[TAS] Spectar Arcade 253,320 points in 28 rounds

  Рет қаралды 951

Prog61

Prog61

Күн бұрын

Tool-assisted superplay (TAS) of Spectar Arcade 253,320 points in 28 rounds
-Spectar is a sequel to Targ.
-There are 2 ways to end a round:
-Eat all the dots like Pac-Man (36 dots at 20 points each)
-Shoot all enemies (10) like Targ
-Note that dots may disappear for reasons other than eating them:
-3:10, 6:34, 7:10, 7:46 An enemy's bullet hit a wall, the dot there disappears
-If you kill an enemy on a dot, the dot disappears (1:32)
-If an enemy bullet hits another enemy on a dot, it disappears
-If you shoot an enemy missile over a dot, the dot disappears (3:19)
-The game reaches its hardest point at round 11, from there enemies are always as fast as the player
-At this speed it's almost unplayable for a human
-The quickest way to get points (if you are a TAS) is to finish the rounds as quickly as possible to obtain the round bonus: 1000,2000,3000... (max 9000 points)
If you eat all the dots you get (6X6=36 X 20) 720 points
If you shoot all the enemies (90 points each from round 9 and onwards, lower before that) you get (10X90) 900 points
-But if you're a real player, you might want to stay as long as possible in the first round and shoot the green and yellow enemies that appear regularly.
As shown here: www.twingalaxies.com/showthre...
In this video you can see that he kills 212 green/yellow enemies (for a 1st round of 48360 points) while keeping as many red enemies as possible so that they don't accelerate.
From my testing, if you keep 4 or more red enemies, they will never speed up.
His game ends on turn 11 which is almost unplayable by a human.
This also shows that you can wait for green/yellow enemies for as long as you want.
-Round 15 (2:49) I shot all the red enemies except one and waited for green/yellow enemies but only 6 appeared, I don't know why. Or maybe I should have just waited longer?
-Round 16 (4:21) I didn't shoot any enemies
-Round 26 (6:24) I waited again at the end but with 3 red enemies, after 24 green/yellow enemies I decided to stop.
-Round 17 at 4:41 shows the limits of hit boxes, this is the closest the player can get to an enemy without dying. (View it frame by frame with the “Greater than” key)
-The player's hit box does not appear to be centered on the player's sprite. I sometimes had trouble not colliding with an enemy because the collision would happen before they visually hit each other.
-In Mame, you need the Targ samples to have the shooting and explosion sounds.
-Shooting and explosion sounds often play more times than they should. Emulation problem?
What is a TAS? / prog61
For a good introduction to TASing: • How to create the perf...
For more information visit tasvideos.org.
0:00 Rounds 1-5
1:05 Rounds 6-10
2:01 Rounds 11-15
4:19 Rounds 16-20
5:23 Rounds 21-25
6:23 Rounds 26-28

Пікірлер: 3
@Prog61
@Prog61 7 ай бұрын
====Description==== Spectar is a mazer shooter released in arcades by Exidy as a sequel to Targ. The game depicts vehicular combat in a future world. The original game was released in November 1980 and a ROM upgrade in April 1981 More info: en.wikipedia.org/wiki/Spectar [TAS] Spectar Arcade 253,320 points in 28 rounds Tool-assisted superplay (TAS) of Spectar Arcade 253,320 points in 28 rounds -Spectar is a sequel to Targ. -There are 2 ways to end a round: -Eat all the dots like Pac-Man (36 dots at 20 points each) -Shoot all enemies (10) like Targ -Note that dots may disappear for reasons other than eating them: -3:10, 6:34, 7:10, 7:46 An enemy's bullet hit a wall, the dot there disappears -If you kill an enemy on a dot, the dot disappears (1:32) -If an enemy bullet hits another enemy on a dot, it disappears -If you shoot an enemy missile over a dot, the dot disappears (3:19) -The game reaches its hardest point at round 11, from there enemies are always as fast as the player -At this speed it's almost unplayable for a human -The quickest way to get points (if you are a TAS) is to finish the rounds as quickly as possible to obtain the round bonus: 1000,2000,3000... (max 9000 points) If you eat all the dots you get (6X6=36 X 20) 720 points If you shoot all the enemies (90 points each from round 9 and onwards, lower before that) you get (10X90) 900 points -But if you're a real player, you might want to stay as long as possible in the first round and shoot the green and yellow enemies that appear regularly. As shown here: www.twingalaxies.com/showthread.php/262580 In this video you can see that he kills 212 green/yellow enemies (for a 1st round of 48360 points) while keeping as many red enemies as possible so that they don't accelerate. From my testing, if you keep 4 or more red enemies, they will never speed up. His game ends on turn 11 which is almost unplayable by a human. This also shows that you can wait for green/yellow enemies for as long as you want. -Round 15 (2:49) I shot all the red enemies except one and waited for green/yellow enemies but only 6 appeared, I don't know why. Or maybe I should have just waited longer? -Round 16 (4:21) I didn't shoot any enemies -Round 26 (6:24) I waited again at the end but with 3 red enemies, after 24 green/yellow enemies I decided to stop. -Round 17 at 4:41 shows the limits of hit boxes, this is the closest the player can get to an enemy without dying. (View it frame by frame with the “Greater than” key) -The player's hit box does not appear to be centered on the player's sprite. I sometimes had trouble not colliding with an enemy because the collision would happen before they visually hit each other. -In Mame, you need the Targ samples to have the shooting and explosion sounds. -Shooting and explosion sounds often play more times than they should. Emulation problem? What is a TAS? kzfaq.infoabout For a good introduction to TASing: kzfaq.info/get/bejne/f8uknpRevMibn40.html For more information visit tasvideos.org. 0:00 Rounds 1-5 1:05 Rounds 6-10 2:01 Rounds 11-15 4:19 Rounds 16-20 5:23 Rounds 21-25 6:23 Rounds 26-28
@frankrizzo890
@frankrizzo890 7 ай бұрын
Awesome work as always, but I have a question! Any idea what determines the values of the green/yellow enemies? Is it based off a timer tick, or shots like Space Invaders? Any idea?
@Prog61
@Prog61 7 ай бұрын
I didn't think to investigate this, I felt like it was random. But even in this case, is it possible to influence the result? Good question.
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