Iron Bomber guy here, the barrels were designed to rotate but because of the way they're positioned (and because there are only 4 of them instead of 6), there is no way to rig them to rotate when firing as far as I know, so I cheated. The barrels are rigged to an extra bone that isn't present in the stock grenade launcher, and the footage from the demonstration video is actually from Garry's Mod and not TF2. I was working on a personal project which aimed to replicate TF2 in Garry's Mod at the time, so all the code for the grenade launcher was already present, all I had to do was add a bit of extra code to make the barrels spin after every shot. It would be possible to do that in TF2 in theory, but it would be hard to implement in a way that doesn't result in a hacky mess and I never expected Valve to go that far just for a single weapon, it was just a fun little experiment I wanted to show off in the video.
@draconocor13092 жыл бұрын
Dude I didn't even know you were involved in TF2! I only knew you from Antibirth! That's nuts lol
@jakobvonbugmann2 жыл бұрын
Mildly interesting
@Landjrin2 жыл бұрын
Oh WOW Killburn did the Iron Bomber? What a small small world it is.
@evdestroy53042 жыл бұрын
Nice job on a good weapon
@schezo86782 жыл бұрын
WHAT KILBURN MADE THE IRON BOMBER AND HTE BEST ISAAC MOD AND DLC OF ALL TIME?!? :O
@StickMaster5002 жыл бұрын
Those aren’t bugs, that’s just Demoman drinking too much scrumpy all at once
@themastergluesniffer2 жыл бұрын
True
@taramaruiz232 жыл бұрын
You seam to get no reply’s eny more strang but ay
@enternamehere2 жыл бұрын
Nice
@noidea89952 жыл бұрын
Welcome to team fortress 2
@danturtle3812 жыл бұрын
@@noidea8995 After 9 years of development, we hope it was worth the wait!
@SquimJim2 жыл бұрын
We actually discovered late last night that the Splendid Screen bug at 11:07 only occurs if it's changed off the default style! If it's in the default style it will show up. Weird.
@jakobvonbugmann2 жыл бұрын
Stay classy, TF2!
@weebnt_the_strong24582 жыл бұрын
i believe the flouting sheald bug happens if the guy you are spectating has it equiped
@giornojoestar44112 жыл бұрын
Spy so buggy he gets a feature in the Demo video!
@SquimJim2 жыл бұрын
Sad but true.
@shadowolfkiller9337 Жыл бұрын
As a spy main I can say this is true (though no glitches ever happened to me)
@diggyrobinson58594 ай бұрын
Wdym, thats clearly demoman
@SolarLight2 жыл бұрын
The floating shield bug appears to only happen in servers with tournament mode enabled (mp_tournament 1). This also includes Casual mode, which uses a modified tournament mode. It is a derivative of competitive mode, after all. Community servers tend to not use tournament mode, so the bug won't show on those servers. Also, here's an annoying one. Sometimes when your charge ends early (via shield bash, I believe), the minicrit particles and sfx will remain indefinitely until you charge again. The sfx even persists through dying, respawns and class changes. You could do snd_restart in console to stop the sounds but that won't fix the minicrit particle effects, which only go away by charging or perhaps switching class. Sometimes I intentionally have to wait an extra cooldown outside of combat because of this bug.
@gabrielohim1542 жыл бұрын
demoknight tf2 has appeared to explain the annoying demoknight bugs
@Vin_C02 жыл бұрын
Praise demoknight tf2
@wyro.2 жыл бұрын
That floating shield bug can be fixed by doing "cl_first_person_uses_world_model 1; wait 10; cl_first_person_uses_world_model 0" you can bind this to a key
@RealEngineerGaming2 жыл бұрын
Of course, our beloved demo(knight) main. Hi
@meggubravo83732 жыл бұрын
Of course the king of all Demoknights knows this All hail the vast knowledge of the Demoknight King
@WhimsicottFanatic2 жыл бұрын
18:53 - For what it's worth, at least in the context of doing it with the high-five taunt, you _are_ still providing a "smiling face," as the achievement says, just not the drawn one
@Dex33u2 жыл бұрын
I want to see some engineer bugs next! I bet he's got some fun ones.
@Nicotri32 жыл бұрын
*many
@rengiemakes79482 жыл бұрын
Well if he gets picked next I got one, if you do a moving taunt with the wrangled out while having a sentry built will cause it to remain wrangled eg. Bumper cart taunt or any moving taunt with a sentry out will cause the laser to filler the direction you're looking
@zesomeone40782 жыл бұрын
@@rengiemakes7948 a long while ago, right or left clicking with a taunt that had a specific action for that (MannRobics) allowed the sentry to shoot either bullets or rockets while wrangled. Trolled so many people like that c:
@rengiemakes79482 жыл бұрын
@@zesomeone4078 oh my god I got to see if it's still a thing!
@zesomeone40782 жыл бұрын
@@rengiemakes7948 i remember i tried to do that but, i think it doesn't work anymore... Was fun though!
@supermudkipz2 жыл бұрын
Damn, even Demoman's weapons are drunk. This is getting out of hand.
@potato13412 жыл бұрын
3:20 Demoman holding a knife isn't something I thought I wanted to see, but I'm glad to have seen it
@Thetoucanman9182 жыл бұрын
“Are BURRRRP gonna have a problem laddie?”
@toymagmadon072 жыл бұрын
Meet the Spy, but it's demonan
@archiecat78172 жыл бұрын
*Sad Prinny Machete noises*
@TheDemonicmuffins2 жыл бұрын
Demoman if he was from London.
@shadokwastaken2 жыл бұрын
gosh imagine hitting an ennemy with your pipe that bounced of your teamate. must be the hypest thing ever
@spikrib2 жыл бұрын
Not uncommon when dealing with spies
@gregorymirabella14232 жыл бұрын
@@spikrib how?
@spikrib2 жыл бұрын
@@gregorymirabella1423 they don’t impact with disguised spies
@BlazingShadowSword2 жыл бұрын
@@spikrib No no, he means hitting an enemy with a pipe that has bounced off your teammate. Like, bouncing a pipe off of Heavy's gut and it explodes on a spy that was about to stab him.
@spikrib2 жыл бұрын
@@BlazingShadowSword I know that
@johnnotsena91712 жыл бұрын
In fact, I saw this bug with flying shield that can be seen through walls a few weeks ago. I think this bug is just very rare
@MantaRaydiated2 жыл бұрын
I saw it like last weekend
@bojogaming93852 жыл бұрын
I main demoknight and see this all the time.
@taramaruiz232 жыл бұрын
It’s so fucking comin andanoing
@YeetZmeN2 жыл бұрын
I see it all the time
@BlazingShadowSword2 жыл бұрын
If you see this bug, it can be fixed the same way invisible players (a client-side bug that makes other players completely unable to be seen and when you get killed by them, the kill cam will go to a part of the map that is not near you) and other visual bugs are fixed. I just can't remember how, I wanna say it has to do with starting and stopping a demo recording. I've had it bound to my ] key for so long I just can't remember what to put into console.
@SquibGourmand2 жыл бұрын
aww, what's that? the iron bomber is a straight upgrade? awww
@SquimJim2 жыл бұрын
Its the SquimJim to the Grenade Launcher's SquibJib.
@bad61842 жыл бұрын
Gaming
@theoverpreparerlamenters3r4362 жыл бұрын
They didn't just give demoman a glock, they gave him a whole ass minigun.
@FurryWrecker9112 жыл бұрын
3:57 With what I remember from History Class, it was noted during the civil war that cannonballs could gib the poor souls unlucky enough to be in the way, so I consider this an intentional effect.
@Lynyx11202 жыл бұрын
Another way to do the broken caber glitch is to hit a retracting spawn door.
@kapa_nitori2 жыл бұрын
getting your hit not registered works too sometimes
@DrKat2 жыл бұрын
What a nice class, hopefully it isn't bugged to the point it's absurd that it's state is even accepted by valve
@1billionbees2 жыл бұрын
I mean demoman isn't really *that* bugged, unlike spy
@leonardo92592 жыл бұрын
Oh wait until you hear about the 600+ dmg he can do without reloading
@the-hd5cx2 жыл бұрын
What a weird way to say sniper, i like it
@thepizzatime35022 жыл бұрын
*laughs in trimping*
@Nitosa2 жыл бұрын
@@thepizzatime3502 i find that calling trimping a bug is like calling surfing a bug, like it's, just one of the engines wacky quirks of how it handles speed and collision. And it's in many source games including csgo which isn't patched there so it must be made with some intent.
@myriadtechrepair11912 жыл бұрын
My guess with the mini crit bottle bug is that the client goes 'it broke' and swaps the model and the server goes 'nuh-uh, that was a mini crit' so the client fixes it.
@Yuzzy12342 жыл бұрын
It might also have to do with the fact that the tide turner used to crit
@myriadtechrepair11912 жыл бұрын
@@Yuzzy1234 I didn't know that. In that case the bottle break may have been hard coded on the client, probably for latency and 'feel' reasons, and never fixed.
@nacl49882 жыл бұрын
3:10. WE CAN FINALLY GIVE DEMOMAN A GLOCK!
@Appletank82 жыл бұрын
There's also the bug where Demoman's extended sword range during charges only work for Demo robots. For players, the extended range only works while charging, which ends the moment you swing. However, Solarlight found out that if you swing right before beginning the charge (therefore not canceling the charge), you will get a regular damage, yet extended swing.
@wyld_wolfwin2 жыл бұрын
Not sure if it's specifically a spectator mode thing but I have experienced the floating shield issue before multiple times fairly recently
@TwoAgainstNature2 жыл бұрын
17:07 might be referring to the end screen of casual or competitive where the scoreboard gets brought up. Sometimes the sounds relating to sticky jumping keep playing even after I lose control of my character, which might then count the airtime or something? Food for thought.
@evdestroy53042 жыл бұрын
The bug at 10:30 still exists, you need to use a sword so the shield appears in first person
@NekkiNosra072 жыл бұрын
Ah yes, what is scarier than a charging Scottish Cyclops with a haunted sword? *A charging Scottish Cyclops with a minigun*
@no_maidens_user2 жыл бұрын
I fear no man *But that THING* ......it scares me
@appliedatoms70662 жыл бұрын
It's funny how many of the demoknight bugs clearly came from the solarlight videos about Demo bugs, but they didn't copy all of them. The Extender bug where you can boost melee range while charging is apparently not on the wiki.
@supersohig36712 жыл бұрын
For the bug at 17:02, I think it may be referring to the payload explosion throwing you just as the round ends.
The "seeing ur shield after death" bug is real, I still see it when I die
@matteo-ciaramitaro2 жыл бұрын
I see it whenever I close my eyes at night 😱
@iambumbo75342 жыл бұрын
what
@berkshire46072 жыл бұрын
@@iambumbo7534 you will know what I am talking about when you watch the video
@iambumbo75342 жыл бұрын
@@berkshire4607 the what was towards matteo, sorry for the confussion
@berkshire46072 жыл бұрын
@@iambumbo7534 All is forgiven
@Fandilin2 жыл бұрын
6:56 PLEASE TRY DOING THIS ON AN ENTIRE ENEMY DEMOMENS TEAMS WORT OF STICY BOMBS (The plual of Demoman is Demomen)
@maladroitknight2 жыл бұрын
4:03 to be fair people irl don’t stay in one piece when hit with cannon balls
@cheems25242 жыл бұрын
Loch and Load bouncing pipes is gold
@CyborgCharlotte2 жыл бұрын
Imagine bouncing a pipe off a teammate, only for it then to kill an enemy player XD
@Reretoha5 ай бұрын
"The cannon ball doesn't explode on impact." Definitely, absolutely.
@cerulean26322 жыл бұрын
3:50 Your class model on the right is holding the degreaser, whereas you are holding the stock flamethrower. Just pointing that out.
@lowen__2 жыл бұрын
10:21 I've only ever seen this one happen with the tide turner, maybe it's been fixed on the other shields? I don't know.
@anonymousaccordionist33262 жыл бұрын
Interesting, I have only ever seen this occur with the Splendid Screen.
@reio46412 жыл бұрын
I have seen it with all of them
@zacyquack2 жыл бұрын
Probably only seen it with the tide turner because it’s one of the more popular shields.
@lowen__2 жыл бұрын
@@zacyquack true
@spganimations7141 Жыл бұрын
4:48 boy did this bug age like a fine wine
@reiidaya4439 Жыл бұрын
the bug at 17:02 is real! if you are on the winning team and inside of your spawn as the round ends, you are teleported to the enemy spawn. if you stickyjump before you're teleported, it counts the distance from your spawn to the enemies spawn, thereby giving you the achievement.
@sopito99232 жыл бұрын
10:40 yes it's still does, me and my friends were playing the community mvm campaign today and we all were demoknights (doing the FUNNY) and it was bound to happen... You can imagine our faces trying to understand half a dozen Shields scattered throughout the map
@sopito99232 жыл бұрын
I should also say that it is hard to see bugs nowadays in casual but if you're in a community server it's always have a chance to see the old-school bugs like swimming on air and box-genieer
@OliODDLY2 жыл бұрын
I gotta say good on you for still managing to find original video ideas for this game lol. Also I feel as though engie would have some fun bugs
@tinajd1872 жыл бұрын
ive always thought that the loose cannon gibbing players with low health was a feature ig you learn something new everyday
@medicindisquise42712 жыл бұрын
For the highland fling achievement... Depending on how early that bug was added to the wiki, it might be referring to a server changing maps. When a map ends and the server prepares to change maps, every player is frozen - and I think that might include in midair too. And while you're frozen, it might be theoretically possible to gain the highland fling achievement.
@Chaud314232 жыл бұрын
I remember submitting one for Sniper when I played MvM and noticed Spies can just pierce through the Razorback. Looking back at it, I think it is due to the Robot Spy having an infinite swing speed.
@BluSteel_2 жыл бұрын
Ngl I kinda want the stock grenade launcher to also get the increased hit box rather than fixing the bomber's
@taramaruiz232 жыл бұрын
I want them to match the bims model exataly
@detroviolet3262 жыл бұрын
@@taramaruiz23 that would be an indirect buff for other grenade launchers. I think people would like that.
@andrewsd28192 жыл бұрын
14:06 I personally love this glitch, especially if it is used with the bumper car.
The weird properties in Nucleus' point come from the fact that the entire platform is a dynamic prop, not a static prop or brush. This also causes ragdolls and gibs to fall through the platform. The same behavior occurs on the payload cart and other things.
@wyro.2 жыл бұрын
That floating shield bug can be fixed by doing "cl_first_person_uses_world_model 1; wait 10; cl_first_person_uses_world_model 0" Bind it to a key so you can do that when you need to bind [KEY] "cl_first_person_uses_world_model 1; wait 10; cl_first_person_uses_world_model 0"
@justfrankjustdank25382 жыл бұрын
0:48 mom get the camrea
@thegreenfox011 Жыл бұрын
17:26 they were talking about the crit boost the winning team gets, making you able to get the achievement with the sticky jumper but due to crit boost you can jump way further
@DeadHaremGuy2 жыл бұрын
The beckoning Demoman is hilarious
@wojtekpolska1013 Жыл бұрын
13:08 I can also confirm this still happens (pretty randomly tho), I regularly use the caber.
@PoshBeard2 жыл бұрын
Your ad segment actually feels pretty genuine
@OffBrandGameBoy2 жыл бұрын
The collision less shield bug has happened to me quite a bit in the past few months, it does still exist
@King_Kitsune2 жыл бұрын
worth noting: You can also get the second eye using a laughing taunt or when a holiday punch heavy crits you. Least that's how I got it by complete accident
@tomaszzlotowski42242 жыл бұрын
10:25 this bug still happens from time to time but from my experience it's very rare
@skurge7685 Жыл бұрын
RIP Iron Bomber 2014 - 2022 😭🥺😢
@bardofvoid1742 жыл бұрын
Oh yeah, for the floating shield bug, I have a similar bug that I've seen a lot where, when you're spectating somebody swimming, if you un-specatate them (for example, when you respawn), it will for a short while show splashing around yourself in first person view. At the very least, I've seen this happen a few times on lakeside.
@evandugas40702 жыл бұрын
Oh god, another one, thank the gods,. I love these videos
@owljay3418 Жыл бұрын
This video is a year old, but I think that the glitch with the Highland Fling achievement is about starting the jump right before the map changes at the end of a round, meaning that the game will recognize that you somehow jumped from one map to the next.
@GlitchyTypo2 жыл бұрын
Probably the best way to get this to you. I believe the bug at 16:58 is saying that if you jump after the round ends, and are teleported back to base while still in the air, you should get the acheivement.
@DreamGuyKk2 жыл бұрын
Demoman with a minigun, demoman has enought
@givowo Жыл бұрын
Here's one I found recently. The sticky jumper's shooting sound will become the stock's shooting sound after a round ends (like after the last point is capped)
@matteo-ciaramitaro2 жыл бұрын
For the U turn achievement, I believe they might be saying you can kill an enemy by charging and detonating a sticky bomb on an enemy behind a wall that you can't currently see. But I think that's probably not a bug either.
@walugusgrudenburg30682 жыл бұрын
I don't think having stickybombs and shields at the same time is possible though.
@matteo-ciaramitaro2 жыл бұрын
@@walugusgrudenburg3068 ya probably not. i was thinking they wouldn't disappear if you switched weapons but how do you detonate then?
@noodlenogginsnogginonoodles Жыл бұрын
I think the reason why the Rocket Jumper doesn't make pumpkin bombs explodes is because once the projectile collides with something, it applies the knock back to you, and then removes the projectile before it collides with anything basically, when it collides with something, it removes itself so it doesn't collide with anything
@larrysmith-nf3px2 жыл бұрын
Love your content man
@hughman66142 жыл бұрын
I think the reason why you can't pick up beer bottles or the other collectibles in Player Destruction mode is that they are classified as intelligence in the game's code. This is why you can get the Belittled Beleaguer achievement on these maps.
@MrCanberry2 жыл бұрын
fantastic work
@dietsquid2 жыл бұрын
as a demoknight main, yeah the floating shield bug does still happen. almost every game in fact, I don’t know what causes it but hey it makes it easier to see
@8enthegreat222 сағат бұрын
I like to call the first bug that was listed, ‘the demo-lobster’
@NekkiNosra072 жыл бұрын
3:11 why does demoman always look badass with any weapon he's holding
@jaydenconfer14872 жыл бұрын
He looks like he's gonna straight up shank a man with spy's knife
@NekkiNosra072 жыл бұрын
@@jaydenconfer1487 true
@Thetoucanman9182 жыл бұрын
@@jaydenconfer1487 I mean he is Scottish so SHAMK
@Ryynari2 жыл бұрын
1:34 ah yes, the spycrab's more aggressive cousin: the democrab
@GCJACK832 жыл бұрын
One unlisted bug: Frying pan Demo has infinite melee range.
@SonofTiamat2 жыл бұрын
And crits 100%
@spark30752 жыл бұрын
15:05 the same thing happens with tide Turner+wee booties on kill and holding charge down
@funkymonkey56912 жыл бұрын
Whatever bug you're talking about in the intro, I think it might apply to the Box Trot taunt as well. I've been getting a red box on blue team an awful lot lately
@wojtekpolska1013 Жыл бұрын
Errors I noticed in the video: 17:05 I think this refers to multi-stage map that teleport you to the next spawn room at round end 18:02 you probably need to be charging for this to work. like you detonate the sticky mid-charge on an enemy you never saw 18:33 this isn't a bug because it says "The Grenade Launcher", not "a grenade launcher"
@internetmysteries15952 жыл бұрын
The bug of the shield not glowing from others' point of view is because in first person it is "attached" to the active weapon, while from another point of view it isn't and instead attached to the arm of demoman. The broken bottle effect from the tide turner is an "end of charge" animation i would guess, which is why when you have the swing timer reset it goes back to normal.
@jking48542 жыл бұрын
16:58 I think this bug may either talk about getting this achievement via enemy stickies specifically when the round ends, or just that you can get it by grenade jumping when the round ends like it said in the part you omitted.
@originalname022 жыл бұрын
This is the first tjme i didnt skip a sponsor segment and is willing to install the sponser lol
@ChandlerF2 жыл бұрын
The floating shield bug goes back to 2014 actually. It’s in STAR’s “I main Demoknight 6v6” which is from March of 2014 I think
@OffBrandChicken2 жыл бұрын
For the lock n load, it's while the Nucleus platform is extending. It's the dynamic part of the props that cause it to bounce. Guess it must be dynamic props or animated static props
@toastercolli8218 Жыл бұрын
The reason the sticky jumper can destroy pumpkin bombs but the rocket jumper can't is probably because the rocket jumper rockets don't explode on impact, and just disappear like normal rockets. The sticky jumper bombs collide with the pumpkins, triggering the explosion, just like hitting the pumpkin with any melee will trigger the explosion.
@agentsecret91162 жыл бұрын
Return of the king
@darthvaderbutwayshittier70542 жыл бұрын
I think Demoman is one of the least buggy TF2 classes.
@tugazu2 жыл бұрын
kzfaq.info/get/bejne/r8V6greJmJrZmps.html
@robertmartinez6012 жыл бұрын
The bug where the shield floats in midair after spectating a player definitely still exists. I saw it last week on nucleus.
@mcsuckit11162 жыл бұрын
I was recently playing a Hightower game when the floating shield glitch showed up when I was demo panning
@LimeonCandy2 жыл бұрын
Honest the intro was basically me. I like the sound on keypress or whatever it's called.
@goldencheeze2 жыл бұрын
The caber taunt is my favorite because I would always use the Scotsman's Stagger to make it look like Demo is drinking his own caber and it doesn't explode in his mouth
@purplehaze23582 жыл бұрын
I really hope they fix the bug that causes the iron bomber barrel not to spin. It’s a minor thing, but that animation looks so damn cool.
@ohnoitspit2 жыл бұрын
3:30 - Sounds like an incorrect position offset is being used there. 4:56 - This is because the Iron Bomber has an attribute that replaces a model with a different one. The whole process causes a bounding box recalculation that the projectile type doesn't override due to the bounding box assignment coming before the projectile model change. The same attribute is also present on the Quickiebomb Launcher, and will only affect grenades and stickies. 5:38 - Yup, it's as it says. The barrel is not rigged to the correct bone, but to a different bone. 6:36 - My initial thinking was that this is because the Sticky Jumper projectile is under a different projectile ID as the Sticky Jumper uses an attribute called "override projectile type" for what it fires which means the function that handles stickies destroying other stickies was simply a case of projectile ID. I do not have the means to check if this actually the case though... 10:15 - This is simply a missing line in the material file. 14:21 - The Half-Zatoichi is a total mess in how it's shown. In the schema, it's "anim_class" key (which animation set to use in both first- and third-person. Scatterguns, Rocket Launchers, Flamethrowers and Miniguns all use "primary" for example) is simply blank and is assigned one in game. What you're seeing suggests that the Half-Zatoichi is using the "melee" animation set by default, and a series of conditions will force an override to the "item1" animation set - used by the Demoman for all his swords - if all are met.
@PlagueDoctor-872 жыл бұрын
Huh I actually happen to know of another achievement-related bug. I got the "Sticky Thump" achievement, which states: "using the Scottish Resistance, kill 3 players without placing new traps", while using the SBL. I even had a video of it.
@kirbymods55492 жыл бұрын
For the highland fling, perhaps in humiliation the fact you've landed doesn't register and if you walk far enough, you get the achievement. That might be what it meant
@retribusion2 жыл бұрын
12:07 yeah, when I use the tide turner and swing some melees at the end of the charge for a split second it will use the crit animation.
@CyborgCharlotte2 жыл бұрын
Maybe the highland fling achievement has something to do with payload explosions? Perhaps the game treats being launched from those as blast jumping?
@benadrylhaya2 жыл бұрын
2:56 I think that is more of a spy bug than demo.. But I'm not sure
@Hypernova559x Жыл бұрын
I found a bug for the sield: If you start the uncrouch animations and essentially quantum crouch if you charge while doing it because your not able to crouch while charging. So this bugs the screen and causes it to violently shake up and down.
@angel897752 жыл бұрын
I actually have an explanation for the time turner bottle breaking bug, so way back when the tide turner was first released it was able to crit normally like all the other shields on a full charge, so I'm assuming the bottles are taking old code from the charge data off the tide turner, then are updating afterwards for the model, as the game realizes that you only dealt a minicrit and not a full crit.
@thehoneygrabberz2 жыл бұрын
My theory with the bottle breaking and restoring itself after a tide Turner charge is that the developers saw the old bug of it breaking and said "yeah you know what, we'll make it so the bottle restores itself after a tide turner charge, no one will notice" but didnt take into account the speed at which it is restored
@TheDoomsdayzoner2 жыл бұрын
1:35 - ya started with the Democrab! Ha-ha, classic! =)
11:07 I remember seeing this a few months ago but it was visible to someone else too. That person wasn't originally involved in the fight. They said they only saw it after they had a severe lagspike(packet loss) so it might have been something to do with that
@MegapiemanPHD Жыл бұрын
Just like with the rocket jumper, the reason why you can't grab PD pickups with the sticky jumper is because PD pickups are the same flag entity as Intel, but with a specific setting for the mode.
@newtel_2 жыл бұрын
If your team secures the intelligence while your engie is drinking beer, it shows him drinking the wrench and the bottle