playthrough's playlist so you don't need to search it)
Victory Condition: Defeat all enemies.
Defeat Condition: All allies defeated.
Skill Point/Ability Point: Kyosuke must convince Excellen --- Did I get it?: Yes ✅
[Comment: Getting the Skill Point is pretty straight forward. The only challenge is not letting any enemy unit reach the Saotome Labs, so you can then defeat all enemy units except Excellen, and then convince Excellen with Kyosuke, as required. But even then, it isn't particularly hard if you position your units around the Saotome Labs so all the enemy units attack your units and don't move towards the Labs. IMPORTANT: Know that if you aim to get this Skill Point, then you will miss the Shin Getter Robo secret. It's also possible to not get neither the Shin Getter Robo nor the Rein Weissritter, by not letting any enemy unit reach the Saotome Labs, and then not convincing Excellen. The ending cutscene changes a little bit if you get one secret, or the other, or neither.]
Total Skill/Ability Points in my playthrough with this stage: 64
Secrets:
*Shin Getter Robo: Allow an Einst to reach the Saotome Labs (which means that you have to skip this stage's Skill Point).
*Rein Weissritter: 1) Do not let any enemy unit reach the Saotome Labs. 2) Defeat all enemy units except Excellen, and then convince Excellen with Kyosuke (granting you this stage's Skill Point in the process).
Beginning Player Units: Getter Robo G; *Texas Mack [only if you previously fulfilled the corresponding secret requirements].
Player Reinforcement (turn 3 - player phase): Alteisen, Elshank or Gran Garan, and 11 other units.
Beginning Enemy Units:
Einst Glied (x3) - lv39 (HP 8900, Money 2200)
Einst Knochen (x6) - lv39 (HP 9325, Money 2000)
Einst Gemüt (x3) - lv39 (HP 11200, Money 2400)
Enemy Reinforcement (turn 3 - player phase):
Gespenst Mk-II (x8) - lv38 (HP 10000, Money 3000)
Rein Weissritter [Excellen] - lv46 (HP 33000, retreats at 50% HP, or 16500 HP; Money 2000)
Items Drop: Repair Kit S (Einst Glied), Space Abacus (Einst Gemut), Biosensor (Gespenst Mk-II), Solar Sail (Rein Weissritter [Excellen])
Unit Acquisition: Getter Robo G (Ryoma, Hayato, Benkei); *Texas Mack (Jack, Mary) [only if you previously fulfilled the corresponding secret requirements]
Units Only Available During Scenario: None.
Units Who Leave After This Scenario: None.
Info taken from Akurasu Wiki SRW Impact (akurasu.net/wiki/Super_Robot_Wars/Impact) Complete Chart website and from the Strategy Guide by joekage available on GameFAQs for SRW Impact (gamefaqs.gamespot.com/ps2/567283-super-robot-taisen-impact/faqs/70853 ), if you want to know more. Also, if you don't know how to read japanese and want to know what is the story about in this stage, I recommend reading MNeidengard's Guide and Walkthrough available on GameFAQs, in the SRW Impact page (gamefaqs.gamespot.com/ps2/567283-super-robot-taisen-impact/faqs/21961 ).
Playthrough made by Chozomaster! If you liked it you can watch more of my videos on @Chozomaster-rc3dz.
#letsplay #superrobotwars #superrobottaisen

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