SuperRT - Realtime raytracing on the SNES (walkthrough and technical overview)

  Рет қаралды 279,335

Shironeko Labs

Shironeko Labs

3 жыл бұрын

This is a demonstration of a homebrew expansion chip for the SNES that adds realtime raytracing capabilities to the console. An overview of the chip design and capabilities is also included.
Shorter demo: • SuperRT - Realtime ray... (video) Technical info: www.shironekolabs.com/posts/s...

Пікірлер: 1 000
@gusmcbean9474
@gusmcbean9474 8 күн бұрын
The vibe of that tiny resolution, primitive shapes and ray tracing is huge.
@Astrawboy_NameAlreadyInUse
@Astrawboy_NameAlreadyInUse 4 күн бұрын
Yeah, I agree on that.
@pawlny
@pawlny 2 күн бұрын
Nostalgic feels
@Seabass901
@Seabass901 3 жыл бұрын
Dislikes are just ray traced reflections from the likes.
@bolby2232
@bolby2232 3 жыл бұрын
Well only 25 likes got ray traced
@diefessonsousasilva3244
@diefessonsousasilva3244 3 жыл бұрын
@@bolby2232 low specularity, so it doesn't looks like a mirror
@Abrahambinzz
@Abrahambinzz 3 жыл бұрын
@@diefessonsousasilva3244 hahah you're briliant...
@moss5356
@moss5356 3 жыл бұрын
makes sense
@Seabass901
@Seabass901 3 жыл бұрын
@@bolby2232 It's diffuse reflections instead of specular reflections. Of course the numbers aren't perfectly reflective! ;)
@japhyriddle
@japhyriddle 8 күн бұрын
While I understand how amazing this is from a technical standpoint, my favorite thing about this is the beautiful virtual world that was created for the test. I really just love this aesthetic regardless of the hardware running it.
@stonemandoesstuff
@stonemandoesstuff 7 күн бұрын
It looks so basic yet so good
@F4sy
@F4sy 6 күн бұрын
what is this aesthetic called?
@Hamdad
@Hamdad 6 күн бұрын
@@F4sy Render96
@cosmicparsec9463
@cosmicparsec9463 6 күн бұрын
Its like the LSD World
@Vandius24
@Vandius24 6 күн бұрын
Watch the music videos for Jan Hammer called "Beyond the mind's eye". It's more like a miniseries on the future of computer graphics back in 1992. It's very much like this scene.
@hyperspaghetti1855
@hyperspaghetti1855 3 жыл бұрын
*RTX 30XX Out of Stock* Ben: Fine, I'll build my own.
@emiliocobos8806
@emiliocobos8806 3 жыл бұрын
Taking the Thanos approach 😆
@dabbnmike7595
@dabbnmike7595 3 жыл бұрын
Shpegetlers
@dabbnmike7595
@dabbnmike7595 3 жыл бұрын
Are u a pastAfarian aswell
@catfree
@catfree 2 жыл бұрын
RTX cards suck compared to AMD (atleast for what I do) also I'm the 1000th like very pretty
@Dhyotte
@Dhyotte 10 күн бұрын
bro imagine this in the 90s, the people would be CRAZY after seeing this, awesome
@du0lol
@du0lol 7 күн бұрын
This is the kind of thing that we just wouldn't believe back then. If it was just a screenshot in a magazine or even a video, nah, no way. I'd need to have the controller in my hand and move it around to believe it. In fact, something like this happened with Doom 3 back in the day as well, with lots of people just saying it would be downgraded before release, that it was pre-rendered somehow.
@Antagon666
@Antagon666 7 күн бұрын
Well it's using modern day technology
@fhunter1test
@fhunter1test 7 күн бұрын
It isn't that out of reach for 90s. Would be out of price range for the cartridge, though
@IARRCSim
@IARRCSim 6 күн бұрын
@@fhunter1test Not just out of price range. He'd need far more electrical power for the prohibitively expensive computer or cluster that would need to take its place. SGI Octane workstations might have enough performance but they use roughly 500 to 1000 watts.
@Versatil-1980
@Versatil-1980 5 күн бұрын
@@IARRCSim Una pregunta, está usando el hardware de la Super Nintendo, o el CHIP SFX?
@gatorhand
@gatorhand 3 жыл бұрын
Raytraced DOOM on SNES would be incredible.
@metalslayer777
@metalslayer777 3 жыл бұрын
Not really, the characters is flat
@mcjodice
@mcjodice 3 жыл бұрын
@Butt Cube Would work. Doom on SNES is built on a custom engine, which is genuinely 3D.
@oliverjurd
@oliverjurd 3 жыл бұрын
@@mcjodice No, it is not 3d it runs exactly like normal doom with more snes optimised code. The SuperFX chip is only used for sprite rotation and scaling.
@TheRealist1.
@TheRealist1. 3 жыл бұрын
Back then...
@evelin1006
@evelin1006 3 жыл бұрын
@@oliverjurd Randy Linden said 90% of the rendering was done by the SuperFX2
@goldlocke777
@goldlocke777 3 жыл бұрын
Wow, that is probably the most impressive thing I've seen on the SNES in a decade. I'd love to build my own cartridge in case the design is made available to the public in the future.
@harry_bonkers
@harry_bonkers 3 жыл бұрын
thepoorstudenthobbyist.com/2017/09/14/how-to-make-a-snes-reproduction-cartridge/
@yellowblanka6058
@yellowblanka6058 7 күн бұрын
It’s not on the SNES though, the SNES is only handling graphics output, all of the processing is being done on three CPUs in this board that happen to be connected to the SNES.
@Wmann
@Wmann 7 күн бұрын
SNES as the car, and the CPUs as the drivers. Neat.
@IARRCSim
@IARRCSim 6 күн бұрын
@@yellowblanka6058 0:30 mentions "one of the most interesting things from that era of gaming was that many titles made use of expansion chips in the game cartridge that provided extra functionality..." Shironeko Labs made all this ray tracing functionality work like an expansion chip that was supported by original SNES consoles. It is augmenting the hardware of the SNES but in the same way a lot of SNES games did when the SNES console was new. The main difference is that he has some very impressive 2020's real time ray tracing technology in his expansion chip which completely blows away performance of expansion chips from the early 1990's. Another difference is that he didn't compress his prototype to fit in a cartridge.
@yellowblanka6058
@yellowblanka6058 6 күн бұрын
@@IARRCSim To be fair, I don't consider games making heavy use of expansion chips an indictment of the power of the host system in general, though at least in the case of games like Star Fox it was using the SNES for things like scaling the sprites for the shots etc. - if a piece of code would never work well without a co-processing chip far more power and/or specialized than the chips in the host console, it's not an indicator of the power of that console, or the game wouldn't NEED that chip.
@radudaniel3459
@radudaniel3459 3 жыл бұрын
so this dude made a SNES run ray tracing in his living room but my brand new PS5 console "is not quite there yet"
@maighstir3003
@maighstir3003 3 жыл бұрын
With low-poly models, no textures, and running at 200x160, I think even the PS5 could manage to do this.
@boptillyouflop
@boptillyouflop 3 жыл бұрын
You can do real time ray tracing on the original Xbox... if your scene is 15 cubes and 20 spheres :D
@Dev-nr4dw
@Dev-nr4dw 3 жыл бұрын
@@maighstir3003 No shit Sherlock
@lordkrythic6246
@lordkrythic6246 3 жыл бұрын
People still waste money on consoles? Lol.
@boptillyouflop
@boptillyouflop 3 жыл бұрын
@@lordkrythic6246 Can't play Smash Bros on a PC! (tho you can play Rivals of Aether... but it's not quite the same)
@primalconvoy
@primalconvoy 3 жыл бұрын
I hope this can be used to make a fully raytraced version of Starfox on SNES...
@metalslayer777
@metalslayer777 3 жыл бұрын
Raytracing in space could be a problem, cuz the only source of light is the near star.
@InfernosReaper
@InfernosReaper 3 жыл бұрын
@@metalslayer777 just have a light source at the camera and problem solved
@Sh-hg8kf
@Sh-hg8kf 3 жыл бұрын
I'd rather prefer star fox with textures instead imo
@InfernosReaper
@InfernosReaper 3 жыл бұрын
@@Sh-hg8kf Textures are overrated. Eventually, they'll be obsolete.
@Sh-hg8kf
@Sh-hg8kf 3 жыл бұрын
@@InfernosReaper bruh wat
@lucaspec7284
@lucaspec7284 3 жыл бұрын
i really hope this sparks a golden age of SNES fangames/homebrews creation
@jadsi
@jadsi 2 жыл бұрын
Ikr
@TheUniversalid
@TheUniversalid Жыл бұрын
I second that!
@protocetid
@protocetid 10 ай бұрын
holy $&”@, I never thought there’d be a chance SNES would get ray traced Star Fox
@lucaspec7284
@lucaspec7284 10 ай бұрын
@@protocetid ehh since star fox is fast paced, i'll probably struggle with RTX. a mod to improve framerate without speeding up the game might be possible though, remains to be seen.
@protocetid
@protocetid 10 ай бұрын
@@lucaspec7284 Oof so a Super Mario 64 demake would be out of question? Paper Mario would be easier on the hardware with its many sprites, wouldn’t impress to the same degree as SM64.
@DMMDestroyer
@DMMDestroyer 3 жыл бұрын
If you could go back in time and show Nintendo this at the launch of the SNES, they'd have given you the keys to all development. Very well done and absolutely astonishing to see all these years later.
@emiliocobos8806
@emiliocobos8806 3 жыл бұрын
cramming 3 50mhz cores in a cart with 90s technology calls for a cart of at least NeoGeo proportions, and a price of at least 2 full fledged computers, so feasible? yes. Practical, nope. Cool af? you bet!
@ceciliatavarez5655
@ceciliatavarez5655 3 жыл бұрын
Nintendo,HIRE THIS MAN!
@molo-molo5103
@molo-molo5103 3 жыл бұрын
@@ceciliatavarez5655 NINTENDO, SUE THIS MAN
@data676
@data676 3 жыл бұрын
@@molo-molo5103 Well, suing this man for his achievements using Nintendo hardware could actually end up with a settlement that involves hiring him for his ability instead of shutting it down, as it has happened in the video game industry before. But Nintendo being Nintendo, I guess they could also get irrational about it...
@molo-molo5103
@molo-molo5103 3 жыл бұрын
@@data676 nintendo is just like Disney
@xiaolinstyle
@xiaolinstyle 3 жыл бұрын
Starfox 3 confirmed
@LaCr34tura
@LaCr34tura 3 жыл бұрын
Alternate title: sticking a 90s silicone graphics pc in a SNES cartridge
@middleclassthrash
@middleclassthrash 3 жыл бұрын
silicone?
@cartergraham9429
@cartergraham9429 3 жыл бұрын
Well as he said, the cartridge only gives the instructions. Not the power
@johneygd
@johneygd 3 жыл бұрын
@@middleclassthrash i wonder if it is possible to increase the resolution amd framerate of it by adding extra ram, that would be great, for what i understand is that due the limited bandwide the snes can only stream video at 160x200 at 30fps in 8bpp, but maybe if we could increase the ram, we could increase the bandwide to allow streaming video at 256x240 at 60fps , I say this because it comes to mind that the sattelaview addon for the snes has 256KB of extra ram to increase the performance of the snes, but if that also means that you can stream video at a higher quality on snes??? I just don’t know but am curious about that!!!
@johnmorgan3492
@johnmorgan3492 3 жыл бұрын
you should license this out to vaporwave artists for their music videos lol. This is insanely cool though dude incredibly impressive you should be extremely proud! maaan i wish platforms never died, i would love to play literally anything that could make use of this on my actual snes!
@LordmonkeyTRM
@LordmonkeyTRM 3 жыл бұрын
This would be awesome with an editor, ala 3D construction kit to facilitate that... SNES Devs??
@Truedoogie
@Truedoogie 3 жыл бұрын
People ARE still releasing new games on cartridges for retro systems.
@kazuhiramiller2121
@kazuhiramiller2121 3 жыл бұрын
Yeah, even static images would give some dope ass vaporwave album covers.
@MicahBuzanANIMATION
@MicahBuzanANIMATION 3 күн бұрын
I would love to be able to use this more music videos.
@vadiks20032
@vadiks20032 5 күн бұрын
looks like an old rendered demo animation, but its just a game running in real time. pretty interesting thing. i like it
@fletch4231
@fletch4231 20 күн бұрын
I wish I knew any kind of thing related to this amazing type of diy. I wouldn’t even care if it had anything to do with games but this kind of logical knowledge is something I dream of sometimes…
@Andrecio64
@Andrecio64 13 күн бұрын
this should blow up the minds of game developers back in the snes era.
@laraperrino7610
@laraperrino7610 3 жыл бұрын
Honestly one of the coolest things I've ever seen. Just superb!
@raintech3253
@raintech3253 3 жыл бұрын
"So what have you done during the Pandemic in 2020?" Me: "Played games from my backlog". Friends: "Binged Netflix" Ben: "Build a custom expansion chip for my SNES so it can do raytracing!"
@finaltheorygames1781
@finaltheorygames1781 3 жыл бұрын
I'm sure that you can re-create your expansion chip using the FPGA in the SD2SNES Pro. Once you get that coded then you can do it in real time without all the wires in your video. Great video!!!
@emiliocobos8806
@emiliocobos8806 3 жыл бұрын
yeah i was thinking about it. At the very least, he can take a look at that backup device
@ericcartman7420
@ericcartman7420 3 жыл бұрын
Yeah, I was also wondering about whether or not this could be realized with the SD2SNES Pro/FXPAK Pro. Fingers crossed it will happen; the firmware updates are live on Github, afterall. github.com/mrehkopf/sd2snes
@soggybaguette8457
@soggybaguette8457 3 жыл бұрын
This mad lad literally came out of the gate with some of the most impressive FPGA work I’ve seen in a while.
@aaronm.2790
@aaronm.2790 3 жыл бұрын
I'm thoroughly impressed, it would be so cool to see homebrew SNES games utilizing this.
@RainbowyGuy
@RainbowyGuy 23 сағат бұрын
The fact that you even made it 3d in first place is just amazing!
@MrFlamegoat
@MrFlamegoat 3 жыл бұрын
Some folks ask "why", some folks ask "why not?". I feel like I've got a peg on what kind of person you are. This is incredible.
@blakecartwright8090
@blakecartwright8090 3 жыл бұрын
Absolutely unbelievable how original you have kept everything
@ibal6875
@ibal6875 3 жыл бұрын
This is amazing work!!!! I remember how impressed I was as a kid, at what the SuperFX chip could deliver on the Super NES. Congratulations sir, your work is brilliant!
@IAmStefanNixdorf
@IAmStefanNixdorf 3 жыл бұрын
This is so crazy, i love it! Hope you'll upload more videos, your voice is super nice to listen to and the effort and knowledge in this project is amazing!
@Fern_Charlotte
@Fern_Charlotte 3 жыл бұрын
This is spectacular, and "What I thought would be an interesting project (for certain values of 'interesting')" is now one of my favorite phrases.
@TheGeekPunkGamer
@TheGeekPunkGamer 3 жыл бұрын
This is really neat. The shadows, the reflections and lighting, all amazing running on a snes.
@ArchangelExile
@ArchangelExile 3 жыл бұрын
Next challenge: Ray-tracing on a calculator
@temshop5757
@temshop5757 3 жыл бұрын
/watch?v=todarS6XTPc already a thing
@z_unity3069
@z_unity3069 3 жыл бұрын
not that hard at all, how much time do you have?
@danielfekete4612
@danielfekete4612 3 жыл бұрын
I did write simple raymarcher in TI-Basic (quite different from raytracing but similarly processor intensive) and it took 35 hours to render an image. But hey, you never specified it needs to be realtime!
@memes_gbc674
@memes_gbc674 3 жыл бұрын
already exists
@SlaV0
@SlaV0 3 жыл бұрын
How incredible the results are I truly can not express. You are BEAST!!!
@rot_studios
@rot_studios 10 күн бұрын
What a nuts project, love it! Both the hardware design as the resulting visuals are very impressive.
@deprogramr
@deprogramr 3 жыл бұрын
I wish this was around in 1990! Imagine the games!!
@blazin5766
@blazin5766 3 жыл бұрын
It would have been awesome!! :o
@jonlima9897
@jonlima9897 3 жыл бұрын
Feasible but would've been too expensive
@Isopromptyl
@Isopromptyl 3 жыл бұрын
This is just like the special effects in the movies! Wait, why does the cart cost more than the snes?
@NZIA
@NZIA 3 жыл бұрын
Super Mario FX
@stuff31
@stuff31 3 жыл бұрын
This looks like something Pixar would make back in '86
@LegendBegins
@LegendBegins 10 күн бұрын
This is so cool! I wasn't interested until you said you weren't just doing the heavy lifting off-console and then passing in a video feed to the SNES. This is great!
@flecom5309
@flecom5309 3 жыл бұрын
most impressive thing I've seen in a while, nice work
@tyso5146
@tyso5146 3 жыл бұрын
My mind... she’s blown! Great work, sir!
@BlackLotusNinja
@BlackLotusNinja 3 жыл бұрын
you trapped in gilr's body?
@nehoymenoy3845
@nehoymenoy3845 3 жыл бұрын
Finding this video was hell. I have no idea why the search algorithm is burying it.
@TheManualk
@TheManualk 3 жыл бұрын
I am out of words on how awesome this is! Congratz!
@AdrianGhastly
@AdrianGhastly 5 күн бұрын
One of the sickest things I have ever seen!!!! Would love a game in this style! Combining both the feel of 3D SNES games with the modernity of ray tracing would make for such a cool aesthetic
@mrawesomeface4174
@mrawesomeface4174 3 жыл бұрын
"Now you're playing with power! Ray tracing power!"
@FoxhoundULM
@FoxhoundULM 3 жыл бұрын
Me learning FPGA after several years of EE : implementing some base level logic and blinking some LEDs This guy : yo guys i've created a Raytracing Engine for the SNES
@user-cs2yc1fl1m
@user-cs2yc1fl1m 3 күн бұрын
This looks like interactive early cgi renders, really cool and surreal
@webx135
@webx135 8 күн бұрын
This just popped up in my recommendations, but it is VERY impressive! It makes me think of what could have been done with games at the time. And for sure the Demoscene would have had a field day with it, and probably still would. There's something I miss about this era of computational electronics, where it was about performing low-level tricks or adding custom accelerators to really pull the most out of hardware. It had a strong element of developer ingenuity, which has more or less been replaced with either super corporate ICs or high-level development which assumes almost infinite RAM and CPU cycles.
@Raketenwerfer666
@Raketenwerfer666 3 жыл бұрын
Nerd of the year 2020👀👌
@dn7923
@dn7923 3 жыл бұрын
This is amazing, good job man!
@dayglo98
@dayglo98 Күн бұрын
Congrats on your achievements this is amazing
@sonictimm
@sonictimm 2 күн бұрын
Very Nice work! I LOL'd so hard when you mentioned using 3x 50 MHz processors. (SNES CPU is
@adamhinde9538
@adamhinde9538 3 жыл бұрын
That is amazing. ! I actually Wondered a while back of anyone would make a superfx chip 3 ! Here it is !
@ivanaugustan196
@ivanaugustan196 3 жыл бұрын
This is freaking amazing! It would be awesome to see implementation of SuperRT in future SD2SNES (FXPAK PRO) or maybe to see as standalone SD cartridge. Imagine to see future homebrew games to use this kind of potential :D Man you should make yourself a Patreon account so you can fund this project, it would be such a shame to leave this project to be only a prototype.
@freakdave
@freakdave 3 жыл бұрын
This is next level! Awesome work!
@MySqueezingArm
@MySqueezingArm 3 жыл бұрын
This is absolutely amazing, well done sir!
@shmolyneaux
@shmolyneaux 3 жыл бұрын
Wow, this is an amazing display of FPGA programming. I'm really really impressed, especially since you used this project to _learn_ Verilog! What's next for this project?
@SSJKamui
@SSJKamui 3 жыл бұрын
With this, you will be the king of vaporwave.
@benmcreynolds8581
@benmcreynolds8581 10 сағат бұрын
This type of pure genius work is the exact kind of reason why I fell in love with the Tech community in the first place. To see someone complete a passion project out of pure curiosity is one of the best things. Even crazier when someone finds ways to break boundaries with classic tech. (Imagine seeing a version of the LSD dream emulator that is using this tech or something similar to this? I'm guessing things would need to be dialed back raytracing wise in order to play a game without possible lagging frame rate issues? Just guessing tho..)
@jefftalbot4522
@jefftalbot4522 3 жыл бұрын
Incredible. Amazing work.
@RetroBreak
@RetroBreak 3 жыл бұрын
This is so cool! AmazIng work!
@ArchangelExile
@ArchangelExile 3 жыл бұрын
Who knew that we had the tech to ray trace in real-time almost 30 years ago? In 2004, I remember being in 3D animation class in college and being told that it was currently impossible to ray trace in real-time and that we were still years off from that tech.
@Rand0081
@Rand0081 3 жыл бұрын
The real ray tracing is performed on a modern FPGA. Using '90s hardware would require an expansion card 10 times the size of a SNES.
@Rand0081
@Rand0081 3 жыл бұрын
@Robert w It's an interesting story, can you elaborate further/refer articles? tnx
@ezg8448
@ezg8448 3 жыл бұрын
@@Rand0081 - If I remember correctly that was the company claiming they could do ray-tracing 10,000 times faster then the competition, dedicated hardware would help in that endeavor. Also I believe they had an add-on card that could do ray-tracing at 30 fps running on a something as low as a 5 watt add-on chip. I'm pulling this info from memory so it is possible I got some of the facts wrong and some of the info is more then 10 years old, but I do remember the articles were on tomshardware and they still should be searchable.
@tetragrade
@tetragrade 3 жыл бұрын
@@Rand0081 So, not impossibly large.
@jc_dogen
@jc_dogen 2 жыл бұрын
@@Rand0081 Perhaps, but imagine this sort of thing in an arcade cab back then
@jacq0272
@jacq0272 3 жыл бұрын
This is absolutely dope! I can't wait to see what else will be done!
@Spubbily01
@Spubbily01 7 күн бұрын
I NEED a game with this artstyle.
@HairoxxFR
@HairoxxFR 3 жыл бұрын
so snes > ps4?
@Is-wunny
@Is-wunny 3 жыл бұрын
It always have been
@kazuhiramiller2121
@kazuhiramiller2121 3 жыл бұрын
Hell yeah
@pilkjaer
@pilkjaer 3 жыл бұрын
The best thing that came out of pandemic.
@oui2611
@oui2611 7 күн бұрын
congrats on your success on this project
@ginobovino3512
@ginobovino3512 3 жыл бұрын
Truly amazing! Superb work!
@SwivelIanJ
@SwivelIanJ 3 жыл бұрын
How the hell people dislike this? Salty people because this is awesome!
@adi_recklezz
@adi_recklezz 3 жыл бұрын
@BroadTeamFaba or just missclicked
@awsomeboy360
@awsomeboy360 3 жыл бұрын
@BroadTeamFaba For last gen. Not all gen.
@gregorthebigmac
@gregorthebigmac 3 жыл бұрын
It's "vote fudging" and literally every website does this in order to throw off spammers looking to game the system.
@anne_6052
@anne_6052 3 жыл бұрын
@@awsomeboy360 agreed, i played through the entire game on pc without experiencing a single glitch or bug miraculously
@Ohverture
@Ohverture 3 жыл бұрын
Impressive. Would love to see someone port the original Starfox to this rendering engine in future, completely get that might be unfeasible but a guy can dream :)
@roquestral
@roquestral Күн бұрын
its videos like these that have me dreaming up a perfect world where older generation consoles still receive official development updates by first-party, third-party, and independent studios. imagine if, because of this video, licensed snes games started using this technology? very epic if you ask me.
@AiOinc1
@AiOinc1 3 жыл бұрын
I would absolutely love to hear more about this. You've earned a sub, my friend. A more in-depth explanation of how things are drawn would be nice, I always wanted to learn about hardware acceleration.
@merumerutho
@merumerutho 3 жыл бұрын
just the right amout of crazy and amazing.
@SirWhiskersThe3rd
@SirWhiskersThe3rd 3 жыл бұрын
Now re-make Doom and StarFox with this...Come on guys I know you are out there. Also The SNES was 16Bit can you make this run on a N64?
@seymourkrelborn4780
@seymourkrelborn4780 3 жыл бұрын
Or just romhack the support in
@buildershed
@buildershed 3 жыл бұрын
How about go a bit backwards
@mariomario1849
@mariomario1849 3 жыл бұрын
What if they made super mario 64 on the snes?
@Cybertronic72388
@Cybertronic72388 3 жыл бұрын
@@seymourkrelborn4780 that makes absolutely no sense. You would have to remake Mario 64 from scratch to specifically run on a 16 bit cpu. Not to mention that the SNES has far less ram. The reverse engineered code for Mario64 would help a bit but most of the rendering would need to be completely rewritten. Absolutely nothing about this would be a "rom hack".
@seymourkrelborn4780
@seymourkrelborn4780 3 жыл бұрын
@@Cybertronic72388 I was refering to adding support for this chip to Star Fox. Did you mean to reply to @Mario Mario?
@vectoralphaAI
@vectoralphaAI Күн бұрын
The SNES is a powerhouse ray tracing machine.
@sigterm_
@sigterm_ 3 жыл бұрын
Excellent and impressive work. You're a credit to software and gaming. Cheers!
@guspf
@guspf 3 жыл бұрын
Incrível!!
@lorenzodigaetano3591
@lorenzodigaetano3591 3 жыл бұрын
I still cannot believe what I'm seeing! You're a fuckin Genius!
@YezzyHD
@YezzyHD 2 күн бұрын
This is incredibly impressive
@SubOxyde
@SubOxyde 3 күн бұрын
Wow... This is so impressive! 🔥
@mosilew207
@mosilew207 3 жыл бұрын
Woah, that's SO COOL! : D Do you think there's any chance for a commercial release? Homebrew games for retro platforms are quite popular nowadays, but I have no idea what scale of production would be required for a reasonable price of the cartridge.
@PPLToast
@PPLToast 3 жыл бұрын
It's about 130 bucks for a DE10 nano with the Cyclone V. Honestly just build a MiSTer at that point instead.
@CounterFlow64
@CounterFlow64 3 жыл бұрын
The is why computers are the best invention in history.
@thesushifiend
@thesushifiend 3 күн бұрын
I have no idea what most of what you were talking about means, but it’s super impressive all the same!
@qwe123337
@qwe123337 6 күн бұрын
Insane, I love it. Keep it up!
@jmssun
@jmssun 3 жыл бұрын
Wow! please use this to RT Starfox!
@Myako
@Myako 3 жыл бұрын
This is just about the most impressive technical feat I've seen this year. It would be extremely interesting to see software being made using SuperRT, but doing this en masse is likely a very difficult endeavor. How difficult would you expect SuperRT be to emulate?
@mabi01pwns
@mabi01pwns 3 жыл бұрын
Sick! One of the coolest mods i have seen
@joewalsh1159
@joewalsh1159 3 жыл бұрын
This is fascinating. The effect is such a novel mix of old and new.
@proaken
@proaken 3 жыл бұрын
gets RTX running on a SNES while xbox and ps slowly set themselves on fire attempting it, truly amazing work!
@MrMoon-hy6pn
@MrMoon-hy6pn 3 жыл бұрын
Rtx is just the brand, and you gotta take into account that this is the lowest quality you can get away with and its not really a game he's showing it's just a collection of objects not doing much.
@michaelseer
@michaelseer 3 жыл бұрын
What could you do on an n64. Would a lot of the bandwidth limitations disappear?
@vipoff3309
@vipoff3309 3 жыл бұрын
@Fat Chocobo only thing that is upgradable is It Ram
@michaelseer
@michaelseer 3 жыл бұрын
@Fat Chocobo I am well aware of that but because it was cartridge based super fx like acceleration would have been possible however impractical. To what extent it could be done is what i was wondering.
@RetrogradeScene
@RetrogradeScene 3 жыл бұрын
Wow! Amazing job! I would love to have the time but more importantly the skill to achieve something like this! So impressive!!
@barmetler
@barmetler 3 жыл бұрын
This is so cool. I'd love to learn more about this kind of stuff
@BrightSpark
@BrightSpark 3 жыл бұрын
I'd love to see an upgraded version of Starfox run on this.
@neocaron87
@neocaron87 3 жыл бұрын
Will you make it available for the snes core on mister? This is just mind-blowing!
@roadbreach
@roadbreach Жыл бұрын
This is very impressive. It may be a new expansion chip, but this is very cool that you can do something like this with older hardware.
@gblargg
@gblargg Күн бұрын
I like that you tried to make it on par with things of the era. Otherwise it's just modern hardware using the SNES as a framebuffer and video output.
@soulshinobi
@soulshinobi 3 жыл бұрын
Somebody give this man a Nobel Prize already
@joecarroll8724
@joecarroll8724 3 жыл бұрын
Bad ass! Now, can you do this on N64 with Goldeneye?
@mr_indie_fan
@mr_indie_fan Жыл бұрын
Im a little late (by one year) but this is genuinely amazing, I've seen Homebrewers break the limits of retro consoles before (like zippy the porcupine) but never to this extent, you have outdone yourself!
@Ruslan-S
@Ruslan-S 3 жыл бұрын
This is really awesome man! That's like a childhood dream come true :D
@yyzttr6306
@yyzttr6306 29 күн бұрын
LOW RES 90'S RTX CORE
@DanielTRBeats
@DanielTRBeats 3 жыл бұрын
Omg, o q que é isso, um Ray traycing no SNES?
@daltonpavesi3009
@daltonpavesi3009 3 жыл бұрын
Sim
@felizk
@felizk 3 жыл бұрын
Very impressive work!
@jspencer89yt
@jspencer89yt 4 күн бұрын
This is a super cool concept
How Super Mario 64 was beaten without the A button
24:12
Bismuth
Рет қаралды 499 М.
How we fit an NES game into 40 Kilobytes
12:04
Morphcat Games
Рет қаралды 3,5 МЛН
КАК СПРЯТАТЬ КОНФЕТЫ
00:59
123 GO! Shorts Russian
Рет қаралды 2,8 МЛН
КАРМАНЧИК 2 СЕЗОН 6 СЕРИЯ
21:57
Inter Production
Рет қаралды 389 М.
Omega Boy Past 3 #funny #viral #comedy
00:22
CRAZY GREAPA
Рет қаралды 31 МЛН
I Made a Neural Network with just Redstone!
17:23
mattbatwings
Рет қаралды 304 М.
I made a better Ray-Tracing engine
17:38
NamePointer
Рет қаралды 242 М.
Did Nintendo lie to us?
12:20
Modern Vintage Gamer
Рет қаралды 1,4 МЛН
Raytracing on a Graphing Calculator (again)
13:38
The Science Elf
Рет қаралды 1,9 МЛН
N64 recompilation is here - and its looking good!
12:50
Modern Vintage Gamer
Рет қаралды 247 М.
I Built an Entire Clock Mechanism to Prove this is Possible
19:15
Uri Tuchman
Рет қаралды 318 М.
Light sucking flames look like magic
18:05
Steve Mould
Рет қаралды 1,6 МЛН
The Insane Engineering of the Gameboy
17:49
Real Engineering
Рет қаралды 1,5 МЛН
Would Analog Controls Fix Super Mario 64 DS?
13:52
Mr.Welbig659
Рет қаралды 283 М.
КАК СПРЯТАТЬ КОНФЕТЫ
00:59
123 GO! Shorts Russian
Рет қаралды 2,8 МЛН