Tekken Tag 2: Boring at Breakneck Speeds

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Rubbish

Rubbish

10 ай бұрын

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Hall of the Mountain King by Kevin MacLeod
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Пікірлер: 756
@guiege842
@guiege842 10 ай бұрын
Tag 2 has the coolest stages in the franchise. It really feels like the world is coming together for a tekken tournament. The menus too really reinforce the idea of a tournament with all the smoke machines and led light backgrounds. I'm really hoping they come back for 8.
@tatmanmyownbossdannydraco
@tatmanmyownbossdannydraco 10 ай бұрын
Don't hold your breath
@dovs96
@dovs96 10 ай бұрын
I feel you, TTT2 and T4 are the best in series stage-wise. I hope they will add some stage gimmicks once again like they did back in the T4. Or at least make the good believable stages like in TTT2. But CNT arenas already felt better than T7, so I hope for the best.
@drhashbrown6848
@drhashbrown6848 10 ай бұрын
oh oh oh oh oh, oh oh oh oh, oh oh oh oh oh oh ,oh oh oh OHHH
@UltimateBallaPOM
@UltimateBallaPOM 10 ай бұрын
​@@drhashbrown6848🕺🏿🕺🏿🕺🏿
@djw_tekken8490
@djw_tekken8490 10 ай бұрын
Check out T8 stages lmao
@cuecrunch
@cuecrunch 10 ай бұрын
you will never make me join the anti movement movement instead of the movement movement
@bludika
@bludika 10 ай бұрын
exactly...why would i want nerfed movement in a fucking 3D fighting game...
@Shiratto
@Shiratto 10 ай бұрын
Especially after the point that got brought up with SoulCalibur where the nerfed movement kinda made it enter the dark ages. Up until 6 brought it back.
@killjoix
@killjoix 10 ай бұрын
I like to movement movement, I like to movement movement, You like to? MOVEMENT!!!
@slowactingh2012
@slowactingh2012 10 ай бұрын
There are plenty of problems with TTT2 imo, but movement is not one of them. My biggest gripe with Tekken 7 has always been that way too many moves hit me both sides when I sidestep/sidewalk, Tekken 8 felt like it remedied this (I was able to step electrics consistently) but the backdash nerf is....definitely a choice
@dunrossb
@dunrossb 10 ай бұрын
​@@slowactingh2012The backdash nerfs are character specific. King got hella nerf in the backdash department, he makes up for it in armor moves and unbreakable throws.
@trancefighter
@trancefighter 10 ай бұрын
I think I remember Knee and some other Tekken pros saying the biggest problem with this game was that there was too much to study.
@bibblehouse
@bibblehouse 2 ай бұрын
too much study for a tekken game is wild
@felipechaves6100
@felipechaves6100 10 ай бұрын
That’s why dashing before moves, mixing up timing, wave dashing to realign is a thing, you can watch high level tag2 matches, and while JDCR dominated the game with movement, it’s not like people were step guarding everything at high level, how this videos makes it seem lol
@Impalingthorn
@Impalingthorn 10 ай бұрын
Honestly I knew there was going to be some BS in the video when he started out the video addressing Smash as a "fighting game". That's not me being petty or denouncing the skill involved in Smash, it's just a Brawler, not a Fighting Game and I get sorta tired of people blurring the lines between those genres, especially when the same community eventually realized there were too many fundamental differences to ignore and created their OWN terms that effectively achieve the exact same thing by referring to them as "Platform Fighters" and "Traditional Fighters". These terms literally only cropped into existence within the last decade. The only reason people play along is because everyone likes Smash and even suggesting it's not a fighting game is like kicking a hornets nest. So nowadays that's my measuring stick for a content creator's integrity. If they can't get basic details like that right, I know there are going to be other misconceptions throughout the video.
@Reallyjoyboyfr
@Reallyjoyboyfr 10 ай бұрын
⁠@@Impalingthornwhy isn’t smash a fighting game?
@HELLRAISER02
@HELLRAISER02 10 ай бұрын
​@@Reallyjoyboyfrdont bother, i say dont trust peeps who say smash isnt a fighting game, saying its a brawler aint even a good deterrent, brawlings fighting Dont talk to peeps who say it, itll prolly save you head aches
@Reallyjoyboyfr
@Reallyjoyboyfr 10 ай бұрын
@@HELLRAISER02 you’re 100% right thank you
@wult5044
@wult5044 10 ай бұрын
@@HELLRAISER02 cope
@AdeptusForge
@AdeptusForge 10 ай бұрын
It reminds me of a lot of the problems that dbfz goes through. Extremely high combo damage in the majority of situations and a wealth of powerful defensive options with skewed risk reward lead to a homogenized cast that focus on avoiding getting hit as much as possible.
@tearitup5864
@tearitup5864 10 ай бұрын
Don’t forget dogshit mechanics, superdash imo is the worst mechanic in fighting game history, I’d rather have UMVC3 X factor than a 6 frame, homing, clashable with normals, ki blast invul fuck neutral button
@sky-oq5mr
@sky-oq5mr 10 ай бұрын
You don't want to get hit in tag 2. If you played it in it's prime it was something wild. Best Tekken to date
@aaronsiegfried7891
@aaronsiegfried7891 10 ай бұрын
? It's the opposite of everything you said, lol. DBFZ is very low damage, has weak defensive options, and is extremely rush down. The cast does play similarly because it's Dragon Ball, all the characters fight the same in the anime too. Can't exactly just make up new moves that aren't in the show.
@joeynoodles5973
@joeynoodles5973 10 ай бұрын
​@aaronsiegfried7891 the fact that you just said that dbfz has low dmg and weak defensive options speaks to your understanding moreso lack of understanding of the game. Dbfz in its current state is characterized by its powerful defensive options, defensive neutral based screen control, and highest the dmg has been across the board since double supers.
@joeynoodles5973
@joeynoodles5973 10 ай бұрын
@@steponmeplease6217 idk, it has its fair share of problems also
@therrfuin7897
@therrfuin7897 10 ай бұрын
I love a good fighting game video essay, but the effort you put into the animations and editing is seriously next level. Phenomenal work
@2000Doriyas
@2000Doriyas 10 ай бұрын
This video went far beyond just being a healthy critique of Tag 2, you’ve done so much meta analysis of Tekken as a fighting game conceptually, this is phenomenal, you deserve the success that’s likely to come as your quality is unreal.
@sado_3939
@sado_3939 10 ай бұрын
Rubbish? Mate, you're killing the editing on this vid. Actual props and like.
@yinbrown6212
@yinbrown6212 10 ай бұрын
yeah first video of this guy and i’ve subbed off the editing and art style alone. great commentary was a nice bonus too.
@GuntanksInSpace
@GuntanksInSpace 10 ай бұрын
Yeah lol the editing is incredibly high effort. Video was interestingly fun all throughout
@djw_tekken8490
@djw_tekken8490 10 ай бұрын
His name fits him
@flametoooth
@flametoooth 10 ай бұрын
British (derogatory)
@RougeMephilesClone
@RougeMephilesClone 10 ай бұрын
Real nice intro on this one. I have a lot of fondness for Tag 2 being my first Tekken, and for being a deranged fanservice game full of flavor. It may get dull after a while, but that's never gonna' be my experience! Wii U port all the way, baby! _T W E N T Y - F O O T T A L L E L E C T R I C_
@NoshuHyena
@NoshuHyena 10 ай бұрын
Both the insight and the effort you put into these are fabulous. I've never even played a Tekken and I was enthralled.
@Adrius91
@Adrius91 10 ай бұрын
"It's floatable backroll ground hitting relaunching tech-catching unblockable big dick Tekken Oki" Oh god.
@ArcadeStriker
@ArcadeStriker 10 ай бұрын
You absolutely killed it with the editing here, from the intro with the two friends about Smash, to combining Tag 2 footage with edited T7 stuff (and the edited/fake demostration of what-actually-is T7's risk mitigation before going ham with TTT2's demostration) and how well you got to convey your points here. Even though I do feel like Tekken was already a lot reliant on reactive play over active play (aside from poking and throws, sometimes trying to poke an expert at their game can get you up for a bad counter/launcher), it is crazy to see here that Tag 2 in particular was THE reaction check heavy game...and that the universal step guard mimics that despited Xiaoyu feint mechanic lol
@rookbranwen8047
@rookbranwen8047 10 ай бұрын
This may be why I have always struggled to pick a team for team based fighting games. It often feels to me like rather than building a team combination that has unique strengths and weaknesses I am just trying to make a team with as few weaknesses as possible.
@IAMOP
@IAMOP 10 ай бұрын
True
@WeaponExX
@WeaponExX 10 ай бұрын
Play who you like. Get bodied by top tier. Make a decision are you going to join them on the dark side or fight the good fight in low to mid tier 🫡
@animaIpath
@animaIpath 10 ай бұрын
@@WeaponExX i genuinely thought most people just played characters they liked lol all my mains across the board are damn near the same archetypes
@Cezkarma
@Cezkarma 10 ай бұрын
That's an interesting take, but that's by no means a factual statement. Yes, you try to cover your weaknesses in a team based game, and that may be the primary purpose that SOME people try to build their team around. (These same people may pick an all rounder character in 1v1 games since they value a lack of weakness more than having an obvious strength). But team building for a lot of people is trying to synergise for certain gameplan. For instance, in DBFZ, my team's purpose was to build up my Adult Gohan and have him gain levels, then when he had levelled all the way to level 7, I'd basically have a boss character. I used Kid Buu and Goku to achieve this due to their assists.
@TreWillz
@TreWillz 10 ай бұрын
@@WeaponExXThis statement makes no sense to me. Yeah there were characters that were stronger than other in the movelist. But good movement mitigated most of those weaknesses
@deckbuildercassen
@deckbuildercassen 10 ай бұрын
Don't let Speedkicks see this video.
@tatmanmyownbossdannydraco
@tatmanmyownbossdannydraco 10 ай бұрын
Who
@Ricky-nr8cu
@Ricky-nr8cu 10 ай бұрын
@@tatmanmyownbossdannydraco sf6 player
@PeterLawrenceYT
@PeterLawrenceYT 10 ай бұрын
Woah I thought this was only like a 15 minute video when it ended only to see 44 minutes went by. Truely captivating stuff dude!
@Lastninjaxoxoxoxox
@Lastninjaxoxoxoxox 10 ай бұрын
As someone that started late in the lifespan of tag 2 in 2016 and played Tekken 7 until this day I'm not one of the Tekken 7 people who think they do but they don't and I'll give my 2 cents. When it comes to movement, Knee also said the movement in tag 2 but he also says that homing moves should be removed. I believe an inbetween of the movement of tekken 7 and tag 2 would be the best but I still vastly prefer tag 2s movement system. The Tekken 7 system movement makes the game almost feel turn based. You're also correct that there's a lot of stuff you have to memorize with matchups in tag 2 but you fail to mention that the consequence of for example pressing into a string that hasn't finished yet is usually a knockdown where the opponent gets a grounded hit whereas in Tekken 7 almost everything is a counterhit launcher. In terms of the oki system you say that the oki system in tag 2 was way more big dick but I'd argue that the tag 2 refloating is less obnoxious than the Tekken 7 oki system. If we use Kazuya as an example, his oki options are obviously his strong mixup but if the opponent stays grounded he will simply take a grounded hit and be out of the situation. Kazuya has to use his stomp to get good grounded damage but that again gives up his oki situation. In Tekken 7 if you stay grounded he will ff4 you and flip you over into an even worse situation and start the "vortex" all over again. Poking in Tekken 7 is in many ways worse than in tag 2. You can't open up your opponent with the nerfed throws and the balance of lows has been thrown out the window. Something like a stature kick is relatively slow low with no crushing. The trade-off is that the move is plus on hit and only -12 on block. However, you can simply low parry the low and with the screw mechanic and the fact that characters have their wall travel massively buffed over tag 2 makes it so you almost always reach the wall and get a massive combo from parrying a -12 low. Meanwhile in tag 2 -12 lows were way better for opening up turtles as low parry used up your bound immediately reducing combo dmg and wall travel. You show JDCR from 2018 saying he found Tekken 7 better but honestly I think a lot of the fun he had from Tekken 7 at that time was him traveling and winning all the tournaments playing for echo fox. He shortly after that quit for a year and he never really found the same passion for Tekken it seems, and this is a person that was able to play through the entire lifespan of many of the prior tekken games. And that's not only JDCR but a lot of the other old Tekken legends. Tekken 7 is simply boring in how limiting it is to the player. Lastly this wasn't mentioned in the video but the amount of soul in tag 2 is much higher than in Tekken 7. The character endings being really creative and fun compared to Tekken 7s (Look up Dragunov and Lars ending). The characters have special win poses with how they interact in the story. The rage system functioned based on how much the characters liked each other in the lore. Heihachi drinks a serum that makes him young etc.
@Shiratto
@Shiratto 10 ай бұрын
Yeah it was really bugging me how grabs were never brought up or how Tekken 7 is also a game where many people are constantly fishing for a launcher to eat huge chunks of your life bar because you just can’t escape your opponent with it’s anemic sidesteps. Homing buttons being added and subsequently almost invalidated in 7 *was* brought up but it was almost as quickly sprinted past despite being a huge issue people have. While withholding such information does make an argument seem more valid at first glance, seeing the full faults of both and acknowledging just how big they are for both sides does seem more honest.
@TreWillz
@TreWillz 10 ай бұрын
@@ShirattoNot only that but with the nerf of movement, new characters like Leroy have fast, mid, homing and SAFE on block tracking moves. So I cant move and can also be locked down? Overkill
@FireTrainer92
@FireTrainer92 10 ай бұрын
​@@Shirattowell it's about Tag 2 not T7...
@Shiratto
@Shiratto 10 ай бұрын
@@FireTrainer92 But it is a video that presents that Tag 2 is inferior to T7
@hi-i-am-atan
@hi-i-am-atan 10 ай бұрын
@@Shiratto actually, it presents tag 2 as not the solution to t7 unless your problem with t7 is that it isn't defensive enough it's p. direct about how this is a response to the idea that tag 2 is an lightning fast, offense-heavy game thanks to its movement and insane combo potential, when the reality is that high damage countered by powerful defensive tools results in the exact opposite. it's not really about "t7 better" as much as it is "tag 2 isn't the game it sounds like," and he fully admits that tag 2 is still something some people can adore ... he's just very much not among 'em, and he doesn't imagine most people sick of t7 are, either
@Biittimikkoxd
@Biittimikkoxd 10 ай бұрын
The amount of high quality videos about 7 yr old and 10+ yr old game is CRAZY. Good stuff mayne :--))
@Vic-tz3gl
@Vic-tz3gl 10 ай бұрын
Out of everything in this video I disagree with, the two takes I was most confused by were around 42:30 when you described Tag 2 as walking around back and forth and seeing who gets bored first and saying Tag 2 has a slower game pace around the 8:20 mark. When you talk about waiting for someone to get bored so the person who doesnt get bored is able to land a tactical nuke, that is literally Tekken 7. Tekken 7 doesnt promote interaction because every character has a minefield of counterhit launchers and pretty much everyone can get you to the wall for half your health. Since Tekken 5, the game has been two touch + change (2 combos + some pokes) to KO your opponent so I wont focus on that too much. In Tekken 7, because your defensive options are so much weaker, it makes people not want to interact. Many Tekken 7 pros (PhiDX had a recent tweet about this and I've had convos with him about this) say that a lot of times doing nothing is optimal gameplay because of how many CH launchers are in the game and the fact that you can get full combos off of low parries when they would instantly bound in Tag 2 so you lost a lot less health. Knee's tier list also reflects less interaction as most of the characters in his top 5 (especially his PS4 top 5 which is different from his PC top 5) such as Claudio or Noctis are able to put out large high coverage moves which is how a lot of T7 is played. Lastly, rage arts also force you to stop interacting because now if you try and take your plus frames you can die so you are hesitant to take your advantage so typically you just want to wait until they spend it to start interacting. Compare this with Tag 2 which promotes interaction. You win in Tag 2 by getting up in someones grill and whooping them. If you try to play how you want to play Tekken 7 (run away and throw out high coverage moves) you will very likely have a hard time bc Tag 2 is just a different game made to be played differently. Poking is essential and strong in Tag 2, you just have less high coverage moves which promotes more interaction and making defensive reads. Tag 2 I always found to be played at a quicker pace bc you have to interact. Due to your defensive options being so strong, you're less worried about opening yourself up to something. The video displays Bryan being able to step while he's -9 but the video doesnt show counter play to that or how continuing pressure and taking your plus frames becomes a place where you can skill gap people. If the Kazuya delays his timing, he can hit Bryan. As someone who's been absolutely washed by ex pro Tag 2 players or other players who were just significantly better (RayBoneKilla, Crowder, etc.) I found one of the places they really demonstrated being a better player was in how they continued their offense. If you're playing against someone good, their offense feels so oppressive. It feels like you cant do anything right. Yet when those good players are on the other end of the situation, they're able to make the right defensive choices. Thats the beauty of the game to me. Side note: you show a tweet from Kane from February 2018 saying JDCR thought T5DR & Tag 2 were boring while T7 was better balanced and more interesting and I just wanted to highlight that Tekken 7 in February 2018 is *very* different than Tekken 7 in August of 2023. You're allowed to like and enjoy Tekken 7 more than Tag 2. Nothing wrong with that. The video objectively was clearly made with a lot of effort and was well edited. I just wanted to respectfully push back on a couple things said in the video and potentially offer a different perspective as a Tag 2 enjoyer. Cheers!
@MK-vi2cm
@MK-vi2cm 10 ай бұрын
You woke up and chose to speak facts
@NightGhost-qs6yw
@NightGhost-qs6yw 10 ай бұрын
i aint reading all that
@MythCell
@MythCell 10 ай бұрын
Totally agree! And it's obvious JDCR does not care for T7 that much anymore so including that tweet is pretty amusing. Like yeah you can say Tag 2 was homogenized with the combo system, but Tekken 7 was homogenized in the same way buffing wall carry for the past 7+ years consistently and painting over character's unique weaknesses (Giving Feng wall carry+damage, making lows safer+buffing damage, buffing punishment game for characters with weak punishment etc). A lot of the stuff he rags on Tag 2 for doing Tekken 7 does as well and dials it up to 11.
@aceDOZA
@aceDOZA 10 ай бұрын
I ain't reading all dat shit
@maxmercurythemm827
@maxmercurythemm827 10 ай бұрын
You don't need to find a minefield of CH launchers. All you need is capo b+1, 4.
@Araragi298
@Araragi298 10 ай бұрын
Hey, one of those Tekken 7 players who has picked up Tag 2 in the last year. Im basically who you're talking to. Despite each and every issue you describe, I still think Tekken Tag 2 is the more fun game between it and Tekken 7. I love Tekken 7, but the inability to sidestep practically anything really grinds my gears. Even with all its death combos, and other jank, Tag 2 is just more fun to play. Completely subjective, but I see some people here who agree.
@Stalker7u7
@Stalker7u7 3 ай бұрын
Lo es tag 2 simplemente murio enterrado bajo Streetfighter 4 y Marvel vs Capcom El contenido de tag 2 brutal pero el mundo estaba comiendo de la mano de Capcom en ese tiempo
@KALAIII1
@KALAIII1 10 ай бұрын
Phenomenal writing, analysis and presentation. Great vid all around.
@rennoujip3073
@rennoujip3073 10 ай бұрын
You basically made this video at the perfect time with the advent of Tekken 8, a time where we should be careful what we ask for from the previous Tekken games while also hoping we do get something different from Tekken 7. Editing is God-like, liked and will share to my mates.
@Lore_from_Stars
@Lore_from_Stars 10 ай бұрын
you could say almost the exact same things about melee, and that game's fucking awesome. insane degree of movement, very risk averse, wait and see kind of gameplay at the highest level, zero to deaths left and right, ridiculous defensive options, etc.... if that makes a game boring, i don't wanna be excited
@shaghilathar3588
@shaghilathar3588 10 ай бұрын
Tekken dark resurrection is the series' equivalent to melee. Tag 2 is quite different from melee
@Trunks_esp__
@Trunks_esp__ 2 ай бұрын
TTT2 is more of the equivalent of a surface level Project M than a SSBM
@00000100
@00000100 10 ай бұрын
I am on my lunch break. I check my subscriptions. A new Rubbish video. And it is 45 minutes. Today is a good day.
@chainsawvsgod384
@chainsawvsgod384 10 ай бұрын
Dude, I love the style and production here. Awesome work
@JayJay-gh7or
@JayJay-gh7or 10 ай бұрын
Great vid, great editing, interesting take. Tekken Tag 2 was the dopest one for me and I've been playing Tekken since the OG on PSX. I only barely dipped my toe into tournament meetups and mostly kept it to a small group of lads. Since it was never that deep for me, I never optimised the fun out of the games so would never reach this conclusion. All (fighting) games boil down to what's the strongest/best/most efficient thing I can do at any given moment, if you let them become that. TTT2 is straight heat and I want to play it again on my PS5.
@TheLeo1396
@TheLeo1396 10 ай бұрын
Great video! Will return to rewatch in in a week or two for checking the comment section.
@creativetoadproductions217
@creativetoadproductions217 10 ай бұрын
Love the 3d-printer lookin style. I love seeing all the styles you go for in your videos.
@Demonstormlord
@Demonstormlord 10 ай бұрын
I still vividly remember playing at our weeklies, whiffing a jab from half-screen against our resident Kazuya/Lars player, and just fucking dying. TTT2 was a frustrating game!
@MK-vi2cm
@MK-vi2cm 10 ай бұрын
That's why the devs broke Lars kneecaps in Tekken 7. Those scumbags from the Tag 2 days deserved it, those meta pieces of sh×t! 😂
@Harrytmik
@Harrytmik 10 ай бұрын
What a bunch of crybabies.
@HellCat_Kenny
@HellCat_Kenny 10 ай бұрын
Why did you jab at half screen?
@Demonstormlord
@Demonstormlord 10 ай бұрын
@@HellCat_Kenny I wasn't very good at Tekken then.
@yvesmichaelanadon8457
@yvesmichaelanadon8457 10 ай бұрын
​@@HellCat_Kennyprobably to buffer?
@mikevsamy
@mikevsamy 10 ай бұрын
Incredible presentation! I don't think people understand how much work went into this video.
@Th3EpitapH
@Th3EpitapH 10 ай бұрын
first of all, nice script and nice production. Great video overall. This pretty much encapsulates what i found when i did my own "i wonder if the previous tekkens have what I yearn for" journey. Thankfully, I had been shown the consequences of the super high damage combos, and how tag crash plays out most often (though its use in neutral is at least a little cool). T6 hit much closer to what I found myself wanting out of tekken, with one major caveat: I think you actually undersell the implications of microstepping by sticking to step-guard. Microstep-guard being so good makes for a lame game, but microstep into *attack* being what it is in T6 and TTT2 makes for something basically broken at its core. Anything can be death for no reason at any point in time. Still, with a game less combo-heavy and more aggressive, and at my admittedly middling level of play using just transferable skills and knowledge, T6 was amazing. In the end, I came away thinking t7's step and backdash really only needed a mild buff, only needing 2 frames to step a jab is far too lenient, and 7's 7 is far too strict. But the middleground is there waiting, and the key was really to make things more consistent. Turning down the velocity curve for sidesteps didn't just nerf them in 7, it exposed the game's (or its UE port's) wonky hitboxes & tracking. My #1 ask for t8 was redone animations and systems from the ground up in UE, with that result in mind. Since that happened, I hope it pans out.
@morgensheeeern
@morgensheeeern 10 ай бұрын
43:45 Number one at winning is Leroy on release. His gameplan is literally walk forward to range 0 and apply low-mid natural hit poke into stance from which he has: auto low parry, safe mid-parry, the same low-mid poke, low CH launcher to catch jabs and going into different stance for another round of mixups on hit, and mid poke that is -7 on block and perfect setup for safe mid parry. If you dare to sidestep it, he can do tracking hellsweep db4,1+2, or clipping to both sides hit-confirmable mid knockdown df3+4,1+2. And he also has universal parry that beats weapons, knees, elbows, unblockables, rage arts, armor, and lets him break all the grabs. All you can do in this situation is just guess. If you start to guess too much, Leroy player is bored and plugs you from online. And if you are at the tournament, at the point when you learn his flowcharts the game is already over and Leroy already took 1st place. Sounds fun, isn't it?
@ThusSpokeDrDoctor
@ThusSpokeDrDoctor 10 ай бұрын
Now your right about Leroy but there is also a line that shouldn't be crossed with overly strong aggression. Leroy was busted because of corporate greed like most dlc characters now a days. But using a dlc character to argue his point about wanting to see who is the best at winning in terms of player strength not character strength sounds like a gotcha point that someone from reddit or Twitter thinks of. You could make a better argument.
@morgensheeeern
@morgensheeeern 10 ай бұрын
@@ThusSpokeDrDoctor >wanting to see who is the best at winning in terms of player strength not character strength >whole video talks about sidesteps, character-specific ability that is hard coded to be worse for some characters and worse from game to game
@andrewnguyen1153
@andrewnguyen1153 10 ай бұрын
This was a very interesting and thought provoking video. It definitely made me reconsider my stance on movement in TT2 compared to its successors. I especially see TT2 in a different light
@X_The_Y
@X_The_Y 10 ай бұрын
Aye, I have more respect for TTT2 now than I did before. Bless up
@twoshirts1842
@twoshirts1842 10 ай бұрын
11:30 best explanation of the two different systems ive ever heard. Thank you.
@eribrin650
@eribrin650 10 ай бұрын
The editing on this is actually amazing. Insane you don't have more subscribers!
@Laoruperteen18
@Laoruperteen18 10 ай бұрын
Tag 2 was my first tekken, MY tekken, and i absolutely loved it
@LilCashyLive
@LilCashyLive 10 ай бұрын
it's literally the best tekken game sym
@homersimpson5750
@homersimpson5750 10 ай бұрын
37:00 Chess absolutely does not favor defensive and reactive play even on the highest level. Defensive positions that are technically drawn, will often be lost due to lack of direction and are considered to be the hardest to play. GMs often will favor the side with initiative over material, and coming to terms with the strength of initiative is one of the first steps to actually getting good. The opening is by far and away more solved the better you are and less solved the worse. Some opening lines are referred to as GM draws, being that they are lines drawn purely from the opening theory. Symmetrical positions are not present in the majority of openings and the moves often have extremely practical reasons for being favored in the opening phase. This is because White having the first move brings an inherent advantage that means black will always be slightly worse in a perfectly symmetrical position due to the tempo loss. Please just learn the game and you will fully understand.
@sevennights6377
@sevennights6377 10 ай бұрын
Yeah between this and the very confusing and inaccurate intro with melee and brawl I don't think the guy has a particularly good understanding of most of these games competitively.
@homersimpson5750
@homersimpson5750 10 ай бұрын
​@@sevennights6377ya love the responses to the dvck riding while ignoring someone calling out the fact that he is comparing tekken to games he seems to not play or at least play far below a serious beginner level.
@HQRubbish
@HQRubbish 10 ай бұрын
I forgot to think of some funny shit to put into this comment.
@pinkphilmingo6032
@pinkphilmingo6032 10 ай бұрын
Me too. It happens.
@memekingk373
@memekingk373 10 ай бұрын
Your knowledge and editing skills are, as always, amazing! Really hope you become the premier fighting game video essayist
@FailedNorSeling
@FailedNorSeling 10 ай бұрын
The Tag Assault sound is too addicting to keep myself away from Tag 2.
@CErra310
@CErra310 10 ай бұрын
43:50 That's a tweet from 2018. Tekken 7 was a _very_ different game back then and I think it's disingenuous to use that as a zinger
@frankoceanfanclub9837
@frankoceanfanclub9837 10 ай бұрын
Amazing video dude! Hope you'll be doing more Tekken related videos in the future!
@sydneytzu
@sydneytzu 10 ай бұрын
Amazing video! looking forward to binging your content😌
@Sleeepy.
@Sleeepy. 4 ай бұрын
Well made video, I liked it a lot You did not convince me even a tiny bit, I actually think tag 2 is so much cooler now having watched this video. I'm gonna go play it
@morbidphoenix8363
@morbidphoenix8363 10 ай бұрын
Rubbish always has the best freaking editing on youtube. I would love to learn stuff from this man. He also conveys information so freaking well!!
@shibuyajin_music
@shibuyajin_music 10 ай бұрын
30:41 I look forward to hear your analysis on Tekken 8 compared to Tekken 7, especially after hearing that T8 has a much stronger sidestep This content is extremely well put together. I noticed Tekken has one of the most dedicated community I ever seen.
@Jay-wi6wn
@Jay-wi6wn 10 ай бұрын
Your production is way too good to only have 11k subs. You deserve way more!!! I’m subbing immediately!
@NoWyre
@NoWyre 10 ай бұрын
been playing tekken since t3, tag 2 is easily my favorite in the series, i think its the best iteration of Tekken we have today.
@Infinite_Repeat
@Infinite_Repeat 10 ай бұрын
the editing in this is amazing
@weaponnbrowning3288
@weaponnbrowning3288 10 ай бұрын
People say Tekkem Tag 2 is slower than 7? How? I'd say it feels faster.
@IAMOP
@IAMOP 10 ай бұрын
Rubbish needs to start making editing tutorials for us noobs
@lancergt1000
@lancergt1000 10 ай бұрын
So TL;DR - 1. Tag Assault averages out every character's combo DPS and routing, into something thats higher than Tekken 7's combo DPS 2. Relative to Tekken 7, pokes do less DPS compared to combos 3. Sidestep in Tag 2 is so good that it can be used to get out of even heavy frame disadvantage, so pokes cant lock people down anymore 4. Since sidestep beats any kind of frame disadvantage and combos do more DPS than pokes, everyone is incentivized to just constantly step guard and whiff punish with launchers 4. Tag Crash centralizes okizeme around baiting it and nothing else, since its so good at beating everything else 5. And therefore every character is incentivized to do generally the same thing in neutral, combos, and oki; ofc neutring character diversity
@davidparry5310
@davidparry5310 10 ай бұрын
3) is complete and utter ... well, rubbish., as is 5). I've tested sidestep-blocking in TTT2 and the idea that you can neutralise everything by sidestep-blocking even at -9 is bollocks. 5) will strike anyone who's actually watched TTT2 tournament footage as unadjacent to the reality of how matches played out. There are a wide variety of play styles represented, including at the very highest levels.
@bweeptabop3944
@bweeptabop3944 10 ай бұрын
1. True. The average TA did 80-83 damage to a 180 lifebar, in T7 we can say the average is 60-62 on a 170 lifebar (discounting walls). Always remember though, that TTT2 had recoverable health. So if a combo did 80 damage, around 20 points of that will become recoverable. 2. Cannot confirm. I'm not sure why combo damage and pokes are relatable here, but will take uploader's word for it. 3. False. Many characters can utilize + frames to catch stepping. But not all. So that disproves 6. 4. False. Punishment from movement is critical, but if that's the most you focus on, you're going to lose a lot. You're whiff punish from movement, has to be ready to go at all times, but how is that different from T7. Many players back then even said SS block was too strong, but this was early in the game and over time, pokes were used to supplement good movement. 5*. No lol. This one is comically exaggerated and I have to wonder how much time the uploader spent with TTT2. 6*. False. Movement has to be utilized with character strengths and weaknesses in mind. There are a few, one size fits all aspects (like the EWGF example in the video) but it's not remotely as 'homogeneous' as the uploader stresses. I will say that staple combo routes are pretty similar throughout, but no more than T7. Even then TTT2 had combo routes for characters that emphasize oki, unlike T7. Speaking of, oki situations are NOT the same for all characters. Tbh labbing character oki was kind of a headache because of all the options available. At the end of the day, saying TTT2s movement is too strong to the point of detriment, is one of the weirdest takes I've come across. It's an interesting notion, but the gameplay doesn't become as routine as the uploader is suggesting.
@soulfire67
@soulfire67 10 ай бұрын
JDCR's comment at the end makes me curious to see a vid like this on T5DR, or at least learning more about it. I played it casually but never competitively or more than just mashing, but its always hailed as one of, if not the best, Tekken game (or is it T5? I honestly don't know what the difference between the 2 is). Either way, an amazing vid with some of the best editing I've ever seen, and also makes me reconsider my look on Tag 2 since I've been playing more recently. It's also even making me reconsider my thoughts on T8 since everything that game seems to show I dislike in theory, what with all the nerfed defensive options. But at the same time it might end up making for a more engaging game overall.
@real765rp8
@real765rp8 10 ай бұрын
Certainly not vanilla Tekken 5. Tekken 5DR fixed some glaring balancing issues that vanilla T5 had
@Cezkarma
@Cezkarma 10 ай бұрын
Speaking as a player that is by no means world class, but has around 800 hours in Tekken 7 and has competed in a few locals, I played the recent Tekken 8 CNT and LOVED the sideways movement. I understand what you're speaking about with regards to strong side steps making things like step guard stronger, but it feels REAL bad to play Tekken 7 and try side stepping/walking the opponent, only to get clipped by a move that doesn't have tracking properties. It immediately felt so much better in Tekken 8 to be able to more easily escape my opponent's suffocating offence by using the stronger sideways movement. I'm not sure what the implication will be on the game's meta, but I just know that it FEELS better to me.
@CErra310
@CErra310 10 ай бұрын
playing a new system always feels good until people find a way to break it
@Cezkarma
@Cezkarma 10 ай бұрын
@@CErra310 I mean, what do you mean by "break" it? Nothing changes the fact that I hate getting clipped by moves in T7 because the side step is so bad.
@CErra310
@CErra310 10 ай бұрын
@@Cezkarma every tekken where the movement is over- instead of undertuned has some bullshit related to side- or backhitting your opponent. there's an example in this video every 2 minutes or so
@Cezkarma
@Cezkarma 10 ай бұрын
@@CErra310 would you care to provide some examples from actual high level play, instead of a video whose purpose it is to shine strong movement in a bad light? Or actually address my comment about disliking getting clipped by non-tracking moves in Tekken 7 since the movement is so bad?
@CErra310
@CErra310 10 ай бұрын
@@Cezkarma No I won't, because the problem is so obviously apparent that if you're unwilling to do 2 seconds of googling to verify that I'm not making something up it's clear you're not asking in good faith and you won't accept whatever response I could provide
@sflplays8186
@sflplays8186 10 ай бұрын
This is a fucking amazing video, the graphics and animations are amazing and makes for a perfect video, great content, keep it up
@thewagelessmage9866
@thewagelessmage9866 10 ай бұрын
As someone who never got into tekken i'm wishing there was a video like this explaining tekken 7 so i could have some idea of what's going on on screen Great video!
@James-pb8xu
@James-pb8xu 10 ай бұрын
Minor correction: brawl does have true combos, but the characters with the most numerous and the most consistent are high and top tier. Also, there's a lot of tech in the game, but the problem was shielding which was incredibly powerful and most moves were unsafe and easy shield grabbed. Coupled with spot dodges that went into the Z axis meant you couldn't reach certain characters (like Dedede) who was vulnerable for like 2 or 3 frames even after invincibility wore off. Brawl was a deeply flawed game, but there was a lot of magic stored deep underneath it that was unfortunately covered by all of the mess that was its mechanics.
@ArjunTheRageGuy
@ArjunTheRageGuy 10 ай бұрын
at least it had a decent adventure mode tho
@James-pb8xu
@James-pb8xu 10 ай бұрын
@@ArjunTheRageGuy its a bit underrated ngl
@ArjunTheRageGuy
@ArjunTheRageGuy 10 ай бұрын
@@James-pb8xu yeah but at least it had legit platforming sections that newer smash titles lack nowadays for some reason, that'll include smash ultimate
@SSJPENGUIN
@SSJPENGUIN 10 ай бұрын
Brawl with some decent hitstun would be quite fun tbh Kinda like 64 but with an air dodge etc
@Mushiotaku
@Mushiotaku 10 ай бұрын
When you think you want to move but you actually want to stay where you are
@MajesticAxel
@MajesticAxel 10 ай бұрын
Wow I had to read that twice. That was actually pretty profound
@notsxnsei
@notsxnsei 10 ай бұрын
The pixelated editing is artistic asf, subbed
@jackfrost884
@jackfrost884 10 ай бұрын
Your editing and analysis is god tier
@Asidders
@Asidders 10 ай бұрын
Play this at 1.25 speed to get normal speaking speed
@zell189
@zell189 10 ай бұрын
This is some peak Tekken documentary if i say so myself
@Andy-fh4ft
@Andy-fh4ft 10 ай бұрын
holy cow this video was good. I though this was a leon massey video with a different voice at first lmao. nice job
@matrix3509
@matrix3509 10 ай бұрын
As someone whose first serious Tekken was 7, my experience was pretty much the opposite. Any of the OG Tekken players I ever talked to about Tag 2 would rather play 7 for the rest of time than be forced back to Tag 2. Anywho, the changes to movement in 8 so far seem interesting, andhopefully ends up being good, if only to balance out the gonzo aggression.
@JT-km6th
@JT-km6th 10 ай бұрын
I started with Tag 2, the movement was definitely fun, and the combos were too. I will say I much prefer Tekken 7 but a thing I don't like is how homogenous the characters are (as opposed to the video poster thinking Tag 2 is homogenous). Every character has a super move that covers all options, every update eliminates weaknesses and gives characters punishments they never use to have, and a few other things. Also don't like how movement is slower whilst attacking options got buffed. A no brain player who only learns their buttons achieve far higher ranks in Tekken 7 than Tag 2, players sooner realise movement and defensive plays are the key to reaching higher ranks.
@chrisrockett5897
@chrisrockett5897 3 ай бұрын
Man, Tag 2 deserves better.
@harry_hydrogen
@harry_hydrogen 10 ай бұрын
I think of TTT2 as the party game of the tekken series
@Pioneero
@Pioneero 10 ай бұрын
I still prefer Tag 2 rather than any other Tekken game. It was a true love letter to Tekken fans, pure fan service. To me, the actual flaws that the game had was damage balancing (in a time where balance patches weren't as common as today, plus most arcade cabinets didn't have online patching yet) and the awful netcode. The rest was perfect, from the music to the stages, the insane creativity that combos allowed, the movement and the roster. It was a defensive game? To me, it's even stranger that no mention was made to the TRUE throw game at all. Your opponent blocks or sidestep blocks all the time? Throw the s**t out of them. Throws were a true mixup and the break window was hella tight. Repeat after me: throw the s**t out of them. That's why you see so many throws in Tag 2 tournaments back in the day. You probably didn't realize this because normal throws are nonexistent in T7, as they can be broken with both punch buttons and the break window was extended to oblivion. That leaves most characters with only command throws to rely on, which means most players will just always input 1+2 to break them because 95% of the time it's the correct option (only characters like King or Armor King can truly mix you up with throws in T7).
@505AG
@505AG 10 ай бұрын
You are getting a negative reaction from tag 2 lovers and that's fair. Alot of the issues with the game you brought up are the things people who love tag 2 do not see as issues. If anything to them that is what makes the game great. It's understandable but it did annoy me that alot of those players defenses basically boiled down to nuh uh or you are oversimplifying it, completely ignoring your argument. With that said I agree. As someone who has played tekken for a long time and started with tag 2 all those mentioned turned the game into a game about launchers and I did not enjoy it especially after playing it for over a year. Players made the argument that I wasn’t as good at the game then and that was true but even after going back to the game multiple times as a more seasoned tekken player my negative opinion has not changed. You did a great job demonstrating why that is. There are other things you could have mentioned like Tag 2's clone characters and you could have gone into more detail about how rage affects combo damage but all in all great video.
@orenswrldd
@orenswrldd 10 ай бұрын
bro this is really well done
@vangoghsseveredear
@vangoghsseveredear 10 ай бұрын
Think you want to play Tag 2? Watch old avoiding the puddle/aris videos from that time to see how peaceful it was
@chrisrockett5897
@chrisrockett5897 3 ай бұрын
It was surely a time.
@NewWaveTEKKEN
@NewWaveTEKKEN 10 ай бұрын
Great video. Brilliant work!
@Bruce_Mazi
@Bruce_Mazi 10 ай бұрын
I knew movement in Tag 2 was good but not 5.0/DR good but +9 still being step guardable is insane. It makes me reconsider why they added the ballerina stun which is like +15/16G , as its both a wall splat indicator AND itll pin the opponent onto that axis 😂
@perfectlap9379
@perfectlap9379 10 ай бұрын
It might actually be better. DR has a better backdash, but Tag1 backdash is insane.
@davidparry5310
@davidparry5310 10 ай бұрын
+9 isn't step-guardable in TTT2.
@Bruce_Mazi
@Bruce_Mazi 10 ай бұрын
​@@davidparry531032:19
@konodioda7209
@konodioda7209 10 ай бұрын
you cant step guard at +9 in any tekken,a plus +6 or +7 is possible to step guard,either way still the problem never was movement itself. #makemovementgreatagain
@Bruce_Mazi
@Bruce_Mazi 10 ай бұрын
​@@konodioda720932:20
@Huskasin
@Huskasin 10 ай бұрын
I know its not a main point of the vid but I greatly enjoy mirror matches because I feel it gives me the chance to interface my approach to a character with someone else's. I feel like in Tekken, different players are essentially playing their own version of the character for the most part. Its not really as homogenized as say OW. People tend to staple their own stuff and go for certain moves in a fashion distinct to them.
@dolphindude27
@dolphindude27 10 ай бұрын
I agree so much. As a king player seeing what other set up people use and what throws they like is super fun. A lot of kind players I fight never use stomach bash or lay off. So it fun to see them pick up on some of my tricks and implement them mid match.
@000claw
@000claw 10 ай бұрын
The difference is when its not Tekken with a huge ass move pool. Get a GGstrive mirror and you are doing the EXACT same neutral/combos/oki there are very ridged interactions. I think at high level there is definitely alot of this even in Tekken but being Mid-Low tier players gives a ton of room for interpretation of character.
@TonyTheTGR
@TonyTheTGR 10 ай бұрын
Tekken Mirror Matches are especially meaty for this reason, whereas other games' characters really having strong basic bread-and-butter stuff makes this far *less* interesting in many of THOSE titles.
@RealKatTea
@RealKatTea 10 ай бұрын
Good video bro, nice work.
@axellyann5085
@axellyann5085 10 ай бұрын
5:56 "i can hear the tekken people salivating" YES! Movement is a fine dish that we are missing for a good couple of years already.
@roscodogg1289
@roscodogg1289 10 ай бұрын
Unironically, the line who want to live forever is the most fun fgc mindset to have.
@r0zemary
@r0zemary 10 ай бұрын
"You probably think I'm going to look at this Tekken. Or this one." me, who read the title of the video :
@fAcod13
@fAcod13 3 ай бұрын
I could listen to you talking about tekken oki for hours.
@Sukarettoroz
@Sukarettoroz 5 ай бұрын
That tag 2 customization ost is lit
@Hoopryfien
@Hoopryfien 10 ай бұрын
I’m very glad this video popped up in my recommendations tab. The editing on this is killer and the information is presented in a clear and engaging way. Definitely subscribing
@Franklojpg
@Franklojpg 10 ай бұрын
nice video man, it shows all the afford that went into it
@bitoka2
@bitoka2 10 ай бұрын
Rubbish is back!!! Amazing argumentation, you made me rethink a lot of stuff.
@punishedwhispers1218
@punishedwhispers1218 10 ай бұрын
SKill issue coping for 45 minutes
@RyanR-ob5gs
@RyanR-ob5gs 10 ай бұрын
tekken 7 has the most homogenized damage, wall carry and wall combos in the entire series so i dont really understand your argument there. i also find your argument about being able to step everything at -9 in ttt2 to be disingenuous because to the moves you chose to test against and the fact that there is straight forward counter-play. the effectiveness of side stepping expands the breadth of the close range game and the richness of the mind games in tekken, it doesn't diminish them i dont particularly like tag 2, but your thesis about movement is essentially that you don't like tekken. every other major 3D fighting game series is better suited to close range mind games than tekken. other series like virtua fighter, soul calibur and doa are built from the ground up to have rich close range interactions and mind games. in tekken, much of the close range game boils down to 50/50's (which are fine), knowledge checks, which weaker movement exacerbates, low-risk movement, and ate-waza/abare mind games, which are arguably some of the richest close range mind games in tekken and are given more prevalence with strong lateral movement. either the systems, options, or option selects in other series are a lot more suited for close range slug fests and the frame data of those games are more meticulously designed and impactful for this purpose as well, particularly in virtua fighter, and thus tekken's close range game is comparatively simple when measured against those series. a larger percentage of a round in those series is spent close range, and for good reason, but i contend that tekken really suffers when namco tries to forcibly increase the proportion of the match spent at this range to an unreasonable extent (tekken 4, 7, 8). the thing that defines tekken and sets it apart within the sub-category of 3D fighting games is its strong, low risk movement (outside of sc2, which has uniquely low risk *lateral* movement specifically). the movement should be oppressive and game warping because its fun and unique. otherwise, you're playing a poor man's doa (see tekken 8, which also happens to be lifting a 25+ year old mechanic from that series). another aspect is that with strong movement players are equipped with universal punishment tools that diminish the need to cultivate an encyclopedic knowledge of frame data and interruptible strings just to stop being exploited by knowledge checks. one of the most *universal complaints* about tekken 7 among both casual and tournament players is the *unprecedented requirement for memorizing technical information* , because movement is almost never there to save you from offense. strong movement actually makes the game a better experience for newer players. additionally, realigning the axis to continue your offense but opening yourself up to abare is a rich mind game that you yourself shed light on. you dont even have to get hit when you do this thanks to step guard, you just risk your opponent stealing their turn. its a simple but rich interaction reminiscent of something in virtua fighter, and it does not require an abundant wealth of technical information, yet you seem to sweep it under the rug even though it seems to be the sort of situation that aligns with your value system. tag 2's movement doesn't even approach the strength of tekken 5's, which to this day is placed on the highest pedestal out of the entire series. weak movement incentivizes players to converge their playstyles towards pressure and mixups. as far as homogenized, monolithic playstyles are concerned, you should prepare yourself for tekken 8 with its pitiful backdash. i understand that tekken is really the only relevant title in the 3D fighting game landscape at the moment, and low risk defensive movement isnt to your taste, but I would honestly contend that tekken as a whole isnt really your series and you would probably prefer other 3D titles that are actually built around supporting balanced, free-form playstyles, which is something that tekken has not and will never achieve. the ability to cancel tekken's sidestep, granting evasiveness at almost zero cost, is inherently geared towards defense and is seemingly antithetical to your values. the same goes for blocking while backdashing, and cancelling backdashes into each other. these are series defining mechanics and they point towards a system you seem ideologically disposed against. overall, tekken (usually) represents a special node on the 3D fighting game spectrum that (usually) champions a uniquely defensive playstyle and unusually low risk movement. the first good game in the series was founded on these principles, and you're arguing for a reduction in the diversity of the 3D fighting game ecosystem. there's a reason virtually every notable korean player outside of JDCR, as well as other players like SpeedKicks, spoke out against tekken 7's movement years ago. knee has stated on record that he thinks tekken 7 is too shallow due to weak lateral movement. you have unfortunately gotten your way with the series, but I'm happy that at least within the cultural consciousness your opinion will remain the minority view.
@spiffythealien
@spiffythealien 10 ай бұрын
*Mic drop*
@Shibu_PL
@Shibu_PL 10 ай бұрын
I had to give a like just for the editing alone.
@1fareast14
@1fareast14 10 ай бұрын
Agree with the general premise that defensive tilt can harm amount of viable play options. Offensive tilt can do the same. We'll see how t8 turns out.
@OliviaFel
@OliviaFel 10 ай бұрын
Starting with combo mechanics shows this video's hand of being a green rank think piece.
@SLFKimosabae
@SLFKimosabae 10 ай бұрын
This is one of the best videos I've ever seen featuring the genre of fighting games. Bravo. I'm not much of a Tekken player, but the writing here was very stimulating.
@zazenbo
@zazenbo 10 ай бұрын
not sure I agree but I do appreciate the good video and your viewpoint.
@bigjohnsbreakfastlog5819
@bigjohnsbreakfastlog5819 10 ай бұрын
All in all, I will one day wait for a Tekken Tag Tournament 3. Cuz, let's be real; some Tekken characters become franchise staples, but others become one-and-done. This is your chance to be reunited with the cast, and even if the mechanics require balancing to the point where many may be bored, I'm all for it.
@fabriciosouza3128
@fabriciosouza3128 10 ай бұрын
Cool video and good points, but I still take better sidestep and backdashes over moving in quicksand like T7. The argument about Kazuya is nice, but he's one of the character that has his right side weakness that standout the most, try showing hundreds of others situations of a dozen character where a move that wouldn't hit you in previous games, but miraculously hit you in T7. One good example is, try sidesteping Julia FF1 in T7
@FireTrainer92
@FireTrainer92 10 ай бұрын
You couldn't reliably SS that in any game tbh.
@fabriciosouza3128
@fabriciosouza3128 10 ай бұрын
@@FireTrainer92 still possible though
@RhythmLP
@RhythmLP 10 ай бұрын
i still prefer defensive options and defensive play but this video definitely gave me something to chew on and think about when it comes to the other side of the argument. awesome job as always rubbish!
@RawkLobstah88
@RawkLobstah88 10 ай бұрын
I think more movement options and more rewarding movement should definitely be in more fighting games (see Street Fighter 6's Drive system in giving players more approach tools) but there's a balance. If you're able to punish attacks *on hit*, that feels like it's too much.
@Guilherme-qf9ko
@Guilherme-qf9ko 10 ай бұрын
It's better having ttt2 movement than bad movement and forced 50/50s all the time.
@teruhisatakeda9019
@teruhisatakeda9019 9 ай бұрын
JDCR was the BEAST at this game.... side step EWGF punish was so awesome. also enjoyed JFJ do his insane party set up combos and resets.
@vampirecountingmoneyup2248
@vampirecountingmoneyup2248 10 ай бұрын
amazing video, great editing
@erickent4248
@erickent4248 10 ай бұрын
Recently I got interested in Tekken, and finding out that T7 wouldn't run on my pc, I picked up T6 and it is really fun, admittedly, after getting T6 the other thought is that maybe I should have gotten TT2 instead or in addition to it. Now that you described it like playing chess and being defense oriented, I absolutely will pick it up soon.
@cuentaparadeciridioteces3648
@cuentaparadeciridioteces3648 10 ай бұрын
Cool vid and nice edits Mr.
@YukonJon
@YukonJon 10 ай бұрын
I have absolutely no history with Tekken nor much interest in getting into it, but as a fighting game fan this video was absolutely fascinating and incredibly well put together!
@egor2069
@egor2069 10 ай бұрын
Thank you for the video! High quality and very interesting!!!
@memorabiliatemporarium2747
@memorabiliatemporarium2747 10 ай бұрын
The editing in this is among the best FGC related content. You've won a subscriber. I wish T8 would give me the option between using the new heat system and having a tag partner.
@wadewade3790
@wadewade3790 10 ай бұрын
Okay but what if we just have the Good movement from TT2 in T7 without all the other stuff from TT2.
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