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Terra Invicta | Grand Strategy + XCOM | Let's Play - Episode 63

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TheGameCommon

TheGameCommon

Күн бұрын

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ABOUT THIS GAME
An extraterrestrial probe is detected approaching Earth. Unknown to humanity, an alien force has arrived in the far reaches of the icy Kuiper Belt and has begun mining a dwarf planet to prepare for an invasion.
With Earth’s nations unable to unite to address the alien arrival, transnational groups of like-minded political, military and scientific leaders develop covert channels to coordinate a response. With the aliens' motives uncertain, factions emerge, driven by hope, fear or greed.
You will control one of these factions.
The Resistance works to form an alliance of nations to mount a coordinated defense
Humanity First vows to exterminate the aliens alongside any who sympathize with them
The Servants worship the aliens and believe they will solve all the troubles of the world
The Protectorate advocates negotiated surrender as the only means to avoid annihilation
The Academy hopes the alien arrival heralds the opportunity to form an interstellar alliance
The Initiative seeks to profit from the chaos and destruction
Project Exodus plans to build a massive starship and flee the Solar System
Gameplay
From the creators of Long War, Terra Invicta bridges the gap between civilization on Earth and the vast interstellar empires of other space strategy games. Gain command over Earth's nations and take humanity’s first steps in colonizing our Solar System where over 300 asteroids, moons and planets in constant motion create an ever-changing strategic map.
You begin on Earth as the head of a shadowy organization competing with other factions for control points representing a region's military, economic and political leadership. Geopolitics is your sandbox, and you may unite or break apart nations as best serves your ends, while using those under your influence to conduct proxy wars against the other six factions.
Factions work through a council of politicians, scientists and operatives whose abilities can be enhanced by obtaining influence over organizations like intelligence agencies or powerful corporations.
Terra Invicta has a global research system that creates opportunities for both competition and cooperation. Shared scientific advancement unlocks private engineering projects. Factions can choose to focus on private projects, at the cost of weakening Earth as a whole and ceding influence over global research direction to other factions with different priorities.
The other six human factions are not your sole competition. Throughout the game, illustrated events will present you with difficult choices as you investigate growing alien activity on Earth.
You cannot remain on Earth alone, and space launch facilities are of vital strategic importance.
Your conflict with the other factions will extend to space, where you will compete to mine asteroids and construct bases on planets and moons throughout the Solar System.
Stations built deep in space can refuel your ships, while those closer to home can serve as research or construction facilities.
Spaceship design in Terra Invicta draws from the best of scientific speculation and hard science fiction. You can design your own ships, selecting from an array of weapons, drives and radiators to place on a variety of hulls.
Tactical combat is built around a realistic simulation of Newtonian physics, where momentum and maneuver in 3D space are just as important as the firepower your ships carry.
Mods
Terra Invicta is built with modding support in mind, and much of the game is accessible to modders without a coding background. We hope that the Solar System setting and geopolitics simulation will provide a useful framework for modders to realize their own creative visions.

Пікірлер: 4
@jamesc4378
@jamesc4378 Жыл бұрын
Lasers and plasma is the way to go. Also fusion drives.
@phillee2814
@phillee2814 Жыл бұрын
If you aren't that big on lasers, you aren't that big on winning. The same applies to fusion power.
@ChrisDDickey
@ChrisDDickey Жыл бұрын
You say that you have lasers in your laser defense arrays, but have you actually researched any lasers to put in them? I know that the tier three battle stations put your biggest gun and best laser in the battle station, so you want the heavy cannons even if you don't want them on your ships. Not sure what size guns the tier two defense arrays can mount, but you might only have the basic build in them. i suggest you find out what size weapons a tier two module can support and get the project. Maybe purchased from another faction Your stations and bases will upgrade automatically and will be much more deadly in defense. Of course for really great defense you want to research tier three outposts and battlestations. Two of those with long range heavy weapons will laugh at all but the biggest alien fleets.
@phillee2814
@phillee2814 7 ай бұрын
It would have been way cheaper to have had fleets protecting all those bases than to have kept rebuilding them, and you could have been harvesting exotics as well, if they were stupid enough to keep on coming with small fleets (but as that also gives you time to build up your own fleets, if you plan ahead at all, you just keep harvesting more and more exotics). All this time wasting is giving the aliens loads of time to build up all around the Kuiper belt and outer planets, as their choke on development is the speed at which they can feed exotics, the creatures they have enslaved to fight their battles for them, and themselves through their wormhole, otherwise known as their chokepoint (a description you will recognise if you have been paying attention and a squirrel hasn't appeared in your window - or some other minor distraction - whenever you dismissed research into it). And you are giving them forever to build up their forces out there in the outer solar system to become unassailable. Then they just squeeze you inwards towards the sun.
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