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GitHub: github.com/ShrineGames/UnityM...
In this video, we'll look at the features Mirror provides to synchronize data across clients/server for a multiplayer game in Unity using Mirror.
Introduction: 00:00
Network Identity: 01:58
Network Authority: 02:43
NetworkManager Callbacks: 04:10
NetworkBehaviour Callbacks: 10:30
Server/Client Functions: 11:10
Commands: 11:50
ClientRPCs: 16:50
TargetRPCs: 21:17
SyncVars: 24:42
Outro: 30:10