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Пікірлер: 35
@SlothFang11 ай бұрын
LOVED the bag and the video!
@Anna_Natter11 ай бұрын
Thank you!
@lightning42019 ай бұрын
A lot to remember but very good video. Ty for sharing.
@PixelfondueАй бұрын
Subscribed. These are some great tutorials, I really like what you're doing here.
@Anna_NatterАй бұрын
Thank you so much!
@huynhaibac202010 ай бұрын
Excellent 🎉
@itsaman969 ай бұрын
OMG u blow my mind
@paramshah45188 ай бұрын
legend
@user-ko7tv1hh3y9 ай бұрын
Hey Anna! For the normal map texture to work properly, the texture color space needs to put to RAW manually. For a quick colorspace change of all normal maps, go to your Project Asset Inspector > Select all normal textures > Right click > Set Colorspace > RAW. With AUTO it clamps the texture to sRGB while it should be linear Great video! Didn't know about the pucker tool in painter, looks awesome!
@Anna_Natter9 ай бұрын
Thank you so much for the tip Alex! :)
@3dcloud9 ай бұрын
Cool!)
@NightVisionOfficial6 ай бұрын
Underrated video, how can this have only 15440 visuals?
@farid.rabhallah3 ай бұрын
u earned my subs and likes. thnx
@Anna_Natter3 ай бұрын
Thank you!
@_adi_shakti24 күн бұрын
looks great! but lots of maps. how would the workflow change if you wanted to pack different objects' UVs into the same tile, in order to reduce number of maps used? i guess it would be a little more tricky to work in Substance Painter if you can't separate materials by shader
@Anna_Natter24 күн бұрын
I chose this on purpose because I wanted the highest resolution I can get. But you can of course use the other method if that suits your project better.
@octaviordz916011 ай бұрын
LOVE IT!! Excuse me miss, can u or do u have a tutorail of deep understanding about the Stitch path please.
@Anna_Natter11 ай бұрын
Hi, hopefully next week I can post it!
@octaviordz916011 ай бұрын
@@Anna_Natter thank you so much
@Anna_Natter11 ай бұрын
Just posted! @octaviordz9160 kzfaq.info/get/bejne/oJtmnJyYvczTY2w.html
@aliwayne49 ай бұрын
@@Anna_Natter Thaaaaank YOU 👍😁
@Sandbox737 ай бұрын
Can you tell what are all the softwares you used and in order, thank you so much!
@Anna_Natter7 ай бұрын
Hi, it was Adobe Firefly, Photoshop, Substance 3D Sampler, Substance 3D Painter and Cinema 4D. Some materials are from Substance 3D Assets.
@Sandbox737 ай бұрын
Thank you so much!!! This is so great😁@@Anna_Natter ❤
@lovehistory54937 ай бұрын
And adobe illustrator
@Anna_Natter7 ай бұрын
Oh yes totally forgot that bit.@@lovehistory5493
@Anna_Natter7 ай бұрын
You're welcome! :) @@Sandbox73
@LeandroT2429 ай бұрын
I'm using Fusion 360 to create 3D trophy models. However, I'm having issues with Fusion's rendering, as it doesn't produce satisfactory results. Recently, I discovered Substance Stager, which provides high-quality renders. However, I'm facing difficulties when trying to apply textures to the 3D representation of my trophy, which is exported from Fusion 360. I'd like to be able to assemble the complete trophy in Substance Stager, applying acrylic textures and a decal. Unfortunately, the decal I apply in Fusion 360 isn't exported along with the object when I open it in Stager. Additionally, when attempting to apply the decal directly in Stager, a problem occurs, resulting in image duplication and a messy appearance. I've tried fixing the mesh in Blender, but the issue persists. Could someone help me with this matter?
@Anna_Natter9 ай бұрын
I will forward your question to my team! Usually the best place to get any type of answers are the Discord channels! discord.gg/FkDVep9X
@LeandroT2429 ай бұрын
@@Anna_Natter Thanks! If you can get any help with my question it would be of great help, I need to make the pieces I create work in Fusion 360 which for me is the best program to create my models, this is where I find it easiest and can transfer them to Substance and be able to place logos on the parts, which is what I can't get. Anyway, I'm going to send this same question on discord too.
@jacquiewiegand63239 ай бұрын
You need a better graphics card. I have the same problem sadly. CG in game and films are popular and available for anyone to buy, (not just billion dollar studio's) so graphic's cards are expensive since everyone wants to make high production quality assets in hopes to get them a studio job. Skill means little, your Graphics card is everything in photo realistic rendering.
@LeandroT2429 ай бұрын
@@jacquiewiegand6323 I see what you're saying, and my issue is not with rendering but with applying an image decal to my product. When I bring my product into Stager, I'm having trouble applying a decal image, and it's getting distorted and replicated across the entire piece. It sounds like a mesh problem. but I dont know how to solve it, the product is simples is like a simple peace, plane sometimes Square and flat.
@3DTeam-bl8vq2 ай бұрын
Hi There, I'm beginner and can I get this backpack model for training of texturing.
@Anna_Natter2 ай бұрын
Hi, it's from Substance 3D Assets so I can't give it to you.