Super Smash Bros. [Game Concepts]

  Рет қаралды 342,104

Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Жыл бұрын

This time, I'll share the story of how the original Super Smash Bros. came to be. I've also included footage of a game that's never been seen before...
Game historians won't want to miss this!

Пікірлер: 1 500
@runman624
@runman624 Жыл бұрын
HOLY CRAP, HE ACTUALLY SHOWED THE PROTOTYPE THIS NEEDS TO BE KNOWN BY EVERYONE
@Brods11
@Brods11 Жыл бұрын
Our very first look footage of the Prototype.😄
@sonic1on2wiiu
@sonic1on2wiiu Жыл бұрын
I WAS ALSO SHOOK WHEN HE ACTUALLY SHOWED IT
@LilT2o00
@LilT2o00 Жыл бұрын
@@Brods11 nah that prototype footage has been out there for nearly as long as youtube has been around
@runman624
@runman624 Жыл бұрын
@@LilT2o00 but only screens shots
@liquidsaberz02
@liquidsaberz02 Жыл бұрын
Bro, I got hyped af when he showed actual footage of Dragon King. I’ve only of seen the images of the prototype.
@masterlasheron
@masterlasheron Жыл бұрын
The man just showed some obscure lost media footage like is no big deal, truly an absolute legend
@JesusJavierAmaviscaValenzuela
@JesusJavierAmaviscaValenzuela Жыл бұрын
Fucking madman
@quickman2663
@quickman2663 Жыл бұрын
He truly is one of the best Nintendo developers of all time.
@incrediblesnn
@incrediblesnn Жыл бұрын
@Quickman 26 I enjoy seeing fellow Just Dance fans comment on different things :)
@Mimi.1001
@Mimi.1001 Жыл бұрын
@@quickman2663 Especially impressive considering he has never actually worked at Nintendo.
@knziejay
@knziejay Жыл бұрын
Yeah, I was stunned after seeing that footage. Pretty cool.
@LilyBlue53
@LilyBlue53 Жыл бұрын
Sakurai saying “Please take a look” with a big smile knowing what he was about to do gave me a big smile too. The man definitely knows how to excite an audience!
@admiralAlfonso9001
@admiralAlfonso9001 Жыл бұрын
He seems like a fun guy
@G.L.999
@G.L.999 Жыл бұрын
Reminds me of what Iwata would say!
@JennySYS
@JennySYS Жыл бұрын
it just hit me how people like sakurai have some of the most insane lost media gems just sitting in their hard drive. it was great hearing the history of smash bros from sakurai himself for a change!
@k-leb4671
@k-leb4671 Жыл бұрын
I think about that all the time with my favourite musicians. They and/or their record labels sit on gold mines of otherwise "lost" music. Some musicians are particularly egregious about this, such as Beck. In fact, he had several unreleased albums burnt down in Universal Studios' fire of 2008, so they'll never see the light of day whether I like it or not.
@AngryDemonBowser
@AngryDemonBowser Жыл бұрын
To think Sakurai still had footage of the prototype is mind blowing. We had no idea how the characters moved. This is massive for people, thanks Sakurai!
@Braxeo
@Braxeo Жыл бұрын
Still had footage? Brother, he still has the *_prototype._* Did you see how clear (for a prototype from a game from that time) that footage and audio was?
@PabloTheDinamic
@PabloTheDinamic Жыл бұрын
@@Braxeo of course he has it, most devs protect those things with their heart
@somebonehead
@somebonehead Жыл бұрын
@@PabloTheDinamic No they don't, losing source code is quite common in the industry, and especially in Japan.
@Glurfl
@Glurfl Жыл бұрын
@@somebonehead yeah, Konami knows all about that!
@ppprime98K
@ppprime98K Жыл бұрын
@@somebonehead Apparently Sakurai is the exception, that prototype footage looks crispy af, no way that was recorded in mid 90s
@twerdeffan1080
@twerdeffan1080 Жыл бұрын
The story of Sakurai technically unwittingly going behind Nintendo's back to make the Super Smash Bros. prototype never fails to amuse me. For those unfamiliar, Nintendo higher-ups weren't originally a fan of using Nintendo characters, but Iwata believed they'd be convinced once they saw a prototype using Nintendo IP, so he didn't tell Sakurai they disapproved, and they continued work on the prototype using Nintendo characters. From humble beginnings!
@A_Nobbit
@A_Nobbit Жыл бұрын
god bless iwata
@captainpep3
@captainpep3 Жыл бұрын
Sakurai and Iwata were the perfect duo
@RueLangston
@RueLangston Жыл бұрын
Crazy to think that if it wasn't for that the series could've never been made
@YEDIUM
@YEDIUM Жыл бұрын
ee err
@TheOneFlyron
@TheOneFlyron Жыл бұрын
But the prototype was shown in this video. It was called Dragon King: Something and did not have any Nintendo characters in it. Did you watch the video?
@SuperWiiBros08
@SuperWiiBros08 Жыл бұрын
FINALLY AFTER ALL THESE YEARS Never seen footage of Smash Bros original prototype, thank you Sakurai!! Also that RC Robot game looks freaking dope, I wish he could bring that back someday
@Nekotaku_TV
@Nekotaku_TV Жыл бұрын
It seems they made that game, Star Fox Guard.
@Moustache_D_Luffy
@Moustache_D_Luffy Жыл бұрын
@@Nekotaku_TV That's what I was thinking. The concept instantly reminded me of that game
@MJTroper
@MJTroper Жыл бұрын
@@Nekotaku_TV To me, it looked like a cross between Chibi-Robo and Star Fox Guard.
@kylewoodowens4488
@kylewoodowens4488 Жыл бұрын
It looked kinda like Chibi Robo
@Krookodile841
@Krookodile841 11 ай бұрын
:)
@greendayblinkfan182
@greendayblinkfan182 Жыл бұрын
"Yoshi is an unorthodox, unique fighter. Characters like this often have the greatest potential for those willing to put in the effort. " GG Amsa.
@erikgeorge8563
@erikgeorge8563 Жыл бұрын
Based
@Bones_
@Bones_ Жыл бұрын
My immediate thought when I saw that panel.
@noochnaggy3430
@noochnaggy3430 Жыл бұрын
He's also one of the best characters in Smash 64
@kiritsuna
@kiritsuna Жыл бұрын
I thought the exact same thing when I saw that part
@theenderkirby
@theenderkirby Жыл бұрын
Also respect to iwata for putting his free time helping you in programming what a great person he was
@definitivamenteno-malo7919
@definitivamenteno-malo7919 Жыл бұрын
Sakurai is for me the real successor of Iwata-san. If Iwata-san was still alive (fuck, I'm crying now), I'm pretty sure he would be doing something like this channel, or even appearing here... I miss him so much...
@leroiarouf1142
@leroiarouf1142 Жыл бұрын
@@definitivamenteno-malo7919 same
@definitivamenteno-malo7919
@definitivamenteno-malo7919 Жыл бұрын
@@leroiarouf1142 hug me, brother, while we remember Iwata-san 😢
@ausgod538
@ausgod538 Жыл бұрын
@@definitivamenteno-malo7919 No, he wouln't, because he would be a president.
@ausgod538
@ausgod538 Жыл бұрын
He wasn't putting his free time, wtf? He was a producer in that game lmao
@CRANTIME
@CRANTIME Жыл бұрын
Dude just drops Dragon King footage casually lmao This is incredible
@ZackMaster98
@ZackMaster98 Жыл бұрын
Ikr!!!
@ScottE-2
@ScottE-2 Жыл бұрын
Sup Cran?
@ArceoInfinity
@ArceoInfinity Жыл бұрын
DidYouKnowGaming and other gaming historians are having a field day
@ZackMaster98
@ZackMaster98 Жыл бұрын
@@ArceoInfinity Indeed!!!
@AwesomeReshiram
@AwesomeReshiram Жыл бұрын
I...looked for this prototype for a year...and...he just...he posted it.
@Merricktherox
@Merricktherox Жыл бұрын
Seeing the Dragon King footage actually in motion was crazy. With how tall and slender those models were, I can absolutely see how many of the moves shown ended up being an amazing basis for Captain Falcon. Great video!
@spindash64
@spindash64 10 ай бұрын
It looks like they split a few ideas and gave them to other characters too, like Earthquake
@megaheckoficial
@megaheckoficial 7 ай бұрын
It's just that what did you base it on to create his movements if he can barely be seen?
@Aquel_al_que_llaman_Laser
@Aquel_al_que_llaman_Laser Жыл бұрын
This guy really just showed a whole minute and a half of never before seen footage of an ancient Lost Media piece searched by many people for YEARS and just moved on like it was nothing lmao i love this man so much
@Trimint123
@Trimint123 Жыл бұрын
The game that started it all. Also, holy shit. The gameplay footage of the prototype!?
@gabematamoros0707
@gabematamoros0707 Жыл бұрын
Some of that gameplay has been floating around the internet for years tho
@Trimint123
@Trimint123 Жыл бұрын
@@gabematamoros0707 Well, only photos for it existed, and that's mostly true.
@CinnamonOwO
@CinnamonOwO Жыл бұрын
@@gabematamoros0707 pictures, not actual videos
@DobygamesGC
@DobygamesGC Жыл бұрын
This is a big surprise for smash history
@gabematamoros0707
@gabematamoros0707 Жыл бұрын
@@Trimint123 I think I can remember I saw a video of Dragon King footage like back in 2019 but idk if my heads is playing me tricks now. It's currently 3:54 A.M in my place and I can't sleep so yeah, I might be getting crazy due to lack of sleep TwT
@robofistsrevenge3288
@robofistsrevenge3288 Жыл бұрын
Man, seeing all of this behind-the-scenes footage and documents is _insane_ from a historic/preservation perspective. It's wild listening to Sakurai talk about how he came up with the basic ideas behind what Smash would represent way back in '96, especially now that we've seen "platform fighters" grow into a genre all its own. Like...Sakurai _invented_ platform fighters and we get to hear him talk about it like this. Incredible.
@juanrodriguez9971
@juanrodriguez9971 Жыл бұрын
Imagine if he shared the prototype for everyone to play it, I don't know if he would need to finish some things but it could be great nonetheless
@goranisacson2502
@goranisacson2502 Жыл бұрын
AKSHUALLY there was a fighting game released befofe Smash Bros that had people foghting from a 2D view where characters ran around large arenas with various gimmicks and blasted each othef apart with various weapon items that spawned onto the arena. This was a late 1994 game by Namco, and while ot was very obscure Sakurai has shown he knows almost EVERY game ever, so he might have taken inspiration from it... but he's never spoken of it that I know, and Smash Bros is WAY more melee-focused than the firearms-focused Outfoxies, so he definitely became the trendsetter, and possibly did it without influence... but he wasn't the first inventor here.
@protocetid
@protocetid Жыл бұрын
@@juanrodriguez9971 We are lucky enough to have gotten this much media in the first place, playable protos is a leap I think is still too far for developers (specially Nintendo). We will get there though, companies are slowly becoming candid about stuff from behind the scenes.
@Yobisewk206
@Yobisewk206 Жыл бұрын
@@goranisacson2502 well now you know
@hispookyburrito
@hispookyburrito Жыл бұрын
3:55 This speaks to me on a deep personal level. Sakurai and their team gets it. They know the players level of rage and frustration in that single moment and it can't be understated enough.
@SilverScizor753
@SilverScizor753 Жыл бұрын
Sakurai especially gets it bc he's done this before. He's said on his column he once destroyed someone in a fighting game at an arcade. When he looked around the cabinet, he saw his opponent was someone who was a beginner and didn't have much game experience in general. iirc, he was afraid a moment like that would discourage people from trying the game again and he kept that in mind when making Smash Bros., which is why it's so accessible.
@jjvs9
@jjvs9 Жыл бұрын
The importance of ux research and design
@ScubaLuigi
@ScubaLuigi Жыл бұрын
I experienced this exact thing. And it was in Melee, of all games.
@TrueCarthaginian
@TrueCarthaginian Жыл бұрын
Sounds like Marvel vs Capcom to me. "Touch of death" is so annoying in that game.
@zadock6370
@zadock6370 Жыл бұрын
@@SilverScizor753 iirc? what the frick does that mean?
@Gredran
@Gredran Жыл бұрын
I’m sure the CGI artists like me are LOVING that he referenced Softimage. Anyone who doesn’t know, it was one of the first, if not THE first 3D program to really get an intuitive and artistic workflow more than the incredibly technical approach that was used for a while. It was eventually discontinued when it was bought out by the major competitor. It has been used for TONS of 90s and 2000s shows, games, and movies and while many programs now like Maya and Blender have adopted many of its features and have likely even surpassed it at this point, plenty of people remember it fondly and miss it A TON
@protocetid
@protocetid Жыл бұрын
Blender was an early CGI program for SGI machines too, it was later made open source.
@Gredran
@Gredran Жыл бұрын
@@protocetid well that too. SGI was very common back then, but I was merely referring to Softimage itself Also, older Blender although functional and 3D modeling, was NOT intuitive to many. Of course plenty still trudged through and learned it, but it wasn’t as intuitive for a long time compared to others on the market. Of course now things have changed though and it’s incredible
@professorhazard
@professorhazard Жыл бұрын
It could do anything, from worlds made of checkerboards to floating spheres!
@Gredran
@Gredran Жыл бұрын
@@professorhazard yup! And tbf others can now as well but for a time it was cool to see that versatility It could make the dinosaurs from Jurassic Park to these stick figures in the Smash Prototype, to tbh 95% of n64 games, to Jar Jar Binks and the CGI of the controversial Star Wars special editions and even the Legos in the Lego Movie(maybe the last major production to use it I think)
@BraveFencer
@BraveFencer Жыл бұрын
I never used since I started to work on 3d later on 3dmax studio is good to know about the roots
@SoldierDelta
@SoldierDelta Жыл бұрын
That Dragon King demo is probably the most interesting bit of Behind the Scenes I've seen in a long time. It's honestly interesting to think how far it's come, especially since it's got most fundamentals that Smash would later have. It's kind of tragic that a lot of projects were canned during that period, especially the N64DD projects and that Mother 3 was being developed at the time. It's interesting to think what would've happened if HAL kept to other projects at the time, but considering how hectic the overall development cycle for the N64 was at the time, I think everything turned out for the best on the whole.
@protocetid
@protocetid Жыл бұрын
Shigesato Itoi KZfaq channel please to see those M3 protos
@Ralathar44
@Ralathar44 Жыл бұрын
Projects get canceled constantly in the game industry. You just don't know about them. Similarly tons of features and ideas get cut from games all the time people don't know about. And the games industry keeps it that way on purpose. Because when gamers learn what was cut, they get upset. Cyberpunk is a good example of that. Past the buggy release people are often really upset about the cut features. I'm not, because I know that kind of thing is absolutely normal. Their mistake wasn't cutting the features, it was being too open with their plans with the customer and letting them know about features that were not for sure finalized yet. Because gamers do not understand game development. Source: I've been video game QA for years, though I knew most of this before then even.
@protocetid
@protocetid Жыл бұрын
@@Ralathar44 I miss how pre release media used to consist of wonky early builds because developers and publishers didn't give it a second thought, it's what gave birth to the prototype video games community. Gamers who became enamored with this area of gaming became preservationists, thanks to their efforts publishers are beginning to share and archive vital video game history. Will a new generation be inspired to document development history without seeing the cut content (or sometimes entire games) they didn't get to play? What's left in a release build is usually quite limited. Ideally publishers should be working with the public to preserve this material, Nintendo is known to have lost parts of their records despite having one of the better track records for preservation.
@brytilaar
@brytilaar 6 ай бұрын
It reminds me of Pepsiman.
@Yoshiller
@Yoshiller Жыл бұрын
Ah, this is the one I've been waiting for. After working on so many videos that detailed the history of Super Smash Bros. and the original prototype of "Dragon King," it's very exciting to see Mr. Sakurai himself discuss it, let alone show gameplay of the prototype! Thank you Mr. Sakurai for helping game preservation and documentation, and thank you for finally explaining everything directly to the audience!
@MK8MasterJunjie
@MK8MasterJunjie Жыл бұрын
Is this the first video of his that you’ve commented on?
@MegaKirbySuperstar
@MegaKirbySuperstar Жыл бұрын
The simple directional inputs for a variety of attacks also reminds me of how Sakurai handled Kirby's abilities in Kirby Super Star. The game introduced movesets to the series which would later finally return in more recent Kirby 2D games. Also it's cool how this was Sakurai's other passionate creation he wanted to make. RIP 🙏 to Iwata who helped.
@christophermolitor4554
@christophermolitor4554 Жыл бұрын
"Characters like this often have the greatest potential for those that put in the effort". That Yoshi bio was spot on right from the beginning. And man did it take a lot of effort. Congratulations on the win Amsa!!
@dr.badguyreviews6785
@dr.badguyreviews6785 Жыл бұрын
HOLY HELL! Actual Dragon King footage! Damn, the story behind its development and passion is still legendary to this day.
@reapervegas
@reapervegas Жыл бұрын
Seeing actual moving footage of Dragon King is so surreal after hearing about it for so many years.
@ZackMaster98
@ZackMaster98 Жыл бұрын
Ikr, is so amazing!!!
@RogersBase
@RogersBase Жыл бұрын
Thank you so much for sharing that prototype footage of Dragon King! WOW!
@ItsETECH
@ItsETECH Жыл бұрын
He's is just GOATED Roger!
@tom-cr3cn
@tom-cr3cn 6 ай бұрын
Coming from smash remix
@PuppetMasterIX
@PuppetMasterIX Жыл бұрын
I recall an interview where Sakurai said that part of his beginner-friendly approach to Smash (i.e. elements of improvisation, deemphasis on command inputs) was his experience playing King of Fighters '95 at arcades: he played the game so much, and got so good at it, that he ended up accidentally beating his less-experienced opponents to the point that they couldn't even play the game.
@TechBlade9000
@TechBlade9000 Жыл бұрын
Terry bogard smash direct is thw source
@graptakular
@graptakular Жыл бұрын
So in the scene with the arcade machines, Sakurai was the dude on the right? Lol
@PixelofTime
@PixelofTime Жыл бұрын
I won but at what cost
@Slash0mega
@Slash0mega Жыл бұрын
it takes a special person to go "wow, i just WRECKED them! this is a problem."
@onesaucdragon
@onesaucdragon Жыл бұрын
Imagine being so good at a game that you decide to make your own game where you can't curbstomp everyone as hard
@VelvetKitsune
@VelvetKitsune Жыл бұрын
Woah. I was absolutely NOT expecting proper gameplay of the prototype. This is definitely fantastic to see!
@Manimal14
@Manimal14 Жыл бұрын
I always loved how simple the controls are compared to other fighting games
@VonFirflirch
@VonFirflirch Жыл бұрын
Agreed, on top of that, I love that I can pick any of the now 80+ characters and not have to relearn how to play the damn game each time. The inputs are all the same, so it's just the outcome that changes and not the method.
@Cristeve
@Cristeve Жыл бұрын
@@VonFirflirch Exactly 👌
@TayoEXE
@TayoEXE Жыл бұрын
@@VonFirflirch Yes! Traditional fighting games are honestly terrible for new players and gatherings since it relies on you having practiced a lot with at least one character to know their moveset for one. That's great for competitive fine, but for the average player, it's off-putting. I like Sakurai's approach to trying to give players more options to play how they want.
@kidkid146
@kidkid146 Жыл бұрын
@@TayoEXE I think Street Fighter 6 is about to change the standard for both competitive and casual players of fighting games tbh.
@k-leb4671
@k-leb4671 Жыл бұрын
@@VonFirflirch Ehh, there are definitely fighters in Smash Ultimate that make people feel like they're relearning the game.
@Shnapps12
@Shnapps12 Жыл бұрын
It’s amazing how fluid the characters moved in the initial prototype. All they were missing were skins, really. 👏🏻 👏🏻
@AREAlhero
@AREAlhero Жыл бұрын
So glad I stayed up tonight and got blessed with this. Thank you Mr Sakurai and everyone at 8-4!
@ZackMaster98
@ZackMaster98 Жыл бұрын
Same, was about to sleep some minutes ago!!!
@username-1999
@username-1999 Жыл бұрын
the mention of mother 3 for N64DD was a huge jumpscare.
@b_e_p_i_s_m_a_n6212
@b_e_p_i_s_m_a_n6212 Жыл бұрын
It's honestly incredible that the "Dragon King" prototype is still out there and new footage was recorded for this series. Also, when talking about complicated button inputs, I was legit thinking of Geese's "pretzel-stick" Raging Storm when Sakurai just showed it on screen lol
@MrRyu45
@MrRyu45 Жыл бұрын
"Fighting game commands were starting to get intense" *Immediately shows SNK games starting with Raging Storm* lol yep
@Arcademan09
@Arcademan09 Жыл бұрын
I can't be the only one who misses the specific "Board the Platforms" and unique "Break the Targets!" I played those endlessly when I was a kid
@Arcademan09
@Arcademan09 Жыл бұрын
Smash 64 is a very special game to me. my older cousin would play this game with me when we were kids, he was like an older brother to me. he'd be about 5 years older than me today, I miss him
@Brods11
@Brods11 Жыл бұрын
It was the very first Smash game I’ve ever played. I’m hoping that game will be re-released for N64 Switch Online in future.🤞🏼
@MK8MasterJunjie
@MK8MasterJunjie Жыл бұрын
What happened?
@Brods11
@Brods11 Жыл бұрын
@@MK8MasterJunjie Uh, nothing happened
@MK8MasterJunjie
@MK8MasterJunjie Жыл бұрын
@@Brods11 I was talking to the OP. Not you.
@Brods11
@Brods11 Жыл бұрын
@@MK8MasterJunjie …oookay then?
@liquidsaberz02
@liquidsaberz02 Жыл бұрын
I love how Sakurai casually shows the input for Geese’s Raging Storm.
@Oscar97o
@Oscar97o Жыл бұрын
Both of the super complicated inputs he showed come from SNK games, so I think there's a pattern there...
@DragonMasterSubo
@DragonMasterSubo Жыл бұрын
yeah Street Fighter inputs were never that hard, but then again SNK wasn't super popular in the US.
@GhostOfSparta305
@GhostOfSparta305 Жыл бұрын
Absolutely love Sakurai’s point at 3:33. Before fighting game devs figured out things like damage scale or combo breakers, combos straight up broke fighting games. They remained prevalent for looking cool, but in a way probably contributed to fighting games becoming so niche. It just seems silly that an attacker’s reward for one good read is eliminating half of the victim’s health bar (or more). There’s little/no opportunity for comebacks/reactions: it is essentially the first hit that determines the win, like many COD-like braindead online shooters today. Props to Sakurai for dropping knowledge like this. Something looking cool/hype =/= good game design.
@asianbeowulf4276
@asianbeowulf4276 6 ай бұрын
What an incredibly bad take.
@Oretal
@Oretal Жыл бұрын
That dragon king footage is incredible!! It’s so nice to finally see it. Also it’s funny seeing that name get used. It’s a literal translation of the city, it’s interesting that it stuck around.
@MonumentousKyle
@MonumentousKyle Жыл бұрын
It's incredible to watch the footage of the Dragon King prototype and recognize how much they incorporated it into Smash. For example, one of the fighters in Dragon King uses Captain Falcon's chain of punches when you tap the A button, along with his aerial Up + A (backflip kick). Really cool to see!
@kylewoodowens4488
@kylewoodowens4488 Жыл бұрын
Pretty sure that the whole moveset from the Dragon King fighters went to Captain Falcon. Because before this he was never playable in anything outside of his car in his games. So technically Sakurai self made one of most iconic characters of the franchise himself.
@megaheckoficial
@megaheckoficial 7 ай бұрын
In fact they based them on them to create their movements since since Falcon is a racing driver they had no idea what movements to give him.
@zaviusfirerave
@zaviusfirerave Жыл бұрын
To all of us, that footage is a piece of video game history. To him, it was Thursday
@JollyJeepers
@JollyJeepers Жыл бұрын
I'm so grateful to Sakurai for making these videos. What a delight it is to see the prototype footage.
@NinF37
@NinF37 Жыл бұрын
HOLY COW, FOOTAGE OF DRAGON KING?? THIS IS INSANE!!! THANK YOU MR SAKURAI!!!!
@Ultralistic
@Ultralistic Жыл бұрын
Man I remember seeing the commercial for this together with my siblings and we were all blown away at what we were looking at! The game that started it all! And actual footage of the prototype fighting game too! To think how it started and what it turned into, truly amazing!
@wiliam9846
@wiliam9846 11 ай бұрын
This game sounds like a thing some random Nintendo fan would turn into a flash game,but now that Nintendo turned it into a actual first party game and turned it into one of the biggest franchise that Nintendo has to offer makes it wholesome that the concept now gets to shine and I am very grateful for it 😊
@Orpheonix
@Orpheonix 6 ай бұрын
Amazing to see how Cap. Falcon's model was based off the original Dragon King fighter mesh - a lot of those moves even look identical.
@zinkpopovitch9519
@zinkpopovitch9519 Жыл бұрын
RIP Iwata 💐
@renzoccucho707
@renzoccucho707 Жыл бұрын
When he revealed the prototype I got excited. Who would say that we can finally see the gameplay footage from the beta after too many years, thanks Sakurai.
@thebenwilbert
@thebenwilbert Жыл бұрын
Just remember that Sakurai’s decision to add Nintendo characters to a fighting game is the reason we can now play Mario against Steve and Sans
@solidlink97
@solidlink97 11 ай бұрын
Seeing lost footage of prototypes is something I wish more devs did. I wish Nintendo did that more too. This is the preservation of history as well as how the industry grew over the years. Seeing stuff that didn’t make the cut is just as important as stuff that did.
@ValhallaKingdom
@ValhallaKingdom Жыл бұрын
a friendly reminder to all of the folks out there: if Mario didn't trip Yoshi, Smash Bros wouldn't have happened
@BJGvideos
@BJGvideos Жыл бұрын
But then they would have all been woefully underprepared for when the Subspace Emmisary showed up! So it's a darn good thing he did.
@SkullArrol
@SkullArrol Жыл бұрын
Galleem and Sora happened all because Mario got a bit uppity
@MooseKINGstudios
@MooseKINGstudios Жыл бұрын
I feel like this is the one video we were all waiting for.
@mr.gamechat4271
@mr.gamechat4271 Жыл бұрын
That and his talk about designing KID ICARUS: UPRISING!
@craigmoon2121
@craigmoon2121 Жыл бұрын
I'm most excited to see Melee, Brawl, and Ultimate tbh. (Sorry Smash 4, but you can't live up to those 3 :/)
@mr.gamechat4271
@mr.gamechat4271 Жыл бұрын
@@craigmoon2121 AYE! Super smash bros. for 3DS should be noted for being the first portable version of the series(That and adding Smash Run which could of been better but was a cool new mode!!!) So can’t wait for him to go over it
@ZackMaster98
@ZackMaster98 Жыл бұрын
@@mr.gamechat4271 Same, been playing a lot of Smash 3DS recently, so, I can't wait!!!
@hat-desu
@hat-desu Жыл бұрын
@@craigmoon2121 Given this is a series about development insights I wouldn't count anything out by taste. I think there would be a LOT to hear about the transition from Brawl on the Wii to simultaneous development on two consoles
@randolphthomasii7040
@randolphthomasii7040 Жыл бұрын
Respect to Sakurai for knowing about pretzel motions being unnecessarily complex. Whew, that SS2 motion for Haohmaru still traumatizes me...
@ShadowBlade79
@ShadowBlade79 Жыл бұрын
KOF and SNK fighters were some of Sakurai's primary motivations for coming up with Smash to begin with. He wanted to create a fighter that was easy to get into, but with enough depth and staying power to keep people hooked.
@skeith804
@skeith804 Жыл бұрын
Sakurai's a big nerd about classic fighters. You can tell watching his Terry breakdown for Smash.
@thechugg4372
@thechugg4372 Жыл бұрын
That is sakurai's greatest strength we see through these videos, as a big fighting game fan he knows how important inputs are but he really takes the shoes of the players, and what is fun for a player immediately.
@ikagura
@ikagura Жыл бұрын
"pretzel" lol
@Marvin.626
@Marvin.626 Жыл бұрын
@@skeith804 this. Given all the crazy choices people like to talk about on twitter and the like, its clear that the snk fighter (could have been anyone of the 4 guys on the trailer) was 100% HIS pick, the one HE wanted in.
@brunomedeiros4533
@brunomedeiros4533 Жыл бұрын
Who imagined which that Dragon King demo would ended up on one of the best fighting games franchises of the game industry? Simply amazing to know and think about. Very inspiring! Thank you, master Sakurai.
@Ditto-ib5xv
@Ditto-ib5xv Жыл бұрын
It's 4am here and we get the next installment of this incredibly hype series? RIP sleep schedule.
@ZackMaster98
@ZackMaster98 Жыл бұрын
Ikr!!!
@zeospark9715
@zeospark9715 Жыл бұрын
Same here dude I'm only up now because I have an early shift for work soon. This was a pleasant surprise to wake up to lol
@책쪼아먹는학헌
@책쪼아먹는학헌 Жыл бұрын
I mean it was 5pm in Japan so…
@marche800
@marche800 Жыл бұрын
Why were you up at 4am to begin with? Having a Krabby Patty?
@bigmeaty9000
@bigmeaty9000 Жыл бұрын
special thanks to Mr. Iwata for helping make great things happen time and time again.
@LostSoulSilver
@LostSoulSilver Жыл бұрын
Smash 64 introduced me to a variety of new series when I was a young child and I played it with my auntie back in the early 2000s. Thanks Mr Sakurai for the good memories!
@poke-maniacchris2965
@poke-maniacchris2965 Жыл бұрын
Oh my god Melee is next I await to hear the triumphs and tribulations of what that 13 month development time was like
@RiversLiver
@RiversLiver Жыл бұрын
OH MY GOD, ITS DRAGON KING, WE SEE FOOTAGE OF IT YESSSSSSSSSS
@TrueTrickster2016
@TrueTrickster2016 Жыл бұрын
Mr. Sakurai and Mr. Iwata creating the most popular gaming franchise of all time, they deserved every accolades!
@laggalot1012
@laggalot1012 Жыл бұрын
Well, one of. Smash is a fair ways away from the most popular franchise around, though it is certainly popular in its own right.
@definitivamenteno-malo7919
@definitivamenteno-malo7919 Жыл бұрын
@@laggalot1012 Well, Iwata did save the most popular franchise of videogames, like twice or so. Yeah, I'm talking about Pokémon.
@definitivamenteno-malo7919
@definitivamenteno-malo7919 Жыл бұрын
Not even the first nor last time. Iwata is a legend for real reasons. I miss him so much...
@laggalot1012
@laggalot1012 Жыл бұрын
@@definitivamenteno-malo7919 True! A little bit beside the point here, but true. Although I only recall the GSC Kanto problem an example, off the top of my head. Either way, Iwata's work and contribution was unquestionably impressive.
@definitivamenteno-malo7919
@definitivamenteno-malo7919 Жыл бұрын
@@laggalot1012 He also had to redone the whole combat coding for Pokémon to make it work, which was firstly seen in Pokémon Stadium Zero (the first Pokémon Stadium in Japan. The international PokéStadium1 was Japanese PokéStadium2). I know its beside the point, but I wanted to point it out haha. I love Iwata, to be frank.
@Nal-Nation
@Nal-Nation Жыл бұрын
3:33 Dang, these are the exact reasons I gravitated towards the Smash Bros. series.
@MasterKnightDH
@MasterKnightDH Жыл бұрын
Funny how those are the exact reasons I gravitated toward Kid Icarus Uprising. Over Smash Bros.
@kerokerocola99
@kerokerocola99 6 ай бұрын
Jesus the Smash Remix people really recreated every move as much as they could huh
@sebastienpautot
@sebastienpautot Жыл бұрын
Those videos are a goldmine for everyone, game designers and non GD alike
@Mosky_2000
@Mosky_2000 Жыл бұрын
It's so cool to finally see gameplay footage of the prototype! Also kudos to sakurai already nailing the concept 3 years ahead of release
@dogscratch
@dogscratch Жыл бұрын
Sakurai, you are a blessing on the earth, it’s amazing get to peek into the making of these games, thank you for making these videos
@RebelliousTreecko
@RebelliousTreecko Жыл бұрын
Was waiting for this, since Dragon King was already well known and there was potential for Sakurai to elaborate more on it. Can't wait for the Melee development video as well.
@sebastienpautot
@sebastienpautot Жыл бұрын
So the prototype greatly inspired Cpt Falcon's moveset huh
@Unimportant
@Unimportant Жыл бұрын
Whoa, it's such a privilege to get to see the prototype for what would become one of my favorite game series of all time.
@bluerexplaysgames722
@bluerexplaysgames722 Жыл бұрын
I've been playing Smash Bros. since it released on N64. Back then, seeing Ness as a character blew my mind. I was the only one of my friends who knew him, but they all played Earthbound after seeing Ness in action. Fast forward to Ultimate and Joker's inclusion introduced me to Persona, which is one of my absolute favorite titles now. Not to mention Terry, Cloud, Sephiroth, Kazuya, and many more of my all time favorite characters being represented. Imagine if the sales team had won the argument and Smash Bros. had never existed... what a dark world that'd be for gamers.
@ratsakcravingjose5001
@ratsakcravingjose5001 Жыл бұрын
Still play this game on my 64 regularly with my family, certified classic
@Kaybeeguy
@Kaybeeguy Жыл бұрын
The fact that Mr. Sakurai showed us the early prototype for Smash Bros. is really incredible to see. It's cool to see actual footage of the game where we were left with just screenshots of.
@ppprime98K
@ppprime98K Жыл бұрын
Most important, the madman still has the prototype, that's unheard for most japanese developers, god knows what unnanounced ttles he has in his collection.
@BestSomebodyNA
@BestSomebodyNA Жыл бұрын
The game series we've been waiting for.
@Nautilusan
@Nautilusan Жыл бұрын
>barges in >shows you obscure media thought to be lost >elaborates
@mrmiesfies3941
@mrmiesfies3941 Жыл бұрын
What a nice video. Sakurai is breaking down those complex and lengthy processes with such ease and charme, the man is truly a legend. And the part where he mentioned Iwata was really wholesome, when you think where both of their careers took them and how early Iwata had to leave us.
@WaveParadigm
@WaveParadigm Жыл бұрын
This may be my most anticipated topic on this channel.
@savelamp7501
@savelamp7501 Жыл бұрын
Today is the day I dropped everything I had to watch this.
@MegaSceptile99
@MegaSceptile99 Жыл бұрын
1:24 when the footage of Dragon King: The Fighting Game is shown
@MarioSonicBossA
@MarioSonicBossA Жыл бұрын
Sakurai Fighting game iceberg just keeps growing 5:30 i never thought i would hear Zero Divide come out of a sakurai video
@Wiizpig
@Wiizpig Жыл бұрын
I don't want this video to end ❤
@Firebro999
@Firebro999 Жыл бұрын
WHHAAAT Dragon King footage!!
@wolfie-_-ranger7932
@wolfie-_-ranger7932 Жыл бұрын
Wow, people are going crazy to see actual footage of the prototype. Shows how little we actually knew about the thing. Can't wait for Melee, personally.
@RueLangston
@RueLangston Жыл бұрын
The fact that we're getting actual footage from Dragon King after decades is insane
@kakyoindonut3213
@kakyoindonut3213 Жыл бұрын
"wow it's the prototype" "HOLY SHIET IT'S THE PROTOTYPE THAT WAS LOST FOR YEARS"
@KirbyNepu
@KirbyNepu Жыл бұрын
That Smash Bros prototype footage is definitely going to be discussed all around the community and I can't wait to see how people react to it!
@mrsonicfan21
@mrsonicfan21 Жыл бұрын
Literally among the *GREATS* of N64 games, and my entire childhood! Watching the Dragon King footage for the first time at 1:24, we can _definitely_ see where Captain Falcon got his modeling and moveset from...
@roskiart8750
@roskiart8750 Жыл бұрын
The N64 had a pretty sparce catalogue so that's not saying much.
@GuardianAngelEatos
@GuardianAngelEatos Жыл бұрын
Smash Bros was my childhood! It's crazy to think that the series started about 23 years ago! I feel old.
@Lucas-db2jq
@Lucas-db2jq Жыл бұрын
Finally, a good look at Dragon King! What a momentous occasion. That K.O scream though. Roy's Smash Ultimate Star K.O scream has some competition! (Hearing Sakurai say "MOTHER 3" like that shook me a little, but I'm okay.)
@siegebug
@siegebug Жыл бұрын
3:32 So knockback prevent players from stuck in combos to return to the neutral state and also added position mind game that didn't exist before.
@Oscar97o
@Oscar97o Жыл бұрын
Well, there's knockback in "regular" fighting games as well, it's just that Smash made it way more extreme.
@ARDIZsq
@ARDIZsq Жыл бұрын
Seeing gameplay footage of the Smash 64 prototype was amazing. It's a highlight of the channel for me so far, along with seeing Sakurai's posed figure sheets for Ultimate.
@kinoleogeo7998
@kinoleogeo7998 Жыл бұрын
Sakurai at the end of the video: “Oh boy, now we gotta talk about Melee…”
@wii58739
@wii58739 Жыл бұрын
Seeing that prototype footage dragon king of smash in motion is super COOL, its always so interesting learning more of gaming history!
@hat-desu
@hat-desu Жыл бұрын
Smash was such a rare gem that managed to appeal on so many fronts at once. A breath of fresh air to fighting game preconceptions, one of the pioneers of exploring analog controls, the father of crossover appeal, and one of the most accessible games to all skill ranges to date To think it was essentially just an experiment in new gen N64 concepts. Early game development was so wild.
@milesfernando
@milesfernando Жыл бұрын
HOLY SHIT DRAGON KING FOOTAGE
@inasuma8180
@inasuma8180 Жыл бұрын
I'm insanely pumped for the melee video.
@s0987u
@s0987u Жыл бұрын
There’s something achingly beautiful about how Battlefield is almost completely unchanged from the quarter-century-old prototype.
@felipevaldes3487
@felipevaldes3487 Жыл бұрын
3:47 Love how you mentioned this, sir! Been playing Mortal Kombat and Street Fighter for a while with my nephew, but he always beats me up so easily! He's too fast clicking buttons and I can barely do anything as well. When we play Smash Bros, though, I have my chances to spotlight and defeat him for once, using improvisation rather than clicking everything
@bes03c
@bes03c Жыл бұрын
Sakurai created a whole subgenre of fighting games.
@DoctorMinjinx
@DoctorMinjinx Жыл бұрын
Amazing to see footage of the dragon king prototype!
@callmewumple
@callmewumple Жыл бұрын
3:39 The fact that people are misinterpreting this point is terrible Sakurai literally made smash because he smoked someone so bad in KOF 95 as lori that he felt bad
@MissAshley42
@MissAshley42 Жыл бұрын
Increasing knockback with damage is such an elegant solution to the combo problem Sakurai described. You become harder to combo the more the opponent hits you, but your opponent is still rewarded for their effort by gaining ground towards victory. Also, increased knockback during the mid-game resets neutral, allowing the losing player to attempt a comeback. Looking at it like this, the rage mechanic makes sense. It doesn't "reward losing" as much as it keeps the ability to win within the loser's grasp.
@Poetax
@Poetax Жыл бұрын
I remember seeing this game many times at the local video/game rental store as a child. It blew my mind that so many familiar faces were on the cover. I was only allowed to rent games when my parents were busy during the weekend, so when the next opportunity to pick a game came up, I already knew I wanted to play it. At first I was disappointed. I hadn't played many fighting games, as I was a little young to play violent games and in general they didn't appeal to me. I didn't understand it was a fighting game, and I thought the game would allow me to move in full 3d, not just display 3d characters. I didn't understand game genre, and thought all games should aim for full 3d worlds. However, I quickly discovered it was very fun to play with my siblings. We didn't have the game manual, which happened a lot with rental games. So we didn't know about smash moves at first. I remember noticing I would accidently do these weird moves with my character, and eventually figured out I had to slam the stick in a specific timing to get the move to work. I lorded the secret knowledge over my siblings for a while before finally telling them. Eventually we had to take the game back, but we were able to purchase it 2nd hand and it is still one of my favorite games to this day.
@shawnheatherly
@shawnheatherly Жыл бұрын
That prototype footage is fascinating.
@val_bones
@val_bones 4 ай бұрын
A simple little concept and prototype, but the very beginning of what became one of the best fighting game series of all time. It became what it did thanks to innovation and risks being taken, something that is rarely seen with video game (or really any type of media) developers these days. What more can I say, other than "Wow! Incredible!"
Too Much is Just Right  [Animation]
2:57
Masahiro Sakurai on Creating Games
Рет қаралды 162 М.
Super Smash Bros. Ultimate [Game Concepts]
12:24
Masahiro Sakurai on Creating Games
Рет қаралды 165 М.
Amazing weight loss transformation !! 😱😱
00:24
Tibo InShape
Рет қаралды 51 МЛН
Дарю Самокат Скейтеру !
00:42
Vlad Samokatchik
Рет қаралды 8 МЛН
Super Smash Bros. Melee  [Game Concepts]
4:18
Masahiro Sakurai on Creating Games
Рет қаралды 175 М.
Super Smash Bros. for 3DS / Wii U [Game Concepts]
11:00
Masahiro Sakurai on Creating Games
Рет қаралды 120 М.
The Team Behind Super Smash Bros. Brawl [Grab Bag]
6:36
Masahiro Sakurai on Creating Games
Рет қаралды 215 М.
Kirby Super Star  [Game Concepts]
7:39
Masahiro Sakurai on Creating Games
Рет қаралды 163 М.
Fighter Reveal Videos [Marketing]
6:38
Masahiro Sakurai on Creating Games
Рет қаралды 103 М.
I spent 100 days Mapping out Mario's ENTIRE Planet
32:50
CharlieAndLuke
Рет қаралды 203 М.
Super Smash Bros. Brawl  [Game Concepts]
7:33
Masahiro Sakurai on Creating Games
Рет қаралды 154 М.
Kirby Air Ride  [Game Concepts]
6:33
Masahiro Sakurai on Creating Games
Рет қаралды 119 М.
Kirby's Adventure  [Game Concepts]
5:56
Masahiro Sakurai on Creating Games
Рет қаралды 201 М.
EA SPORTS FC 25 | Official Reveal Trailer
2:07
EA SPORTS FC
Рет қаралды 9 МЛН