[TAS] Desert Mario 64 (BLJ Hack) in

  Рет қаралды 6,617

DyllonStej Gaming

DyllonStej Gaming

14 күн бұрын

Visual time of 13:39.77, due to lag, again.
In the premieres of the Desert Bus 64 TASes I've made, many people have asked questions along the lines of "Are there any spots you can BLJ in?" or "How fast could this be done with BLJs?" among others. In the standard hack, unfortunately, no BLJ spots exist; the road is completely flat, and any off-road structures are inaccessible because of invisible walls on the sides. Despite this impossibility, I made a TAS that uses BLJs anyway, thanks to some lua scripting.
Unfortunately, even with access to unlimited negative speed, it's still not an instant-win as you'd expect. This is because the game doesn't actually render the entire length of the journey at once. Instead, the scope of the playing field is effectively a 7998 unit long, 1600 unit wide rectangle, centered at the origin. When Mario's X Coordinate reaches 3999, he's teleported back to X = 0, and a separate counter is incremented. When this counter reaches 10,053, you win.
Because of this bounding box and because of a separate out of bounds wall that appears to always be located about 2000 units away from Mario, trying to BLJ and conserve more than 2000 speed results in Mario's quarter frame movement being messed up, and outright killed if he tries doing movement in the air with this speed. So due to the design of this hack, -2000 speed or so is Mario's new limit, and I TASed with these limitations in mind.
Due to the TAS still taking 13 and a half minutes, repeatable movement was key for doing this without my hair going white. The best strategy I could come up with was starting a BLJ, getting about -2284 speed, walking backwards until the heat meter went to 100 and burned me, and jump kicking to conserve my speed afterwards (Now that my speed is low enough to not be blocked by the out of bound wall) until I need to do another BLJ. Mario's speed gradually decreases even with the best ways of conserving it, so it becomes a mathematical optimization problem of the best number of jump kicks per BLJ cycle; doing too many jump kicks means you're wasting time at lower speeds when you could be doing another BLJ to get back up to speed, and doing too few jump kicks means you're not using a BLJ cycle to its fullest extent before starting another one.
After bruteforcing different numbers of jump kicks over the course of two days, the final number I found before throwing in the towel was 39.5; one cycle of 39 followed by one cycle of 40, which saved a singular frame over doing cycles of 40 exclusively.
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Пікірлер: 53
@DyllonStejGaming
@DyllonStejGaming 12 күн бұрын
Visual time of 13:39.77, due to lag, again. In the premieres of the Desert Bus 64 TASes I've made, many people have asked questions along the lines of "Are there any spots you can BLJ in?" or "How fast could this be done with BLJs?" among others. In the standard hack, unfortunately, no BLJ spots exist; the road is completely flat, and any off-road structures are inaccessible because of invisible walls on the sides. Despite this impossibility, I made a TAS that uses BLJs anyway, thanks to some lua scripting. Unfortunately, even with access to unlimited negative speed, it's still not an instant-win as you'd expect. This is because the game doesn't actually render the entire length of the journey at once. Instead, the scope of the playing field is effectively a 7998 unit long, 1600 unit wide rectangle, centered at the origin. When Mario's X Coordinate reaches 3999, he's teleported back to X = 0, and a separate counter is incremented. When this counter reaches 10,053, you win. Because of this bounding box and because of a separate out of bounds wall that appears to always be located about 2000 units away from Mario, trying to BLJ and conserve more than 2000 speed results in Mario's quarter frame movement being messed up, and outright killed if he tries doing movement in the air with this speed. So due to the design of this hack, -2000 speed or so is Mario's new limit, and I TASed with these limitations in mind. Due to the TAS still taking 13 and a half minutes, repeatable movement was key for doing this without my hair going white. The best strategy I could come up with was starting a BLJ, getting about -2284 speed, walking backwards until the heat meter went to 100 and burned me, and jump kicking to conserve my speed afterwards (Now that my speed is low enough to not be blocked by the out of bound wall) until I need to do another BLJ. Mario's speed gradually decreases even with the best ways of conserving it, so it becomes a mathematical optimization problem of the best number of jump kicks per BLJ cycle; doing too many jump kicks means you're wasting time at lower speeds when you could be doing another BLJ to get back up to speed, and doing too few jump kicks means you're not using a BLJ cycle to its fullest extent before starting another one. After bruteforcing different numbers of jump kicks over the course of two days, the final number I found before throwing in the towel was 39.5; one cycle of 39 followed by one cycle of 40, which saved a singular frame over doing cycles of 40 exclusively.
@Skazzy3YT
@Skazzy3YT 12 күн бұрын
This is the type of tas that has me not questioning why you did it, but how you are doing.
@TJ-Henry-Yoshi
@TJ-Henry-Yoshi 11 күн бұрын
Honestly this is a strong argument in favor of why TAS levels of movement would be the best and most convenient super power a person couls have
@ZachAttack6089
@ZachAttack6089 11 күн бұрын
""""Henry"""" spotted
@XxWillsFirexX
@XxWillsFirexX 11 күн бұрын
Yeah, it'd seem that way for anyone that hasn't watched The Boys (;
@megamillion5852
@megamillion5852 9 күн бұрын
I love that this implies weak arguments for a real debate that is actually happening.
@MasacoMike
@MasacoMike 9 күн бұрын
​@@XxWillsFirexX how does this even get involved what
@kingbowserchannel1585
@kingbowserchannel1585 9 күн бұрын
​@@ZachAttack6089don't you dare
@dannyrom288
@dannyrom288 12 күн бұрын
The virgin *WAH HOOHOO* vs The chad *HOO HOO HOO*
@sylvercritter
@sylvercritter 12 күн бұрын
absolutely hilarious that the cycle of 39/40 alternating is just a single frame faster than a cycle of exclusively 40. you'd think it would save more time due to the sheer length of the TAS, but alas.
@seifeir6951
@seifeir6951 12 күн бұрын
I think he meant 1 frame per pair of cycles
@DyllonStejGaming
@DyllonStejGaming 12 күн бұрын
No, it was one frame in total, and that was after a correction on the last cycle to extend the number of jump kicks to beyond 40 anyway.
@usernametaken017
@usernametaken017 9 күн бұрын
every frame counts etc
@alexw0310
@alexw0310 12 күн бұрын
hoo hoo hoo hoo hoo hoo hoo hoo
@JohnnyLeven
@JohnnyLeven 12 күн бұрын
Translate to English more than doubles the hoos
@ReemYousif
@ReemYousif 11 күн бұрын
@@JohnnyLeventrue
@concerningindividual629
@concerningindividual629 11 күн бұрын
⁠@@JohnnyLevenit's translating from owlish, which is reputable due to being the only language to be absolute nonsense because owls are incredibly stupid
@solarflare9078
@solarflare9078 12 күн бұрын
Seeing all the scenery fly by that fast makes it look even more OutRun-like than the original SEGA CD game
@supermarble94
@supermarble94 12 күн бұрын
A cycle is a cycle, you can't say it's only a half...
@EpicTyphlosionTV
@EpicTyphlosionTV 12 күн бұрын
Please just let this meme die
@theduke7768
@theduke7768 12 күн бұрын
Me when I break the bounds of physics in a Mario game because I went a bit too fast (I went faster than 2000 units)
@Antifrost
@Antifrost 12 күн бұрын
I already thought it was funny that your previous TAS was faster than it takes to drive the bus, but this makes driving look inefficient in comparison. We oughta petition the government to install slopes along highways so we can just BLJ to our destinations faster :v
@handsomeharold4698
@handsomeharold4698 12 күн бұрын
wonderful asmr
@Fire_82
@Fire_82 11 күн бұрын
I love getting random sm64 tas stuff in my recommended lol
@TheProblemChannel
@TheProblemChannel 12 күн бұрын
Your Above 58 MPH.
@walkingterror7360
@walkingterror7360 12 күн бұрын
He is technically not above 58 MPH.
@hyenasenpai8227
@hyenasenpai8227 12 күн бұрын
Above 58mph going backward is less that 58mph
@MaxxyBee
@MaxxyBee 12 күн бұрын
-2284mph is under 58mph
@ReemYousif
@ReemYousif 12 күн бұрын
@@MaxxyBee he means like faster but ok
@XxWillsFirexX
@XxWillsFirexX 11 күн бұрын
YOU'RE*
@tatlxtael2303
@tatlxtael2303 11 күн бұрын
I have questions but I don’t know what they are
@i-am-linja
@i-am-linja 12 күн бұрын
Dangit, _so_ close.
@padacuw4722
@padacuw4722 12 күн бұрын
Bruh how did you get lag in the middle of a flat desert? I could render a frame faster than an n64 geez
@da_real_bup
@da_real_bup 12 күн бұрын
Too many polygons... cant render :(
@ArtAbstrait
@ArtAbstrait 12 күн бұрын
That's peak content right there Good joob !
@dultzywaltzy
@dultzywaltzy 11 күн бұрын
A blj is a blj, you can’t say it’s only half
@aplsed
@aplsed 12 күн бұрын
Hoo!
@AGamer_2010
@AGamer_2010 12 күн бұрын
Ess you!
@i-am-linja
@i-am-linja 12 күн бұрын
Mario!
@ultimate8125
@ultimate8125 12 күн бұрын
Where was the premiere for this one
@i-am-linja
@i-am-linja 12 күн бұрын
Would you have _wanted_ one, honestly?
@sylvercritter
@sylvercritter 12 күн бұрын
@@i-am-linja yeag
@Wizzkidwas
@Wizzkidwas 12 күн бұрын
Hoo
@becauseYES9999
@becauseYES9999 11 күн бұрын
6 hour time save
@six_buck_dlc
@six_buck_dlc 8 күн бұрын
hoo hoo hoo hoo hoo hoo hoo hoo hoo hoo hoo hoo hoo hoo hoo hoo hoo hoo hoo hooYahoo! YaYYahoo! hoo hoo hoo hoo hoo
@Trimint123
@Trimint123 12 күн бұрын
How the fuck did you gain heat still with a speed like this??
@DyllonStejGaming
@DyllonStejGaming 12 күн бұрын
Heat is gained by making contact with the ground, regardless of speed or any other factors. At 100, the game turns the floor into lava, burning Mario, so I start doing jump kicks right before then so I don't get burned.
@30IYouTube
@30IYouTube 10 күн бұрын
Ah, so that's why there's no negative speed limit, you can't get negative speed.
@ReemYousif
@ReemYousif 10 күн бұрын
they forgot to patch it but sure
@ReemYousif
@ReemYousif 10 күн бұрын
u going backwards tho?
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