追記数(re-records) 116660 Player zelpikukirby, Goldfire NTSC-J version Played on Dolphin 5.0-114
Пікірлер: 310
@JulianBliss6 жыл бұрын
As soon as I saw you spelling out "TAS" during the Airstrip fight, I strapped myself in.
@Shadowcore0006 жыл бұрын
Same 😂😂😂😂
@benderisgreat95able5 жыл бұрын
That was fucking brilliant.
@TheGaming1005 жыл бұрын
Yeah, that was probably the coolest thing
@josephgallardo14505 жыл бұрын
That was pure skill!
@TheGaming1005 жыл бұрын
@@josephgallardo1450 Yeah, I really hope to see a TAS of SM63. Somebody in our discord mentioned a pretty good idea that is like a perfect method of TASing Flash Games. Just use Cheat Engine to slow down, and do them Segmented and there you have a way to TAS Flash games on windows.
@Women_Rock6 жыл бұрын
Judge: I sentence you to clean up the entire island. Mario: K. Be back in an hour.
@tripplordofinconvenience99534 жыл бұрын
Judge: uhhhhhhhhh
@JaromHarris4 жыл бұрын
Mario: *smears "TAS" on the ground"
@SebastianGMSFB3 жыл бұрын
I kinda hope the judge will accept how 76 Shine Sprites remained lost... 😬🤞
@GuilitoDoinks5 жыл бұрын
The second I saw Mario spelled out TAS on 3:13, I paused the video and made some chocolate milk.
@Matt-kl7qc3 жыл бұрын
That’s funny, I made strawberry before watching this XD
@majorjordan125 жыл бұрын
I like how he messes around when waiting
@zernek91994 жыл бұрын
MajorJordan I think it’s meant to be funny to the viewer but also so it can’t be stolen by people trying to cheat in legitimate speedruns.
@iP0STcomments4 жыл бұрын
the best part about TAS’s for me, especially on things like auto scrolling levels too
@princelumpypackmule11013 жыл бұрын
Swag strats
@MattTheCommenter2 жыл бұрын
@@iP0STcomments I've heard that there's rules meaning u have to but idk how true it is
@Lycanzoid6 жыл бұрын
When Mom says you gotta clean your room before you go to your homie's house 54:53
@HL-iw1du6 жыл бұрын
Sawwny Salvador When you’re a bucko who needs to clean his room to restore order
@GrotesqueIy5 жыл бұрын
Mario decided to do a line of coke and flex on the entire population of Isle Delfino
@pasu2k6 жыл бұрын
3:05 did he just write TAS on the floor? This'll be a fun one :D
@user-nw8rq2zz9h6 жыл бұрын
pasu2k yes
@bellumzeldads5 жыл бұрын
very amazing start
@TheGaming1005 жыл бұрын
yeah, he did. very clever
@Homing30004 жыл бұрын
He actually did!
@giraculum99816 жыл бұрын
Huh. My Prima strategy guide must be outdated.
@robertgourley68645 жыл бұрын
Underrated comment
@Matt-kl7qc3 жыл бұрын
Lmaooo
@Eumeus146 жыл бұрын
One of the most impressive TASes I've ever seen. I figured this was gonna be good, but I was not expecting it to be as crazy as it was.
@UndercoverOrange33174 жыл бұрын
just wait for 120 tas. its on its way
@lillydoye74186 жыл бұрын
Peach: come over and save me from Bowser Mario: I can't Peach: my parents aren't home Mario:
@throwaway17436 жыл бұрын
One of the most entertaining TASes I've ever seen. Incredible job
@Kaffelon6 жыл бұрын
Amazing TAS, thank you zelpiku!!! Rocket storage during Bowser fight was amazing.
@XavierL6 жыл бұрын
I've never seen OoT broken this much
@hosonno19474 жыл бұрын
You are right 2020
@johannesboomsma46803 жыл бұрын
@Sans The skeleton no, OoT stands for ocean of tingles
@Minty_Meeo6 жыл бұрын
The rising cube in Bianco 6 Secret was just a constant anxiety fest, lol.
@banthaclause41676 жыл бұрын
14:21 Dude, you’re not allowed to show that on KZfaq
@urbanisr6 жыл бұрын
or 35:04 D:
@sullyrox6 жыл бұрын
**demonetized**
@miguelgcgamer98785 жыл бұрын
What?
@tomlawson47135 жыл бұрын
Bantha Clause Profile pic checks out
@chanchowaton3 жыл бұрын
Miguel GC Gamer I think you are to young to understand
@nodoorstas50396 жыл бұрын
I loved the out of bounds land in Noki Bay, never seen that before. Great work!
@Kumquat_Lord4 жыл бұрын
it's always relaxing to watch a TAS because you know that it can't make any mistakes and lose the run
AMAZING JOB really entertained by all the random movement Great TAS!
@ZerolinGD6 жыл бұрын
great job time travelling lol
@supersoniclink16 жыл бұрын
watched it on nico first
@Bluekandy6 жыл бұрын
i love the pinna 4 durian to collect shine faster, that was truly impressive
@giraffedragon61105 жыл бұрын
I laughed out loud when I realized you wrote TAS on the airstrip. That is a brilliant way to use time
@catmoonpenguin6 жыл бұрын
this is really amazing, thank you very much for making it
@spyfox2606 жыл бұрын
*God Joined*
@StepBaum6 жыл бұрын
The legend himself is back. Awesome TAS :)
@BrawlingLemons6 жыл бұрын
1:02:59 RUNNIN AROUND AT THE SPEED OF SOUND
@dnkestptt4 жыл бұрын
GOT PLACES TO GO GOTTA FOLLOW MY RAINBOW (Happy holidays btw)
@AnnexAnimations4 жыл бұрын
Her: Come over Him: I’m playing sunshine Her: My parents aren’t home Him: 1:04:23
@chanchowaton3 жыл бұрын
Annex when he finish this is what they did 14:22
@Naruku21214 жыл бұрын
8:15 Mario: You may know everything I'm Going to Do! But That's Not Gonna Help You! *Mario Dives Into the level before Shadow Mario* Mario: Since I Know Everything You're Going To Do! STRANGE ISN'T IT?!
@BramzYT6 жыл бұрын
Great job! Loved this TAS!
@ActuallyImJerome6 жыл бұрын
Sirena 1 was amazing! Imagine getting this kind of RNG in RTA. Great TAS!
@KalarMar6 жыл бұрын
I've already watched the full TAS on nico. Amazing speedrun zelpikukirby!! 30:32 Hardest level in the game. This was my favourite part of the TAS. Cheers!
@kevincoffer29345 жыл бұрын
KalarMar That's not the hardest level in the game lol
@theepicjamez995 жыл бұрын
Kevin Coffer it's one of the hardest in a speedrun for sure
@ty160804 жыл бұрын
I love all of the tom-foolery that takes place while you're waiting for a shine to be accessible or a cutscene to finish. All of the crazy stuff going on kept me laughing
@thermocrius6 жыл бұрын
16:50 I didn't know that was there lol
@smurf97535 жыл бұрын
zelpikukirby: exists Non tas players: Am I a joke to you?
@Really_Tall6 жыл бұрын
Congrats on finishing this and good job :D
@tiotharius5 жыл бұрын
Mario REALLY didn’t want to stay at Isle Delfino.
@erinurbanowicz46775 жыл бұрын
The most extra (and entertaining) speedrun of sms I’ve ever seen
@zacharyzwald48095 жыл бұрын
Oh my sweet Jesus. That GBS was pure insanity. Great TAS Zelpiku, keep up the great work!
@KungFucianist5 жыл бұрын
1:02:58 Mario doing the Naruto run
@LeBrebaDuh5 жыл бұрын
Dude, who ever created TAS, thank you so much, we don't deserve u or ur creation...
@giraffedragon61105 жыл бұрын
I swear this boy spends more time in the air than on the ground
@evanbowl3 жыл бұрын
I don’t usually watch full runs, but this one was worth it.
@bluecentral44265 жыл бұрын
You: *starts a new game of Mario sunshine* Gf: come over I’m home alone You: I’ll be there in a hour
@ProfCube6 жыл бұрын
This is actually the greatest video ive ever seen
@irenemuyo25356 жыл бұрын
A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place. The opposite of "TAS" is "RTA", which refers to regular speedruns performed by humans. RTA stands for "Real Time Attack", a portmanteau of "real-time" and "time attack". History 1999-2001 The term was originally coined during the early days of Doom speedrunning, during which the first of these runs were made (although they were sometimes also referred to as "built demos"). When Andy "Aurican" Kempling released a modified version of the Doom source code that made it possible to record demos in slow motion and in several sessions, it was possible for the first players to start recording tool-assisted demos. A couple of months afterwards, in June 1999, Esko Koskimaa, Peo Sjoblom and Joonatan Donner opened the first site to share these demos, "Tools-Assisted Speedruns".[1] Like many other tool-assisted speedrun communities, the maintainers of the site stressed the fact that their demos were for entertainment purposes rather than skill competitions, although the attempt to attain the fastest time possible with tools itself became a competition as well.[2] The site became a success, updating usually several times a week with demos recorded by its maintainers and submitted by its readers. After a short while, when version 2.03 of Lee Killough's Marine's Best Friend Doom source port was released (based on the Boom source port), it became even easier for people to record these demos, adding the functionality of re-recording without having to replay the demo until it reached the point where the player wanted to continue. The site was active until August 10, 2001, at which point Jonathan Donner posted a news message stating that their site would be an archive from now on, and pointing towards The Doomed Speed Demos Archive, a site mainly for non-assisted speedruns, of which the author agreed to take over the posting of tool-assisted speedruns. Although popularity had dwindled since then, built demos have still been submitted until as late as November 2005, and are currently usually being made with PrBoom.[3] 2003-present In 2003, a video of a Japanese player named Morimoto beating the NES game Super Mario Bros. 3 in 11 minutes and performing some other incredible stunts as well started floating around the Internet.[4] It was a very controversial video because not many people knew about tool-assisted speedruns at the time, especially for the NES. As the video was not clearly labeled as such, many people felt like they had been cheated when they found out it was done using an emulator. The video, however, gave the inspiration to Joel "Bisqwit" Yliluoma to start a website called NESvideos, which was dedicated to tool-assisted speedruns for the NES. At first it hosted videos only for the NES, but as the community grew, members of the community managed to add the features required for tool-assisted speedrunning into emulators for other systems. Later the name of the site was changed to TASVideos. As of January 2014, TASVideos is the largest English-language web community that produces and hosts tool-assisted speedruns; the site holds 2512 complete speedruns, of which 1319 are the fastest of their kind.[5] Tool-assisted speedruns have been made for some notable ROM hacks as well as for published games.[6] A joke personification of tool-assisted speedruns, called TAS-san (Mr. TAS), has become popular among Japanese Internet users. Tool-assisted speedruns uploaded to video sites like Nico Nico Douga, KZfaq or TASVideos may be described as a new world record by TAS-san, who is said to have the superhuman memory and reflexes needed to execute such a speedrun in real time. Method Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion - usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target criterion. The basic method used to construct such a set of inputs is to record one's input while playing the game on an emulator, all the while saving and loading the emulator's state repeatedly to test out various possibilities and only keep the best result. To make this more precise, the game is slowed down. Initially, it was common to slow down to some low fraction (e.g. 5%) of normal speed. However, due to advances in the field, it is now expected that frame-advance, manually stepping through emulation one frame at a time, is used. A tool-assisted speedrun done without this technique will most likely be criticised for sloppy play. The use of savestates also facilitates another common technique, luck manipulation, which is the practice of exploiting the game's use of player input in its pseudo-random number generation to make favorable outcomes happen. Using a savestate from before some event, it is possible to experiment with small input variations until the event has the desired outcome. Depending on the game and event, this can be a very time consuming process, at times requiring much backtracking, and can as such take up a large portion of the total time spent making a tool-assisted speedrun. Making the ideal piece drop next in Tetris, or getting a rare drop the first time one kills an enemy, are examples of luck manipulation. A rarely used tool is brute-force searching for ideal inputs by making a computer play the game, trying all possible inputs. In theory, this process could find the ideal set of inputs for any game, but since the space of all possible inputs grows exponentially with the length of the sequence, this is only viable for optimizing very small portions of the speed run. Instead, a heuristic algorithm can be used. Although such approach does not warrant a perfect solution, it can prove very effective for solving simple puzzle games.[7] Another rarely used technique is disassembling the game executable. By exposing the game logic, this enables the player to manipulate luck without trial and error, or reveal obscure bugs in the game engine. A more common, related technique, is to monitor the memory addresses responsible for certain effects to learn why and when they change. Memory watching is supported by most emulators used on TASVideos.org. All these techniques involve direct interaction with the game state in ways not possible without emulation, but the final result, the set of inputs that makes up the speedrun, does not depend on such manipulation of the state of the emulated machine. The tool use in tool-assisted speedrunning is therefore different from the sort of state manipulation tools like Gameshark provide, since such manipulation would not be expressible as a sequence of timed inputs. Re-recording emulators Tool-assisted speedrunning relies on the same series of inputs being played back at different times always giving the same results. In a manner of speaking, the emulation must be deterministic with regard to the saved inputs (e.g. random seeds must not change from run to run). Otherwise, a speedrun that was optimal on one playback might not even complete it on a second playback. This loss of synchronization, or "desync", occurs when the state of the emulated machine at a particular time index no longer corresponds with that which existed at the same point in the movie's production. Desyncs can also be caused by incomplete savestates, which cause the emulated machine to be restored in a state different from that which existed when it was saved. Problems with emulation, such as nondeterminism and incomplete savestates, are often only discovered under the precise frame-by-frame conditions of tool-assisted speedrunning. Emulator developers often do not give speedrunning issues high priority because they have little effect on regular gameplay; consequentially the community has forked several emulators to make them suitable for the task. These include Snes9X improvement, Gens rerecording, VBA rerecording and Mupen rerecording. If a forked emulator is used to produce a TAS, playback on the normal, unmodified version of the emulator will usually result in a desync. Emulators that currently feature the tools necessary to create tool-assisted speedruns include the Arcade emulator MAME (MAMEUI's option to record an uncompressed AVI slows down a game), the NES emulator FCEUX, the Super NES emulator Snes9x, the Genesis emulator Gens, the Game Boy Advance emulator VisualBoyAdvance, the Nintendo 64 emulators Mupen64 and Project64, the GameCube and Wii emulator Dolphin, the Nintendo DS emulator DeSmuME, the Sega Saturn emulator Yabause, the PlayStation emulator PCSX, and several others for these and other platforms.[8] In 2012, there was a release by TASVideos.org which is an all-in-one emulator called Bizhawk. Due to the success of some of the core
@superwooper52106 жыл бұрын
Is this a copypasta?
@kevincoffer29345 жыл бұрын
ok
@FranXiT5 жыл бұрын
...why did i read this?
@grantsmotherman84505 жыл бұрын
I never knew KZfaq had a character limit for comments before I read this one.
@grofy9256 жыл бұрын
That screaming italian man sure is quick on his feet
Incredible showmanship when you were waiting for things!
@gamemanadvance11283 жыл бұрын
He spelled tas with the paint that’s amazing 3:14
@ProfCube5 жыл бұрын
holy shit how did you make bianco 5 so fucking entertaining to watch. Most entertaining TAS i've ever seen
@GoldCobra1116 жыл бұрын
This seems to be a new category of porn. I just don't have a name for it.
@umuza16 жыл бұрын
GoldCobra A tool assisted NUT
@shardofkingdoms98165 жыл бұрын
GoldCobra Hitbox porn
@chanchowaton3 жыл бұрын
14:22
@chanchowaton3 жыл бұрын
And 14:37
@invschematics5 жыл бұрын
54:49 insert when parents coming home joke
@huffleyourpuff_6 жыл бұрын
kaffelon is impressed
@LordAnb6 жыл бұрын
Amazing TAS! Nice one!
@MrHitchslap4 жыл бұрын
Alright, you've now convinced me SMS has the sickest movement of all time
@UndercoverOrange33174 жыл бұрын
ok but hear me out... super mario Odyssey tas
@MrHitchslap4 жыл бұрын
@@UndercoverOrange3317 mmmm yes I'd watch the hell outa that
@henriknielsen40424 жыл бұрын
I'm fucking stopping this video every godamn 5th minute because this legend don't just do a great speedrun, but he manage to entertain the viewers and himself in the most proffesional and comical ways in his "dead time" waiting periods. This guy is fucking amazing
@MagatsuRen3 жыл бұрын
"Something About Super Mario Sunshine"
@TriforceCollector3 жыл бұрын
I didn't even know TAS could be so damn stylish before today :o
@user-qz2pd3dg7c2 жыл бұрын
とっても上手! ぼく尊敬する!
@mwolfe12156 жыл бұрын
Amazing TAS
@TASSnoop6 жыл бұрын
Damn, I am beyond impressed!
@Saddler466 жыл бұрын
Amazing TAS ! ^^
@YuriFirestone6 жыл бұрын
This is a TAS I didn't know I wanted.
@yang-ps7xk3 жыл бұрын
最初のTASすごw
@iP0STcomments6 жыл бұрын
haven’t watched it yet but i’m sure i’ll be in for something good
@Qbe_Root6 жыл бұрын
I died from heart attack in Ricco 4… and again in Bianco 6, Sirena 2, Sirena 4 and Noki 6. Mind-blowing
@zzzclone6 жыл бұрын
amazing work
@brightondutson3 жыл бұрын
i love how he wrote out tas with all the time he had in the beginning
@PatateVolante6 жыл бұрын
59:09 Alléléblo (ALLEZ LES BLEUS)
@CobaltYoshi276 жыл бұрын
Holy shit. This TAS is insane.
@stellarorbit13415 жыл бұрын
It honestly pisses me off how good he is at this game. This game I grew up playing with not even a fraction of the same ability at.
@allyspeedruns5 жыл бұрын
Tony Lupsa you think a human did this in real time? LMAOOO
@EdgyMiku6 жыл бұрын
in the middle of watching i thought to myself "how is this humanly possible?" then I remembered i was watching a TAS
@braindeadgaming84424 жыл бұрын
I love how even TAS gets like an inch from the shine on Pinna 1 but you can’t get it in time haha
@sethy054526 жыл бұрын
Great job
@OldFartOldFart2205 жыл бұрын
damn this dude even made the petey fights interesting
@Odme_6 жыл бұрын
GG!!!
@RoboJM6 жыл бұрын
4:30 the witness says shrine sprites instead of shine.
@baconorigami23556 жыл бұрын
There’s a couple weird voice acting errors in Jp
@allyspeedruns5 жыл бұрын
at the shrine gates... omg.. it keeps on going.
@UndercoverOrange33174 жыл бұрын
@@allyspeedruns shine means something else in Japanese
@mitchelljulius58754 жыл бұрын
Wahoo is a terrifying, unnatural force.
@HL-iw1du5 жыл бұрын
1:05:56 look at this dude on the left. He disappears.
@FishamanP6 жыл бұрын
45:20 I've never seen this glitch before, really cool time save!
@kyal6 жыл бұрын
FishamanP do you know why the paths appear? (The white dots)
@formerlyknownasmousecopp43676 жыл бұрын
I've never even heard of those Sirena 5 phase skip methods holy shit
@danshen38276 жыл бұрын
8:15 when the cool kid cuts the line and budges right in front of you
@Ojj20026 жыл бұрын
wow good job
@sbprakamranonymity47805 жыл бұрын
AverageTreyVG should see this! ;3 BTW, I do know Tool-Assisted Speedruns don't really count as technical world records, but...! 😅
@ender_blueroyale22056 жыл бұрын
Gg my brodasse ;) I am French and I like you vidéo
@grayshyguy38705 жыл бұрын
10:15 My favorite part.
@lean4real_115 жыл бұрын
this is how chuck norris plays the game XD
@Chockrit6 жыл бұрын
Bless Papa Zelpiku
@Darkemperor916 жыл бұрын
Really cool!
@4snekwolfire8136 жыл бұрын
Holy shit this run is amazing
@santiagoherrera57464 жыл бұрын
Yo, this is the most flexes I have seen a Tas do
@tomlawson47135 жыл бұрын
This is incredible
@devy24 жыл бұрын
I love how this run is so impossible because that means that somebody else can’t claim it or parts of it as their own
@LoveeVixen3 жыл бұрын
14:36 MARIO OMG NO THERE'S KIDS WATCHING WHAT THEY GONNA THINK SEEING THEIR NUMBER ONE ROLE MOD- OOOOH GOD HE'S EVEN BLOATING HIM FOR HIS FETISH IT JUST ISN'T ENOUGH FOR HIM OH GOOOOOD-
@smurf97535 жыл бұрын
47:31 48:00 he cleaned one giant stingray in 12 seconds my god.
@getrekt25606 жыл бұрын
Good job man, how long did this take you?
@kokeee3 жыл бұрын
スーパーマリオサンシャインは、スーパーマリオ64と比べて難しかった記憶…
@user-vu8qg4bj2o2 жыл бұрын
あー難しいね
@Makijigsaw2 жыл бұрын
理不尽なシャインと青コインに何度悩まされたかw
@ri-hb3ed5 жыл бұрын
すっげえ
@user-xj9cq7cz6n5 жыл бұрын
すごいですよね。
@d3n7996 жыл бұрын
Incredible!
@tarragon1122 жыл бұрын
invisible goop: "I hid- *gets sprayed"
@springfoe4 жыл бұрын
Dude, fucking sirenna 1 was amazing. Imagine something like that RTA