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Picked up Nina and found a lack of guides simply saying what buttons to press outside of a combo, so I made one as a beginner player hoping to help other players picking up Nina
Forgive my editing it's the first time I've edited a video. Please leave feedback if you have any :)
00:00 Basic 1 2 Combos and Mixups
1 2 1 1+2 (good chip damage, susceptible to crouches)
1 2 1+2 (if opponent crouches halfway through)
1, 2, u, 4, 2 (if opponent keeps high blocking)
1 2, u, 2, combo (if opponent starts blocking low after side step)
02:18 Low Buttons
d/f3+4
d3 4 3
qcf3 (I don't use this very often)
03:42 Strong Buttons To Press
f1+2 (hits middle, strong if opponent is throwing strong high/middle attacks at you, unsafe on block alternatives
if you don't care about the super armor are qcf1 or qcf2)
f4 2 (hits middle, strong if is throwing a lot of middle low attacks out. also punishes wake up low attack)
f3, fF3 (I don't press this very often but I know it's a good button. timing is tight)
05:46 KICK THEM ON THE GROUND
fF3 (Can't do this if you're past dash distance/if you're running can do df3+4)
06:20 LAUNCHERS
b1+4 (standard 15 frame launcher, after full 1 2 string if you click this some people will run into it)
d/b3+4 (launcher from a distance)
df2 (doesn't launch if the opponent is crouched. I know it's a good button I don't press it often)
08:20 THROWS
if they start guessing one start doing the other. I normally start on 2+4
d/f 1+3 (1 break)
d/f 2+4 (2 break)
09:16 COMBO
LAUNCHER, u/f4, u/f3, d/f3 2 3, ff, qcf4 3 1+2
I sourced the above combo from the video below. Make sure to check it out as it has a bunch of other useful combos!
• Nina EASY COMBOS with ...
on wall break or 12u2: u/f3, d/f3 2 3, ff, qcf4 3 1+2 (you're just skipping u/f4)
10:25 MEATY PLAN
Standing- meaty throw (time throw to land when they get up)
Standing and mashing- d/f3+4
Crouching- launcher
Wakeup low kick- f4 2