Survivor RAGE QUITS against creature Daniel! (RE Resistance)

  Рет қаралды 1,971

Death_Reaper1_

Death_Reaper1_

19 күн бұрын

Welcome back! Today I played a really fun Daniel game and one of the survivors even ended up rage quitting! Like and subscribe if you enjoyed and go check out the twitch for livestreams.

Пікірлер: 12
@VortexDBD
@VortexDBD 12 күн бұрын
one of the last 5 ppl playing resistance lmao
@death_reaper1213
@death_reaper1213 12 күн бұрын
It's a good game more people should play it but yeah feels like it 😂
@PonchitoPoncho2050
@PonchitoPoncho2050 5 күн бұрын
@@death_reaper1213how many people still plays it? You feel like a good couple of people?
@death_reaper1213
@death_reaper1213 5 күн бұрын
@PonchitoPoncho2050 Yeah sometimes I actually get matches really fast I reckon there's a decent few that still play. The matchmaking can take forever though at points 😂
@biggisdickis4277
@biggisdickis4277 3 күн бұрын
This looks badass
@unclecuddles5232
@unclecuddles5232 17 күн бұрын
Just a couple of notes: when you have a survivor alone, they are pretty vulnerable. Becca was trying to weaken the door to the last key on cams 4 and 5, but her plan was never to go in alone. She already had taken a good bit of damage since everyone went the other longer way, and when survivors hear you spawn creatures and see their infection auras through the door they won't challenge it without at least one person to shoot them out of a grab most times. With multiple zombies and berserk you probably could have downed her before the group caught up to help or at the very least got a free bite by opening the door yourself and initiating the attack. Plus the door was essentially unlocked anyway since Becca slammed into it and they can tell how much hp a door lock has when they hit it. You can reset the door lock hp by locking it to the next tier of 2 or 3 but if you have a level 3 door lock you can no longer replenish the lock hp unless it is opened and relocked. Jan is the camera specialist and her ultimates can do many different things but the most common one you'll likely see is her skill cost increase ultimate which makes spending cards typically a bad idea until it's over. A lot of times they save an ultimate for the next area to prevent you from setting up right away. Usually I like to pay attention to which ultimates survivors have on them and plan accordingly. Area 2 can have really bad yorrick spawns (security zombie) so I would check where he is as soon as you get to area 2 and see if you would like to move him to a better location. Also maybe a bit of card cycling to get berserk in hand to help him move into a better position faster, get zombies on the field, and make sure you're not maxed on energy while you wait for her ultimate to end. Survivors can be sneaky sometimes and may try to get you to go after someone who doesn't have the key so they can do the terminals without interruption. This is especially true when you're using a bioweapon since you can't spawn new zombies or play any cards while using birken or mr. X so they know they will have an easier time going through your map. They will even drop the key to do the terminals so someone else can do them either because the other survivor is spec'd for speedy terminal completion or the survivor who picked up the key 1st is better suited to being the bodyguard for the one with the key. When a survivor dies near the safe zone they will crawl to it for a free revive, but sometimes going for an instakill grab with your bioweapon will give you just enough distance to take them out of the safe zone and kill them. Might not always help, but worth a try. Very nice win they didn't even take down a single core.
@death_reaper1213
@death_reaper1213 16 күн бұрын
Thanks for the advice and yeah was a good win especially with a bad area 2
@unclecuddles5232
@unclecuddles5232 17 күн бұрын
Looks like zombie spam is your thing and you seem to like Dan haha so I have an experiment for you to try. Use Dan's equilibrium mod for area 3 with the ivy converter mod in a practice match and just see what you can do lol. You can spam waaay more. The only downside is that it's an area 3 exclusive build which usually I don't prefer but it's kinda worth it on Dan with that combo. The other technical downside is that you will likely have to use a 3 mod deck since you have to have ivy converter and equilibrium and you will also probably really want creature efficiency mod. This means if you get a large gen mod you have to spend it to play any of your cards in your deck, but your biorecharge speed is maxed from area 3 on as long as you don't spend your converter mod so it doesn't really matter but your card availability will be hindered so if you have lots of stuff in the way like darts and things that don't pose a threat to survivors bad card rng can screw you over so it's best to have mostly creatures and just a few other cards you want or need like a couple sprays. This set up is nice because it's only a 2 mod deck to start for area 1 and 2, and by area 3 when you get your 3rd mod you have the best energy speed you could hope for without even using any equipment to boost biospeed. In fact it's a bad idea to put that on him with this build because it gets wasted from area 3 on. The biospeed equipment only works on him in areas 1 and 2. Oh and in areas 1 and 2 you don't have to worry about using your ivy converter as long as you have it back in your hand before area 3 starts. Good luck and may you get many more rage quits
@death_reaper1213
@death_reaper1213 16 күн бұрын
Sounds like an interesting build I'll have to try it out at some point!
@unclecuddles5232
@unclecuddles5232 16 күн бұрын
Oh yeah man Dan is 1 of 2 masterminds that can reach max bio energy speed. Spencer can also reach the max but his conditions for getting there are much more limiting. Spencer needs both energy equipment pieces and he needs a large gen mod which you can only realistically get from a supply zombie in your deck, relying on a supply zombie that naturally spawns for your large gen is too unpredictable and they regularly spawn on survivors so they die a lot. Plus his set up is also a 3 mod build so by having supply zombie in the deck you will have to play that card every time it's in your hand. Long story short Dan is the easiest mastermind to reach max energy speeds with, only needing the 2 mods in particular but creature efficiency is hard to pass up on. Good thing being you don't need to use a gimmicky card like supply zombie messing up your card cycle and his equipment can be used for basically whatever you want.
@death_reaper1213
@death_reaper1213 15 күн бұрын
@unclecuddles5232 That sounds very good I love to spam the zombies doesn't work all the time but when it does you can get a really easy win when there's lots of bites
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