It's crazy how even 800 stack asol doesn't deal any damage 😂
@bananalana176427 күн бұрын
Only in arena tho , in sr 800 stacks asol is the stupidest thing ive ever seen
@bozydargroch977927 күн бұрын
@@bananalana1764 Yes, that would be unplayable in SR
@Mini_Buju27 күн бұрын
Lmaooo asol is probably the worst champion in this mode
@tuannam612621 күн бұрын
wdym , he doesnt even do asol combo right and builds are wrong too , no wonder he deals no dmg
@asyb2227 күн бұрын
Please show augment selection if you can! A lot of the icons look super similar so its hard to tell from that alone. Thank you!
@TodayontheKoreanServer27 күн бұрын
Since this is straight from the Spectator it doesn't show the selection screen :( can only show the icons. www.deeplol.gg/summoner/kr/T1%20%EC%A0%9C%EC%9A%B0%EC%8A%A4-0102/matches/KR_7090997890 if you hover your mouse over the augments you can see the name
@acat175224 күн бұрын
SKILL ISSUE
@dragonking105127 күн бұрын
Rhaast Kayn with 4-5 lethality items in arena is unbeatable as long as you don't int. At that point kayn just one shots everyone while ulting and getting back any hp he loses
@noobmasteryoyo513627 күн бұрын
Eh guma was oneshotting him but got hard countered by rammus, I think Zeus inted their second to last fight where they could've knocked them out
@dragonking105127 күн бұрын
@@noobmasteryoyo5136 I am talking about when kayn got 5 items. A jax cannot one shot a 5 item red kayn. In fact its the opposite. Not to mention every singe kayns ability heals and his ult basically heals to full hp while his q and ult does max health dmg. He even one shots tank at that point. You don't understand how op late game red kayn with lethality build is in arena
@hellmenace208427 күн бұрын
I mean jax did get hard countered by Rammus and Rammus was basically unkillable at the end but Kayn scaling did make a diff too
@Teetohr27 күн бұрын
Heyo, how're you doing ? Good videos as always :) I'm curious on the technical side of things if you needed to adapt some of your ProHUD to work in Arena or if it was a smooth transition.
@TodayontheKoreanServer27 күн бұрын
hey! thank you! It was mostly smooth, only items, KDA and Champion Portraits had to be rebuilt from 0. The Buy Phase UI is also built from scratch and it's impossible to show the items of the Champion you selected so I had to put the loading animation. But compared to the normal ProHUD version this takes a lot longer to record/edit because the team colors change randomly between rounds, so I have to load up the game with Blue Side selected, record all the rounds they were on the blue side for both players, and load up the game again on the Red Side and do the same thing, basically had to record this game 4 times and then when editing match everything to the normal timeline. oh and sometimes the game swaps the items position for no reason, like what should be Zeus Items are now the enemy items so I have to pay attention to that too at every round ahah So yeah, adapting the original ProHUD wasn't very hard but the recording/editing part is a lot more time consuming
@Teetohr27 күн бұрын
@@TodayontheKoreanServer That's still a decent amount of rebuild needed At least you don't have to do the whole recording process twice because you need slowed down gameplay in order to achieve 60 fps right ? I hope your pc can handle that those days !! These are still some pretty big limitations imposed by the game, hopefully those things will be fixed in the near future. Thanks again for all the great work for many years now !
@TodayontheKoreanServer22 күн бұрын
thank you! yeah ahah those days are over, that laptop didn't even have a GPU, made life really hard to even record 30fps in 720p xD